geekhack

geekhack Marketplace => Interest Checks => Topic started by: Oblotzky on Mon, 28 January 2019, 09:49:39

Title: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Oblotzky on Mon, 28 January 2019, 09:49:39
(https://i.imgur.com/LuChcW6.png)

Someone suggested the other day that this keyset should be run again. So I figured why not, maybe there's enough interest to warrant a second round.

V2, as I call it, will have a very different kit structure than the initial run. Below you will find the current version of them, they are not final and are thus still open for discussion and improvement.

The two primary changes are that this time I am using Git legends for the colored based kit, with Regular and Monochrome Modifiers as optional addon kits. Hence, the Hagoromo Alphas are now available separately instead of as a second base set. Furthermore I have extended coverage for other layouts, such as the Assembly kit and Spacekeys, as this run will happen through Massdrop and should therefor be a bigger GB, making these kits possible.

Colevrak and NorDeUK: I don't want to really. Honestly, these kits always disappoint. The only time NorDeUK hit MOQ naturally was GMK Laser, and that set sold 2100 base kits. I don't want Massdrop to be expected to hoard half the required units in their warehouse until the heat death of the universe. I will talk with GMK and Yanbo, and possibly offer these kits with an MOQ of 50, and if by the time the drop is halfway over and these kits not having hit at least 75% MOQ, I'll probably just cancel them then and there already. It's not that I hate you guys, I love every single one of you, but please prove that I am not making a mistake by adding these. They hit 25% MOQ on GMK Space Cadet (and for that NorDeUK kit, a quarter of the units sold in the GB were bought by Wodan and myself), so I don't see those kits return on that set ever again. So should these kits end up in the GB, consider this your only chance to ever buy a GMK Oblivion set with Colevrak/NorDeUK support. Sorry if that sounds like a threat or so, but you are an endangered species. Thank you.

Regarding colors: Blue accents in Monochrome Modifiers will be same as Space Cadet blue. The beige legend color on gray alphas and monochrome modifiers will be custom this time as well, matched to GAL from SP.

TL;DR: New GMK Oblivion on Massdrop end of Q2 2019. New kits. MAYBE Colevrak and NorDeUK kits.

Edit: Above is old text, we are launching on June 4th 2019 with the kits below.

Kits:

(https://i.imgur.com/OSrvmi9.png)

(https://i.imgur.com/NzJy4NG.png)

(https://i.imgur.com/Yt2y2VC.png)

(https://i.imgur.com/6B5gdrE.png)

(https://i.imgur.com/fvR1RuY.png)

(https://i.imgur.com/VxTRtfr.png)

(https://i.imgur.com/fFQuLKG.png)

(https://i.imgur.com/gojHcLJ.png)

(https://i.imgur.com/Uha9VMi.png)

(https://i.imgur.com/6wNz43U.png)

(https://i.imgur.com/UVCoYYQ.png)

(https://i.imgur.com/ICMEqp9.png)

(https://i.imgur.com/MgkagnK.png)

Collaborations:

Anodized Aluminium Keycap with Enamel infill by RAMA.WORKS

(https://i.imgur.com/reGYI3l.png)

(https://i.imgur.com/9agmQgx.png)



Renders on Keyboards:

TGR Jane V2

(https://i.imgur.com/qOZPSGU.png)

(https://i.imgur.com/OAgiCqy.png)

(https://i.imgur.com/nq1eS8d.png)

(https://i.imgur.com/6c6QNlo.png)

(https://i.imgur.com/dBTU2NS.png)

Andromeda by Zambumon and I

(https://i.imgur.com/k2VbvmM.png)

(https://i.imgur.com/eZKyUL9.png)

Xeno by Pwner

(https://i.imgur.com/AzuQUYv.png)

(https://i.imgur.com/q5TiPLE.png)

(https://i.imgur.com/lpfknMh.png)

No.1 65 by KeyCult

(https://i.imgur.com/O9mdUih.png)

(https://i.imgur.com/oFIITFT.png)

(https://i.imgur.com/GuTm6OP.png)

M60-A by RAMA

(https://i.imgur.com/7wxAFXU.png)

(https://i.imgur.com/2VnEsQr.png)

Unikorn by Singa and TGR

(https://i.imgur.com/by3a78y.jpg)

(https://i.imgur.com/0PyoF0G.png)




That is all, now please tell me,

(https://i.imgur.com/iL9nJoF.png)

Signature banner:

Code: [Select]
[url=https://geekhack.org/index.php?topic=99174.0][img width=480 height=120]https://i.imgur.com/EbHnoiR.png[/img][/url]
Title: Re: [IC] GMK Oblivion V2
Post by: packman86 on Mon, 28 January 2019, 09:50:29
nice
Title: Re: [IC] GMK Oblivion V2
Post by: dantambok on Mon, 28 January 2019, 09:50:58
YES
Title: Re: [IC] GMK Oblivion V2
Post by: tomu on Mon, 28 January 2019, 09:51:27
sick

Sent from my LG-H871 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: dimo on Mon, 28 January 2019, 09:52:11
oof


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Windeh on Mon, 28 January 2019, 09:52:15
Yes?
Title: Re: [IC] GMK Oblivion V2
Post by: pngu on Mon, 28 January 2019, 09:52:26
If you turn the NorDeUK from a 'maybe' into a 'yes' I'm in  :-*
Title: Re: [IC] GMK Oblivion V2
Post by: xondat on Mon, 28 January 2019, 09:52:39
post with constructive feedback
Title: Re: [IC] GMK Oblivion V2
Post by: KeyT on Mon, 28 January 2019, 09:52:46
God please take my money


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: cldskt on Mon, 28 January 2019, 09:53:16
oh baby.

in for the monochrome mods.
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Mon, 28 January 2019, 09:53:28
You already know my suggestions regarding numpad and ISO.
Title: Re: [IC] GMK Oblivion V2
Post by: The_Royal on Mon, 28 January 2019, 09:53:39
The day has finally come boys.

I'm all in on that gorgeous Assembly kit.

See you in Q2!
Title: Re: [IC] GMK Oblivion V2
Post by: godinjointform on Mon, 28 January 2019, 09:53:53
I would indeed be interested
Love the Cadet alphas, but probably wouldn't get the hagoromo version.
Title: Re: [IC] GMK Oblivion V2
Post by: Tekilashot on Mon, 28 January 2019, 09:54:20
Hell yeah !
Title: Re: [IC] GMK Oblivion V2
Post by: Jae-3soteric on Mon, 28 January 2019, 09:54:54
Thanks for the open and honest clarity on some of the kits - good to have this information up front and in a clear manner.

Love the set, and will likely pick up this round if only for some of the additional child kits and keys that were not avail in R1.
Title: Re: [IC] GMK Oblivion V2
Post by: SinjiOnO on Mon, 28 January 2019, 09:55:44
My body is ready
Title: Re: [IC] GMK Oblivion V2
Post by: Pwner on Mon, 28 January 2019, 09:55:49
yes
Title: Re: [IC] GMK Oblivion V2
Post by: cijanzen on Mon, 28 January 2019, 09:55:59
I suppose if I had to have one GMK set this would be it…
Title: Re: [IC] GMK Oblivion V2
Post by: vtachkov on Mon, 28 January 2019, 09:56:16
Could the git modifiers be a separate kit instead of being it's own base kit? Otherwise, if I want to get the monochrome base, git mods, and the hagamoro alphas, I'd have an extra set of alphas just taking up storage space (and money).
Title: Re: [IC] GMK Oblivion V2
Post by: tootle on Mon, 28 January 2019, 09:56:31
For sure interested! Will there be a "Git Gud" cap like the SA version?
Title: Re: [IC] GMK Oblivion V2
Post by: crusader_alex on Mon, 28 January 2019, 09:56:50
Oh yes

Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: mrpetrov on Mon, 28 January 2019, 09:57:24
Great, another must buy set. I am going to have to get really creative with my wife.
Title: Re: [IC] GMK Oblivion V2
Post by: quaddepos on Mon, 28 January 2019, 09:58:22
Fack yeah!
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Mon, 28 January 2019, 09:59:12
 Absolutely. Been waiting on this since the Reddit tease months ago. :thumb:

Edit: Can you please make monochrome an add on kit rather than a full separate kit? I'd like to possible buy monochrome mods, but don't want to have to buy two full key sets, lol...
Title: Re: [IC] GMK Oblivion V2
Post by: trg1234 on Mon, 28 January 2019, 09:59:19
How about a function row with git modifiers available as a novelty kit? I personally wanted those. Anyhow I'm def picking these up.
Title: Re: [IC] GMK Oblivion V2
Post by: cdhoffmann on Mon, 28 January 2019, 09:59:57
itshappening.gif
Title: Re: [IC] GMK Oblivion V2
Post by: The_Royal on Mon, 28 January 2019, 10:00:25
Could the git modifiers be a separate kit instead of being it's own base kit? Otherwise, if I want to get the monochrome base, git mods, and the hagamoro alphas, I'd have an extra set of alphas just taking up storage space (and money).

Most GMK sets are run with the base being a large unit of keys to fully fill most standard boards.

I am 100% positive (if you do have the funds) you would be able to just buy the look your after, then sell JUST the grey alphas on the market and they would sell within hours. Im sure there is someone out there looking to do something simular to you but would be needing just the grey alphas.
Title: Re: [IC] GMK Oblivion V2
Post by: mbsurfer on Mon, 28 January 2019, 10:00:47
You know I'm in.

I think we've talked about this before, but I want to bring it up again. Should Hagoromo Cadet include spacebars at least? It's kind of a lot to have to buy Base + Hagoromo Alphas + Hagoromo Cadet to be able to use Hagoromo Cadet. Having just the alphas included in Oblivion Cadet makes sense since the Base kit includes Oblivion spacebars and numpad, but Hagoromo Cadet is a little different because of the base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Fabi on Mon, 28 January 2019, 10:03:31
Interested :)
Title: Re: [IC] GMK Oblivion V2
Post by: Undrcontrl on Mon, 28 January 2019, 10:03:41
in
Title: Re: [IC] GMK Oblivion V2
Post by: Paddel06 on Mon, 28 January 2019, 10:03:57
Great to see this great set get an R2!
Title: Re: [IC] GMK Oblivion V2
Post by: tw000 on Mon, 28 January 2019, 10:04:48
Can't wait!
Title: Re: [IC] GMK Oblivion V2
Post by: RamenTechMech on Mon, 28 January 2019, 10:05:47
Oh my the amount of people on this IC, a really good sign haha  :eek:

I'll be looking forward towards the GB  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: tentboy on Mon, 28 January 2019, 10:06:02
git modifiers on the base kit is an instant buy for me!
Title: Re: [IC] GMK Oblivion V2
Post by: V. Vega on Mon, 28 January 2019, 10:06:23
I would be interested in seeing the git mods in their own kit. I already have the base kit from the first run and would love to have the git mods to add onto that, but I don't necessarily want a second set of alphas.
Title: Re: [IC] GMK Oblivion V2
Post by: Abec13 on Mon, 28 January 2019, 10:07:32
Any chance of getting the 40's kit out of the assembly kit? I'd love this on my 40s
Title: Re: [IC] GMK Oblivion V2
Post by: janglad on Mon, 28 January 2019, 10:08:27
Only change I'd personally like to see is to make the nav cluster legends a uniform 1 line. So Page-Up to PgUp and such. "Lock" could also become "Scroll" so "Num-Lock" can be "Num" (instead of the 2 being
"Lock" for the sake of them being 1 line tall).

Otherwise, very very nice!
Title: Re: [IC] GMK Oblivion V2
Post by: vtachkov on Mon, 28 January 2019, 10:09:58
Could the git modifiers be a separate kit instead of being it's own base kit? Otherwise, if I want to get the monochrome base, git mods, and the hagamoro alphas, I'd have an extra set of alphas just taking up storage space (and money).

Most GMK sets are run with the base being a large unit of keys to fully fill most standard boards.

I am 100% positive (if you do have the funds) you would be able to just buy the look your after, then sell JUST the grey alphas on the market and they would sell within hours. Im sure there is someone out there looking to do something simular to you but would be needing just the grey alphas.

Most, yes, but it has been done before. TA RA R1 had additional AE green mods, and Terminal also has AE green icon mods available in addition to the base set. The grey alphas would be pointless to sell since both base kits come with them; there wouldn't be any extra modifiers except from other GMK sets that you could use with them.

If we're also talking about separating the numpad from the base set into it's own kit, why not the modifiers as well. And since we're using Massdrop as the vendor, they have some sway with GMK.

But this is an IC, so this is the opportunity to flesh out these ideas.
Title: Re: [IC] GMK Oblivion V2
Post by: Lormania on Mon, 28 January 2019, 10:10:20
I will buy SO MANY KITS!!
Title: Re: [IC] GMK Oblivion V2
Post by: Deathcaps on Mon, 28 January 2019, 10:11:32
will there be an option for monochrome mods by themselves?
Title: Re: [IC] GMK Oblivion V2
Post by: T0mb3ry on Mon, 28 January 2019, 10:12:45
Weeb alphas? plez!
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 28 January 2019, 10:16:17
I'm trying to get:

1 x Hagoromo Alphas
1 x Oblivion Alphas
1 x Monochrome Mods
1 x Git Mods
1 x Assembly Mods

2 x spacekeys, 1 x alternate functions. That's a lot of grey alphas I'm going to have to sell.
Title: Re: [IC] GMK Oblivion V2
Post by: Cloudnine25 on Mon, 28 January 2019, 10:18:12
Finally a IC post! :p
In for sure.
Title: Re: [IC] GMK Oblivion V2
Post by: holtenc on Mon, 28 January 2019, 10:18:56
RAS from SP is leaps and bounds a nicer red than what was in GMK Honeywell, in my humble opinion. but I'm sure that means a custom color and therefore more expensive.

I saw someone else suggest separating 40's from assembly. +1 to this.
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Mon, 28 January 2019, 10:20:44
So, many people actively viewing this :joy:
Title: Re: [IC] GMK Oblivion V2
Post by: megaforce on Mon, 28 January 2019, 10:20:44
hmm weird there must be a mistake i dont see any hiragana alpha options here sir
Title: Re: [IC] GMK Oblivion V2
Post by: enrique.aliaga on Mon, 28 January 2019, 10:21:03
Yessssw... so in!


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Mon, 28 January 2019, 10:21:26
I'm trying to get:

1 x Hagoromo Alphas
1 x Oblivion Alphas
1 x Monochrome Mods
1 x Git Mods
1 x Assembly Mods

2 x spacekeys, 1 x alternate functions. That's a lot of grey alphas I'm going to have to sell.

Yeah, the kits really need to be redistributed. As they are rn, I'd be passing on some kits I'd probably normally get. I think having separate alpha and mod kits would be best like how the SA run was done.

I'd also really like to have base mods with normal legends...
Title: Re: [IC] GMK Oblivion V2
Post by: hineybush on Mon, 28 January 2019, 10:22:17
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?
Title: Re: [IC] GMK Oblivion V2
Post by: leexy on Mon, 28 January 2019, 10:22:54
ne minivan support :(
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Mon, 28 January 2019, 10:23:14
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)
Title: Re: [IC] GMK Oblivion V2
Post by: hineybush on Mon, 28 January 2019, 10:23:43
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.
oooooooooo yea
Title: Re: [IC] GMK Oblivion V2
Post by: biip on Mon, 28 January 2019, 10:23:48
gib Hiraganas :p
Title: Re: [IC] GMK Oblivion V2
Post by: kwerdenker on Mon, 28 January 2019, 10:26:40
Thank you for being open and honest about the situation regarding some of the child kits (especially NorDeUK).

I do hope we'll be able to push that kit through because I desperately want to own an ISO-DE version of this fantastic keyset.
Title: Re: [IC] GMK Oblivion V2
Post by: Rensuya on Mon, 28 January 2019, 10:27:22
Monochrome & Hagoromo are very nice

Sent from my Pixel 2 XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: g_mr_p on Mon, 28 January 2019, 10:27:52
Been wanting this for some time.  I'm down, no real complaints about current kits.
Title: Re: [IC] GMK Oblivion V2
Post by: dPaK on Mon, 28 January 2019, 10:32:33
Finally it's here! In in
Title: Re: [IC] GMK Oblivion V2
Post by: sJ1N on Mon, 28 January 2019, 10:32:50
nice
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 28 January 2019, 10:34:59
I saw someone else suggest separating 40's from assembly. +1 to this.

Or even separating the mods from the assembly kit and the alphas. However that would be worse for ergo users because then they'd need to pick up some alphas elsewhere. MOQ is also harder to hit when separating into too many kits.

Another answer, since this is being run on massdrop, could be to separate all alphas from all mods and offer very large mod kits like Terminal did with the AE mod kit. Hagoromo and both Space Cadet alphas are already standalone. The big mod kits would be Git Mods (TKL, tsangan, etc.), Assembly (ergo, 40s), and Monochrome. Cost might be anywhere from $70-100 I'm guessing, maybe higher. Since it's being run on massdrop it might not be too difficult to hit MOQ on any one kit.

Pretty nutty to consider a GMK set run almost like a Signature Plastics set, but I think if any group buy can do it at this point in popularity it's Oblivion.
Title: Re: [IC] GMK Oblivion V2
Post by: cldskt on Mon, 28 January 2019, 10:35:21
+1 for separating the monochrome mods as an add-on kit.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Starston3 on Mon, 28 January 2019, 10:35:31
Plz git modifiers as a separate kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Ashardalon on Mon, 28 January 2019, 10:38:27
Wasn't in the community for the first round, will certainly be getting in this time.
Title: Re: [IC] GMK Oblivion V2
Post by: DisplayERROR on Mon, 28 January 2019, 10:44:01
Can't wait!
Title: [IC] GMK Oblivion V2
Post by: SolidCactus on Mon, 28 January 2019, 10:48:44
Yes please. I will be grabbing a few of the kits
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Mon, 28 January 2019, 10:59:02
Any options for mods only, for those who already participated in SC. While at it, how about crimson cadet alphas as well??
Title: Re: [IC] GMK Oblivion V2
Post by: dyka.tran on Mon, 28 January 2019, 10:59:29
My endgame of keycap  :-*
Title: Re: [IC] GMK Oblivion V2
Post by: KrasH on Mon, 28 January 2019, 11:01:18
Count me in! Happy to see MassDrop involved. Please listen to Zambu's feedback about numpad and ISO :)
Title: Re: [IC] GMK Oblivion V2
Post by: LazerCat on Mon, 28 January 2019, 11:01:41
I'm so glad this is happening!  ^-^
Title: Re: [IC] GMK Oblivion V2
Post by: Rumblehotep on Mon, 28 January 2019, 11:02:24
end of Q2 2019

Oh thank god
Title: Re: [IC] GMK Oblivion V2
Post by: nephlock on Mon, 28 January 2019, 11:16:31
in!
Title: Re: [IC] GMK Oblivion V2
Post by: The_judge_168 on Mon, 28 January 2019, 11:20:42
Yes
Title: Re: [IC] GMK Oblivion V2
Post by: kim-kim on Mon, 28 January 2019, 11:27:12
I'm counting on assembly and hagoromo cadet kit, please make that cadet kit happen
Title: Re: [IC] GMK Oblivion V2
Post by: mnpq.raven on Mon, 28 January 2019, 11:28:09
HERE WE GO BOIS POGGERS
Title: Re: [IC] GMK Oblivion V2
Post by: The_judge_168 on Mon, 28 January 2019, 11:30:09
And with regards to separating out mods I would rather get extra base kit at $120-$140 vs. paying $80-$100 just for mods. Endgame set for me so extra alphas for when stuff gets shiny not bad to have.
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Mon, 28 January 2019, 11:39:14
Nordic kit YEEES Cadet Nordic YEEES  :eek:
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 28 January 2019, 11:44:22
And with regards to separating out mods I would rather get extra base kit at $120-$140 vs. paying $80-$100 just for mods. Endgame set for me so extra alphas for when stuff gets shiny not bad to have.

It's just seriously cost inefficient for those of us that need multiple mod kits or already bought Space Cadet or already own GMK Oblivion v1. If mods end up dropping down to $80 and alphas down to $60 or $70 then you could still get your extra alphas on top of a base kit for $140 plus the alphas. The alternative is several potential buyers needing to spend an extra $50-$60+ on alphas they don't need.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 11:52:21
Thank you everyone for the plethora of feedback available already, definitely more than I anticipated.

Could the git modifiers be a separate kit instead of being it's own base kit? Otherwise, if I want to get the monochrome base, git mods, and the hagamoro alphas, I'd have an extra set of alphas just taking up storage space (and money).

I would be interested in seeing the git mods in their own kit. I already have the base kit from the first run and would love to have the git mods to add onto that, but I don't necessarily want a second set of alphas.

I want to focus on having affordable base kits, and as colored mods are the primary colorway of this set, I definitely don't want those to end up costing too much for basic coverage. GMK Oblivion R1 was 135$ per base, I estimate it to be 139$ at 250 units, 119$ at 500 and 109$ at 1000 units for the Git Base Kit. Making the Git mods separate would bring that price up to 200$ or so, turning most buyers away, and thus also putting that kit at risk of failing MOQ. I can't have the most important part of this group buy be subject to such a price and risk.

For sure interested! Will there be a "Git Gud" cap like the SA version?

Unfortunately no, for SA that key was very cheap to add. GMK charges almost 4 times as much for new legends to be made, and I stripped down the base kits to the most essential coverage to ensure a good price. I learned valuable lessons with SA Green Screen (having the mod kits cover everything and thus excluding too many buyers due to price) and seeing how Carbon R2 performed with its monstrous base kit. I want to focus on good pricing on base kits.

Absolutely. Been waiting on this since the Reddit tease months ago. :thumb:

Edit: Can you please make monochrome an add on kit rather than a full separate kit? I'd like to possible buy monochrome mods, but don't want to have to buy two full key sets, lol...

will there be an option for monochrome mods by themselves?

+1 for separating the monochrome mods as an add-on kit.


Sent from my iPhone using Tapatalk

The problem with making Monochrome Modifiers a separate kit would be the inability (well, possible but way too pricey) to combine them with the Hagoromo Alphas, as you would still need to buy a base kit just for the remaining TKL nav keys, function row and such)

How about a function row with git modifiers available as a novelty kit? I personally wanted those. Anyhow I'm def picking these up.

Most git commands are too long for 1u, if anything the tenkeyless.asm kit from SA Oblivion would make sense, but I don't want to weigh down this buy with more flare, 11 kits is already plenty for a GMK buy. I also removed a VIM kit already, before anyone asks for that. I want to keep things simple and not have people overload their carts with fluff and then be disgusted by the final total. It's going to be enough as it is.

You know I'm in.

I think we've talked about this before, but I want to bring it up again. Should Hagoromo Cadet include spacebars at least? It's kind of a lot to have to buy Base + Hagoromo Alphas + Hagoromo Cadet to be able to use Hagoromo Cadet. Having just the alphas included in Oblivion Cadet makes sense since the Base kit includes Oblivion spacebars and numpad, but Hagoromo Cadet is a little different because of the base kit.

I do remember you mention this, and it seems you already forgot my answer :p - The cadet alphas don't cover the numbers row, function keys or the 8 special character keys to the right of the Latin letters. It would basically double in price to add all that stuff.

I saw someone else suggest separating 40's from assembly. +1 to this.

That kit will have an MOQ of 100, with a price drop of 20$ or so already at 150 units. Having a bigger set with merged buyers makes more sense IMO. Also remember that all the legends already exist now thanks to GMK Space Cadet, so seeing how kono was able to offer that same kit in GMK Calm Depths for 139$ is a good sign to me. I would expect it to be 139$ for 100 and 119$ for 150 units on MD.

Weeb alphas? plez!

hmm weird there must be a mistake i dont see any hiragana alpha options here sir

gib Hiraganas :p

(https://imgflip.com/s/meme/Batman-Slapping-Robin.jpg)

I'm trying to get:

1 x Hagoromo Alphas
1 x Oblivion Alphas
1 x Monochrome Mods
1 x Git Mods
1 x Assembly Mods

2 x spacekeys, 1 x alternate functions. That's a lot of grey alphas I'm going to have to sell.

Yeah, the kits really need to be redistributed. As they are rn, I'd be passing on some kits I'd probably normally get. I think having separate alpha and mod kits would be best like how the SA run was done.

I'd also really like to have base mods with normal legends...

I really wish I could just offer the kits split up into a more modular system like how it is done with SA/DSA buys, but that's unfortunately not how GMK operates. For GMK Oblivion R1 I initially wanted to do the same (regular mods, monochrome mods, gray alphas and white alphas) but buying one mods + one alphas would have cost 160$, while as single base kits we were able to offer it for 135$. There are very few people that want to get all the combinations possible, but most will stick to buying one base and leave it at that, so I don't want to burden the majority with the wishes of the minority.

Something like this was also brought up when I pitched these kits to private groups before, another reason being able to extend round 1 sets. However I must focus on having a smooth round 2 buy, and the best way to do that is ignore that round 1 exists.

Any options for mods only, for those who already participated in SC. While at it, how about crimson cadet alphas as well??

Sorry but I will not butcher the main kits of this buy to accommodate mixing them with another set. And Crimson Alphas are completely out of the question for this buy, the Cadet alphas offered here are a novelty, this is not a extension of that GB. Crimson Cadet will still happen on its own, don't worry!




I will continue to gather everyone's feedback and keep improving upon the kits.
Title: Re: [IC] GMK Oblivion V2
Post by: crykn on Mon, 28 January 2019, 12:00:45
My only request is a similar option to the tenkeyless.asm of SA Oblivion, but you already mentioned you didn't want to have too many kits. I just think it would be nice to have that in a colored legend kit (or not), so that for a 75% or TKL board so the programming theme could be extended across all the mods.
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Mon, 28 January 2019, 12:03:52
yes
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Mon, 28 January 2019, 12:06:14
The problem with making Monochrome Modifiers a separate kit would be the inability (well, possible but way too pricey) to combine them with the Hagoromo Alphas, as you would still need to buy a base kit just for the remaining TKL nav keys, function row and such)

Yes, but as the kits are right now, one would have to buy 2 full base kits in order to get monochrome mods and then attempt to sell a set of modless alphas. There's not even currently a set of standalone mods that makes this a viable option. I personally think a $140 mod kit is unreasonable.

Would offering a monochrome mod set in addition to the monochrome base set be a good compromise? Maybe a legacy oblivion mod kit as well for those of us who want it? (although a monochrome mod set would be a higher priority for me personally)
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Mon, 28 January 2019, 12:08:23
 Y E S. I am SO in.
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Mon, 28 January 2019, 12:12:15
Maybe give the mod colored / and ~ a colored legend as well? If you combine it with the base kit you’d have mods with colored legends except for those 2.

Just a thought :)


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: dsaf on Mon, 28 January 2019, 12:14:32
Not for me but looks very good!

Any plans on SA or not enough time passed?

Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 28 January 2019, 12:21:19
All in
Title: Re: [IC] GMK Oblivion V2
Post by: V. Vega on Mon, 28 January 2019, 12:22:18
That makes sense.
If the Oblivion base drops to $119 I will certainly pick it up for the git mods, as that's about what I'd pay for mods alone.
Thank you for taking the time to address so many suggestions!
Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Mon, 28 January 2019, 12:30:39
The problem with making Monochrome Modifiers a separate kit would be the inability (well, possible but way too pricey) to combine them with the Hagoromo Alphas, as you would still need to buy a base kit just for the remaining TKL nav keys, function row and such)

Yes, but as the kits are right now, one would have to buy 2 full base kits in order to get monochrome mods and then attempt to sell a set of modless alphas. There's not even currently a set of standalone mods that makes this a viable option. I personally think a $140 mod kit is unreasonable.

Would offering a monochrome mod set in addition to the monochrome base set be a good compromise? Maybe a legacy oblivion mod kit as well for those of us who want it? (although a monochrome mod set would be a higher priority for me personally)


I'm so happy to see this IC finally; this has maybe been my most wanted keyset of the past couple years.  I'll definitely be setting aside money for this.
Initial thoughts:

1) was surprised to see no colored standard mods, but the git mods are already growing on me and will give R2 a unique character
2) I love the accent keys in the Monochrome kit (renders look sick too)
3) I'm also in the camp of wanting

If I'm following you correctly, Oblotzky, you want to offer a full monochrome base (as apposed to a monochrome mod kit) for the crowd that wants to be able to combine Hagomoro alphas  + 1 base kit.  What if you offered Hagomoro alphas + Monochrome mods as the second base kit?   This would disappoint only the people that don't want git/colored mods at all, but everyone who wanted to mix and match would get 2 full sets without having duplicate alphas. 

In the above scenario, I wonder if following Zambumon's ideas about separating the numpad could get the base kits low enough to encourage more people to buy 2 base kits (so, someone like me could buy 1 git base kit + 1 hagomoro/mono base kit + 1 numpad for full coverage).

I'm sure you've considered these things in far greater detail than any of us, but those are my thoughts as someone who would like to buy full coverage of these kits without breaking the bank unnecessarily.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 12:35:36
Yes, but as the kits are right now, one would have to buy 2 full base kits in order to get monochrome mods

I don't quite see how that is the case. If you want only Monochrome mods, buy 1 Monochrome base kit. What am I missing?


If I'm following you correctly, Oblotzky, you want to offer a full monochrome base (as apposed to a monochrome mod kit) for the crowd that wants to be able to combine Hagomoro alphas  + 1 base kit.  What if you offered Hagomoro alphas + Monochrome mods as the second base kit?

If Monochrome Mods were without alphas, and Hagoromo Alphas remained as it is, then you'd have to buy the Git Base Kit to be able to have Monochrome Mods with Oblivion Alphas. Unless I were to go the route of having everything separated into kits like the SA buy, there will always be a group of people at a disadvantage.
Title: Re: [IC] GMK Oblivion V2
Post by: Mekuno on Mon, 28 January 2019, 12:36:13
I have been waiting for this since I got into keyboards. Definitely in.
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Mon, 28 January 2019, 12:37:29
Yes, but as the kits are right now, one would have to buy 2 full base kits in order to get monochrome mods

I don't quite see how that is the case. If you want only Monochrome mods, buy 1 Monochrome base kit. What am I missing?

I want both GIT and Monochrome mods so I can have to option to switch them out. I would also like to have to option to pair the colored accent mods with Oblivion mods.
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Mon, 28 January 2019, 12:39:14
What if you offered Hagomoro alphas + Monochrome mods as the second base kit?
Wasn't paying attention to this at first, then I stopped for 5 seconds, then I think about it, and lol that was pretty smart. Makes perfect sense.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 12:46:54
What if you offered Hagomoro alphas + Monochrome mods as the second base kit?
Wasn't paying attention to this at first, then I stopped for 5 seconds, then I think about it, and lol that was pretty smart. Makes perfect sense.

Then getting Git mods with Hagoromo Alphas or Monochrome Modifiers with Gray Alphas would mean buying both base kits for a whopping 260$ or so. There are simply no winners  :'(
Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Mon, 28 January 2019, 13:01:35
Yes, but as the kits are right now, one would have to buy 2 full base kits in order to get monochrome mods

I don't quite see how that is the case. If you want only Monochrome mods, buy 1 Monochrome base kit. What am I missing?


If I'm following you correctly, Oblotzky, you want to offer a full monochrome base (as apposed to a monochrome mod kit) for the crowd that wants to be able to combine Hagomoro alphas  + 1 base kit.  What if you offered Hagomoro alphas + Monochrome mods as the second base kit?

If Monochrome Mods were without alphas, and Hagoromo Alphas remained as it is, then you'd have to buy the Git Base Kit to be able to have Monochrome Mods with Oblivion Alphas. Unless I were to go the route of having everything separated into kits like the SA buy, there will always be a group of people at a disadvantage.
My previous suggestion entails folding the desire for Monochrome compatibility + Hagomoro compatibility together into one group, which admittedly doesn't make sense if there's significant desire for a Monochrome mod + Dark alpha base kit (a desire roughly equivalent to the desire for a Colored/Git mod + Dark alpha base kit).  You'd be the best person to judge that.

In the current situation, I think most people would choose either a Git look or a Mono look.
People who would buy BOTH would be doing so at the expense of duplicate alphas.
If there's not enough demand to support both current base kits, it may be worth considering if a White alpha + Mono base kit would convince more people to double up on base kits.
It's Oblivion, after all, so I'm sure it'll be fine, but I would have said the same thing about the recent Carbon round with it's Bone kit.

What if you offered Hagomoro alphas + Monochrome mods as the second base kit?
Wasn't paying attention to this at first, then I stopped for 5 seconds, then I think about it, and lol that was pretty smart. Makes perfect sense.

Then getting Git mods with Hagoromo Alphas or Monochrome Modifiers with Gray Alphas would mean buying both base kits for a whopping 260$ or so. There are simply no winners  :'(

I'm not sure if this is relevant with the cost of new legends, but I was thinking if numpad could be separated out and base kits could approach $100... it may be more reasonable to get 2 base kits.  Anyway, I'm going to be in regardless of how you do the kits. Just thinking.

Edit :  one more thought for clarity :
I’m not necessarily a person who NEEDs monochrome mods enough to purchase 2 base kits, and I’m not sure if I NEED hagomoro alphas. Both of those things are “extras” in my eyes.
But, I am someone who is interested in both of those things enough to buy them separately, or together in a complete kit.
Title: Re: [IC] GMK Oblivion V2
Post by: glubazoid on Mon, 28 January 2019, 13:04:21
Oh baby
Title: Re: [IC] GMK Oblivion V2
Post by: ReDsNoTDeAd on Mon, 28 January 2019, 13:09:55
What about running the Git mods as a separate kit for those with R1?
Title: Re: [IC] GMK Oblivion V2
Post by: dr_unconscionable on Mon, 28 January 2019, 13:13:39
Very interested! Love having coloured git mods in the standard base kit -- it'll be a hard choice between that and assembly.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 13:15:28
What about running the Git mods as a separate kit for those with R1?

As mentioned before, I do not want to design the new round as a continuation of the first one, that's just going to mess with pricing way too much. I very much understand that there is a group of people that want to add the new fluff for as cheap as possible to their existing sets, but that's just going to make it too expensive for the new people and ultimately put MOQ's at risk, and cause price hikes.
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Mon, 28 January 2019, 13:17:44
I'll take one of each please.  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: Paddel06 on Mon, 28 January 2019, 13:23:44
I might consider the Monochrome Base Kit, I am just wondering how much Massdrop shipping to EU usually costs?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 13:25:44
I might consider the Monochrome Base Kit, I am just wondering how much Massdrop shipping to EU usually costs?

Shipping cost was 16.99$ for GMK Space Cadet, regardless of how many kits you bought.
Title: Re: [IC] GMK Oblivion V2
Post by: Paddel06 on Mon, 28 January 2019, 13:27:50
I might consider the Monochrome Base Kit, I am just wondering how much Massdrop shipping to EU usually costs?

Shipping cost was 16.99$ for GMK Space Cadet, regardless of how many kits you bought.
Ah thank you, that is way less than I expected :)
Title: Re: [IC] GMK Oblivion V2
Post by: infinitestratas on Mon, 28 January 2019, 13:29:31
Very interested! Love having coloured git mods in the standard base kit -- it'll be a hard choice between that and assembly.

I'm in the same boat  :))
Title: Re: [IC] GMK Oblivion V2
Post by: LeoShi on Mon, 28 January 2019, 13:37:18
I missed V1, so definitely in this time!
Title: Re: [IC] GMK Oblivion V2
Post by: CandyKeys on Mon, 28 January 2019, 13:41:32
Oof. Nice.
Title: Re: [IC] GMK Oblivion V2
Post by: OtherAndrew on Mon, 28 January 2019, 13:44:32
i want to lick oblivion v2
Title: Re: [IC] GMK Oblivion V2
Post by: OmegaZero55 on Mon, 28 January 2019, 13:45:39
I have been waiting for this since I missed V1. I'm so in!
Title: Re: [IC] GMK Oblivion V2
Post by: 8six753o9 on Mon, 28 January 2019, 13:50:42
Yes please!  I'll definately be in for a base kit.


I know you said that the "Git Gud" key was not included because it would cost alot more to get the molds created, but would you consider to add that as a "Git Gud" kit like how GMK Carbon did for the Salt kit?  Have multiple color options for "Git Gud" as a separate kit.  The salt kit was one of the 3 kits that met MOQ so I feel like if a Git Gud kit could make MOQ as well.


I need a way to tell my friends to "Git Gud".
Title: Re: [IC] GMK Oblivion V2
Post by: steezkeez on Mon, 28 January 2019, 14:16:10
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)
Title: Re: [IC] GMK Oblivion V2
Post by: chouyu on Mon, 28 January 2019, 14:16:52
In!
Title: Re: [IC] GMK Oblivion V2
Post by: h3xadat on Mon, 28 January 2019, 14:30:28
Yes!! Count me in!
Title: Re: [IC] GMK Oblivion V2
Post by: rmendis on Mon, 28 January 2019, 14:35:32
Yes, please! Can't wait!

Not sure if feasible, but would be nice to have monochrome mods available as a separate kit.
Title: Re: [IC] GMK Oblivion V2
Post by: SBN on Mon, 28 January 2019, 14:36:45
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

If a modifier kit will be created, than I would prefer a Git modifier kit and a standard base kit. This way the ones with a v1 base set can buy into the Git modifier kit without getting a second set of alphas and can help reach mow for all the new molds.
Title: Re: [IC] GMK Oblivion V2
Post by: Xynerorias on Mon, 28 January 2019, 14:48:08
Just yes, yes, yes and yes. Why do you even need an IC for that? You could just go straight into GB and even then MOQ would be reached within a day.

That said, me like me want me buy, let's do this.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 28 January 2019, 15:20:55
looks like I might provide a free proxy for ~30 friends in China for the GMK Oblivion V2 since ZFrontier has been so bad at delivering keysets these days.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 28 January 2019, 15:21:44
Just yes, yes, yes and yes. Why do you even need an IC for that? You could just go straight into GB and even then MOQ would be reached within a day.

That said, me like me want me buy, let's do this.

haha exactly, start the GB today and take my money!
Title: Re: [IC] GMK Oblivion V2
Post by: Lyle88 on Mon, 28 January 2019, 15:25:08
I thought for a second that this was SA... Which I would be in for in a heart beat

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: heloitsame on Mon, 28 January 2019, 15:33:27
probably an unpopular opinion, but i know some others, myself included, would really appreciate the regular text mods rather than git mods
edit: git legend colors of mods on normal mod legends
Title: Re: [IC] GMK Oblivion V2
Post by: dubious on Mon, 28 January 2019, 15:35:32
missed out on the first group buy, would definitely be in for v2
Title: Re: [IC] GMK Oblivion V2
Post by: kolyz on Mon, 28 January 2019, 15:48:43
I am 10000% in for both Git Base Kit and Hagoromo Alphas!!!
Title: Re: [IC] GMK Oblivion V2
Post by: Smoff on Mon, 28 January 2019, 15:52:08
Oh man, I gotta make sure I have money for this!
Title: Re: [IC] GMK Oblivion V2
Post by: Yakbats on Mon, 28 January 2019, 15:53:12
Yes, I'm in
Title: Re: [IC] GMK Oblivion V2
Post by: megaforce on Mon, 28 January 2019, 16:01:47
Oh man, I gotta make sure I have money for this!

wait thats not kaede what are u doin 
Title: Re: [IC] GMK Oblivion V2
Post by: dhb82 on Mon, 28 January 2019, 16:08:59
So much in, please make NorDeUk happen (in white aswell ;D)
Title: Re: [IC] GMK Oblivion V2
Post by: mrpetrov on Mon, 28 January 2019, 16:12:58
Everything.
Title: Re: [IC] GMK Oblivion V2
Post by: tanega on Mon, 28 January 2019, 16:14:15
Nice.

I'd like the assembly kit with some hint of colours and a second 2u c. But that's ok.
Title: Re: [IC] GMK Oblivion V2
Post by: tanega on Mon, 28 January 2019, 16:20:01
Also the legend in the assembly kit render are the same as Calm Depth keyset, aren't they supposed to display git command like push pull commit ... ?
Title: Re: [IC] GMK Oblivion V2
Post by: crd on Mon, 28 January 2019, 16:22:05
yes
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 16:25:53
Also the legend in the assembly kit render are the same as Calm Depth keyset, aren't they supposed to display git command like push pull commit ... ?

Nope, those are ASM (Assembly) legends, which fit better as they are all 3-4 letter long instructions.
Title: Re: [IC] GMK Oblivion V2
Post by: rondg on Mon, 28 January 2019, 16:34:30
This set is one of the reasons I got back into this hobby. I regretted that I passed on this. So, it is a yes for me. I just need to think long and hard on what kits to get.  ;D
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 28 January 2019, 16:35:50
So good AS IS.
If possible, Oblotzky, could you add the Octocat as a novelty?
Title: Re: [IC] GMK Oblivion V2
Post by: Eggplant on Mon, 28 January 2019, 16:39:37
Yes.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 16:42:12
So good AS IS.
If possible, Oblotzky, could you add the Octocat as a novelty?

I requested permission to use it for the SA run, they denied my request.
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Mon, 28 January 2019, 16:43:23
So good AS IS.
If possible, Oblotzky, could you add the Octocat as a novelty?

I requested permission to use it for the SA run, they denied my request.

Go with gitlab then.
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Mon, 28 January 2019, 16:45:48
How about R3 PgUp and R4 PgDn in base?
Title: Re: [IC] GMK Oblivion V2
Post by: Lotsati on Mon, 28 January 2019, 16:51:15
A separate kit for Monochrome Mods and maybe also one for Git or Non-Git Color Mods would be nice but I do understand why they're bundled to help MOQ and pricing. I'll probably end up with 2 extra grey alpha sets as it is right now since I'm going for Monochrome/Git/Assembly mods. If Monochrome base were to reach $110/Kit I wouldn't mind as much but I don't think that price tier will happen. I can see the Cadet kits struggling for sure but I don't see bundling them with other kits as an option either. Will pick up almost every kit here of course regardless. Just looking to lessen the damage a bit as it'll probably end up being 600-700 again like Carbon R2  :'(
Title: Re: [IC] GMK Oblivion V2
Post by: Smoff on Mon, 28 January 2019, 16:53:25
Oh man, I gotta make sure I have money for this!

wait thats not kaede what are u doin
FIXED
Title: Re: [IC] GMK Oblivion V2
Post by: tanega on Mon, 28 January 2019, 16:54:34
Nope, those are ASM (Assembly) legends, which fit better as they are all 3-4 letter long instructions.

Make sense even if I prefer git.
Thanks for the answer.
Title: Re: [IC] GMK Oblivion V2
Post by: nuclear_wizard on Mon, 28 January 2019, 16:54:39
It's been a while since I've been excited about an upcoming GMK set. As a Dvorak user, I'm glad you're at least considering running a Colevrak kit, though I understand the hesitation. Count me in!
Title: Re: [IC] GMK Oblivion V2
Post by: s3vv4 on Mon, 28 January 2019, 17:12:00
Oh no, why Massdrop, cool set anyhow
Title: Re: [IC] GMK Oblivion V2
Post by: PaultheSloth on Mon, 28 January 2019, 17:12:14
Big yes.
Title: Re: [IC] GMK Oblivion V2
Post by: Zytyx on Mon, 28 January 2019, 17:17:58
Any way we could get an extra pair of r4 1.5 mods for the assembly kit? Otherwise I'll probably join and just buy the base and assembly like with calm depths.
Title: Re: [IC] GMK Oblivion V2
Post by: b3nkei on Mon, 28 January 2019, 17:27:06
Oh boy. Now we only need Olivia r2 and i can die in peace.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 17:30:51
Any way we could get an extra pair of r4 1.5 mods for the assembly kit? Otherwise I'll probably join and just buy the base and assembly like with calm depths.

Could you elaborate what that would be for? It's always easier to listen to suggestions when we know what the purpose of that change is.
Title: Re: [IC] GMK Oblivion V2
Post by: Zytyx on Mon, 28 January 2019, 17:35:21

Could you elaborate what that would be for? It's always easier to listen to suggestions when we know what the purpose of that change is.

It was for a few of the boardwalk layouts in my case, so I understand how incredibly unlikely of a request it is. 
Title: Re: [IC] GMK Oblivion V2
Post by: Hyun Cheol Hwang on Mon, 28 January 2019, 17:58:33
I buy everything...
Title: Re: [IC] GMK Oblivion V2
Post by: onefivenine on Mon, 28 January 2019, 18:18:26
Thanks for running this set again. Is it possible to add a "b" key to the spacebar kit?
(https://i.imgur.com/9jXdEhD.png)
Title: Re: [IC] GMK Oblivion V2
Post by: cldskt on Mon, 28 January 2019, 18:23:53
What if you offered Hagomoro alphas + Monochrome mods as the second base kit?
Wasn't paying attention to this at first, then I stopped for 5 seconds, then I think about it, and lol that was pretty smart. Makes perfect sense.

Then getting Git mods with Hagoromo Alphas or Monochrome Modifiers with Gray Alphas would mean buying both base kits for a whopping 260$ or so. There are simply no winners  :'(

As it stands, one would need to buy 2 base kits anyway to get 2 modifier sets (git + mono) right? Might as well vary the alpha colors so people are left with 2 sets of different colors alphas (hagoromo + grey) and 2 different colors mods (git + mono) if they are paying $260 for both base kits like you said.

Unless I’m missing something.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 28 January 2019, 18:34:23
Thanks for running this set again. Is it possible to add a "b" key to the spacebar kit?
Show Image
(https://i.imgur.com/9jXdEhD.png)


You could use a convex 1u for that key, or a 1u Mod of which there are plenty. I find a second B rather silly and a waste of a good FN key.
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Mon, 28 January 2019, 18:45:49
How about R3 PgUp and R4 PgDn in base?
Sorry if I wasn't specific enough. R3 PgUp and R4 PgDn would help cover some popular 65% layouts (Any–Delete–PgUp–PgDn right column, popular on split Backspace 65%s).
Title: Re: [IC] GMK Oblivion V2
Post by: Oni74 on Mon, 28 January 2019, 18:47:32
Definitely in. Base, white alphas, f-row, maybe even Oblivion cadet. Looking forward to the drop!

Sent from my ONEPLUS A6013 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: Hamel on Mon, 28 January 2019, 18:54:30
I'M IN
Title: Re: [IC] GMK Oblivion V2
Post by: eksuen on Mon, 28 January 2019, 19:07:21
I am excited for this.
Title: Re: [IC] GMK Oblivion V2
Post by: rk74051 on Mon, 28 January 2019, 19:26:22
Shhh.... I'm in
Title: Re: [IC] GMK Oblivion V2
Post by: caxplrr on Mon, 28 January 2019, 19:29:49
at last, the first custom keycap set I wanted since joining the keeb community! Words do not describe how excited I am for R2 of oblivion. 100% in on the monochrome set at the minimum


I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

Another vote for colored base mods!
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Mon, 28 January 2019, 19:30:35

As it stands, one would need to buy 2 base kits anyway to get 2 modifier sets (git + mono) right? Might as well vary the alpha colors so people are left with 2 sets of different colors alphas (hagoromo + grey) and 2 different colors mods (git + mono) if they are paying $260 for both base kits like you said.

Unless I’m missing something.
+1
Ye this what I wanted to say earlier, but too lazy to type out lol
Title: Re: [IC] GMK Oblivion V2
Post by: tootle on Mon, 28 January 2019, 19:32:45

As it stands, one would need to buy 2 base kits anyway to get 2 modifier sets (git + mono) right? Might as well vary the alpha colors so people are left with 2 sets of different colors alphas (hagoromo + grey) and 2 different colors mods (git + mono) if they are paying $260 for both base kits like you said.

Unless I’m missing something.
+1
Ye this what I wanted to say earlier, but too lazy to type out lol

me too thanks
Title: Re: [IC] GMK Oblivion V2
Post by: oh_chesteroni on Mon, 28 January 2019, 19:35:58
I don't see why this set needs two base kits. Having two base kits with the only difference being the mods screws things up in my opinion. I'm sure it saves money by having the base kits set up as you have them, but at the same time for someone who wants git mods, monochrome mods, and white alphas, I'm actually spending significantly more buying two base kits (git and monochrome) and white alphas.
Title: Re: [IC] GMK Oblivion V2
Post by: heilstrahl on Mon, 28 January 2019, 19:36:14
Would absolutely be in for a monochrome base kit!
Title: Re: [IC] GMK Oblivion V2
Post by: P1ngou1N on Mon, 28 January 2019, 19:39:48
I know you said that the "Git Gud" key was not included because it would cost alot more to get the molds created, but would you consider to add that as a "Git Gud" kit like how GMK Carbon did for the Salt kit?  Have multiple color options for "Git Gud" as a separate kit.  The salt kit was one of the 3 kits that met MOQ so I feel like if a Git Gud kit could make MOQ as well.


I need a way to tell my friends to "Git Gud".

I would love this as well.
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Mon, 28 January 2019, 19:51:17
Base kit 1: Git Mods + Gray Alphas

Base kit 2: Mono Mods + Haragomo Alphas

Child: Space Cadet Alphas, Haragomo Alphas and other collateral damage kits

/s
Title: Re: [IC] GMK Oblivion V2
Post by: sl70309 on Mon, 28 January 2019, 19:52:44
i am in for 3 sets
Title: Re: [IC] GMK Oblivion V2
Post by: saucybulgogi on Mon, 28 January 2019, 19:53:59
In for a set for my redox.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: blizzara01 on Mon, 28 January 2019, 20:12:59
4 pages already. I thought it was a dead post lol
Title: Re: [IC] GMK Oblivion V2
Post by: clappingcactus on Mon, 28 January 2019, 20:49:31
What if you offered Hagomoro alphas + Monochrome mods as the second base kit?
Wasn't paying attention to this at first, then I stopped for 5 seconds, then I think about it, and lol that was pretty smart. Makes perfect sense.

Then getting Git mods with Hagoromo Alphas or Monochrome Modifiers with Gray Alphas would mean buying both base kits for a whopping 260$ or so. There are simply no winners  :'(

As it stands, one would need to buy 2 base kits anyway to get 2 modifier sets (git + mono) right? Might as well vary the alpha colors so people are left with 2 sets of different colors alphas (hagoromo + grey) and 2 different colors mods (git + mono) if they are paying $260 for both base kits like you said.

Unless I’m missing something.

I think it depends on use case scenario.

In my opinion, and I could be wrong, people buying two modifier sets are more likely to be buying it for two keyboards. Whereas people buying two alpha sets to get the combination of alphas + modifiers they want could just be buying it for one keyboard... It makes more sense to have the people buying for two keyboards buy two sets than the other way around, no?
Title: Re: [IC] GMK Oblivion V2
Post by: kilobravo898 on Mon, 28 January 2019, 20:51:02
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

My thoughts exactly, love the git mods of course, but would be great to have colored standard mod legends as an option as well. Having the git mods as a separate kit would be amazing. Nevertheless, thanks for bringing such a killer set back! Anxiously waiting till GB opens
Title: Re: [IC] GMK Oblivion V2
Post by: Wicky on Mon, 28 January 2019, 20:53:54
at last, the first custom keycap set I wanted since joining the keeb community! Words do not describe how excited I am for R2 of oblivion. 100% in on the monochrome set at the minimum


I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

Another vote for colored base mods!

Please have colored regular mods! Even as just a separate kit would be fine with me.
Title: Re: [IC] GMK Oblivion V2
Post by: Drilldriver on Mon, 28 January 2019, 21:00:02
I would buy multiple kits of this if made available. I love this set. 
Title: Re: [IC] GMK Oblivion V2
Post by: titanium on Mon, 28 January 2019, 21:11:30
choosing between git and the monochrome... probably will end up buying both
Title: Re: [IC] GMK Oblivion V2
Post by: oh_chesteroni on Mon, 28 January 2019, 21:15:37
This just feels like gmk carbon all over again. I think you should stick with whichever base kit you think best represents your vision of gmk oblivion and have all the other mods/alphas/other kits remain as add-ons.
Title: Re: [IC] GMK Oblivion V2
Post by: sl70309 on Mon, 28 January 2019, 21:19:43
please start GB, this IC is not really necessary
Title: Re: [IC] GMK Oblivion V2
Post by: Macmutant on Mon, 28 January 2019, 21:43:39
Count me in.
Title: Re: [IC] GMK Oblivion V2
Post by: airlangga07 on Mon, 28 January 2019, 21:58:24
OMG yes! I am in!
Title: Re: [IC] GMK Oblivion V2
Post by: jay6889 on Mon, 28 January 2019, 21:59:21
I AM IN 100%
Title: Re: [IC] GMK Oblivion V2
Post by: Daellin on Mon, 28 January 2019, 22:08:31
This is probably already too far in development, but would you be able to somehow separate git mods, for Round 1-ers so they dont have to buy an extra set?

Ah well, that's just how the way things are. Money will be spent... Again. Thanks Oblotzky.

 - Happy owner of R1 GMK Oblivion, SA Oblivion, GMK Space Cadet, and was almost tempted to get calm depths.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 28 January 2019, 22:14:08
I really wish I could just offer the kits split up into a more modular system like how it is done with SA/DSA buys, but that's unfortunately not how GMK operates. For GMK Oblivion R1 I initially wanted to do the same (regular mods, monochrome mods, gray alphas and white alphas) but buying one mods + one alphas would have cost 160$, while as single base kits we were able to offer it for 135$. There are very few people that want to get all the combinations possible, but most will stick to buying one base and leave it at that, so I don't want to burden the majority with the wishes of the minority.

I understand offering the base kit for $135, since that's the bread and butter of Oblivion. A difference of $25 for any other kits might be worth it given all the feedback asking for separate mods for anything that isn't the base. Laser did incredibly well with a single base kit for a great price, and a whole bunch of addons like Blocknet, Hiragana, and Gaijin. I think Monochrome, Hagoromo, and possibly Assembly (though you could easily argue this one should keep its alphas) fit the exact need as those extra Laser kits, and are more than worth the difference in price for enthusiasts interested in multiple kits.

I speak for myself, yes, but it seems to also be the case for many others posting in this Interest Check. I am in, to some capacity, no matter what; just pitching in some more ideas. People only interested in the base kit will get what they want at a great price, to get a taste of Oblivion. While those of us seeking more exotic choices will benefit from being able to pick and choose in addition to what's in the base, at a price we're willing to pay.
Title: Re: [IC] GMK Oblivion V2
Post by: Zeimus on Mon, 28 January 2019, 22:18:59
Yeah, I really like the original Oblivion colored base model keys.  Please make this available somehow.
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Mon, 28 January 2019, 22:19:46
at last, the first custom keycap set I wanted since joining the keeb community! Words do not describe how excited I am for R2 of oblivion. 100% in on the monochrome set at the minimum


I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

Another vote for colored base mods!

Please have colored regular mods! Even as just a separate kit would be fine with me.

Another vote for colored regular mods
Title: Re: [IC] GMK Oblivion V2
Post by: Daellin on Mon, 28 January 2019, 22:20:02
Also i just realized the spacebars in most of the kits that are < 6u are now convex (or concave?), this seems like a first for GMK (not including 2u convexes)
Title: Re: [IC] GMK Oblivion V2
Post by: LevelSteam on Mon, 28 January 2019, 22:25:31
I was in the original GMK Oblivion group buy and to be honest I think that having the sets split between two different base kits was a big problem.

Neither set made MOQ on their own (I don't remember the exact final numbers) but were produced thanks to jchan filling in the difference. Obviously we don't want a GMK Carbon R2 situation either where there are just a *ton* of child kits, but wouldn't it be better to have a single base kit (probably the git version) and then have the monochrome mods as an additional kit?

In any case I'm glad to see this getting a re-run and I will be in for a base kit and Hagoromo kits.
Title: Re: [IC] GMK Oblivion V2
Post by: Drive on Mon, 28 January 2019, 22:27:22
at last, the first custom keycap set I wanted since joining the keeb community! Words do not describe how excited I am for R2 of oblivion. 100% in on the monochrome set at the minimum


I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

Another vote for colored base mods!

Please have colored regular mods! Even as just a separate kit would be fine with me.

Another vote for colored regular mods

I need colored regular mods too! I assume it’ll hit MOQ even if it’s a separate kit.
Title: Re: [IC] GMK Oblivion V2
Post by: dimo on Mon, 28 January 2019, 22:49:33
Is Crimson Cadet cancelled? :/ I was hoping for cc in q1
Title: Re: [IC] GMK Oblivion V2
Post by: X7 on Mon, 28 January 2019, 22:52:20
Also in support for colored normal mods. I really don't like the git ones :(
Title: Re: [IC] GMK Oblivion V2
Post by: thornkin on Mon, 28 January 2019, 22:56:49
I would likely get a separate mod kit if it had colors regular mods.  I like some of the git mods, but I don't necessarily like right and left shift being different words.

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: RominRonin on Mon, 28 January 2019, 23:35:54
I know Colevrak is a maybe at this point, but could you consider adding mod DH support please - the latest mt3 kit has the necessary keys - it's only a few more.

It's always cited as something that'll be hard to hit MOQ, but this might just be the most popular GMK set we've had in a while, if not now, then when?

I'd buy at least 2 sets if it's offered.
Title: Re: [IC] GMK Oblivion V2
Post by: Solotov on Mon, 28 January 2019, 23:52:08
Rip wallet
Title: Re: [IC] GMK Oblivion V2
Post by: crowKAKAWWW on Tue, 29 January 2019, 00:01:44
Fat stacks will be dropped.
Title: Re: [IC] GMK Oblivion V2
Post by: stoic-lemon on Tue, 29 January 2019, 00:09:16
Oblotzky Oblivion? Obviously I'm obliged to obliterate my wallet.
Title: Re: [IC] GMK Oblivion V2
Post by: Hokabuki on Tue, 29 January 2019, 00:20:29
Chiming in for normal colored mods as well. I think it’ll give wider appeal. It also allows round 1 buyers and hardcore fans to purchase the git kit separately.
Title: Re: [IC] GMK Oblivion V2
Post by: sevenseacat on Tue, 29 January 2019, 00:26:04
ITT: A lot of people that don't read existing posts before adding new ones
Title: Re: [IC] GMK Oblivion V2
Post by: Grindbox on Tue, 29 January 2019, 00:31:40
Any way we could get an extra pair of r4 1.5 mods for the assembly kit? Otherwise I'll probably join and just buy the base and assembly like with calm depths.
I'm in the same boat.  I have a Sol and a Boardwalk and they both need four R4 1.5u key caps to complete my layout.  It seems like a popular design choice for the ergo boards that have been coming out lately.  It would be great if i didn't have to buy a base set for two key caps. 

Either way, huge fan of Oblivion!  I'm in for at least one set.
Title: Re: [IC] GMK Oblivion V2
Post by: tuilokee on Tue, 29 January 2019, 01:40:26
Yes,in for a Base kit and Hagoromo kits.
but hard to chose Git base or Monochrome base.
Title: Re: [IC] GMK Oblivion V2
Post by: Keebmeupscotty on Tue, 29 January 2019, 02:11:06
Need git base kit. Awesome work!
Title: Re: [IC] GMK Oblivion V2
Post by: ctrlX on Tue, 29 January 2019, 02:25:10
Definitely in for NorDEUK set!
Title: Re: [IC] GMK Oblivion V2
Post by: R0N1N on Tue, 29 January 2019, 02:52:42
Yes


Sent from my SM-N950F using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Tue, 29 January 2019, 04:06:39
What are the 1.75u blanks for in the Assembly kit? Seems like you could probably replace those with extra 1.5u and 1.25u R3 keys for full Pearl and pretty much any other 40s compat.
Title: Re: [IC] GMK Oblivion V2
Post by: harlekein on Tue, 29 January 2019, 04:43:45
I know Colevrak is a maybe at this point, but could you consider adding mod DH support please - the latest mt3 kit has the necessary keys - it's only a few more.

It's always cited as something that'll be hard to hit MOQ, but this might just be the most popular GMK set we've had in a while, if not now, then when?

I'd buy at least 2 sets if it's offered.

Seconded. And one further: DHm. That was supported by both Susuwatari and Godspeed MT3. I bought both.

Or offer a Japanese legend only kit. I would be happy with that if Colemak is not viable.

I know GMK is always tons of keys and most you will never need, but I am more concerned with price to cover a layout than having excessive plastic. I would be happy if alpha kits and mods get separated. Also: Git mods for ortho please.
Title: Re: [IC] GMK Oblivion V2
Post by: darko on Tue, 29 January 2019, 05:38:09
Long time lurker, first time poster.....


Yes please.

