Author Topic: update pics the MEGATRQN keycap  (Read 9785 times)

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Offline admiralvorian

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update pics the MEGATRQN keycap
« on: Wed, 07 May 2014, 13:43:33 »
Open-Source 3D Printable Robot Face Keycap
_____________________________________



EDIT3: I ordered the latest revision in a few different materials from shapeways, ultra detail is still the best but I really like the feel of the sintered steel one. for some reason all three of these fit very tight (my first two orders fit snug) and will require some sanding / scraping on the inside of the stem.

here's some ****ty cell phone pics http://imgur.com/a/4zJRJ

old updates:
More
EDIT2: here's some pics. http://imgur.com/a/xIHLo I'm not sure why it printed differently from the first one, maybe they printed it differently or something.
EDIT: ok here it is, go nuts!. https://github.com/counterglitch/MEGATRQN
if you're too lazy to download the model and submit it to a printing company, you can just order one here. Let me know if there are other materials you want. http://www.shapeways.com/shops/megacap *note: comission is set to $0.00

be warned: it's a pretty ****ty model. i did what I could but I'm not an artist or modeler.

also, here are some shots of the alpha version with some red nail paint on it
More






i




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The first artisan cap I ever saw was a v1 brobot and boy did I love em from first sight! Having grown up with the transformers franchise, it was super cool to see something nostalgic and bad ass as part of my 'new hobby'.

But I never liked Optimus Prime much... So here are some potato camera teasers of the new MEGATRQN cap:





Details about the MEGATRQN cap:

1. Obviously, it's 3d printed. Shapeway's ultra detail is pretty high resolution. Probably SLA but I don't know much about 3d printing
2. The cap body is directly stolen from im3rdo (well, he posted them free here https://www.dropbox.com/sh/85bju0itsc0uq8d/yZ9DaKIgF4)
3. The cap head is directly stolen from some random megatron model I found somewhere on the internet
4. The pictures above are of an alpha version. The beta version will be coming in two or three days.


Anyway, I'm gonna release the STL on github or something after I see the beta version. Feel free to use, modify, profit from, misuse, and abuse the design once it's up. I can't claim any IP anyway, this is just two existing things smashed together (took me like four hours!). Want to make a silicone mold form the 3d printed part, cast some in badass colors, and sell em? go ahead. Want to modify the design? (PLEASE SOMEONE MAKE IT BETTER ONCE IT'S UP I REALLY SUCK AT MODELING) go ahead. I would love to see topre version.




Edit: here are some better pics of the alpha version. Best I could do with crap camera and crap lighting. Threw some red on it just to see how it would look.

Issues to note:
Rear of head sticks too far over the back.
Eyes have a hole near the tops... Some kind of artifact from my shifty modeling.

Beta won't have these issues.
« Last Edit: Fri, 30 May 2014, 22:10:17 by admiralvorian »
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Offline SpAmRaY

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #1 on: Wed, 07 May 2014, 13:47:01 »

Offline Binge

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #2 on: Wed, 07 May 2014, 13:47:23 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)
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Offline Pinder

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #3 on: Wed, 07 May 2014, 14:06:43 »
Nice!
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Offline isaske

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #4 on: Wed, 07 May 2014, 14:12:42 »
WOWOWO nice!
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Offline ideus

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #5 on: Wed, 07 May 2014, 14:27:06 »
Neat and Cool! Cool and Neat!

Offline admiralvorian

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #6 on: Wed, 07 May 2014, 14:32:59 »
oh **** i forgot to say, I'm also releasing the sketchup file. not just the stl.
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Offline Pacifist

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #7 on: Wed, 07 May 2014, 14:38:49 »
oh **** i forgot to say, I'm also releasing the sketchup file. not just the stl.

what layer heights did you use?

Offline Rodgaroon

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #8 on: Wed, 07 May 2014, 14:41:01 »
Count me in....I know how long 3D printing takes....will this be used for a mold? or will all caps be done using a 3D printer?
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Offline Defect

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #9 on: Wed, 07 May 2014, 14:52:50 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)

Nah, you'll be good ;)


@admiralvorian sick cap dude.  Give to me thanks

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Offline admiralvorian

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #10 on: Wed, 07 May 2014, 14:59:43 »
oh **** i forgot to say, I'm also releasing the sketchup file. not just the stl.

what layer heights did you use?

can you elaborate? I really don't know anything about 3d printing. Shapeways ultra detail material goes down to 0.1mm. Or are you asking a question about the model / skp?
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Offline admiralvorian

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #11 on: Wed, 07 May 2014, 15:13:36 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)

look at it as an opportunity! order a print from shapeways, make a mold, and cast em.

