Author Topic: StarCraft II with GeekHack  (Read 46263 times)

0 Members and 1 Guest are viewing this topic.

Offline JelinaNU

  • Posts: 60
StarCraft II with GeekHack
« Reply #210 on: Mon, 21 February 2011, 16:43:57 »
Quote from: sawedust;298657
Is Kelly taking Dan's casting spot in Code A to give him a break?

Yeah, my understanding is that she will be solo casting Code A until GOM can find her a co-caster. Dan and Nick apparently requested the change -- although not Kelly specifically.
"On important topics it is better to be a good deal prolix than even a very little obscure." -EAP

Offline guilleguillaume

  • Posts: 1222
  • Location: Barcelona (Spain)
  • Hey Dol! Merry Dol!
StarCraft II with GeekHack
« Reply #211 on: Mon, 21 February 2011, 17:06:42 »
http://www.teamliquid.net/video/streams/incontrol

Don't lose this Match!

EGIdra vs LiquidJinro

Bo7

Winner earns 1500$.

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #212 on: Mon, 21 February 2011, 23:15:51 »
Quote from: JelinaNU;298978
Yeah, my understanding is that she will be solo casting Code A until GOM can find her a co-caster. Dan and Nick apparently requested the change -- although not Kelly specifically.


Yeah, I heard the same thing.  Hopefully Kelly will improve as that was her first cast.  We'll just have to see how everything turns out in the future.

Could you imagine having Kelly and TotalBiscuit cast GSL Code A.  o_O
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline speakeasy

  • Posts: 305
StarCraft II with GeekHack
« Reply #213 on: Mon, 21 February 2011, 23:30:56 »
Kelly is borderline unlistenable. I don't mind her accent so much, but I can't stand when her voice gets high pitched when stuff is going on. I'll probably tune into the Korean stream tonight.
[sigpic][/sigpic]
PiaNoppoo Choc Mini 茶轴

PUNCH THE KEYS FOR GOD\'S SAKE!

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #214 on: Mon, 21 February 2011, 23:47:06 »
Quote from: speakeasy;299173
Kelly is borderline unlistenable. I don't mind her accent so much, but I can't stand when her voice gets high pitched when stuff is going on. I'll probably tune into the Korean stream tonight.


Then what about Artosis hmmm?

Artosis reacts to the GSTL
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #215 on: Tue, 22 February 2011, 02:30:20 »
GSL Alert!

Two of the world's best players along with a BW legend are playing today in the Code S tournament!  Starting once again at 2310 HST.

As was the format in the previous Code S GSL, it's round robin in the groups where the top two players advance to the next round.

Group A
Set 1: IMmvp (T) oGsHyperdub (T)
Set 2: ST.July (Z) oGsMC (P)
Set 3: Winner of Set 1 < Tal'Darim Altar > Loser of Set 2
Set 4: Winner of Set 2 < Crossfire SE > Loser of Set 1
Set 5: 1st/2nd Place < Metalopolis > 1st/2nd Place
Set 6: 3rd/4th Place < Crossfire SE > 3rd/4th Place

Obviously Group A is the group of death.  IMMVP is regarded as the world's best player in SC2, which makes him the world's best Terran in SC2.  oGsMC is considered the best Protoss in the world and has a very wicked PvT game as we saw in his domination over Terrans in GSL3.  I think these two make it out of this group, but I wouldn't be surprised if July takes one of their spots away.  If anything it would be MC as I haven't seen MC's Zerg play as of late.  But as a fellow Protoss and MC fanboy I'd love to see him make it to the next round.

Group B
Set 1: Bye < Crevasse > TSL.Clide (T)
Set 2: oGsZenio (Z) < Terminus RE > ZeNexByun (T)
Set 3: TSL.Clide (T) < Metalopolis > Loser of Set 2
Set 4: Winner of Set 2 < Terminus RE > Bye
Set 5: 1st/2nd Place < Crevasse > 1st/2nd Place
Set 6: 3rd/4th Place < Shakuras Plateau > 3rd/4th Place

Then we have a somewhat lackluster group as there was a dropout in the gracken from of EGIdrA.  Clide's been underachieving compared to the hype that Tastosis loves to give him.  Byun did well in Code A last season taking second, and he seems to think that he's one of the best Terrans in the world (post-match interview after Code A last season).  Zenio's not a bad Zerg himself, plus he had the luxury of only having to worry about practicing his ZvT for this round.