If possible, reduce number of keys in base set and reduce the price = thanks.

edit:
any chance for EU proxy?
Title: Re: [IC] GMK Oblivion V2
Post by: tronix_41 on Tue, 29 January 2019, 05:40:19
Definitely in for NorDEUK set!
Title: Re: [IC] GMK Oblivion V2
Post by: pants_3000 on Tue, 29 January 2019, 05:53:08
In for colevrak and assembly!
Title: Re: [IC] GMK Oblivion V2
Post by: Gati on Tue, 29 January 2019, 06:09:02
Monochrome base looking like a snack
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 06:16:52
Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

With that, I also felt comfortable merging the ISO parts of the Base Kit into the NorDeUK kit, as there's now just 3 ISO returns left instead of 4. This should also increase the likelihood of that kit happening, as people can't cheap out for physical ISO support via the Base Kits now. It's all or nothing now, with less burden on the ANSI folks.

I am now pondering how to solve the 'Monochrome Mods separate pls'-issue. If I counted correctly, that would be a 38 key kit, which is pretty good. More people being merged into the Git Base Kit could also lead to another price break of that, which could be 10-20$. So at higher MOQ's, I could see the Git Base being 119$ or even 109$, and with Monochrome Modifiers on their own for 60$ or so be a solid 180$ish price. My main beef with this however remains that you won't be able to buy just Monochrome Modifiers + Hagoromo Alphas, as you would have to buy the Git Base just for the TKL nav keys (arrows, del/insert/pgup/pgdn/function row etc).

I will continue keeping this updated and improved upon.
Title: Re: [IC] GMK Oblivion V2
Post by: Krakyn on Tue, 29 January 2019, 06:22:54
I've been waiting for this set for a while. It's a shame I'll have to wait a little longer still (late Q2 2019). In for a Monochrome Base kit!

Have you considered designing/producing a deskpad?
Title: Re: [IC] GMK Oblivion V2
Post by: Gati on Tue, 29 January 2019, 06:30:55
I am now pondering how to solve the 'Monochrome Mods separate pls'-issue. If I counted correctly, that would be a 38 key kit, which is pretty good. More people being merged into the Git Base Kit could also lead to another price break of that, which could be 10-20$. So at higher MOQ's, I could see the Git Base being 119$ or even 109$, and with Monochrome Modifiers on their own for 60$ or so be a solid 180$ish price. My main beef with this however remains that you won't be able to buy just Monochrome Modifiers + Hagoromo Alphas, as you would have to buy the Git Base just for the TKL nav keys (arrows, del/insert/pgup/pgdn/function row etc).
Idk how realistic this seems but would it be cheaper to merge monochrome modifiers + horogomo alphas instead of making it separate kits? I’m curious to see if there’s an overlap...

Edit: since this is running through Massdrop there shouldn’t be issues hitting MOQ on those (hopefully)
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 06:34:17
Yes please!  I'll definately be in for a base kit.


I know you said that the "Git Gud" key was not included because it would cost alot more to get the molds created, but would you consider to add that as a "Git Gud" kit like how GMK Carbon did for the Salt kit?  Have multiple color options for "Git Gud" as a separate kit.  The salt kit was one of the 3 kits that met MOQ so I feel like if a Git Gud kit could make MOQ as well.


I need a way to tell my friends to "Git Gud".

There are other kits I'd rather introduce over a meme kit, such as VIM or tenkeyless.asm. I haven't written it off completely, just not sure yet if pricing allows for it.

Oh no, why Massdrop, cool set anyhow

Because they do great GB's in my opinion. You get low prices due to wide exposure, if something is wrong, they will refund you or send out a replacement - speaking from personal experience. I really like working with various proxies around the world, and I will continue to create sets with them in the future. But for the bigger projects, I am going with Massdrop as I have more creative freedom there due to the higher volumes.


Could you elaborate what that would be for? It's always easier to listen to suggestions when we know what the purpose of that change is.

It was for a few of the boardwalk layouts in my case, so I understand how incredibly unlikely of a request it is.

Yeah, as far as I understand, the default Boardwalk layout is covered with Assembly and Spacekeys.

4 pages already. I thought it was a dead post lol

IC canceled, trying again 2020.

This is probably already too far in development, but would you be able to somehow separate git mods, for Round 1-ers so they dont have to buy an extra set?

Ah well, that's just how the way things are. Money will be spent... Again. Thanks Oblotzky.

 - Happy owner of R1 GMK Oblivion, SA Oblivion, GMK Space Cadet, and was almost tempted to get calm depths.

I don't want to put Git Mods out on their own, with tooling cost they would start at 99$ for 100 units or so, while the full base kit will cost 119$ most likely at 500 units. I don't want them to end up being super hard to get afterwards.

I was in the original GMK Oblivion group buy and to be honest I think that having the sets split between two different base kits was a big problem.

Neither set made MOQ on their own (I don't remember the exact final numbers) but were produced thanks to jchan filling in the difference. Obviously we don't want a GMK Carbon R2 situation either where there are just a *ton* of child kits, but wouldn't it be better to have a single base kit (probably the git version) and then have the monochrome mods as an additional kit?

In any case I'm glad to see this getting a re-run and I will be in for a base kit and Hagoromo kits.

Gray Base made MOQ by itself easily, while White Base was shy 30 units or so. It did need some pushing with updates and reddit posts, but in the end we achieved solid numbers before jchan picked up extras.

Is Crimson Cadet cancelled? :/ I was hoping for cc in q1

I don't see how you interpret this IC as all other projects of mine canceled  :confused:

I know Colevrak is a maybe at this point, but could you consider adding mod DH support please - the latest mt3 kit has the necessary keys - it's only a few more.

It's always cited as something that'll be hard to hit MOQ, but this might just be the most popular GMK set we've had in a while, if not now, then when?

I'd buy at least 2 sets if it's offered.

I don't see it as wise to add a niche on what is already a niche of a niche.

What are the 1.75u blanks for in the Assembly kit? Seems like you could probably replace those with extra 1.5u and 1.25u R3 keys for full Pearl and pretty much any other 40s compat.

Split spacebars, various 40% layouts use em.

I've been waiting for this set for a while. It's a shame I'll have to wait a little longer still (late Q2 2019). In for a Monochrome Base kit!

Have you considered designing/producing a deskpad?

I am working on various collabs. Stay tuned.
Title: Re: [IC] GMK Oblivion V2
Post by: avid on Tue, 29 January 2019, 06:39:27
So now ISO users have to buy a $60 kit for basic compatability? I'm a ISO user myself, but usually never buy the norde kit because the prices are always outrageous.

ISO only need 4 keycaps: r3, r4, 1.25 shift and ISO enter. Why not just include those four keys and have colored/extra ISO keys in the nordekit?

If you still feel the need to cut down on cost on base here is a few suggestion (to fit x4 ISO compatability)
-blue ansi enter
-1.75 function key
-1.5 super/meta
-1u meta
-1u hyper
-blue numpad enter/esc

Same with white alphas, to make it work with ISO we just need the r3/r4 key.
Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Tue, 29 January 2019, 06:49:43
I know the Assembly kit is, well, assembly, but I feel like it would be apropos here to slap the Git mods into the Assembly kit, in lieu of the assembly instructions.

Normally you have debate over which key is Shift, Ctrl, Fn, etc... but in this run, they're all novelties anyway. I assume we can expect many more Assembly kits from you, but this will be one of the few sets that already has a programming theme. No reason not to run with the existing theme, IMO. If you really want to use different legends, there is plenty of Git functionality left to decorate keys with (cherry-pick, rebase, reflog, etc.) -- but I assume reusing custom legends from the Git kit can cut the cost down even further on the Assembly kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 07:04:37
I know the Assembly kit is, well, assembly, but I feel like it would be apropos here to slap the Git mods into the Assembly kit, in lieu of the assembly instructions.

Normally you have debate over which key is Shift, Ctrl, Fn, etc... but in this run, they're all novelties anyway. I assume we can expect many more Assembly kits from you, but this will be one of the few sets that already has a programming theme. No reason not to run with the existing theme, IMO. If you really want to use different legends, there is plenty of Git functionality left to decorate keys with (cherry-pick, rebase, reflog, etc.) -- but I assume reusing custom legends from the Git kit can cut the cost down even further on the Assembly kit.

Existing legend plates (tooling) can only be used across the same key size. Additionally, 1u keys fit 5 letters at most, making it impossible to fill that many keys with various legends, and dropping many important ones in the process due to their length. Thirdly, Assembly legends have already been made so there is no extra tooling cost. I'd have to go back to zero pretty much, have two kits like in Space Cadet.

Also, "but this will be one of the few sets that already has a programming theme. No reason not to run with the existing theme, IMO." - I fail to see how Assembly Instructions are NOT fit for a programming themed set?
Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Tue, 29 January 2019, 07:11:17
I know the Assembly kit is, well, assembly, but I feel like it would be apropos here to slap the Git mods into the Assembly kit, in lieu of the assembly instructions.

Normally you have debate over which key is Shift, Ctrl, Fn, etc... but in this run, they're all novelties anyway. I assume we can expect many more Assembly kits from you, but this will be one of the few sets that already has a programming theme. No reason not to run with the existing theme, IMO. If you really want to use different legends, there is plenty of Git functionality left to decorate keys with (cherry-pick, rebase, reflog, etc.) -- but I assume reusing custom legends from the Git kit can cut the cost down even further on the Assembly kit.

Existing legend plates (tooling) can only be used across the same key size. Additionally, 1u keys fit 5 letters at most, making it impossible to fill that many keys with various legends, and dropping many important ones in the process due to their length. Thirdly, Assembly legends have already been made so there is no extra tooling cost. I'd have to go back to zero pretty much, have two kits like in Space Cadet.

Makes sense, thanks for taking a look.
Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Tue, 29 January 2019, 07:33:16
Sorry to double post

ne minivan support :(

I know Minivan is kind of a meme (and some people here have personal grievances against Evan), but Assembly is a single 1.75u R2 key short of supporting what is probably the 2nd most popular sub-60% keyboard (after the Planck). You can even advertise it on Massdrop as having full Minivan support (without having to buy a base kit), which I think could attract at least a few potential new buyers.

Furthermore, having that key in existence in a popular set opens up keyboard design in general to additional options. A 1.75u R2 key could be useful in a Katana60-like board, for instance, or even something with a layout like EM7/Alice.
Title: Re: [IC] GMK Oblivion V2
Post by: Fabi on Tue, 29 January 2019, 07:40:26

... but Assembly is a single 1.75u R2 key short of supporting what is probably the 2nd most popular sub-60% keyboard (after the Planck).


Would also very ... very much like a second 1.75u R2 key :)

Really ...
Title: Re: [IC] GMK Oblivion V2
Post by: D3LTA on Tue, 29 January 2019, 07:44:21
From reading through the comments, it's great to hear that you are focusing on keeping costs down for those of us new to V2. With that being said, I think that it allows those of us wanting specialty sets a bit more wiggle room to pick them up. If you can make it happen, definitely in for Colevrak and VIM kits.
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Tue, 29 January 2019, 07:47:36
Any thought about consolidating haragomo alphas into mono mods and make that the mono base kit? This case we have 2 completely different base kits (and not just the different mods like what we are having now). People who want just haragomo alphas sure will end up paying a little bit extra, but they also get some brand new mono mods. People who want both git mods and mono mods will then have an extra kit of haragomo alphas, instead of a duplicate gray alphas kit. Kind of a win-win for me.
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Tue, 29 January 2019, 07:51:55
In for a kit, possibly two, depending how it's structured. (Definitely in for Git Base Kit)

I'm also in support of bringing back the colored standard modifiers (Oblivion modifiers), whether part of the 2nd base kit or its own separate kit; partly because the color scheme is so unbelievably pleasing to the eyes, while the Monochromes are... shall we say, bland in comparison.  Also I would imagine the Oblivion modifiers (colored standard mods) ought to be more universally appealing to more users (as opposed to Git), since everyone types, but not everyone codes. 

If we were to extrapolate data from SA Oblivion sales chart (from massdrop,) the Oblivion mods were almost 1.5 times more popular than Git mods, and almost twice as popular than Monochrome mods. Overall the "colored" mods (Oblivion and Git together) were almost 3 times more popular than Monochromes.  Where as Git mods only marginally surpassed Monochromes despite Git's lower price.  (Monochrome mods don't stand out that much, lose the essence of the oblivion color scheme, and depending on how they're paired with the alphas, they end up looking similar to other sets (ie. Modern Dolch or Honeywell.))  The Git mods look really awesome, and happy with the main Git base kit.

While the SA Oblivion alphas were about 1.5 times more popular than SA Hagoromo alphas, the SA Hagoromo still sold a very decent volume, suggesting a healthy demand; and I think it should continue to be included at least as its own kit (or part of 2nd base, if 2 base kits end up being offered.)  The R1 GMK Oblivion Hagoromo looked absolutely stunning! 
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Tue, 29 January 2019, 07:57:14
With that, I also felt comfortable merging the ISO parts of the Base Kit into the NorDeUK kit, as there's now just 3 ISO returns left instead of 4. This should also increase the likelihood of that kit happening, as people can't cheap out for physical ISO support via the Base Kits now. It's all or nothing now, with less burden on the ANSI folks.

Oh snap, that's a pretty big move. If I were an ISO user I'd find the nearest Norde person to split the cost and work out shipping with each other. And vice versa. Or just straight up sell what I don't need on mechmarket.

My main beef with this however remains that you won't be able to buy just Monochrome Modifiers + Hagoromo Alphas, as you would have to buy the Git Base just for the TKL nav keys (arrows, del/insert/pgup/pgdn/function row etc).

Ah, dang that's right. Just like people wanting just Blocknet and Gaijin or Hiragana. To get the extra TKL keys you needed a base kit. At least arrows (accents) could be had through the Laser novelties.

Any thought about consolidating haragomo alphas into mono mods and make that the mono base kit? This case we have 2 completely different base kits (and not just the different mods like what we are having now). People who want just haragomo alphas sure will end up paying a little bit extra, but they also get some brand new mono mods. People who want both git mods and mono mods will then have an extra kit of haragomo alphas, instead of a duplicate gray alphas kit. Kind of a win-win for me.

I like this for myself, but the idea of spending $218-$270 just to get hagoromo alphas with git mods is probably a little off-putting for anyone that doesn't care for monochrome.
Title: Re: [IC] GMK Oblivion V2
Post by: Mello on Tue, 29 January 2019, 08:02:00
Count me in for Oblivion (:
Title: Re: [IC] GMK Oblivion V2
Post by: orim23 on Tue, 29 January 2019, 08:03:33
In for a kit, possibly two.

Would love to see colored standard mods on the "monochrome base kit"!
Title: Re: [IC] GMK Oblivion V2
Post by: typischt on Tue, 29 January 2019, 08:04:25
I know the chances are pretty much zero for this, but I still wanted to mention it: I‘d really like to see the macro.asm set that was in the SA drop (mainly for my TC-V3 but also because they are nice placeholders for unusual layouts).

About moving basic ISO completely to the NorDeUK kit: While I‘d much rather have it in the main set (since most of the time I‘m ok with just UK ISO), I can understand the decision and I think it makes sense. But that would mean, that if the NorDeUK set doesn‘t hit MOQ, there wouldn‘t be any ISO support at all (not even basic UK), right?

Looking forward to this set!
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Tue, 29 January 2019, 08:09:06
I know the chances are pretty much zero for this, but I still wanted to mention it: I‘d really like to see the macro.asm set that was in the SA drop (mainly for my TC-V3 but also because they are nice placeholders for unusual layouts).

About moving basic ISO completely to the NorDeUK kit: While I‘d much rather have it in the main set (since most of the time I‘m ok with just UK ISO), I can understand the decision and I think it makes sense. But that would mean, that if the NorDeUK set doesn‘t hit MOQ, there wouldn‘t be any ISO support at all (not even basic UK), right?

Looking forward to this set!

When it's a MD drop I am confident the Nordeuk kit will come to life.. I like we get a bonus with the dif ISO enters, cadet support, Git support. This is a killer Nordeuk kit.
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Tue, 29 January 2019, 08:09:43

Any thought about consolidating haragomo alphas into mono mods and make that the mono base kit? This case we have 2 completely different base kits (and not just the different mods like what we are having now). People who want just haragomo alphas sure will end up paying a little bit extra, but they also get some brand new mono mods. People who want both git mods and mono mods will then have an extra kit of haragomo alphas, instead of a duplicate gray alphas kit. Kind of a win-win for me.

I like this for myself, but the idea of spending $218-$270 just to get hagoromo alphas with git mods is probably a little off-putting for anyone that doesn't care for monochrome.

Right, but if you think about it, Haragomo alphas as a standalone kit would be in the neighborhood of $80 to $90 whereas a base kit is around $130 to $140. You're only spending about $50 more but you get a full set of fresh, brand new mono mods. That alone is worth a lot more than $50.
Title: Re: [IC] GMK Oblivion V2
Post by: thearctican on Tue, 29 January 2019, 08:19:49

Any thought about consolidating haragomo alphas into mono mods and make that the mono base kit? This case we have 2 completely different base kits (and not just the different mods like what we are having now). People who want just haragomo alphas sure will end up paying a little bit extra, but they also get some brand new mono mods. People who want both git mods and mono mods will then have an extra kit of haragomo alphas, instead of a duplicate gray alphas kit. Kind of a win-win for me.

I like this for myself, but the idea of spending $218-$270 just to get hagoromo alphas with git mods is probably a little off-putting for anyone that doesn't care for monochrome.

Right, but if you think about it, Haragomo alphas as a standalone kit would be in the neighborhood of $80 to $90 whereas a base kit is around $130 to $140. You're only spending about $50 more but you get a full set of fresh, brand new mono mods. That alone is worth a lot more than $50.
I managed to grab hagoromo as the full kit on V1. If the price is low enough, I'd go for it again, but the grey alphas look better having owned both.

I guess I'll be getting my 3rd and maybe 4th sets of Oblivion!

Edit: Hooray for mobile formatting.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Tue, 29 January 2019, 08:22:02
While we are still in IC state, if Git Base mods alone option is no go how about another kit of git base with hagoromo alphas instead of grey? For lot of us who participated in SC, getting additional grey alphas is a redunduncy.
If cost is a issue in offering git base mods alone, and its cheaper to get whole set instead, I will prefer it with harogomo alphas. atleast there is variation and solves our probelm to buy basekit + harogomo alphas cost issue.

This will add nother kit to drop, but I doubt this will have same issues as Carbon R2 as its cost prevented few to join the drop due to R0 and R5 keys.
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Tue, 29 January 2019, 08:24:19
I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

Awe, man :( but Honeywell has a completely different alpha color

Great news that you're considering a monochrome mod set though ^_^
Title: Re: [IC] GMK Oblivion V2
Post by: clappingcactus on Tue, 29 January 2019, 08:34:41
Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

Any chance of adding the custom beige colour keys with dark grey legends as extra modifiers, then?
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Tue, 29 January 2019, 08:44:32
Right, but if you think about it, Haragomo alphas as a standalone kit would be in the neighborhood of $80 to $90 whereas a base kit is around $130 to $140. You're only spending about $50 more but you get a full set of fresh, brand new mono mods. That alone is worth a lot more than $50.

I think it comes down to the wants of the "typical" Round 2 buyer. $200 for base kit + hagoromo alphas is like originative after taxes and shipping prices; a price that is a deterrent to someone just wanting hagoromo alphas and git mods, but not unreasonable or unprecedented. Bumping that up to the $250 range for a monochrome kit is a great value for what you get, but I can see that extra cost being even more of a deterrent. I'm all for it though, since that is still a really nice value. I imagine selling off monochrome mods you don't need would be significantly more economical, considering jchan was charging, what? $90 for monochrome mods?

While we are still in IC state, if Git Base mods alone option is no go how about another kit of git base with hagoromo alphas instead of grey? For lot of us who participated in SC, getting additional grey alphas is a redunduncy.

I brought up Round 1 Oblivion earlier, so I imagine this rule probably extends to prior group buys like space cadet:

I must focus on having a smooth round 2 buy, and the best way to do that is ignore that round 1 exists.
Title: Re: [IC] GMK Oblivion V2
Post by: hokietux on Tue, 29 January 2019, 08:58:01
So should these kits end up in the GB, consider this your only chance to ever buy a GMK Oblivion set with Colevrak/NorDeUK support. Sorry if that sounds like a threat or so, but you are an endangered species. Thank you.

Just here to say that including a Colevrak kit means I will buy at least 2x full sets on my own.

Being in this hobby as a Colevrak user can be rough, and it can be pretty difficult to find kits. GBs that actually include Colevrak kits are pretty much automatic buys for me, now. Thanks for your consideration in offering a kit for us!   :D
Title: Re: [IC] GMK Oblivion V2
Post by: harlekein on Tue, 29 January 2019, 09:12:19
I don't see it as wise to add a niche on what is already a niche of a niche.

I get what you are saying but it would increase compatibility for a very small overhead if the kit makes it in the first place.
Title: Re: [IC] GMK Oblivion V2
Post by: BserLarry on Tue, 29 January 2019, 09:33:49
In for a set!

May I suggest the removal of the numpad from the base kit into a separate kit?
I think that there are not many full sized keebs given the popularity of other form factors.
I think this would help to bring the cost down even if it’s just by a bit and attract more buyers and hence bump up the numbers which may result in higher tiers of price savings.
Title: Re: [IC] GMK Oblivion V2
Post by: clik_clak on Tue, 29 January 2019, 09:36:45
In for a set!

May I suggest the removal of the numpad from the base kit into a separate kit?
I think that there are not many full sized keebs given the popularity of other form factors.
I think this would help to bring the cost down even if it’s just by a bit and attract more buyers and hence bump up the numbers which may result in higher tiers of price savings.

Terrible, horrible idea. Just because you don't use a full size keyboard, it doesn't mean others don't. Base kits should have enough compatibility to fill a full size keyboard, regardless of other form factors. It's called a base for a reason.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 10:00:07
In for a set!

May I suggest the removal of the numpad from the base kit into a separate kit?
I think that there are not many full sized keebs given the popularity of other form factors.
I think this would help to bring the cost down even if it’s just by a bit and attract more buyers and hence bump up the numbers which may result in higher tiers of price savings.

You mustn't forget that this is not a Geekhack GB where 95% of people run a TKL or smaller. SA Oblivion had a ratio of about 1:3 for Numpad to respective Alpha color (957 Oblivion Alphas to 345 Oblivion Numpads). That's just as good of a ratio of specialties to regular modifiers, so you could argue the same for all the non-standard caps. I believe Numpad should remain in the Base Kit for GMK, as they strive from having big consolidated kits.


Regarding the whole 2nd base/separate mono mods issue, I will go over this many times and try to find the best solution. During that process, I will prioritize the average buyer, which I believe to be a person that wants to equip a single keyboard with one of the 4 possible colorways (Git + Oblivion Alphas, Git + Hagoromo Alphas, Monochrome + Oblivion Alphas or Monochrome + Hagoromo Alphas). People that want to go ham and equip 4 boards, while I applaud the enthusiasm and am very thankful for the commitment, are at the end of the day a minority. It's like the big lesson I learned from SA Green Screen. I offered a modifier kit inclusive of all specialties, but this turned away most customers as the price for just Alphas + Mods was almost 160$. This lead to way lower quantities overall and thus lower breakpoints. Had I split off the Specialties like it is usually done, we probably would have ended up with even cheaper prices for those that bought the equivalent of a GMK base kit, while at the same time the majority of people got it way cheaper had they only have to buy a Alpha + TKL kit for their WASD/Poker etc. And the same could happen here, yes those that want to pick up 3 colorways at once will be at a disadvantage, but due to more volume generated via affordable base kit this extra cost could be alleviated.
Title: Re: [IC] GMK Oblivion V2
Post by: mrpetrov on Tue, 29 January 2019, 10:04:06
Sorry for this silly question, but if I wanted to get a sort of generic 40% with split space support, would I be getting base + assembly + space bar kit?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 10:05:47
Sorry for this silly question, but if I wanted to get a sort of generic 40% with split space support, would I be getting base + assembly + space bar kit?

Just Assembly kit, no Base. The Assembly kit covers Ergodox, Planck/Preonic and a variety of 40% keyboards. The Spacekeys kit would be optional for those that prefer alpha colored spacekeys, but should not be fundamentally required to gain physical coverage.
Title: Re: [IC] GMK Oblivion V2
Post by: kolyz on Tue, 29 January 2019, 10:34:30
Personally, I think having the Hagomoro alphas in a separate kit works very well, but I am being biased. Myself, I plan on using the keycaps on 1 keyboard, I will buy the git base kit and hagomoro alphas so that I can swap the alphas once in a while.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Tue, 29 January 2019, 10:49:57
Personally, I think having the Hagomoro alphas in a separate kit works very well, but I am being biased. Myself, I plan on using the keycaps on 1 keyboard, I will buy the git base kit and hagomoro alphas so that I can swap the alphas once in a while.

There in lies the conundrum, for those of us who already have GMK Dolch and/or GMK Space Cadet (I am sure there are plenty of us out there), we already have grey alphas. I personally have both and already got 2 set of grey alphas and not looking for 3rd. As it appears that mods alone may or may not happen, and in that case if the additional base kit was offered with git base mods+hagoromo alphas it will make drop more attractive and easy on wallet, hence a plea for accommodation. Oblotzky gets to decide as there are other factors besides our want which impacts overall drop, but one can hope.
Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Tue, 29 January 2019, 11:22:11

... but Assembly is a single 1.75u R2 key short of supporting what is probably the 2nd most popular sub-60% keyboard (after the Planck).


Would also very ... very much like a second 1.75u R2 key :)

Really ...

 Wait, what keyboard needs two of those??
Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Tue, 29 January 2019, 11:44:48
Personally, I think having the Hagomoro alphas in a separate kit works very well, but I am being biased. Myself, I plan on using the keycaps on 1 keyboard, I will buy the git base kit and hagomoro alphas so that I can swap the alphas once in a while.

There in lies the conundrum, for those of us who already have GMK Dolch and/or GMK Space Cadet (I am sure there are plenty of us out there), we already have grey alphas. I personally have both and already got 2 set of grey alphas and not looking for 3rd. As it appears that mods alone may or may not happen, and in that case if the additional base kit was offered with git base mods+hagoromo alphas it will make drop more attractive and easy on wallet, hence a plea for accommodation. Oblotzky gets to decide as there are other factors besides our want which impacts overall drop, but one can hope.


I am now pondering how to solve the 'Monochrome Mods separate pls'-issue. If I counted correctly, that would be a 38 key kit, which is pretty good. More people being merged into the Git Base Kit could also lead to another price break of that, which could be 10-20$. So at higher MOQ's, I could see the Git Base being 119$ or even 109$, and with Monochrome Modifiers on their own for 60$ or so be a solid 180$ish price. My main beef with this however remains that you won't be able to buy just Monochrome Modifiers + Hagoromo Alphas, as you would have to buy the Git Base just for the TKL nav keys (arrows, del/insert/pgup/pgdn/function row etc).



Regarding the whole 2nd base/separate mono mods issue, I will go over this many times and try to find the best solution. During that process, I will prioritize the average buyer, which I believe to be a person that wants to equip a single keyboard with one of the 4 possible colorways (Git + Oblivion Alphas, Git + Hagoromo Alphas, Monochrome + Oblivion Alphas or Monochrome + Hagoromo Alphas). People that want to go ham and equip 4 boards, while I applaud the enthusiasm and am very thankful for the commitment, are at the end of the day a minority. It's like the big lesson I learned from SA Green Screen. I offered a modifier kit inclusive of all specialties, but this turned away most customers as the price for just Alphas + Mods was almost 160$. This lead to way lower quantities overall and thus lower breakpoints. Had I split off the Specialties like it is usually done, we probably would have ended up with even cheaper prices for those that bought the equivalent of a GMK base kit, while at the same time the majority of people got it way cheaper had they only have to buy a Alpha + TKL kit for their WASD/Poker etc. And the same could happen here, yes those that want to pick up 3 colorways at once will be at a disadvantage, but due to more volume generated via affordable base kit this extra cost could be alleviated.


IF the solution ultimately becomes offering different smaller kits, I'd personally support having another TKL nav cluster included in the mod kit, or as a separate tiny kit.

If both bases have oblivion alphas, reselling the duplicate alphas seems difficult, since everyone will already have oblivion alphas (compounded by existing sets like SC, Modern Dolch, etc).
If the base kits had different alphas, reselling the unwanted parts (mods or alphas) seems easier, as you'd have a target market in the buyers for the other base kit.
However, I understand that the resell market might not be a primary concern here with something as big as Massdrop's customer pool.

And just to chime in on the discussion about git legends - I don't have anything to do with programming, nor was I expecting to like them, but I do find them charming and synergistic to the colored legends.  It also makes the mono mods more attractive and disctinctive imo as the "regular" mods. 
Title: Re: [IC] GMK Oblivion V2
Post by: Fabi on Tue, 29 January 2019, 12:07:16
Wait, what keyboard needs two of those??

JD40 or JD45 ...

OK, technically they don't need it I guess. You could also have a 1.75u and a 2u or something. Maybe it's just my keyboard that needs it xD
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Tue, 29 January 2019, 12:12:59
I personally like the current base kit setup because the way I see it it priorities people into the following groups. 1 and 2 are highest priority since the current base kit caters to their interest.

1. Oblivion Alphas + monochrome mods
2. Oblivion Alphas + chromatic git mods
3. Hagoromo alphas + monochrome/git mods (since you have to buy an extra alpha kit)
4. Anyone interested in multiple mods with 1 set of alphas
5. Any alphas + chromatic mods (non git)

This makes a lot of sense to me if that's the intended groups.
Title: Re: [IC] GMK Oblivion V2
Post by: ihalatch on Tue, 29 January 2019, 12:22:37
2 Cadet sets is awesome.
Title: Re: [IC] GMK Oblivion V2
Post by: hoctor on Tue, 29 January 2019, 12:49:30
100% in for the Monochrome Base Kit...possibly even Git Base Kit & Alphas to boot. Such great looking sets, can't wait. :D
Title: Re: [IC] GMK Oblivion V2
Post by: cooperred on Tue, 29 January 2019, 12:50:54
at last, the first custom keycap set I wanted since joining the keeb community! Words do not describe how excited I am for R2 of oblivion. 100% in on the monochrome set at the minimum


I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image
(https://massdrop-s3.imgix.net/product-images/massdrop-x-oblotzky-sa-oblivion-custom-keycap-set/sa_oblivion_kit_03_oblivion_modifiers_20170828131114.png?auto=format&fm=jpg&fit=crop&w=955&bg=f0f0f0&dpr=1)


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

Another vote for colored base mods!

+1
Title: Re: [IC] GMK Oblivion V2
Post by: trg1234 on Tue, 29 January 2019, 12:57:54
I don't know if I am in the minority or not, but one of the main reasons I like Oblivion was because of the colored git mods so the initial kit that oblotzky posted is exactly perfect for me.
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Tue, 29 January 2019, 13:05:36
Same. That’s the main appeal of the set for me.  I feel like there are other GMK monochrome options if all you want is black/white/gray
Title: Re: [IC] GMK Oblivion V2
Post by: temp0321 on Tue, 29 January 2019, 13:07:17
I'm definitely in for Git Base, and I would also get hagoromo + monochrome mods if this becomes available.
Title: Re: [IC] GMK Oblivion V2
Post by: dallman5 on Tue, 29 January 2019, 13:10:27
If funds allow, I'll be in for a monochrome set along with the white alphas and maybe cadet alphas
Title: [IC] GMK Oblivion V2
Post by: enrique.aliaga on Tue, 29 January 2019, 13:28:29
I don't know if I am in the minority or not, but one of the main reasons I like Oblivion was because of the colored git mods so the initial kit that oblotzky posted is exactly perfect for me.

I second this. Base kit is pretty much perfect! Being GMK Oblivion based on the Oblivion color scheme for programmer text editors, the colourful Git legends make perfect sense. They really pop on the dark background, and is the most faithful representation of Oblivion on a keycap set.

Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 29 January 2019, 13:31:56
I don't know if I am in the minority or not, but one of the main reasons I like Oblivion was because of the colored git mods so the initial kit that oblotzky posted is exactly perfect for me.

I second this. Base kit is pretty much perfect! Being GMK Oblivion based on the Oblivion color scheme for programmer text editors, the colourful Git legends make perfect sense.

Sent from my iPhone using Tapatalk

Agree, please keep everything as is shown in the original post!
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Tue, 29 January 2019, 13:36:55
@Oblotzky You haven't replied to my question regarding adding R3 PgUp and R4 PgDn (extended 65% support) to the base kits. That's the only thing I would change.

It'd be best if you could straight up just add them to the kits, but if space is tight, maybe consider dropping R3 Code/Hyper in favor of R3 PgUp and R4 PgDn? The only staggered board that uses that key as far as I'm aware is Uniqey C70 (but that board also uses R3 PgUp, R4 PgDn in its default layout).
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 13:59:14
@Oblotzky You haven't replied to my question regarding adding R3 PgUp and R4 PgDn (extended 65% support) to the base kits. That's the only thing I would change.

It'd be best if you could straight up just add them to the kits, but if space is tight, maybe consider dropping R3 Code/Hyper in favor of R3 PgUp and R4 PgDn? The only staggered board that uses that key as far as I'm aware is Uniqey C70 (but that board also uses R3 PgUp, R4 PgDn in its default layout).

I have it on my checklist, decision still pending. I don't value default layouts too much when the PCB is programmable.
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Tue, 29 January 2019, 14:06:40
I have it on my checklist, decision still pending. I don't value default layouts too much when the PCB is programmable.

Yeah, default layouts are hardly an argument, but the fact is that R3 PgUp, R4 PgDn are popular on 65%/75% boards, esp. those with split Backspace (people align Delete with Backspace, then have PgUp and PgDn below that). I think every third or fourth 65% I see uses those keys. I'd say they're more popular than split Num+, loosely speaking.

Thanks for considering it.
Title: Re: [IC] GMK Oblivion V2
Post by: quaddepos on Tue, 29 January 2019, 14:12:52
When you just not wait on round 2 to drop  :p

(https://i.imgur.com/ha78myn.jpg)
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Tue, 29 January 2019, 14:22:06
I hope we can get the RED ISO Enter back in the Nordeuk kit  :confused:
(https://i.ibb.co/z8pfYws/IMG-20180708-002535-1.jpg) (https://ibb.co/TK6hS5c)
Title: Re: [IC] GMK Oblivion V2
Post by: upas on Tue, 29 January 2019, 14:23:05
I have it on my checklist, decision still pending. I don't value default layouts too much when the PCB is programmable.

Yeah, default layouts are hardly an argument, but the fact is that R3 PgUp, R4 PgDn are popular on 65%/75% boards, esp. those with split Backspace (people align Delete with Backspace, then have PgUp and PgDn below that). I think every third or fourth 65% I see uses those keys. I'd say they're more popular than split Num+, loosely speaking.

Thanks for considering it.

I agree w/ R3 and R4 PgUp and PgDn. What is the purpose of the R2/R3 PgUp and PgDn? Could you swap them for R3 and R4 instead?
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Tue, 29 January 2019, 14:47:35
I hope we can get the RED ISO Enter back in the Nordeuk kit  :confused:
(https://i.ibb.co/z8pfYws/IMG-20180708-002535-1.jpg) (https://ibb.co/TK6hS5c)

+1 for adding red accents back in. I actually really like them with monochrome.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 14:52:01
I hope we can get the RED ISO Enter back in the Nordeuk kit  :confused:
(https://i.ibb.co/z8pfYws/IMG-20180708-002535-1.jpg) (https://ibb.co/TK6hS5c)

+1 for adding red accents back in. I actually really like them with monochrome.

Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.



Would love to see colored standard mods on the "monochrome base kit"!

(https://www.meme-arsenal.com/memes/c684277a39909270beb0b6b6001d5b32.jpg)

What is the purpose of the R2/R3 PgUp and PgDn? Could you swap them for R3 and R4 instead?

65%/75% support.
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Tue, 29 January 2019, 14:59:52
I hope we can get the RED ISO Enter back in the Nordeuk kit  :confused:
(https://i.ibb.co/z8pfYws/IMG-20180708-002535-1.jpg) (https://ibb.co/TK6hS5c)

+1 for adding red accents back in. I actually really like them with monochrome.

Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.



Would love to see colored standard mods on the "monochrome base kit"!

Show Image
(https://www.meme-arsenal.com/memes/c684277a39909270beb0b6b6001d5b32.jpg)


Sorry bud, I feel you. It's just because we love this set so much and want it to be perfect. However, you are the designer so do what you see fit :)
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 15:03:17
I hope we can get the RED ISO Enter back in the Nordeuk kit  :confused:
(https://i.ibb.co/z8pfYws/IMG-20180708-002535-1.jpg) (https://ibb.co/TK6hS5c)

+1 for adding red accents back in. I actually really like them with monochrome.

Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.



Would love to see colored standard mods on the "monochrome base kit"!

Show Image
(https://www.meme-arsenal.com/memes/c684277a39909270beb0b6b6001d5b32.jpg)


Sorry bud, I feel you. It's just because we love this set so much and want it to be perfect. However, you are the designer so do what you see fit :)

Think you misunderstood. I answered your question with a quote of mine, the meme is for orim23
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Tue, 29 January 2019, 15:20:33
I agree w/ R3 and R4 PgUp and PgDn. What is the purpose of the R2/R3 PgUp and PgDn? Could you swap them for R3 and R4 instead?

Both are popular options for 65%/75% layouts. R2/R3 is used in Home–PgUp–PgDn–End and Delete–PgUp–PgDn–Fn right columns, whereas R3/R4 is popular with the aforementioned any–Delete–PgUp–PgDn setup. So I think both should be represented.


I hope we can get the RED ISO Enter back in the Nordeuk kit  :confused:
(https://i.ibb.co/z8pfYws/IMG-20180708-002535-1.jpg) (https://ibb.co/TK6hS5c)

+1 for adding red accents back in. I actually really like them with monochrome.

Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

I'm kind of sad to see the red accents go as well. Did someone actually complain about the similarity to Honeywell, did you remove it preemptively in expectation of such comments, or do you just personally not want your set to look similar to an existing colorway? Although, I'm sure people know what the Oblivion colors are (it ran with Hagoromo and red accents in SA, after all), and it's not like you're offering that combo in the base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Janne on Tue, 29 January 2019, 15:26:23
I am definitely in if you make the NorDeUK kit!
Might also be in for a Cadet Set!
Title: Re: [IC] GMK Oblivion V2
Post by: emperact on Tue, 29 January 2019, 16:07:24
IN, YES! So happy to see NorDe.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 29 January 2019, 16:30:48
Oblotzky sir:

Would it be possible to have R3 - PageUp and R4 - PageDn?

Thanks!

Another request is to have one novelty cap for R2, R3 and R4, respectively (something similar to what GMK Bento did), which will add so much compatibility to various layouts.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 16:38:57
Oblotzky sir:

Would it be possible to have R3 - PageUp and R4 - PageDn?

Thanks!

Another request is to have one novelty cap for R2, R3 and R4, respectively (something similar to what GMK Bento did), which will add so much compatibility to various layouts.

R3 PgUp/R4 PgDn is being considered. For novelties, I don't see any other than the Git logo itself happening. I don't feel Oblivion benefits from icons much.
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Tue, 29 January 2019, 16:40:04
Alt Gr for ISO.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 29 January 2019, 16:44:51
Oblotzky sir:

Would it be possible to have R3 - PageUp and R4 - PageDn?

Thanks!

Another request is to have one novelty cap for R2, R3 and R4, respectively (something similar to what GMK Bento did), which will add so much compatibility to various layouts.

R3 PgUp/R4 PgDn is being considered. For novelties, I don't see any other than the Git logo itself happening. I don't feel Oblivion benefits from icons much.

Thanks for considering it!

I guess the goal of the proposed novelties for each row is primarily to increase compatibility, as people can use them for literally any key without looking weird, thanks for considering though!
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 16:50:27
Oblotzky sir:

Would it be possible to have R3 - PageUp and R4 - PageDn?

Thanks!

Another request is to have one novelty cap for R2, R3 and R4, respectively (something similar to what GMK Bento did), which will add so much compatibility to various layouts.

R3 PgUp/R4 PgDn is being considered. For novelties, I don't see any other than the Git logo itself happening. I don't feel Oblivion benefits from icons much.

Thanks for considering it!

I guess the goal of the proposed novelties for each row is primarily to increase compatibility, as people can use them for literally any key without looking weird, thanks for considering though!

Depending on taste, novelties can look weird. Especially in a set that is meant to mimic a code editor.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 29 January 2019, 16:51:10
Alt Gr for ISO.

I hate that you are right. Might have to add 1.25u and 1.5u Alt Gr in Monochrome colors.
Title: Re: [IC] GMK Oblivion V2
Post by: oh_chesteroni on Tue, 29 January 2019, 17:01:43
If you're keeping the gray alphas for the monochrome kit, it would be really nice to have the red accents back. Doesn't look like Honeywell unless you're considering swapping the gray alphas for hagoromo alphas on the monochrome kit.
Title: Re: [IC] GMK Oblivion V2
Post by: dhb82 on Tue, 29 January 2019, 17:17:18
Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

With that, I also felt comfortable merging the ISO parts of the Base Kit into the NorDeUK kit, as there's now just 3 ISO returns left instead of 4. This should also increase the likelihood of that kit happening, as people can't cheap out for physical ISO support via the Base Kits now. It's all or nothing now, with less burden on the ANSI folks.


So that means that IF NorDeUk doesnt happen, that i wont even be getting a ISO enter in the base set, feel kinda bummed out by that :(
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 29 January 2019, 17:29:37
Oblotzky sir:

Would it be possible to have R3 - PageUp and R4 - PageDn?

Thanks!

Another request is to have one novelty cap for R2, R3 and R4, respectively (something similar to what GMK Bento did), which will add so much compatibility to various layouts.

R3 PgUp/R4 PgDn is being considered. For novelties, I don't see any other than the Git logo itself happening. I don't feel Oblivion benefits from icons much.

Thanks for considering it!

I guess the goal of the proposed novelties for each row is primarily to increase compatibility, as people can use them for literally any key without looking weird, thanks for considering though!

Depending on taste, novelties can look weird. Especially in a set that is meant to mimic a code editor.

Cool :) Give us a Git logo in each row if possible :)
Title: Re: [IC] GMK Oblivion V2
Post by: typischt on Tue, 29 January 2019, 18:02:30
Alt Gr for ISO.

I hate that you are right. Might have to add 1.25u and 1.5u Alt Gr in Monochrome colors.
What about basic UK ISO for Hagoromo (in the NorDeUK kit)? Would „only“ be like two keys, right?
Just a suggestion.. ;)
Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Tue, 29 January 2019, 18:08:40
I have it on my checklist, decision still pending. I don't value default layouts too much when the PCB is programmable.

Yeah, default layouts are hardly an argument, but the fact is that R3 PgUp, R4 PgDn are popular on 65%/75% boards, esp. those with split Backspace (people align Delete with Backspace, then have PgUp and PgDn below that). I think every third or fourth 65% I see uses those keys. I'd say they're more popular than split Num+, loosely speaking.

Thanks for considering it.

I agree w/ R3 and R4 PgUp and PgDn. What is the purpose of the R2/R3 PgUp and PgDn? Could you swap them for R3 and R4 instead?

I think a lot of people do (from top to bottom): Home/PgUp/PgDn/End
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Tue, 29 January 2019, 18:29:23
Alt Gr for ISO.
+1, would consider getting an ISO kit just for Alt Gr.

If you're keeping the gray alphas for the monochrome kit, it would be really nice to have the red accents back. Doesn't look like Honeywell unless you're considering swapping the gray alphas for hagoromo alphas on the monochrome kit.
+1
Title: Re: [IC] GMK Oblivion V2
Post by: The_judge_168 on Tue, 29 January 2019, 19:00:20
If you're keeping the gray alphas for the monochrome kit, it would be really nice to have the red accents back. Doesn't look like Honeywell unless you're considering swapping the gray alphas for hagoromo alphas on the monochrome kit.



+1 for red accents back
Title: Re: [IC] GMK Oblivion V2
Post by: Ruler on Tue, 29 January 2019, 19:17:40
pretty sick, hands down
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Tue, 29 January 2019, 20:32:15
I agree w/ R3 and R4 PgUp and PgDn. What is the purpose of the R2/R3 PgUp and PgDn? Could you swap them for R3 and R4 instead?

I think a lot of people do (from top to bottom): Home/PgUp/PgDn/End

+1 to this. I either do that or (Del or Print)/PgUp/PgDn/Fn for 65%. For 75% I do Home/End/PgUp/PgDn/Fn (R1,R1,R2,R3,R4).
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Tue, 29 January 2019, 21:08:57
They were overlapping with GMK Honeywell too much.

I disagree. Unless you buy Hagoromo, this set is closer to Dolch than Honeywell. It also didn't seem to be an issue with the SA version, so I don't really see what it's suddenly such a huge deal that a certain combination of this set looks similar to another one..
Title: Re: [IC] GMK Oblivion V2
Post by: Traveler on Tue, 29 January 2019, 21:39:26
I'll be keeping my eye on this. I'm very content with everything I got in the V1 buy, so the only things I'd be interested in is Hagoromo child/novelty kits like Cadet.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 29 January 2019, 21:44:35
I agree w/ R3 and R4 PgUp and PgDn. What is the purpose of the R2/R3 PgUp and PgDn? Could you swap them for R3 and R4 instead?

I think a lot of people do (from top to bottom): Home/PgUp/PgDn/End

+1 to this. I either do that or (Del or Print)/PgUp/PgDn/Fn for 65%. For 75% I do Home/End/PgUp/PgDn/Fn (R1,R1,R2,R3,R4).

I do  `, Del, PgUp, PgDn
Title: Re: [IC] GMK Oblivion V2
Post by: sujikinen on Tue, 29 January 2019, 22:48:41
1,thank you for still considering Colevrak kit.

2,If I have understood correctly,the grey alphas match Space Cadet alphas?

2,any possible to add a R3 1.25 enter.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Tue, 29 January 2019, 23:23:34
2,any possible to add a R3 1.25 enter.

That looks to be covered by the 1.25u R3 "Test" key in the Assembly kit.
Title: Re: [IC] GMK Oblivion V2
Post by: fireworm on Tue, 29 January 2019, 23:34:07
If you're keeping the gray alphas for the monochrome kit, it would be really nice to have the red accents back. Doesn't look like Honeywell unless you're considering swapping the gray alphas for hagoromo alphas on the monochrome kit.



+1 for red accents back
I'd say also remove the blue from base. Put red, blue, add hagoromo versions, and ISO versions in a color pack.

Imo, the base should be gray, with text accents doing the differentiation (like real code...).
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Tue, 29 January 2019, 23:53:49
I'd say also remove the blue from base. Put red, blue, add hagoromo versions, and ISO versions in a color pack.

Imo, the base should be gray, with text accents doing the differentiation (like real code...).

I like this idea. I also had a similar idea for the GIT mods. There are a lot of people who would prefer Oblivion mods because the GIT keys don't really mean much to them or make sense where they're located, but some of the GIT keys are still pretty cool. Why not include them in a novelty pack? A "Hello, World!" enter, "Git" esc or even a "Revert" back space would be excellent choices. Novelty kits almost always sell well, so labeling it this way may help it sell better than just having a dedicated GIT mod pack. 
Title: Re: [IC] GMK Oblivion V2
Post by: Kyndylan on Wed, 30 January 2019, 02:27:10
Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

With that, I also felt comfortable merging the ISO parts of the Base Kit into the NorDeUK kit, as there's now just 3 ISO returns left instead of 4. This should also increase the likelihood of that kit happening, as people can't cheap out for physical ISO support via the Base Kits now. It's all or nothing now, with less burden on the ANSI folks.


So that means that IF NorDeUk doesnt happen, that i wont even be getting a ISO enter in the base set, feel kinda bummed out by that :(

Yes, while I can see the reasoning behind moving all ISO elements to their own kit, it does mean that those who want ISO will completely miss out if the kit doesn't happen. If they were still in the base, I expect there are others like me who would pick it up even if I couldn't have the complete ISO compatibility I'd like.
Title: Re: [IC] GMK Oblivion V2
Post by: dPaK on Wed, 30 January 2019, 02:43:51
I would like the ISO enter in the base too. I can live if NorDeUk don't reach MOQ, but not without an ISO enter.
Title: Re: [IC] GMK Oblivion V2
Post by: thornkin on Wed, 30 January 2019, 02:47:34
Would love to see a Vim kit if that's possible.  The Vimkeys Oblivion SA kit looked great.

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: ihalatch on Wed, 30 January 2019, 02:59:01
Would love to see a Vim kit if that's possible.  The Vimkeys Oblivion SA kit looked great.

Sent from my Mediatek MTK8173 Chromebook using Tapatalk



+1
Title: Re: [IC] GMK Oblivion V2
Post by: alisonica on Wed, 30 January 2019, 03:01:38
more kits please, more strange keys please, more more more please.
Title: Re: [IC] GMK Oblivion V2
Post by: KeyCap75 on Wed, 30 January 2019, 05:03:41
a must buy for me! ;D
+1 for NorDeUk-Kit  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: phorx on Wed, 30 January 2019, 06:54:02
I’ll miss the windowed caps, as well as the coloured “normal” mods, from the R1 run a lot.  I’m on the fence but I’ll keep watching this space.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 30 January 2019, 07:19:25
There are a lot of people who would prefer Oblivion mods because the GIT keys don't really mean much to them or make sense where they're located, but some of the GIT keys are still pretty cool. Why not include them in a novelty pack? A "Hello, World!" enter, "Git" esc or even a "Revert" back space would be excellent choices. Novelty kits almost always sell well, so labeling it this way may help it sell better than just having a dedicated GIT mod pack.

Anything less than a full set of git modifiers would be a deal breaker for me, at least on the base kit. On the plus side at least I'd just have the Assembly kit to buy. ;p
Title: Re: [IC] GMK Oblivion V2
Post by: b3nkei on Wed, 30 January 2019, 07:41:36
I’ll miss the windowed caps, as well as the coloured “normal” mods, from the R1 run a lot.  I’m on the fence but I’ll keep watching this space.

Yeah, i would also prefer the normal color mods on the base kit, i don't know what is the general opinion about this.
Title: Re: [IC] GMK Oblivion V2
Post by: rk74051 on Wed, 30 January 2019, 08:12:42
I think that i'm already in.....
but have some questions and suggestions about this round

- Questions
1. Can we select the modifier of the previous round as the option?
2. Aren't there the red points on monochrome base like SA's one?

- Suggestions
1. It's should be better that separate the modifiers and alphas as 2 kit, or make hagamono base
- because i want to get the hagamono base for my other keyboard  :rolleyes:
It's too pain to get 2 oblivion alpha s for making the hagamono base.  :(
2. LED Kits for toggle keys *if possible


I'm very excited so i will wait patiently with using my SA Oblivions  :)

Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 08:13:32
There are a lot of people who would prefer Oblivion mods because the GIT keys don't really mean much to them or make sense where they're located, but some of the GIT keys are still pretty cool. Why not include them in a novelty pack? A "Hello, World!" enter, "Git" esc or even a "Revert" back space would be excellent choices. Novelty kits almost always sell well, so labeling it this way may help it sell better than just having a dedicated GIT mod pack.

Anything less than a full set of git modifiers would be a deal breaker for me, at least on the base kit. On the plus side at least I'd just have the Assembly kit to buy. ;p

I'm just trying to throw out ideas since I and a lot of others want og Oblivion mods.
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Wed, 30 January 2019, 08:46:39
Split everything all into child kits, no base, jack prices up to $90 a kit. Grab popcorns.

/s
Title: Re: [IC] GMK Oblivion V2
Post by: mnpq.raven on Wed, 30 January 2019, 09:08:43
Split everything all into child kits, no base, jack prices up to $90 a kit. Grab popcorns.

/s
The funny thing is that when it actually happens people who demanded separate kits will just explode when the prices are all jacked
Title: Re: [IC] GMK Oblivion V2
Post by: Morgan3Wheeler on Wed, 30 January 2019, 09:18:41
If you're keeping the gray alphas for the monochrome kit, it would be really nice to have the red accents back. Doesn't look like Honeywell unless you're considering swapping the gray alphas for hagoromo alphas on the monochrome kit.


+1 for red accents back
Title: Re: [IC] GMK Oblivion V2
Post by: Tom_Kazansky on Wed, 30 January 2019, 10:15:22
Split everything all into child kits, no base, jack prices up to $90 a kit. Grab popcorns.

/s

base: $159.99 <-- no! as you suggested

from GMK Carbon:
- Boneyard Alphas: $109.99
- Umka Modifier: $159.99
=> $269.98 <-- good luck!
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 10:36:23
Split everything all into child kits, no base, jack prices up to $90 a kit. Grab popcorns.

/s

base: $159.99 <-- no! as you suggested

from GMK Carbon:
- Boneyard Alphas: $109.99
- Umka Modifier: $159.99
=> $269.98 <-- good luck!

Carbon r2 child mod kits where expensive because of the new R0/5 molds it needed and because of how large the kits where. Oblotzky said somewhere that a mod kit for this set would be around 28 keycaps. A more reasonable price for a standalone mod kit for this run would be $50-60. You can look at Space Cadet for proof of concept if you want. Cherry Icons where $38 and True Cadet was $75 (and this kit was pretty large at 41 keycaps including 4 spacebars).

Edit: He said 38 keys and $60 for a mono kit
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Wed, 30 January 2019, 10:56:40
Split everything all into child kits, no base, jack prices up to $90 a kit. Grab popcorns.

/s

base: $159.99 <-- no! as you suggested

from GMK Carbon:
- Boneyard Alphas: $109.99
- Umka Modifier: $159.99
=> $269.98 <-- good luck!

Carbon R2 was an exception due to costs of new molds for  r0/r5. But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quiet down some discontent for those who already grey alphas from other drops.

This will make it similar as R1 but in my view is the good common ground to appease em all.
Title: Re: [IC] GMK Oblivion V2
Post by: jtallbean on Wed, 30 January 2019, 11:08:49
Looks great, in for monochrome base

Also +1 for red accents
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 11:13:05
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.
Title: Re: [IC] GMK Oblivion V2
Post by: Prebeta on Wed, 30 January 2019, 11:29:44
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

Same, I'm not too invested in the git mods on the base set. I just want to enjoy some nice unadulterated grey oblivion on my keeb  :-*.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 30 January 2019, 11:43:30
This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

I would eat my hat if this happened, since I'm solely interested in Git+Hagoromo and monochrome mods, with a possible side of Assembly for planck and Ultimate Hacking Keyboard shenanigans.

Though without a hagoromo alphas kit this puts Assembly and Base users at a slight disadvantage if they wanted hagoromo alphas, since now they'll have to spend a bit or a lot more on an extra set of git mods. Depending on price breaks and MOQ and all that.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Wed, 30 January 2019, 11:45:19
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

Then what about people that want Git with Oblivion Alphas? They'll have to buy a base kit just for those then.
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 12:04:54
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

Then what about people that want Git with Oblivion Alphas? They'll have to buy a base kit just for those then.

Tbh, the general consensus I can gather is that most people in this thread want og mods. Also, we're already going to have to buy 2 base kits for some combinations anyway and then have duplicate grey mod sets.

Also, I'll happily sell my Git mods to anyone who just wants those btw.
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 12:05:53
This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

I would eat my hat if this happened, since I'm solely interested in Git+Hagoromo and monochrome mods, with a possible side of Assembly for planck and Ultimate Hacking Keyboard shenanigans.

Though without a hagoromo alphas kit this puts Assembly and Base users at a slight disadvantage if they wanted hagoromo alphas, since now they'll have to spend a bit or a lot more on an extra set of git mods. Depending on price breaks and MOQ and all that.

Okay, I expect an eaten hat if it happens ;)
Title: Re: [IC] GMK Oblivion V2
Post by: upas on Wed, 30 January 2019, 12:08:18
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

Then what about people that want Git with Oblivion Alphas? They'll have to buy a base kit just for those then.

Tbh, the general consensus I can gather is that most people in this thread want og mods. Also, we're already going to have to buy 2 base kits for some combinations anyway and then have duplicate grey mod sets.

Also, I'll happily sell my Git mods to anyone who just wants those btw.

I want git Mods, and I hope they stay in the base kit. I don't think general consensus is that OG mods are preferred. Usually its those who aren't happy who post.
Title: Re: [IC] GMK Oblivion V2
Post by: NRbigfoot on Wed, 30 January 2019, 12:14:00
I prefer the OG colored mods over the Git mods, but would be happy with them being a separate kit instead of replacing the Git on the base kit
Title: Re: [IC] GMK Oblivion V2
Post by: enrique.aliaga on Wed, 30 January 2019, 12:14:29
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

Then what about people that want Git with Oblivion Alphas? They'll have to buy a base kit just for those then.

Tbh, the general consensus I can gather is that most people in this thread want og mods. Also, we're already going to have to buy 2 base kits for some combinations anyway and then have duplicate grey mod sets.

Also, I'll happily sell my Git mods to anyone who just wants those btw.

Usually its those who aren't happy who post.

Exactly. As I’ve said before, current base set (gray alphas + coloured Git mods) is perfect. It represents the Oblivion color scheme in the most accurate way. I mean, the set is called “Oblivion” for a reason, isn’t it?


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 12:16:15
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

Then what about people that want Git with Oblivion Alphas? They'll have to buy a base kit just for those then.

Tbh, the general consensus I can gather is that most people in this thread want og mods. Also, we're already going to have to buy 2 base kits for some combinations anyway and then have duplicate grey mod sets.

Also, I'll happily sell my Git mods to anyone who just wants those btw.

I want git Mods, and I hope they stay in the base kit. I don't think general consensus is that OG mods are preferred. Usually its those who aren't happy who post.

There's 6 pages with people asking for og mods (amoung other changes) and a Reddit post with he same sentiment.

Alternatively I'd also be happy with Git+Grey and Oblivion+Hagoromo. I just want the option to buy og mods.
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Wed, 30 January 2019, 12:33:14
I’d prefer og colored mods, not git. But if it turns out to be git then so be it.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Remsky on Wed, 30 January 2019, 12:58:34
I'd much rather see GIT mods than OG, it is more to the theme of the set.

I'm also skeptical about two base kits, as you are alienating people who want both mod types (which I think plenty of people want). I honestly think it could go something like this:

- git base w/o numpad support
- numpad kit
- monolegend mod kit
- hagoromo alphas kit
- assembly
- cadet alphas
- Spacekeys

I don't know what the interest is like for the alternative F row kit, but the vast majority of people use a pretty standard color scheme for their Frow's on builds and such. As for the 6u spacebar kit, Im not sure if it is worth an extra kit to support a fairly rare layout.

Just my two cents.
Title: Re: [IC] GMK Oblivion V2
Post by: OtherAndrew on Wed, 30 January 2019, 13:01:51
git fetch bad-opinions

git mods pls, anything else is wrong
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Wed, 30 January 2019, 13:09:33
But in this case, if there is a git base kit v2 (git base mods + hagoromo alphas) should have same cost as currently proposed git base kit. This should quite down some discontent for those who already grey alphas from other drops.

This. Oblivion+Grey base & Git+Hagoromo base with a mono mod kit and color accent kit would be :thumb: I'd personally set aside money now and buy all 4 of these sets when it drops. It would also allow a full Hagoromo mono set to be built with only 2 kits like Oblotzky was initially wanting.

Then what about people that want Git with Oblivion Alphas? They'll have to buy a base kit just for those then.

Another kit, with Git + Oblivion Alphas, perhaps. I know it will be very diffcult to find the right balance. If cost is not too high, I think just the a separate git mod kit will solve all the problems, where one can choose their versions of mod+alphas+other kits.

Title: Re: [IC] GMK Oblivion V2
Post by: Wicky on Wed, 30 January 2019, 13:12:51
Why are there people against having colored regular mods? Most of the people that want colored regular mods seem fine with it being a separate add-on kit which doesn't affect the base. How does this hurt those that want colored git mods? Unless it truly is a one or the other decision which would be quite disappointing.

I just want the option for colored regular mods somewhere. I don't mind paying more. :(
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 30 January 2019, 13:13:02
I favor git mods too, but I think I've made that pretty clear from the start.

Is there an issue with offering original mods as part of a standalone kit? It would be costly for those that want them, but I feel like original mods had their time in Oblivion V1; now it's git mods turn in V2, so anyone wanting OG mods should understand having to pay more for a kit. Git mods also fit the theme better, as mentioned by others. I would suggest making a poll, but then I pause, because git mods should be part of the base kit in this round no matter what. It can be an informative poll, but should not affect the end decision regarding keeping them in the base.