Dude if you made one in topre with a matching FN key :drool:
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Offline dustinhxc

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #12 on: Wed, 07 May 2014, 15:53:36 »
 :eek:  :eek:  :eek:

Offline Lu_e

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #13 on: Wed, 07 May 2014, 16:34:32 »

Offline Frenir

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #14 on: Wed, 07 May 2014, 16:49:48 »
It would be cool to see a non-transparent version for boards without backlighting.

Offline admiralvorian

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #15 on: Wed, 07 May 2014, 17:04:31 »
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Offline Lu_e

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #16 on: Wed, 07 May 2014, 17:18:17 »
lol nice. I loved Beast Wars as a kid, had quite a few of the toys.

Offline isaske

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #17 on: Thu, 08 May 2014, 02:06:47 »
It would be cool to see a non-transparent version for boards without backlighting.

True :thumb:
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Offline admiralvorian

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #18 on: Thu, 08 May 2014, 08:24:32 »
It would be cool to see a non-transparent version for boards without backlighting.

True :thumb:

The translucency is due to the material selected when I had shape ways print it. It's their highest resolution offering.

I will probably paint the beta version. Solid colors really show off detail.
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Offline cmadrid

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #19 on: Thu, 08 May 2014, 08:58:45 »
Would be nice to actually be able to obtain some of these awesome keycaps for a change.. my wife would murder me in my sleep if she found me camping Clack or Brobot sale threads

Offline Binge

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #20 on: Thu, 08 May 2014, 11:28:30 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)

look at it as an opportunity! order a print from shapeways, make a mold, and cast em.

Dude if you made one in topre with a matching FN key :drool:

Then I wouldn't be sculpting my keys by hand :)  The opportunity to practice a craft is lost.

Like I said.  This'll give any joe, ****, or harry the means to copy pasta some 3D models and make a key.  I truly picked the wrong time to get into sculpting :(
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Re: introducing the MEGATRQN keycap (alpha)
« Reply #21 on: Thu, 08 May 2014, 11:38:29 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)

look at it as an opportunity! order a print from shapeways, make a mold, and cast em.

Dude if you made one in topre with a matching FN key :drool:

Then I wouldn't be sculpting my keys by hand :)  The opportunity to practice a craft is lost.

Like I said.  This'll give any joe, ****, or harry the means to copy pasta some 3D models and make a key.  I truly picked the wrong time to get into sculpting :(

3D printed caps are what they are but they will never be this awesome


Offline admiralvorian

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #22 on: Thu, 08 May 2014, 14:28:48 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)

look at it as an opportunity! order a print from shapeways, make a mold, and cast em.

Dude if you made one in topre with a matching FN key :drool:

Then I wouldn't be sculpting my keys by hand :)  The opportunity to practice a craft is lost.

Like I said.  This'll give any joe, ****, or harry the means to copy pasta some 3D models and make a key.  I truly picked the wrong time to get into sculpting :(


3D modeling and printing surely gives jerks such as myself the means to make something that we want, but the hand-sculpted caps have a... je ne sais quoi? The organic feel of the shapes and the detail that can't be attained with FDM (or even SLA) printing really make a difference.

Making multiple mock-ups of a cap via 3D printing, then settling on a final design is how Bro Caps made the V2, isn't it? If you wanted to, you could even use a 3D print as your master for a mold. Creating custom caps via casting still has the advantages of better detail, less cost for volume production, better and more varied materials, etc.

I'm of the opinion that there's room for a whole spectrum of methods.

edit: Binge when are you gonna make some topre fn caps i need a bingecap+fn key for my new HHKB!
« Last Edit: Thu, 08 May 2014, 14:30:56 by admiralvorian »
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Offline Binge

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #23 on: Thu, 08 May 2014, 15:07:23 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)

look at it as an opportunity! order a print from shapeways, make a mold, and cast em.

Dude if you made one in topre with a matching FN key :drool:

Then I wouldn't be sculpting my keys by hand :)  The opportunity to practice a craft is lost.

Like I said.  This'll give any joe, ****, or harry the means to copy pasta some 3D models and make a key.  I truly picked the wrong time to get into sculpting :(


3D modeling and printing surely gives jerks such as myself the means to make something that we want, but the hand-sculpted caps have a... je ne sais quoi? The organic feel of the shapes and the detail that can't be attained with FDM (or even SLA) printing really make a difference.

Making multiple mock-ups of a cap via 3D printing, then settling on a final design is how Bro Caps made the V2, isn't it? If you wanted to, you could even use a 3D print as your master for a mold. Creating custom caps via casting still has the advantages of better detail, less cost for volume production, better and more varied materials, etc.

I'm of the opinion that there's room for a whole spectrum of methods.

edit: Binge when are you gonna make some topre fn caps i need a bingecap+fn key for my new HHKB!

next topre fn will have a moose head on it.
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Offline rockhawksam

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Re: introducing the MEGATRQN keycap (alpha)
« Reply #24 on: Thu, 08 May 2014, 16:37:40 »
This is really neat :)  Thanks for doing the legwork for folks.