I think Byun and Zenio make it through this group, but not the RO16 as they'll have to face whoever is one and two among Group A.

Thoughts?
« Last Edit: Tue, 22 February 2011, 02:31:26 by sawedust »
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline Crypt

  • Posts: 93
StarCraft II with GeekHack
« Reply #216 on: Tue, 22 February 2011, 03:11:37 »
Hi guys, nice to see all the enthusiasm about the GSL here.  I watch esports to compare how I play vs. how professionals play.  It kinda sucks in that regard when they aren't playing ladder maps.  It almost isn't the same game that I'm playing.

As for predictions, I can't see MVP not winning the GSL again.  In group A, MVP and MC are by far the favorites to make it out.  I don't think Zenio can make it out of group B, really.  I'm not biased towards any player to win, but I'd like to see MVP vs. MC on a ladder map.  :)

Offline hate

  • Posts: 47
StarCraft II with GeekHack
« Reply #217 on: Tue, 22 February 2011, 03:13:52 »
Quote from: sawedust;298832
As for the last point, I think it depends on the player.  Glory or money?  Obviously IdrA thinks he's the greatest player in the world and thus he's going to stick with what gives him the better payoff.

i think his practice environment was a big factor, the lack of practice partners (he cant practice all matchups with ret) and with the failure of establishing a EG pro house in Korea means he simply cannot get top notch practice. he mentioned a lot of times that hes sick with ladder play.

im kind of sad for idra, he seems to be the most unlucky with his picks, playing terran in bw on a protoss infested foreign scene and now with zerg in sc2.

Quote from: sawedust;298832
I absolutely love the new map pool and wish Blizzard would get a hint as to the quality of games on a larger map.  The GSTL was a prime example of how having macro maps leads to much more fun and exciting games.  Most people view macro games coming down to whoever has more skill.

yeah some of the GSTL games were really good and reminded bw management games.

Quote from: sawedust;298832
Cheesy strategies game-after-game may work on ladder, but no longer in a  tournament setting that features macro-oriented maps.

well you still can spawn close on meta or lt in gsl. crossfire seems to be lolosus and sentry heaven. terrans will struggle on the big maps i think, esp vs protoss that can somewhat haras while getting tech tree up (last mvp game in gstl a prime example of this).
« Last Edit: Tue, 22 February 2011, 03:22:40 by hate »
cherry black | topre | 빈 수레가 요란하다

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #218 on: Tue, 22 February 2011, 04:16:42 »
Quote from: Crypt;299232
Hi guys, nice to see all the enthusiasm about the GSL here.  I watch esports to compare how I play vs. how professionals play.  It kinda sucks in that regard when they aren't playing ladder maps.  It almost isn't the same game that I'm playing.

As for predictions, I can't see MVP not winning the GSL again.  In group A, MVP and MC are by far the favorites to make it out.  I don't think Zenio can make it out of group B, really.  I'm not biased towards any player to win, but I'd like to see MVP vs. MC on a ladder map.  :)


Thing is the Blizzard map pool is absolute crap with Delta Quadrant, Steppes of War, and Blistering Sands as some of the most hated maps in the rotation.  They're poorly designed and could even be considered imba in certain matchups.

The only good maps IMHO in the current rotation are Metal, LT, XNC, and Shakuras.

Blizzard needs to take a hint and integrate these GSL/GSTL maps into the pool.  Not only will it make for better (macro) games overall, but also help players improve as a whole with their overall game.

I understand where you're coming from, but unless we're at that level of play where we have near-perfect macro,a wicked game sense, and 10+ years of competitive Starcraft experience I doubt that a comparison between pros (like MVP and MC) and ourselves would make any sort of difference.

Quote from: hate;299234
i think his practice environment was a big factor, the lack of practice partners (he cant practice all matchups with ret) and with the failure of establishing a EG pro house in Korea means he simply cannot get top notch practice. he mentioned a lot of times that hes sick with ladder play.


I remember reading something about IdrA's ladder play that if he encountered any sort of non-standard play he'd just quit.  Poor guy.  Plus it is true about his practice partners, EG doesn't have the same type of connection that Liquid has with oGs.