Title: Re: [IC] GMK Oblivion V2
Post by: kolyz on Wed, 30 January 2019, 13:14:47
I would also prefer having git mods in the base kit, instead of colored or gray mods.
Git mods fit perfectly with the theme of this set.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 30 January 2019, 13:18:40
git fetch bad-opinions

git mods pls, anything else is wrong

Haha. git commit -m "Git mods belong in the base, not in a kit".

Why are there people against having colored regular mods? Most of the people that want colored regular mods seem fine with it being a separate add-on kit which doesn't affect the base. How does this hurt those that want colored git mods? Unless it truly is a one or the other decision which would be quite disappointing.

I just want the option for colored regular mods somewhere. I don't mind paying more. :(

I'm not against having colored regular mods, just not at the expense of git mods in the base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: fireworm on Wed, 30 January 2019, 13:25:34
If you're keeping the gray alphas for the monochrome kit, it would be really nice to have the red accents back. Doesn't look like Honeywell unless you're considering swapping the gray alphas for hagoromo alphas on the monochrome kit.



+1 for red accents back
I'd say also remove the blue from base. Put red, blue, add hagoromo versions, and ISO versions in a color pack.

Imo, the base should be gray, with text accents doing the differentiation (like real code...).

...On the off chance you see this message, amidst the other 50, is it possible to run a "True Oblivion" kit with Red and Blue accent keys, and non-git colored mods?
Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Wed, 30 January 2019, 13:44:09
Because there's been some back and forth discussion about the legends, I did some spreadsheeting for anyone looking for a summary as of this post:

21 people have expressed specific interest in normal, colored R1 legends
15 people have expressed specific interest in Git legends
9 people have expressed specific interest in the Git legends as a separate kit, mostly as an add-on for R1 buyers.  1 of these people overlaps in the group of 15.

This is not counting the broad support and enthusiasm from all others who presumably are happy in some way with the current kit offerings.

I think it's reasonable to say that interest for Git legends and "normal" R1 legends are fairly equal at this point.
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Wed, 30 January 2019, 13:49:25
Because there's been some back and forth discussion about the legends, I did some spreadsheeting for anyone looking for a summary as of this post:

21 people have expressed specific interest in normal, colored R1 legends
15 people have expressed specific interest in Git legends
9 people have expressed specific interest in the Git legends as a separate kit, mostly as an add-on for R1 buyers.  1 of these people overlaps in the group of 15.

This is not counting the broad support and enthusiasm from all others who presumably are happy in some way with the current kit offerings.

I think it's reasonable to say that interest for Git legends and "normal" R1 legends are fairly equal at this point.

This is also supported by the sales numbers of the SA profile.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Wed, 30 January 2019, 14:12:32
Love the passionate opinions and involvement of everyone so far, lets hope that Oblotzky is able to make everyone happy, if not....que sera sera
Title: Re: [IC] GMK Oblivion V2
Post by: LevelSteam on Wed, 30 January 2019, 14:33:29
As long as the git mods are available in some form I'll be happy.

If those mods were split off then having two sets, a "classic" base set with the original mods, and a monochrome set might make more sense too. If I'm buying another base set and the git mods separately I'd definitely rather have the monochrome base + git mods than the "classic" base, since it gives me a lot more unique keycaps that I don't already have.

For people that missed the original groupbuy and mainly want the set for the color scheme and not the unique git mods then the option for classic set would make sense, and they could always buy the git mods kit if they wanted too.
Title: Re: [IC] GMK Oblivion V2
Post by: smurkcity12 on Wed, 30 January 2019, 14:57:41
I favor git mods too, but I think I've made that pretty clear from the start.

Is there an issue with offering original mods as part of a standalone kit? It would be costly for those that want them, but I feel like original mods had their time in Oblivion V1; now it's git mods turn in V2, so anyone wanting OG mods should understand having to pay more for a kit. Git mods also fit the theme better, as mentioned by others. I would suggest making a poll, but then I pause, because git mods should be part of the base kit in this round no matter what. It can be an informative poll, but should not affect the end decision regarding git mods in the base.

This is my favorite solution.

+1 git mods
Title: Re: [IC] GMK Oblivion V2
Post by: Lndefinite on Wed, 30 January 2019, 16:08:49
I favor git mods too, but I think I've made that pretty clear from the start.

Is there an issue with offering original mods as part of a standalone kit? It would be costly for those that want them, but I feel like original mods had their time in Oblivion V1; now it's git mods turn in V2, so anyone wanting OG mods should understand having to pay more for a kit. Git mods also fit the theme better, as mentioned by others. I would suggest making a poll, but then I pause, because git mods should be part of the base kit in this round no matter what. It can be an informative poll, but should not affect the end decision regarding git mods in the base.

This is my favorite solution.

+1 git mods

Git mods +1 for me as well. If you want an set with normal colored mods, then go buy a R1 set on r/mm.

Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Wed, 30 January 2019, 16:20:36
I favor git mods too, but I think I've made that pretty clear from the start.

Is there an issue with offering original mods as part of a standalone kit? It would be costly for those that want them, but I feel like original mods had their time in Oblivion V1; now it's git mods turn in V2, so anyone wanting OG mods should understand having to pay more for a kit. Git mods also fit the theme better, as mentioned by others. I would suggest making a poll, but then I pause, because git mods should be part of the base kit in this round no matter what. It can be an informative poll, but should not affect the end decision regarding git mods in the base.

This is my favorite solution.

+1 git mods

I favor git mods too, but I think I've made that pretty clear from the start.

Is there an issue with offering original mods as part of a standalone kit? It would be costly for those that want them, but I feel like original mods had their time in Oblivion V1; now it's git mods turn in V2, so anyone wanting OG mods should understand having to pay more for a kit. Git mods also fit the theme better, as mentioned by others. I would suggest making a poll, but then I pause, because git mods should be part of the base kit in this round no matter what. It can be an informative poll, but should not affect the end decision regarding git mods in the base.

This is my favorite solution.

+1 git mods

Git mods +1 for me as well. If you want an set with normal colored mods, then go buy a R1 set on r/mm.




This is not a competition, people want orig mods to be offered ALSO (NOT INSTEAD.)
Based on Oblotzky's responses, it's safe to say that the Git mods are staying...in the base.
And if it's costly for somebody else, it shouldn't concern you.
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Wed, 30 January 2019, 16:21:58
+1 for git mods for me too. Not having those would almost be a dealbreaker for me.

I really like the cadet alphas, especially Hagoromo cadet. I’d also love to see a Vim kit, although I totally get that you’ve already got quite a lot of kits, and want to avoid another Carbon R2. 
Title: Re: [IC] GMK Oblivion V2
Post by: smurkcity12 on Wed, 30 January 2019, 16:39:27
I favor git mods too, but I think I've made that pretty clear from the start.

Is there an issue with offering original mods as part of a standalone kit? It would be costly for those that want them, but I feel like original mods had their time in Oblivion V1; now it's git mods turn in V2, so anyone wanting OG mods should understand having to pay more for a kit. Git mods also fit the theme better, as mentioned by others. I would suggest making a poll, but then I pause, because git mods should be part of the base kit in this round no matter what. It can be an informative poll, but should not affect the end decision regarding git mods in the base.

This is my favorite solution.

+1 git mods

I favor git mods too, but I think I've made that pretty clear from the start.

Is there an issue with offering original mods as part of a standalone kit? It would be costly for those that want them, but I feel like original mods had their time in Oblivion V1; now it's git mods turn in V2, so anyone wanting OG mods should understand having to pay more for a kit. Git mods also fit the theme better, as mentioned by others. I would suggest making a poll, but then I pause, because git mods should be part of the base kit in this round no matter what. It can be an informative poll, but should not affect the end decision regarding git mods in the base.

This is my favorite solution.

+1 git mods

Git mods +1 for me as well. If you want an set with normal colored mods, then go buy a R1 set on r/mm.




This is not a competition, people want orig mods to be offered ALSO (NOT INSTEAD.)
Based on Oblotzky's responses, it's safe to say that the Git mods are staying...in the base.
And if it's costly for somebody else, it shouldn't concern you.

But this is an IC for Oblotzky to get community feedback so it kind of is. If everyone who wanted git mods stayed quiet then he might assume most wanted og oblivion mods. That's why I made my statement.
Title: Re: [IC] GMK Oblivion V2
Post by: Hokabuki on Wed, 30 January 2019, 16:47:20
What would putting normal colored mods on the Hagoromo alphas do to kit prices? I know it would create 3 base sets but if they are $119 each, then it would be better than having a git or normal colored mods kit that costs $80
Title: Re: [IC] GMK Oblivion V2
Post by: smurkcity12 on Wed, 30 January 2019, 16:52:01
What would putting normal colored mods on the Hagoromo alphas do to kit prices? I know it would create 3 base sets but if they are $119 each, then it would be better than having a git or normal colored mods kit that costs $80
I'm also curious about this. I asked a similar question in the Skidata IC and he said he'd look into it.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 17:07:06
What would putting normal colored mods on the Hagoromo alphas do to kit prices? I know it would create 3 base sets but if they are $119 each, then it would be better than having a git or normal colored mods kit that costs $80

This is what I'd like to happen personally. I'm not that fond of Git mods, but I recognize the need for them to be in this run. I'd very much like to have a Hagoromo+Oblivion mod base and a Grey+Git base and then just move monochrome to a mod set rather than a full base set.
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Wed, 30 January 2019, 17:18:30
Running multiple base kits is risky because of MOQ, and price breaks.  To get a price of 119 per set means a lot of purchases of that particular base kit.  It's tough to say what is the buyers price elasticity, though the makers and MD probably have a better idea than rest of us.  Many of us spend hundreds to thousand+ dollars on keyboards and key sets (every year,) suggesting the prices should not matter that much (in this super premium market) and at the same time many will opt out from sets that they feel are not worth spending $200+ on kits to achieve the end result they want (I'm guilty of it too.)  It's a tough decision for the makers; but it's their baby, they'll make it how they want it.  It's important not to get too emotionally attached to the sets :)
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Wed, 30 January 2019, 17:39:00
Running multiple base kits is risky because of MOQ, and price breaks.  To get a price of 119 per set means a lot of purchases of that particular base kit.  It's tough to say what is the buyers price elasticity, though the makers and MD probably have a better idea than rest of us.  Many of us spend hundreds to thousand+ dollars on keyboards and key sets (every year,) suggesting the prices should not matter that much (in this super premium market) and at the same time many will opt out from sets that they feel are not worth spending $200+ on kits to achieve the end result they want (I'm guilty of it too.)  It's a tough decision for the makers; but it's their baby, they'll make it how they want it.  It's important not to get too emotionally attached to the sets :)

There are already 2 proposed base sets though, and oblotzky seemed to want to reduce child kits. That's is why I was trying to consolidate them into 2 base sets without duplicate alphas. I'd definitely prefer to have one base set with child kits though if that's in the cards.
Title: Re: [IC] GMK Oblivion V2
Post by: CustomerSupport on Wed, 30 January 2019, 21:27:44
I would definitely be in for a ~$120-$150 base set.
Title: Re: [IC] GMK Oblivion V2
Post by: Mcnos on Wed, 30 January 2019, 22:13:02
Yeet
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Wed, 30 January 2019, 22:55:28

What would putting normal colored mods on the Hagoromo alphas do to kit prices? I know it would create 3 base sets but if they are $119 each, then it would be better than having a git or normal colored mods kit that costs $80

This is what I'd like to happen personally. I'm not that fond of Git mods, but I recognize the need for them to be in this run. I'd very much like to have a Hagoromo+Oblivion mod base and a Grey+Git base and then just move monochrome to a mod set rather than a full base set.

This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 30 January 2019, 23:13:53
Sounds like some sort of consensus among a few of us is being reached here, and we're down to two competing options: a secondary base kit that includes original oblivion mods, or a standalone oblivion mod kit. I'm F5'ing this thread like crazy to see everyone's ideas; seems we all care about Oblivion a lot. (:

Just please no more requests to remove the numpad from the base or hagoromo kits like wtf...
Title: Re: [IC] GMK Oblivion V2
Post by: mac2 on Wed, 30 January 2019, 23:23:01
Take my money

Sent from my SM-G955U using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Wed, 30 January 2019, 23:36:40
Sounds like some sort of consensus among a few of us is being reached here, and we're down to two competing options: a secondary base kit that includes original oblivion mods, or a standalone oblivion mod kit. I'm F5'ing this thread like crazy to see everyone's ideas; seems we all care about Oblivion a lot. (:

Just please no more requests to remove the numpad from the base or hagoromo kits like wtf...

It would be boring to repeat V1 and GIT mod missed out in V1, so GIT mod first definitely.
What comes next is not as clear.  I like the current second base set with Monochrome mods - these are stunner in person.  Rendering/Photo doesn't do justice.  That said, I can see why people want color mods too.  It seems like one more child kit is in order.
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Thu, 31 January 2019, 00:08:35
This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.

There doesn't need to be 3 base sets. Just Grey+Git and Hagoromo+OG. I'm proposing to just have a monochrome mod kit rather than a full monochrome base set. One of the reasons Oblotzky wanted to have a monochrome base set was so that people could make Mono+Hagoromo with just 2 kits. This can still be achieved with the sets I listed as well as a Mono+grey alphas set.

Edit:
- So these two base sets
(https://i.imgur.com/Anb1X9X.png)

- And a monchrome mod kit like this from r1
(https://i.imgur.com/vUHApxh.jpg)
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Thu, 31 January 2019, 01:04:33
 :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Thu, 31 January 2019, 01:25:42
That's pretty good, because the alternative is to keep all three base kits as they are, with a hagoromo child kit and an original oblivion mod child kit. Then you need to buy two child kits if you want hagoromo and oblivion mods, and you still won't have the navigation cluster, numpad, and arrows unless you get a base kit on top of that. One can make the argument that this round should not have cared much about standard oblivion mods, so it's ok for anyone wanting that specific combination to have to pay more. But at an apparent 50/50 split in preference between those and git mods, that solution might alienate some buyers.

Another option is to make hagoromo part of the monochrome base kit, in which case anyone that wants hagoromo alphas needs to buy the monochrome base kit. The end result is potentially having a bunch of excess monochrome mod kits on the aftermarket, but that's not terribly different from Ensaum's suggestion, where instead you might have excess git or standard oblivion mods on the aftermarket. I'd argue it is easier to sell off either of the colorful mods, especially with a set of alphas you don't want to keep from the one of base kits, since others might look at a monochrome base kit on mechmarket and not be able to tell or care for the difference between it and Honeywell or Dolch.
Title: Re: [IC] GMK Oblivion V2
Post by: sevenseacat on Thu, 31 January 2019, 01:46:48
I agree with the folks proposing -

* Oblivion alphas + Git mods
* Hagoromo alphas + Monochrome mods (w/ red + blue accents)
* Separate colour mods for those who want them.

I mean the set was inspired by code, so let the default be code!
Title: Re: [IC] GMK Oblivion V2
Post by: peggisan on Thu, 31 January 2019, 02:50:47
In for Hagoromo + assembly. Hagoromos coming with mods just makes it worse for people who want to use it on ortho boards.

Also vimkeys please
Title: Re: [IC] GMK Oblivion V2
Post by: mnpq.raven on Thu, 31 January 2019, 03:32:01
This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.

There doesn't need to be 3 base sets. Just Grey+Git and Hagoromo+OG. I'm proposing to just have a monochrome mod kit rather than a full monochrome base set. One of the reasons Oblotzky wanted to have a monochrome base set was so that people could make Mono+Hagoromo with just 2 kits. This can still be achieved with the sets I listed as well as a Mono+grey alphas set.

Edit:
- So these two base sets
Show Image
(https://i.imgur.com/Anb1X9X.png)


- And a monchrome mod kit like this from r1
Show Image
(https://i.imgur.com/vUHApxh.jpg)

3 base kits sounds like a no tho
and what about the people who want a hagoromo assembly kit ???
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Thu, 31 January 2019, 03:42:13
This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.

There doesn't need to be 3 base sets. Just Grey+Git and Hagoromo+OG. I'm proposing to just have a monochrome mod kit rather than a full monochrome base set. One of the reasons Oblotzky wanted to have a monochrome base set was so that people could make Mono+Hagoromo with just 2 kits. This can still be achieved with the sets I listed as well as a Mono+grey alphas set.

Edit:
- So these two base sets
Show Image
(https://i.imgur.com/Anb1X9X.png)


- And a monchrome mod kit like this from r1
Show Image
(https://i.imgur.com/vUHApxh.jpg)


Ahh I see, I misread the first time. I do very much like this solution though.
Title: Re: [IC] GMK Oblivion V2
Post by: moltenmuffins on Thu, 31 January 2019, 06:43:49
TAKE MY MONEY
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 31 January 2019, 06:51:49
This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.

There doesn't need to be 3 base sets. Just Grey+Git and Hagoromo+OG. I'm proposing to just have a monochrome mod kit rather than a full monochrome base set. One of the reasons Oblotzky wanted to have a monochrome base set was so that people could make Mono+Hagoromo with just 2 kits. This can still be achieved with the sets I listed as well as a Mono+grey alphas set.

Edit:
- So these two base sets
Show Image
(https://i.imgur.com/Anb1X9X.png)


- And a monchrome mod kit like this from r1
Show Image
(https://i.imgur.com/vUHApxh.jpg)


I've considered this before but as already said, this will not happen because it forces people to buy a whole second base kit to get the opposing alphas color (e.g. Git + Hagoromo or Assembly + Hagoromo requires 2 base kit purchases). As said, I focus on the average buyer, and that is a person that wants to fill a single keyboard with one colorway, and with the current kit split, the 'worst case' is buying one base (Git/Monochrome/Assembly) and one separate alphas kit (Hagoromo). It can't really get better than that other than splitting up everything into just mods and just alphas, but that's not going to happen in a GMK group buy of mine until they magically reinvent their production pipeline to make that affordable.

Also update coming tonight-ish. I haven't decided yet if it's a galaxybrane or shooting-myself-in-the-foot kinda change, need to evaluate all factors more.
Title: Re: [IC] GMK Oblivion V2
Post by: 1023andy on Thu, 31 January 2019, 07:06:30
So.. there won't be a base kit with gray alphas and original colored mod right?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 31 January 2019, 08:29:38
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.
Title: Re: [IC] GMK Oblivion V2
Post by: 1023andy on Thu, 31 January 2019, 08:58:55
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.

How much would it cost approximately?
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Thu, 31 January 2019, 10:55:03
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.

I think many people would be happy with that
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Thu, 31 January 2019, 11:19:23
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.

I think many people would be happy with that

:thumb:

So I'm assuming you're keeping Git base and Monochrome base and then adding a legacy mod kit, right? If that's the case, then I'd definitely be down for Mono base with legacy mods (and maybe hagormo alphas too baring finances at the time of the drop)
Title: Re: [IC] GMK Oblivion V2
Post by: keebitup on Thu, 31 January 2019, 13:26:53
For assembly, what layout is the second 2.25 space bar for? I would prefer second 2u. That would be useful for Boardwalk, and in general additional gmk 2u are always good to have for planks.
Title: Re: [IC] GMK Oblivion V2
Post by: Albatross on Thu, 31 January 2019, 17:29:09
I'd also love to see a regular mods kit.
Title: Re: [IC] GMK Oblivion V2
Post by: nomnico on Thu, 31 January 2019, 18:09:44
+1 for regular colored mods being available. Can't wait.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Thu, 31 January 2019, 18:12:29
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.

I think many people would be happy with that

:thumb:

So I'm assuming you're keeping Git base and Monochrome base and then adding a legacy mod kit, right? If that's the case, then I'd definitely be down for Mono base with legacy mods (and maybe hagormo alphas too baring finances at the time of the drop)

Git mod is the true essence, don't take it away!
Title: Re: [IC] GMK Oblivion V2
Post by: macclack on Thu, 31 January 2019, 22:33:06
In all the way on this.
Title: Re: [IC] GMK Oblivion V2
Post by: krey on Fri, 01 February 2019, 07:34:56
I am definitely in on this.
Title: Re: [IC] GMK Oblivion V2
Post by: Fatboychard on Fri, 01 February 2019, 09:52:13
Would be interested in a set of regular mods as a separate kit!
Title: Re: [IC] GMK Oblivion V2
Post by: mnpq.raven on Fri, 01 February 2019, 11:23:03
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.

I think many people would be happy with that

+1 for regular colored mods being available. Can't wait.
Really doubt the actual number of buyers will be that impressive
Also this is GMK Oblivion V2, not GMK Oblivion R2, the main focus this time is the git mods, not the normal colored mods
Title: Re: [IC] GMK Oblivion V2
Post by: RamenTechMech on Fri, 01 February 2019, 11:28:06
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.

I think many people would be happy with that

+1 for regular colored mods being available. Can't wait.
Really doubt the actual number of buyers will be that impressive
Also this is GMK Oblivion V2, not GMK Oblivion R2, the main focus this time is the git mods, not the normal colored mods

I personally would like the Git Mods as well
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Fri, 01 February 2019, 12:46:12
So.. there won't be a base kit with gray alphas and original colored mod right?

Correct. I will see if I can introduce regular colored mods, but it won't be as another base kit or replacing the git base.

I think many people would be happy with that

+1 for regular colored mods being available. Can't wait.
Really doubt the actual number of buyers will be that impressive
Also this is GMK Oblivion V2, not GMK Oblivion R2, the main focus this time is the git mods, not the normal colored mods

Agree. Should preserve and promote git mods.
Title: Re: [IC] GMK Oblivion V2
Post by: maximize on Fri, 01 February 2019, 14:46:37
I may sound like a broken record, but I'm voting for colored regular (non-Git) mods, regardless of how the kits work out.
Title: Re: [IC] GMK Oblivion V2
Post by: travwal on Fri, 01 February 2019, 17:16:57
I'm actually bummed about the removal of the red modifiers lol But other than that, I really think this is a classy set
Title: Re: [IC] GMK Oblivion V2
Post by: maximize on Fri, 01 February 2019, 17:44:32
Quick off-topic question: do you have any time-frame in mind for the Andromeda? Those renders look fantastic. ;D
Title: Re: [IC] GMK Oblivion V2
Post by: OkKarma on Fri, 01 February 2019, 17:51:07
nordeuk, please. :)
Title: Re: [IC] GMK Oblivion V2
Post by: euphxenos on Fri, 01 February 2019, 21:37:06
I'd be interested in adding an R3 PgUp and R4 PgDn to the base kits for use on 65% layouts like Tada68 and White Fox, but I suspect their absence is to keep the kit size and cost down.  If you're unwilling to add something that layout-specific, would you be willing to consider adding a 1U git mod for R2 and R3?  Then I could just use all 1U git mods in the first four rows of my rightmost column.  The existing Git Base Kit already has enough 1U git mods for me to use in R1 and R4, but the only 1U novelty mods for R2 and R3 are from the Assembly Kit, which are instructions that don't really match the git theme.  There are plenty of git commands that aren't in there yet -- how about cherry, reflog, reset, blame, or bisect?  If you moved something from one of the larger keys, you could use "cherry-pick" (though perhaps its absence is a statement).
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Fri, 01 February 2019, 23:32:25
I'd be interested in adding an R3 PgUp and R4 PgDn to the base kits for use on 65% layouts like Tada68 and White Fox, but I suspect their absence is to keep the kit size and cost down.  If you're unwilling to add something that layout-specific, would you be willing to consider adding a 1U git mod for R2 and R3?  Then I could just use all 1U git mods in the first four rows of my rightmost column.  The existing Git Base Kit already has enough 1U git mods for me to use in R1 and R4, but the only 1U novelty mods for R2 and R3 are from the Assembly Kit, which are instructions that don't really match the git theme.  There are plenty of git commands that aren't in there yet -- how about cherry, reflog, reset, blame, or bisect?  If you moved something from one of the larger keys, you could use "cherry-pick" (though perhaps its absence is a statement).

Yeah this is exactly what I was sort of asking. Oblotzky did say that he is considering R3 Pgup and R4 Pgdn. And indeed one 1u key per row (with some git commands) will be awesome
Title: Re: [IC] GMK Oblivion V2
Post by: rooski15 on Sat, 02 February 2019, 02:28:56
I'm sure you have plenty of this stuff in the thread, but as a v1 owner, if the git mods were available without alphas, I'd love to pick them up to accent my current kit.

Not sure that's feasible, just sharing my 2 cents. Should be a very successful run!
Title: Re: [IC] GMK Oblivion V2
Post by: crzone on Sat, 02 February 2019, 07:40:53
I use Git from time to time but I see it as just a tool and I would prefer the look to be generic IDE based rather than Git based. Personally I see the Git mods as a novelty kit rather than a regular one.

I have SA Oblivion with the regular colored mods and I would like them to also be included in this GMK run. Obviously I would prefer them to be in the base kit but if they are in a separate kit of their own that's also fine.
Title: Re: [IC] GMK Oblivion V2
Post by: Double_D on Sun, 03 February 2019, 02:05:12
+1 for nordeuk kit
Title: Re: [IC] GMK Oblivion V2
Post by: SolidCactus on Sun, 03 February 2019, 11:00:55
I'd be interested in adding an R3 PgUp and R4 PgDn to the base kits for use on 65% layouts like Tada68 and White Fox, but I suspect their absence is to keep the kit size and cost down.  If you're unwilling to add something that layout-specific, would you be willing to consider adding a 1U git mod for R2 and R3?  Then I could just use all 1U git mods in the first four rows of my rightmost column.  The existing Git Base Kit already has enough 1U git mods for me to use in R1 and R4, but the only 1U novelty mods for R2 and R3 are from the Assembly Kit, which are instructions that don't really match the git theme.  There are plenty of git commands that aren't in there yet -- how about cherry, reflog, reset, blame, or bisect?  If you moved something from one of the larger keys, you could use "cherry-pick" (though perhaps its absence is a statement).

Yeah this is exactly what I was sort of asking. Oblotzky did say that he is considering R3 Pgup and R4 Pgdn. And indeed one 1u key per row (with some git commands) will be awesome

+1 please, 1U key per row so I’m able to fill out my TADA68 on the base kit
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Sun, 03 February 2019, 11:19:28
It kinda has that...
R1 Home
R2 Page up
R3 Page down
R4 End

That’s how it’s usually done. Or delete, page up, page down, FN.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Sun, 03 February 2019, 13:54:26
You base kit size isn't your top priority and you have removed ISO from the kit. You could add R3 and R4 page up page down. Alternatively, you could do git mods for those too.
Title: Re: [IC] GMK Oblivion V2
Post by: Dennyroxsox on Sun, 03 February 2019, 15:46:36
Great lookin' kit!

I'm definitely interested, but I'd like to see a full Hagoromo kit and a separate monochrome mods kit like the original sale.

Ideally, I'm really interested in Hagoromo + mono. In that case vs. Round 1's options, I'm basically going to be setting aside an entire alphas kit instead of a mods kit.
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Sun, 03 February 2019, 16:57:28
It kinda has that...
R1 Home
R2 Page up
R3 Page down
R4 End

That’s how it’s usually done. Or delete, page up, page down, FN.

As mentioned earlier, even though that's probably the most common setup, it's not the go-to for a lot of people. I find myself always gravitating towards split Backspace on 65% boards, and PrtSc, Delete, PgUp, PgDn is the only setup that makes sense for me in that case. So it'd be nice to have the option.


I'd be interested in adding an R3 PgUp and R4 PgDn to the base kits for use on 65% layouts like Tada68 and White Fox, but I suspect their absence is to keep the kit size and cost down.  If you're unwilling to add something that layout-specific, would you be willing to consider adding a 1U git mod for R2 and R3?  Then I could just use all 1U git mods in the first four rows of my rightmost column.  The existing Git Base Kit already has enough 1U git mods for me to use in R1 and R4, but the only 1U novelty mods for R2 and R3 are from the Assembly Kit, which are instructions that don't really match the git theme.  There are plenty of git commands that aren't in there yet -- how about cherry, reflog, reset, blame, or bisect?  If you moved something from one of the larger keys, you could use "cherry-pick" (though perhaps its absence is a statement).
You base kit size isn't your top priority and you have removed ISO from the kit. You could add R3 and R4 page up page down. Alternatively, you could do git mods for those too.

Although I would prefer regular R3 PgUp and R4 PgDn to avoid having too much color and keep the set looking clean, I think this is an interesting idea that's worth exploring. It could be a reasonable compromise. What makes it work is the 1u R4 orange Add key that's already in the kit. That being said, I'd like to remind that the white up arrow would break color continuity in the Shift row with that setup (you'd have Checkout Add), which I don't think would look so clean.

In either case, if kit size really is an issue, I think the 1u R3 Code key should be the first on the chopping block to make room for one of those two options. And if kit size isn't an issue — why not consider adding both options (all four keys) to replace the Code key? The 1u R3 colored mod could be used in its place anyway.

As for the legends on the proposed 1u R2 and R3 Git mods, I think Reset (to match Revert) and Show (to match Commit) would work. They're frequently used commands that aren't currently represented.




Now, an unrelated suggestion: have you considered using "Scroll" instead of "Lock" for the Scroll Lock legend, Oblotzky?
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sun, 03 February 2019, 17:47:26
Is anyone else like me and doesn't like when the right column of 65% boards, or compact 75% and 1800 layouts, blends in too much with the Backspace, Enter, etc. column? I would have a really hard time using a colorful git mod column with git mods. Symbols of some sort would be fine. Or more git keys that are monochrome in color to add contrast.

If there's really an opportunity to change up that column then what about full colored git symbols that follow the orange/purple/gray/green/yellow/blue pattern? Or full grey symbols that alternate the legends' color pattern to match the color scheme? Any symbols that fit the theme would work as long as they make sense. (This is GMK we're talking about here, so I don't really expect much of this to make monetary sense for the group buy.)

An example of what I'm talking about in the second paragraph is what I did with SA Pulse:

(https://i.imgur.com/6cguHST.jpg)

e: here's an example of the first paragraph from GMK Oblivion V1 where the monochrome contrast helped with the Backspace column:

(https://i.imgur.com/9wBIS3d.jpg)

tldr; except for monochrome, novelty columns need some sort of contrast from Backspace column to keep them separate. Otherwise I'd rather stick with dedicated PgUp/etc. keys since they offer that much needed contrast.
Title: Re: [IC] GMK Oblivion V2
Post by: clappingcactus on Sun, 03 February 2019, 17:54:17
Any chance the arrow keys can use letters instead of icons? They're the only keys breaking the whole text-only style.
Title: Re: [IC] GMK Oblivion V2
Post by: lay0ver on Sun, 03 February 2019, 18:31:52
Yes please!
Title: Re: [IC] GMK Oblivion V2
Post by: jdkee on Sun, 03 February 2019, 18:33:37
Yes, another run of this would be fantastic!
Title: Re: [IC] GMK Oblivion V2
Post by: michaelpopp on Sun, 03 February 2019, 21:53:22
I'm definitely in as well!
Title: Re: [IC] GMK Oblivion V2
Post by: Mainian on Mon, 04 February 2019, 00:58:12
I'm in for an assembly for sure, got to get a ergo kit to fit my r1 :p.

For assembly, it seems like you you should be able to swap out the alphas for the version that you would prefer.

Also, I've always prefered the white alphas to the grays alphas.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 04 February 2019, 17:36:17
It kinda has that...
R1 Home
R2 Page up
R3 Page down
R4 End

That’s how it’s usually done. Or delete, page up, page down, FN.


Sent from my iPhone using Tapatalk

I do:

`
del
pgup
pgdn
->
Title: Re: [IC] GMK Oblivion V2
Post by: Zilleon on Mon, 04 February 2019, 22:19:56
Looks awesome!
I hope the Colevrak kits go through, come on let's make our voices heard Colevrakers!
Title: Re: [IC] GMK Oblivion V2
Post by: gnhuy91 on Mon, 04 February 2019, 23:26:54
in. May I ask if oblivion alphas and space cadet alphas have the same color?
Title: Re: [IC] GMK Oblivion V2
Post by: ganymede on Mon, 04 February 2019, 23:43:27
Count me in. Any chance of doubling up on the 1.5u Super and Meta keys (2 of each) so I can do something like a HHKB/M0110 layout?

(https://i.imgur.com/dBJHOvv.png)
Title: Re: [IC] GMK Oblivion V2
Post by: ihalatch on Tue, 05 February 2019, 00:03:16
Please, do both cadet sets. They are awesome.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 05 February 2019, 01:52:54
in. May I ask if oblivion alphas and space cadet alphas have the same color?

Same base color (gray) but different legend color (off-white vs beige)

Count me in. Any chance of doubling up on the 1.5u Super and Meta keys (2 of each) so I can do something like a HHKB/M0110 layout?

Show Image
(https://i.imgur.com/dBJHOvv.png)


Too niche, one of each is already special
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Tue, 05 February 2019, 02:37:51
in. May I ask if oblivion alphas and space cadet alphas have the same color?

Same base color (gray) but different legend color (off-white vs beige)


Huh, I didn't even realize. What's the reason for the different colors?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 05 February 2019, 04:17:56
in. May I ask if oblivion alphas and space cadet alphas have the same color?

Same base color (gray) but different legend color (off-white vs beige)


Huh, I didn't even realize. What's the reason for the different colors?

They are simply different colorways.
Title: Re: [IC] GMK Oblivion V2
Post by: uood5 on Tue, 05 February 2019, 05:28:50
+1 for NorDeUK and Colevrak, looking forward to this :)
Title: Re: [IC] GMK Oblivion V2
Post by: gnhuy91 on Tue, 05 February 2019, 10:37:00
in. May I ask if oblivion alphas and space cadet alphas have the same color?

Same base color (gray) but different legend color (off-white vs beige)

out of curiosity, if possible could you make a render with oblivion monochrome mods and space cadet alphas? thanks in advance!
Title: Re: [IC] GMK Oblivion V2
Post by: Visionaire on Tue, 05 February 2019, 14:44:38
I'm so in for this.

For what its worth, I would want an all gray base with light legends and the option to add on mods with the git colors. But, no matter how you end up splitting up the kits... you're gonna get my wallet here.
Title: Re: [IC] GMK Oblivion V2
Post by: Visionaire on Tue, 05 February 2019, 15:00:25
This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.

There doesn't need to be 3 base sets. Just Grey+Git and Hagoromo+OG. I'm proposing to just have a monochrome mod kit rather than a full monochrome base set. One of the reasons Oblotzky wanted to have a monochrome base set was so that people could make Mono+Hagoromo with just 2 kits. This can still be achieved with the sets I listed as well as a Mono+grey alphas set.

Edit:
- So these two base sets
Show Image
(https://i.imgur.com/Anb1X9X.png)


- And a monchrome mod kit like this from r1
Show Image
(https://i.imgur.com/vUHApxh.jpg)


Agree
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 05 February 2019, 15:06:01
This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.

There doesn't need to be 3 base sets. Just Grey+Git and Hagoromo+OG. I'm proposing to just have a monochrome mod kit rather than a full monochrome base set. One of the reasons Oblotzky wanted to have a monochrome base set was so that people could make Mono+Hagoromo with just 2 kits. This can still be achieved with the sets I listed as well as a Mono+grey alphas set.

Edit:
- So these two base sets
Show Image
(https://i.imgur.com/Anb1X9X.png)


- And a monchrome mod kit like this from r1
Show Image
(https://i.imgur.com/vUHApxh.jpg)


Agree

Disagree because it forces you to buy 2 base kits if you want git+hagoromo or regular text + oblivion alphas
Title: Re: [IC] GMK Oblivion V2
Post by: finalarcadia on Tue, 05 February 2019, 20:13:03
Are the arrow icons intended? Hope not  :p
Title: Re: [IC] GMK Oblivion V2
Post by: appaboy on Tue, 05 February 2019, 20:39:27
Are the arrow icons intended? Hope not  :p

If this set changes to text arrows it'd be a deal killer for me
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Tue, 05 February 2019, 21:11:17
Are the arrow icons intended? Hope not  :p

If this set changes to text arrows it'd be a deal killer for me

Prefer arrows icons on GMK sets.  That said, perhaps Monochrome will look better with text arrows.
Title: Re: [IC] GMK Oblivion V2
Post by: fireworm on Tue, 05 February 2019, 23:57:57
This is my ideal scenario as well. There would be 3 bases, but this is looking popular enough to not matter. And while less price drops would be achieved, it's seems like it's already going to be pretty reasonable to begin with. Having the option to pair Oblivion mods with either Hagoromo or Grey alphas (not at the expensive of a Git mod base, but in addition to) would be very nice.

There doesn't need to be 3 base sets. Just Grey+Git and Hagoromo+OG. I'm proposing to just have a monochrome mod kit rather than a full monochrome base set. One of the reasons Oblotzky wanted to have a monochrome base set was so that people could make Mono+Hagoromo with just 2 kits. This can still be achieved with the sets I listed as well as a Mono+grey alphas set.

Edit:
- So these two base sets
Show Image
(https://i.imgur.com/Anb1X9X.png)


- And a monchrome mod kit like this from r1
Show Image
(https://i.imgur.com/vUHApxh.jpg)


Agree

Disagree because it forces you to buy 2 base kits if you want git+hagoromo or regular text + oblivion alphas
Is this based on GMK Oblivion V1 numbers?

I.e. I'm guessing :

Grey base sold most.
Mono mods sold second.
Hagoromo base sold third.

Therefore, it makes sense to split Hagoromo off into a kit (less popular pays more money), and provide mono base (more popular saves money).
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Wed, 06 February 2019, 00:22:55
Are we serious about these 2 base kits? Didn't we learn anything from the GMK Carbon R2?

This second kit is totally pointless. Kits were totally fine so i stopped to follow the IC, but now this... Oblotzky this will just split the moq and increase the price.
You know the Git Base Kit is far more popular and the second kit is also way too similar to the Modern Dolch without accents which happened recently.

Not sure why this decision, but i hope you can change mind. Even a monochrome double base kit is a bad decision (every double base kit is a bad decision) but it would be less pointless than this. 

(https://i.imgur.com/LgA21yX.png)
Title: Re: [IC] GMK Oblivion V2
Post by: Remsky on Wed, 06 February 2019, 00:50:10
I think there should be one base kit with git mods in it as git mods are truest to the set theme. All other alphas and mods could be in their own separate kits. I agree that splitting the base kits will harm both the monochrome and git mod base kits. Please reconsider the base kit situation oblotzky.
Title: Re: [IC] GMK Oblivion V2
Post by: gnhuy91 on Wed, 06 February 2019, 01:14:28
it depends, I dont like the git kit thus I will get monochrome kit+ cadet
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Wed, 06 February 2019, 03:03:36
No idea if it’s mentioned before. But perhaps;
1) base with git mods and grey alpha’s (like it is now)
2) base with monochrome mods and hagoromo alpha’s

For the price or 2 base kits you’d have every possible combination :P

Although, if there is a lot of demand for complete monochrome this would not benefit those people’s wallet.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: cldskt on Wed, 06 February 2019, 03:32:12
No idea if it’s mentioned before. But perhaps;
1) base with git mods and grey alpha’s (like it is now)
2) base with monochrome mods and hagoromo alpha’s

For the price or 2 base kits you’d have every possible combination :P

Although, if there is a lot of demand for complete monochrome this would not benefit those people’s wallet.


Sent from my iPhone using Tapatalk

This was suggested before by me, otanishock and possibly others. Didn’t seem to get any traction though.
Title: Re: [IC] GMK Oblivion V2
Post by: BserLarry on Wed, 06 February 2019, 03:32:53
I’m 100% in this set only because I can have a cheaper price with the git hub base kit
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Wed, 06 February 2019, 06:19:00
No idea if it’s mentioned before. But perhaps;
1) base with git mods and grey alpha’s (like it is now)
2) base with monochrome mods and hagoromo alpha’s

For the price or 2 base kits you’d have every possible combination :P

Although, if there is a lot of demand for complete monochrome this would not benefit those people’s wallet.


Sent from my iPhone using Tapatalk

This was suggested before by me, otanishock and possibly others. Didn’t seem to get any traction though.

Too lazy to read through 9 pages, thx for the slap to the face though ;) :D
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Wed, 06 February 2019, 07:13:23
Just my two cents and I'm sure it's been mentioned already but I'm not going back through all the pages.

Two base kits doesn't make sense and it didn't work very well for a certain other drop either. I use git but I'm not a fan of having those as the only other colored mods kit, another colored mods kit like v1 without git commands would be awesome. The monochrome base would work better as a base kit so you could accessorize with git mods, colored mods, white alphas and so on.

Why does the assembly kit include the git mods with no option for the monochrome mods?
Title: Re: [IC] GMK Oblivion V2
Post by: cldskt on Wed, 06 February 2019, 08:54:00
No idea if it’s mentioned before. But perhaps;
1) base with git mods and grey alpha’s (like it is now)
2) base with monochrome mods and hagoromo alpha’s

For the price or 2 base kits you’d have every possible combination :P

Although, if there is a lot of demand for complete monochrome this would not benefit those people’s wallet.


Sent from my iPhone using Tapatalk

This was suggested before by me, otanishock and possibly others. Didn’t seem to get any traction though.

Too lazy to read through 9 pages, thx for the slap to the face though ;) :D

Eh. Will probably still support the final version of whatever base that Oblotzky decides to keep.
Title: Re: [IC] GMK Oblivion V2
Post by: Chimera on Wed, 06 February 2019, 10:49:45
I'm for sure in for Git Base and Cadets.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Wed, 06 February 2019, 11:05:05
Why does the assembly kit include the git mods with no option for the monochrome mods?

#1 Those are ASM legends #2 because 40/ergo/ortho already struggles MOQ's, so I'll focus on the Oblivion colorway for those.
Title: Re: [IC] GMK Oblivion V2
Post by: steezkeez on Wed, 06 February 2019, 11:54:28
Could colored, non-Git legends please be added as an option?

I'm fine with it as part of a base kit or separately, as long as it's available. From reading through this thread, it seems like there's enough interest to warrant support for colored non-Git legends in this run.
Title: Re: [IC] GMK Oblivion V2
Post by: Pennywise359 on Wed, 06 February 2019, 12:05:44
I am in for sure. It would be nice to have 2u shift with spacebars kit just like jamon.
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Wed, 06 February 2019, 12:06:46
Are we serious about these 2 base kits? Didn't we learn anything from the GMK Carbon R2?

This second kit is totally pointless. Kits were totally fine so i stopped to follow the IC, but now this... Oblotzky this will just split the moq and increase the price.
You know the Git Base Kit is far more popular and the second kit is also way too similar to the Modern Dolch without accents which happened recently.

Not sure why this decision, but i hope you can change mind. Even a monochrome double base kit is a bad decision (every double base kit is a bad decision) but it would be less pointless than this. 

Show Image
(https://i.imgur.com/LgA21yX.png)


I agree with this and the few other commentors after that said similar things.

In my opinion multiple base kits is not a good call. Yes this sets on massdrop and yes it's got a huge reputation/popularity behind it but in my personal opinion it's still not a good idea to have multiple base kits.

You can't please everyone.
Title: Re: [IC] GMK Oblivion V2
Post by: LazerCat on Wed, 06 February 2019, 12:15:30
I'm kinda bummed out by the fact that this is going to be run through massdrop. Those custom fees always hit me hard.

Sent from my SM-N950F using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Wed, 06 February 2019, 12:38:15
I'm kinda bummed out by the fact that this is going to be run through massdrop. Those custom fees always hit me hard.

Sent from my SM-N950F using Tapatalk

definitely more people joining through MD, the prices will be cheaper than other vendors. So it might just even out.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Wed, 06 February 2019, 12:49:01
I'm kinda bummed out by the fact that this is going to be run through massdrop. Those custom fees always hit me hard.

Sent from my SM-N950F using Tapatalk

definitely more people joining through MD, the prices will be cheaper than other vendors. So it might just even out.

Was about to say this. Chances are that due to lower pricing through higher MOQ's it'll even out with the custom fees. And if those are flat, then people ordering multiple base kits will even profit more from it.
Title: Re: [IC] GMK Oblivion V2
Post by: LazerCat on Wed, 06 February 2019, 13:24:12
You're right. I didn't take that into account. Looking forward to the group buy! :thumb:

Sent from my SM-N950F using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Wed, 06 February 2019, 14:15:47
Just replace the second base kit with an external monochrome modifiers kit so the base kit is not crazy as hell in price. 
Title: Re: [IC] GMK Oblivion V2
Post by: crzone on Wed, 06 February 2019, 14:30:51
I still don't get the point of including the Git modifiers in the base set if this kit is supposed to be IDE theme based rather than Git based. I mean they are fine for a novelties kit, but why are they in the base set? And if they are meant to stay, what's wrong with offering the colored modifiers from R1 and the SA set as an optional kit?
Title: Re: [IC] GMK Oblivion V2
Post by: megaforce on Wed, 06 February 2019, 15:08:01
ne iso punjabi minivan support avial?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Wed, 06 February 2019, 15:11:16
ne iso turkish minivan support avial?

Damn I knew I forgot something vital  :-[ , will be there with next update!  :thumb:  :-*
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Wed, 06 February 2019, 15:28:48
I still don't get the point of including the Git modifiers in the base set if this kit is supposed to be IDE theme based rather than Git based. I mean they are fine for a novelties kit, but why are they in the base set? And if they are meant to stay, what's wrong with offering the colored modifiers from R1 and the SA set as an optional kit?

Nothing "wrong" with it persay I think the worry as always is just splitting up the buyers making all kits harder to hit MOQ and more expensive. He's mentioned earlier in the thread he wants to maintain a good relationship with GMK and they prefer less kits if possible I think.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Wed, 06 February 2019, 15:36:59
I still don't get the point of including the Git modifiers in the base set if this kit is supposed to be IDE theme based rather than Git based. I mean they are fine for a novelties kit, but why are they in the base set? And if they are meant to stay, what's wrong with offering the colored modifiers from R1 and the SA set as an optional kit?

Nothing "wrong" with it persay I think the worry as always is just splitting up the buyers making all kits harder to hit MOQ and more expensive. He's mentioned earlier in the thread he wants to maintain a good relationship with GMK and they prefer less kits if possible I think.

Think you misunderstood. Just that less kits is to be preferred with GMK as it favors pricing. If you want to see what splitting up everything does to pricing, check out GMK Retro on Massdrop, the pricing sheet is still up. I want to design this round so that most people buy 1 base and 2 addons at most (e.g. git base + hagoromo alphas + spacekeys, or git base + alternate function row + cadet alphas)
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Wed, 06 February 2019, 15:43:11
I still don't get the point of including the Git modifiers in the base set if this kit is supposed to be IDE theme based rather than Git based. I mean they are fine for a novelties kit, but why are they in the base set? And if they are meant to stay, what's wrong with offering the colored modifiers from R1 and the SA set as an optional kit?

Nothing "wrong" with it persay I think the worry as always is just splitting up the buyers making all kits harder to hit MOQ and more expensive. He's mentioned earlier in the thread he wants to maintain a good relationship with GMK and they prefer less kits if possible I think.

Think you misunderstood. Just that less kits is to be preferred with GMK as it favors pricing. If you want to see what splitting up everything does to pricing, check out GMK Retro on Massdrop, the pricing sheet is still up. I want to design this round so that most people buy 1 base and 2 addons at most (e.g. git base + hagoromo alphas + spacekeys, or git base + alternate function row + cadet alphas)

My apologies on the misunderstanding. That makes sense what you're going for. I am surprised about the decision to have a second base kit though.
Title: Re: [IC] GMK Oblivion V2
Post by: kakiharaOne on Wed, 06 February 2019, 15:43:48
I passed on v1 bc I wanted to wait for SA. Come to find out, I prefer GMK. I’m just happy this is running again!

Will def be in for Git base + Hagoromo.
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Wed, 06 February 2019, 16:18:47
Is the timeline for the GB, very soon, or soon sooon?
Title: Re: [IC] GMK Oblivion V2
Post by: RamenTechMech on Wed, 06 February 2019, 16:24:09
Is the timeline for the GB, very soon, or soon sooon?

From the OP: New GMK Oblivion on Massdrop end of Q2 2019

Still have a while before this drops
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Wed, 06 February 2019, 16:27:49
Is the timeline for the GB, very soon, or soon sooon?

From the OP: New GMK Oblivion on Massdrop end of Q2 2019

Still have a while before this drops

Thanks! sorry missed it.. :confused: and that's cool, still some time to stock up/in the wallet :)
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Wed, 06 February 2019, 20:19:55
I still don't get the point of including the Git modifiers in the base set if this kit is supposed to be IDE theme based rather than Git based. I mean they are fine for a novelties kit, but why are they in the base set? And if they are meant to stay, what's wrong with offering the colored modifiers from R1 and the SA set as an optional kit?

Nothing "wrong" with it persay I think the worry as always is just splitting up the buyers making all kits harder to hit MOQ and more expensive. He's mentioned earlier in the thread he wants to maintain a good relationship with GMK and they prefer less kits if possible I think.

Think you misunderstood. Just that less kits is to be preferred with GMK as it favors pricing. If you want to see what splitting up everything does to pricing, check out GMK Retro on Massdrop, the pricing sheet is still up. I want to design this round so that most people buy 1 base and 2 addons at most (e.g. git base + hagoromo alphas + spacekeys, or git base + alternate function row + cadet alphas)

My apologies on the misunderstanding. That makes sense what you're going for. I am surprised about the decision to have a second base kit though.

For those who wants to just outfit Monochrome Oblivion look, the current second base set is better proposition than buying the main base set + Monochrome Mod kit.
Whether we collectively come out ahead with one or two base sets, I think it boils down to how many people belong to the above exact scenario, cannibalizing the main base set MoQ, therefore price break reach.  It's hard to tell without knowing the order numbers.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sat, 09 February 2019, 01:33:32
any updates on which month will this be on MD?
Title: Re: [IC] GMK Oblivion V2
Post by: enrique.aliaga on Sat, 09 February 2019, 09:20:13
any updates on which month will this be on MD?

Around June of 2019, according to the man himself (Oblotzky).


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: quad_h on Sat, 09 February 2019, 10:26:59
Yeah Im in !
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Sat, 09 February 2019, 11:06:25
Yes. I'm in definitely.
Please make it quick.
Can't wait for its coming.
Title: Re: [IC] GMK Oblivion V2
Post by: Krakyn on Sat, 09 February 2019, 19:07:29
Oblotzky, can you please consider adding a stepped version of the R3 Control key in the Monochrome Base Kit? No abbreviated legend, full 'Control'. I usually run a stepped control on HHKB layouts and think it looks great. Thanks for your consideration.
Title: Re: [IC] GMK Oblivion V2
Post by: rooski15 on Sat, 09 February 2019, 19:21:18
Seems like the odds are it would t happen, but as a current Oblivion owner I'd like a way to add the git mods to my current set. We will have to see how the pricing shakes out.
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Sat, 09 February 2019, 21:47:25
Has any decision been reached on adding Hagoromo alphas to one of the bases/having a regular colored mod pack?
Title: Re: [IC] GMK Oblivion V2
Post by: sl70309 on Sun, 10 February 2019, 16:55:07
any updates on which month will this be on MD?

Around June of 2019, according to the man himself (Oblotzky).


Sent from my iPhone using Tapatalk

running IC for 4 months? why this long?
Title: Re: [IC] GMK Oblivion V2
Post by: mnpq.raven on Sun, 10 February 2019, 18:08:44
any updates on which month will this be on MD?

Around June of 2019, according to the man himself (Oblotzky).


Sent from my iPhone using Tapatalk

running IC for 4 months? why this long?
It's not long for an IC at all, and the people giving suggestions and the designer both need time to think on how to improve the set
Title: Re: [IC] GMK Oblivion V2
Post by: stoic-lemon on Sun, 10 February 2019, 21:55:26
There's probably lots of sets in the pipeline.
Title: Re: [IC] GMK Oblivion V2
Post by: hineybush on Mon, 11 February 2019, 00:29:39
any updates on which month will this be on MD?

Around June of 2019, according to the man himself (Oblotzky).


Sent from my iPhone using Tapatalk

running IC for 4 months? why this long?

MD will usually only run one marquee keyset at a time, and rotate manufacturers typically. The schedule is decided months in advance
Title: Re: [IC] GMK Oblivion V2
Post by: FullSend on Tue, 12 February 2019, 06:17:23
I like the idea of having regular wording on the multi-colored mods and have the git-hub format as an option. I also think the white used in the V1 on grey looked alot sharper than the beige but I think that's just me.
Title: Re: [IC] GMK Oblivion V2
Post by: gabbbe on Tue, 12 February 2019, 12:28:16
Please make this happen soon! Just one I idea, idk if it's possible or if someone mention this before but can you make a base kit of only alphas so people can choose between grey and white and having the mods as a separate kit? Like the latest Godspeed drop. It allows a nice customization without having to purchase extra keycaps that won't be used. Thanks!

I'll purchase this no matter what though.
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Tue, 12 February 2019, 12:35:58
but can you make a base kit of only alphas

In b4 u must be new 2 GMK.
Title: Re: [IC] GMK Oblivion V2
Post by: _GMK_ on Tue, 12 February 2019, 12:41:20
but can you make a base kit of only alphas

In b4 u must be new 2 GMK.

Alphas would have been perfect. Nothing wrong in that idea.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 12 February 2019, 13:44:44
Please make it happen soon.

I am probably going to proxy for 50+ chinese friends.
Title: Re: [IC] GMK Oblivion V2
Post by: Pwner on Tue, 12 February 2019, 14:51:50
Please make it happen soon.

I am probably going to proxy for 50+ chinese friends.

weird flex, but ok
Title: Re: [IC] GMK Oblivion V2
Post by: OtherAndrew on Tue, 12 February 2019, 15:00:41
but can you make a base kit of only alphas

In b4 u must be new 2 GMK.

Alphas would have been perfect. Nothing wrong in that idea.
for someone named GMK you sure are wrong about GMK
Title: Re: [IC] GMK Oblivion V2
Post by: gabbbe on Tue, 12 February 2019, 15:02:49
but can you make a base kit of only alphas

In b4 u must be new 2 GMK.

Alphas would have been perfect. Nothing wrong in that idea.
for someone named GMK you sure are wrong about GMK

Sorry, I'm a novice to gmk...
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 12 February 2019, 15:25:42
but can you make a base kit of only alphas

In b4 u must be new 2 GMK.

Alphas would have been perfect. Nothing wrong in that idea.
for someone named GMK you sure are wrong about GMK

Sorry, I'm a novice to gmk...

I'm trying to get:

1 x Hagoromo Alphas
1 x Oblivion Alphas
1 x Monochrome Mods
1 x Git Mods
1 x Assembly Mods

2 x spacekeys, 1 x alternate functions. That's a lot of grey alphas I'm going to have to sell.

Yeah, the kits really need to be redistributed. As they are rn, I'd be passing on some kits I'd probably normally get. I think having separate alpha and mod kits would be best like how the SA run was done.

I'd also really like to have base mods with normal legends...

I really wish I could just offer the kits split up into a more modular system like how it is done with SA/DSA buys, but that's unfortunately not how GMK operates. For GMK Oblivion R1 I initially wanted to do the same (regular mods, monochrome mods, gray alphas and white alphas) but buying one mods + one alphas would have cost 160$, while as single base kits we were able to offer it for 135$.
Title: Re: [IC] GMK Oblivion V2
Post by: sl70309 on Tue, 12 February 2019, 16:08:41
is it possible to remove num pad from base kit, this might reduce price of base kit. num pad can be in a separate kit. i seldom see people have full-sized keyboard and most of custom keyboards are TKL.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 12 February 2019, 16:34:27
is it possible to remove num pad from base kit, this might reduce price of base kit. num pad can be in a separate kit. i seldom see people have full-sized keyboard and most of custom keyboards are TKL.

I'll wait for pricing of the kits I've drafted up currently (some changes I haven't posted yet because I want to wait for said pricing before settling on those changes since I might discard them after all) before I consider such a change.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 12 February 2019, 16:48:32
is it possible to remove num pad from base kit, this might reduce price of base kit. num pad can be in a separate kit. i seldom see people have full-sized keyboard and most of custom keyboards are TKL.

I'll wait for pricing of the kits I've drafted up currently (some changes I haven't posted yet because I want to wait for said pricing before settling on those changes since I might discard them after all) before I consider such a change.

Thanks for considering this great suggestion!

I think the pricing for Jamon came out really nicely (without numpad). Lot's of us only use 65% or 60% and having a base without the numpads will probably allow us to to buy more other useful kits or multiple base kits.
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Tue, 12 February 2019, 17:14:11
is it possible to remove num pad from base kit, this might reduce price of base kit. num pad can be in a separate kit. i seldom see people have full-sized keyboard and most of custom keyboards are TKL.

I'll wait for pricing of the kits I've drafted up currently (some changes I haven't posted yet because I want to wait for said pricing before settling on those changes since I might discard them after all) before I consider such a change.

Thanks for considering this great suggestion!

I think the pricing for Jamon came out really nicely (without numpad). Lot's of us only use 65% or 60% and having a base without the numpads will probably allow us to to buy more other useful kits or multiple base kits.

+1 for separate numpad kit. I'm thinking more and more that separating the Core and the numpad kits is the way of the future. Zambumon = Nostradamus confirmed.
Title: Re: [IC] GMK Oblivion V2
Post by: Gati on Tue, 12 February 2019, 17:20:33
ne 2nd tab avail?
Title: Re: [IC] GMK Oblivion V2
Post by: Zasp on Tue, 12 February 2019, 18:54:11
Would be great to see a RAMA WORKS x Oblivion Artisan key. If this is a possibility?
Title: Re: [IC] GMK Oblivion V2
Post by: Tekniqs on Tue, 12 February 2019, 19:06:39
in. first keyset group buy i'm going to partake in.
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Tue, 12 February 2019, 19:08:46
Would be great to see a RAMA WORKS x Oblivion Artisan key. If this is a possibility?


+1 ;D
Title: Re: [IC] GMK Oblivion V2
Post by: crykn on Tue, 12 February 2019, 19:47:23
Would be great to see a RAMA WORKS x Oblivion Artisan key. If this is a possibility?

I'm not normally an artisan keycap kind of guy, but a dark gray aluminum keycap with the Git logo as an orange infill might actually get me to buy one.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Tue, 12 February 2019, 19:54:08
I'm not normally an artisan keycap kind of guy, but a dark gray aluminum keycap with the Git logo as an orange infill might actually get me to buy one.

I'm not a Rama guy and I'm definitely not a Rama artisan guy, but that sounds awesome.

Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Tue, 12 February 2019, 20:09:40
I'm not normally an artisan keycap kind of guy, but a dark gray aluminum keycap with the Git logo as an orange infill might actually get me to buy one.

I'm not a Rama guy and I'm definitely not a Rama artisan guy, but that sounds awesome.

RAMA git logo artisans would be AMAZING!! Let's make it happen!
Title: Re: [IC] GMK Oblivion V2
Post by: kolyz on Tue, 12 February 2019, 20:18:59
Thanks for considering this great suggestion!

I think the pricing for Jamon came out really nicely (without numpad). Lot's of us only use 65% or 60% and having a base without the numpads will probably allow us to to buy more other useful kits or multiple base kits.

+1 to this!
Title: Re: [IC] GMK Oblivion V2
Post by: pattern on Tue, 12 February 2019, 20:52:00
ne 2nd tab avail?

Out of interest - do you want a second Tab to be able to use the base kit + extra alphas to cover two boards?  Is that even a reasonable possibility?  I recently saw mention of the idea in Zambumon's GMK Nautilus Nightmares (https://geekhack.org/index.php?topic=97325.0) interest check:

Quote from: Zambumon
A second  R2 1.50U Tab key has also been included on this kit. This eccentric addition allows you to potentially reuse some of your extra modifiers on another keyboard. For instance, you’d be able to cover a standard ANSI TKL keyboard and reuse the extra modifiers on an HHKB layout.

Has anyone done this?
Title: Re: [IC] GMK Oblivion V2
Post by: leexy on Wed, 13 February 2019, 04:00:23
Please make it happen soon.

