What I'm tired of is how some people seem to write up a post with wording that implies they are stating or trying to prove a fact and then deflect all crticism by saying it's merely their opinion later on.
Anyways, your argument that people will always bottom out in intense matches depends entirely on the type of game being played. For example I play fighting games on the keyboard, these have the most double tapping as you might imagine from games where you can 30+ hit combos. The general advice is to always try to press as light as possible to keep your movements fluid, espesically in moments where every frame of timing counts. In fact I believe it's the general advice for any game requiring rapid fluid movements like rhytmn games. From this I imagine a game like Starcraft would benefit more from rapid light touches rather than intense rapid bottoming out action.
Finally, there are switches designed solely for gaming, those are the switches use on game controllers and arcade sticks, those are pretty much linear, I'd assume if people found the keyboard style of bottoming out more useful for console/arcade games, some game company would have created buttons like that.