Quote from: hate;299234
well you still can spawn close on meta or lt in gsl. crossfire seems to be lolosus and sentry heaven. terrans will struggle on the big maps i think, esp vs protoss that can somewhat haras while getting tech tree up (last mvp game in gstl a prime example of this).


True on LT and Metal, but overall don't you think larger maps lead to more competitive games?  The great Terrans won't struggle due to their superb ability to macro and multitask with drops, ala MVP or MKP.  Play styles continue to evolve and with bigger maps we may see some BW-quality, very exciting games in SC2.

We can bring balance into the discussion, but at not even a year old this game is still brand new and strategies are still being created.
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline speakeasy

  • Posts: 305
StarCraft II with GeekHack
« Reply #219 on: Tue, 22 February 2011, 04:53:24 »
Quote from: sawedust;299182
Then what about Artosis hmmm?

Artosis reacts to the GSTL


I have my gripes about Artosis as well, but if you mean to say they are anywhere near comparable in quality, then I just dunno man.
[sigpic][/sigpic]
PiaNoppoo Choc Mini 茶轴

PUNCH THE KEYS FOR GOD\'S SAKE!

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #220 on: Tue, 22 February 2011, 05:35:24 »
Quote from: speakeasy;299248
I have my gripes about Artosis as well, but if you mean to say they are anywhere near comparable in quality, then I just dunno man.


Haha naw, just poking fun at that epic casting moment in SC2 history.

Although this sick Artosis isn't doing much for the argument. :(
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline speakeasy

  • Posts: 305
StarCraft II with GeekHack
« Reply #221 on: Tue, 22 February 2011, 06:14:48 »
lol I spend time watching the GSL in the teamliquid channel on SC2 and she's almost universally hated there. Though, there were some people that love her and want Artosis replaced for good.
[sigpic][/sigpic]
PiaNoppoo Choc Mini 茶轴

PUNCH THE KEYS FOR GOD\'S SAKE!

Offline jdreamer

  • Posts: 165
StarCraft II with GeekHack
« Reply #222 on: Tue, 22 February 2011, 06:15:52 »
By the way, what is your average APM?

I'm sitting at around 150-170, stays in 180-200+ during battles.

Just wondering..
My life for Aiur!

Offline Twitchy

  • Posts: 333
StarCraft II with GeekHack
« Reply #223 on: Tue, 22 February 2011, 10:43:42 »
I have no problems with Kelly, I think it's a good thing, it'll shake things up a bit. IMO Tasteless and Artosis were getting a bit lax in their attitude sometimes, not taking their jobs so seriously. Don't get me wrong, I like them and their good humour but when a game's playing I want commentary not lessons on guinea pigs! ;)
Stuff
Filco Majestouch FKBN88M/UKB2
Topre Realforce 91UBY
Razer Imperator + Razer Vespula[/COLOR]

Offline Azuremen

  • Thread Starter
  • Posts: 359
StarCraft II with GeekHack
« Reply #224 on: Tue, 22 February 2011, 13:57:29 »
Quote from: sawedust;299165

Could you imagine having Kelly and TotalBiscuit cast GSL Code A.  o_O


Would mean a muted GSL Code A for me. TotalBiscuit and the others I see with the radio broadcaster style voice tend to grate on my (Catspajamas is another) and I just mute them.

Quote from: jdreamer;299259
By the way, what is your average APM?

I'm sitting at around 150-170, stays in 180-200+ during battles.

Just wondering..


80, jumping to 200+ when needed.

Honestly, far too many people get caught up on APM. I see players with 140 average that can't macro and are just so busy spamming up their APM it just is silly. A vast majority of players I see on ladder have higher APMs than me but seem to do far less.
Filco Tenkeyless Tactile Click ~ Kinesis Professional ~ White label Model M ~ DX HHKB Killer
Mionix Naos 5000 ~ Logitech Mx518
Flickr

Offline manfaux

  • Posts: 820
StarCraft II with GeekHack
« Reply #225 on: Tue, 22 February 2011, 14:12:09 »
today's GSL code S games blew my bind, lol.

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #226 on: Tue, 22 February 2011, 21:29:12 »
Quote from: speakeasy;299258
lol I spend time watching the GSL in the teamliquid channel on SC2 and she's almost universally hated there. Though, there were some people that love her and want Artosis replaced for good.