I am probably going to proxy for 50+ chinese friends.

weird flex, but ok
in b4 private gb
Title: Re: [IC] GMK Oblivion V2
Post by: Gati on Wed, 13 February 2019, 04:53:10
ne 2nd tab avail?
Out of interest - do you want a second Tab to be able to use the base kit + extra alphas to cover two boards?  Is that even a reasonable possibility?  I recently saw mention of the idea in Zambumon's GMK Nautilus Nightmares (https://geekhack.org/index.php?topic=97325.0) interest check:
Quote from: Zambumon
A second  R2 1.50U Tab key has also been included on this kit. This eccentric addition allows you to potentially reuse some of your extra modifiers on another keyboard. For instance, you’d be able to cover a standard ANSI TKL keyboard and reuse the extra modifiers on an HHKB layout.
Has anyone done this?
I plan on filling 2 boards with oblivion and using hagoromo for one of ‘em. Methinks that’s there’ll be less waste if I only have to buy 1 base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Wed, 13 February 2019, 07:34:26
ne 2nd tab avail?
Out of interest - do you want a second Tab to be able to use the base kit + extra alphas to cover two boards?  Is that even a reasonable possibility?  I recently saw mention of the idea in Zambumon's GMK Nautilus Nightmares (https://geekhack.org/index.php?topic=97325.0) interest check:
Quote from: Zambumon
A second  R2 1.50U Tab key has also been included on this kit. This eccentric addition allows you to potentially reuse some of your extra modifiers on another keyboard. For instance, you’d be able to cover a standard ANSI TKL keyboard and reuse the extra modifiers on an HHKB layout.
Has anyone done this?
I plan on filling 2 boards with oblivion and using hagoromo for one of ‘em. Methinks that’s there’ll be less waste if I only have to buy 1 base kit.

Regret rarely comes before the choice :))
Title: Re: [IC] GMK Oblivion V2
Post by: kolyz on Wed, 13 February 2019, 08:00:22
I will for sure buy the git base kit and hagomoro alphas just because i love the look of both alphas but dont need oblivion to be on two separate boards.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Wed, 13 February 2019, 17:50:13
is it possible to remove num pad from base kit, this might reduce price of base kit. num pad can be in a separate kit. i seldom see people have full-sized keyboard and most of custom keyboards are TKL.

I'll wait for pricing of the kits I've drafted up currently (some changes I haven't posted yet because I want to wait for said pricing before settling on those changes since I might discard them after all) before I consider such a change.

Thanks for considering this great suggestion!

I think the pricing for Jamon came out really nicely (without numpad). Lot's of us only use 65% or 60% and having a base without the numpads will probably allow us to to buy more other useful kits or multiple base kits.

+1 for separate numpad kit. I'm thinking more and more that separating the Core and the numpad kits is the way of the future. Zambumon = Nostradamus confirmed.

Please DON'T even remotely consider to split the numpad Oblotzky, please stop this meme before it's spreads, you can be the hero who will say no and will stop the plague.     

Jamon base + numpad +ISO is like $177, definetely higher than any base set with the same keys included, like every other set is.
Current Jamon is $115, i would definetely pay +$20/25 for numpad and ISO compatibility (and i'm an ANSI user). 

There are already too many kits (some unnecessary, e.g. second base as monochrome and grey mods), splitting even more will definetely kill every sort of MOQ and increase prices even more. 

If we keeps going in this path in the future GMK will be all splitted like SA and a full set like it is now will cost $250, and a base 60% kit will still be $100. Just don't, be a hero, kill it before it begins. 
Title: Re: [IC] GMK Oblivion V2
Post by: LevelSteam on Wed, 13 February 2019, 18:44:04
is it possible to remove num pad from base kit, this might reduce price of base kit. num pad can be in a separate kit. i seldom see people have full-sized keyboard and most of custom keyboards are TKL.

I'll wait for pricing of the kits I've drafted up currently (some changes I haven't posted yet because I want to wait for said pricing before settling on those changes since I might discard them after all) before I consider such a change.

Thanks for considering this great suggestion!

I think the pricing for Jamon came out really nicely (without numpad). Lot's of us only use 65% or 60% and having a base without the numpads will probably allow us to to buy more other useful kits or multiple base kits.

+1 for separate numpad kit. I'm thinking more and more that separating the Core and the numpad kits is the way of the future. Zambumon = Nostradamus confirmed.

Please DON'T even remotely consider to split the numpad Oblotzky, please stop this meme before it's spreads, you can be the hero who will say no and will stop the plague.     

Jamon base + numpad +ISO is like $177, definetely higher than any base set with the same keys included, like every other set is.
Current Jamon is $115, i would definetely pay +$20/25 for numpad and ISO compatibility (and i'm an ANSI user). 

There are already too many kits (some unnecessary, e.g. second base as monochrome and grey mods), splitting even more will definetely kill every sort of MOQ and increase prices even more. 

If we keeps going in this path in the future GMK will be all splitted like SA and a full set like it is now will cost $250, and a base 60% kit will still be $100. Just don't, be a hero, kill it before it begins.

Yeah I'd agree not to split it further. Jamon is split but has limited kits to begin with, while with this we're already looking at two different base sets, plus several more add-on kits. Splitting the numpad off from them would just complicate things unnecessarily imo.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 13 February 2019, 19:31:33
Splitting the numpad is a terrible idea because of cost issues.

If the pricing from GMK were the same as for Signature Plastics then having kits for everything would be great and affordable, and the only debate we'd need is over what to include in which kits. Unfortunately that isn't the case for GMK, and until it is I'd really rather keep numpad part of the base.
Title: Re: [IC] GMK Oblivion V2
Post by: The_judge_168 on Wed, 13 February 2019, 19:51:41
Numpad is nice in base, though I'm fine either way.

ISO split would make sense though. Going off Jamon, 4% of base kit users are getting ISO which is really really low.
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Wed, 13 February 2019, 20:02:06
Splitting the numpad is a terrible idea because of cost issues.

If the pricing from GMK were the same as for Signature Plastics then having kits for everything would be great and affordable, and the only debate we'd need is over what to include in which kits. Unfortunately that isn't the case for GMK, and until it is I'd really rather keep numpad part of the base.

Going off Jamón though, nearly 75% of users aren't using a numpad. That's a lot of people's money just sitting round in closets. Personally, I really like to have a numpad for kits that I buy, just in case I decide I want to move a kit to a full-size or a 1800 board. That said, I don't expect most users to spend more just so that I can have my evidently niche preference covered for a bit less. I think it's fair that I pay a bit more if it means that on net people save money.

Who knows, a cheaper base kit possibly means we hit lower price breaks and save a bit more money there!
Title: Re: [IC] GMK Oblivion V2
Post by: okacia on Wed, 13 February 2019, 22:11:17
Definitely in :) Are there any plans to run the SA version as well soon? Would love to see SA Oblivion with cadet alphas!
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Thu, 14 February 2019, 00:03:31
Splitting the numpad is a terrible idea because of cost issues.

If the pricing from GMK were the same as for Signature Plastics then having kits for everything would be great and affordable, and the only debate we'd need is over what to include in which kits. Unfortunately that isn't the case for GMK, and until it is I'd really rather keep numpad part of the base.

Going off Jamón though, nearly 75% of users aren't using a numpad. That's a lot of people's money just sitting round in closets. Personally, I really like to have a numpad for kits that I buy, just in case I decide I want to move a kit to a full-size or a 1800 board. That said, I don't expect most users to spend more just so that I can have my evidently niche preference covered for a bit less. I think it's fair that I pay a bit more if it means that on net people save money.

Who knows, a cheaper base kit possibly means we hit lower price breaks and save a bit more money there!

I kind of agree with this. Keeping numpad in the base seems kind of unfair for the overwhelming majority who don't use numpads. Either way a decision like this isn't going to benefit everyone so it makes sense to benefit the vast majority than the few.
Title: Re: [IC] GMK Oblivion V2
Post by: etong415 on Thu, 14 February 2019, 01:28:30
In for the Hagoromo Alphas, would look great when paired with Hyperfuse mods!
Title: Re: [IC] GMK Oblivion V2
Post by: LevelSteam on Thu, 14 February 2019, 08:24:09
Splitting the numpad is a terrible idea because of cost issues.

If the pricing from GMK were the same as for Signature Plastics then having kits for everything would be great and affordable, and the only debate we'd need is over what to include in which kits. Unfortunately that isn't the case for GMK, and until it is I'd really rather keep numpad part of the base.

Going off Jamón though, nearly 75% of users aren't using a numpad. That's a lot of people's money just sitting round in closets. Personally, I really like to have a numpad for kits that I buy, just in case I decide I want to move a kit to a full-size or a 1800 board. That said, I don't expect most users to spend more just so that I can have my evidently niche preference covered for a bit less. I think it's fair that I pay a bit more if it means that on net people save money.

Who knows, a cheaper base kit possibly means we hit lower price breaks and save a bit more money there!

I kind of agree with this. Keeping numpad in the base seems kind of unfair for the overwhelming majority who don't use numpads. Either way a decision like this isn't going to benefit everyone so it makes sense to benefit the vast majority than the few.

That's a good point. I'm one of the people buying a numpad kit with Jamon, and I don't mind it being a little more expensive for me to save the majority of people money on caps they don't want or need.

If this is the route the set takes though then maybe it would be beneficial to get the group buy down to one base kit and split off monochrome mods into their own kit again like in the original sale.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Thu, 14 February 2019, 09:25:24
Splitting the numpad is a terrible idea because of cost issues.

If the pricing from GMK were the same as for Signature Plastics then having kits for everything would be great and affordable, and the only debate we'd need is over what to include in which kits. Unfortunately that isn't the case for GMK, and until it is I'd really rather keep numpad part of the base.

Going off Jamón though, nearly 75% of users aren't using a numpad. That's a lot of people's money just sitting round in closets. Personally, I really like to have a numpad for kits that I buy, just in case I decide I want to move a kit to a full-size or a 1800 board. That said, I don't expect most users to spend more just so that I can have my evidently niche preference covered for a bit less. I think it's fair that I pay a bit more if it means that on net people save money.

Who knows, a cheaper base kit possibly means we hit lower price breaks and save a bit more money there!

I kind of agree with this. Keeping numpad in the base seems kind of unfair for the overwhelming majority who don't use numpads. Either way a decision like this isn't going to benefit everyone so it makes sense to benefit the vast majority than the few.

That's a good point. I'm one of the people buying a numpad kit with Jamon, and I don't mind it being a little more expensive for me to save the majority of people money on caps they don't want or need.

If this is the route the set takes though then maybe it would be beneficial to get the group buy down to one base kit and split off monochrome mods into their own kit again like in the original sale.

I'd counter argue that since this set is going to be a classic, it will see a lot of usage on various layouts including those that need the numpad keys.  Go for long term value rather than short term saving.
Generally speaking, it's better to bias toward more complete coverage for GMK base sets.
Jamon seems to be somewhat of specialty case with picky compatibility with housing color (red).
Title: Re: [IC] GMK Oblivion V2
Post by: Yeoh on Sat, 16 February 2019, 00:49:29
Colored non-git mods in Oblivion V2 would make it an insta-buy for me, but I can understand why Oblotzky doesnt want to do this.

However, splitting Numpad and ISO is one of the best changes ive seen in kits in 2019 by far. Over the years GMK kits have gotten more and more bloated, leading to higher base kit prices, and driving off those entering the hobby who would otherwise be interested. I think Jamon's numbers speak for themselves when it comes to this. Splitting the kits allows the few buyers who want them to acquire those kits at a reasonable price difference when compared to a bloated base kit.

I shudder when I think of how many wasted ISO enters and numpads are sitting in trays out there that people were forced to purchase, never to be used.

Title: Re: [IC] GMK Oblivion V2
Post by: Remsky on Sat, 16 February 2019, 02:06:03
Splitting the numpad is a terrible idea because of cost issues.

If the pricing from GMK were the same as for Signature Plastics then having kits for everything would be great and affordable, and the only debate we'd need is over what to include in which kits. Unfortunately that isn't the case for GMK, and until it is I'd really rather keep numpad part of the base.
Numpad is about as popular as split and 40s if you wanna go with jamons numbers. Not including numpad in the base makes the base kit more attractive,  which means that more people buy it, hence MOQ marks are hit and the base kit gets cheaper. Numpad might now cost 35 bucks, but the base kit cost reduction just saved you around that same amount, so it evens out for people using numpad at a certain MOQ, say 500 for example. It changes nothing for people who would use numpad, but it reduces the cost for people who wouldn't, which is the majority of buyers.

I'd call that a win overall. You could apply the same argument to 40s and split. Although these numbers only really apply to jamon, oblivion v2 has a lot more hype surrounding it then jamon did, and jamon is on its way to 500 MOQ. My only concern for oblivion not hitting 500 moq would be the split base kits.
Title: Re: [IC] GMK Oblivion V2
Post by: blachskies on Sat, 16 February 2019, 02:36:25
Love the look, definitely in for a set. Always have been after the original for a while now
Title: Re: [IC] GMK Oblivion V2
Post by: jrfhoutx on Sat, 16 February 2019, 06:42:20
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits? How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

Title: Re: [IC] GMK Oblivion V2
Post by: Kerasan on Sat, 16 February 2019, 07:15:34
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits? How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

exactly as happened with the SA sets. Soon we will have complete gmk set at 250 $

KMK Labs.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sat, 16 February 2019, 07:22:02
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits? How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

Finally, exactly this.

I don't really understand how people can believe that 40% mods are as popular as the numpad, sure let's base all your numbers on a meme set in red color (the color matters too, there are way more small red keyboards).

Can't wait for 2020 when to buy the current base kit you will have to spend $250, sure let's start to split everything guys.




Splitting the numpad is a terrible idea because of cost issues.

If the pricing from GMK were the same as for Signature Plastics then having kits for everything would be great and affordable, and the only debate we'd need is over what to include in which kits. Unfortunately that isn't the case for GMK, and until it is I'd really rather keep numpad part of the base.
Numpad is about as popular as split and 40s if you wanna go with jamons numbers. Not including numpad in the base makes the base kit more attractive,  which means that more people buy it, hence MOQ marks are hit and the base kit gets cheaper. Numpad might now cost 35 bucks, but the base kit cost reduction just saved you around that same amount, so it evens out for people using numpad at a certain MOQ, say 500 for example. It changes nothing for people who would use numpad, but it reduces the cost for people who wouldn't, which is the majority of buyers.

I'd call that a win overall. You could apply the same argument to 40s and split. Although these numbers only really apply to jamon, oblivion v2 has a lot more hype surrounding it then jamon did, and jamon is on its way to 500 MOQ. My only concern for oblivion not hitting 500 moq would be the split base kits.

It's a meme set.

Just check out SA  popular sets where the numpad and 40 % are splitted, the numpad is x5 / x10 more popular than 40% based on the numbers of SA
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Sat, 16 February 2019, 08:25:20
Love the harogomo cadet.

If there is hiragana kit,I'll buy for sure.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sat, 16 February 2019, 08:53:59
Fan of Oblivion Cadet here.  Would it be possible to get Oblivion Alpha Super Set? Cadet, Hiragana, Eng+Hiragana, Eng+Hanguel, Eng+Greek.  One can dream right?  ;D
Title: Re: [IC] GMK Oblivion V2
Post by: Pwner on Sat, 16 February 2019, 08:55:31
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits? How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

Nearly 400 base kits with 12 days to go.. not bad for a terrible meme set.  Clearly the pinnacle of keycap development brings out the hater in you.
Title: Re: [IC] GMK Oblivion V2
Post by: jrfhoutx on Sat, 16 February 2019, 09:30:49
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits? How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

Nearly 400 base kits with 12 days to go.. not bad for a terrible meme set.  Clearly the pinnacle of keycap development brings out the hater in you.

Oh yes, the pinnacle of development lol. Never once before have a bunch of people jumped onboard to anything just to be in on the trend or joke, even if it’s not actually good. Just in case you’ve been living under a rock, please, let me direct you to the last 50+ years of pop culture...

Just because people buy in to it doesn’t make it a good idea.
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Sat, 16 February 2019, 09:42:32
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits? How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

Nearly 400 base kits with 12 days to go.. not bad for a terrible meme set.  Clearly the pinnacle of keycap development brings out the hater in you.

Oh yes, the pinnacle of development lol. Never once before have a bunch of people jumped onboard to anything just to be in on the trend or joke, even if it’s not actually good. Just in case you’ve been living under a rock, please, let me direct you to the last 50+ years of pop culture...

Just because people buy in to it doesn’t make it a good idea.

Good day fellow geekhacker,
Please consider buying GMK Jamón.
Title: Re: [IC] GMK Oblivion V2
Post by: realxmlforce on Sat, 16 February 2019, 10:09:52
Would get 5 NorDeUk Kits to make it happen....fingers crossed
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Sat, 16 February 2019, 10:31:11
Would get 5 NorDeUk Kits to make it happen....fingers crossed

+ 5
Title: Re: [IC] GMK Oblivion V2
Post by: jrfhoutx on Sat, 16 February 2019, 11:02:46
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits? How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

Nearly 400 base kits with 12 days to go.. not bad for a terrible meme set.  Clearly the pinnacle of keycap development brings out the hater in you.

Oh yes, the pinnacle of development lol. Never once before have a bunch of people jumped onboard to anything just to be in on the trend or joke, even if it’s not actually good. Just in case you’ve been living under a rock, please, let me direct you to the last 50+ years of pop culture...

Just because people buy in to it doesn’t make it a good idea.

Good day fellow geekhacker,
Please consider buying GMK Jamón.

Um, sorry, no.

I wish you the best with it, but I won’t be buying it. I’ve owned a few of your other keysets in the past (and present), love my Nautilus set, and will be trying to pick up a set of Serika at some point. Oblivion V2 on the other hand, I will almost definitely be in on.
Title: Re: [IC] GMK Oblivion V2
Post by: Yeoh on Sat, 16 February 2019, 14:58:02
I don’t think using the split of a terrible meme set to justify splitting other sets is a very smart thing to do.
How many people bought jamon for the meme and didn’t want to spend a lot of money on full kits?

If you are asking who bought jamon as a joke without intending to use it?

The answer is no one. Nobody is going to spend money on a keyset they cant actually use at some point. (Aside from Krelbit, who bought an ISO kit :)))

If you are asking how many people bought jamon because they didnt want to spend a lot of money on bloated base kits?

The answer is quite a lot.

How many people only bought the base kit and skipped the numpad kit (or ISO, 40s, novelties, etc), not because they don’t use a numpad (or whatever relevant board), but because they were already spending $120 and didn’t want to spend any extra on the joke?

Very few. People who want more kits are buying them. People who dont are saving money by not being forced to buy stuff they dont need. This is evidenced by looking at the drop numbers today, you can see that numpad and forties are well on their way to another price drop. Jamonelties in particular have a very substantial adoption rate. (Then we have ISO :)))

Also, no one will be paying $120 for a base kit. As of today there are 391 kits sold, well on its way to a $99 pricepoint before the gb window ends.

As others have said, splitting things up is only going to keep prices down temporarily. After a while all the kits will start going up in price and next thing you know you’ll be paying just as much for the jamon style base kit as you already do for the standard GMK base set.

You (and others) arguments against splitting kits seem to be centered around base moq prices that will be surpassed when enough kits have been sold - and they will be surpassed, even in this 'joke' keyset gb. If this many people have joined simply for the meme as you suggest, imagine how many more would join a keyset gb with alot more hype around it at a more affordable price point - say Oblivion v2, for instance.

In any case, I find the argument comparing GMK to SP nonsensical and your question doesnt help your argument, as when taking the moq price drops into consideration, ordering multiple kits will more or less equal what a bloated base kit at low moq would have cost in the first place.
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Sat, 16 February 2019, 16:51:42

Good day fellow geekhacker,
Please consider buying GMK Jamón.
[/quote]

We're in for sure.
It's curios that the numpad user is so little.

Hope to see GMK Oblivion V2 soon.
Title: Re: [IC] GMK Oblivion V2
Post by: BserLarry on Sat, 16 February 2019, 17:22:00
I think I’ll let the numbers do the talking.
I chose GMK Calm Depths as the reference since both are GMK, dropped recently and offers similar support
GMK Calm Depths Base Kit: 125USD (250)
GMK Jamōn Base Kit: 115USD (250),100USD (500), 90USD (1000)
GMK Jamōn Numpad: 38 USD (100), 33 (150), 30(250), 28 (500)

At Base MOQ, Calm Depths is cheaper (base case scenario)
GMK Jamōn costs 115+38=153 vs Calm Depths 125. Jamon is $28 more expensive.

In reality, Jamōn base kit is very much likely to hit 500 MOQ, with numpad at 150MOQ (likely case scenario)
GMK Jamōn costs 100+33=133 vs Calm Depths 125. Jamon is $8 more expensive.
However, if Calm Depths has a 500 MOQ option listed, it would probably be >$8 cheaper making it a clearer winner. In this case, I assume that the 500 MOQ price discount of Jamon is attributed to its cheaper and more attractive base kit price (and disregarding the factor that Jamon is run on MD which probably also bumps up its number by a bit)

The cost difference benefits 75% of the community and disadvanatages 25% of the community (113 numpad sets/391 base kits sold).

If the entire community was to be taken as a whole, there are savings.
GMK Jamon average price: 0.75*100 + 0.25*130= $107.5
This is, on average, a purchaser saves $17.50 (125-107.5=17.5) (again assuming if the community is a Single entity!)

In conclusion, there is clear costsavings for the community as a whole if numpads were split but yet there is no clear option at the subgroup level (numpad vs not numpad user) since 25% numpads is a sizeable minority, and yet 75% non-numpads is a sizeable majority too
Title: Re: [IC] GMK Oblivion V2
Post by: jrfhoutx on Sat, 16 February 2019, 18:23:02
I think I’ll let the numbers do the talking.
I chose GMK Calm Depths as the reference since both are GMK, dropped recently and offers similar support
GMK Calm Depths Base Kit: 125USD (250)
GMK Jamōn Base Kit: 115USD (250),100USD (500), 90USD (1000)
GMK Jamōn Numpad: 38 USD (100), 33 (150), 30(250), 28 (500)

At Base MOQ, Calm Depths is cheaper (base case scenario)
GMK Jamōn costs 115+38=153 vs Calm Depths 125. Jamon is $28 more expensive.

GMK Calm Depths included ISO support, so add in the Jamon ISO kit to your math and it will be more accurate.

GMK Jamon ISO : 24 USD (100), 21 USD (150), 19 USD (250)

So, GMK Jamon costs 115+62=177 vs 125.
At lowest moq for all the kits, 90+47=137 vs 125.


No matter how you look at it it costs more for the same amount of coverage


it also means you’re paying more for less coverage
Title: Re: [IC] GMK Oblivion V2
Post by: The_judge_168 on Sat, 16 February 2019, 19:15:21
I think I’ll let the numbers do the talking.
I chose GMK Calm Depths as the reference since both are GMK, dropped recently and offers similar support
GMK Calm Depths Base Kit: 125USD (250)
GMK Jamōn Base Kit: 115USD (250),100USD (500), 90USD (1000)
GMK Jamōn Numpad: 38 USD (100), 33 (150), 30(250), 28 (500)

At Base MOQ, Calm Depths is cheaper (base case scenario)
GMK Jamōn costs 115+38=153 vs Calm Depths 125. Jamon is $28 more expensive.

GMK Calm Depths included ISO support, so add in the Jamon ISO kit to your math and it will be more accurate.

GMK Jamon ISO : 24 USD (100), 21 USD (150), 19 USD (250)

So, GMK Jamon costs 115+62=177 vs 125.
At lowest moq for all the kits, 90+47=137 vs 125.


No matter how you look at it it costs more for the same amount of coverage.

it also means you’re paying more for less coverage

Yeah it’s paying more for less coverage, but total price is still less as I wouldn’t be buying iso / numpad. In the end most people aren’t using ISO and many people aren’t using numpad. So a few users end up paying more compared to a few users paying less now.
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Sat, 16 February 2019, 19:26:15
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Sat, 16 February 2019, 20:52:16
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

I have a bunch of ANSI keys, i can sell it to you real cheap...  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Sat, 16 February 2019, 21:35:46
I have a bunch of ANSI keys, i can sell it to you real cheap...  :thumb:

tbh the guy you made fun of got a good point
Title: Re: [IC] GMK Oblivion V2
Post by: Tom_Kazansky on Sat, 16 February 2019, 21:48:21
I think I’ll let the numbers do the talking.
I chose GMK Calm Depths as the reference since both are GMK, dropped recently and offers similar support
GMK Calm Depths Base Kit: 125USD (250)
GMK Jamōn Base Kit: 115USD (250),100USD (500), 90USD (1000)
GMK Jamōn Numpad: 38 USD (100), 33 (150), 30(250), 28 (500)

At Base MOQ, Calm Depths is cheaper (base case scenario)
GMK Jamōn costs 115+38=153 vs Calm Depths 125. Jamon is $28 more expensive.

GMK Calm Depths included ISO support, so add in the Jamon ISO kit to your math and it will be more accurate.

GMK Jamon ISO : 24 USD (100), 21 USD (150), 19 USD (250)

So, GMK Jamon costs 115+62=177 vs 125.
At lowest moq for all the kits, 90+47=137 vs 125.


No matter how you look at it it costs more for the same amount of coverage


it also means you’re paying more for less coverage


you're not wrong there...

though... assume the "numpad" in GMK Calm Depths costs $15, and there are 500 purchases of the base kit but only 150 of those actually use the numpad so that leave 350 * $15 = $5250 wasted

Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sat, 16 February 2019, 21:50:59
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

This might the slippery slope toward Alpha, Modifiers, Extension kits and SA pricing.
I don't think this is an issue to be decided sorely based on short term factors.
We all benefited from broad base set coverage and volume pricing.  Why we risk shooting ourselves in the foot?
Title: Re: [IC] GMK Oblivion V2
Post by: Remsky on Sun, 17 February 2019, 02:05:42
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

This might the slippery slope toward Alpha, Modifiers, Extension kits and SA pricing.
I don't think this is an issue to be decided sorely based on short term factors.
We all benefited from broad base set coverage and volume pricing.  Why we risk shooting ourselves in the foot?
With how gmk pricing works, SA style kits arent feasible. All this is doing is reducing the size of the base kit to fit the needs of the majority of people who use more standard layouts tkl and smaller. There is nothing SA stylized about that, not even remotely.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sun, 17 February 2019, 03:02:34
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

This might the slippery slope toward Alpha, Modifiers, Extension kits and SA pricing.
I don't think this is an issue to be decided sorely based on short term factors.
We all benefited from broad base set coverage and volume pricing.  Why we risk shooting ourselves in the foot?
With how gmk pricing works, SA style kits arent feasible. All this is doing is reducing the size of the base kit to fit the needs of the majority of people who use more standard layouts tkl and smaller. There is nothing SA stylized about that, not even remotely.

Nope, there have been many instances of alphas, novelties, adapters, etc. on GMK.
I wouldn't jump into conclusion based on historic pricing policies and kitting trends.
If the problem is price inflation, we should look at that holistically rather that going for easy fix of compromising coverage.
Someone earlier blamed price inflation on base set bloat which is unfounded - all the popular base sets have had 140-150+ keys.

Hate to pick on Jamon (design I like), but if I put some essential kits in the Cart, I'm very close to $200. It sure feels like SA shopping experience. I honestly don't know splitting off numpad will hasten us there, but really don't want that to happen.
We collectively buy far more sets each year, but the price keeps going up.  On top of that get less coverage?  I don't think so.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sun, 17 February 2019, 06:36:06
I think I’ll let the numbers do the talking.
I chose GMK Calm Depths as the reference since both are GMK, dropped recently and offers similar support
GMK Calm Depths Base Kit: 125USD (250)
GMK Jamōn Base Kit: 115USD (250),100USD (500), 90USD (1000)
GMK Jamōn Numpad: 38 USD (100), 33 (150), 30(250), 28 (500)

At Base MOQ, Calm Depths is cheaper (base case scenario)
GMK Jamōn costs 115+38=153 vs Calm Depths 125. Jamon is $28 more expensive.

GMK Calm Depths included ISO support, so add in the Jamon ISO kit to your math and it will be more accurate.

GMK Jamon ISO : 24 USD (100), 21 USD (150), 19 USD (250)

So, GMK Jamon costs 115+62=177 vs 125.
At lowest moq for all the kits, 90+47=137 vs 125.


No matter how you look at it it costs more for the same amount of coverage


it also means you’re paying more for less coverage


THIS ^

Also calm depths has +2 more keys, two 1.5 "SUPER" R4.
And we are considering a 250 MOQ kit against Jamon who reached 500 on the base, as you said, no matter how you look at it, splitting it will be always more expensive to get the same amount of keycaps.

The problem is not only prices. People are not considering how hard will be to reach MOQs sets outside Massdrop.


In a nutshell, if you start to split, every GMK set succeeding will be only on massdrop most likely (unless it is a very hyped set).
Most of the "less popular" sets that now barely reachs the 150/250 MOQ, will basically disappear. 

SA has much lower MOQs compared to GMK, so we can't use the same split-kit thing or none of the new sets will actually go through production.   

Please to all who wants the numpad/other kits splitted, start to re-consider what will happen in the future with this decision and how many keysets will fail only to let you save $15-20 NOW on the base splitted kit, while in a year or so you will be able to just get the 65%-tkl kit for the same amount of money you are paying now for full coverage. 
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Sun, 17 February 2019, 06:45:47

Most of the "less popular" sets that now barely reachs the 150/250 MOQ, will basically disappear.
"Less popular" sets are less popular because, well, either their colorways aren't as attractive as other or some other reasons. Increasing coverage (inherently increasing price) would not push the sale. Sure we get less coverage for the same price and everyone knows that, but I'd rather have that, than paying more for the keys I don't need.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sun, 17 February 2019, 06:54:17

Most of the "less popular" sets that now barely reachs the 150/250 MOQ, will basically disappear.
"Less popular" sets are less popular because, well, either their colorways aren't as attractive as other or some other reasons. Increasing coverage (inherently increasing price) would not push the sale. Sure we get less coverage for the same price and everyone knows that, but I'd rather have that, than paying more for the keys I don't need.

Most of the keysets are exactly reaching MOQs or barely reaching it and often need an help for that. 
There are very few keysets who can go very popular (e.g. Oblivion, 9009, Carbon, emmm.. not even Carbon apparently lol), especially outside MD, often GB runners or proxies had to buy some of the keysets to reach MOQs and you probably have some of these keysets, is not always easy to reach 250, that's a big MOQ

Quote
Sure we get less coverage for the same price and everyone knows that, but I'd rather have that, than paying more for the keys I don't need.

Honestly not sure what you mean...
Here you basically said: "i'd rather have less coverage instead of more coverage for the same price"  :eek:
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Sun, 17 February 2019, 06:58:42
Honestly not sure what you mean...
Here you basically said: "i'd rather have less coverage instead of more coverage for the same price"  :eek:
Sorry if wasn't being clear. I was trying to say that I'd rather buy a base kit for $100 without numpad, than paying $120 for a base kit with numpad which I will never end up using. 
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sun, 17 February 2019, 07:04:07
Honestly not sure what you mean...
Here you basically said: "i'd rather have less coverage instead of more coverage for the same price"  :eek:
Sorry if wasn't being clear. I was trying to say that I'd rather buy a base kit for $100 without numpad, than paying $120 for a base kit with numpad which I will never end up using.


Got it, that's normal if you don't use these kits, but you are not considering that many of the people who uses a numpad or ISO will most likely stop to join your same GBs once their needed kits will not even reach the MOQ, meaning your base kit will also have less sales, meaning everything which is not extremely popular (most of the keysets nowdays) might not happen at all. Well, you will pay $0 in this case. 

Believe me, you shouldn't consider $100 for set, jamon got 500, it's a big amount nowdays. Most of the other GBs will be $120 or so which is near calm depths base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Sun, 17 February 2019, 09:25:55
Massdrop is the only platform where split keycap sets can make moq imo. Exceptions maybe for very very hyped sets.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 17 February 2019, 13:52:12
Do we really need to wait until June? Can this drop soon pls.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 17 February 2019, 14:16:54
Do we really need to wait until June? Can this drop soon pls.

It may seem like this could go straight into GB next month, but there's some more stuff to prepare, think over and wait for. Be patient my friend!
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Sun, 17 February 2019, 14:26:09
I have a bunch of ANSI keys, i can sell it to you real cheap...  :thumb:

tbh the guy you made fun of got a good point

Sorry, i wasn't trying to be rude or making fun of anyone. :-[

What i did not explicate in the sentence furthermore. That its really not possible to please everyone with all the possible layouts given around the world.
We are spending many $$$ On custom keyboards. The nitpicking about the last 20-30 $$$ in a GMK base set. Seems to have hit the collective pretty negative these days. That is a shame.

It would be nice it would be possible to come a little more together and have a little more fun! ^-^

For me personally i dont mind spending the "horrible" extra 20-30$ Because i just spent 5-600$ on a keyboard and switches :))

I am just hoping that the NorDeUK ISO kit can come to life even if it cost extra money. :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: Vigrith on Sun, 17 February 2019, 14:51:21
Do we really need to wait until June? Can this drop soon pls.

Yea who wants to wait, hopefully this drops literally tomorrow along with GMK Minimal, Hammerhead, N9-U9, Wavez, Skidata, PBT Sanctuary and right as Jamón is about to end so that each set's sales are completely split because people have to make rational decisions regarding where their money is going and as such, every set sells about 1/5th of what they otherwise would which in turn drives up not only the price of the kits during GB as well as artificially increasing aftermarket prices due to the scarcity created by the mess prior; all the while clogging up GMK's production line and making wait times shoot up from the current 4 ish months to SP levels of a year's wait for sets to come.

Or maybe designers and runners could continue to pace themselves properly in order to maximise client appeasement and retention by maintaining a sane balance between supply and demand whilst also increasing their own profits by allowing higher numbers to come in at a time.

Not every GB is an ALF GB.
Title: Re: [IC] GMK Oblivion V2
Post by: etong415 on Sun, 17 February 2019, 15:05:47
Do we really need to wait until June? Can this drop soon pls.

Yea who wants to wait, hopefully this drops literally tomorrow along with GMK Minimal, Hammerhead, N9-U9, Wavez, Skidata, PBT Sanctuary and right as Jamón is about to end so that each set's sales are completely split because people have to make rational decisions regarding where their money is going and as such, every set sells about 1/5th of what they otherwise would which in turn drives up not only the price of the kits during GB as well as artificially increasing aftermarket prices due to the scarcity created by the mess prior; all the while clogging up GMK's production line and making wait times shoot up from the current 4 ish months to SP levels of a year's wait for sets to come.

Or maybe designers and runners could continue to pace themselves properly in order to maximise client appeasement and retention by maintaining a sane balance between supply and demand whilst also increasing their own profits by allowing higher numbers to come in at a time.

Not every GB is an ALF GB.
You could’ve totally explained that in a non-sarcastic tone, not everyone knows or has seen enough GBs to know what happens when there’s an influx of sets running at the same time.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: mrkantz on Sun, 17 February 2019, 15:09:05
Super excited for the set and don't mind paying a couple of dollars just to keep the vocal minority quiet in these threads. Or just put all the unique kits in one pack and let them subsidize themselves.

Sent from my Pixel 2 XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: Vigrith on Sun, 17 February 2019, 15:09:41
You could’ve totally explained that in a non-sarcastic tone, not everyone knows or has seen enough GBs to know what happens when there’s an influx of sets running at the same time.

Clearly you don't know who I'm responding to.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 17 February 2019, 15:15:32
Do we really need to wait until June? Can this drop soon pls.

It may seem like this could go straight into GB next month, but there's some more stuff to prepare, think over and wait for. Be patient my friend!

Wow, possibly next month? Amazing!
Title: Re: [IC] GMK Oblivion V2
Post by: etong415 on Sun, 17 February 2019, 15:15:55
You could’ve totally explained that in a non-sarcastic tone, not everyone knows or has seen enough GBs to know what happens when there’s an influx of sets running at the same time.

Clearly you don't know who I'm responding to.
Lol, ok friend, you do you.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: digid3ar on Sun, 17 February 2019, 15:40:33
NOO pls keep the original plan, i need this set, plus canvas is coming next month too. ¿wait if this is going to run in md and canvas too, something like that has happen before?, i mean 2 big sets at the same time in md?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 17 February 2019, 15:44:11
NOO pls keep the original plan, i need this set, plus canvas is coming next month too. ¿wait if this is going to run in md and canvas too, something like has happen before?

Please help me out here, what change towards the original plan have I changed?
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Sun, 17 February 2019, 15:46:32
NOO pls keep the original plan, i need this set, plus canvas is coming next month too. ¿wait if this is going to run in md and canvas too, something like that has happen before?, i mean 2 big sets at the same time in md?

that's never happened and it's not going to?

Do we really need to wait until June? Can this drop soon pls.

It may seem like this could go straight into GB next month, but there's some more stuff to prepare, think over and wait for. Be patient my friend!

Wow, possibly next month? Amazing!

"it may seem like" which means probably not but ok
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Sun, 17 February 2019, 15:46:35
NOO pls keep the original plan, i need this set, plus canvas is coming next month too. ¿wait if this is going to run in md and canvas too, something like has happen before?

Please help me out here, what change towards the original plan have I changed?
Title: Re: [IC] GMK Oblivion V2
Post by: digid3ar on Sun, 17 February 2019, 15:47:26
NOO pls keep the original plan, i need this set, plus canvas is coming next month too. ¿wait if this is going to run in md and canvas too, something like has happen before?

Please help me out here, what change towards the original plan have I changed?

sorry, just referring to the original date of late Q2
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 17 February 2019, 15:48:14
NOO pls keep the original plan, i need this set, plus canvas is coming next month too. ¿wait if this is going to run in md and canvas too, something like has happen before?

Please help me out here, what change towards the original plan have I changed?

sorry, just referring to the original date of late Q2

And it's still heading towards that...?

It appears that "it may seem like" was wildly misunderstood as "it is"
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Sun, 17 February 2019, 15:49:53
NOO pls keep the original plan, i need this set, plus canvas is coming next month too. ¿wait if this is going to run in md and canvas too, something like has happen before?

Please help me out here, what change towards the original plan have I changed?

sorry, just referring to the original date of late Q2

And it's still heading towards that...?

It appears that "it may seem like" was wildly misunderstood as "it is"

this is why people love sensational reporting
Title: Re: [IC] GMK Oblivion V2
Post by: digid3ar on Sun, 17 February 2019, 15:56:53
sorry, i got confused so fast  :-[, but pls dont mind me a just keep the awesome work.
Title: Re: [IC] GMK Oblivion V2
Post by: langstonhuge on Sun, 17 February 2019, 17:20:08
The demand for the original GMK Oblivion is fierce - I've been trying to find a set on mechmarket, but at $250+, they still get sold within 5 min.

I'll echo others on here - please please offer non-git monochrome modifiers.
Title: Re: [IC] GMK Oblivion V2
Post by: oh_chesteroni on Sun, 17 February 2019, 20:47:09
You could’ve totally explained that in a non-sarcastic tone, not everyone knows or has seen enough GBs to know what happens when there’s an influx of sets running at the same time.

Clearly you don't know who I'm responding to.
I just want to kiss you sometimes, Virgrith.
Title: Re: [IC] GMK Oblivion V2
Post by: turbo_tim on Sun, 17 February 2019, 23:18:45
loads of interest in several kits
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Mon, 18 February 2019, 00:32:29



In a nutshell, if you start to split, every GMK set succeeding will be only on massdrop most likely (unless it is a very hyped set).
Most of the "less popular" sets that now barely reachs the 150/250 MOQ, will basically disappear. 


Idk that seems like a pretty dramatic projection to me

Like others have mentioned, this kind of split is really only feasible on hyped MD drops like this will be. Other drops like Calm Depths, Bento, etc could not afford to have this kind of split. But in a big set like this it makes sense to split it off, because the total value saved by 60-75% users not having to buy numpads will absolutely dwarf the savings of the small percentage of numpad users not having to buy an extra kit.

Only a few kits per year are this popular and can afford to make these kind of splits, and it makes more sense to take advantage of these savings imo.
Title: Re: [IC] GMK Oblivion V2
Post by: jani80k on Mon, 18 February 2019, 09:05:20
Hi,

I'm in for a Kit including ISO NOR DE!

Best,
Jani from Hamburg
Title: Re: [IC] GMK Oblivion V2
Post by: _GMK_ on Mon, 18 February 2019, 11:01:52
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.
Title: Re: [IC] GMK Oblivion V2
Post by: Remsky on Mon, 18 February 2019, 11:20:59
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

This might the slippery slope toward Alpha, Modifiers, Extension kits and SA pricing.
I don't think this is an issue to be decided sorely based on short term factors.
We all benefited from broad base set coverage and volume pricing.  Why we risk shooting ourselves in the foot?
With how gmk pricing works, SA style kits arent feasible. All this is doing is reducing the size of the base kit to fit the needs of the majority of people who use more standard layouts tkl and smaller. There is nothing SA stylized about that, not even remotely.

Nope, there have been many instances of alphas, novelties, adapters, etc. on GMK.
I wouldn't jump into conclusion based on historic pricing policies and kitting trends.
If the problem is price inflation, we should look at that holistically rather that going for easy fix of compromising coverage.
Someone earlier blamed price inflation on base set bloat which is unfounded - all the popular base sets have had 140-150+ keys.

Hate to pick on Jamon (design I like), but if I put some essential kits in the Cart, I'm very close to $200. It sure feels like SA shopping experience. I honestly don't know splitting off numpad will hasten us there, but really don't want that to happen.
We collectively buy far more sets each year, but the price keeps going up.  On top of that get less coverage?  I don't think so.
What kits are essential? How are they costing 200 USD? Let's say jamon stays at 250 MOQ price (it'll prob make it to 500 due to MD buying up sets, vendors, etc) and that you buy both the split/40s kit and the numpad kit. That is ~202 USD. But who is going to buy both? You might as well buy another base kit at that point as well.

Let's say you consider "essential" to be base + novelties and spacebar kit. Lets say that because you like novelties so much, you buy all the kits. Assume the base kit still has a 250 MOQ price. Thats around 228 USD for base plus 4 other kits. GMK red samurai base with novelties and spacebars costed around 215 USD. Keep in mind that GMK samurai's base kit hit its 500 MOQ price drop point, while jamon has not yet.

Since jamon will probably make it to 500 MOQ, minus all of my jamon price calculations by 15 USD. There is nothing crazy about those numbers considering what you are paying for.

If GMK pricing and kitting was going to become like SP, it would have happened a long time ago with all the additional add-on alpha and mod kits. Except it hasn't.

Another point I want to make that a lot of people seem to miss is that more coverage = better. It's not about the amount of coverage a kit has, it's about how much of it is really used. How many boards does the average enthusiast have that make use of a numpad? Or 40's/split? The vast number of people use standard layouts ranging from 60-tkl. Out of all those standard users, they might have some boards bigger than a tkl like an 1800, but they can only put one numpad on it. So the numpad from one set they bought gets used while the others collect dust or eventually replace the current set on the 1800, which just starts the process over again. That is a lot of wasted keys, and even more so money wise. Same deal with including ISO in base kits, hell, not even Nautilus was able to reach the minimum MOQ for ISO, and it reached 1900 base sets which got it a low price of 100 USD. In the past when the community was smaller and had less crazy layouts, people were arguing over if 65% support should be included in the base kit of sets and now it's a common occurrence. Now I think we are at the point of too much coverage as the norm. Why do people need 6U spacebars in base kits? Why is ISO included? Why are there numpads sitting around being wasted by the majority of users?

Its funny because people said that adding more keys to sets in the past would make their pricing too expensive. Funny where we have ended up now, I guess people just don't like change.

Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.

There are also 4 people who would ever use ISO.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 18 February 2019, 11:38:06
I appreciate the discussion, but there's a lot of speculation when it comes to pricing and such, so it feels rather pointless to draw it out over another 2 more pages. Personally, I am not a big fan of splitting off the Numpad for this buy. But I will base my final decision on this matter not on feelings, but on data. I intend to do the following:

#1 Analyze sales data of previous drops to determine the average use of Numpads (e.g. SA Oblivion had a ratio of about 1 Numpad per 3 Alphas kit sold, so 33% in this case, I will of course take multiple drops into account for this)
#2 Have pricing calculated for both Base Kit including Numpad, and Base Kit excluding Numpad and a separate Numpad kit

I will then see how much of a difference it actually makes in pricing to remove it, and compare with #1 to see if such a split makes sense.

This will take some time, the drop is still at least a few months off so I wouldn't expect a decision on this in the next week or so, though I do intend to have the first round of pricing done way ahead of the drop so I can adjust things still. Yanbo has to prioritize next months drop of course so this is not something he will jump on immediately.

That is all for now on this matter from me. Thank you for everyone's enthusiasm.  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: duckboi on Mon, 18 February 2019, 12:22:27
ISO needs 4 keys. That's 2.5 USD.

For naming yourself GMK, you sure you sure don't know much about GMK.
Title: Re: [IC] GMK Oblivion V2
Post by: kolyz on Mon, 18 February 2019, 12:30:11
I appreciate the discussion, but there's a lot of speculation when it comes to pricing and such, so it feels rather pointless to draw it out over another 2 more pages. Personally, I am not a big fan of splitting off the Numpad for this buy. But I will base my final decision on this matter not on feelings, but on data. I intend to do the following:

#1 Analyze sales data of previous drops to determine the average use of Numpads (e.g. SA Oblivion had a ratio of about 1 Numpad per 3 Alphas kit sold, so 33% in this case, I will of course take multiple drops into account for this)
#2 Have pricing calculated for both Base Kit including Numpad, and Base Kit excluding Numpad and a separate Numpad kit

I will then see how much of a difference it actually makes in pricing to remove it, and compare with #1 to see if such a split makes sense.

This will take some time, the drop is still at least a few months off so I wouldn't expect a decision on this in the next week or so, though I do intend to have the first round of pricing done way ahead of the drop so I can adjust things still. Yanbo has to prioritize next months drop of course so this is not something he will jump on immediately.

That is all for now on this matter from me. Thank you for everyone's enthusiasm.  :thumb:

Thanks for giving us more info on your thought process! Personally, I am super excited for GMK Oblivion v2 and I will be joining this drop no matter what! Keep up the good work.  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: xondat on Mon, 18 February 2019, 12:37:55
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.

Let's use Jamon as the example.

391 base kits, with only 16 ISO kits.

If we're presuming ISO adds $2.5 to a base kits, that's $977.50. Only 16 people use those, so maybe those should pay the cost of $61.09 each for everyone to have ISO.

I'd say that's fair :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: Zacharius on Mon, 18 February 2019, 12:39:25
Can't wait for this!
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Mon, 18 February 2019, 12:40:52
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.

Let's use Jamon as the example.

391 base kits, with only 16 ISO kits.

If we're presuming ISO adds $2.5 to a base kits, that's $977.50. Only 16 people use those, so maybe those should pay the cost of $61.09 each for everyone to have ISO.

I'd say that's fair :thumb:

for once i agree with xondat
Title: Re: [IC] GMK Oblivion V2
Post by: megaforce on Mon, 18 February 2019, 13:09:57
ne japanese mods avial? 
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Mon, 18 February 2019, 13:25:09
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.

Let's use Jamon as the example.

391 base kits, with only 16 ISO kits.

If we're presuming ISO adds $2.5 to a base kits, that's $977.50. Only 16 people use those, so maybe those should pay the cost of $61.09 each for everyone to have ISO.

I'd say that's fair :thumb:

ISO n NorDeUK support is already in a separate kit no? No biggie :)

Comparing to Jamon is a little tough on the rest of the ISO users.. Jamon has a fairly distinguish color scheme and the ISO kit only support 1 country.

I am not sure if the debate is to have UK ISO in the base set. But for me I like the bigger ISO kit with NorDeUK support.
Title: Re: [IC] GMK Oblivion V2
Post by: xondat on Mon, 18 February 2019, 13:28:20
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.

Let's use Jamon as the example.

391 base kits, with only 16 ISO kits.

If we're presuming ISO adds $2.5 to a base kits, that's $977.50. Only 16 people use those, so maybe those should pay the cost of $61.09 each for everyone to have ISO.

I'd say that's fair :thumb:

ISO n NorDeUK support is already in a separate kit no? No biggie :)

Comparing to Jamon is a little tough on the rest of the ISO users.. Jamon has a fairly distinguish color scheme and the ISO kit only support 1 country.

I am not sure if the debate is to have UK ISO in the base set. But for me I like the bigger ISO kit with NorDeUK support.

GMKs point was that ISO compatibility is low cost and should be in the base kit.

Jamon was used only for approximate numbers of non-ISO vs ISO users.
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Mon, 18 February 2019, 13:36:47
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.

Let's use Jamon as the example.

391 base kits, with only 16 ISO kits.

If we're presuming ISO adds $2.5 to a base kits, that's $977.50. Only 16 people use those, so maybe those should pay the cost of $61.09 each for everyone to have ISO.

I'd say that's fair :thumb:

ISO n NorDeUK support is already in a separate kit no? No biggie :)

Comparing to Jamon is a little tough on the rest of the ISO users.. Jamon has a fairly distinguish color scheme and the ISO kit only support 1 country.

I am not sure if the debate is to have UK ISO in the base set. But for me I like the bigger ISO kit with NorDeUK support.

GMKs point was that ISO compatibility is low cost and should be in the base kit.

Jamon was used only for approximate numbers of non-ISO vs ISO users.

Cool, check
I just look forward to Oblivion! Put more keys in it! More kits! MORE Oblivion! <3 :p
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Mon, 18 February 2019, 14:54:04
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

ISO needs 4 keys. That's 2.5 USD.

Let's use Jamon as the example.

391 base kits, with only 16 ISO kits.

If we're presuming ISO adds $2.5 to a base kits, that's $977.50. Only 16 people use those, so maybe those should pay the cost of $61.09 each for everyone to have ISO.

I'd say that's fair :thumb:

Too tired to understand if it was a sarcastic reply to the nosense commment by ninjacore. 

To you ninjaduder:
I don't use 40% of the keys, so let everyone else pay for it right?
Who needs the 6u anyway?
Who needs 1489 stepped caps lock keys?
Who needs many other keys? 
Let's remove all these minority keys since the majority doesn't use these, let's put all these keys in the same kit which will be called "The Minority Fair Kit", priced $785.

Also Jamon is on Massdrop, ofc ISO kits bought are even less than ISO folks

For people comparing the numpad of the Jamon kit, stop doing it, it's a bad example, Numpad is usually 1/3 of the alphas and x3/x7 of the 40%+plank kit joined, while on jamon "Forties and Split" has the same numbers of the numpad.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Mon, 18 February 2019, 15:05:15
Not every GB is an ALF GB.

Oucchhh  :))
So true...
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Mon, 18 February 2019, 17:40:42
Exactly - the folks who need ISO/numpad support pay for it, rather than everyone in the entire buy subsidizing the additional cost for caps they will never use.

Too tired to understand if it was a sarcastic reply to the nosense commment by ninjacore. 

To you ninjaduder:
I don't use 40% of the keys, so let everyone else pay for it right?
Who needs the 6u anyway?
Who needs 1489 stepped caps lock keys?
Who needs many other keys? 
Let's remove all these minority keys since the majority doesn't use these, let's put all these keys in the same kit which will be called "The Minority Fair Kit", priced $785.

Also Jamon is on Massdrop, ofc ISO kits bought are even less than ISO folks

For people comparing the numpad of the Jamon kit, stop doing it, it's a bad example, Numpad is usually 1/3 of the alphas and x3/x7 of the 40%+plank kit joined, while on jamon "Forties and Split" has the same numbers of the numpad.

Not sure how what I said can be considered nonsense?  I don't need most of the caps in a typical GMK set (including all the ones you mentioned hyperbolically).  A small number of users do.  Because those "minority" caps won't get made without a certain number of them being requested, they are rolled into the base kit and everyone participating in the buy splits the additional cost, even the majority of those who won't be using the caps.  That's ... basically the definition of a subsidy.

That said, I'm honestly fine with it.  I have paid and will continue to pay whatever price is asked for the sets that I want and I don't really care if it's $100 or $200 - at either price point, we're well beyond the point of diminishing returns in this hobby.  To say that we aren't subsidizing the cost of "minority" kits would be disingenuous, though.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 18 February 2019, 17:41:30
Smol update. I'm ignoring the Numpad situation for now, this kit update is with the assumption that I'm keeping it in the base. Regular modifiers are back, Monochrome Base kicked and instead we have Monochrome Modifiers like in V1. Mod kits and Hagoromo alphas can be bought to fill 60%/HHKB, and since someone will be asking: I will not add nav keys&arrows to add 65% to that list. Git Base + 1 Mod Kit + Hagoromo Alphas seem like a great deal to fill a TKL and a 65% for example.

The NorDeUK kit has not been updated yet, regular mods would need to be added to it to stay in its current form, but I'm working out what coverage that kit should end up having first so I don't want to bother updating it right now.

I've updated the first post, but you can check the important kits here:

(https://i.imgur.com/OdPWXng.png)

(https://i.imgur.com/ceaCVkq.png)

(https://i.imgur.com/9itokRy.png)

(https://i.imgur.com/tWPwiRc.png)

(https://i.imgur.com/CuXzNPg.png)
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 18 February 2019, 17:56:37
Smol update. I'm ignoring the Numpad situation for now, this kit update is with the assumption that I'm keeping it in the base. Regular modifiers are back, Monochrome Base kicked and instead we have Monochrome Modifiers like in V1. Mod kits and Hagoromo alphas can be bought to fill 60%/HHKB, and since someone will be asking: I will not add nav keys&arrows to add 65% to that list. Git Base + 1 Mod Kit + Hagoromo Alphas seem like a great deal to fill a TKL and a 65% for example.

The NorDeUK kit has not been updated yet, regular mods would need to be added to it to stay in its current form, but I'm working out what coverage that kit should end up having first so I don't want to bother updating it right now.

I've updated the first post, but you can check the important kits here:

Show Image
(https://i.imgur.com/OdPWXng.png)


Show Image
(https://i.imgur.com/ceaCVkq.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


Show Image
(https://i.imgur.com/CuXzNPg.png)


Great!

Curious if regular modifiers + Hagoromo Alpha will be much more expensive than a base set. Plan to buy both colorways and both mods
Title: Re: [IC] GMK Oblivion V2
Post by: Gati on Mon, 18 February 2019, 17:57:43
Regular modifiers are back
Definitely in now
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Mon, 18 February 2019, 18:11:13
Great kit update! Woooooooooooo can't wait for this GB
Title: Re: [IC] GMK Oblivion V2
Post by: onefivenine on Mon, 18 February 2019, 18:17:49
That is all, now please tell me,

Show Image
(https://i.imgur.com/iL9nJoF.png)


Yes.
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Mon, 18 February 2019, 18:32:28
Have a feeling that most of kits will be in my cart.
So charming.
Outstanding work. Thank you.
Title: Re: [IC] GMK Oblivion V2
Post by: dallman5 on Mon, 18 February 2019, 18:50:33
I'm a bit disappointed to see the monochrome base go, personally.  I'll be on the fence come GB time, as this will likely increase my intended order cost too much for me. 
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 18 February 2019, 18:53:45
I'm a bit disappointed to see the monochrome base go, personally.  I'll be on the fence come GB time, as this will likely increase my intended order cost too much for me.

Yeah, it wasn't a lighthearted decision, but with the regular mods coming back it made the most sense like this IMO. It's a loss for the Monochrome lovers, but a gain for the Hagoromo ones. Without going full split on everything, there will always be a group that is at a disadvantage I'm afraid.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Mon, 18 February 2019, 19:03:53
Smol update. I'm ignoring the Numpad situation for now, this kit update is with the assumption that I'm keeping it in the base. Regular modifiers are back, Monochrome Base kicked and instead we have Monochrome Modifiers like in V1. Mod kits and Hagoromo alphas can be bought to fill 60%/HHKB, and since someone will be asking: I will not add nav keys&arrows to add 65% to that list. Git Base + 1 Mod Kit + Hagoromo Alphas seem like a great deal to fill a TKL and a 65% for example.

The NorDeUK kit has not been updated yet, regular mods would need to be added to it to stay in its current form, but I'm working out what coverage that kit should end up having first so I don't want to bother updating it right now.

I've updated the first post, but you can check the important kits here:

Show Image
(https://i.imgur.com/OdPWXng.png)


Show Image
(https://i.imgur.com/ceaCVkq.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


Show Image
(https://i.imgur.com/CuXzNPg.png)


Really nice update! 
I agree on all the kits and i think you made the best choices to make happy the majority of people, hopefully there will not be a fight for the Hagoromo alphas now.

Thanks for ignoring the numpad kit split meme for now, would be cool if you keep the kits exactly this way, these are just perfect, good job Oblotzky  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: cldskt on Mon, 18 February 2019, 19:16:27
Smol update.

Seems like a good way to compromise.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Mon, 18 February 2019, 19:24:12
Smol update. I'm ignoring the Numpad situation for now, this kit update is with the assumption that I'm keeping it in the base. Regular modifiers are back, Monochrome Base kicked and instead we have Monochrome Modifiers like in V1. Mod kits and Hagoromo alphas can be bought to fill 60%/HHKB, and since someone will be asking: I will not add nav keys&arrows to add 65% to that list. Git Base + 1 Mod Kit + Hagoromo Alphas seem like a great deal to fill a TKL and a 65% for example.

The NorDeUK kit has not been updated yet, regular mods would need to be added to it to stay in its current form, but I'm working out what coverage that kit should end up having first so I don't want to bother updating it right now.

I've updated the first post, but you can check the important kits here:

Show Image
(https://i.imgur.com/OdPWXng.png)


Show Image
(https://i.imgur.com/ceaCVkq.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


Show Image
(https://i.imgur.com/CuXzNPg.png)


Really nice update! 
I agree on all the kits and i think you made the best choices to make happy the majority of people, hopefully there will not be a fight for the Hagoromo alphas now.

Thanks for ignoring the numpad kit split meme for now, would be cool if you keep the kits exactly this way, these are just perfect, good job Oblotzky  :thumb:

+1 really nice update.  Well balanced and considerate decisions!  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Mon, 18 February 2019, 19:59:01
Really liking the update - did you mean that Base + 1 Mod kit + 1 hagomoro alphas can fill TKL and 60? 
I’m confused.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 18 February 2019, 20:07:05
Really liking the update - did you mean that Base + 1 Mod kit + 1 hagomoro alphas can fill TKL and 60? 
I’m confused.

A base kit can fill any TKL, 60, 65%, etc. He means if you wanted a different set of mods and/or the hagoromo alphas but are missing the arrows from base.

Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Mon, 18 February 2019, 20:34:00
Really liking the update - did you mean that Base + 1 Mod kit + 1 hagomoro alphas can fill TKL and 60? 
I’m confused.

A base kit can fill any TKL, 60, 65%, etc. He means if you wanted a different set of mods and/or the hagoromo alphas but are missing the arrows from base.

From Oblotzky:
 “Git Base + 1 Mod Kit + Hagoromo Alphas seem like a great deal to fill a TKL and a 65% for example.”
I follow his logic, and yours, I just think there’s a typo.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 18 February 2019, 21:00:51
From Oblotzky:
 “Git Base + 1 Mod Kit + Hagoromo Alphas seem like a great deal to fill a TKL and a 65% for example.”
I follow his logic, and yours, I just think there’s a typo.

Oh right, since you'd only have 1 set of arrows to utilize so can't have both TKL and 65% but instead TKL and 60%.

Title: Re: [IC] GMK Oblivion V2
Post by: zekkin on Mon, 18 February 2019, 21:15:58
And now I'm in -- needed those colored but regular mods.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Mon, 18 February 2019, 21:20:06
Great to see that original mods are back. As raised by another member earlier, will it not be economical if original kit is offered with hagoromo alphas. Again that may please those who want a particular kit of their liking(count me in those), but folks who may want base + hagoromo will not be happy for cost issues again. The compromises one must make....I was planning to be out of GMK game after Striker, but I  will have to bite on this one as well and go for base+original mods, may have to kiss hagoromo off to kleep the cost low and use alphas from carbon to get similar effect.
Title: Re: [IC] GMK Oblivion V2
Post by: caxplrr on Mon, 18 February 2019, 21:43:52
Thank you, Oblotzky, for bringing back colored mods. So glad to see them back in V2. Looking like base + colored mods + hagoromo alphas + maybe monochrome mods for me with the new kits. Onto getting a mx board to put this on...
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Mon, 18 February 2019, 22:35:31
Love the kit updates. Looks like I'll be getting quite a few. Very happy to see the normal colored mods back.
Title: Re: [IC] GMK Oblivion V2
Post by: piit79 on Mon, 18 February 2019, 23:27:32
Awesome! The GB can't come soon enough ;) Will definitely be ordering.

