So is acceleration necessarily bad?
No but unwanted accel. from a sensor issue is because it's not as stable or predictable as the accel. you set via ingame settings for example.
For me it's not a real problem because the accel. on the Xai isn't really high, so I can easily manage it.
It appears most trackballs have sensors with built in acceleration in my testing.
more likely MCU based
That's a SW thing it sounds like. I doubt trackballs have angle snapping. I can do straight lines amazingly well with a trackball. Just not circles. Circles suck on a trackball.
Angle Snapping helps drawing straight lines.
I'm curious what my razer uses cause this thing has been pretty decent.
Normal Diamondback has the A3080 (A3070 when it's one of the first), Plasma Edition has the S3088, no real difference there.
Okay clear this up for me please the Naos the 3060? So the 3090 the newest upgrade in the line 3060 -> 3090? So you think the next Naos will be updating their 3200 soon?
Naos 3200 has the A3080.
A3090 is still based on the same hardware.
I doubt they will make a Naos 3500 with the A3090, normaly you don't give a mouse a simple sensor update.
Besides, there wouldn't be much benefit, you get higher CPI (Naos 3200 has only 1600 CPI, the 3200 are interpolated) and the option to turn angle snapping of.
That they will make a total new mouse with 3090 is ofc possible.
The Naos uses the 9500 sesor? Still not really sure about all this acceleration stuff? If it's an issue can you disable it in the driver?
Jep, A9500 and the pos. accel. issue is a real one. It's an issue of the sensor itself so you can't fix it with a driver allthough the driver/software/MCU you counter-work the accel. but that's more a theoretical idea.
PS: From what I've heard Avago is on the way to fix it.