Quote from: Twitchy;299343
I have no problems with Kelly, I think it's a good thing, it'll shake things up a bit. IMO Tasteless and Artosis were getting a bit lax in their attitude sometimes, not taking their jobs so seriously. Don't get me wrong, I like them and their good humour but when a game's playing I want commentary not lessons on guinea pigs! ;)


I think it's because:
a. she has a heavy accent and viewers can't understand her,
b. being inexperienced with the game as a whole,
c. a female in a male-dominated game.

I don't see anything wrong with her as a caster, it was her first cast on an event of this magnitude.  Perhaps she just needs some time to get used to it.  Some say that was the full extent of her casting abilities.  We'll just have to see.

Quote from: jdreamer;299259
By the way, what is your average APM?

I'm sitting at around 150-170, stays in 180-200+ during battles.

Just wondering..


Quote from: Azuremen;299435
80, jumping to 200+ when needed.

Honestly, far too many people get caught up on APM. I see players with 140 average that can't macro and are just so busy spamming up their APM it just is silly. A vast majority of players I see on ladder have higher APMs than me but seem to do far less.


The Day[9] video that refers to APM is really helpful.  Some people think they're playing fast when they're just being inefficient.

As far as APM goes, I don't even keep track.  As long as I'm macroing well and keeping the pressure on my opponent I could care less if I'm at 100 APM or 300 APM.

But to be fair, anything under 60 APM once you hit the midgame and start engaging in battles mean that you're neither macroing properly nor microing your army well.

Quote from: manfaux;299445
today's GSL code S games blew my bind, lol.


I felt so bad for the loser in the last game. :(  He seemed so distraught!
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline Crypt

  • Posts: 93
StarCraft II with GeekHack
« Reply #227 on: Wed, 23 February 2011, 02:23:59 »
Quote from: sawedust;299243
I understand where you're coming from, but unless we're at that level of play where we have near-perfect macro,a wicked game sense, and 10+ years of competitive Starcraft experience I doubt that a comparison between pros (like MVP and MC) and ourselves would make any sort of difference.
I think it's not far off in SC2 for an amateur to have perfect macro.  I hope within 6 months, at least all master's league players will be macroing perfectly (money low, constant workers, and buildings exactly when required.)  By comparing myself to pros, I'm not saying that I'm very close to them, but in a lot of areas I'm not far from them, either.  However, I'm mostly interested in their stylistic choices on the maps that I play...whether the map is completely broken or not.  I understand a lot of people just want to see entertaining matches...just throwing out my preference.

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #228 on: Wed, 23 February 2011, 02:36:50 »
Quote from: Crypt;299716
I think it's not far off in SC2 for an amateur to have perfect macro.  I hope within 6 months, at least all master's league players will be macroing perfectly (money low, constant workers, and buildings exactly when required.)  By comparing myself to pros, I'm not saying that I'm very close to them, but in a lot of areas I'm not far from them, either.  However, I'm mostly interested in their stylistic choices on the maps that I play...whether the map is completely broken or not.  I understand a lot of people just want to see entertaining matches...just throwing out my preference.


Understood. :)  I remember when BoxeR came back for the first time playing against the Gracken (I think?) on XNC and everyone applauded him for using the towers' high grounds to siege up on.  It's this kind of creative use of the ladder maps that you're referring to, right?

Anyway GSL Code A back on tonight!  Kelly and Tasteless casting again.  2310 HST start time.

ST.Virus (T) vs. FOXMoon (Z)
GanZi (T) vs. Liquid`Haypro (Z)
ZeNEXCoca (Z) vs. ST.Ace (P)
SlayerSYuGiOh (Z) vs. LeenockfOu (Z)
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline Crypt

  • Posts: 93
StarCraft II with GeekHack
« Reply #229 on: Wed, 23 February 2011, 02:56:27 »
Interesting use of terrain is always awesome to see...like Boxer's 3 rax block on Shakuras.  I meant more generally, though...like what opener they decide to use and such.  I thought MVP's TvP on XNC was very interesting vs Tester I think.  He went for blueflame Hellion/drop (failed) and followed up with hellion/marauder/raven/banshee 1 base "all in" against an expanding Protoss.  It's just fascinating to see what styles pros decide to use when winning "matters" with money on the line.  It's a lot different when viewing ladder replays and whatnot because people do a lot of questionable things on there for practice/fun.  There's a lot of connectivity when pros are in the same situations that I'm in.  I recall times when I've been in those cases and how I'd react and see what they do...great fun!  In GSTL when the protoss player made Nexus first, I was just like okay cool, but no one would do that on a standard ladder map, so the rest of the game is just mostly going to be a foreign experience.