Sent from my OnePlus 6T with a rubbish gimmicky bloody annoying unreliable in-display fingerprint reader using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: crowKAKAWWW on Tue, 19 February 2019, 01:31:11
Probably the first time I'll throw down on multiple sets, can't wait.
Title: Re: [IC] GMK Oblivion V2
Post by: Ensaum on Tue, 19 February 2019, 02:35:08
Woohoo, absolutely love the update Oblotzky! :thumb: I'll likely be in for Base, Reg. Mods and Mono Mods. I wish we could get the red accents back, but I'll pick my battles because I think I've made enough noise already, lol.
Title: Re: [IC] GMK Oblivion V2
Post by: RETURNISO on Tue, 19 February 2019, 04:13:30
Now it's definitely certainly that Git mods is not gonna be a rare kit  ^-^

+1 for regular mods in the base set.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 19 February 2019, 06:08:17
Signature banner, thanks biip:

Code: [Select]
[url=https://geekhack.org/index.php?topic=99174.0][img width=480 height=120]https://i.imgur.com/EbHnoiR.png[/img][/url]
Title: Re: [IC] GMK Oblivion V2
Post by: ian13 on Tue, 19 February 2019, 06:36:49
Is the hagoromo alpha close to WS2 in GMK color or is it a custom white color?  Maybe this has been asked and answered before but I can't seem to find it. If it was addressed before, maybe someone can provide a link? Thank you!
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 19 February 2019, 07:14:00
Is the hagoromo alpha close to WS2 in GMK color or is it a custom white color?  Maybe this has been asked and answered before but I can't seem to find it. If it was addressed before, maybe someone can provide a link? Thank you!

Hagoromo Alphas are CP, a stock color.
Title: Re: [IC] GMK Oblivion V2
Post by: forevermadrigal on Tue, 19 February 2019, 09:45:34
Fantastic update, can't wait to get in on a base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: steezkeez on Tue, 19 February 2019, 11:25:29
+1 on the update. 100% in on Regular mods + Hagoromo  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: gabbbe on Tue, 19 February 2019, 12:08:28
+1 on the update. 100% in on Regular mods + Hagoromo  :thumb:
1+ here too.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Hyperdimension on Tue, 19 February 2019, 12:40:09
Damn. I approve of the regular mod kit 200%.
Title: Re: [IC] GMK Oblivion V2
Post by: Yeoh on Tue, 19 February 2019, 15:42:49
Git Base + 1 Mod Kit + Hagoromo Alphas seem like a great deal to fill a TKL and a 65% for example.

Unfortunately this isnt the case, as a Git Base + 1 Colored Regular Mod Kit + Hagoromo Alphas will be able to fill a TKL OR a 65% - not both, as there is only one set of arrow keys.

Mod kits and Hagoromo alphas can be bought to fill 60%/HHKB, and since someone will be asking: I will not add nav keys&arrows to add 65% to that list.

Welp, hate to be that guy. :-X

No matter the outcome, I applaud your willingness to listening to feedback. The addition of the Colored Regular Mods in particular is fantastic, but please include a set of arrows and basic nav keys to make Colored Regular Mod Kit + Hagoromo Alphas viable on a 65%.

Having to buy an entire Base Kit just for a set of arrow/nav keys is less than ideal.
Title: Re: [IC] GMK Oblivion V2
Post by: Javelin on Tue, 19 February 2019, 15:43:14
Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

I will continue keeping this updated and improved upon.

Can you consider adding an alternative color to replace the red caps? 
Title: Re: [IC] GMK Oblivion V2
Post by: Moridin on Tue, 19 February 2019, 15:44:45
Git Base Kit all the way!  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 19 February 2019, 15:56:12
Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

I will continue keeping this updated and improved upon.

Can you consider adding an alternative color to replace the red caps?

I am very happy with how the blue accents look with both gray and white alphas, so currently there are no plans for adding other accent colors.

(https://i.imgur.com/q5TiPLE.png)

(https://i.imgur.com/GuTm6OP.png)
Title: Re: [IC] GMK Oblivion V2
Post by: gabbbe on Tue, 19 February 2019, 16:03:39
Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

I will continue keeping this updated and improved upon.

Can you consider adding an alternative color to replace the red caps?

I am very happy with how the blue accents look with both gray and white alphas, so currently there are no plans for adding other accent colors.

Show Image
(https://i.imgur.com/q5TiPLE.png)


Show Image
(https://i.imgur.com/GuTm6OP.png)



The blue is amazing!
Title: Re: [IC] GMK Oblivion V2
Post by: otanishock on Tue, 19 February 2019, 16:07:15
The blue from the monochrome kit is the same blue with space cadet correct?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 19 February 2019, 16:10:24
The blue from the monochrome kit is the same blue with space cadet correct?

Correct. The legend color will be the new beige though as all the other monochrome mods and gray alphas.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Tue, 19 February 2019, 18:26:07
Sorry if it has been answered, but what is the colour code for mods?
Title: Re: [IC] GMK Oblivion V2
Post by: ian13 on Tue, 19 February 2019, 20:25:25
Is the hagoromo alpha close to WS2 in GMK color or is it a custom white color?  Maybe this has been asked and answered before but I can't seem to find it. If it was addressed before, maybe someone can provide a link? Thank you!

Hagoromo Alphas are CP, a stock color.

Oof, nice! I actually prefer CP or WS1 than the cooler WS2. It just looks like it's the cooler white in the renders (sorry about my eyes or maybe it's my monitor?) :)) As for the mono and grey alpha legends, will you be using GMK U9?
Thank you for the clarification!  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: sevenseacat on Tue, 19 February 2019, 20:59:44
if its like SA Oblivion, they're definitely warm, almost retro colours. Especially the off white on the grey alphas!
Title: Re: [IC] GMK Oblivion V2
Post by: mrpetrov on Tue, 19 February 2019, 22:18:05
While I would personally prefer the regular colored mods to be in the base kit (rather than git mods), even if it doesn’t change I will still be buying base kit + regular mods + hagaromo. Because it looks awesome. Thanks O!
Title: Re: [IC] GMK Oblivion V2
Post by: Macmutant on Tue, 19 February 2019, 23:19:33
I’m so happy to see the colored mods included. Count me in!
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Wed, 20 February 2019, 00:08:39

Welp, hate to be that guy. :-X

No matter the outcome, I applaud your willingness to listening to feedback. The addition of the Colored Regular Mods in particular is fantastic, but please include a set of arrows and basic nav keys to make Colored Regular Mod Kit + Hagoromo Alphas viable on a 65%.

Having to buy an entire Base Kit just for a set of arrow/nav keys is less than ideal.

Agree with all of this. Adding arrow and nav keys to be able to build up to a 65% with Mod + Alpha would be pretty cool. It's only a few keys away from a lot more coverage. And there are so many 65% in the pipeline currently.

Either way I'm in for quite a few kits though.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 20 February 2019, 00:16:50
I love that the answer to the arrows question was preempted and answered already lol.

Entertaining the idea, would said set of arrows also need to be included on the monochrome mods for people that want those with hagoromo? It would add to the cost of anyone that just wants a base kit with either of the other mod kits, since they need to purchase a kit that has an extra set of arrows now too. Maybe there can be a separate text arrows kit? Include it with a GMK Obivion vim kit and we're golden. :thumb:

I'm really happy with the current kits though. Thank you Oblotzky for the update!
Title: Re: [IC] GMK Oblivion V2
Post by: Dennyroxsox on Wed, 20 February 2019, 09:17:34

Entertaining the idea, would said set of arrows also need to be included on the monochrome mods for people that want those with hagoromo? It would add to the cost of anyone that just wants a base kit with either of the other mod kits, since they need to purchase a kit that has an extra set of arrows now too. Maybe there can be a separate text arrows kit?

I was reading through the thread and looking at the update and thinking something similar. Adding an additional arrows set and F5-F8 set to either hagoromo or the mono kit would let 65/75 board owners buy those two addon kits, and get a compatible monochrome kit.

Seems a little silly, but I'm sure some people (myself included) would appreciate it. I understand the goal is to minimize the number of options/kits, and I appreciate using real sales data to guide kit selection.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Wed, 20 February 2019, 09:28:22
Cant wait so long, any possibility of moving up the drop date? GMK Wavez is no longer on MD, this should open up the calendar.
Title: Re: [IC] GMK Oblivion V2
Post by: bengine on Wed, 20 February 2019, 09:30:06
Cant wait so long, any possibility of moving up the drop date? GMK Wavez is no longer on MD, this should open up the calendar.

Heard there’s already replacement for GMK Wavez slot at MD.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Wed, 20 February 2019, 09:56:26
Cant wait so long, any possibility of moving up the drop date? GMK Wavez is no longer on MD, this should open up the calendar.

Heard there’s already replacement for GMK Wavez slot at MD.

Now now, share the candy. You cant say something like this and not give details  :p
Title: Re: [IC] GMK Oblivion V2
Post by: RDaneelOlivaw on Wed, 20 February 2019, 10:36:52
I have always wanted a set of this, so I will definitely buy once the GB goes live. Thanks so much for re-running it.
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Wed, 20 February 2019, 10:52:41
Hope GB starts tomorrow.
The end of Q2 is too far for us.
Title: Re: [IC] GMK Oblivion V2
Post by: befbef on Wed, 20 February 2019, 10:57:32
Cant wait so long, any possibility of moving up the drop date? GMK Wavez is no longer on MD, this should open up the calendar.

Heard there’s already replacement for GMK Wavez slot at MD.

Now now, share the candy. You cant say something like this and not give details  :p

Has Eclipse taken the slot?

@Oblotzky:
Have you thought about making the Cadet kits full alpha kits?
It hurts having to buy another alpha kit and throwing away 90% of it.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Wed, 20 February 2019, 16:31:17
https://geekhack.org/index.php?topic=96427.msg2726454#msg2726454

Hagoromo Cadet has been moved out of MAYBE so that GMK Striker fans can rejoice.

(https://i.imgur.com/Y8PANvv.png)

(https://i.imgur.com/NXE4woq.png)
Title: Re: [IC] GMK Oblivion V2
Post by: jani80k on Thu, 21 February 2019, 04:13:15
I will buy 2 NORDEUK Kits to make that Kit happen.
Title: Re: [IC] GMK Oblivion V2
Post by: OtherAndrew on Thu, 21 February 2019, 04:16:59
give me the slurps chief
Title: Re: [IC] GMK Oblivion V2
Post by: Moac on Thu, 21 February 2019, 05:04:33
I would gladly purchase a set , when can I expect to be able to purchase these?
Title: Re: [IC] GMK Oblivion V2
Post by: maximize on Thu, 21 February 2019, 10:01:48
I would gladly purchase a set , when can I expect to be able to purchase these?

Read the very first page of the IC. Massdrop end of Q2 2019.
Title: Re: [IC] GMK Oblivion V2
Post by: cattharsis on Thu, 21 February 2019, 15:50:55
super excited, cant wait to spend all my money on this :)
Title: Re: [IC] GMK Oblivion V2
Post by: ParkYongSeung on Fri, 22 February 2019, 09:28:08
When does it start? GB

i’m Ready ;D
Title: Re: [IC] GMK Oblivion V2
Post by: RamenTechMech on Fri, 22 February 2019, 09:33:21
When does it start? GB

i’m Ready ;D

From Oblotzky on the first page of the IC:

New GMK Oblivion on Massdrop end of Q2 2019.
Title: Re: [IC] GMK Oblivion V2
Post by: Puffiin on Fri, 22 February 2019, 09:36:17
Can't wait!  ;D
Title: Re: [IC] GMK Oblivion V2
Post by: rogersmj on Fri, 22 February 2019, 10:41:34
I'm relatively new to the community, and this is the first time I've participated in an IC. Oblivion is exactly the aesthetic I'm going for; I'd buy a V1 set but they're hard to come by and people want a ton for them. I've read the entire thread to try and understand the different factors involved in a GB like this.

My goal is to have an Oblivion set very much like V1 -- with the colored normal (non-git) mods. I know Git, but don't really want it all over my keyboard. Seems like there are a lot of people in the thread who feel this way. The colorway is fantastic though.

So I realize I'll probably have to buy the base kit + the normal modifiers set, given the current design. That's OK I suppose, because it seems like there's plenty of people with V1 that just want the Git mods. I'll sell mine to you!
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Fri, 22 February 2019, 11:43:01
I think if enough member bring it up, git mods can be a separrate kit and base comes with original mods (coloured legends). IF Oblotzky feels like it, as he mentioned in his initial posts that this is not a R2 but a V2, with different vision than to just repeat of R1.
Title: Re: [IC] GMK Oblivion V2
Post by: jacobavenkraft on Fri, 22 February 2019, 12:08:38
Don't know if anyone else has mentioned this, but I really dislike the fact that the Harogomo Cadet set isn't a full alpha set.  It is somewhat understandable for Oblivion Cadet to be just the letters without the number row since you'd have to pair it with the base kit anyway, but Harogomo Cadet doesn't pair with the base kit -- if anyone wants a Harogomo Cadet board, they will have to buy Harogomo Alphas plus Harogomo Cadet plus either the base kit or a kit of mods.

I totally get where you are coming from in making the Cadet kits kind of like a set of "novelties", I just think in the case of Harogomo it doesn't work right (unless there was a second base kit for Harogomo).
Title: Re: [IC] GMK Oblivion V2
Post by: sl70309 on Fri, 22 February 2019, 12:20:47
I think if enough member bring it up, git mods can be a separrate kit and base comes with original mods (coloured legends). IF Oblotzky feels like it, as he mentioned in his initial posts that this is not a R2 but a V2, with different vision than to just repeat of R1.

Many people don't know where "Git" inspired from, "Git" is related to programmer/developer, and i think this is what he wanted to express at the beginning of this keyset design as i am pretty sure Oblotzky is a programmer/developer. Anyway, i am 100% thumb up on having Git mod as base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Glod on Fri, 22 February 2019, 12:41:51
I get the feeling GMK Laser was the last time i am ever going to get a GMK Colemak kit, but something is seriously wrong with me to spend so much money on that small kit when i can touch type Colemak and I usually dual-layout my keyboards if I do need to hunt and peck my keys (for passwords etc).

This is really tight.
Title: Re: [IC] GMK Oblivion V2
Post by: dvorcol on Fri, 22 February 2019, 12:49:53
Colevrak and NorDeUK: I don't want to really. ... I will talk with GMK and Yanbo, and possibly offer these kits with an MOQ of 50, and if by the time the drop is halfway over and these kits not having hit at least 75% MOQ, I'll probably just cancel them then and there already.

Thank you for considering to include these two niche kits.  I hope you do.  As long as their MOQ's are enforced, I don't see any harm in offering them and letting them stay through the end.

To increase their chances, encourage interested parties to keep their orders through the end of the drop by stating Massdrop's policy in the Overview's blue box: if any of the kits in their order aren't made, they will have the option to modify or cancel their order AFTER the drop ends.  How many GMK Carbon kit orders were canceled near the end (see the order history graph here) (https://www.massdrop.com/buy/gmk-carbon-custom-keycap-set/talk/2276341) because this policy isn't widely known?
Title: Re: [IC] GMK Oblivion V2
Post by: Macmutant on Fri, 22 February 2019, 21:02:14
I think if enough member bring it up, git mods can be a separrate kit and base comes with original mods (coloured legends). IF Oblotzky feels like it, as he mentioned in his initial posts that this is not a R2 but a V2, with different vision than to just repeat of R1.

Many people don't know where "Git" inspired from, "Git" is related to programmer/developer, and i think this is what he wanted to express at the beginning of this keyset design as i am pretty sure Oblotzky is a programmer/developer. Anyway, i am 100% thumb up on having Git mod as base kit.

Agreed. I want the Git mods and the colored mods. I was thinking I might mix up a little. Maybe use colored mods, but with Git "commit" instead of "enter". I'm pretty sure I'll buy every set. People still use v1 all the time. I'm sure I'll have this set for years. Who knows what kind of weirdo layout I might want to use two years down the road? Better to have everything, just in case.
Title: Re: [IC] GMK Oblivion V2
Post by: sevenseacat on Sat, 23 February 2019, 00:52:33
I get the feeling GMK Laser was the last time i am ever going to get a GMK Colemak kit, but something is seriously wrong with me to spend so much money on that small kit when i can touch type Colemak and I usually dual-layout my keyboards if I do need to hunt and peck my keys (for passwords etc).

This is really tight.

It does seem that even the big sets (not singling out Oblivion here) are on the fence with Colevrak kits lately, if not just ignoring them entirely. Which is fine, its their sets, but given they always get made anyway, I'm not sure what the big deal is about including them...?
I like that MT3 drops seem to have a big Colevrak kit (with support for a bunch of other layouts too) as standard now.
Title: Re: [IC] GMK Oblivion V2
Post by: Glod on Sat, 23 February 2019, 03:17:05
I get the feeling GMK Laser was the last time i am ever going to get a GMK Colemak kit, but something is seriously wrong with me to spend so much money on that small kit when i can touch type Colemak and I usually dual-layout my keyboards if I do need to hunt and peck my keys (for passwords etc).

This is really tight.

It does seem that even the big sets (not singling out Oblivion here) are on the fence with Colevrak kits lately, if not just ignoring them entirely. Which is fine, its their sets, but given they always get made anyway, I'm not sure what the big deal is about including them...?
I like that MT3 drops seem to have a big Colevrak kit (with support for a bunch of other layouts too) as standard now.
We always end up looking like the *******s for wanting the kit; nobody has ever done offered it with smile (maybe mito is the exception). And when it has been produced well below MOQ everyone has been salty about it . I've just about given up hope.

Sent from my Pixel 3 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 23 February 2019, 04:18:59
Don't know if anyone else has mentioned this, but I really dislike the fact that the Harogomo Cadet set isn't a full alpha set.  It is somewhat understandable for Oblivion Cadet to be just the letters without the number row since you'd have to pair it with the base kit anyway, but Harogomo Cadet doesn't pair with the base kit -- if anyone wants a Harogomo Cadet board, they will have to buy Harogomo Alphas plus Harogomo Cadet plus either the base kit or a kit of mods.

I totally get where you are coming from in making the Cadet kits kind of like a set of "novelties", I just think in the case of Harogomo it doesn't work right (unless there was a second base kit for Harogomo).

I fully agree and am thinking about that one for the next update.
Title: Re: [IC] GMK Oblivion V2
Post by: LevelSteam on Sat, 23 February 2019, 21:58:57
Really liking the way these kits are shaping up  :thumb:

I'm excited as hell for this GB but my bank account certainly isnt.
Title: Re: [IC] GMK Oblivion V2
Post by: _GMK_ on Sun, 24 February 2019, 04:21:21
I would gladly purchase a set , when can I expect to be able to purchase these?

Read the very first page of the IC. Massdrop end of Q2 2019.

LOL
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Sun, 24 February 2019, 05:43:26
Show Image
(https://i.imgur.com/suF04h3.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


The way that these kits are now, if I want the base kit as it was the first round with monochrome mods I have to buy a git base kit, the regular modifiers and then I need to toss in the monochrome mods as well.

I know these are constantly changing, but you just lost any sort of interest I had in purchasing as I'm not buying three kits to get the set I would like to have.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 24 February 2019, 06:00:59
Show Image
(https://i.imgur.com/suF04h3.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


The way that these kits are now, if I want the base kit as it was the first round with monochrome mods I have to buy a git base kit, the regular modifiers and then I need to toss in the monochrome mods as well.

I know these are constantly changing, but you just lost any sort of interest I had in purchasing as I'm not buying three kits to get the set I would like to have.

Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.
Title: Re: [IC] GMK Oblivion V2
Post by: Moridin on Sun, 24 February 2019, 06:06:01
Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

Out of curiosity:

Why aren’t the GMK keycap kits more granular? E.g. alphas kit + mods kit + novelties + numpad kit, etc.

That way everyone could just get a set they like. Any particular reason why this isn’t done like the popular DSA/XDA kits?
Title: Re: [IC] GMK Oblivion V2
Post by: BserLarry on Sun, 24 February 2019, 06:08:56
Show Image
(https://i.imgur.com/suF04h3.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


The way that these kits are now, if I want the base kit as it was the first round with monochrome mods I have to buy a git base kit, the regular modifiers and then I need to toss in the monochrome mods as well.

I know these are constantly changing, but you just lost any sort of interest I had in purchasing as I'm not buying three kits to get the set I would like to have.

Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

Thank you Oblotzky for sticking by the decision to have git mods remain in the base kit for the majority average users. The majority satisfied ones are often silent.  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sun, 24 February 2019, 06:48:11
Show Image
(https://i.imgur.com/suF04h3.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


The way that these kits are now, if I want the base kit as it was the first round with monochrome mods I have to buy a git base kit, the regular modifiers and then I need to toss in the monochrome mods as well.

I know these are constantly changing, but you just lost any sort of interest I had in purchasing as I'm not buying three kits to get the set I would like to have.

Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

Thank you Oblotzky for sticking by the decision to have git mods remain in the base kit for the majority average users. The majority satisfied ones are often silent.  :thumb:

+1 Git mods are awesome and repeating v1 is boring.
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Sun, 24 February 2019, 07:37:51
Git mod +1
I love it.
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Sun, 24 February 2019, 08:08:26
Show Image
(https://i.imgur.com/suF04h3.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


The way that these kits are now, if I want the base kit as it was the first round with monochrome mods I have to buy a git base kit, the regular modifiers and then I need to toss in the monochrome mods as well.

I know these are constantly changing, but you just lost any sort of interest I had in purchasing as I'm not buying three kits to get the set I would like to have.

Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

I'm guessing the decision to include the git mods as part of the base kit was because you're pretty sure they likely won't hit MOQ as a separate kit. Considering the best structure for most keyboard enthusiasts, they probably have no idea what git is let alone even use it. I use git every day, but it doesn't mean the git cli commands on modifiers are useful. Sure they look great, but what purpose do they serve? I have to specifically reprogram a layer on my firmware to be able to actually use them or string together some macros. I can just use the .bashrc alias instead, which kind of makes the git modifiers pointless.

My assumption is the vocal majority would want the base kit with the colored mods and monochrome / git mods separate just like v1, but apparently the current replies say otherwise.

Sorry if this comes off harsh or too critical, just throwing my opinion out there.

Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 24 February 2019, 08:09:10
Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

Out of curiosity:

Why aren’t the GMK keycap kits more granular? E.g. alphas kit + mods kit + novelties + numpad kit, etc.

That way everyone could just get a set they like. Any particular reason why this isn’t done like the popular DSA/XDA kits?

Easiest to quote myself from earlier in the thread:

I really wish I could just offer the kits split up into a more modular system like how it is done with SA/DSA buys, but that's unfortunately not how GMK operates. For GMK Oblivion R1 I initially wanted to do the same (regular mods, monochrome mods, gray alphas and white alphas) but buying one mods + one alphas would have cost 160$, while as single base kits we were able to offer it for 135$.

While for Signature Plastics sets the total price only increases by a few bucks with each split, it's quite a lot more for GMK.
Title: Re: [IC] GMK Oblivion V2
Post by: finalarcadia on Sun, 24 February 2019, 12:23:52
Show Image
(https://i.imgur.com/suF04h3.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


The way that these kits are now, if I want the base kit as it was the first round with monochrome mods I have to buy a git base kit, the regular modifiers and then I need to toss in the monochrome mods as well.

I know these are constantly changing, but you just lost any sort of interest I had in purchasing as I'm not buying three kits to get the set I would like to have.

Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

I'm guessing the decision to include the git mods as part of the base kit was because you're pretty sure they likely won't hit MOQ as a separate kit. Considering the best structure for most keyboard enthusiasts, they probably have no idea what git is let alone even use it. I use git every day, but it doesn't mean the git cli commands on modifiers are useful. Sure they look great, but what purpose do they serve? I have to specifically reprogram a layer on my firmware to be able to actually use them or string together some macros. I can just use the .bashrc alias instead, which kind of makes the git modifiers pointless.

My assumption is the vocal majority would want the base kit with the colored mods and monochrome / git mods separate just like v1, but apparently the current replies say otherwise.

Sorry if this comes off harsh or too critical, just throwing my opinion out there.
Agreed, as a programmer I use git and love it as much as the next guy. But, it's just cheesy to have the commands as your keyboard's legends. Those mods should be novelties, and not be forced on everyone as the base kit.

Of course I'll buy it in the end, but it just means I'm forced to buy an extra modifier kit to have the kit I want in the end. And I'd guess if there was a poll somewhere, most buyers would just prefer regular mods.

But that's not a fight I think I'll win, so how about text arrows pls?

Sent from my Pixel 3 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 24 February 2019, 12:41:38
Show Image
(https://i.imgur.com/suF04h3.png)


Show Image
(https://i.imgur.com/9itokRy.png)


Show Image
(https://i.imgur.com/tWPwiRc.png)


The way that these kits are now, if I want the base kit as it was the first round with monochrome mods I have to buy a git base kit, the regular modifiers and then I need to toss in the monochrome mods as well.

I know these are constantly changing, but you just lost any sort of interest I had in purchasing as I'm not buying three kits to get the set I would like to have.

Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

I'm guessing the decision to include the git mods as part of the base kit was because you're pretty sure they likely won't hit MOQ as a separate kit. Considering the best structure for most keyboard enthusiasts, they probably have no idea what git is let alone even use it. I use git every day, but it doesn't mean the git cli commands on modifiers are useful. Sure they look great, but what purpose do they serve? I have to specifically reprogram a layer on my firmware to be able to actually use them or string together some macros. I can just use the .bashrc alias instead, which kind of makes the git modifiers pointless.

My assumption is the vocal majority would want the base kit with the colored mods and monochrome / git mods separate just like v1, but apparently the current replies say otherwise.

Sorry if this comes off harsh or too critical, just throwing my opinion out there.

I think they could manage on their own, but as previously stated, I want to do something different with this round instead of simply repeating the first one. MT3 Godspeed didn't have any regular mods at all and people didn't seem too upset about that either.

And I'd guess if there was a poll somewhere, most buyers would just prefer regular mods.

SA Oblivion serves as that poll, 611 Regular vs 418 Git Modifiers. IMO that's a pretty high ratio for 'novelty' modifiers, so I feel confident in putting them straight into the base set for this run.
Title: Re: [IC] GMK Oblivion V2
Post by: pace8500 on Sun, 24 February 2019, 13:08:30
What happened to the mono base kit?
Title: Re: [IC] GMK Oblivion V2
Post by: Hanks on Mon, 25 February 2019, 01:00:13
Really interested, unfortunately, GMK can't just make the alpha as an individual kit,  I really want an assembly kit with white alpha.
Title: Re: [IC] GMK Oblivion V2
Post by: trg1234 on Mon, 25 February 2019, 01:24:27
I'm relatively new to the community, and this is the first time I've participated in an IC. Oblivion is exactly the aesthetic I'm going for; I'd buy a V1 set but they're hard to come by and people want a ton for them. I've read the entire thread to try and understand the different factors involved in a GB like this.

My goal is to have an Oblivion set very much like V1 -- with the colored normal (non-git) mods. I know Git, but don't really want it all over my keyboard. Seems like there are a lot of people in the thread who feel this way. The colorway is fantastic though.

So I realize I'll probably have to buy the base kit + the normal modifiers set, given the current design. That's OK I suppose, because it seems like there's plenty of people with V1 that just want the Git mods. I'll sell mine to you!

I'm pretty sure other people have brought this up too, but theres two main points that I saw against yours. First is that the people who do want git modifiers are not saying anything most likely because they are satisfied with the status quo. Second, I believe Oblotzky said somewhere that the point of this run is not to be the same as the first one hence v2. Hence the difference.
Title: Re: [IC] GMK Oblivion V2
Post by: Moridin on Mon, 25 February 2019, 01:37:30
Any way I change the kits, there will always be a person that has to buy an unreasonable amount of kits to get exactly what they want, but it's just not feasible. People that want both regular and monochrome mods with just a single set of alphas are simply too rare. I have to consider what is the best structure for most people, not a very few. Sorry if that means a pass from you.

Out of curiosity:

Why aren’t the GMK keycap kits more granular? E.g. alphas kit + mods kit + novelties + numpad kit, etc.

That way everyone could just get a set they like. Any particular reason why this isn’t done like the popular DSA/XDA kits?

Easiest to quote myself from earlier in the thread:

I really wish I could just offer the kits split up into a more modular system like how it is done with SA/DSA buys, but that's unfortunately not how GMK operates. For GMK Oblivion R1 I initially wanted to do the same (regular mods, monochrome mods, gray alphas and white alphas) but buying one mods + one alphas would have cost 160$, while as single base kits we were able to offer it for 135$.

While for Signature Plastics sets the total price only increases by a few bucks with each split, it's quite a lot more for GMK.

Sorry for missing that post and thanks for answering.

Also thanks for bringing the Git mods to the base kit. 🖖🏻
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 25 February 2019, 02:52:29
There are a few questions that have repeated in this 13 page thread, like why we can't split all the kits, or why not bring cost down by splitting off the numpad, or why not make a hagoromo base with original oblivion mods. It might be a good idea to have a FAQ in the original post so we can politely inform anyone to read the FAQ to get them brought up to speed.
Title: Re: [IC] GMK Oblivion V2
Post by: harlekein on Mon, 25 February 2019, 04:11:10
I know Colevrak is a maybe at this point, but could you consider adding mod DH support please - the latest mt3 kit has the necessary keys - it's only a few more.

It's always cited as something that'll be hard to hit MOQ, but this might just be the most popular GMK set we've had in a while, if not now, then when?

I'd buy at least 2 sets if it's offered.

I don't see it as wise to add a niche on what is already a niche of a niche.

I don't understand the downside honestly. It's 4 extra keys:

R2 B
R3 M
R4 DH

People who want normal Colemak or Dvorak compatibility will not be deterred by the extra keys, but the people who do want DH(m) will be able to buy this kit. I believe increased compatibility will lead to more sales of this kit, not less.

The last two MT3 drops added DHm compatibility. Susuwatari sold 94 kits of those. Godspeed only 60, but I believe this is part because there were Rams, Kobe and Kadet kits offered which provide an alternative for QWERTY + Colevrak kit.

Edit:

Adding the following keys on top of this will also support Workman, Norman and Progammer's Dvorak:

R2: DK
R3: Y
R4: PL"
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Mon, 25 February 2019, 14:01:48
Thank you Oblotzky for sticking by the decision to have git mods remain in the base kit for the majority average users. The majority satisfied ones are often silent.  :thumb:
+1 Git mods are awesome and repeating v1 is boring.
I'm pretty sure other people have brought this up too, but theres two main points that I saw against yours. First is that the people who do want git modifiers are not saying anything most likely because they are satisfied with the status quo. Second, I believe Oblotzky said somewhere that the point of this run is not to be the same as the first one hence v2. Hence the difference.

Very much this. I think how the kits are laid out right now is a great middle ground that will satisfy the highest number of people. I wouldn't even call it a compromise — it's just good. Good job, Oblotzky.



That being said, I still have suggestions / am wondering about two keys in the base kit:
Title: Re: [IC] GMK Oblivion V2
Post by: neojonathan on Mon, 25 February 2019, 14:38:08
Hello,

Already loving all the kits for oblivion ! But how would the pricing change on the original kit if another extra set of arrow keys were to be added ?
Title: Re: [IC] GMK Oblivion V2
Post by: smurkcity12 on Mon, 25 February 2019, 15:25:26
Thank you Oblotzky for sticking by the decision to have git mods remain in the base kit for the majority average users. The majority satisfied ones are often silent.  :thumb:
+1 Git mods are awesome and repeating v1 is boring.
I'm pretty sure other people have brought this up too, but theres two main points that I saw against yours. First is that the people who do want git modifiers are not saying anything most likely because they are satisfied with the status quo. Second, I believe Oblotzky said somewhere that the point of this run is not to be the same as the first one hence v2. Hence the difference.

Very much this. I think how the kits are laid out right now is a great middle ground that will satisfy the highest number of people. I wouldn't even call it a compromise — it's just good. Good job, Oblotzky.



That being said, I still have suggestions / am wondering about two keys in the base kit:
  • R1 Lock (Scroll Lock) – Consider using Scroll instead?
  • R3 Code – Is this key intended to cover anything other than the extra key on Uniqey C70?

Just my 2c, but it also serves as a catch all key for 65/70 keyboards that might not want an incorrect legend on that key.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: fr08 on Mon, 25 February 2019, 19:17:11
This is my favourite set of all time. Been wanting it so bad. But I'm kind of anal... is there ANY chance of AltGr? At least in the Norde kit, where it's more important than Alt. Pleeeease!

I mean, I will probably buy it anyway and use the modifiers from another set and hope it's included in future runs... but that kind of sucks.
Title: Re: [IC] GMK Oblivion V2
Post by: 1023andy on Wed, 27 February 2019, 09:07:29
How much would a base kit and a regular modifiers cost?
Title: Re: [IC] GMK Oblivion V2
Post by: sl70309 on Wed, 27 February 2019, 10:03:10
i smell something interesting:

GMK Bento include everything in one kit (base, ISO, numpad, novelties), the price is $150
GMK Jamon split everything (base, ISO, numpad, novelties), to combine them all, the total price is $197

i am now vote on keeping numpad in base kit, i dont think the price will drop much if we split numpad.
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Wed, 27 February 2019, 10:17:05
i smell something interesting:

GMK Bento include everything in one kit (base, ISO, numpad, novelties), the price is $150
GMK Jamon split everything (base, ISO, numpad, novelties), to combine them all, the total price is $197

i am now vote on keeping numpad in base kit, i dont think the price will drop much if we split numpad.

I think comparing the totals for all the kits misses the point.  Only a minority of people are going to buy them all and for that minority, yes the price is higher when kits are split out.

For the majority, who only need the base kit, then prices are:
Bento - $150 (you don't have an option for only base)
Jamon - $100


I can't remember if it was this thread or another one where I commented something along these same lines, but again, I honestly don't care.  Put extra kits in with the base, take them out - whatever.  When suggestions are presented in these threads, though, it's important to not just present data that seems to support your side - keep all pricing scenarios in perspective.
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Wed, 27 February 2019, 10:20:18
How much would a base kit and a regular modifiers cost?

Probably $200-220ish
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Wed, 27 February 2019, 11:55:57
i smell something interesting:

GMK Bento include everything in one kit (base, ISO, numpad, novelties), the price is $150
GMK Jamon split everything (base, ISO, numpad, novelties), to combine them all, the total price is $197

i am now vote on keeping numpad in base kit, i dont think the price will drop much if we split numpad.

I think comparing the totals for all the kits misses the point.  Only a minority of people are going to buy them all and for that minority, yes the price is higher when kits are split out.

For the majority, who only need the base kit, then prices are:
Bento - $150 (you don't have an option for only base)
Jamon - $100


I can't remember if it was this thread or another one where I commented something along these same lines, but again, I honestly don't care.  Put extra kits in with the base, take them out - whatever.  When suggestions are presented in these threads, though, it's important to not just present data that seems to support your side - keep all pricing scenarios in perspective.

Majority of Jamon buyers went w/ base and jamonelties... that's total of ~$135-$140
This is based on assumption that jamonelties buyers would also pick up base.  it would be good to know, after it's over, how many buyers bought base only though.
Title: Re: [IC] GMK Oblivion V2
Post by: Morgan3Wheeler on Wed, 27 February 2019, 12:31:02
(http://i.imgur.com/e1yfqLg.jpg)

Is there not Modifiers's color Spacebars kit in R2?
Title: Re: [IC] GMK Oblivion V2
Post by: Dissitesuxba11s on Wed, 27 February 2019, 12:34:15
Majority of Jamon buyers went w/ base and jamonelties... that's total of ~$135-$140
This is based on assumption that jamonelties buyers would also pick up base.  it would be good to know, after it's over, how many buyers bought base only though.

Doesn't MD show the final tally of how many bought each set?
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Wed, 27 February 2019, 12:35:56
Majority of Jamon buyers went w/ base and jamonelties... that's total of ~$135-$140
This is based on assumption that jamonelties buyers would also pick up base.  it would be good to know, after it's over, how many buyers bought base only though.

Doesn't MD show the final tally of how many bought each set?

Final numbers do typically come out, but I don't know if they're grouped like that (showing how many users bought 2+ sets and which sets those were).  It would certainly be useful information to plan out future kits.
Title: Re: [IC] GMK Oblivion V2
Post by: dvorcol on Wed, 27 February 2019, 18:43:39
Majority of Jamon buyers went w/ base and jamonelties... that's total of ~$135-$140
This is based on assumption that jamonelties buyers would also pick up base.  it would be good to know, after it's over, how many buyers bought base only though.

Doesn't MD show the final tally of how many bought each set?

Final numbers do typically come out, but I don't know if they're grouped like that (showing how many users bought 2+ sets and which sets those were).  It would certainly be useful information to plan out future kits.

Massdrop's table only shows total orders for each kit.  There is nothing explaining what combinations of kits were purchased together.  There are so many possible combinations, you would need to conduct some big-time post-processing on the full database of customer purchases, and I cannot envision how you might report the results.

Edit: you can make some generalizations with their kit order numbers, however.  For example, Numpad kit orders as a percent of Base kit orders (currently 28.8% for Jamón).  Or Colevrak kit orders as a percent of kits containing a full set of matching alphas (typically between 2% and 8%).
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Wed, 27 February 2019, 19:23:42
i smell something interesting:

GMK Bento include everything in one kit (base, ISO, numpad, novelties), the price is $150
GMK Jamon split everything (base, ISO, numpad, novelties), to combine them all, the total price is $197

i am now vote on keeping numpad in base kit, i dont think the price will drop much if we split numpad.

Interesting observation.  :rolleyes:
Title: Re: [IC] GMK Oblivion V2
Post by: Oni74 on Wed, 27 February 2019, 20:58:35
I'm for removing numpad from base kit to lower costs for my needs. I feel it gives greater flexibility, albeit at greater cost for full size users. (Sorry, I gotta look out for my wallet first)

With the recent kit shuffle, my buying decision became more complicated. I was originally aiming for two monochrome base kits plus hagoromo alphas, but now, I think I'll need to join for git base kit and monochrome modifiers only, and pick up janglad's minimal kit instead.

Sent from my ONEPLUS A6013 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: sakodo on Wed, 27 February 2019, 21:11:51
I am definitely interested
Title: Re: [IC] GMK Oblivion V2
Post by: Parva Ovis on Wed, 27 February 2019, 22:27:20
I'm absolutely against splitting off the numpad. I think the idea of a GMK base kit having 30+ extra compatibility keys but not even covering a standard ANSI 104 board is just bizarre and backwards.

Other than that issue, I just want to express my support for this set. I love SA Oblivion and can't want to get a matching GMK set; I'll probably buy both the base kit and Assembly kit to cover my Prime_L.. Depending on how the final kits shake out, I may even consider selling my GMK Space Cadet to get the Hagoromo and/or Space Cadet kits.  :D
Title: Re: [IC] GMK Oblivion V2
Post by: Krakyn on Wed, 27 February 2019, 23:43:25
Any updates on how the collabs are coming along? Keen to get a sneak peak of deskpad designs (if there are any). Would love a design that uses the dark alpha colour as the background.
Title: Re: [IC] GMK Oblivion V2
Post by: Kawamashi on Thu, 28 February 2019, 04:23:25
I'm absolutely against splitting off the numpad. I think the idea of a GMK base kit having 30+ extra compatibility keys but not even covering a standard ANSI 104 board is just bizarre and backwards.

Other than that issue, I just want to express my support for this set. I love SA Oblivion and can't want to get a matching GMK set; I'll probably buy both the base kit and Assembly kit to cover my Prime_L.. Depending on how the final kits shake out, I may even consider selling my GMK Space Cadet to get the Hagoromo and/or Space Cadet kits.  :D

I completely agree with you, removing numpad for a major drop like this one is nonsense, and against GMK kits pricing philosophy.

I'll probably get a base kit, the assembly kit and the cadet alphas.
Title: Re: [IC] GMK Oblivion V2
Post by: harlekein on Thu, 28 February 2019, 05:13:42
ITT: People with full sized layouts arguing for numpad and TKL or less against. Shocking.
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Thu, 28 February 2019, 06:27:09
That being said, I still have suggestions / am wondering about two keys in the base kit:
  • R1 Lock (Scroll Lock) – Consider using Scroll instead?
  • R3 Code – Is this key intended to cover anything other than the extra key on Uniqey C70?

Just my 2c, but it also serves as a catch all key for 65/70 keyboards that might not want an incorrect legend on that key.

Do you have an example of a common 65%/75% setup that's not covered by the keys already in the set (R3 PgDn, R3 PgUp)?
Title: Re: [IC] GMK Oblivion V2
Post by: Emir on Thu, 28 February 2019, 07:05:06
Petition to change "regular modifier" kit into Icon modifier kit!  :cool:
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 28 February 2019, 07:07:25
Petition to change "regular modifier" kit into Icon modifier kit!  :cool:

(https://media.giphy.com/media/12XMGIWtrHBl5e/giphy.gif)
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Thu, 28 February 2019, 07:12:12
Is it possible to add red "esc+enter*2" to the monochrome modifier kit just like SA profile?
Really love to use red and blue by turns so far with SA Oblivion.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Thu, 28 February 2019, 13:57:20
Petition to change "regular modifier" kit into Icon modifier kit!  :cool:

Show Image
(https://media.giphy.com/media/12XMGIWtrHBl5e/giphy.gif)


Petition to "No."
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Thu, 28 February 2019, 13:58:40
I'm absolutely against splitting off the numpad. I think the idea of a GMK base kit having 30+ extra compatibility keys but not even covering a standard ANSI 104 board is just bizarre and backwards.

Other than that issue, I just want to express my support for this set. I love SA Oblivion and can't want to get a matching GMK set; I'll probably buy both the base kit and Assembly kit to cover my Prime_L.. Depending on how the final kits shake out, I may even consider selling my GMK Space Cadet to get the Hagoromo and/or Space Cadet kits.  :D

This.
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Thu, 28 February 2019, 15:41:54
It's 2019 baby the hobbies evolved. More people have boards without numpads than do now, by a significant enough margin that catering to those people is at least a consideration. Yeah it sucks if you're a numpad user you gotta pay more but it's not any more noble of a payment than people right now who buy GMK base kits and never use their current numpads. There's nothing backwards about it at all.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Thu, 28 February 2019, 16:18:24
It's 2019 baby the hobbies evolved. More people have boards without numpads than do now, by a significant enough margin that catering to those people is at least a consideration. Yeah it sucks if you're a numpad user you gotta pay more but it's not any more noble of a payment than people right now who buy GMK base kits and never use their current numpads. There's nothing backwards about it at all.

Sure so GMK will be the next SA. 
Title: Re: [IC] GMK Oblivion V2
Post by: OtherAndrew on Thu, 28 February 2019, 17:27:47
It's 2019 baby the hobbies evolved. More people have boards without numpads than do now, by a significant enough margin that catering to those people is at least a consideration. Yeah it sucks if you're a numpad user you gotta pay more but it's not any more noble of a payment than people right now who buy GMK base kits and never use their current numpads. There's nothing backwards about it at all.
as expected ace is wrong yet again
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Thu, 28 February 2019, 18:25:40

Sure so GMK will be the next SA.

Nice vision.
Is it good or bad?
Title: Re: [IC] GMK Oblivion V2
Post by: Rayndalf on Thu, 28 February 2019, 19:25:35
That combined Ergodox Planck set is pretty neato.

Even if it costs more than the base kit, it can cover almost any hacked up ergo layout I can conceive of (a shame the kinesis has 1.25u side keys instead if 1u or 1.5u, but getting the 1u sides keys combined with the thumb keys is really nice)
Title: Re: [IC] GMK Oblivion V2
Post by: Pejano on Fri, 01 March 2019, 09:36:45
Since I got into this hobby last year, this is the key set I've been waiting for, so thank you!

I've read through most of this thread but haven't seen it mentioned: Any plans to re-produce this in SA profile?

To add to the interest check, I am definitely in and this is the type of buyer I am:

Title: Re: [IC] GMK Oblivion V2
Post by: equalunique on Fri, 01 March 2019, 15:03:59
GMK Oblivion R2 has surpassed my expectations - this set is exciting! I'm in for an Assembly/ErgoPlanck set, maybe Colevrak if it happens, and the Cadet alpha kits are exciting too. Those last two kits are incompatible & I lament missing out on 2018's GMK Space Cadet when all these kits worked together.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sat, 02 March 2019, 00:24:02
GMK Oblivion R2 has surpassed my expectations - this set is exciting! I'm in for an Assembly/ErgoPlanck set, maybe Colevrak if it happens, and the Cadet alpha kits are exciting too. Those last two kits are incompatible & I lament missing out on 2018's GMK Space Cadet when all these kits worked together.

Expectation surpassed for sure! Cant wait
Title: Re: [IC] GMK Oblivion V2
Post by: harlekein on Sat, 02 March 2019, 03:03:15
It's 2019 baby the hobbies evolved. More people have boards without numpads than do now, by a significant enough margin that catering to those people is at least a consideration. Yeah it sucks if you're a numpad user you gotta pay more but it's not any more noble of a payment than people right now who buy GMK base kits and never use their current numpads. There's nothing backwards about it at all.
as expected ace is wrong yet again
How is what he posted wrong?
Title: [IC] GMK Oblivion V2
Post by: nguyenhimself on Sat, 02 March 2019, 10:14:31
It's 2019 baby the hobbies evolved. More people have boards without numpads than do now, by a significant enough margin that catering to those people is at least a consideration. Yeah it sucks if you're a numpad user you gotta pay more but it's not any more noble of a payment than people right now who buy GMK base kits and never use their current numpads. There's nothing backwards about it at all.
as expected ace is wrong yet again

He or she was right though. How many full-sized custom kits are currently under active ICs or GBs right now? Most recently, I can only recall the Elephant. Maybe the various 1800 kits count too?

Realforce released an R2, and the first few questions were “Yes yes cool but TKL when?”.

The truth is, I find it very surprising that 100% boards are so loved, considering:
- Most people these days buy laptops with compact keyboards, not desktops. Hell, most people buy smartphones and their only computers are company-issued.
- Most people are not accountants or programmers.
- The one distinction of this hobby has always been weird tiny keyboards.

Of course it’s PERFECTLY fine if you’re into full-sized keyboards, but surely you can see that you’re part of a minority.

Honestly, the way I see it, we’ve been doing base kits with numpads for a long time now. We recently have one data point - thanks, GMK Jamón - that base kits with no numpad can still do well. Why not experiment with this idea some more? The more data points we have, the better decisions we can make.k
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 02 March 2019, 11:20:02
You guys seem to be forgetting that this set will be sold on Massdrop, not via a Google form in a Geekhack thread where indeed 95% of people entering don’t have a numpad. Just check on SA Oblivion how numpad and specialty kits performed against each other.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sat, 02 March 2019, 15:47:28
Just check on SA Oblivion how numpad and specialty kits performed against each other.

This, 36% of the people who got the alphas, also got a numpad.  Also i believe there are people that skipped numpad even if they would prefer it in a gmk set (aka they have keyboards with a numpad and without, but they opted out to spend less). So at least 40% of Massdrop people would prefer a numpad.
That's a big amount. I would like to remind that in a full GMK set there are a lot of less used keys, a lot less popular than a numpad, if we follow the split logic we could start to remove other keys as well, keycaps that are literally unusued from most of the people. 

Also people keeps thinking about this because they saw the Jamon, but apparently aren't considering what will happen outside massdrop with lower MOQs if the split meme will start to take over GMK.   Just take a look at the GMK Minimal, a single color set is $110 and €110  in EU ($125), while full sets like GMK Calm Depths with many more keys was $125 and €130 in EU. Splitting is just bad and the numpad is pretty popular. 
Title: Re: [IC] GMK Oblivion V2
Post by: nasp on Sat, 02 March 2019, 16:38:41
What's the MOQ of GMK Minimal and what was the MOQ of GMK Calm Depths? Also, did those sets have the same vendors and designers? I don't think you can make an apples to apples comparison between the two.
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Sat, 02 March 2019, 16:45:07
You guys seem to be forgetting that this set will be sold on Massdrop, not via a Google form in a Geekhack thread where indeed 95% of people entering don’t have a numpad. Just check on SA Oblivion how numpad and specialty kits performed against each other.

Sure, but I feel you still have to be pretty enthusiast-level to spend 150$ on a keyset. Random Person X with their Red Dragon probably isn't dropping this much on a keyset, numpad or not.
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Sat, 02 March 2019, 17:10:56
You guys seem to be forgetting that this set will be sold on Massdrop, not via a Google form in a Geekhack thread where indeed 95% of people entering don’t have a numpad. Just check on SA Oblivion how numpad and specialty kits performed against each other.

you can also look at jamon
Title: Re: [IC] GMK Oblivion V2
Post by: nasp on Sat, 02 March 2019, 17:29:44
You guys seem to be forgetting that this set will be sold on Massdrop, not via a Google form in a Geekhack thread where indeed 95% of people entering don’t have a numpad. Just check on SA Oblivion how numpad and specialty kits performed against each other.

Why did so many who bought Jámon not opt for a numpad since it was sold on Massdrop?

Maybe a poll should be setup either here or on Massdrop to help clear up the confusion. 
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Sat, 02 March 2019, 17:55:48
You guys seem to be forgetting that this set will be sold on Massdrop, not via a Google form in a Geekhack thread where indeed 95% of people entering don’t have a numpad. Just check on SA Oblivion how numpad and specialty kits performed against each other.

Why did so many who bought Jámon not opt for a numpad since it was sold on Massdrop?

Maybe a poll should be setup either here or on Massdrop to help clear up the confusion.

because they don't need the numpad
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sat, 02 March 2019, 18:16:01
30% (250/846) bought a Jamon numpad.
36% (570/1590) bought either a SA Hagoromo or Oblivion numpad.

Both were $30 at the quantities reached. If Jamon's numbers were split into a Hagoromo and an Oblivion numpad that didn't reach 150 orders, that would be $38 per numpad kit. GMK Oblivion with a numpad will be, what, $115-135 after drops? With a split numpad this goes up to the $140-150 range for numpad buyers. Will this price difference affect the average buyer on massdrop?

e: That is, does the difference affect the non "keyboard-enthusiast" that doesnt drop $150 on a keyset?
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sat, 02 March 2019, 18:17:10
double post

Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sat, 02 March 2019, 18:19:03
You guys seem to be forgetting that this set will be sold on Massdrop, not via a Google form in a Geekhack thread where indeed 95% of people entering don’t have a numpad. Just check on SA Oblivion how numpad and specialty kits performed against each other.

Why did so many who bought Jámon not opt for a numpad since it was sold on Massdrop?

Maybe a poll should be setup either here or on Massdrop to help clear up the confusion.

Not a whole lot of people use numpad these days. I am still ok buying a base kit with numpad but I will never use it.
This comes back to whether you want to have people who don't want numpad subside people who need numpad.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sat, 02 March 2019, 18:24:09
What's the MOQ of GMK Minimal and what was the MOQ of GMK Calm Depths? Also, did those sets have the same vendors and designers? I don't think you can make an apples to apples comparison between the two.

Both drops at 500 units, the MOQ to make the set happen is just smaller for the Minimal because it has less keycaps (always less keycaps == smaller moq to make the set happen). But still the price drops at 500 units for both. 
Is not nice to compare them i agree, but splitting increases prices. 
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sat, 02 March 2019, 18:31:24
30% (250/846) bought a Jamon numpad.
36% (570/1590) bought either a SA Hagoromo or Oblivion numpad.

Both were $30 at the quantities reached. If Jamon's numbers were split into a Hagoromo and an Oblivion numpad that didn't reach 150 orders, that would be $38 per numpad kit. GMK Oblivion with a numpad will be, what, $115-135 after drops? With a split numpad this goes up to the $140-150 range for numpad buyers. Will this price difference affect the average buyer on massdrop?

Apart that you are forgetting the ISO which is included in the base kit, sure increasing price to numpad users would affect the drop.
GMK Carbon could be a clear example, introducing r0-r5 and making it more expensive was clearly a bad idea, even the most hyped keyset failed at that price, and that price is what who picks up a splitted base+numpad +iso has to pay (the current base set) 
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sat, 02 March 2019, 18:46:49
30% (250/846) bought a Jamon numpad.
36% (570/1590) bought either a SA Hagoromo or Oblivion numpad.

Both were $30 at the quantities reached. If Jamon's numbers were split into a Hagoromo and an Oblivion numpad that didn't reach 150 orders, that would be $38 per numpad kit. GMK Oblivion with a numpad will be, what, $115-135 after drops? With a split numpad this goes up to the $140-150 range for numpad buyers. Will this price difference affect the average buyer on massdrop?

Apart that you are forgetting the ISO which is included in the base kit, sure increasing price to numpad users would affect the drop.
GMK Carbon could be a clear example, introducing r0-r5 and making it more expensive was clearly a bad idea, even the most hyped keyset failed at that price, and that price is what who picks up a splitted base+numpad +iso has to pay (the current base set)

I dont think we need to be too worried as this will be on MD. Push it to 2000 sets and we will get a pretty low price with numpads and all.
Of course for those who want this to be 89 dollars it will not be possible without separating some kits
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sat, 02 March 2019, 19:30:00
I dont think we need to be too worried as this will be on MD.

Except we do need to worry, since both Jamon and SA Oblivion were on massdrop too. Though I agree with you that it would be less expensive to keep numpad in the base set due to such high order numbers. The split numpad will cost more for numpad users, and as KaosJ points out even a titan GMK set like Carbon struggled with certain split off kits.
Title: Re: [IC] GMK Oblivion V2
Post by: sadmachine on Sat, 02 March 2019, 20:11:42

+1 for num pad incl. in base.  Just my 2c. Can't wait. Thanks Oblotzky.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sat, 02 March 2019, 20:23:50
30% (250/846) bought a Jamon numpad.
36% (570/1590) bought either a SA Hagoromo or Oblivion numpad.

Both were $30 at the quantities reached. If Jamon's numbers were split into a Hagoromo and an Oblivion numpad that didn't reach 150 orders, that would be $38 per numpad kit. GMK Oblivion with a numpad will be, what, $115-135 after drops? With a split numpad this goes up to the $140-150 range for numpad buyers. Will this price difference affect the average buyer on massdrop?

32% (501/1590) bought one of the Extension kits on SA Oblivion.
Yes, lower than 36% for Numpad kits.
If we apply the blind popularity/economics rule, we should be splitting off Extension kits first. Doh!
I'd guess that would face vocal opposition especially in this forum.  It would show this forum doesn't represent the buyers overall.
Saving a few bucks shouldn't drive decision making here.  30%+ is very high number and is fully inline with the spirit of broad coverage for GMK base sets.  We all benefited from the GMK base set broad coverage and pricing.  Plus, we have a nice situation of being able to compare bundle (GMK) and a la carte (SP) pricing.  Why start to unravel that?
Title: Re: [IC] GMK Oblivion V2
Post by: Darknight00z on Sat, 02 March 2019, 20:36:37
30% (250/846) bought a Jamon numpad.
36% (570/1590) bought either a SA Hagoromo or Oblivion numpad.

Both were $30 at the quantities reached. If Jamon's numbers were split into a Hagoromo and an Oblivion numpad that didn't reach 150 orders, that would be $38 per numpad kit. GMK Oblivion with a numpad will be, what, $115-135 after drops? With a split numpad this goes up to the $140-150 range for numpad buyers. Will this price difference affect the average buyer on massdrop?

Apart that you are forgetting the ISO which is included in the base kit, sure increasing price to numpad users would affect the drop.
GMK Carbon could be a clear example, introducing r0-r5 and making it more expensive was clearly a bad idea, even the most hyped keyset failed at that price, and that price is what who picks up a splitted base+numpad +iso has to pay (the current base set)

huh? Don't think thats how gmk moq works. Someone correct me if I'm wrong, but what I've seen is standard gmk colors = 150moq, custom colours = 250moq. More keys only affect the price not the moq.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sat, 02 March 2019, 21:11:00
32% (501/1590) bought one of the Extension kits on SA Oblivion.
Yes, lower than 36% for Numpad kits.
If we apply the blind popularity/economics rule, we should be splitting off Extension kits first. Doh!
I'd guess that would face vocal opposition especially in this forum.  It would show this forum doesn't represent the buyers overall.
Saving a few bucks shouldn't drive decision making here.  30%+ is very high number and is fully inline with the spirit of broad coverage for GMK base sets.  We all benefited from the GMK base set broad coverage and pricing.  Plus, we have a nice situation of being able to compare bundle (GMK) and a la carte (SP) pricing.  Why start to unravel that?

Exactly. Excellent point and very well stated. My question about the $140-150 price for the average user with a numpad was in response to the non "enthusiast-level" keyboard fans "not willing to drop $150 on a keyset anyways", whereas they're more likely to buy the set if it is in the $115-135 range.

For the record: I'm all for keeping the numpad in the base kit. Penny wise but pound fool to remove it. I don't even own an 1800 or full size keyboard, but I did make a numpad out of my let's split and was really grateful for having matching numpad keys.

huh? Don't think thats how gmk moq works. Someone correct me if I'm wrong, but what I've seen is standard gmk colors = 150moq, custom colours = 250moq. More keys only affect the price not the moq.

I'm going off of the numbers for GMK Jamon and GMK Carbon, which was 100 MOQ for anything not in the base kits. It seems that rule only applies to base kits, since both of those had 250 MOQ. And it isn't just more keys that affect the price, but the drop points for higher order quantities that lower it as well. My estimates were projecting prices for the hypothetical quantities ordered, based on Jamon and SA Oblivion numbers. For example:

(https://massdrop-s3.imgix.net/product-images/massdrop-x-zambumon-gmk-jamon-custom-keycap-set/FP/luAwYQluSyKGt5d09JT8_community%20(2).jpg)
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Sat, 02 March 2019, 21:37:30
Unrelated to the splitting numpad topic but related to kit costs, I'm more concerned about the lack of arrows kit for those who are willing to pay premium for regular mods + hagoromo kits... there's no saving money here, we are paying significant premium for that type of customization.

The lack of arrows for that kit combination surely works for 60% layout users, but the users of 65/75/87/96/100% layouts are suffering - it's just 4 extra keys.  I understand the intention here, but no one in the right mind would pay for full core kit just to have matching arrows, it's simpler/cheaper to get the core kit only (even if not ideal color combination), or to source the arrows from another set w/ different color ways and have them stand out as arrows/directional cluster (no longer the intended "pure" look but financially reasonable.) 

If extra set of arrows were included in the core set, it might encourage users to also get reg mods + hagoromo to make a complete 2nd set... likewise for those who are interested in the reg mods + hagoromo look, to get the core kit and make 2 complete sets.  (Complete sets are not waste of money, partial sets are.)  Sure this would drive the cost of the core kit (by 4 extra keys) to those who don't intend on getting mods+hagoromo, but it's only 4 keys... Obviously adding arrows to standalone kit, or part of the mod kits would also be welcoming alternatives for many.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sat, 02 March 2019, 21:48:05
If extra set of arrows were included in the core set, it might encourage users to also get reg mods + hagoromo to make a complete 2nd set... likewise for those who are interested in the reg mods + hagoromo look, to get the core kit and make 2 complete sets.  (Complete sets are not waste of money, partial sets are.)  Sure this would drive the cost of the core kit (by 4 extra keys) to those who don't intend on getting mods+hagoromo, but it's only 4 keys... Obviously adding arrows to standalone kit, or part of the mod kits would also be welcoming alternatives for many.

Is throwing in 4 arrow keys enough to cover a 65% keyboard though? With just regular mods + hagoromo, you're missing keys for the right column for a 65%.
Title: Re: [IC] GMK Oblivion V2
Post by: omjak on Sat, 02 March 2019, 21:55:47
You're right... when paired w/ core, it would help complete 65/75%
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sat, 02 March 2019, 22:00:51
I will definitely try to make at least 2 boards with this. Some combinations will work.
Hope we push to 2000 sets and price breaks can be achieved. I was a bit unhappy with the price of Carbon R2 but it is what it is and I always join :)
Title: Re: [IC] GMK Oblivion V2
Post by: mrkantz on Sat, 02 March 2019, 22:17:18
Let's just split off the numpad and put it with the minivan compatibility kit and the 4th 'b' key.

Sent from my Pixel 2 XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sat, 02 March 2019, 22:24:42
You're right... when paired w/ core, it would help complete 65/75%

I see. Any 65 or 75% keyboard is going to take the same right column keys out of the core, so without extra novelties or artisans to fill in the gaps, the second board using the extra arrows is going to be deficient of a few keys no matter which way you cut it. The only combination I could see this working for is with a board that doesn't have navigation like 1800 layout, paired with a 65/75% board and hagoromo+regular mods. That combination of boards would use both arrow kits while not clashing over the navigation column keys.

Pretty niche scenario to add to the cost of every base kit, but it's not like other gmk sets don't have alternative/accent arrows in the base or a separate kit. I personally would love a set of text arrows and/or vimkeys! Just not with the intent of filling out a 65% and some other board with both, since that would be frustrating without buying a second base kit.

Let's just split off the numpad and put it with the minivan compatibility kit and the 4th 'b' key.