3D printing will put me out of a craft, I swear  ;)

look at it as an opportunity! order a print from shapeways, make a mold, and cast em.

Dude if you made one in topre with a matching FN key :drool:

Then I wouldn't be sculpting my keys by hand :)  The opportunity to practice a craft is lost.

Like I said.  This'll give any joe, ****, or harry the means to copy pasta some 3D models and make a key.  I truly picked the wrong time to get into sculpting :(


3D modeling and printing surely gives jerks such as myself the means to make something that we want, but the hand-sculpted caps have a... je ne sais quoi? The organic feel of the shapes and the detail that can't be attained with FDM (or even SLA) printing really make a difference.

Making multiple mock-ups of a cap via 3D printing, then settling on a final design is how Bro Caps made the V2, isn't it? If you wanted to, you could even use a 3D print as your master for a mold. Creating custom caps via casting still has the advantages of better detail, less cost for volume production, better and more varied materials, etc.

I'm of the opinion that there's room for a whole spectrum of methods.

edit: Binge when are you gonna make some topre fn caps i need a bingecap+fn key for my new HHKB!

next topre fn will have a moose head on it.
holy ****, it will match my esc key. Looks like I gotta set aside some money now  :p

Offline admiralvorian

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Re: model posted! the MEGATRQN keycap
« Reply #25 on: Thu, 08 May 2014, 23:59:17 »
Posted the model
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Offline isaske

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Re: model posted! the MEGATRQN keycap
« Reply #26 on: Fri, 09 May 2014, 00:51:29 »
When is this thing going to become a group buy :DDDDDD :thumb: :thumb: :thumb:
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Offline Pacifist

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Re: model posted! the MEGATRQN keycap
« Reply #27 on: Fri, 09 May 2014, 00:54:26 »
sweet gonna have more stuff to print :))

Offline admiralvorian

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Re: model posted! the MEGATRQN keycap
« Reply #28 on: Fri, 09 May 2014, 13:53:36 »
updated the model. use the 3.1 version (actually, I haven't seen how it will come out yet. I'll let ya know in a couple weeks when I receive it from shapeways)
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Offline ShapelessJoint

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Re: model posted! the MEGATRQN keycap
« Reply #29 on: Sat, 10 May 2014, 13:13:57 »
Any Chance we will get to see a Cherry MX version of this key?
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Offline Pinder

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Re: model posted! the MEGATRQN keycap
« Reply #30 on: Sat, 10 May 2014, 19:17:51 »
What software did you use to make the keycap?
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Offline admiralvorian

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Re: model posted! the MEGATRQN keycap
« Reply #31 on: Sun, 11 May 2014, 09:53:27 »
Any Chance we will get to see a Cherry MX version of this key?

This is mx
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Offline ShapelessJoint

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Re: model posted! the MEGATRQN keycap
« Reply #32 on: Thu, 15 May 2014, 13:47:56 »
Ok, for some reason the shapeways page made it look like a topre keycap. Thank you :thumb:
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Offline admiralvorian

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Re: update pics the MEGATRQN keycap
« Reply #33 on: Fri, 30 May 2014, 22:11:16 »
got a some caps printed of the 3.1 version.

i might have to learn solidworks. this is too much fun.
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Offline tigersharkdude

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Re: update pics the MEGATRQN keycap
« Reply #34 on: Wed, 18 June 2014, 21:29:52 »
Received a purple transformer cap from shapeways today, visually its spot on but the stem for the mx-stem is entirely too tight, I had to use my dremel tool to open the "port" so it would sit properly



you can see in this pic that it is sitting level with the other caps, but when I first stuck it on the stem there was a visible gap where you could see the plate under the keycaps
« Last Edit: Thu, 19 June 2014, 12:19:20 by tigersharkdude »

Offline Pacifist

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Re: update pics the MEGATRQN keycap
« Reply #35 on: Thu, 19 June 2014, 12:14:08 »
Do I use 3.1 or MEGATRQN.stl?

https://github.com/counterglitch/MEGATRQN

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Re: update pics the MEGATRQN keycap
« Reply #36 on: Thu, 19 June 2014, 12:17:02 »
Do I use 3.1 or MEGATRQN.stl?

https://github.com/counterglitch/MEGATRQN

that's what I used, do note that the stem "port" may not fit properly and you may have to file it open some

Offline nubbinator

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Re: update pics the MEGATRQN keycap
« Reply #37 on: Thu, 19 June 2014, 21:01:25 »
Probably only works right for ultra detail or those that are polished.  You might be able to get some improvement with acetone vapor, depending on what the material is.