Just a random tangent -- my friend says he can beat most players on the ladder but not me because they are nowhere near as aggressive.  I thought about this and figured out that those players probably are afraid of losing when they play.  They won't attack if they think something might fail.  When I play, I just want to learn/improve, so I just attack repeatedly until I'm convinced that something won't work.  This way (making up numbers) I might be attacking 25% at bad times, but they are missing 50% of their attack opportunities.  At the same time, I'm getting feedback of when it's good to attack, and they are just staying clueless.

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #230 on: Wed, 23 February 2011, 03:56:26 »
Quote from: Crypt;299719
Interesting use of terrain is always awesome to see...like Boxer's 3 rax block on Shakuras.  I meant more generally, though...like what opener they decide to use and such.  I thought MVP's TvP on XNC was very interesting vs Tester I think.  He went for blueflame Hellion/drop (failed) and followed up with hellion/marauder/raven/banshee 1 base "all in" against an expanding Protoss.  It's just fascinating to see what styles pros decide to use when winning "matters" with money on the line.

I remember watching some of the pro players and watching Terran use elevators for the first time.  It blew my mind to know how to abuse certain things that each race has.

Quote from: Crypt;299719
It's a lot different when viewing ladder replays and whatnot because people do a lot of questionable things on there for practice/fun.  There's a lot of connectivity when pros are in the same situations that I'm in.  I recall times when I've been in those cases and how I'd react and see what they do...great fun!  In GSTL when the protoss player made Nexus first, I was just like okay cool, but no one would do that on a standard ladder map, so the rest of the game is just mostly going to be a foreign experience.

On ladder, you're allowed to play with a single build in each and/or all of your matchups if you want as it's very likely you're not going to run into the same players two or three times in a row.

Some of the benefits of the ladder is that element of cheese, which gives you practice against it in a situation where you're pressured to perform well.  But outside of tournaments or having excellent practice partners, there's no other way to really practice being in a pressure situation than to play on the ladder.

That's not the case in a Best of X series, where you need to vary your play from game to game.

While playing ladder may not be the ideal situation for most players (see EGIdrA), most people will play their best and play standard.  I find that a lot of the creative/irregular type of plays come in custom games where there's absolutely no pressure to play well.

EDIT: 15 Nexus is actually a pretty good opening at the higher levels against Zerg on larger maps.  The Nexus first allows the Protoss player to pull ahead in economy as Zerg needs to be one base ahead to stay even.  However, it's much easier to go with a 3 gate sentry expand as it's much safer than Nexus/Forge opening.

Quote from: Crypt;299719
Just a random tangent -- my friend says he can beat most players on the ladder but not me because they are nowhere near as aggressive.  I thought about this and figured out that those players probably are afraid of losing when they play.  They won't attack if they think something might fail.

Same thing can be said about professional poker players.  You have to be selectively aggressive, but always pushing and pressuring your opponents.  EGiNcontrol calls the Starcraft equivalent of this as "shark mode."  You want to be poking around at all time, controlling the towers, feign pressure or a push against your opponent, etc.

At the lower levels, indecisiveness and being passive is a downfall of a lot of less experienced and/or lesser-skilled players.  They're too concerned about whether or not something is going to work instead of being confident in their own skills.  This is where the skill gap that Azuremen brought up about units and balance takes effect.

If you're confident in your playing ability and utilize the shark mode mentality, you put your opponent on his or her heels.  By forcing them to play passively and react to your aggression you can force mistakes and/or alter your opponent's plans.

Quote from: Crypt;299719
When I play, I just want to learn/improve, so I just attack repeatedly until I'm convinced that something won't work.  This way (making up numbers) I might be attacking 25% at bad times, but they are missing 50% of their attack opportunities.  At the same time, I'm getting feedback of when it's good to attack, and they are just staying clueless.

Selective aggression and utilize the shark mode mentality.  Learning timings comes with playing a lot of games which also develops your game sense.  We all want to improve yet have fun at the same time!