This comment gets funnier every time I reread it. ^-^
Title: Re: [IC] GMK Oblivion V2
Post by: dvorcol on Sat, 02 March 2019, 22:36:35
Looking at Numpad kit take rates in these Massdrop sets, one could argue it benefits the majority to offer Numpad as a separate kit.  But as a 104 user, I'm all for including Numpad in Base.

(http://i.imgur.com/5Nzsq27.png)
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sat, 02 March 2019, 22:39:37
Looking at Numpad kit take rates in these Massdrop sets, it benefits the majority to offer Numpad as a separate kit.

(http://i.imgur.com/5Nzsq27.png) (https://imgur.com/5Nzsq27)

Wow, you are the data viz man!
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sat, 02 March 2019, 22:41:06
Looking at Numpad kit take rates in these Massdrop sets, it benefits the majority to offer Numpad as a separate kit.

(http://i.imgur.com/5Nzsq27.png) (https://imgur.com/5Nzsq27)


tl;dr You can make the same graph and argument for extension/tsangan keys, which would be felt by those it affects just as badly as numpad users.

-----------------------------------

Can you create a similar graph with the Extension/Tsangan kits? I'm curious to see if the 32% number that OracleKev cited for SA Oblivion also holds for other sets. Which could generate a parallel narrative recommending those keys being split off from the base kit. I don't think it's fair to pull out a graph like this to conclude "it benefits the majority" to remove the numpad keys, without comparing it to a similar graph with the Extension/Tsangan keys. How truly representative of all keyboard enthusiasts are we at geekhack and on /r/mechanicalkeyboards, where 60-65% appear to be what's currently in vogue?

Taking Canvas Round 2 as an example, non-violet/wolfgang Numpad kits were 368/1734 (21.2%), whereas Text+Icons Hobbyist kits were only 219/1734 (12.6%).*

(*The total I'm using is just Alphas+Rams+Text alphas. For the Wolfgang/Manfred Viopads it was 55/253 (21.7%), so pretty similar to standard numpad proportion. The hobbyist kits might be a smaller proportion since profile is uniform, so any icons users could just mix and match base icons with Bauhaus icons to cover their tsangan layouts.)
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sun, 03 March 2019, 00:18:46
Looking at Numpad kit take rates in these Massdrop sets, one could argue it benefits the majority to offer Numpad as a separate kit.  But as a 104 user, I'm all for including Numpad in Base.

Show Image
(http://i.imgur.com/5Nzsq27.png)


Nice graph!  Love your work everywhere.  :thumb:
That said, you know it's just bunch of numbers without proper interpretation.  :p
Title: Re: [IC] GMK Oblivion V2
Post by: TuCZnak on Sun, 03 March 2019, 02:30:18
Looking at Numpad kit take rates in these Massdrop sets, one could argue it benefits the majority to offer Numpad as a separate kit.  But as a 104 user, I'm all for including Numpad in Base.

Show Image
(http://i.imgur.com/5Nzsq27.png)


Based on the graph, one could also argue that numpad pick rate is significantly higher for SA, which doesn't have stupidly high split kit prices like GMK. So it might actually hurt the majority because people that want numpad won't join to pay 40$ premium.

It's just data, you can interpret it in myriad of ways ;-)
Title: Re: [IC] GMK Oblivion V2
Post by: whalematrontron on Sun, 03 March 2019, 03:33:08
can't wait to get oblivion for non-rape prices
Title: Re: [IC] GMK Oblivion V2
Post by: LightningXI on Sun, 03 March 2019, 04:52:59
+1 on keeping numpad and ISO to core kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Visionaire on Sun, 03 March 2019, 07:33:21
Looking at Numpad kit take rates in these Massdrop sets, one could argue it benefits the majority to offer Numpad as a separate kit.  But as a 104 user, I'm all for including Numpad in Base.

Show Image
(http://i.imgur.com/5Nzsq27.png)


Nice work
Title: Re: [IC] GMK Oblivion V2
Post by: konstantin on Sun, 03 March 2019, 08:27:34
@Oblotzky Use Scroll instead of Lock pls?
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 03 March 2019, 11:20:13
can't wait to get oblivion for non-rape prices

non-rape price..........
Title: Re: [IC] GMK Oblivion V2
Post by: dvorcol on Sun, 03 March 2019, 16:00:07

Looking at Numpad kit take rates in these Massdrop sets, one could argue it benefits the majority to offer Numpad as a separate kit.  But as a 104 user, I'm all for including Numpad in Base.

Show Image
(http://i.imgur.com/5Nzsq27.png)


More
Nice graph!  Love your work everywhere.  :thumb:
That said, you know
...it's just bunch of numbers without proper interpretation.  :p

More
Based on the graph, one could also argue that numpad pick rate is significantly higher for SA, which doesn't have stupidly high split kit prices like GMK. So it might actually hurt the majority because people that want numpad won't join to pay 40$ premium.

It's just data, you can interpret it in myriad of ways ;-)

I completely agree that interpretation is key.  This graph is just my summary of data for one piece of the puzzle.  I only hope it is helpful for those making or discussing future decisions.  It's not nearly enough information for me to confidently declare what will always be best for everyone.

Other important factors are not addressed at all.  For example, what are the cost differences between integrating and separating?  For GMK the cost of a few large kits is significantly less than many small ones, but what are the exact ratios for each manufacturer?  I have no idea.

Past performance doesn't predict future results.  In general, separate appears to be the best choice with SP (SA and DSA profiles).  But did it end up being the best choice for Danger Zone specifically?  I don't know.

Also, deciding the cost tipping point for separate versus integrated is entirely subjective.  Is it 30% increase for Numpad purchasers vs. 5% savings for Base-only?  Or +10%/-10%?  Any Base kit cost reduction is best for buyers that don't use Numpad.  Conversely, lower Numpad kit cost is best for those who do.  Why would an individual care what is best for anyone else?

TL;DR You're right.  By itself, a graph summarizing historical data doesn't really say anything.  But perhaps it helps some decide what to say for the future.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 03 March 2019, 16:31:30

Looking at Numpad kit take rates in these Massdrop sets, one could argue it benefits the majority to offer Numpad as a separate kit.  But as a 104 user, I'm all for including Numpad in Base.

Show Image
(http://i.imgur.com/5Nzsq27.png)


More
Nice graph!  Love your work everywhere.  :thumb:
That said, you know
...it's just bunch of numbers without proper interpretation.  :p

More
Based on the graph, one could also argue that numpad pick rate is significantly higher for SA, which doesn't have stupidly high split kit prices like GMK. So it might actually hurt the majority because people that want numpad won't join to pay 40$ premium.

It's just data, you can interpret it in myriad of ways ;-)

I completely agree that interpretation is key.  This graph is just my summary of data for one piece of the puzzle.  I only hope it is helpful for those making or discussing future decisions.  It's not nearly enough information for me to confidently declare what will always be best for everyone.

Other important factors are not addressed at all.  For example, what are the cost differences between integrating and separating?  For GMK the cost of a few large kits is significantly less than many small ones, but what are the exact ratios for each manufacturer?  I have no idea.

Past performance doesn't predict future results.  In general, separate appears to be the best choice with SP (SA and DSA profiles).  But did it end up being the best choice for Danger Zone specifically?  I don't know.

Also, deciding the cost tipping point for separate versus integrated is entirely subjective.  Is it 30% increase for Numpad purchasers vs. 5% savings for Base-only?  Or +10%/-10%?  Any Base kit cost reduction is best for buyers that don't use Numpad.  Conversely, lower Numpad kit cost is best for those who do.  Why would an individual care what is best for anyone else?

TL;DR You're right.  By itself, a graph summarizing historical data doesn't really say anything.  But perhaps it helps some decide what to say for the future.

Thanks for the very thoughtful response!
Title: Re: [IC] GMK Oblivion V2
Post by: ItsAllen on Sun, 03 March 2019, 16:48:59
Sorry if its been brought up, but 15 pages is a lot to read through.

Any possible chance of swapping the GIT modifiers and regular modifiers in the base kit?

Would love to have regular modifiers on the base kit, then the other way around, having to buy the git base kit + regular modifiers.

Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sun, 03 March 2019, 17:14:37
Sorry if its been brought up, but 15 pages is a lot to read through.

Any possible chance of swapping the GIT modifiers and regular modifiers in the base kit?

Would love to have regular modifiers on the base kit, then the other way around, having to buy the git base kit + regular modifiers.

No, pls

GIT is life
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sun, 03 March 2019, 17:42:43
Sorry if its been brought up, but 15 pages is a lot to read through.

Any possible chance of swapping the GIT modifiers and regular modifiers in the base kit?

It was brought up on page 14. Here's Oblotzky's response:

Petition to change "regular modifier" kit into Icon modifier kit!  :cool:
Show Image
(https://media.giphy.com/media/12XMGIWtrHBl5e/giphy.gif)


Title: Re: [IC] GMK Oblivion V2
Post by: Glod on Sun, 03 March 2019, 17:45:45
You guys are sabotaging this by messing with the vision of the organizer.

Sent from my Pixel 3 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 04 March 2019, 00:39:13
Sorry if its been brought up, but 15 pages is a lot to read through.

Any possible chance of swapping the GIT modifiers and regular modifiers in the base kit?

It was brought up on page 14. Here's Oblotzky's response:

Petition to change "regular modifier" kit into Icon modifier kit!  :cool:
Show Image
(https://media.giphy.com/media/12XMGIWtrHBl5e/giphy.gif)


That person was asking for something different, not swapping regular and Git mods like ItsAllen
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 04 March 2019, 00:43:34
That person was asking for something different, not swapping regular and Git mods like ItsAllen

Ah. Reading comprehension helps.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 04 March 2019, 00:45:36
That person was asking for something different, not swapping regular and Git mods like ItsAllen

Ah. Reading comprehension helps.

Haha
Title: Re: [IC] GMK Oblivion V2
Post by: Krakyn on Mon, 04 March 2019, 04:02:55
Sorry if its been brought up, but 15 pages is a lot to read through.

Any possible chance of swapping the GIT modifiers and regular modifiers in the base kit?

Would love to have regular modifiers on the base kit, then the other way around, having to buy the git base kit + regular modifiers.

I feel the same way. Would rather standard modifiers in the base. I wouldn't be seen dead with the GIT modifiers on my keyboard, so as it stands I'm paying extra money for keys that I won't use.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Mon, 04 March 2019, 04:08:38
Sorry if its been brought up, but 15 pages is a lot to read through.

Any possible chance of swapping the GIT modifiers and regular modifiers in the base kit?

Would love to have regular modifiers on the base kit, then the other way around, having to buy the git base kit + regular modifiers.

I feel the same way. Would rather standard modifiers in the base. I wouldn't be seen dead with the GIT modifiers on my keyboard, so as it stands I'm paying extra money for keys that I won't use.

I think they could manage on their own, but as previously stated, I want to do something different with this round instead of simply repeating the first one. MT3 Godspeed didn't have any regular mods at all and people didn't seem too upset about that either.

And I'd guess if there was a poll somewhere, most buyers would just prefer regular mods.

SA Oblivion serves as that poll, 611 Regular vs 418 Git Modifiers. IMO that's a pretty high ratio for 'novelty' modifiers, so I feel confident in putting them straight into the base set for this run.

We should move on...
Title: Re: [IC] GMK Oblivion V2
Post by: asury on Mon, 04 March 2019, 04:34:58
I'm already happy with the kits, GIT kit is all i wanted along with spacekeys. But highly chance to also take the Monochrome and Hagoromo. :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: harlekein on Mon, 04 March 2019, 04:52:19
All I would ask for is Git modifiers in the Assembly kit. When I first saw Oblivion I loved that theme and I would be sad to miss out on that because I am using an ortho layout.

The base kit does have 1u for "pull", "fetch", "diff", etc. I would very much prefer to see those in Assembly as well.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Mon, 04 March 2019, 06:41:47
A suggestion, how about using hagormo alphas with git mods as base kit? Grey alphas can be alt set and rest as is? My personal opinion of course but I am sure it ll please SC participants but also others who think this set pops with hagormo alphas better than grey.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 04 March 2019, 06:54:57
A suggestion, how about using hagormo alphas with git mods as base kit? Grey alphas can be alt set and rest as is? My personal opinion of course but I am sure it ll please SC participants but also others who think this set pops with hagormo alphas better than grey.

Hagoromo Alphas are for an alternative colorway, the primary one will stay untouched.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Mon, 04 March 2019, 08:13:09
A suggestion, how about using hagormo alphas with git mods as base kit? Grey alphas can be alt set and rest as is? My personal opinion of course but I am sure it ll please SC participants but also others who think this set pops with hagormo alphas better than grey.

Hagoromo Alphas are for an alternative colorway, the primary one will stay untouched.

Thanks for confirmation, now this deabte can be put to rest (atleast in my mind). It appears that kits are pretty much decided, given some minor changes here and there.

Just wondering, if I go with orig mods only and hagoromo, will I be able to use rest of the mod set from Carbon? The grey appears to be very similar when looking at imges, besides orange legends. I am just trying to keep my cost down due to heavy spend in past few months. However if the colours are not similar then time to start pinching pennies for the kits, will have to go for base+reg mods+hagoromo+hagoromo cadet.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 04 March 2019, 08:22:28
A suggestion, how about using hagormo alphas with git mods as base kit? Grey alphas can be alt set and rest as is? My personal opinion of course but I am sure it ll please SC participants but also others who think this set pops with hagormo alphas better than grey.

Hagoromo Alphas are for an alternative colorway, the primary one will stay untouched.

Thanks for confirmation, now this deabte can be put to rest (atleast in my mind). It appears that kits are pretty much decided, given some minor changes here and there.

Just wondering, if I go with orig mods only and hagoromo, will I be able to use rest of the mod set from Carbon? The grey appears to be very similar when looking at imges, besides orange legends. I am just trying to keep my cost down due to heavy spend in past few months. However if the colours are not similar then time to start pinching pennies for the kits, will have to go for base+reg mods+hagoromo+hagoromo cadet.

Both Oblivion and Carbon used GQM for their modifiers in the SA versions, and as such are using the exact same matched color from GMK for the Cherry versions.
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Mon, 04 March 2019, 08:41:30
A suggestion, how about using hagormo alphas with git mods as base kit? Grey alphas can be alt set and rest as is? My personal opinion of course but I am sure it ll please SC participants but also others who think this set pops with hagormo alphas better than grey.

Hagoromo Alphas are for an alternative colorway, the primary one will stay untouched.

Thanks for confirmation, now this deabte can be put to rest (atleast in my mind). It appears that kits are pretty much decided, given some minor changes here and there.

Just wondering, if I go with orig mods only and hagoromo, will I be able to use rest of the mod set from Carbon? The grey appears to be very similar when looking at imges, besides orange legends. I am just trying to keep my cost down due to heavy spend in past few months. However if the colours are not similar then time to start pinching pennies for the kits, will have to go for base+reg mods+hagoromo+hagoromo cadet.

Both Oblivion and Carbon used GQM for their modifiers in the SA versions, and as such are using the exact same matched color from GMK for the Cherry versions.

Thanks for confirmation again. I have decided to go with base +reg mods+hagoromo+hagoromo cadet, as I git mods are lovely and dont want to miss them out either. I will prob end up selling grey alphas as already got SC and Dolch. As this may be my last GMK set no point trying to pinch few extra $$.
Title: Re: [IC] GMK Oblivion V2
Post by: Cktenders on Mon, 04 March 2019, 08:48:32
No R1 Delete in the Mod kits kinda kills it for me. I have to imagine that would be a much more useful key over Num lock, or replace the accent Esc key with R1 delete.
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Mon, 04 March 2019, 08:58:23
I think they could manage on their own, but as previously stated, I want to do something different with this round instead of simply repeating the first one. MT3 Godspeed didn't have any regular mods at all and people didn't seem too upset about that either.

And I'd guess if there was a poll somewhere, most buyers would just prefer regular mods.

SA Oblivion serves as that poll, 611 Regular vs 418 Git Modifiers. IMO that's a pretty high ratio for 'novelty' modifiers, so I feel confident in putting them straight into the base set for this run.

So why not actually put up a poll and see if your confidence is warranted? 200 modifier kits is a pretty big stretch when it comes to MOQ and there's a big difference between users of SA profile and Cherry profile when it comes to modifiers.

I'm also willing to bet that if there was a poll somewhere, most buyers would just prefer regular mods.

Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 04 March 2019, 09:06:30
No R1 Delete in the Mod kits kinda kills it for me. I have to imagine that would be a much more useful key over Num lock, or replace the accent Esc key with R1 delete.

You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Mon, 04 March 2019, 09:29:59
I'm also willing to bet that if there was a poll somewhere, most buyers would just prefer regular mods.

Disagree.  GIT is a huge deal, for anyone who deals with code.
Besides we should respect designer's direction, especially when he has provided viable path for regular mod lovers.
Title: Re: [IC] GMK Oblivion V2
Post by: kolyz on Mon, 04 March 2019, 09:35:29
Git mods 1000%.
Title: Re: [IC] GMK Oblivion V2
Post by: crykn on Mon, 04 March 2019, 09:39:10
I'm also willing to bet that if there was a poll somewhere, most buyers would just prefer regular mods.

Disagree.  GIT is a huge deal, for anyone who deals with code.
Besides we should respect designer's direction, especially when he has provided viable path for regular mod lovers.

I agree, I think suggesting different kits isn't bad, but bringing it up over and over again when the designer said no is unnecessary. I kind of understand the people that don't want Git, because they think themed keysets are tacky, but they can either deal with it or pay for the regular mods.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 04 March 2019, 09:41:29
I'm also willing to bet that if there was a poll somewhere, most buyers would just prefer regular mods.

Massdrop data is a pretty significant poll given its scale and reach, as well as the numbers ordered in the SA Oblivion drop. I'm not sure how you could get a better, more reliable poll, since the massdrop numbers are from kits that were actually purchased.
Title: Re: [IC] GMK Oblivion V2
Post by: flying1911 on Mon, 04 March 2019, 09:54:46
I think they could manage on their own, but as previously stated, I want to do something different with this round instead of simply repeating the first one. MT3 Godspeed didn't have any regular mods at all and people didn't seem too upset about that either.

And I'd guess if there was a poll somewhere, most buyers would just prefer regular mods.

SA Oblivion serves as that poll, 611 Regular vs 418 Git Modifiers. IMO that's a pretty high ratio for 'novelty' modifiers, so I feel confident in putting them straight into the base set for this run.

So why not actually put up a poll and see if your confidence is warranted? 200 modifier kits is a pretty big stretch when it comes to MOQ and there's a big difference between users of SA profile and Cherry profile when it comes to modifiers.

I'm also willing to bet that if there was a poll somewhere, most buyers would just prefer regular mods.

But why would he have to do that? After all, it is his creation, so he's the one who has the final say. It's not like Oblotzky ignores feedback, it's been the exact opposite and we've seen meaningful changes made to kit structures.

I feel like we have reached the point of balance between OP's vision and what people want, or at least nearly there. It's impossible to satisfy everyone, and my thought is, even if Oblotzky thinks the current kit structures might hurt sales, he will still, and should go for it to realise his vision, and I'm entirely with him.
Title: Re: [IC] GMK Oblivion V2
Post by: Cktenders on Mon, 04 March 2019, 09:56:03
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

Apparently so. I don't get the point of even offering them (mod kits) a la carte then. I don't want to buy 2-4 kits to make 1, which by this thread is indicating that a lot of people feel the same way. The modifier kits are so close to offering full coverage it makes little sense to not include another cap, or replace a redundant one to finish the coverage. You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).
Title: Re: [IC] GMK Oblivion V2
Post by: flying1911 on Mon, 04 March 2019, 10:17:48
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

Apparently so. I don't get the point of even offering them (mod kits) a la carte then. I don't want to buy 2-4 kits to make 1, which by this thread is indicating that a lot of people feel the same way. The modifier kits are so close to offering full coverage it makes little sense to not include another cap, or replace a redundant one to finish the coverage. You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

Full coverage for what layout to be exact? I don't see what good it does adding another R1 Del key in the mod kit while it's already there in the base kit. I could use some enlightening here.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 04 March 2019, 10:26:25
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

Apparently so. I don't get the point of even offering them (mod kits) a la carte then. I don't want to buy 2-4 kits to make 1, which by this thread is indicating that a lot of people feel the same way. The modifier kits are so close to offering full coverage it makes little sense to not include another cap, or replace a redundant one to finish the coverage. You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

This IC has been quite helpful for the development of this set, but apparently that isn't very visible from your perspective.
Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Mon, 04 March 2019, 11:05:32
Hey Oblotzky, just a thought that I haven't noticed anybody mentioning:

Would a separate add-on kit consisting of just arrows and TKL nav keys be fiscally viable?  You could even have fun playing around with colors and legends if that's something you wanted to do.

This is in response to the updated kit distribution.  Honestly it probably would struggle to meet MOQ, but depending on price could be an option for those who want to cover a second TKL with the add-on kits.

Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Mon, 04 March 2019, 12:08:41
I'm also willing to bet that if there was a poll somewhere, most buyers would just prefer regular mods.

Disagree.  GIT is a huge deal, for anyone who deals with code.
Besides we should respect designer's direction, especially when he has provided viable path for regular mod lovers.

Counter-disagree. I deal with code, not really that big of a deal. Especially since the modifiers are literally mapped to.. you know.. shift, enter, ctrl and all that useful keyboard stuff.
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Mon, 04 March 2019, 12:34:53
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 04 March 2019, 12:37:57
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"

haha :)
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 04 March 2019, 12:38:38
Git is my life :) please don't take it away
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Mon, 04 March 2019, 13:39:16
Hey Oblotzky, just a thought that I haven't noticed anybody mentioning:

Would a separate add-on kit consisting of just arrows and TKL nav keys be fiscally viable?  You could even have fun playing around with colors and legends if that's something you wanted to do.

This is in response to the updated kit distribution.  Honestly it probably would struggle to meet MOQ, but depending on price could be an option for those who want to cover a second TKL with the add-on kits.

If Arrows + 65%/75% Nav row can not be added to the Regular/Mono mods kit to make a 65/75% just from Hago Alpha + Mod, then this seems like a good alternative. Still would be cheaper to buy an arrow/nav kit than an extra base just for those keys.
Title: Re: [IC] GMK Oblivion V2
Post by: OtherAndrew on Mon, 04 March 2019, 13:40:59
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"

cringe tbqh fampai
Title: Re: [IC] GMK Oblivion V2
Post by: Acereconkeys on Mon, 04 March 2019, 13:53:38
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"

I don't know where this is even coming from did you not notice that the kits went through significant changes from first posting to now based in part on community feedback? Most notably the inclusion of regular modifiers for people that really wanted those.
Title: Re: [IC] GMK Oblivion V2
Post by: Remsky on Mon, 04 March 2019, 15:10:42
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"
It's almost as if you didn't read the multiple pages about people arguing with kits and pricing and oblotzky finally starting to change the kits. Git mods fit with the theme of the set, oblotzky even added the original text mods in a separate kit for people who wanted a rehash of R1. It just sounds like to me that you are salty and wanted a rehash of R1 instead of git mods which a lot of people like.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 04 March 2019, 15:25:26
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"
It's almost as if you didn't read the multiple pages about people arguing with kits and pricing and oblotzky finally starting to change the kits. Git mods fit with the theme of the set, oblotzky even added the original text mods in a separate kit for people who wanted a rehash of R1. It just sounds like to me that you are salty and wanted a rehash of R1 instead of git mods which a lot of people like.

I am sure that was intended as a jest, don't take it seriously :)
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Mon, 04 March 2019, 16:17:47
You seem to misunderstand the purpose of the modifier kits. They are not meant to offer layout support, they merely replace the Git keys in the base kit. The R1 Delete key you are looking for is available in that base kit already.

You don't seem to want criticism in this IC though, so why IC it? You knew it would hit MOQ anyways, this seems superfluous if you aren't open to critiques (not mine in particular, just in general it seems your vision takes priority over what people are actually asking for).

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"
It's almost as if you didn't read the multiple pages about people arguing with kits and pricing and oblotzky finally starting to change the kits. Git mods fit with the theme of the set, oblotzky even added the original text mods in a separate kit for people who wanted a rehash of R1. It just sounds like to me that you are salty and wanted a rehash of R1 instead of git mods which a lot of people like.

I am sure that was intended as a jest, don't take it seriously :)

Sssh, let them think I'm serious.  :p
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 04 March 2019, 16:46:05
Yeah, "joking". Is it white-knighting if you actually want the git mods? You'll run into an almost 50/50 split in preference between git and regular every time. I think it's just the silent 50% voicing their desire to keep the git mods in the base.
Title: Re: [IC] GMK Oblivion V2
Post by: bthezebra on Mon, 04 March 2019, 17:48:20
I sold my original set because I knew GIT mods were coming, different strokes for different folks.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Mon, 04 March 2019, 19:44:49
"Donchoo touch mah rigula mods! Hurmph!", says wholypantalones  :p
Title: Re: [IC] GMK Oblivion V2
Post by: nasp on Mon, 04 March 2019, 20:35:48
In for a base kit and Colevrak! Crossing my fingers that it is considered. Since these alphas are rather color neutral, they should work well with other GMK sets.

Thanks for considering!
Title: Re: [IC] GMK Oblivion V2
Post by: YouGotRioted on Mon, 04 March 2019, 21:06:14
In for an assembly kit, but so tempted to get the base set on top of it.
Title: Re: [IC] GMK Oblivion V2
Post by: js on Mon, 04 March 2019, 22:14:52
Hey Oblotzky, just a thought that I haven't noticed anybody mentioning:

Would a separate add-on kit consisting of just arrows and TKL nav keys be fiscally viable?  You could even have fun playing around with colors and legends if that's something you wanted to do.

This is in response to the updated kit distribution.  Honestly it probably would struggle to meet MOQ, but depending on price could be an option for those who want to cover a second TKL with the add-on kits.

Seconding this. I'm thinking about getting base + monochrome modifiers + hagoromo alphas, so I can have a full monochrome set, and make use of the colored git mods by combining them with hagoromo alphas. But I would be missing arrow keys (either white or gray or dark gray arrows would be fine).
Title: Re: [IC] GMK Oblivion V2
Post by: plus_one on Wed, 06 March 2019, 09:44:29
Great looking set, count me in for a git base kit and potentially an assembly kit!
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Wed, 06 March 2019, 11:03:00
Yeah, "joking". Is it white-knighting if you actually want the git mods? You'll run into an almost 50/50 split in preference between git and regular every time. I think it's just the silent 50% voicing their desire to keep the git mods in the base.

Stop taking everything so serious all the time, it's just plastic and aluminum. If you want the git mods, they obviously aren't going anywhere so getting your panties in a bunch every time a change is brought up or defending the OP's decision to keep them isn't needed. Enjoy the fact that you only have to buy a base set and don't have to buy two other kits + because the git mods are completely useless to you.
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Wed, 06 March 2019, 11:06:27
Enjoy the fact that you only have to buy a base set and don't have to buy two other kits + because the git mods are completely useless to you.

Just throwing out that the git mods will be VERY sellable in the classies here or on mechmarket - likely for more than you'll pay for the regular mods kit.
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Wed, 06 March 2019, 12:15:31
Enjoy the fact that you only have to buy a base set and don't have to buy two other kits + because the git mods are completely useless to you.

Just throwing out that the git mods will be VERY sellable in the classies here or on mechmarket - likely for more than you'll pay for the regular mods kit.

I'm aware, not going to even bother purchasing these because of entry price and it's unfortunately on Massdrop.
Title: Re: [IC] GMK Oblivion V2
Post by: clik_clak on Wed, 06 March 2019, 12:23:26
Are the red modifies like the SA set a possibility on Monochrome? I like the blue, but not enough to buy the kit with just the blue. The red add-ons would make it so I'd have to get the monochrome kit, too.
Title: Re: [IC] GMK Oblivion V2
Post by: OtherAndrew on Wed, 06 March 2019, 16:57:26
Enjoy the fact that you only have to buy a base set and don't have to buy two other kits + because the git mods are completely useless to you.

Just throwing out that the git mods will be VERY sellable in the classies here or on mechmarket - likely for more than you'll pay for the regular mods kit.

I'm aware, not going to even bother purchasing these because of entry price and it's unfortunately on Massdrop.

(https://overcomingms.org/wp-content/uploads/Salt.jpg)
Title: Re: [IC] GMK Oblivion V2
Post by: flying1911 on Wed, 06 March 2019, 17:30:02
We need the salty kit  :rolleyes: :rolleyes:
Title: Re: [IC] GMK Oblivion V2
Post by: 8six753o9 on Wed, 06 March 2019, 17:53:58
I would like a Git Gud kit.
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Wed, 06 March 2019, 18:14:59
Are the red modifies like the SA set a possibility on Monochrome? I like the blue, but not enough to buy the kit with just the blue. The red add-ons would make it so I'd have to get the monochrome kit, too.

Oblotzky had the red modifiers in the very first version of the monochrome kit but decided to remove them. From near the bottom of page 4:

Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.
Title: Re: [IC] GMK Oblivion V2
Post by: ExcessBread on Wed, 06 March 2019, 19:14:13
I Love this set, but I really want a 40s only kit.  All my boards are 40%, but I want to get the cadet alphas, so the assembly is a lot of extra money for keys I won’t use.  If there was 40% kit, I would be 100% buying this when it comes to GB.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 06 March 2019, 19:17:26
Stop taking everything so serious all the time, it's just plastic and aluminum. If you want the git mods, they obviously aren't going anywhere so getting your panties in a bunch every time a change is brought up or defending the OP's decision to keep them isn't needed. Enjoy the fact that you only have to buy a base set and don't have to buy two other kits + because the git mods are completely useless to you.

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"

If my panties are bunching then you must be wearing a really irritating g-string that is crammed wayyyy up.
Title: Re: [IC] GMK Oblivion V2
Post by: nasp on Wed, 06 March 2019, 20:52:15
Stop taking everything so serious all the time, it's just plastic and aluminum. If you want the git mods, they obviously aren't going anywhere so getting your panties in a bunch every time a change is brought up or defending the OP's decision to keep them isn't needed. Enjoy the fact that you only have to buy a base set and don't have to buy two other kits + because the git mods are completely useless to you.

I especially love everybody white-knighting every time the git mods are mentioned or asking for something to be added or changed. This isn't an interest check at all, it's just "here's some keycaps guise, you'll buy them whatever b'cause Oblivion!"

"Donchoo touch mah git mods! Hurmph!"

If my panties are bunching then you must be wearing a really irritating g-string that is crammed wayyyy up.

Username checks out!  :))
Title: Re: [IC] GMK Oblivion V2
Post by: Yeoh on Wed, 06 March 2019, 23:17:57
Hey Oblotzky, just a thought that I haven't noticed anybody mentioning:

Would a separate add-on kit consisting of just arrows and TKL nav keys be fiscally viable?  You could even have fun playing around with colors and legends if that's something you wanted to do.

This is in response to the updated kit distribution.  Honestly it probably would struggle to meet MOQ, but depending on price could be an option for those who want to cover a second TKL with the add-on kits.

Seconding this. I'm thinking about getting base + monochrome modifiers + hagoromo alphas, so I can have a full monochrome set, and make use of the colored git mods by combining them with hagoromo alphas. But I would be missing arrow keys (either white or gray or dark gray arrows would be fine).

+1

If they wont be included in any of the already planned kits, at least give us a chance to fill several common layouts without having to buy an entire base kit just for arrows/nav keys.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Wed, 06 March 2019, 23:44:45
Hey Oblotzky, just a thought that I haven't noticed anybody mentioning:

Would a separate add-on kit consisting of just arrows and TKL nav keys be fiscally viable?  You could even have fun playing around with colors and legends if that's something you wanted to do.

This is in response to the updated kit distribution.  Honestly it probably would struggle to meet MOQ, but depending on price could be an option for those who want to cover a second TKL with the add-on kits.

Seconding this. I'm thinking about getting base + monochrome modifiers + hagoromo alphas, so I can have a full monochrome set, and make use of the colored git mods by combining them with hagoromo alphas. But I would be missing arrow keys (either white or gray or dark gray arrows would be fine).

+1

If they wont be included in any of the already planned kits, at least give us a chance to fill several common layouts without having to buy an entire base kit just for arrows/nav keys.

For many permutations mentioned, it's probably better $ wise to sell the unused portion of the base set which would be at high MoQ than buy newly spun kit that may not even meet MoQ.

For layout coverage, base + modifier + alphas is pretty generous already.  e.g. full size + 65% is possible.

Yes, some bending backwards required, but not too bad.

my 2 cents
Title: Re: [IC] GMK Oblivion V2
Post by: Yeoh on Wed, 06 March 2019, 23:47:43

For layout coverage, base + modifier + alphas is pretty generous already.  e.g. full size + 65% is possible.


Unfortunately not true.

Only 1 set of arrows/nav keys in all those kits.

Title: [IC] GMK Oblivion V2
Post by: OracleKev on Wed, 06 March 2019, 23:49:55

For layout coverage, base + modifier + alphas is pretty generous already.  e.g. full size + 65% is possible.


Unfortunately not true.

Only 1 set of arrows/nav keys in all those kits.

My bad meant to say 60%

ADD: idk if this helps. If alternate functions kit included text arrows I would buy it.
The base set includes extra 65% nav keys (not all of them).

Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: megaforce on Thu, 07 March 2019, 00:18:28
imagine not complaining

in the year of our lord 2019
Title: Re: [IC] GMK Oblivion V2
Post by: Starius on Thu, 07 March 2019, 06:21:59

For layout coverage, base + modifier + alphas is pretty generous already.  e.g. full size + 65% is possible.


Unfortunately not true.

Only 1 set of arrows/nav keys in all those kits.

My bad meant to say 60%

ADD: idk if this helps. If alternate functions kit included text arrows I would buy it.
The base set includes extra 65% nav keys (not all of them).

Sent from my iPhone using Tapatalk

Forgive me, I must be missing something... how is a 65% not covered in the base kit? 
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Thu, 07 March 2019, 07:01:43

For layout coverage, base + modifier + alphas is pretty generous already.  e.g. full size + 65% is possible.


Unfortunately not true.

Only 1 set of arrows/nav keys in all those kits.

My bad meant to say 60%

ADD: idk if this helps. If alternate functions kit included text arrows I would buy it.
The base set includes extra 65% nav keys (not all of them).

Sent from my iPhone using Tapatalk

Forgive me, I must be missing something... how is a 65% not covered in the base kit?

The use case at hand is attempting to cover both full size AND 65% with base + modifier + alpha kits.

The base set has no problem covering 65%.
Title: Re: [IC] GMK Oblivion V2
Post by: Parva Ovis on Thu, 07 March 2019, 07:54:08
I Love this set, but I really want a 40s only kit.  All my boards are 40%, but I want to get the cadet alphas, so the assembly is a lot of extra money for keys I won’t use.  If there was 40% kit, I would be 100% buying this when it comes to GB.
Splitting the assembly kit would mean deciding whether planck sticks with the ergo in the vein of various ergoplanck kits, or goes in the 40% kit. Also, when 40% kits are on their own, they pretty much never have alphas so you'd still have to buy the base kit or ergo kit, and at that point you aren't saving any money.
Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Thu, 07 March 2019, 08:12:44
I Love this set, but I really want a 40s only kit.  All my boards are 40%, but I want to get the cadet alphas, so the assembly is a lot of extra money for keys I won’t use.  If there was 40% kit, I would be 100% buying this when it comes to GB.
Splitting the assembly kit would mean deciding whether planck sticks with the ergo in the vein of various ergoplanck kits, or goes in the 40% kit. Also, when 40% kits are on their own, they pretty much never have alphas so you'd still have to buy the base kit or ergo kit, and at that point you aren't saving any money.

Also 40s kits have been failing to hit MOQ in recent group buys, or just barely hitting it. You'll probably be able to sell the Ergodox keys to an Ergodox user too.
Title: Re: [IC] GMK Oblivion V2
Post by: Starius on Thu, 07 March 2019, 08:15:47

The use case at hand is attempting to cover both full size AND 65% with base + modifier + alpha kits.

The base set has no problem covering 65%.

Okay, thanks for the clarification there!  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: AstroMan on Sat, 09 March 2019, 01:47:29
1. About the base kit, can we use normal legend ?
and Git legend is an optional kit ?

2. It’s appreciated to split separated kits,
Let buyers choose what they want for their keyboards
Like current XDA Canvas GB.
Thanks.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sat, 09 March 2019, 02:15:07
June cannot come fast enough -- hoping for an early drop!
Title: Re: [IC] GMK Oblivion V2
Post by: BserLarry on Sat, 09 March 2019, 03:57:28
1. About the base kit, can we use normal legend ?
and Git legend is an optional kit ?

2. It’s appreciated to split separated kits,
Let buyers choose what they want for their keyboards
Like current XDA Canvas GB.
Thanks.

Hi there! It has been discussed to death in the 15 pages of conversations. Basically, the base kit would include git mods because
1. Oblotzky wants R2 to be distinct from R1. I personally support his vision; we got to try new stuffs in this hobby:-)
2. Significant people wants Git mods too. The Git mods of SA Oblivion shows that ~40% people chose Git over regular despite Git mods being considered “Novelties” as opposed to being “Base”. This is significant!
3. There cannot be oversplitting such that there are separate mod and alpha kits for there isn’t significant price reductions. And this would raise costs significantly for everyone since everyone would have to buy both a alpha and mod kit at least. GMK pricings works differently from XDA pricings.

Hope this helps!
Title: Re: [IC] GMK Oblivion V2
Post by: Nebula97 on Sat, 09 March 2019, 05:12:12
Absolutely hyped for this, been waiting to make a dark-themed keeb!

Would be looking at base kit + regular modifiers + NorDeUK (unless there's any chance of chucking R1 and ISO Enters into another set)

Smol update. Mainly, I removed the red accents from Monochrome Base Kit. They were overlapping with GMK Honeywell too much.

With that, I also felt comfortable merging the ISO parts of the Base Kit into the NorDeUK kit, as there's now just 3 ISO returns left instead of 4. This should also increase the likelihood of that kit happening, as people can't cheap out for physical ISO support via the Base Kits now. It's all or nothing now, with less burden on the ANSI folks.

I am now pondering how to solve the 'Monochrome Mods separate pls'-issue. If I counted correctly, that would be a 38 key kit, which is pretty good. More people being merged into the Git Base Kit could also lead to another price break of that, which could be 10-20$. So at higher MOQ's, I could see the Git Base being 119$ or even 109$, and with Monochrome Modifiers on their own for 60$ or so be a solid 180$ish price. My main beef with this however remains that you won't be able to buy just Monochrome Modifiers + Hagoromo Alphas, as you would have to buy the Git Base just for the TKL nav keys (arrows, del/insert/pgup/pgdn/function row etc).

I will continue keeping this updated and improved upon.

Very glad to read this!
Title: Re: [IC] GMK Oblivion V2
Post by: Moridin on Sat, 09 March 2019, 05:53:44
What kind of $$$ should I prepare for the Base Kit? Assumptions welcome.
Title: Re: [IC] GMK Oblivion V2
Post by: Starius on Sat, 09 March 2019, 07:39:14
What kind of $$$ should I prepare for the Base Kit? Assumptions welcome.

I know that the upcoming GMK Metropolis base kit is going to be $135, but if my count is right - that kit has about 9 more keys in it than the GMK Oblivion R2 base kit. (As it looks right now.)  So I might expect it to be a little less than that.  Just my guess though! 
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Sat, 09 March 2019, 07:52:51
The days of waiting are so long.  :(
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sat, 09 March 2019, 08:04:35
What kind of $$$ should I prepare for the Base Kit? Assumptions welcome.

I don't think it will have a big price since there aren't many keys (event tho there are git modifiers and 1 novelty)
I think you should expect around $125-130 and with price drops for higher MOQs will be lower.

As someone else said, GMK Metropolis is $135 at 250MOQ but that set has more keys (also ISO) 
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 09 March 2019, 10:49:34
Kinda update:

- Expanded Hagoromo Cadet to be a full alphas kit.

(https://i.imgur.com/bnGsJKu.png)

I absolutely hate that there are two white alpha kits, this is a GMK buy and it should be kept condensed. However it makes even less sense to have a partial Cadet kit like it was before because 100% of its buyers would need to buy the Hagoromo Alphas kit and throw away all the latin keys. So I'm putting this update out here as a more "this is where I am currently at in my process of fine tuning the set" so that any future suggestions are based on the current state rather than an outdated one.

@Oblotzky Use Scroll instead of Lock pls?

Not really a fan, Lock is more versatile, can be used elsewhere if a R1 filler key is needed (e.g. TC-V3). A lot more programmable functions you could 'Lock' vs you could 'Scroll'.
Title: Re: [IC] GMK Oblivion V2
Post by: neojonathan on Sat, 09 March 2019, 11:06:33
Ohhhh I think expanded hagoromo cadet is good ! I think this was mentioned in some of the comments, but are there plans to have maybe an extra arrow kit since there is only one set of arrow in the base kit?
Title: [IC] GMK Oblivion V2
Post by: bengine on Sat, 09 March 2019, 11:07:20
Kinda update:

- Expanded Hagoromo Cadet to be a full alphas kit.

Show Image
(https://i.imgur.com/bnGsJKu.png)


I absolutely hate that there are two white alpha kits, this is a GMK buy and it should be kept condensed. However it makes even less sense to have a partial Cadet kit like it was before because 100% of its buyers would need to buy the Hagoromo Alphas kit and throw away all the latin keys. So I'm putting this update out here as a more "this is where I am currently at in my process of fine tuning the set" so that any future suggestions are based on the current state rather than an outdated one.

Now you’re making me want to buy even more kits!

June can’t come soon enough...
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 09 March 2019, 11:11:52
Ohhhh I think expanded hagoromo cadet is good ! I think this was mentioned in some of the comments, but are there plans to have maybe an extra arrow kit since there is only one set of arrow in the base kit?

Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Sat, 09 March 2019, 15:58:53
Would adding an extra kit with arrows + 65%/75% Nav keys be too cost prohibitive? 65% boards are so popular these days it would be nice to be able to fill a 65% with just mods/alphas, but if it wouldn't be too expensive adding an arrow/nav keys kit so you wouldn't have to buy a full base would be nice.

Will buy either way, just a thought.
Title: Re: [IC] GMK Oblivion V2
Post by: Yeoh on Sat, 09 March 2019, 16:01:02
Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

Thank you so much for even considering this.

If you do add this compat, I would have no choice but to increase my order of a Base kit to include both Mods and Hagoromo as well.

Also I have to add that however unlikely, if you do end up removing numpad from Base, I will buy 2 Base kits on principle. Not much of an incentive I realize, but it would be the least I can do to support such receptiveness to feedback, and forward thinking kit design.

Cheers!
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 09 March 2019, 16:11:11
Also I have to add that however unlikely, if you do end up removing numpad from Base, I will buy 2 Base kits on principle. Not much of an incentive I realize, but it would be the least I can do to support such receptiveness to feedback, and forward thinking kit design.

There's a problem: I don't believe that it is. At least not for the kit setup that I have. It makes more sense for Jamon since that set had a 40% kit that was dependent on a smaller core kit, but since 40% goes through the standalone Assembly kit in Oblivion, this is not a factor here.
Title: Re: [IC] GMK Oblivion V2
Post by: Olitender on Sat, 09 March 2019, 16:24:30
+1 for nav keys and arrow keys for the monochrome and reg mod kits.
I'm joining the gb regardless, but I'd really only consider the mod kits if it had more compatibility than just 60% layouts.
With how popular 65% is right now it would be crazy to not do it. Especially with how well the e6.5 sold.
Title: Re: [IC] GMK Oblivion V2
Post by: sagadoi on Sun, 10 March 2019, 08:29:16
+1 for nav keys and arrow keys for the monochrome and reg mod kits.
I'm joining the gb regardless, but I'd really only consider the mod kits if it had more compatibility than just 60% layouts.
With how popular 65% is right now it would be crazy to not do it. Especially with how well the e6.5 sold.


I cannot agree with you any more.
Nav and arrow is so important for 65% and TKL, which is most popolar.
PS: I really like what Oblivion V1 is set.

Title: Re: [IC] GMK Oblivion V2
Post by: ian13 on Sun, 10 March 2019, 10:54:26
Kinda update:

- Expanded Hagoromo Cadet to be a full alphas kit.

Show Image
(https://i.imgur.com/bnGsJKu.png)


I absolutely hate that there are two white alpha kits, this is a GMK buy and it should be kept condensed. However it makes even less sense to have a partial Cadet kit like it was before because 100% of its buyers would need to buy the Hagoromo Alphas kit and throw away all the latin keys. So I'm putting this update out here as a more "this is where I am currently at in my process of fine tuning the set" so that any future suggestions are based on the current state rather than an outdated one.

@Oblotzky Use Scroll instead of Lock pls?

Not really a fan, Lock is more versatile, can be used elsewhere if a R1 filler key is needed (e.g. TC-V3). A lot more programmable functions you could 'Lock' vs you could 'Scroll'.

Oof! Thank you for doing this!
I will be opting for this instead of the normal hagoromo alphas!  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: Traveler on Sun, 10 March 2019, 10:58:53
As someone who bought Hagoromo in round 1 of this set, I was really excited about the smaller Hagoromo Cadet set. Unless it's a good price I probably won't buy it now. But I admit that the complete alphas makes sense for all of the round 2 people.
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Sun, 10 March 2019, 11:13:47

I cannot agree with you any more.
Nav and arrow is so important for 65% and TKL, which is most popolar.
PS: I really like what Oblivion V1 is set.

Agree +1

I can't imagine that buying an extra modifier kit and an extra alpha or cadet kit together can't complete a TKL.
People who love this set should buy more than 1 base just to use the Nav and arrows to complete another color tones they like.

V1 is easier for us to buy.
V2 is really good also,but add the Nav and arrows to modifier kit will be more friendly for those who really love this set to complete another color combination that GMK Oblivion could be.
Title: Re: [IC] GMK Oblivion V2
Post by: dyrdevil on Sun, 10 March 2019, 12:17:56
Ohhhh I think expanded hagoromo cadet is good ! I think this was mentioned in some of the comments, but are there plans to have maybe an extra arrow kit since there is only one set of arrow in the base kit?

Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

As some people seem to want arrows and nav for 65, and some for TKL, would a separate nav kit covering both be preferable to adding these keys to the mod kits?
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 10 March 2019, 12:35:04
Ohhhh I think expanded hagoromo cadet is good ! I think this was mentioned in some of the comments, but are there plans to have maybe an extra arrow kit since there is only one set of arrow in the base kit?

Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

Would be wonderful to have more 65% support. thank you very much.
Title: Re: [IC] GMK Oblivion V2
Post by: Starius on Sun, 10 March 2019, 13:15:46
Ohhhh I think expanded hagoromo cadet is good ! I think this was mentioned in some of the comments, but are there plans to have maybe an extra arrow kit since there is only one set of arrow in the base kit?

Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

Would be wonderful to have more 65% support. thank you very much.

Just thought I'd add that the whole reason why I'm going to pick this set up is for a 65% board.  (And not even for myself, it's for a gift! I'm sure I'll regret not getting one for myself when I see it in person.... )
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 10 March 2019, 13:28:41
Ohhhh I think expanded hagoromo cadet is good ! I think this was mentioned in some of the comments, but are there plans to have maybe an extra arrow kit since there is only one set of arrow in the base kit?

Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

Would be wonderful to have more 65% support. thank you very much.

Just thought I'd add that the whole reason why I'm going to pick this set up is for a 65% board.  (And not even for myself, it's for a gift! I'm sure I'll regret not getting one for myself when I see it in person.... )

Me too :) I almost exclusively use 65% haha.
Title: Re: [IC] GMK Oblivion V2
Post by: elguey on Sun, 10 March 2019, 13:40:08
The hagoromo cadet change is huge! Can't wait for the gb; in for Git base, assembly, and both cadet kits.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 10 March 2019, 13:43:10
The hagoromo cadet change is huge! Can't wait for the gb; in for Git base, assembly, and both cadet kits.

cadets are amazing!
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Sun, 10 March 2019, 19:35:46
The hagoromo cadet change is huge! Can't wait for the gb; in for Git base, assembly, and both cadet kits.

cadets are amazing!

Aint that right. I love em. Got both grey and blue alphas from SC, ordered Carbon Cadet and now Hagoromo. Oblotzky owe us Crimson Cadet  :p :p
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 10 March 2019, 20:02:50
The hagoromo cadet change is huge! Can't wait for the gb; in for Git base, assembly, and both cadet kits.

cadets are amazing!

Aint that right. I love em. Got both grey and blue alphas from SC, ordered Carbon Cadet and now Hagoromo. Oblotzky owe us Crimson Cadet  :p :p

That’s a lot of cadets, bro!
Title: Re: [IC] GMK Oblivion V2
Post by: Keebmeupscotty on Sun, 10 March 2019, 21:16:58

Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

+1 for arrows in mods or as a kit. For what it's worth, that would be the change that pretty much convinces me to buy extra alpha and mod (+arrows) kits
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sun, 10 March 2019, 22:03:32
Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

As some people seem to want arrows and nav for 65, and some for TKL, would a separate nav kit covering both be preferable to adding these keys to the mod kits?

I kind of like this idea. If you add arrows and just tkl nav to reg mods then 65% users get left out, and vice versa if you add just 65% nav to reg mods. Adding both to reg mods adds further cost to that kit for users that just want a base kit and regular mods. As a separate kit, you don't penalize users in that last group. Then again, throwing it all into a single mod kit benefits anyone that just wants, say, a cadet or hagoromo alphas kit and regular mods.

In all cases, the numbers from this group buy will provide data for sticking with a full GMK base kit and lower costs, or splitting it up several into several kits for higher cost but more choice.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sun, 10 March 2019, 22:14:19
Currently debating on whether to add arrow keys to the mod kits or not. Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice. 60% and HHKB are already possible. However I don't want to add too much 'standalone' coverage to the Modifier kits as that would lead to competing with myself, and I need to avoid that, and also not bloat the Modifier kits with duplicate keys that people who are looking to fill just one board won't need.

As some people seem to want arrows and nav for 65, and some for TKL, would a separate nav kit covering both be preferable to adding these keys to the mod kits?

I kind of like this idea. If you add arrows and just tkl nav to reg mods then 65% users get left out, and vice versa if you add just 65% nav to reg mods. Adding both to reg mods adds further cost to that kit for users that just want a base kit and regular mods. As a separate kit, you don't penalize users in that last group. Then again, throwing it all into a single mod kit benefits anyone that just wants, say, a cadet or hagoromo alphas kit and regular mods.

In all cases, the numbers from this group buy will provide data for sticking with a full GMK base kit and lower costs, or splitting it up several into several kits for higher cost but more choice.

Adding arrows would be inline with "Being able to buy Base + Modifiers + Hagoromo Alphas to fill a 65% alongside a TKL would be nice."
Adding TKL nav keys seem to amount to offering a la carte kits.  Might cause other problems beyond addressing narrow pain points.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sun, 10 March 2019, 22:19:58
How about adding text arrows to the Cadet sets?
I really like them on Space Cadet--me think go nicely with all text mods.
Am I alone in wanting them?  Not sure where they belong though...  :eek:
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Sun, 10 March 2019, 22:33:13
Adding TKL nav keys seem to amount to offering a la carte kits.  Might cause other problems beyond addressing narrow pain points.

Oh yeah. The base kit contains enough navigation keys to cover a TKL + almost any 65% board (though you might need a second R1 Home key to cover all possible 65% navigation layouts in addition to a tkl board).

How about adding text arrows to the Cadet sets?
I really like them on Space Cadet--me think go nicely with all text mods.
Am I alone in wanting them?  Not sure where they belong though...  :eek:

I'd personally love text arrows and a full vim kit like what was offered for SA Oblivion. Maybe that vim kit can be done separately with potatowire. Text arrows are just great, fit well with the theme, and would be a nice addition to the arrows in the base kit.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Sun, 10 March 2019, 22:54:05
This post is getting tooooo long haha.
Hope this just drops tomorrow as is.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sun, 10 March 2019, 23:05:50
I'd personally love text arrows and a full vim kit like what was offered for SA Oblivion. Maybe that vim kit can be done separately with potatowire. Text arrows are just great, fit well with the theme, and would be a nice addition to the arrows in the base kit.
potatowire  ;D

This post is getting tooooo long haha.
Hope this just drops tomorrow as is.
Amen!  :p
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Mon, 11 March 2019, 04:35:51
I'd personally love text arrows and a full vim kit like what was offered for SA Oblivion. Maybe that vim kit can be done separately with potatowire. Text arrows are just great, fit well with the theme, and would be a nice addition to the arrows in the base kit.

I prefer icon arrows to text arrows, but definitely +1 on a vim kit!
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Mon, 11 March 2019, 04:56:49
I prefer icon arrows to text arrows, but definitely +1 on a vim kit!

I mean in addition to icon arrows/optional kit, but not as a replacement. Because of cost of custom legends.

It's probably wiser to not bloat this group buy too much, especially with the cadet kits, so the vim stuff should probably be done with a separate potatowire group buy. He's really solid with vimcaps. Dixiemech also did a really good job with their GMK 9009 vim kit.
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Mon, 11 March 2019, 15:04:27
Oh yeah I suspect that there are already too many kits unfortunately :( But I can still dream of sweet, sweet vim keys!
Title: Re: [IC] GMK Oblivion V2
Post by: mimalik on Mon, 11 March 2019, 15:20:39
With all the posts so far, I think this should drop right after canvas on MD, all the kits as is. We ve had too many tweaks and thanks to Oblotzky for listening and modifying sets to community’s input.
Title: Re: [IC] GMK Oblivion V2
Post by: thornkin on Mon, 11 March 2019, 16:49:56
Would definitely buy the vim kit if available.

Maybe one option for making the arrows in the mod kit not redundant would be to make them text arrows?

Sent from my SM-G950U using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 11 March 2019, 16:52:59
With all the posts so far, I think this should drop right after canvas on MD, all the kits as is. We ve had too many tweaks and thanks to Oblotzky for listening and modifying sets to community’s input.

Dropping after Canvas will be great. Doesn't seem that Canvas is getting that much love anymore (like first 2 rounds).
Title: Re: [IC] GMK Oblivion V2
Post by: Starius on Mon, 11 March 2019, 18:04:44
With all the posts so far, I think this should drop right after canvas on MD, all the kits as is. We ve had too many tweaks and thanks to Oblotzky for listening and modifying sets to community’s input.

Dropping after Canvas will be great. Doesn't seem that Canvas is getting that much love anymore (like first 2 rounds).

I've only just recently gotten my R2 Canvas keys and have been using them on my Tokyo60 since I got them.  I feel like its recent enough that I'm still thinking of it as one of my "new" sets.  I imagine R3 is good for those who missed out before, but it does seem kinda soon doesn't it? 

I really need to slow down on the spending, but I'm going to make Oblivion and Metropolis purchased in any event. 
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 11 March 2019, 18:45:26
With all the posts so far, I think this should drop right after canvas on MD, all the kits as is. We ve had too many tweaks and thanks to Oblotzky for listening and modifying sets to community’s input.

Dropping after Canvas will be great. Doesn't seem that Canvas is getting that much love anymore (like first 2 rounds).

I've only just recently gotten my R2 Canvas keys and have been using them on my Tokyo60 since I got them.  I feel like its recent enough that I'm still thinking of it as one of my "new" sets.  I imagine R3 is good for those who missed out before, but it does seem kinda soon doesn't it? 

I really need to slow down on the spending, but I'm going to make Oblivion and Metropolis purchased in any event.

Yeah, plus Wavez, Mizu, and a few more. Too many must-buy sets!
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Mon, 11 March 2019, 19:11:40
More oblivion love

[attachimg=1]
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Wed, 13 March 2019, 01:54:25
With all the posts so far, I think this should drop right after canvas on MD, all the kits as is. We ve had too many tweaks and thanks to Oblotzky for listening and modifying sets to community’s input.

Dropping after Canvas will be great. Doesn't seem that Canvas is getting that much love anymore (like first 2 rounds).

who said anything about it dropping after canvas?
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 13 March 2019, 02:03:25
Dropping after Canvas will be great. Doesn't seem that Canvas is getting that much love anymore (like first 2 rounds).
who said anything about it dropping after canvas?

Maybe replace the word "will" with "would"?

"Dropping after canvas would be great".
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Wed, 13 March 2019, 02:15:21
Dropping after Canvas will be great. Doesn't seem that Canvas is getting that much love anymore (like first 2 rounds).
who said anything about it dropping after canvas?

Maybe replace the word "will" with "would"?

"Dropping after canvas would be great".

that makes a lot more sense

i don't think anything is confirmed just yet

especially since oblotzky is still working on the kits
Title: Re: [IC] GMK Oblivion V2
Post by: enrique.aliaga on Wed, 13 March 2019, 08:41:19
Why in such a hurry? Oblotzky said this will run around June, and that’s perfectly OK. We don’t need to do things in a rush.

In the meantime, there are lots of other nice stuff in the mech world to keep us entertained.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Wed, 13 March 2019, 08:45:48
Why in such a hurry? Oblotzky said this will run around June, and that’s perfectly OK. We don’t need to do things in a rush.

In the meantime, there are lots of other nice stuff in the mech world to keep us entertained.


Sent from my iPhone using Tapatalk

Because this set is awesome and we want it bad?
Let the man dream...  We have little influence over schedule anyway.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Wed, 13 March 2019, 08:55:57
Why in such a hurry? Oblotzky said this will run around June, and that’s perfectly OK. We don’t need to do things in a rush.

In the meantime, there are lots of other nice stuff in the mech world to keep us entertained.

Don't mind oldcat, he rushes every Interest Check he posts in. Just look at GMK Wavez.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Wed, 13 March 2019, 08:59:13
I appreciate the enthusiasm, sure I'd love to have the set drop sooner than later just as much as anyone here, but there are other factors to consider, such as Massdrop's schedule. It wouldn't be fair to the projects that other people are working on to be pushed aside like that. Oblivion will have its fair turn.  :thumb:
Title: Re: [IC] GMK Oblivion V2
Post by: jahmot on Sat, 16 March 2019, 11:32:30
Would you consider making the Assembly modifiers all upper case or all lower case?
Having only the first letter capitalized looks a little weird because no one writes assembly like that, usually all upper or all lower case.
Title: Re: [IC] GMK Oblivion V2
Post by: smurkcity12 on Sat, 16 March 2019, 11:51:02
Would you consider making the Assembly modifiers all upper case or all lower case?
Having only the first letter capitalized looks a little weird because no one writes assembly like that, usually all upper or all lower case.
I'm fairly indifferent towards this, but I do think that the molds for these legends already exist. If that is the case, then it wouldn't be economical to change them.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 16 March 2019, 14:24:21
Would you consider making the Assembly modifiers all upper case or all lower case?
Having only the first letter capitalized looks a little weird because no one writes assembly like that, usually all upper or all lower case.
I'm fairly indifferent towards this, but I do think that the molds for these legends already exist. If that is the case, then it wouldn't be economical to change them.


Sent from my iPhone using Tapatalk

What smurkcity12 said, the molds already exist which I intend to reuse, they were originally created for GMK Space Cadet. I initially intended to make them all uppercase, but ultimately did not because I stuck to Cherry's design rule of having camel case text on modifiers. I think it looks fine:

(https://i.imgur.com/FAt1Wy1.jpg)

The version you prefer can be found for SA as it's standard there to use all uppercase letters on modifiers:

(https://i.imgur.com/oZSCjRZ.jpg)

(https://i.imgur.com/LWuUJSm.jpg)
Title: Re: [IC] GMK Oblivion V2
Post by: jahmot on Sat, 16 March 2019, 15:00:45
Would you consider making the Assembly modifiers all upper case or all lower case?
Having only the first letter capitalized looks a little weird because no one writes assembly like that, usually all upper or all lower case.
I'm fairly indifferent towards this, but I do think that the molds for these legends already exist. If that is the case, then it wouldn't be economical to change them.


Sent from my iPhone using Tapatalk

What smurkcity12 said, the molds already exist which I intend to reuse, they were originally created for GMK Space Cadet. I initially intended to make them all uppercase, but ultimately did not because I stuck to Cherry's design rule of having camel case text on modifiers. I think it looks fine:

The version you prefer can be found for SA as it's standard there to use all uppercase letters on modifiers:


That's too bad, I think all upper case would look amazing, but I don't know if that's worth making new molds.
Either way, it looks great and I definitely intend to participate in the GB! Thanks for putting this together!
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 16 March 2019, 15:20:34
Would you consider making the Assembly modifiers all upper case or all lower case?
Having only the first letter capitalized looks a little weird because no one writes assembly like that, usually all upper or all lower case.
I'm fairly indifferent towards this, but I do think that the molds for these legends already exist. If that is the case, then it wouldn't be economical to change them.