Offline admiralvorian

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Re: update pics the MEGATRQN keycap
« Reply #38 on: Wed, 17 September 2014, 10:58:46 »
Received a purple transformer cap from shapeways today, visually its spot on but the stem for the mx-stem is entirely too tight, I had to use my dremel tool to open the "port" so it would sit properly

Show Image


you can see in this pic that it is sitting level with the other caps, but when I first stuck it on the stem there was a visible gap where you could see the plate under the keycaps
Show Image


Make sure you don't print this in metal without modifying the design, I've been trying to find a file that will fit into the stem for weeks and I've now basically just given up, it's sitting around as a decoration.
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Offline mikekey

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Re: update pics the MEGATRQN keycap
« Reply #39 on: Wed, 17 September 2014, 14:50:32 »
I didn't know you could 3D print keys!  Nice job.

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Re: update pics the MEGATRQN keycap
« Reply #40 on: Wed, 17 September 2014, 16:05:09 »
I didn't know you could 3D print keys!  Nice job.
YEAH SAME EARLIER THIS WEEK I LEARNED I COULD PRINT WORDS ON PAPER WITH MY PRINTER
HOW CRAZY IS THAT
THE FEMINIST ILLUMINATI

I will literally **** you raw paicrai, I hope you're legal by the time I meet you.
👌👀👌👀👌👀👌👀👌👀 good **** go౦ԁ ****👌 thats ✔ some good👌👌**** right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯  i say so 💯  thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good ****

Offline mikekey

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Re: update pics the MEGATRQN keycap
« Reply #41 on: Thu, 18 September 2014, 10:11:24 »
I didn't know you could 3D print keys!  Nice job.
YEAH SAME EARLIER THIS WEEK I LEARNED I COULD PRINT WORDS ON PAPER WITH MY PRINTER
HOW CRAZY IS THAT

Are there moderators on this forum?  You should be banned.

Offline paicrai

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Re: update pics the MEGATRQN keycap
« Reply #42 on: Thu, 18 September 2014, 10:40:15 »

I didn't know you could 3D print keys!  Nice job.
YEAH SAME EARLIER THIS WEEK I LEARNED I COULD PRINT WORDS ON PAPER WITH MY PRINTER
HOW CRAZY IS THAT

Are there moderators on this forum?  You should be banned.
everyone knows you're out to get me, just stop
THE FEMINIST ILLUMINATI

I will literally **** you raw paicrai, I hope you're legal by the time I meet you.
👌👀👌👀👌👀👌👀👌👀 good **** go౦ԁ ****👌 thats ✔ some good👌👌**** right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯  i say so 💯  thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good ****

Offline tigersharkdude

  • * Destiny Supporter
  • Posts: 1488
  • Location: At the gym
Re: update pics the MEGATRQN keycap
« Reply #43 on: Thu, 18 September 2014, 13:09:36 »
I didn't know you could 3D print keys!  Nice job.

3d printing = witchcraft

You can print the majority of stuff

Offline mikekey

  • Posts: 29
Re: update pics the MEGATRQN keycap
« Reply #44 on: Thu, 18 September 2014, 20:54:44 »


everyone knows you're out to get me, just stop
[/quote]

Paranoid much?

Offline paicrai

  • Actually a Jane Austen novel
  • * Destiny Supporter
  • Posts: 470
  • Location: sun stuff
  • mindblank
Re: update pics the MEGATRQN keycap
« Reply #45 on: Fri, 19 September 2014, 04:04:35 »



everyone knows you're out to get me, just stop

Paranoid much?
[/quote]***** please i could post in a forum all the way at the bottom of the page, and just like now either you or that pbt guy would come in and post something akin to "ur dum lol" or "gee, ban this guy, amirite"
monitoring my post list is the worst way of trolling i have ever seen
THE FEMINIST ILLUMINATI

I will literally **** you raw paicrai, I hope you're legal by the time I meet you.
👌👀👌👀👌👀👌👀👌👀 good **** go౦ԁ ****👌 thats ✔ some good👌👌**** right👌👌th 👌 ere👌👌👌 right✔there ✔✔if i do ƽaү so my self 💯  i say so 💯  thats what im talking about right there right there (chorus: ʳᶦᵍʰᵗ ᵗʰᵉʳᵉ) mMMMMᎷМ💯 👌👌 👌НO0ОଠOOOOOОଠଠOoooᵒᵒᵒᵒᵒᵒᵒᵒᵒ👌 👌👌 👌 💯 👌 👀 👀 👀 👌👌Good ****

Offline Binge

  • Island of Sandy Beaches
  • * Maker
  • Posts: 3269
  • Location: Binge Haüs
  • With Gentle Time. I Feel Very Nice.
    • Hunger Work Studio
Re: update pics the MEGATRQN keycap
« Reply #46 on: Fri, 19 September 2014, 17:32:25 »
who's got the weed around here?

 ;D
60% keyboards, 100% of the time.

"What the hell Jimmy?!  It was ruined before you even put it up there with your decrepit fingers."