I find this discussion is not only interesting but helpful!  Let's keep it up!
« Last Edit: Wed, 23 February 2011, 05:12:55 by sawedust »
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline speakeasy

  • Posts: 305
StarCraft II with GeekHack
« Reply #231 on: Wed, 23 February 2011, 05:14:42 »
To be fair, Tasteless is pretty damn bad without Artosis at his side as well. I know there might be a lot of new viewers, but he points out the obvious way too much. I wonder why lilsusie isn't casting anymore, maybe I'll ask at the next TLNY meet.
[sigpic][/sigpic]
PiaNoppoo Choc Mini 茶轴

PUNCH THE KEYS FOR GOD\'S SAKE!

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #232 on: Wed, 23 February 2011, 05:26:00 »
Quote from: speakeasy;299739
To be fair, Tasteless is pretty damn bad without Artosis at his side as well. I know there might be a lot of new viewers, but he points out the obvious way too much. I wonder why lilsusie isn't casting anymore, maybe I'll ask at the next TLNY meet.


I think it's more of the fact that he has to take over the analysis role instead of the play-by-play and entertainment role.  It doesn't help that his casting partner is a downgrade from Artosis as far as player skill and experience goes, but he's doing an excellent job to cover for Kelly's inexperience.
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline speakeasy

  • Posts: 305
StarCraft II with GeekHack
« Reply #233 on: Wed, 23 February 2011, 06:25:13 »
See, that R. Kelly joke is why I still enjoy tasteless despite his poor commentary. Kelly has yet to demonstrate that she has any redeeming qualities to me. But that's enough from me about that, I'll keep an open mind.

I'm really excited for the next set of matches. Betting on NaDa, Jinro, Top and Check, though I'd be happy if ITR beat Check. I'd bet on ITR if it were the old map pool, but the new map pool favors Check IMO.
[sigpic][/sigpic]
PiaNoppoo Choc Mini 茶轴

PUNCH THE KEYS FOR GOD\'S SAKE!

Offline JinDesu

  • Posts: 84
StarCraft II with GeekHack
« Reply #234 on: Thu, 24 February 2011, 11:03:02 »
Quote from: speakeasy;299739
To be fair, Tasteless is pretty damn bad without Artosis at his side as well. I know there might be a lot of new viewers, but he points out the obvious way too much. I wonder why lilsusie isn't casting anymore, maybe I'll ask at the next TLNY meet.


I've heard that she's pretty busy with her full time job, so she doesn't want to drop it for part time casting.
Someday somebody will best me, but it won\'t be today, and it won\'t be you.

Proud owner of a Filco Majestouch Cherry MX Blue Tenkeyless

Offline Azuremen

  • Thread Starter
  • Posts: 359
StarCraft II with GeekHack
« Reply #235 on: Fri, 25 February 2011, 02:43:46 »
Quote from: sawedust;299646
The Day[9] video that refers to APM is really helpful.  Some people think they're playing fast when they're just being inefficient.

As far as APM goes, I don't even keep track.  As long as I'm macroing well and keeping the pressure on my opponent I could care less if I'm at 100 APM or 300 APM.

But to be fair, anything under 60 APM once you hit the midgame and start engaging in battles mean that you're neither macroing properly nor microing your army well.


I'd agree. And it varies from race to race. When I play as Zerg, my APM floats more around 110 on average in a 15 to 20 minute game, while my Protoss will sit a bit lower.

Really, it is just important that your actions scale with the game. Often if I go to 5 bases and am playing well, my APM will be over 100 on average with P just from all the macro and making sure I don't float money by applying constant pressure and harass. But in a 10 minute game the average will be more around 60, simply not as much stuff to do.
Filco Tenkeyless Tactile Click ~ Kinesis Professional ~ White label Model M ~ DX HHKB Killer
Mionix Naos 5000 ~ Logitech Mx518
Flickr

Offline manfaux

  • Posts: 820
StarCraft II with GeekHack
« Reply #236 on: Fri, 25 February 2011, 09:21:51 »
I don't  think I can watch code A anymore, this kelly chick needs to stop mumbling and talk slower, I thought Jason Lee was bad.

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #237 on: Fri, 25 February 2011, 14:55:30 »
Haven't been online much in the past few days, been too busy with real life problems that I needed to take care of.  Now that everything's alright I can get back to some SC2 action!  Been desperately missing out on it.