Sent from my iPhone using Tapatalk

What smurkcity12 said, the molds already exist which I intend to reuse, they were originally created for GMK Space Cadet. I initially intended to make them all uppercase, but ultimately did not because I stuck to Cherry's design rule of having camel case text on modifiers. I think it looks fine:

The version you prefer can be found for SA as it's standard there to use all uppercase letters on modifiers:


That's too bad, I think all upper case would look amazing, but I don't know if that's worth making new molds.
Either way, it looks great and I definitely intend to participate in the GB! Thanks for putting this together!

Recreating all the legends would cost about 6k EUR, so that's not gonna happen I'm afraid even if I wanted to, sorry.
Title: Re: [IC] GMK Oblivion V2
Post by: OracleKev on Sat, 16 March 2019, 23:24:30
Would you consider making the Assembly modifiers all upper case or all lower case?
Having only the first letter capitalized looks a little weird because no one writes assembly like that, usually all upper or all lower case.
I'm fairly indifferent towards this, but I do think that the molds for these legends already exist. If that is the case, then it wouldn't be economical to change them.


Sent from my iPhone using Tapatalk

What smurkcity12 said, the molds already exist which I intend to reuse, they were originally created for GMK Space Cadet. I initially intended to make them all uppercase, but ultimately did not because I stuck to Cherry's design rule of having camel case text on modifiers. I think it looks fine:

The version you prefer can be found for SA as it's standard there to use all uppercase letters on modifiers:


That's too bad, I think all upper case would look amazing, but I don't know if that's worth making new molds.
Either way, it looks great and I definitely intend to participate in the GB! Thanks for putting this together!

Recreating all the legends would cost about 6k EUR, so that's not gonna happen I'm afraid even if I wanted to, sorry.

Drawn to all caps as former assembly user, but it will look out of place for most people.  Penumbra had all caps mods and it looked weird enough that they were changed in the Solarized mod kit.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2
Post by: JWahl on Sun, 17 March 2019, 20:23:57
I'm still somewhat new here but I'm definitely interested in at least the base kit and regular modifiers if it drops around the summer time or later.  This has been my favorite keycap colorway I've found so far, and not in SA (I dislike typing on SA).  I've been hoping this would come back for awhile, but just now stumbled on this thread.  I do like the blue enter and escape in the monochrome modifiers, but have no interest in the rest of the monochrome set.  Not a deal-killer though.  I'm just happy to see this possibly coming back.
Title: Re: [IC] GMK Oblivion V2
Post by: whalematrontron on Sun, 17 March 2019, 21:56:32
I'm still somewhat new here but I'm definitely interested in at least the base kit and regular modifiers if it drops around the summer time or later.  This has been my favorite keycap colorway I've found so far, and not in SA (I dislike typing on SA).  I've been hoping this would come back for awhile, but just now stumbled on this thread.  I do like the blue enter and escape in the monochrome modifiers, but have no interest in the rest of the monochrome set.  Not a deal-killer though.  I'm just happy to see this possibly coming back.

It's definitely coming back!

Yeah I think the monochrome colorway looks pretty boring personally, but I guess it is quite clean.
Title: Re: [IC] GMK Oblivion V2
Post by: Uryftw on Mon, 18 March 2019, 09:17:59
I'm 100% in if there is an ISO survival kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Mon, 18 March 2019, 09:41:21
I'm 100% in if there is an ISO survival kit.

Look of I have done, Oblotzky. Contemplate the aftermath of my work.
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Mon, 18 March 2019, 11:40:33
I'm 100% in if there is an ISO survival kit.

Look of I have done, Oblotzky. Contemplate the aftermath of my work.

"And lo, the Lord said..."
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Mon, 18 March 2019, 11:59:35
I'm 100% in if there is an ISO survival kit.

Look of I have done, Oblotzky. Contemplate the aftermath of my work.

"And lo, the Lord said..."

Title: Re: [IC] GMK Oblivion V2
Post by: reidd on Wed, 20 March 2019, 17:11:58
Is the monochrome base kit no longer happening?
Title: Re: [IC] GMK Oblivion V2
Post by: AlcoholEnthusiast on Wed, 20 March 2019, 23:35:14
Is the monochrome base kit no longer happening?

I believe that is correct. Mono mod kit instead, and just the one base.

Though the Alpha + Mod kit can be combined for a 60% (not 65% though because no arrows/nav kit)
Title: Re: [IC] GMK Oblivion V2
Post by: KHAANNN on Fri, 22 March 2019, 02:40:22
I'm definitely in for the next run

2 issues

1) How can we be notified when it's launched
2) I can only use rounded 1.25U keycaps near the spacebar, when the set has blanks, I file them, make them round/comfortable, so my thumbs don't get destroyed -- is it possible to get 1.25C keycaps too, you included 1.00C, but not 1.25C - I believe 1.25C blanks would be useful too, while not too common, there are people like me
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Fri, 22 March 2019, 03:57:03
I'm definitely in for the next run

2 issues

1) How can we be notified when it's launched
2) I can only use rounded 1.25U keycaps near the spacebar, when the set has blanks, I file them, make them round/comfortable, so my thumbs don't get destroyed -- is it possible to get 1.25C keycaps too, you included 1.00C, but not 1.25C - I believe 1.25C blanks would be useful too, while not too common, there are people like me

1) just check in once a month for launch date announcement. since the gb will run for an entire month it should be hard to miss
2) I would but gmk does not have 1.25 convex molds
Title: Re: [IC] GMK Oblivion V2
Post by: KHAANNN on Fri, 22 March 2019, 04:49:56
Ah, such a shame, thanks for the info

If you correspond with them actively, can you nudge them to get the molds developed? I have a hunch they could be just waiting a request for it :D
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Fri, 22 March 2019, 05:08:58
Ah, such a shame, thanks for the info

If you correspond with them actively, can you nudge them to get the molds developed? I have a hunch they could be just waiting a request for it :D

They only recently introduced convex molds for 2.25u and 2.75u after they added 2u like a year before that since those are the most common spacekeys. don't think we'll see 1.25u and 1.75u for quite a while considering a mold costs like high 4 figures or even 5 figures. I'm sure they'll add it once they see a benefit in it.
Title: Re: [IC] GMK Oblivion V2
Post by: tenrose on Fri, 22 March 2019, 06:10:40
liking the look of this set, and i've been itching for another after growing tired of my dsa granites

will def pick up base + mods + ISOUK kits
Title: Re: [IC] GMK Oblivion V2
Post by: nui_e on Fri, 22 March 2019, 06:32:47
Waiting for this for finishing my end game.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Fri, 22 March 2019, 09:47:59
This collaboration should have been easy to predict, some already asked for exactly this earlier in the thread, on reddit or even PM's. So here you go!

(https://i.imgur.com/reGYI3l.png)

(https://i.imgur.com/9agmQgx.png)
Title: Re: [IC] GMK Oblivion V2
Post by: Furikurichemy on Fri, 22 March 2019, 10:05:08
 :eek: :eek: :eek: very nice
Title: Re: [IC] GMK Oblivion V2
Post by: pcire on Fri, 22 March 2019, 10:26:23
Awesome! Now we just need a launch date ;)
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Fri, 22 March 2019, 10:46:11
Gotta get this.
Perfect match.
Title: Re: [IC] GMK Oblivion V2
Post by: kakiharaOne on Fri, 22 March 2019, 10:58:11
I’ve never used a brass keycap before but since it’s heavier, does/should one try to balance that out with a heavier spring or is it not really a noticeable difference?

RAMA will certainly be busy.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Fri, 22 March 2019, 11:01:14
I’ve never used a brass keycap before but since it’s heavier, does/should one try to balance that out with a heavier spring or is it not really a noticeable difference?

RAMA will certainly be busy.

This one will be anodized aluminium with enamel infill.
Title: Re: [IC] GMK Oblivion V2
Post by: The_Royal on Fri, 22 March 2019, 11:18:26
This collaboration should have been easy to predict, some already asked for exactly this earlier in the thread, on reddit or even PM's. So here you go!

Show Image
(https://i.imgur.com/e5SGXWg.png)


Show Image
(https://i.imgur.com/81P2EUS.png)


Sweet Jesus that's beautiful.  That may very well be my first RAMA Artisan.
Title: Re: [IC] GMK Oblivion V2
Post by: fatpolomanjr on Fri, 22 March 2019, 11:44:18
This collaboration should have been easy to predict, some already asked for exactly this earlier in the thread, on reddit or even PM's. So here you go!

Show Image
(https://i.imgur.com/e5SGXWg.png)


Show Image
(https://i.imgur.com/81P2EUS.png)


Holy ****. It's perfect.
Title: Re: [IC] GMK Oblivion V2
Post by: snelltrail on Fri, 22 March 2019, 14:05:04
This collaboration should have been easy to predict, some already asked for exactly this earlier in the thread, on reddit or even PM's. So here you go!

Show Image
(https://i.imgur.com/e5SGXWg.png)


Show Image
(https://i.imgur.com/81P2EUS.png)


YUSS! So glad this is happening! Awesome work you and Rama!
Title: Re: [IC] GMK Oblivion V2
Post by: kakiharaOne on Fri, 22 March 2019, 14:20:57
I’ve never used a brass keycap before but since it’s heavier, does/should one try to balance that out with a heavier spring or is it not really a noticeable difference?

RAMA will certainly be busy.

This one will be anodized aluminium with enamel infill.

Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sat, 23 March 2019, 06:58:48
Not usually buying rama alu caps but with the infill looks amazing. Insta-buy for me
Title: Re: [IC] GMK Oblivion V2
Post by: sevenseacat on Sat, 23 March 2019, 07:42:28
That Rama cap is amazing :D
Title: Re: [IC] GMK Oblivion V2
Post by: thornkin on Sun, 24 March 2019, 01:41:59
I'm not familiar with how these collaborations usually work.  Will this be on Rama's site?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: dr_unconscionable on Sun, 24 March 2019, 02:09:14
I'm not familiar with how these collaborations usually work.  Will this be on Rama's site?

Usually themed artisans are available through the same vendors & proxies as the kit itself.

Title: Re: [IC] GMK Oblivion V2
Post by: adxlk on Mon, 25 March 2019, 21:43:19
Any chance of Git Modifiers kit? It would be nice to pair with other sets consider the Git modifiers is something no one thought of..
Title: Re: [IC] GMK Oblivion V2
Post by: ninjacore on Mon, 25 March 2019, 21:47:09
Any chance of Git Modifiers kit? It would be nice to pair with other sets consider the Git modifiers is something no one thought of..

Has been discussed ad nauseum.  Short answer - no.
Title: Re: [IC] GMK Oblivion V2
Post by: KevinSanToast on Mon, 25 March 2019, 22:47:09
Would it be possible to add the same light gray 1.5u "\" key from the Base set to the Assembly set? The base set is the only set with it.
Title: Re: [IC] GMK Oblivion V2
Post by: adotm on Tue, 26 March 2019, 01:29:08
100% going to jump on this, regardless of what else I have on deck. Those RAMA artisans too!
Title: Re: [IC] GMK Oblivion V2
Post by: Puddsy on Tue, 26 March 2019, 01:57:17
Would it be possible to add the same light gray 1.5u "\" key from the Base set to the Assembly set? The base set is the only set with it.

i do not understand what use this would have
Title: Re: [IC] GMK Oblivion V2
Post by: Parva Ovis on Tue, 26 March 2019, 11:16:34
Would it be possible to add the same light gray 1.5u "\" key from the Base set to the Assembly set? The base set is the only set with it.

i do not understand what use this would have
There's no \| key at all in the assembly kit and several ergodox + ergo variants + Boardwalk layouts use it. Though I'd prefer the key to be the modifier gray color rather than the alpha gray, so that if I want to use it with hagoromo alphas it won't look off.
Title: Re: [IC] GMK Oblivion V2
Post by: KevinSanToast on Tue, 26 March 2019, 12:05:56
Would it be possible to add the same light gray 1.5u "\" key from the Base set to the Assembly set? The base set is the only set with it.

i do not understand what use this would have
There's no \| key at all in the assembly kit and several ergodox + ergo variants + Boardwalk layouts use it. Though I'd prefer the key to be the modifier gray color rather than the alpha gray, so that if I want to use it with hagoromo alphas it won't look off.

I think it would look nice in the light gray to break up the monotony of the modifiers. Also, Hagoromo comes with it's own \ key.

I just thought that:
1. The 1.5u \ key is usually included in a standard alpha kit. The Assembly has the alphas kit included, yet the \ has been omitted.
2. Only one kit in the whole lineup actually has this key.
3. It isn't an extra mold. It is the same exact key from the Base Set
4. Still compatible with boards intended for the Assembly kit.
Title: Re: [IC] GMK Oblivion V2
Post by: megaforce on Tue, 26 March 2019, 12:17:20
hello sir ne hiragana subs avial?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Tue, 26 March 2019, 12:20:48
hello sir ne hiragana subs avial?

Congratulations, you have been blacklisted for the GB.
Title: Re: [IC] GMK Oblivion V2
Post by: oldcat on Tue, 26 March 2019, 13:10:25
Any projection when this will come out?

So many keysets coming out next 2 weeks
Title: Re: [IC] GMK Oblivion V2
Post by: crykn on Tue, 26 March 2019, 13:14:25
This collaboration should have been easy to predict, some already asked for exactly this earlier in the thread, on reddit or even PM's. So here you go!

Show Image
(https://i.imgur.com/reGYI3l.png)


Show Image
(https://i.imgur.com/9agmQgx.png)


Looks exactly like what I was hoping for, awesome job! Will definitely be my first RAMA artisan. Can't wait for this set for my "endgame" board.
Title: Re: [IC] GMK Oblivion V2
Post by: bengine on Tue, 26 March 2019, 17:53:31
Any projection when this will come out?

So many keysets coming out next 2 weeks
June?
Title: Re: [IC] GMK Oblivion V2
Post by: nasp on Tue, 26 March 2019, 19:09:21
Any projection when this will come out?

So many keysets coming out next 2 weeks

Why do we need more saturation in the market right now? Wouldn't it be ready to wait until a less busy time?
Title: Re: [IC] GMK Oblivion V2
Post by: Zilleon on Tue, 26 March 2019, 23:47:50
Praying everyday for the Colevrak gods :)
Hope we can get it!
Title: Re: [IC] GMK Oblivion V2
Post by: vicissitude on Wed, 27 March 2019, 08:42:07
Any projection when this will come out?

So many keysets coming out next 2 weeks

the more the better.
So nice to join GBs.
Please show us more.
Title: Re: [IC] GMK Oblivion V2
Post by: equalunique on Wed, 27 March 2019, 13:09:02
Assembly kit, oblivion cadet, and oblivion colevrak for me. Might need 2x assembly kits, I guess.

Sent from my LG-H918 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: qnnoa on Thu, 28 March 2019, 02:43:04
I have been waiting for this for a long time.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 28 March 2019, 10:49:42
I'm just gonna preemptively address this one as someone will ask about this very soon anyways:

https://www.massdrop.com/talk/22344/massdrop-testing-local-shipping-in-european-union

Massdrop is TESTING local EU shipping through a new warehouse for a SELECTED FEW items. How this will develop in the future remains to be seen. I won't be making any assumptions/predictions about its availability for GMK Oblivion V2. This is a TEST of theirs.
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Thu, 28 March 2019, 11:20:54
I'm just gonna preemptively address this one as someone will ask about this very soon anyways:

https://www.massdrop.com/talk/22344/massdrop-testing-local-shipping-in-european-union

Massdrop is TESTING local EU shipping through a new warehouse for a SELECTED FEW items. How this will develop in the future remains to be seen. I won't be making any assumptions/predictions about its availability for GMK Oblivion V2. This is a TEST of theirs.

Reply Bingo pick one:

Title: Re: [IC] GMK Oblivion V2
Post by: nasp on Thu, 28 March 2019, 14:03:07
Nice to see you here, Zambunny. You forgot one:



PS: That Serika price. Yikes!! :confused:
Title: Re: [IC] GMK Oblivion V2
Post by: stoic-lemon on Fri, 29 March 2019, 07:45:27
This is such a good IC thread. I'm kind of sad to think about it ending.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Fri, 29 March 2019, 07:49:30
This is such a good IC thread. I'm kind of sad to think about it ending.

GB postponed to Spring 2020 just for you  :-*
Title: Re: [IC] GMK Oblivion V2
Post by: godisafk on Sat, 30 March 2019, 02:15:18
Yea I'm in and especially want those hagoromo alphas. Is there a git gud?
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 31 March 2019, 07:37:56
Soooo, I just finalized some stuff behind the scenes and there's some exciting changes coming up, stay tuned.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sun, 31 March 2019, 10:23:34
Soooo, I just finalized some stuff behind the scenes and there's some exciting changes coming up, stay tuned.


MAKE EU GREAT AGAIN!
Title: Re: [IC] GMK Oblivion V2
Post by: sevenseacat on Sun, 31 March 2019, 10:59:16
ooh excite
Title: Re: [IC] GMK Oblivion V2
Post by: Zambumon on Sun, 31 March 2019, 11:20:56

(https://media1.tenor.com/images/8d71d0c7744843080f7e748265d4c19c/tenor.gif?itemid=8228937)
Title: Re: [IC] GMK Oblivion V2
Post by: chrisharrisx on Sun, 31 March 2019, 15:21:32
git modifiers on the base kit is an instant buy for me!

Second this!
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sun, 31 March 2019, 21:18:19

Show Image
(https://media1.tenor.com/images/8d71d0c7744843080f7e748265d4c19c/tenor.gif?itemid=8228937)


https://geekhack.org/index.php?topic=100062

Please continue in GB thread, thanks!
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Mon, 01 April 2019, 17:22:55
(https://i.imgur.com/iztPYSx.gif)

Just another day at the Interest Check, nothing out of the ordinary.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: 8six753o9 on Mon, 01 April 2019, 17:24:08
I'm really curious as to:
1) how many accounts where created just to put in an order
2) how many ISO kit were placed
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Parva Ovis on Mon, 01 April 2019, 17:24:35
Cheers, Oblotzky, for a well-executed April goof.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: grizzly_teddy on Mon, 01 April 2019, 17:30:10
Lol nice April Fools joke... but really, I was thinking that the prices were way too low, and that you were greatly underestimating the labor cost of sorting a GB like this. I'm doing the same thing, except with blanks, so it will be a lot easier.

But can GMK sell by a per-key basis for legended kits?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Acereconkeys on Mon, 01 April 2019, 17:31:23
I now demand a Git+Cadet Base kit
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: equalunique on Mon, 01 April 2019, 17:31:26
I cancelled my GMK Space Cadet Assembly + Colevrak kits on the Massdrop Keycap Recap for this GB which turned out to be an April Fools joke...

Don't let me down, Oblotzky. Please make Ortholinear & Ergodox kits happen.

Sent from my LG-H918 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Mon, 01 April 2019, 17:32:13
PLOT TWIST: Massdrop GB will get less orders than the April Fool's GB

For a moment i thought the joke could become reality due the amount of orders :(
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Mon, 01 April 2019, 17:33:25
Lol nice April Fools joke... but really, I was thinking that the prices were way too low, and that you were greatly underestimating the labor cost of sorting a GB like this. I'm doing the same thing, except with blanks, so it will be a lot easier.

But can GMK sell by a per-key basis for legended kits?

I heard they really want to sort themselves, probably to avoid some inexperienced sorter to bag the keys up which damages them -> damaged product tarnishes their reputation, or a GB going sideways -> also upsets people in the community which could affect future GMK sales. But this is pure speculation on my part as to what reasons there could be.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: smurkcity12 on Mon, 01 April 2019, 17:37:25
Nicely done. While I assumed it was a joke, the more time that went by the more I wanted it to be real. And the more that it made sense provided you were willing to sort keys for a few weeks lol


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: typischt on Mon, 01 April 2019, 17:42:10
Didn‘t read the whole chat april‘s fool GB thread (obviously.. Seriously, how did it get over 800 responses in 20h??) but I had to laugh out loud when I read your pointing and calling comment. The thought of you calling out every single key was hilarious!
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: 1Weeb on Mon, 01 April 2019, 17:54:17
OBLIVIONV2_BASE_GIT_OBLIVION             
OBLIVIONV2_BASE_GIT_OBLIVIONCADET       
OBLIVIONV2_BASE_REGULAR_OBLIVION 10         
OBLIVIONV2_BASE_REGULAR_OBLIVIONCADET     
OBLIVIONV2_BASE_MONOCHROME_OBLIVION     
OBLIVIONV2_BASE_MONOCHROME_OBLIVIONCADET
OBLIVIONV2_BASE_GIT_HAGOROMO           
OBLIVIONV2_BASE_GIT_HAGOROMOCADET       
OBLIVIONV2_BASE_REGULAR_HAGOROMO         
OBLIVIONV2_BASE_REGULAR_HAGOROMOCADET     
OBLIVIONV2_BASE_MONOCHROME_HAGOROMO           
OBLIVIONV2_BASE_MONOCHROME_HAGOROMOCADET
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: pixelpusher on Mon, 01 April 2019, 17:54:33
So, 30% discount off massdrop price for people who posted in the joke forum?  Thanks
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: g_mr_p on Mon, 01 April 2019, 17:58:14
Probably got some decent info on peoples' preferences from that stunt.  Judging from the ~80,000 Hagoromo blank 1u keys that were ordered, some kit revisions might be advisable.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LevelSteam on Mon, 01 April 2019, 17:59:17
I figured this was an April fools joke but I didn't want to hesitate just in case it wasn't. Well played, and I look forward to joining the upcoming buy  :thumb:
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: digid3ar on Mon, 01 April 2019, 18:02:49
hope this experiment, would help you figure out the kits, i want my planck kit
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OtherAndrew on Mon, 01 April 2019, 18:23:41
ne stats avail
Title: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: mgsickler on Mon, 01 April 2019, 18:27:45
This made me go through some emotions.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Mon, 01 April 2019, 18:47:13
oblotzky you are a god
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Starius on Mon, 01 April 2019, 18:47:52
I thought this was the craziest GB ever, yet it never once popped in my head that the whole thing could be a April Fools joke. 
More the fool, me, I guess!

That being said, still looking forward to the real deal! 
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: nasp on Mon, 01 April 2019, 19:01:22
That was the most high-effort April Fools joke this year!

So Blotzky, are you laughing?????  :eek:
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: rk74051 on Mon, 01 April 2019, 19:03:14
Have some questions about the regular mods and monochrome mods - the numpad mods and navigation mods are not included in there?

PS. LOL... I introduced this GB to the community of korea, cuz i believed that it's real  >:D
Dang, you had to play it by ear at that time kkkkkk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Mon, 01 April 2019, 19:14:08
Have some questions about the regular mods and monochrome mods - the numpad mods and navigation mods are not included in there?

PS. LOL... I introduced this GB to the community of korea, cuz i believed that it's real  >:D
Dang, you had to play it by ear at that time kkkkkk

hehehe it's april fools day in the west, so it's time to play jokes
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OracleKev on Mon, 01 April 2019, 19:14:26
An epic Apirl fool’s day joke.
Got me good. Got me real good.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: rk74051 on Mon, 01 April 2019, 19:17:56
Have some questions about the regular mods and monochrome mods - the numpad mods and navigation mods are not included in there?

PS. LOL... I introduced this GB to the community of korea, cuz i believed that it's real  >:D
Dang, you had to play it by ear at that time kkkkkk

hehehe it's april fools day in the west, so it's time to play jokes

We passed it 9 hours ago - so we had confused haha :))
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: forevermadrigal on Mon, 01 April 2019, 19:20:49
Didn't see that one coming tbh
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: sagadoi on Mon, 01 April 2019, 20:03:43
May yesterday's joke come true!
I mean I like the the set of 12 kinds of base.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: swangful on Mon, 01 April 2019, 20:28:54
so do all participants of this get a 10% discount?  :p
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: dyka.tran on Mon, 01 April 2019, 21:20:47
Quote
It actually upsets me a little myself

Just A LITTLE? You gave people so much hope then apologized A LITTLE because your tasteless joke disappointed them?! Do you know what drives people to suicide thoughts here in Eastern Asia? DISAPPOINTMENT!
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: sevenseacat on Mon, 01 April 2019, 21:21:41
While I realized it was most likely an April Fool's joke, the more I thought about such a setup for a GB, the more intrigued I got....
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Hawkfriend on Mon, 01 April 2019, 21:28:50
It's made me think about what i want when this actually drops. Normally i just panic buy, so i'm glad i got that out of the way. Good guy oblotzky, i didn't need 120 stepped fns.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: shengpizi on Mon, 01 April 2019, 21:40:20
Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: The_Boom_Boy on Mon, 01 April 2019, 21:45:53
I actually like the approach of the meme gb but what can you do?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: DukeEsquire on Mon, 01 April 2019, 21:58:15
I knew it was a joke, but I also responded on the off-chance that people who responded might get some kind of prize.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: bengine on Mon, 01 April 2019, 22:00:41
Fully aware that it was a joke, decided to just play along.  :thumb:
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Solotov on Mon, 01 April 2019, 22:02:45
Upset. Friendship ended with Oblivion. Nines is my best friend now.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: AlcoholEnthusiast on Mon, 01 April 2019, 22:04:18
Wow what a bummer. Spent a few hours pouring over the boards I have coming and the layouts and compatibility I wanted. Salt level 9000
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: zizard on Mon, 01 April 2019, 22:16:33
Wasted a lot of peoples time to get data to make yourself more money and the mods went along with it. Screw you. I guess this is what we can expect now that GH is owned by Massdrop. Garbage company.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: fatpolomanjr on Mon, 01 April 2019, 22:32:18
Wow what a bummer. Spent a few hours pouring over the boards I have coming and the layouts and compatibility I wanted. Salt level 9000

Same, but in a more positive light: this helped me refine exactly what I want out of this group buy, and what it will potentially cost. I was at 3 base kits until I saw the $500 price tag and noped tf out of my original plan.

I'm just going to get enough for an 1800 board and an ortholinear board, instead of Ultimate Hacking Keyboard. And definitely no monochrome for me.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: NotBing on Mon, 01 April 2019, 22:40:52
Had me fooled for sure, great April Fools prank. Looking forward to the group buy in a few months though!
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OtherAndrew on Mon, 01 April 2019, 22:41:35
people got some high sodium content
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: hineybush on Mon, 01 April 2019, 22:41:43
ppl are really upset over an obvious april fools joke lolll

good job oblo on making it convincing as hell
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: zizard on Mon, 01 April 2019, 22:43:22
ppl are really upset over an obvious april fools joke lolll

good job oblo on making it convincing as hell

obviously convincing??

geekhack = massdrop market research platform

nice forum while it lasted, RIP
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: hineybush on Mon, 01 April 2019, 22:43:54
ppl are really upset over an obvious april fools joke lolll

good job oblo on making it convincing as hell

obviously convincing??

geekhack = massdrop market research platform

nice forum while it lasted, RIP

exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OtherAndrew on Mon, 01 April 2019, 22:44:11
ppl are really upset over an obvious april fools joke lolll

good job oblo on making it convincing as hell

obviously convincing??

"yes"
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: dantambok on Mon, 01 April 2019, 22:45:28
Ya’ll aint the smartest bunch i guess.   :-X
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: appaboy on Mon, 01 April 2019, 22:48:33
April fools makes everything so confusing. Cant tell if people are legit mad or not lmao. Nicely played
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: zizard on Mon, 01 April 2019, 22:50:18
exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place

No he said he got valuable data out of it.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: hineybush on Mon, 01 April 2019, 22:50:56
exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place

No he said he got valuable data out of it.

exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: laserbeamspewpew on Mon, 01 April 2019, 22:56:11
I saw that one person backed out of their Massdrop Keycap Recap because of this "GB" so I can see how some people would be legit upset over this stunt if they based other purchasing decisions off of it.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: zizard on Mon, 01 April 2019, 23:20:28
exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place

Only according to you. All of his posts are consistent with intending to collect data. Making 100 pack screenshots isn't something you do just for the heck of it.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: hineybush on Mon, 01 April 2019, 23:21:19
exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place

Only according to you. All of his posts are consistent with intending to collect data. Making 100 pack screenshots isn't something you do just for the heck of it.

yea i dont talk to oblo so I'm not sure what his motives were
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: asury on Mon, 01 April 2019, 23:25:51
April fools were cool like 3-5 years ago, some are just amusing and entertaining, and not even take anybodies time.. This one is I think a salty one.. I wish nobody ever do it again in this community, at least not in this time wasting format.. How many hours were cumulatively wasted for 800 replies, I guess 60hrs? 200hrs? and it's even Monday
Title: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: enrique.aliaga on Mon, 01 April 2019, 23:30:10
Yeah... I wonder who’s gonna give me back the (considerable) time I spent this afternoon trying to sort out what kits to order. Not fun.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crzone on Mon, 01 April 2019, 23:45:39
I was half-aware it's a joke (I mean who can actually sort that many orders, it would be a nightmare) but one valuable thing came out of it: this made me think twice about my needs so when the real GB happens I will probably stay out of it.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Lyle88 on Mon, 01 April 2019, 23:48:34
exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place

Only according to you. All of his posts are consistent with intending to collect data. Making 100 pack screenshots isn't something you do just for the heck of it.

yea i dont talk to oblo so I'm not sure what his motives were
Gathering feedback during the IC phase is a lot different to getting an estimate on sales like this post has done. Sad that a lot of people were tricked in the process, but I very much doubt there was never a plan to gather possible sales estimates from this

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Mon, 01 April 2019, 23:57:07
ppl are really upset over an obvious april fools joke lolll

good job oblo on making it convincing as hell

he would have gotten me if i didn't know the MD schedule, it was genius
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: blizzara01 on Mon, 01 April 2019, 23:57:40
My money got saved from extinction.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KevBot__24 on Tue, 02 April 2019, 00:13:33
Well I'm still going to buy them just because of how much effort was put into the joke
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: HoffmanMyster on Tue, 02 April 2019, 00:14:57
Uhh, I just want to quickly address the apparent concern that the mods (myself mainly, I suppose) are compromised by Massdrop or that they otherwise had some hand in the April Fools thread that took place earlier today. 

MD doesn't do anything to impact moderation of this site, and in fact their only involvement so far has been to make some massive server improvements that saved the site from going down whenever popular artisan sales would take place.  I've been pretty vocal about my desire to keep the moderation team a separate entity from MD, and if they start to influence our decisions or force changes on the site, I will absolutely alert the userbase and step down.  Whatever your feelings for Massdrop as a company, they have been really great in that regard.

As for this little joke, Oblotzky ran it by the mod team and we all gave it the go-ahead.  We've had pranks here in the past with no issues.  I never thought that the post would be taken as seriously as it has been - honestly, that thing is insanity in GB form, it never would have passed our internal approval system for GB runners to have their threads created in the first place.  I am sorry for my contributions to any saltiness or heartache over the thread, and hope we can all have a good laugh about it in the end.  :-[
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: fatpolomanjr on Tue, 02 April 2019, 00:26:04
I never thought that the post would be taken as seriously as it has been - honestly, that thing is insanity in GB form, it never would have passed our internal approval system for GB runners to have their threads created in the first place.  I am sorry for my contributions to any saltiness or heartache over the thread, and hope we can all have a good laugh about it in the end.  :-[

That so many people (including me) took it so very seriously is both the best part and the worst part about this prank. That even the mods underestimated the popularity of Oblivion adds to the hilarity.

Personally, my credibility as a person who is in the know of various keysets, group buys, and customs on the horizon is now in serious doubt by two close family members that are also into keyboards. My reputation is now tainted. It'll take weeks to re-establish. (e: joking. I don't really give af lol.)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: nasp on Tue, 02 April 2019, 00:33:03
ppl are really upset over an obvious april fools joke lolll

good job oblo on making it convincing as hell

he would have gotten me if i didn't know the MD schedule, it was genius

Please share with me the MD schedule. PM if you need to
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 00:35:22
ppl are really upset over an obvious april fools joke lolll

good job oblo on making it convincing as hell

he would have gotten me if i didn't know the MD schedule, it was genius

Please share with me the MD schedule. PM if you need to

it changes all the time so there's no point
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 00:36:28
MD doesn't do anything to impact moderation of this site, and in fact their only involvement so far has been to make some massive server improvements that saved the site from going down whenever popular artisan sales would take place.  I've been pretty vocal about my desire to keep the moderation team a separate entity from MD, and if they start to influence our decisions or force changes on the site, I will absolutely alert the userbase and step down.  Whatever your feelings for Massdrop as a company, they have been really great in that regard.

i figured this was obvious
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 00:40:56
I'm amazed how people are mad now.
After a bit i thought that this could become reality because the request was crazy so i understand the disappointment (i'm slightly disappointed myself), but the possibility of this being a joke was still too high to waste any time into this, so stop blaming him for your time. From disappointed to being mad there is a lot of difference.

He clearly stated that any comment before the 24 hours would get the discount and you could decide your kits later, so it was so easy to understand that you guys had only one job: put a placeholder comment and edit it after april 1 if by any chance the GB was real.

You guys decided to waste time into it and no one is to blame except yourself, yeah you are a fool in that case, accept it.
 If Oneplus shows an electric car on April 1, you delete your order for a Tesla? If some cpu/gpu producer shows his new superbenchmark on April 1, you delete your order for your new PC?
You guys are insane, or Fools!
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 00:58:17
I'm more worried you could use too much the data you have now to edit the actual real GB, e.g. i wanted to write a lot of different combination of kits with horogomo and cadet (if i had time and if i was a fool), but in a real GB scenario i would get 100% the current base set with git mods over any kit and probably never consider horogomo and cadet.

(Please don't change the old Base set)

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crusader_alex on Tue, 02 April 2019, 01:49:52
That was a great joke,dunno why people are so upset over it.It was April fools so i don't really know what they were expecting.

The only bad thing is that the actual gb is going to be run through massdrop which is pretty bad for the international crowd,as far as taxes go at least.....
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 01:56:39
That was a great joke,dunno why people are so upset over it.It was April fools so i don't really know what they were expecting.

The only bad thing is that the actual gb is going to be run through massdrop which is pretty bad for the international crowd,as far as taxes go at least.....

MD EU warehouse tho.. to the time the GB is up they could be ready

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: omjak on Tue, 02 April 2019, 02:02:12
now that we've seen the Navigation Arrows Text - there's no excuse not to include them  ;D



Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crusader_alex on Tue, 02 April 2019, 02:08:07
That was a great joke,dunno why people are so upset over it.It was April fools so i don't really know what they were expecting.

The only bad thing is that the actual gb is going to be run through massdrop which is pretty bad for the international crowd,as far as taxes go at least.....

MD EU warehouse tho.. to the time the GB is up they could be ready
Oh is that true they are doing that? About time if you ask me.

Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 02:11:35
That was a great joke,dunno why people are so upset over it.It was April fools so i don't really know what they were expecting.

The only bad thing is that the actual gb is going to be run through massdrop which is pretty bad for the international crowd,as far as taxes go at least.....

MD EU warehouse tho.. to the time the GB is up they could be ready
Oh is that true they are doing that? About time if you ask me.

Sent from my ONEPLUS A5000 using Tapatalk


I believe Oblivion v2 will have the warehouse in EU, at least thats what makes sense
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OtherAndrew on Tue, 02 April 2019, 02:16:10
text arrows are bad

thank you
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: fatpolomanjr on Tue, 02 April 2019, 02:31:25
Nooooo I forgot about that. I loved the inclusion of text arrows. I hope that happens somehow, as a separate kit at least. It fits the set better, considering Oblivion is a text editor theme.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: gimpel on Tue, 02 April 2019, 02:40:35
I think what this highlights to me the most is how much Massdrop-run GMK GBs suck for me as a European and German customer in comparison to something that would indeed be handled domestically. Joking about something EU people have actually wished for for a long time is bound to rub people the wrong way.

Oh you want to buy exactly the keys you need, for a good price and without import costs or unnecessarily hurting the environment by shipping stuff across the Atlantic and back again?
Yes, I would in fact like that.
Oh, but that's just a joke, I will of course run the GB in a for me much more comfortable fashion with higher profit margin which will result in much higher prices for unnecessary keys and unnecessary import for you guys! But I think it's very funny that you would like that.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 03:09:38
I think what this highlights to me the most is how much Massdrop-run GMK GBs suck for me as a European and German customer in comparison to something that would indeed be handled domestically. Joking about something EU people have actually wished for for a long time is bound to rub people the wrong way.

Oh you want to buy exactly the keys you need, for a good price and without import costs or unnecessarily hurting the environment by shipping stuff across the Atlantic and back again?
Yes, I would in fact like that.
Oh, but that's just a joke, I will of course run the GB in a for me much more comfortable fashion with higher profit margin which will result in much higher prices for unnecessary keys and unnecessary import for you guys! But I think it's very funny that you would like that.

it got lost on a lot of the newer users, but it was a joke about 7bit's "round" GBs -- run in the same fashion, notorious for extreme delays

massdrop is testing EU-zone shipping as we speak, and oblotzky, as a german himself, is very aware of the issues with massdrop and non-US users
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Onimoger on Tue, 02 April 2019, 03:10:34
This joke was harsh since it worked on the sensitive, problematic ares of group buys. Stupid shipping back and forth causing custom fees, not getting required key, getting too many unnecessary keys etc.
People wanted to believe, because this solved what bothered them. No surprise that some are not laughing. I fully understand it was not intended, but that's how it is.

The things that raised doubt to me were the discount and the manual sorting by one person, but my brain chose to ignore it, because what if...


P.S. So i guess a small ortho (preonic, planck etc.) kit is a no go then :(
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 03:14:41
This joke was harsh since it worked on the sensitive, problematic ares of group buys. Stupid shipping back and forth causing custom fees, not getting required key, getting too many unnecessary keys etc.
People wanted to believe, because this solved what bothered them. No surprise that some are not laughing. I fully understand it was not intended, but that's how it is.

The things that raised doubt to me were the discount and the manual sorting by one person, but my brain chose to ignore it, because what if...


P.S. So i guess a small ortho (preonic, planck etc.) kit is a no go then :(

everything is good until history shows us that it's not good
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crusader_alex on Tue, 02 April 2019, 03:18:55
This joke was harsh since it worked on the sensitive, problematic ares of group buys. Stupid shipping back and forth causing custom fees, not getting required key, getting too many unnecessary keys etc.
People wanted to believe, because this solved what bothered them. No surprise that some are not laughing. I fully understand it was not intended, but that's how it is.

The things that raised doubt to me were the discount and the manual sorting by one person, but my brain chose to ignore it, because what if...


P.S. So i guess a small ortho (preonic, planck etc.) kit is a no go then :(
Well tbf that ordering system has been used before and it failed terribly so even though in theory it looks better than massdrop in reality it would be much much worse

Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 03:19:35
This joke was harsh since it worked on the sensitive, problematic ares of group buys. Stupid shipping back and forth causing custom fees, not getting required key, getting too many unnecessary keys etc.
People wanted to believe, because this solved what bothered them. No surprise that some are not laughing. I fully understand it was not intended, but that's how it is.

The things that raised doubt to me were the discount and the manual sorting by one person, but my brain chose to ignore it, because what if...


P.S. So i guess a small ortho (preonic, planck etc.) kit is a no go then :(
Well tbf that ordering system has been used before and it failed terribly so even though in theory it looks better than massdrop in reality it would be much much worse

Sent from my ONEPLUS A5000 using Tapatalk

qft
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: smurkcity12 on Tue, 02 April 2019, 06:10:59
I was hopeful, but not salty. Makes you wonder what could be possible with more efficient sorting by gmk though


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: walie on Tue, 02 April 2019, 06:13:24
Man some people here are definitely salty.

The mental image of Oblotzky up to his armpits in keycaps in his living room made me laugh out loud
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Furikurichemy on Tue, 02 April 2019, 06:24:31
The point and shout method was brilliant.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Tue, 02 April 2019, 06:31:14
hope this experiment, would help you figure out the kits, i want my planck kit

The Assembly kit as it is currently depicted on the first page of this thread will most likely be the version available in the upcoming group buy. It should be affordable considering all the custom legends already exist from GMK Space Cadet. I might revise if necessary once I've received pricing.

ne stats avail

Working on it!

Have some questions about the regular mods and monochrome mods - the numpad mods and navigation mods are not included in there?

PS. LOL... I introduced this GB to the community of korea, cuz i believed that it's real  >:D
Dang, you had to play it by ear at that time kkkkkk

The sole purpose of the Regular Modifiers and Monochrome Modifiers kit is to replace the Git Modifiers of the Base Kit. They are not meant to offer wide support on their own, as such, for the Numpad, only the NumLock and Enter keys are part of that kit as those are the only two keys needing replacement in the Base Kit to convert it into a Regular/Monochrome Base Kit.

Quote
It actually upsets me a little myself

Just A LITTLE? You gave people so much hope then apologized A LITTLE because your tasteless joke disappointed them?! Do you know what drives people to suicide thoughts here in Eastern Asia? DISAPPOINTMENT!

I don't take suicide lightly, I've been down the dark road myself. Implying that the cancellation of a group buy (while making clear that this keyset is still on track to be available in a few months) leads to people taking their lives is very extreme. If you are in a dark spot, please seek help immediatly, if none is available locally, there are also options online.

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.

I actually like the approach of the meme gb but what can you do?

I agree, it didn't seem too far fetched to do it this way tbh. But it would need more preparation for sure, much more.

Wasted a lot of peoples time to get data to make yourself more money and the mods went along with it. Screw you. I guess this is what we can expect now that GH is owned by Massdrop. Garbage company.

As HoffmanMyster stated himself later in this thread, Massdrop had absolutely nothing to do with this. This was solely my own idea and I seeked approval from the moderators before I went ahead with it. Massdrop staff wasn't even in the office and could have pushed them as this took place over the weekend.

exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place

Only according to you. All of his posts are consistent with intending to collect data. Making 100 pack screenshots isn't something you do just for the heck of it.

Hiney correctly pointed out that the idea of analyzing this data could be useful only came after I launched the thread. I started working on this whole thing Saturday night, took me about a total of 16 to 20 hours until I posted it at 4AM in the night from Sunday to Monday. My sole intention to do something crazy, simple as that. Once we reached 5+ pages of responses within the first 3 hours, it dawned on me that I could actually learn more than any normal poll could have ever taught me. So I went to bed at 7AM, woke up at noon to 10+ pages which continued towards the final 17 at midnight and closed it down.

But let's assume for a moment here that collecting data was my whole intention of this. Would that be so terrible? Do you not want a good product and a good price for it when it actually launches? I haven't analyzed it yet, so let's do an example. The reason why I plan to run Git Modifiers in the Base Kit for the actual group buy is because #1 I want to do it differently than Round 1, and #2 because the ratio of Regular vs Git for SA Oblivion was 60% to 40%. That's a very high percentage for 'novelty text'. Now if the data shows that only about 20% of the people chose Git Modifiers over 80% going for the Regular Modifiers, then I would change the current Base Kit to have Regular Modifiers, thus saving a lot of people the money that they would otherwise need to spend on a Regular Modifiers Kit as it currently is proposed. Wouldn't this be a benefit to the community?

And for the "he just wants to make more money" part - if I actually wanted to make as much money as I could from this set, I'd just wire my savings to GMK, have them produce 500 Base Kits and sell them at retail price via an online store for an easy 50%+ return rate on my investment. But you don't see me doing that, because I just want to make a good keyset with a lot of options available to you, because if I went the retail route, I'd have to drop 8 or 9 of the currently proposed kits to make sure I'd not be left with leftover stock that I can't sell on its own.

now that we've seen the Navigation Arrows Text - there's no excuse not to include them  ;D

Nooooo I forgot about that. I loved the inclusion of text arrows. I hope that happens somehow, as a separate kit at least. It fits the set better, considering Oblivion is a text editor theme.

I'm probably going to make the Base Kit arrows text, but offer icon arrows as a kit. This not only pleases fans of both sides, but also offers the ability to buy Base Kit + Monochrome Modifiers + Hagoromo Alphas + Arrow Kit to fill a Tenkeyless/Fullsize + 65% board. Because so far the only thing that made this impossible was the lack of a second set of arrows.

I think what this highlights to me the most is how much Massdrop-run GMK GBs suck for me as a European and German customer in comparison to something that would indeed be handled domestically. Joking about something EU people have actually wished for for a long time is bound to rub people the wrong way.

Oh you want to buy exactly the keys you need, for a good price and without import costs or unnecessarily hurting the environment by shipping stuff across the Atlantic and back again?
Yes, I would in fact like that.
Oh, but that's just a joke, I will of course run the GB in a for me much more comfortable fashion with higher profit margin which will result in much higher prices for unnecessary keys and unnecessary import for you guys! But I think it's very funny that you would like that.

it got lost on a lot of the newer users, but it was a joke about 7bit's "round" GBs -- run in the same fashion, notorious for extreme delays

massdrop is testing EU-zone shipping as we speak, and oblotzky, as a german himself, is very aware of the issues with massdrop and non-US users

This, I am very much aware EU is at a disatvantage when it comes to Massdrop buys. I really hope this will change with the upcoming EU warehouse. It remains to be seen if this will be available for future keysets or not. The primary reason I am running this keyset through Massdrop is that it enables me to offer much more optional kits, such as the Cadet stuff, alternate function row colors, both regular and git mods on top of monochrome, etc. Most my other projects will continue to run through vendors across NA/EU/ASIA like Calm Depths did.

Also I'm pretty sure I'd make much more money if I did all the sorting myself with no cut going towards another company compared to getting a designer rev share. Would require a lot of labor on my part, but it would pay off.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: sevenseacat on Tue, 02 April 2019, 06:37:49
With a trusted group of people doing the keycap sorting and double-checking, and some decent software (I hate Massdrop's interface, so so much), I reckon that style of GB could work really well. I've heard lots about 7bit stuff, and I have no idea why all those GBs took so dang long, but that doesn't necessarily mean the style of GB is flawed...
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Lyle88 on Tue, 02 April 2019, 06:47:52
hope this experiment, would help you figure out the kits, i want my planck kit

The Assembly kit as it is currently depicted on the first page of this thread will most likely be the version available in the upcoming group buy. It should be affordable considering all the custom legends already exist from GMK Space Cadet. I might revise if necessary once I've received pricing.

ne stats avail

Working on it!

Have some questions about the regular mods and monochrome mods - the numpad mods and navigation mods are not included in there?

PS. LOL... I introduced this GB to the community of korea, cuz i believed that it's real  >:D
Dang, you had to play it by ear at that time kkkkkk

The sole purpose of the Regular Modifiers and Monochrome Modifiers kit is to replace the Git Modifiers of the Base Kit. They are not meant to offer wide support on their own, as such, for the Numpad, only the NumLock and Enter keys are part of that kit as those are the only two keys needing replacement in the Base Kit to convert it into a Regular/Monochrome Base Kit.

Quote
It actually upsets me a little myself

Just A LITTLE? You gave people so much hope then apologized A LITTLE because your tasteless joke disappointed them?! Do you know what drives people to suicide thoughts here in Eastern Asia? DISAPPOINTMENT!
Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.
I actually like the approach of the meme gb but what can you do?
Wasted a lot of peoples time to get data to make yourself more money and the mods went along with it. Screw you. I guess this is what we can expect now that GH is owned by Massdrop. Garbage company.
exactly. so obvious it's super convincing lol

this had nothing to do with market research, until it was realized that it might be viable to check out the replies anyway. the IC has existed for months and kits have been redone a few times, that's where all of the "market research" took place

Only according to you. All of his posts are consistent with intending to collect data. Making 100 pack screenshots isn't something you do just for the heck of it.
now that we've seen the Navigation Arrows Text - there's no excuse not to include them  ;D
Nooooo I forgot about that. I loved the inclusion of text arrows. I hope that happens somehow, as a separate kit at least. It fits the set better, considering Oblivion is a text editor theme.
I think what this highlights to me the most is how much Massdrop-run GMK GBs suck for me as a European and German customer in comparison to something that would indeed be handled domestically. Joking about something EU people have actually wished for for a long time is bound to rub people the wrong way.

Oh you want to buy exactly the keys you need, for a good price and without import costs or unnecessarily hurting the environment by shipping stuff across the Atlantic and back again?
Yes, I would in fact like that.
Oh, but that's just a joke, I will of course run the GB in a for me much more comfortable fashion with higher profit margin which will result in much higher prices for unnecessary keys and unnecessary import for you guys! But I think it's very funny that you would like that.

it got lost on a lot of the newer users, but it was a joke about 7bit's "round" GBs -- run in the same fashion, notorious for extreme delays

massdrop is testing EU-zone shipping as we speak, and oblotzky, as a german himself, is very aware of the issues with massdrop and non-US users

This, I am very much aware EU is at a disatvantage when it comes to Massdrop buys. I really hope this will change with the upcoming EU warehouse. It remains to be seen if this will be available for future keysets or not. The primary reason I am running this keyset through Massdrop is that it enables me to offer much more optional kits, such as the Cadet stuff, alternate function row colors, both regular and git mods on top of monochrome, etc. Most my other projects will continue to run through vendors across NA/EU/ASIA like Calm Depths did.

Also I'm pretty sure I'd make much more money if I did all the sorting myself with no cut going towards another company compared to getting a designer rev share. Would require a lot of labor on my part, but it would pay off.
Is there any chance of adding the red accents back into the monochrome mods? I know they were removed to differentiate the set from Honeywell but it would be really swell to see them back

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: spakecdk on Tue, 02 April 2019, 06:49:47
Will massdrop use the EU warehouse for this group buy? I have been avoiding massdrop because of the extra taxes.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Tue, 02 April 2019, 06:57:57
Will massdrop use the EU warehouse for this group buy? I have been avoiding massdrop because of the extra taxes.

It is too early to speculate about this as they have only now started offering one for a selected few items from the Audiophile category. How this will evolve and might become available towards the Mechkeyboard category and especially keyset group buys remains to be seen. I have not been shared any additional information about this project, I only know what has already been posted publicly in their announcement.

Is there any chance of adding the red accents back into the monochrome mods? I know they were removed to differentiate the set from Honeywell but it would be really swell to see them back

Sent from my Pixel XL using Tapatalk

Currently no plans to do so, sorry.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: rk74051 on Tue, 02 April 2019, 07:40:34

Have some questions about the regular mods and monochrome mods - the numpad mods and navigation mods are not included in there?
PS. LOL... I introduced this GB to the community of korea, cuz i believed that it's real  >:D
Dang, you had to play it by ear at that time kkkkkk

The sole purpose of the Regular Modifiers and Monochrome Modifiers kit is to replace the Git Modifiers of the Base Kit. They are not meant to offer wide support on their own, as such, for the Numpad, only the NumLock and Enter keys are part of that kit as those are the only two keys needing replacement in the Base Kit to convert it into a Regular/Monochrome Base Kit.

Then I need to purchase 3 sets of Git Base to make the Regular Base and Monochrome Base?
So sad.....
How about trying to separate the extra mod kits(monochrome, regular mods) into only mods and numpads, like SA GB that you did?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Tue, 02 April 2019, 07:44:39

Have some questions about the regular mods and monochrome mods - the numpad mods and navigation mods are not included in there?
PS. LOL... I introduced this GB to the community of korea, cuz i believed that it's real  >:D
Dang, you had to play it by ear at that time kkkkkk

The sole purpose of the Regular Modifiers and Monochrome Modifiers kit is to replace the Git Modifiers of the Base Kit. They are not meant to offer wide support on their own, as such, for the Numpad, only the NumLock and Enter keys are part of that kit as those are the only two keys needing replacement in the Base Kit to convert it into a Regular/Monochrome Base Kit.
Then I need to purchase 3 sets of Git Base to make the Regular Base and Monochrome Base?
So sad.....
How about trying to separate the extra mod kits(monochrome, regular mods) into only mods and numpads, like SA GB that you did?

I wish I could just offer mods and alphas separately like I was able to with SP SA, however due to GMK pricing being different this doesn't work too well. Simply splitting a base kit into mods and alphas for production and then buying them together to create a base kit again will add about 20-25$ to your total, for the exact same keys as before. Most people only want the base kit, so this would lead to higher pricing to most participants. I'm afraid your case is an exception rather than the rule.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: sagadoi on Tue, 02 April 2019, 07:59:27
I think GMK Oblivion V1's kit set is better than V2.
As you said, splitting a base kit into mods and alphas for production and then buying them together to create a base kit again will add about 20-25$.
So what about 2 or 3 base kit like GMK carbon R2. It is better choice for TKL or 65%.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Vigrith on Tue, 02 April 2019, 08:43:47
he would have gotten me if i didn't know the MD schedule, it was genius

That's the reason it was funny, if anyone would ever even remotely consider doing something like that in actuality, it would've been Oblotzky. If any designer(s) were to be able to sort something like that out with GMK, one of them would also be Oblotzky. I think April Fools is one of the most ridiculous "holidays" out there and I've never celebrated it in any way, but this was honestly quite interesting if nothing else.

Can see why people would be pissed though, but I also am very sure that the data gathered vastly outweighs the number of people complaining about having lost a couple hours going through what kits they needed to cover x y and z boards.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: shengpizi on Tue, 02 April 2019, 08:44:28

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Starius on Tue, 02 April 2019, 08:55:53
I must confess, the aspect of the prank that pushed me over into believing it was real was Oblotzky correcting people who didn't follow instructions and made mistakes in their choice entries.
I applaud that attention to detail!

For the record, I'm not a fan of pranks but I do find this whole situation rather humorous.  I'm not bothered by it at all, and am still very much looking forward to this set! (And not even for myself, but for a gift.)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Signature on Tue, 02 April 2019, 08:57:21

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.
Cuff him up boys, you're coming with us Oblotzky

(https://i.kym-cdn.com/photos/images/original/001/356/805/8ec.gif)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: maximize on Tue, 02 April 2019, 08:58:49

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.

Lmao why does this still sound like a sarcastic accusation?

Great April Fools' joke, Oblotzky.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: smurkcity12 on Tue, 02 April 2019, 09:01:43

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.
Cuff him up boys, you're coming with us Oblotzky

Show Image
(https://i.kym-cdn.com/photos/images/original/001/356/805/8ec.gif)


So oblotzky is banned from GH now right?


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Signature on Tue, 02 April 2019, 09:03:17

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.
Cuff him up boys, you're coming with us Oblotzky

Show Image
(https://i.kym-cdn.com/photos/images/original/001/356/805/8ec.gif)


So oblotzky is banned from GH now right?


Sent from my iPhone using Tapatalk
Ye more like GMK Obliterated V2 amiright
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: kakiharaOne on Tue, 02 April 2019, 09:07:26
I try not to take life too seriously, so I enjoy a good prank. And this was indeed, good. While this idea was pretty absurd, I played along. My needs were simple so “wasted” about 10 minutes of my day.

Thanks for the laugh! Looking forward to the real GB. Hopefully quicker turnaround than SA :)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Tue, 02 April 2019, 09:33:50

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.

Guess what the definition of 'defraud' is.

Quote
illegally obtain money from (someone) by deception.

Source: https://en.oxforddictionaries.com/definition/defraud
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LightningXI on Tue, 02 April 2019, 09:41:36
text arrows are bad

thank you

+1 I agree.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Tue, 02 April 2019, 09:45:01
text arrows are bad

thank you

+1 I agree.
tfw oblo quotes you too fast

How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).
Title: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: stevevu2816 on Tue, 02 April 2019, 09:46:01
i will support for gmk mizu with gb release in the end of month, this joke is end my favorite on oblivion, i had told my friends about it and they also believed what i said, now, it's over. nah, THIS IS A JOKE,


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Vigrith on Tue, 02 April 2019, 09:49:23
How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

Separate kit pls ty
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OtherAndrew on Tue, 02 April 2019, 10:00:25
How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

ok
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: fleeceman on Tue, 02 April 2019, 10:44:50
GMK Oblivion is perhaps the one set in existence or that will ever exist where I will forgive the lack of ISO UK support and buy it anyway. Let's hope the NORDEUK kit hits MOQ but I will probably pick it up even if it doesn't and become an ANSI heathen (on 1 board at least).
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Preußens Gloria on Tue, 02 April 2019, 10:50:41
How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

Much prefer icon arrows. Please keep them in the base kit.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LightningXI on Tue, 02 April 2019, 11:06:18
text arrows are bad

thank you

+1 I agree.
tfw oblo quotes you too fast

How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

+100 to anything that would get me Icon + Text or Icon mods in general. I wish I tolerated Text Mods (except bottom row and the usual OG stuff) better, but the more I see them, the less I've liked them, quite unfortunately. :(
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: dyrdevil on Tue, 02 April 2019, 11:15:35

How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

I'd probably get both as I'd be in the group buying an extra mod kit + alphas.
Oblotzky, question:  Am I correct in understanding that the only way to cover 2 TKLs is buying 2 base kits?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: hineybush on Tue, 02 April 2019, 11:17:47
i love oblivion
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: maximize on Tue, 02 April 2019, 11:18:05
text arrows are bad

thank you

+1 I agree.
tfw oblo quotes you too fast

How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

Please no. Text arrows bad.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: megaforce on Tue, 02 April 2019, 11:19:24
i love oblivion

i love emilia

also, quite a number of people rn:

(https://media1.tenor.com/images/19c9726761934f164f69c6bb3e922bfa/tenor.gif?itemid=8047896)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: iNViSiBiLiTi on Tue, 02 April 2019, 11:23:19

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.

the whole point of the prank was to waste your time, so APRIL FOOLS.  :))
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 11:37:34
Have you started to analyze the data?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: megaforce on Tue, 02 April 2019, 11:42:19
Have you started to analyze the data?

Over or under: ISO accounts for 4.69% of total base set orders.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: xondat on Tue, 02 April 2019, 11:43:03
Have you started to analyze the data?

Over or under: ISO accounts for 4.69% of total base set orders.

UNDERRRRRRRRRRRRRRRR
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: nuclear_wizard on Tue, 02 April 2019, 11:44:26
Plz no text arrows in base kit...
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Tue, 02 April 2019, 11:51:35
Have you started to analyze the data?

(https://media.giphy.com/media/YQitE4YNQNahy/giphy-downsized-large.gif)

My Quad-Linked RTX Titan cards are working overtime running those machine learning cores, I hope the graphs will be done generating before the weekend.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crusader_alex on Tue, 02 April 2019, 12:02:29
Have you started to analyze the data?

Show Image
(https://media.giphy.com/media/YQitE4YNQNahy/giphy-downsized-large.gif)


My Quad-Linked RTX Titan cards are working overtime running those machine learning cores, I hope the graphs will be done generating before the weekend.
Wow,scamming people out of their valuable minutes so you can afford rtx cards to sell our personal data to the massdrop corporate overlords so you can make more money.Truly a sad day we live in......




Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 12:13:48
Have you started to analyze the data?

Show Image
(https://media.giphy.com/media/YQitE4YNQNahy/giphy-downsized-large.gif)


My Quad-Linked RTX Titan cards are working overtime running those machine learning cores, I hope the graphs will be done generating before the weekend.

Is this a joke or are you defrauding me again?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Signature on Tue, 02 April 2019, 12:22:32
Have you started to analyze the data?

Show Image
(https://media.giphy.com/media/YQitE4YNQNahy/giphy-downsized-large.gif)


My Quad-Linked RTX Titan cards are working overtime running those machine learning cores, I hope the graphs will be done generating before the weekend.
Truly a sad day we live in......
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Ashardalon on Tue, 02 April 2019, 12:29:44
text arrows are bad

thank you

+1 I agree.
tfw oblo quotes you too fast

How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

Please no. Text arrows bad.

Agree. Would feel like too much legend clutter, personally. Would also rather the text arrows be optional.

Only downside to the April Fool's GB is I was excited at how little it was going to cost me to fit the set onto a 65% board. It's probably going to cost 35-50% more than I had anticipated (if following normal GMK MD-ran GBs), which is the only part that now has me disappointed. Good meme tho.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Atlantic on Tue, 02 April 2019, 12:34:46
60% only mods and the number row being offered in a separate set incase someone wants to buy mods + cadet alpha instead of buying a full kit.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Vigrith on Tue, 02 April 2019, 12:43:06
+100 to anything that would get me Icon + Text or Icon mods in general. I wish I tolerated Text Mods (except bottom row and the usual OG stuff) better, but the more I see them, the less I've liked them, quite unfortunately. :(

True
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: tex_live_utility on Tue, 02 April 2019, 12:50:27
While I realized it was most likely an April Fool's joke, the more I thought about such a setup for a GB, the more intrigued I got....