But one thing's for sure, that break really helped me regain some confidence in my play.  Went 4-1 on ladder this morning, ended my day at 2975 diamond or so.  Got a few easy wins because my opponents tried to cheese me and failed, so I was very glad about that.

Missed out on the past couple of GSLs too!  Gonna have to watch the replays and see what I missed.

Quote from: Azuremen;300689
I'd agree. And it varies from race to race. When I play as Zerg, my APM floats more around 110 on average in a 15 to 20 minute game, while my Protoss will sit a bit lower.

Really, it is just important that your actions scale with the game. Often if I go to 5 bases and am playing well, my APM will be over 100 on average with P just from all the macro and making sure I don't float money by applying constant pressure and harass. But in a 10 minute game the average will be more around 60, simply not as much stuff to do.


Very true.  As Zerg, there are so many more things that you have to do which is why APM is naturally higher.  Spreading creep, injecting larva, hatching units, rallying units.  So maaaaany thiiiings.  That's probably the reason why I can't play Zerg very well.  It's very unforgiving to the point where one mistake can cost you the entire game.

As long as we remember to keep making units throughout the game along with simple micro, there's no reason why we can't hit 100 APM easily.  Overall APM isn't necessarily an important thing to worry about at our level of play.  The only thing I can see it being useful for is to pseudo-impress your lower level SC2 friends into thinking you're extremely good. :/

Quote from: manfaux;300803
I don't  think I can watch code A anymore, this kelly chick needs to stop mumbling and talk slower, I thought Jason Lee was bad.


I think it's more of the gameplay in Code A than it is the commentating for me.  Compared to Code S, I don't find much interest in these games as they aren't as exciting.  It doesn't matter who's casting the games there IMO as they don't offer much entertainment value to me anyway.
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com

Offline manfaux

  • Posts: 820
StarCraft II with GeekHack
« Reply #238 on: Fri, 25 February 2011, 15:00:49 »
Quote from: sawedust;300970

I think it's more of the gameplay in Code A than it is the commentating for me.  Compared to Code S, I don't find much interest in these games as they aren't as exciting.  It doesn't matter who's casting the games there IMO as they don't offer much entertainment value to me anyway.


True, that combined with Dame Kelly's horrid accent just make code A worse than it already is. Although those SuperNova-Squirtle games were great, I urge everyone to watch them.

Offline sawedust

  • Posts: 275
  • Zealot Chef
StarCraft II with GeekHack
« Reply #239 on: Sat, 26 February 2011, 00:34:06 »
GSL Code S is on right now!  Apologies for not posting this up earlier.

Set 1: IMNesTea (Z) < Shakuras Plateau > NSHoSeo.San (P)
Set 2: SlayerSBoxeR (T) < Tal'Darim Altar > oGsEnsnare (T)
Set 3: Winner of Set 1 < Xel'Naga Caverns > Loser of Set 2
Set 4: Winner of Set 2 < Tal'Darim Altar > Loser of Set 1
Set 5: 3rd/4th Place < Shakuras Plateau > 3rd/4th Place
Set 6: 1st/2nd Place < Shakuras Plateau > 1st/2nd Place

I placed my Liquibets on BoxeR and Nestea for obvious reasons, but as a Protoss player myself I'm really hoping for San to do well!  I felt like he was cheesed out of GSL and his up and down matches still showed a lot of nerves for him.

Set 1: choyafOu (P) < Scrap Station > FOXLyn (T)
Set 2: NSHoSeo.Banbanssu (P) < Terminus RE > oGsTheWinD (Z)
Set 3: Winner of Set 1 < Terminus RE > Loser of Set 2
Set 4: Winner of Set 2 < Tal'Darim Altar > Loser of Set 1
Set 5: 3rd/4th Place < Metalopolis > 3rd/4th Place
Set 6: 1st/2nd Place < Tal'Darim Altar > 1st/2nd Place

Once again cheering for my Brotoss!  Choya should make it out of this group as he's been more consistent in all the previous GSLs over the other ones.

Overall a lot of great games today!  Looking forward to seeing the discussion about these later.
find me on twitter: @sawedust
starcraft 2 related blog: QuanticSawe.851
QuanticGaming.com