Have fun...

https://deskthority.net/viewtopic.php?f=50&t=6732
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LightningXI on Tue, 02 April 2019, 12:54:57
While I realized it was most likely an April Fool's joke, the more I thought about such a setup for a GB, the more intrigued I got....

Have fun...

https://deskthority.net/viewtopic.php?f=50&t=6732

This is nightmare fuel.

Please.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: sl70309 on Tue, 02 April 2019, 12:59:06
Please replace regular alpha with cadet in base kit.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: kristmascane on Tue, 02 April 2019, 13:04:31
Now we have a nice catalog of who the small brains are in the community  :thumb:
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: kiwi99 on Tue, 02 April 2019, 13:04:36
Waiting to see the OBLIVIONV2_SPACEKEY_HAGOROMO_100 kit in the GB so lisinge can get his fix
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 13:06:02

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.

are you ok
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 13:07:52

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.

are you ok

he probably wants his money back.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LightningXI on Tue, 02 April 2019, 13:07:55
Please replace regular alpha with cadet in base kit.

I think this would not benefit the set. Not everybody would like how busy Cadet Alphas look. And there also is an actual GMK Space Cadet set, so it's an idea that I think does not belong with the core idea of Oblivion.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Starston3 on Tue, 02 April 2019, 13:11:47
Some of y'all fo' real (https://uploads.tapatalk-cdn.com/20190402/d09f564688adf32667216f1d9a568fee.jpg)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 13:14:05
Space Cadet symbols are like weeb legends: not in my keyset

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 13:14:10
Some of y'all fo' real
Show Image
(https://uploads.tapatalk-cdn.com/20190402/d09f564688adf32667216f1d9a568fee.jpg)


salt is supposed to be my job
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LightningXI on Tue, 02 April 2019, 13:17:44
Space Cadet symbols are like weeb legends: not in my keyset



Serika doe
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: omjak on Tue, 02 April 2019, 13:25:44
Space Cadet symbols are like weeb legends: not in my keyset



Serika doe

LOL
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 13:27:40
Space Cadet symbols are like weeb legends: not in my keyset



Serika doe

I don't know what you are talking about, sir.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: smurkcity12 on Tue, 02 April 2019, 13:37:34
Space Cadet symbols are like weeb legends: not in my keyset



Serika doe

I don't know what you are talking about, sir.
:gottem:

Love some serika tho


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: megaforce on Tue, 02 April 2019, 13:37:35
hello sir, does this mean you will add hiragana alphas as an option
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: hineybush on Tue, 02 April 2019, 13:43:18
hello sir, does this mean you will add hiragana alphas as an option

i need hergana cadet
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: overflow on Tue, 02 April 2019, 14:04:05
i really love this joke. but its 'geek' hack. geeks and nerds... yeee
dont take this joke seriously people! it's april fools! ;)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Poesjuh on Tue, 02 April 2019, 14:08:47
It was too good to be true, Oblivion shipped from the EU :(

Anyway, some nice data for the project :)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: ninjacore on Tue, 02 April 2019, 14:18:06
How will this provide any useful data points? :thinking:

I know I only added a couple sets as a placeholder - I'm sure most others did the same or just made a placeholder post.  Certainly doesn't represent what I would have actually ordered in the end.  Several people were also just posting bad data.

I would take any "analysis" with a heavy grain of salt, OP.  I'd hate to see kits changed based off of unrealistic information.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Tue, 02 April 2019, 14:19:54
How will this provide any useful data points? :thinking:

I know I only added a couple sets as a placeholder - I'm sure most others did the same or just made a placeholder post.  Certainly doesn't represent what I would have actually ordered in the end.  Several people were also just posting bad data.

I would take any "analysis" with a heavy grain of salt, OP.  I'd hate to see kits changed based off of unrealistic information.

Even if your order wasn't final, why would you post Hagoromo over Oblivion alphas though for example for your initial one?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: ninjacore on Tue, 02 April 2019, 14:26:25
How will this provide any useful data points? :thinking:

I know I only added a couple sets as a placeholder - I'm sure most others did the same or just made a placeholder post.  Certainly doesn't represent what I would have actually ordered in the end.  Several people were also just posting bad data.

I would take any "analysis" with a heavy grain of salt, OP.  I'd hate to see kits changed based off of unrealistic information.

Even if your order wasn't final, why would you post Hagoromo over Oblivion alphas though for example for your initial one?

I probably wouldn't - more likely, I wouldn't post either.  I have no idea what others might have done, however - they might have posted both sets of alphas with the thought of eliminating one later.

I think I see what you're getting at, though I still feel like the data set is too chock full o' meme to yield anything useful.  I wish you luck in parsing it :)

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 14:26:42
I think GMK Oblivion V1's kit set is better than V2.
As you said, splitting a base kit into mods and alphas for production and then buying them together to create a base kit again will add about 20-25$.
So what about 2 or 3 base kit like GMK carbon R2. It is better choice for TKL or 65%.

>Like GMK carbon R2

Which was the most hyped set and still a big fail (and not only for r0-r5). Yeah definetely follow what carbon did, split more the base kit and sell only 200 kits lol
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crusader_alex on Tue, 02 April 2019, 14:27:13
How will this provide any useful data points? :thinking:

I know I only added a couple sets as a placeholder - I'm sure most others did the same or just made a placeholder post.  Certainly doesn't represent what I would have actually ordered in the end.  Several people were also just posting bad data.

I would take any "analysis" with a heavy grain of salt, OP.  I'd hate to see kits changed based off of unrealistic information.
Most people took the 5 minutes it required to find the kits they actually wanted so even if it was a "placeholder" post it was most likely based on their actual preferences thus providing the needed data.

Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 14:29:42

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.

are you ok

he probably wants his money back.

Cmon Oblotzky give him back his 90% of nothing. 
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 14:34:07
text arrows are bad

thank you

+1 I agree.
tfw oblo quotes you too fast

How would you guys feel about base kit arrows being text, but a 4-key Icon Arrow kit available? Downside: Adds a few bucks (like 6.99$ or something like that?) to those that wanted Icon Arrows from the start, but upside: adds text arrows to the set that would otherwise not be available at all. Plus Base Kit + One Modifiers Kit + Hagoromo Alphas + Icon Arrows = coverage for two boards (TKL/Fullsize + 65%).

Pls no. Text arrows are just bad. 
Or let basic arrows in the base kit and put the trashy text arrows in a separate kit. 
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Vigrith on Tue, 02 April 2019, 14:39:10
I honestly think putting the arrows in their own kit for, say, 7 bucks or something is actually better than having them in the base kit - people who are buying monochrome + alternative alphas might want icon arrows too, as well as people buying the smaller ergo/40% kits. I think it'd be fairer to make the icon arrows widely available because of how hated text arrows are.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 14:49:25
I don't like text only mods. HOWEVER, for consistency, I approve text arrows.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: omjak on Tue, 02 April 2019, 14:52:26
I honestly think putting the arrows in their own kit for, say, 7 bucks or something is actually better than having them in the base kit - people who are buying monochrome + alternative alphas might want icon arrows too, as well as people buying the smaller ergo/40% kits. I think it'd be fairer to make the icon arrows widely available because of how hated text arrows are.

that makes sense.
tough to say if text arrows would even reach the MOQ, leaving those w/ extra kits w/o arrows again.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: hineybush on Tue, 02 April 2019, 15:00:01
text arrows good considering all other mods are text only

if the mods were icon+text or icon only, then i would rather see icon arrows

icon arrow + text only mod doesn't make sense
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: pcire on Tue, 02 April 2019, 15:00:53
All I did is copy/paste someone else’s post... it was supposed to be a placeholder after all.
Sorry, but I’m too lazy for my own good.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 15:06:23
text arrows good considering all other mods are text only

if the mods were icon+text or icon only, then i would rather see icon arrows

icon arrow + text only mod doesn't make sense

Exactly
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: ItsAllen on Tue, 02 April 2019, 15:15:29
So.. do I still get the 10% discount?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: mimalik on Tue, 02 April 2019, 15:37:17
So.. do I still get the 10% discount?
This, I want my discount too. Anyone else crying about their time and data.....grow up, its a forum and everyone has plenty of their data on it already, not sure how this data set will help  due to constrain GMK put but I feel like GMK drop should follow this format and everyone will be happy to get what they exclusively want.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Puddsy on Tue, 02 April 2019, 15:38:15
So.. do I still get the 10% discount?

no
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: dvorcol on Tue, 02 April 2019, 15:41:40
So.. do I still get the 10% discount?

no

Yes.  ItsAllen already received the discount.  10% of zero is zero.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: forevermadrigal on Tue, 02 April 2019, 15:53:25
Has anyone got an invoice?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Moridin on Tue, 02 April 2019, 15:54:52
Has anyone got an invoice?

Paid mine already and got my tracking no.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: txclack on Tue, 02 April 2019, 15:58:31
I'd love text arrows, whether in the base or in a separate kit - I think it's a great idea.

The more different from R1 the base kit will be the more likely I am to buying into R2.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crusader_alex on Tue, 02 April 2019, 15:59:04
Has anyone got an invoice?

Paid mine already and got my tracking no.
WOW already? That's what i call German efficiency!!!

Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LevelSteam on Tue, 02 April 2019, 16:07:53
Has anyone got an invoice?
Oblotzky already overnighted me mine.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Tue, 02 April 2019, 16:28:05
Has anyone got an invoice?
Oblotzky already overnighted me mine.

Fake set, clearly a round 1 because of the Pg Up and Pg Down.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Ashardalon on Tue, 02 April 2019, 16:29:46
ne hangul avail
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: LevelSteam on Tue, 02 April 2019, 16:45:19
Has anyone got an invoice?
Oblotzky already overnighted me mine.

Fake set, clearly a round 1 because of the Pg Up and Pg Down.

Good eye, I didn't even realize that got changed until you just mentioned it.  :))
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OracleKev on Tue, 02 April 2019, 16:47:14
text arrows good considering all other mods are text only

if the mods were icon+text or icon only, then i would rather see icon arrows

icon arrow + text only mod doesn't make sense

Exactly
+1


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: pixelpusher on Tue, 02 April 2019, 16:47:49
OBLIVIONV2_BASE_GIT_OBLIVION
OBLIVIONV2_BASE_REGULAR_OBLIVIONCADET


Sorry, couldn't find the GB page anymore.  I'll just leave this here.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: fireworm on Tue, 02 April 2019, 16:54:23
Does it not make any sense to just run two gb's, back to back?  One for Oblivion (and Oblivion Cadet) and one for Hagoromo (and Hagoromo Cadet)?

I feel like this was one of the major take away's from GMK Carbon R2: "Don't do too much in one GB."
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Yeoh on Tue, 02 April 2019, 16:56:48
Now we have a nice catalog of who the small brains are in the community  :thumb:

Use the collected smooth brane data to decide what NOT to do with kits & ban all april fool post participants from actual gb = huge brane kits & max flip potential.

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Tue, 02 April 2019, 17:14:14
text arrows good considering all other mods are text only

if the mods were icon+text or icon only, then i would rather see icon arrows

icon arrow + text only mod doesn't make sense

No, stop this insanity please.

GMK and text arrows is a big giant huge apocalyptic no. Almost every GMK has icon arrows because we actually like the GMK icon arrows, not because 5+ other mods have icons.  May we please not replace the most loved arrows for the minority.  :-X

Just put the text arrows in another kit so the minority could reach maybe the moq to buy it if they want (pretty sure it will make the MOQ).  I'm kinda afraid this IC has to last other 2 months, imagine the bad ideas that could be considered in 2 months to ruin the base kit.
The base kit is pretty much perfect now. 
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: AlcoholEnthusiast on Tue, 02 April 2019, 17:48:58
I gotta agree, I think text arrows are awful.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Ashardalon on Tue, 02 April 2019, 17:50:30
I'm wondering what the ratio was of Regular Mods : Git Mods in the fake GB thread.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: forevermadrigal on Tue, 02 April 2019, 17:56:50
I'm wondering what the ratio was of Regular Mods : Git Mods in the fake GB thread.

Dw, look at the title. a n a l y z i n g. Word is he might sell this info to google too :thinking:
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: nasp on Tue, 02 April 2019, 18:06:26
Well...you have all the data Blotzky. You should know how many people chose text arrows as an option.

Personally, I'm hoping it was a very low percentage of people because I think text arrows look like garbage.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OracleKev on Tue, 02 April 2019, 18:21:09
Didn’t the April Fools GB have text arrows by default? I didn’t see anyone complain.
Same deal with the Space Cadet set. It was like 600 base set with text arrows. Less than 100 went for Icon Mod kit with arrows.

There are a lot of acquired taste in this game so I understand skepticism toward text arrows, but you won’t notice after a while since it is consistent and natural with the rest of the set.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: fatpolomanjr on Tue, 02 April 2019, 19:15:48
Just put the text arrows in another kit so the minority could reach maybe the moq to buy it if they want (pretty sure it will make the MOQ).

I'm ok with icon or text arrows in either base or separate kit since I already know I'm getting both, but is it really the minority that wants text arrows? 436 buyers out of the entire SA Oblivion run got the icon arrows kit, which looks like it is less than a majority. The data from the OBLIVION_V2_GROUP_BUY will probably shed some light on this question too.

The real decision will probably boil down to cost, I'd imagine. Since icon legends are the default gmk option, won't text arrows add to the cost of the base kit? For that reason I'd advocate for keeping icons in the base kit. Otherwise the theme of the set is way more consistent with text arrows.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Furikurichemy on Tue, 02 April 2019, 19:58:02
I'm buying both kits so whichever is fine, but I do like it when there is something to break up the arrows from the other keys, be it legends or color, when they're clustered together in 65% layouts.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: okacia on Tue, 02 April 2019, 23:14:10
FREE_OBLIVIONV2_AND_A_BLOWJOB 9000

oblotzky fulfill my order plz
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: pixelpusher on Tue, 02 April 2019, 23:23:13
FREE_OBLIVIONV2_AND_A_BLOWJOB 9000

oblotzky fulfill my order plz

Oh crap!  I didn't see that option.  I need to update. 
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: OracleKev on Tue, 02 April 2019, 23:52:34
FREE_OBLIVIONV2_AND_A_BLOWJOB 9000

oblotzky fulfill my order plz

Oh crap!  I didn't see that option.  I need to update.

Go for MAX_NUM instead of 9000


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: jay6889 on Tue, 02 April 2019, 23:58:27
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: NimbleTortoise on Wed, 03 April 2019, 00:17:58
What's the estimated price of the base kit with a decent MOQ?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: cattharsis on Wed, 03 April 2019, 00:40:38
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.

If you're really that upset about the joke/using your order as data, you can always stick it to him by not joining the GB whenever it actually goes live. But lets be real here: you're still going to join regardless of what happened LMAO.

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: jay6889 on Wed, 03 April 2019, 00:48:06
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.

If you're really that upset about the joke/using your order as data, you can always stick it to him by not joining the GB whenever it actually goes live. But lets be real here: you're still going to join regardless of what happened LMAO.

No, I Won't.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: cattharsis on Wed, 03 April 2019, 01:40:10
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.

If you're really that upset about the joke/using your order as data, you can always stick it to him by not joining the GB whenever it actually goes live. But lets be real here: you're still going to join regardless of what happened LMAO.

No, I Won't.

¯\_(ツ)_/¯ your loss LOL
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: arsenics on Wed, 03 April 2019, 02:04:45
I don't get how anybody can see the 7bit method and don't realise that was a joke. The amount of salt here is a bit ridiculous.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: crusader_alex on Wed, 03 April 2019, 02:10:16
I don't get how anybody can see the 7bit method and don't realise that was a joke. The amount of salt here is a bit ridiculous.
Even if they didn't realize it was a joke(i fell for it too for the first 5 minutes cause damn i was hopeful) for the x or y reason why would you be salty over an April fools joke? People are acting plain stupid saying **** like : April fools huh? Are you gonna give me the time i spent selecting all the kits back?


Yes lads, I'm sure Oblotzky will refund you the whole five minutes spent.That said,it was a great way to remove all the stupid people from the gb.




Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: omjak on Wed, 03 April 2019, 02:48:50
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.


<script type="text/javascript"><!-- // --><![CDATA[
      EXCLUDE DATA FROM ANALYSIS();
                       OBLIVIONV2_BASE_REGULAR_OBLIVION
                       OBLIVIONV2_MODIFIERS_GIT_R1_100_CLEAN
                       OBLIVIONV2_MODIFIERS_REGULAR_R1_100_BACKSPACE
                       OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_ICON
                       OBLIVIONV2_ALPHAS_HAGOROMO_625
                       OBLIVIONV2_SPACEBAR_HAGOROMO_700
                       OBLIVIONV2_MODIFIERS_SIXTY_MONOCHROME
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_175_SHIFT
                       OBLIVIONV2_NUMPAD_MONOCHROME_HAGOROMO
                       OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_150_BOTTOM_ROW 
   // ]]></script>

data now excluded from analysis
you're welcome
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: TheAutoManCan on Wed, 03 April 2019, 09:40:52
Salty kit confirmed yet? lol
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: megaforce on Wed, 03 April 2019, 11:33:52
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.


angry reacts only

(https://i.pinimg.com/236x/a7/6a/39/a76a3933ec79712077706dbc102d0b0e--angry-meme-rage.jpg)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: wholypantalones on Wed, 03 April 2019, 12:00:22
Very disappointed about the "joke" it wasn't cool man... 
And i don't agree to using my order data for analyzing.


<script type="text/javascript"><!-- // --><![CDATA[
      EXCLUDE DATA FROM ANALYSIS();
                       OBLIVIONV2_BASE_REGULAR_OBLIVION
                       OBLIVIONV2_MODIFIERS_GIT_R1_100_CLEAN
                       OBLIVIONV2_MODIFIERS_REGULAR_R1_100_BACKSPACE
                       OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_ICON
                       OBLIVIONV2_ALPHAS_HAGOROMO_625
                       OBLIVIONV2_SPACEBAR_HAGOROMO_700
                       OBLIVIONV2_MODIFIERS_SIXTY_MONOCHROME
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_175_SHIFT
                       OBLIVIONV2_NUMPAD_MONOCHROME_HAGOROMO
                       OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO
                       OBLIVIONV2_MODIFIERS_MONOCHROME_R4_150_BOTTOM_ROW 
   // ]]></script>

data now excluded from analysis
you're welcome

Uncaught SyntaxError: Unexpected identifier
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: martink on Wed, 03 April 2019, 12:42:33
The Assembly kit as it is currently depicted on the first page of this thread will most likely be the version available in the upcoming group buy. It should be affordable considering all the custom legends already exist from GMK Space Cadet. I might revise if necessary once I've received pricing.

As a Kinesis user expecting a UniGo66, I'd love to see a return of the Nautilus ErgoDox/Planck set. But the Oblivion base kit uses novelty mods, so it kind of makes sense to use the novelty mods of the Assembly kit as well.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Zambumon on Wed, 03 April 2019, 13:00:32
I don't get how anybody can see the 7bit method and don't realise that was a joke. The amount of salt here is a bit ridiculous.

Oblotzky, you know what to do: Add Salt kit. Extra salty.
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: DubbleYew on Wed, 03 April 2019, 13:19:01
It was a spectacular April fools. I'm just a little disappointed that the same kits won't be on offer and that it will still be MD. My hopes were raised and then dashed.

Sent from my SM-G955F using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: T0mb3ry on Wed, 03 April 2019, 13:55:39
I knew the GB thread was 1 April joke but as I've seen all the serious replies, I was on the fence to believe it's real Haha.

Anyway the salt is real.
(https://uploads.tapatalk-cdn.com/20190403/d089ee32365e413d6b0c5981da463fb9.jpg)

Probably available in the next recap sale (aka Yanbo's salt mine because it produces salt too  :)) )

Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Wed, 03 April 2019, 15:19:37
Didn’t the April Fools GB have text arrows by default? I didn’t see anyone complain.
Same deal with the Space Cadet set. It was like 600 base set with text arrows. Less than 100 went for Icon Mod kit with arrows.

There are a lot of acquired taste in this game so I understand skepticism toward text arrows, but you won’t notice after a while since it is consistent and natural with the rest of the set.


Sent from my iPhone using Tapatalk

Most likely 90% of the people didn't noticed. Same for me, i just placed a placeholder and didn't noticed the trasharrows. I guess people just expected the same arrows of the current real kit (or the renders in the IC)
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: KaosJ on Wed, 03 April 2019, 15:22:55
Just put the text arrows in another kit so the minority could reach maybe the moq to buy it if they want (pretty sure it will make the MOQ).

I'm ok with icon or text arrows in either base or separate kit since I already know I'm getting both, but is it really the minority that wants text arrows? 436 buyers out of the entire SA Oblivion run got the icon arrows kit, which looks like it is less than a majority. The data from the OBLIVION_V2_GROUP_BUY will probably shed some light on this question too.

The real decision will probably boil down to cost, I'd imagine. Since icon legends are the default gmk option, won't text arrows add to the cost of the base kit? For that reason I'd advocate for keeping icons in the base kit. Otherwise the theme of the set is way more consistent with text arrows.
.

Imho is more consistent with icon arrows due the theme of the set, even tho there are no other icons, it is just more aesthetic.

Regarding which one is more popular, no doubt about icons arrow , which was always the standard and most used arrows in GMK
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Wed, 03 April 2019, 15:44:06
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Vigrith on Wed, 03 April 2019, 15:50:04
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Is this taking into account where we prefer said arrow style? As in, preferred arrow style for the base kit, or just in general?
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Oblotzky on Wed, 03 April 2019, 15:53:41
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Is this taking into account where we prefer said arrow style? As in, preferred arrow style for the base kit, or just in general?

Good point, Base Kit
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: fatpolomanjr on Wed, 03 April 2019, 15:55:04
Imho is more consistent with icon arrows due the theme of the set, even tho there are no other icons, it is just more aesthetic.

Regarding which one is more popular, no doubt about icons arrow , which was always the standard and most used arrows in GMK

You're confusing theme and preference. Oblivion is based on a text editor theme. Text arrows are more consistent with the theme of the set. This is a fact, even if you don't think they're all that aesthetic. Personally I just want text arrows for a planck because it fits better, but I'll probably use icon arrows for a more traditional 65% or 75% board.

I thought the "popularity" of icon arrows with gmk sets had to do with them just not having the molds for text arrows? Also, trasharrows? Really? C'mon man, I get you don't like them, but there's no need to **** on others' preferences.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: xondat on Wed, 03 April 2019, 15:59:02
In the context of this set, text makes sense, but you should also fix the numpad icons if you change the arrows.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: LightningXI on Wed, 03 April 2019, 16:00:10
I tried doing Text Arrows with GMK Space Cadet and I didn't quite enjoy it (despite it being consistent with the rest of the set).

I agree with fatpolomanjr -- in that for an Ortho layout, text only would look good because it is consistent with the other modifiers.

However, for any layout with arrow key clusters, I would much prefer Icon. However, I don't think that the popularity of Icon Arrows has to do with the unavailability of text legends. It's mostly, because people are accustomed to Icons on the arrow key clusters, whether from use in old computers, modern laptops, etc... It's everywhere, maybe except for spherical keycap sets (see: SA/DSA).
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: fatpolomanjr on Wed, 03 April 2019, 16:14:54
I can see why text arrows on Space Cadet pose a problem. At minimum the legends could have been white to add contrast to the arrow cluster, for compact layouts.

(https://i.imgur.com/I2aF7K2.png)

I think isolated arrow clusters look fine with text, too, but again it depends on preference.

(https://i.imgur.com/oAU4fWA.png)
(https://i.imgur.com/oJ39DdX.png)

In the context of this set, text makes sense, but you should also fix the numpad icons if you change the arrows.

Which numpad icons need to be adjusted? The mathematical symbols like + and *? There aren't any arrow icons on the 2/4/6/8 numpad keys, so that wouldn't clash. The numpad's math symbols are no different from the number row symbols between backspace and ~, so those symbols shouldn't cause any issues either.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: KaosJ on Wed, 03 April 2019, 16:24:46
I can see why text arrows on Space Cadet pose a problem. At minimum the legends could have been white to add contrast to the arrow cluster, for compact layouts.

Show Image
(https://i.imgur.com/I2aF7K2.png)


I think isolated arrow clusters look fine with text, too, but again it depends on preference.

Show Image
(https://i.imgur.com/oAU4fWA.png)

Show Image
(https://i.imgur.com/oJ39DdX.png)


In the context of this set, text makes sense, but you should also fix the numpad icons if you change the arrows.

Which numpad icons need to be adjusted? The mathematical symbols like + and *? There aren't any arrow icons on the 2/4/6/8 numpad keys, so that wouldn't clash. The numpad's math symbols are no different from the number row symbols between backspace and ~, so those symbols shouldn't cause any issues either.

The problem is that only isolated arrows looks "ok" while all the compact layouts  (just think of all the 65% which are popular) will be just garbage with text.

I think icons looks better on both mono and two-tone. Just take the monotone example of Minimal and imagine how bad it could be this pic with text arrows (and the arrows are "slightly isolated" by the blocker). GMK Minimal is another example of a set not using icons on other keys and still going for the most popular arrows (icons).

(https://static1.squarespace.com/static/5a02c663268b961642ad2bbf/5c62e08515fcc07442496dfb/5c62e08a0852295fe340d971/1549984184471/910_Top.png?format=2500w)
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: fatpolomanjr on Wed, 03 April 2019, 17:01:56
Yeah I'd rather not have text arrows for the monochrome set. That one would be icon arrows all the way. Given there's no longer a monochrome base kit, keeping icons in base is the better choice.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: cekagekh on Wed, 03 April 2019, 17:49:00
Strongly against text arrows.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: rk74051 on Wed, 03 April 2019, 18:34:24
Vote for your preferred arrow style:

https://www.strawpoll.me/17736353

Actually i'm using the icon arrows but i don't care. haha
So voted as don't cate.
but if you change the arrows to text one, you should edit the rendered shot of signature, too.  :p
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: appaboy on Wed, 03 April 2019, 18:37:36
Text arrows are by far the ugliest **** to come out of custom key sets
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: caxplrr on Wed, 03 April 2019, 18:42:08
Another vote for icon arrows! I've tried hard to like text arrows but they just don't do it for me. Would be ok (but grumpy haha) with icon arrows as a kit. Is "upside: adds text arrows to the set that would otherwise not be available at all" the thought that text arrows as a kit wouldn't make MOQ?
Title: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: typischt on Wed, 03 April 2019, 19:29:51
I knew the GB thread was 1 April joke but as I've seen all the serious replies, I was on the fence to believe it's real Haha.

Anyway the salt is real.
Show Image
(https://uploads.tapatalk-cdn.com/20190403/d089ee32365e413d6b0c5981da463fb9.jpg)


Probably available in the next recap sale (aka Yanbo's salt mine because it produces salt too  :)) )
Sheet, I didn‘t / couldn‘t join the carbon drop but wanted to go for only this salty set. Then totally forgot about it. WHY did you have to show that here?? Now I‘m salty as well..! ;P
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: bengine on Wed, 03 April 2019, 19:33:51
I knew the GB thread was 1 April joke but as I've seen all the serious replies, I was on the fence to believe it's real Haha.

Anyway the salt is real.
Show Image
(https://uploads.tapatalk-cdn.com/20190403/d089ee32365e413d6b0c5981da463fb9.jpg)


Probably available in the next recap sale (aka Yanbo's salt mine because it produces salt too  :)) )
Sheet, I didn‘t / couldn‘t join the carbon drop but wanted to go for only this salty set. Then totally forgot about it. WHY did you have to show that here?? Now I‘m salty as well..! ;P
Next MD Recap in June/July should have this kit, I think.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: nasp on Wed, 03 April 2019, 20:14:25
Am I blind? Where is the poll? I need to vote no on those Fugly text arrows.

Thanks!
Title: Re: [IC] GMK Oblivion V2 - Analyzing a lot of data.
Post by: Furikurichemy on Wed, 03 April 2019, 20:20:49
Am I blind? Where is the poll? I need to vote no on those Fugly text arrows.

Thanks!

Vote for your preferred arrow style:

https://www.strawpoll.me/17736353
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: omjak on Wed, 03 April 2019, 21:44:43
Visually I have much stronger preference for Icon arrows, but I also want some type of arrow kit to reach MOQ - I doubt text arrows will.  Considering the poll results, the Icon arrows would reach MOQ for sure. 
Icon arrows as a kit ensures that everyone can achieve their ultimate desired look - of course at the expense of added cost, but there appears an overwhelming majority towards the icon arrows in the core.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: duckboi on Wed, 03 April 2019, 22:34:22
https://www.youtube.com/watch?v=nSW6scUfnFw (https://www.youtube.com/watch?v=nSW6scUfnFw)
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: fatpolomanjr on Wed, 03 April 2019, 23:08:46
I would have suggested putting icons on base, text on Assembly base, and have a separate icon arrows kit, but that would shaft any ortho/ergo users that wanted icon arrows if that kit didn't hit MOQ.

Will text arrows really not hit moq on their own? What would it require for such a small kit? 50? 100?
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Furikurichemy on Wed, 03 April 2019, 23:11:40
sort of want icons in a kit so I could just buy as many as I needed to cover all the kits I order.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Puddsy on Thu, 04 April 2019, 00:52:34
sort of want icons in a kit so I could just buy as many as I needed to cover all the kits I order.

[laughs in kit split costs]
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Furikurichemy on Thu, 04 April 2019, 04:56:10
sort of want icons in a kit so I could just buy as many as I needed to cover all the kits I order.

[laughs in kit split costs]

There was already talk of having arrows in a kit. I just think icon arrows would probably fair best.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Oblotzky on Thu, 04 April 2019, 08:41:08
(https://giant.gfycat.com/DishonestFailingFoxterrier.gif)

Played around with animation, Oblivion V360
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: LightningXI on Thu, 04 April 2019, 09:04:52
Show Image
(https://giant.gfycat.com/DishonestFailingFoxterrier.gif)


Played around with animation, Oblivion V360

wao pogchamp
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: OracleKev on Thu, 04 April 2019, 09:25:45
Show Image
(https://giant.gfycat.com/DishonestFailingFoxterrier.gif)


Played around with animation, Oblivion V360

wao pogchamp

It spins!  Makes me dizzy!
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: crusader_alex on Thu, 04 April 2019, 09:44:49
Show Image
(https://giant.gfycat.com/DishonestFailingFoxterrier.gif)


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

Sent from my ONEPLUS A5000 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Oblotzky on Thu, 04 April 2019, 09:47:43
Show Image
(https://giant.gfycat.com/DishonestFailingFoxterrier.gif)


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

Sent from my ONEPLUS A5000 using Tapatalk

Jane V2, higher res attached below
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: The_Royal on Thu, 04 April 2019, 09:54:48
Show Image
(https://giant.gfycat.com/DishonestFailingFoxterrier.gif)


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

Sent from my ONEPLUS A5000 using Tapatalk

Jane V2, higher res attached below

Hypnotizingly beautiful.

Any chance of getting some Assembly Board Renders? Planck/Preonic, UniGo66, Pearl, ect.?
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Oblotzky on Thu, 04 April 2019, 10:02:46
Show Image
(https://giant.gfycat.com/DishonestFailingFoxterrier.gif)


Played around with animation, Oblivion V360

wao pogchamp
Is that an lz cls or just a random tkl?

Sent from my ONEPLUS A5000 using Tapatalk

Jane V2, higher res attached below

Hypnotizingly beautiful.

Any chance of getting some Assembly Board Renders? Planck/Preonic, UniGo66, Pearl, ect.?

Yeah will get around to those in a few weeks or so. Also gonna render on Alice.
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Oblotzky on Thu, 04 April 2019, 10:27:19
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:

(https://i.imgur.com/9gFwywu.png)

Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.

Title: Re: [IC] GMK Oblivion V2
Post by: dallman5 on Thu, 04 April 2019, 10:43:35

Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.


Therefor:


Show Image
(https://i.imgur.com/9gFwywu.png)



Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.






Oblotzky is certified galaxy brain


(https://i1.wp.com/blueseatblogs.com/wp-content/uploads/2018/07/consciousness-709143.jpg?resize=400%2C300)
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: TheMnBN on Thu, 04 April 2019, 11:04:01
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:

Show Image
(https://i.imgur.com/9gFwywu.png)


Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.

Holy compatibility! :eek:
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: Ashardalon on Thu, 04 April 2019, 12:00:50
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:

Show Image
(https://i.imgur.com/9gFwywu.png)


Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.

(https://i.kym-cdn.com/entries/icons/original/000/028/497/palp.jpg)
Title: Re: [IC] GMK Oblivion V2 - Vote for Arrows
Post by: AlcoholEnthusiast on Thu, 04 April 2019, 12:26:13
Vote is over, 72% want Icon Arrows, 21% want Text Arrows, 7% don't give a ****.

Therefor:

Show Image
(https://i.imgur.com/9gFwywu.png)


Why: Pleases both sides, and now enables the purchase of Base Kit + Modifier Kit + Hagoromo Alphas to fill a 104key/TKL and a 65% simultaneously. Also 1u keys are cheapo. Base Kit now has 148 keys, pretty good still.

Big fan of this. Thanks Oblotsky. Now will only need 3 sets to fill 2 boards. V nice. Big brane move
Title: Re: [IC] GMK Oblivion V2
Post by: quitraging on Thu, 04 April 2019, 14:24:03
With the currently proposed kits, is it possible to have regular modifiers with ISO-UK support? It seems neither the Regular Modifiers kit or the NorDeUK kit contain the regular (non-monochrome) modifiers to achieve this. Return, LShift and AltGr come to mind.
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Thu, 04 April 2019, 14:25:51
Includes 2 sets of arrows but doesn't include ISO in base set. I'm clueless now...

(I personally don't use it, but it just doesn't make sense to me :P)
Title: Re: [IC] GMK Oblivion V2
Post by: w3bb0 on Thu, 04 April 2019, 14:32:58
Includes 2 sets of arrows but doesn't include ISO in base set. I'm clueless now...

(I personally don't use it, but it just doesn't make sense to me :P)
Yeah I use iso and found this a little disappointing, still looking forward to the set though!

Sent from my ONEPLUS A5010 using Tapatalk

Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 04 April 2019, 14:33:50
With the currently proposed kits, is it possible to have regular modifiers with ISO-UK support? It seems neither the Regular Modifiers kit or the NorDeUK kit contain the regular (non-monochrome) modifiers to achieve this. Return, LShift and AltGr come to mind.

Regular Modifiers didn't exist in this IC at the time of creating the currently outdated NorDeUK kit render. They will be added once I update that.

Includes 2 sets of arrows but doesn't include ISO in base set. I'm clueless now...

(I personally don't use it, but it just doesn't make sense to me :P)

They are included in the NorDeUK kit.
Title: Re: [IC] GMK Oblivion V2
Post by: Poesjuh on Thu, 04 April 2019, 14:37:36
I know they're in Norde kit :) But I'm assuming that kit will be around $50 maybe?
Having a complete Norde kit is nice btw for those that use it, they have the opportunity to have the correct legends.
I just fail to understand why 2 sets of arrows is ok yet include the 4 basic iso keys isn't.

Just my 2 cents though, no need to change the kits for me :P
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 04 April 2019, 15:30:01
(https://i.imgur.com/k6KtiVx.png)

Thank you for patiently awaiting the results of the data analysis. I curated the posts to sort out meme replies and a couple unrealistic/nonsensical orders (sorry mike, you'd probably order quite a few base kits for retail indeed, but I removed your order of 480 of them). Here are the results, which I deem fairly accurate:

Total order posts: 632

(https://i.imgur.com/fWUkj6N.png)(https://i.imgur.com/5AaPbqb.png)
(https://i.imgur.com/MxcD3qY.png)(https://i.imgur.com/ePItR4Q.png)

Full spread sheet with all kit quantities here:

https://docs.google.com/spreadsheets/d/1bB9cWPiPfLxQJJRZyQrTcFXt4bmpbrrNA6wKmVcUYBo/edit?usp=sharing

My takeaway: The current lineup of kits as proposed in the first pose are spot on. Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different. So if taken all future buyers into account, the preference might be more evened out. However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.
Title: Re: [IC] GMK Oblivion V2
Post by: Ashardalon on Thu, 04 April 2019, 15:39:44
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 04 April 2019, 15:42:37
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: w3bb0 on Thu, 04 April 2019, 15:44:36
Is there any chance we can get basic iso support in the main kit?

Sent from my ONEPLUS A5010 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Thu, 04 April 2019, 16:13:28
Is there any chance we can get basic iso support in the main kit?

Sent from my ONEPLUS A5010 using Tapatalk

no
Title: Re: [IC] GMK Oblivion V2
Post by: Ashardalon on Thu, 04 April 2019, 16:24:40
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

Thanks for the clarification :) While I do like regular modifiers, I think the git base is unique and will allow for a bit of variety. I'm sure with the insane amount of responses on the April Fool's GB thread this will be an insane success.
Title: Re: [IC] GMK Oblivion V2
Post by: tex_live_utility on Thu, 04 April 2019, 18:08:18
Show Image
(https://i.imgur.com/k6KtiVx.png)


Thank you for patiently awaiting the results of the data analysis. I curated the posts to sort out meme replies and a couple unrealistic/nonsensical orders (sorry mike, you'd probably order quite a few base kits for retail indeed, but I removed your order of 480 of them). Here are the results, which I deem fairly accurate:

Total order posts: 632

Show Image
(https://i.imgur.com/fWUkj6N.png)
Show Image
(https://i.imgur.com/5AaPbqb.png)

Show Image
(https://i.imgur.com/MxcD3qY.png)
Show Image
(https://i.imgur.com/ePItR4Q.png)


Full spread sheet with all kit quantities here:

https://docs.google.com/spreadsheets/d/1bB9cWPiPfLxQJJRZyQrTcFXt4bmpbrrNA6wKmVcUYBo/edit?usp=sharing

My takeaway: The current lineup of kits as proposed in the first pose are spot on. Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different. So if taken all future buyers into account, the preference might be more evened out. However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

It's obviously more work, but ideally you'd look at the most frequent combinations, not just the most frequent kits.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Thu, 04 April 2019, 18:12:35
Show Image
(https://i.imgur.com/k6KtiVx.png)


Thank you for patiently awaiting the results of the data analysis. I curated the posts to sort out meme replies and a couple unrealistic/nonsensical orders (sorry mike, you'd probably order quite a few base kits for retail indeed, but I removed your order of 480 of them). Here are the results, which I deem fairly accurate:

Total order posts: 632

Show Image
(https://i.imgur.com/fWUkj6N.png)
Show Image
(https://i.imgur.com/5AaPbqb.png)

Show Image
(https://i.imgur.com/MxcD3qY.png)
Show Image
(https://i.imgur.com/ePItR4Q.png)


Full spread sheet with all kit quantities here:

https://docs.google.com/spreadsheets/d/1bB9cWPiPfLxQJJRZyQrTcFXt4bmpbrrNA6wKmVcUYBo/edit?usp=sharing

My takeaway: The current lineup of kits as proposed in the first pose are spot on. Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different. So if taken all future buyers into account, the preference might be more evened out. However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

It's obviously more work, but ideally you'd look at the most frequent combinations, not just the most frequent kits.

Could you elaborate? I basically added together the total amount of Git Modifiers sold by combining all Base Kits with Git legends, then all Modifier Kits (Tenkeyless, Winkeyless, Sixty and HHKB). Then did the same for Regular and Monochrome Modifiers, and from those 3 results I created the Pie chart. Seems pretty straight forward to me to figure out what modifier preference people have. Same for Alphas by adding all kits (Base and Assembly) that contain Oblivion Alphas plus the standalone Oblivion Alpha kits to compare to the same from Hagoromo.

Or do you mean something like "Hagoromo Alphas is more likely to be paired with Monochrome Modifiers than with Git or Regular" for example. Don't think that will really do anything though.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nasp on Thu, 04 April 2019, 21:09:52
In the assembly section, can you clarify what you mean by Ergodox? I remember that there was an Assembly option that included Ergodox keys as well as some more r4 keys for boards with a more traditional r4 layout like the Boardwalk PCB. Does the Ergodox section in the pie chart also contain these Assembly orders? Thanks!
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Fri, 05 April 2019, 08:03:15
In the assembly section, can you clarify what you mean by Ergodox? I remember that there was an Assembly option that included Ergodox keys as well as some more r4 keys for boards with a more traditional r4 layout like the Boardwalk PCB. Does the Ergodox section in the pie chart also contain these Assembly orders? Thanks!

For the Assembly pie chart, I added together the standalone kits for each layout. So Ergodox consists of

OBLIVIONV2_ASSEMBLY_ERGODOX_OBLIVION
OBLIVIONV2_ASSEMBLY_ERGODOX_OBLIVIONCADET
OBLIVIONV2_ASSEMBLY_ERGODOX_HAGOROMO
OBLIVIONV2_ASSEMBLY_ERGODOX_HAGOROMOCADET
OBLIVIONV2_ASSEMBLY_MODIFIERS_ERGODOX

the same for Ortholinear and 40bit. The all-in-one kits did not go into that chart as they are equally counting to all 3 kits.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: farmisen on Fri, 05 April 2019, 09:24:51

Promising a 10% discount, make people spent time to choose kits, sure it is a joke, not a f**king SCAM.

I have collected exactly 0 of any currency. Please elaborate how this qualifies as a Scam.


Sure! Checking wiki... oops a SCAM means "an attempt to defraud a person or group after first gaining their confidence", and I believe wiki lies since it DOES NOT mention that person must earns some money.

Sorry I'm wrong, you don't earn any money, defraud and waste our fools' time is no problem and nothing to do with a SCAM.
de·fraud

/dəˈfrôd/

verb

illegally obtain money from (someone) by deception.

"he used a false identity to defraud the bank of thousands of dollars"

Sent from my Pixel 3 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: maximize on Fri, 05 April 2019, 09:42:29
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Gati on Fri, 05 April 2019, 10:03:08
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Basically this. Maybe start a poll on MD- after all that’s where this is gonna be sold
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OtherAndrew on Fri, 05 April 2019, 11:26:49
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Basically this. Maybe start a poll on MD- after all that’s where this is gonna be sold
i think we all know that MD and big braned don't belong in the same sentence
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Fri, 05 April 2019, 13:50:02
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

It would be balanced out by all the galaxy-brained git mods people who weren't fooled by the joke so put regular mods.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Fri, 05 April 2019, 17:29:35
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

It would be balanced out by all the galaxy-brained git mods people who weren't fooled by the joke so put regular mods.

5d chess
Title: Re: [IC] GMK Oblivion V2
Post by: Krakyn on Fri, 05 April 2019, 18:08:06
Git outweighed Regular Modifiers by a good bit, which surprises me. Possible factors for this: #1 R1 already exists with Regular Modifiers, so Git is new #2 Massdrop (where I took the 60% Regular and 40% Git number from the SA Oblivion group buy) consists of more 'normies', less enthusiasts who prefer something different.

You shouldn't be too surprised :) You've made clear that Git modifiers would be used the in set for quite a while now. A number of people who don't like Git modifiers would have stopped following/visting the threads for this set a long time ago, and would not have voted in this poll. This surely accounts for some of the difference?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Fri, 05 April 2019, 18:16:01
You shouldn't be too surprised :) You've made clear that Git modifiers would be used the in set for quite a while now. A number of people who don't like Git modifiers would have stopped following/visting the threads for this set a long time ago, and would not have voted in this poll. This surely accounts for some of the difference?

Many seemed to stick around in time for the regular modifiers kit to be revealed. There's probably some difference as you say, but not as much of a difference as there would be by including the population of massdrop buyers.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nug on Fri, 05 April 2019, 19:23:47
Were mod coloured tilde and pipe considered for the Monochrome and Regular kits? I know they're technically not mods but it would allow people to use them with Hagoromo alphas/cadet if they prefer those keys to be the same colour as mods.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: BserLarry on Fri, 05 April 2019, 19:45:36
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Having a MD poll wouldn’t solve the problem. polls attracts people who are more ethusiastix to take the time to answer the poll vs those who are interested but less enthusiastic. (That’s why there’s always a huge percent of interested vs a v Low percent of those who indicated they are not interested in polls). Either way, data collection would be skewed and is not representative of the population who is going to buy the set (this is a problem commonly known as self selection bias)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: zizard on Fri, 05 April 2019, 22:08:19
pie charts  :vomit:
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Hokabuki on Fri, 05 April 2019, 23:00:27
Were mod coloured tilde and pipe considered for the Monochrome and Regular kits? I know they're technically not mods but it would allow people to use them with Hagoromo alphas/cadet if they prefer those keys to be the same colour as mods.
Good catch. I would also like this.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: psvntrm on Fri, 05 April 2019, 23:25:26
Can we buy this set already


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: sagadoi on Sat, 06 April 2019, 00:12:21
please add f-row in the mod
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Sat, 06 April 2019, 01:08:02
Can we buy this set already

No. It's on massdrop, which has a set schedule for keyset releases. This one is in line for June as far as I know.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: sagadoi on Sat, 06 April 2019, 03:13:34
what about two base?
like git base and regular mod haragona base?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Zambumon on Sat, 06 April 2019, 05:42:58
what about two base?

Not a good idea to add a second "standard" base kit.

The set currently has two base kits (Git and Assembly) because they don't overlap.
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Sat, 06 April 2019, 07:03:07
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

But we'll do a poll for text arrows and make other additions to the set, but still no budge on forcing those git modifiers in the base kit.

Nothing like having to settle on a $150+ set with mods you don't want when your other options are $250+ on mechmarket or just buy all the mod kits in this drop.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 06 April 2019, 07:14:07
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

But we'll do a poll for text arrows and make other additions to the set, but still no budge on forcing those git modifiers in the base kit.

Nothing like having to settle on a $150+ set with mods you don't want when your other options are $250+ on mechmarket or just buy all the mod kits in this drop.

(https://i.imgur.com/fWUkj6N.png)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: NimbleTortoise on Sat, 06 April 2019, 09:00:54
Iono why people are complaining so much. No one is going to really look at the words on their modifiers and obsess over it after day 1. At that point you probably have some weird psychological disorder called first world problem syndrome. It's the same damn colors.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Sat, 06 April 2019, 09:10:38
Iono why people are complaining so much. No one is going to really look at the words on their modifiers and obsess over it after day 1. At that point you probably have some weird psychological disorder called first world problem syndrome. It's the same damn colors.

Eh, as a perfectionist myself, I'm already having difficulties accepting Caps Lock legends when that key is mapped to Function on my boards. Can't even imagine being fine with not buying a NorDe kit and sticking to physical layout when your board is German. I get why some people prefer regular legends on their boards.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: KaosJ on Sat, 06 April 2019, 12:04:02
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Big brained people goes for git modifiers because there is an high chance that they are developers and use GIT everyday.  In general, a good amount of the keeb nerds here are into IT/developer jobs and/or had to do anything with GIT. 

Basically every other set has regular mods, this doesn't, and apparently the majority wants git modifiers. 
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Sat, 06 April 2019, 13:30:58
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

But we'll do a poll for text arrows and make other additions to the set, but still no budge on forcing those git modifiers in the base kit.

Nothing like having to settle on a $150+ set with mods you don't want when your other options are $250+ on mechmarket or just buy all the mod kits in this drop.

Show Image
(https://i.imgur.com/fWUkj6N.png)


A pie chart from an April fool's joke? Surely that's valid data.
Title: Re: [IC] GMK Oblivion V2
Post by: Oblotzky on Sat, 06 April 2019, 13:59:55
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

But we'll do a poll for text arrows and make other additions to the set, but still no budge on forcing those git modifiers in the base kit.

Nothing like having to settle on a $150+ set with mods you don't want when your other options are $250+ on mechmarket or just buy all the mod kits in this drop.

Show Image
(https://i.imgur.com/fWUkj6N.png)


A pie chart from an April fool's joke? Surely that's valid data.

Why would it be so invalid? Sure, it's not perfect, but I assume people still picked their preferred modifiers/alphas/cadet or normal alphas. Even if you were aware that it was a april fools, why would you 'order' Monochrome mods instead of the Regular mods you're going to actually buy later? Strawpolls are at least just as flawed due to vocal minorities that might skew a poll in their favor.
Title: Re: [IC] GMK Oblivion V2
Post by: KaosJ on Sat, 06 April 2019, 14:24:46
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

But we'll do a poll for text arrows and make other additions to the set, but still no budge on forcing those git modifiers in the base kit.

Nothing like having to settle on a $150+ set with mods you don't want when your other options are $250+ on mechmarket or just buy all the mod kits in this drop.

Show Image
(https://i.imgur.com/fWUkj6N.png)


A pie chart from an April fool's joke? Surely that's valid data.

Even before the april joke was clear (from people responses in this thread) that GIT mods were wanted more than regular mods. 
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: stxfreak on Sat, 06 April 2019, 15:30:05
oblotzky big gay
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Sat, 06 April 2019, 15:32:05
oblotzky big gay

banned from all future GB's.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: kidpid on Sat, 06 April 2019, 15:37:25
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Big brained people goes for git modifiers because there is an high chance that they are developers and use GIT everyday.  In general, a good amount of the keeb nerds here are into IT/developer jobs and/or had to do anything with GIT. 

Basically every other set has regular mods, this doesn't, and apparently the majority wants git modifiers.

I'm a developer and I use git every day, but I really do not like the git mods. That's not a big issue, though. I'm going to skip the base kit entirely and buy the regular mods and Hagoromo alphas. Unfortunately for me this means I can only put this set on a 60%, but it I don't want to waste that much money and keys just to have regular mods. My preference would be to have regular mods in the base kit (or better yet have no base kit and sell the alphas and mods in completely separate kits), but if more people want git mods then I'm not going to make a stink about it.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: zizard on Sat, 06 April 2019, 17:20:37
I use git all the time but I don't need it on my keyboard.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Sat, 06 April 2019, 17:48:17
I guess it's time to repeat pages 1-10 of this thread where we decide on regular or git mods in the base kit. The regular mods people have started posting their votes, with some backlash from git mods advocates. Can we get more of the silent git mods folks to voice their desire for git mods in the base kit? A simple "+1 for git mods" seemed to work well before.

<-- +1 for idgaf, with a slight bias for git mods in the base kit since I have zero use for regular mods. As long as I get me some git mods one way or another.

e: Or we can just, you know, go with the data in both SA Oblivion and in OBLIVION_V2.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Captainbuttmonkey on Sat, 06 April 2019, 17:52:48
Personally can't understand why you would want git commands as modifiers, it's not like the keys they are mapped to even correspond to the commands but it seems like there are a decent amount of people that like it so fair enough (I guess it's something different). I thought I'd just go for the normal mods and grab some oblivion alphas, until I noticed there weren't any oblivion alphas :(, kinda gutted about that but I'm sure the answer will be no. I realise there is always a massive lack of demand for ISO, just requesting if we could have 4 keys needed to physically cover a board in a base kit or somewhere? As obviously nobody really wants to buy a nordeuk kit due to the cost and having a load of useless keys (again I'm expecting the answer will be no). Not trying to moan just giving my feedback, really like some of your designs mate, just hate the way you do kits haha ='[. If I get the expected no's I'll probably just get the base kit and only use it on my ansi boards.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Sat, 06 April 2019, 18:15:18
Personally can't understand why you would want git commands as modifiers, it's not like the keys they are mapped to even correspond to the commands but it seems like there are a decent amount of people that like it so fair enough (I guess it's something different).

Mostly A E S T H E T I C S and theme. Ultimately they are a novelty kit for touch typists who don't need to look at what modifiers keys they're pressing, or for unconventional layouts that benefit from non-standard/ambiguous labeling. Which is why I've never minded the idea of git mods as a separate kit aside from the fact I have zero use for regular mods. (Which is the opposite story for regular mods people like yourself that have no use for git mods.)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: lirtle on Sat, 06 April 2019, 18:16:40
Not a fan of the git mods in the base kit. Seems like they make way more sense as a separate kit since they are a novelty. Just my 0.02
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Captainbuttmonkey on Sat, 06 April 2019, 18:57:55
Personally can't understand why you would want git commands as modifiers, it's not like the keys they are mapped to even correspond to the commands but it seems like there are a decent amount of people that like it so fair enough (I guess it's something different).

Mostly A E S T H E T I C S and theme. Ultimately they are a novelty kit for touch typists who don't need to look at what modifiers keys they're pressing, or for unconventional layouts that benefit from non-standard/ambiguous labeling. Which is why I've never minded the idea of git mods as a separate kit aside from the fact I have zero use for regular mods. (Which is the opposite story for regular mods people like yourself that have no use for git mods.)

Yeh it's fair enough, non standard layouts etc is a good point, I just think regular look better really but I guess it's all personal preference. I suppose the ultimate solution would be to offer both mods and alphas separately but with it being GMK this is unlikely to be feasible cost/moq wise. Oh well, however it turns out I'll go with the option that is useable on at least some of my boards and doesn't end up with me spending silly money on a load of kits =].
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: KaosJ on Sat, 06 April 2019, 19:05:44
I guess it's time to repeat pages 1-10 of this thread where we decide on regular or git mods in the base kit. The regular mods people have started posting their votes, with some backlash from git mods advocates. Can we get more of the silent git mods folks to voice their desire for git mods in the base kit? A simple "+1 for git mods" seemed to work well before.

<-- +1 for idgaf, with a slight bias for git mods in the base kit since I have zero use for regular mods. As long as I get me some git mods one way or another.

e: Or we can just, you know, go with the data in both SA Oblivion and in OBLIVION_V2.

No, we've already been there and GIT mods was the majority, how many gh pages this IC needs, 40? 
Pretty sure most of the people stopped to read this IC at some point, at least don't return on choices already taken a month, go ahead.

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: zizard on Sat, 06 April 2019, 20:03:52
There's a huge bias when something is presented as the default choice so the data might not mean much.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: flying1911 on Sat, 06 April 2019, 20:14:35
+100 for Git Mods. Come on people.
Title: Re: [IC] GMK Oblivion V2
Post by: wholypantalones on Sat, 06 April 2019, 20:26:56
However due to the additional cost of having to buy Regular Modifiers separately I don't expect them to come even close to half the units of the Base Kit. Probably 25-30% of the Base Kit units while Monochrome makes up another 15-20%.

In the first part of that statement, are you saying that due to the additional cost of the Regular Modifiers kit that a good portion of people aren't going to purchase it? If so, that's probably true. If the Base Kit comes with the Git Modifiers, that will be what I purchase.

Yes, people that would normally go for Regular Modifiers will settle on the Git Modifiers because they are in the Base Kit, as they do not want to spend the extra money on the Regular Modifiers Kit in addition to the Git Base Kit.

But we'll do a poll for text arrows and make other additions to the set, but still no budge on forcing those git modifiers in the base kit.

Nothing like having to settle on a $150+ set with mods you don't want when your other options are $250+ on mechmarket or just buy all the mod kits in this drop.

Show Image
(https://i.imgur.com/fWUkj6N.png)


A pie chart from an April fool's joke? Surely that's valid data.

Why would it be so invalid? Sure, it's not perfect, but I assume people still picked their preferred modifiers/alphas/cadet or normal alphas. Even if you were aware that it was a april fools, why would you 'order' Monochrome mods instead of the Regular mods you're going to actually buy later? Strawpolls are at least just as flawed due to vocal minorities that might skew a poll in their favor.

People just want Oblivion, they dgaf if the novelties are part of the base set and I have a feeling that if they aren't part of the base set that you know they won't sell very well despite using data from an entirely different user base and profile (SA) buy, data from an April fool's joke thread and the few vocal minorities that keep angrily defending the decision throughout this IC.

People that already have Oblivion probably aren't going to buy another entire base set just to get the git novelties. They aren't going to buy a colored mod kit since they already have them. They will buy the git mod kit and the monochrome mods separately.

You've already stated that people are just going to default to the git mods because they aren't going to spring for the colored mods or other mod kits. If you're so g-darn sure because of your "data" that the git mods will sell so well, then why not put them in a separate kit, you know like most keysets do with the "novelties" and make an actual base kit with the colored mods?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Sat, 06 April 2019, 20:57:03
No, we've already been there and GIT mods was the majority, how many gh pages this IC needs, 40?

I'd rather fight it out for 40 more pages. Gotta pass the time somehow. OBLIVION_V2 gave this IC the kickstart it needed to become a comprehensive immortal arena thread in which there can be only one standing in the final post.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Sat, 06 April 2019, 22:23:03
No, we've already been there and GIT mods was the majority, how many gh pages this IC needs, 40?

I'd rather fight it out for 40 more pages. Gotta pass the time somehow. OBLIVION_V2 gave this IC the kickstart it needed to become a comprehensive immortal arena thread in which there can be only one standing in the final post.

REEEEEEE

sensibility? on my keyboard forum?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OracleKev on Sat, 06 April 2019, 22:56:49
24 pages of IC and nth rehash of GIT vs. regular mods.
Oblivion is hot!  :p
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: burning47 on Sun, 07 April 2019, 01:22:06
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Big brained people goes for git modifiers because there is an high chance that they are developers and use GIT everyday.  In general, a good amount of the keeb nerds here are into IT/developer jobs and/or had to do anything with GIT. 

Basically every other set has regular mods, this doesn't, and apparently the majority wants git modifiers.

Big-brained people also do not need to flaunt their knowledge and that they know how to use git. There are also a good amount of people and devs here who do not need to be constantly reminded of git and would appreciate simple mods.

I also would not say a that the git mods are the majority, it only received ~14% more submissions in the data than colored mods, and when including monochrome mods (also regular text) into the picture it does not even account for half of them.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: ian13 on Sun, 07 April 2019, 02:01:36
I, for one, do not like to have the base kit to have git mods. I also didn't have the chance to join the 1st version of this set so I am heavily biased towards having either regular or monochrome mods (more so for the monochrome mods since I'm boring af) But, if Oblotzky wants the version 2 of this to have git mods (and with good reason) then I believe it to be just fine. After all, he is the designer of this set and he has the final say on this. And while it is true that he posted this on the IC thread to gather not just interest but also feedback, we also have to respect whatever he decides for this set to have.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: thornkin on Sun, 07 April 2019, 02:15:19
Any chance for some Vim keys to accompany the programming theme?

Sent from my SM-G973U using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Sun, 07 April 2019, 02:32:02
Any chance for some Vim keys to accompany the programming theme?

Sent from my SM-G973U using Tapatalk

wait they're not already there?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: turbosloth on Sun, 07 April 2019, 02:51:14
Any chance for some Vim keys to accompany the programming theme?

Sent from my SM-G973U using Tapatalk

wait they're not already there?

The cadet arrows are on ghjk + aren't in the right order to work for VIM and there doesn't seem to be any other VIM kits I can spot. I'd be awfully tempted by one tho

Aside from that, and to keep rehashing the git mods, I really like the range of colours but hate the git terms (speaking as someone who also uses it everyday). Didn't get my order in on time in the April Fools GB to impact the numbers either :(
I do like the Assembly mods however, so I might just grab that by itself
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Sun, 07 April 2019, 03:16:23
Any chance for some Vim keys to accompany the programming theme?

Sent from my SM-G973U using Tapatalk

wait they're not already there?

The cadet arrows are on ghjk + aren't in the right order to work for VIM and there doesn't seem to be any other VIM kits I can spot. I'd be awfully tempted by one tho

Aside from that, and to keep rehashing the git mods, I really like the range of colours but hate the git terms (speaking as someone who also uses it everyday). Didn't get my order in on time in the April Fools GB to impact the numbers either :(
I do like the Assembly mods however, so I might just grab that by itself

they should be added in their own kit for the massdrop gb

i'll harass oblotzky about it until he eventually caves or politely asks me to stop
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Sun, 07 April 2019, 03:20:06
they should be added in their own kit for the massdrop gb

i'll harass oblotzky about it until he eventually caves or politely asks me to stop

potatowire might be interested in doing GMK Oblivion vimcaps. The SA Oblivion ones were lit.

(https://i.imgur.com/VCSKsyU.jpg)

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Sun, 07 April 2019, 05:22:41
There's a huge bias when something is presented as the default choice so the data might not mean much.

All modifier and alpha colors/types were equally represented in the april fools GB. There was no forced Git Base to build upon as it is going to be for the MD buy.

Any chance for some Vim keys to accompany the programming theme?

Sent from my SM-G973U using Tapatalk

wait they're not already there?

The cadet arrows are on ghjk + aren't in the right order to work for VIM and there doesn't seem to be any other VIM kits I can spot. I'd be awfully tempted by one tho

Aside from that, and to keep rehashing the git mods, I really like the range of colours but hate the git terms (speaking as someone who also uses it everyday). Didn't get my order in on time in the April Fools GB to impact the numbers either :(
I do like the Assembly mods however, so I might just grab that by itself

they should be added in their own kit for the massdrop gb

i'll harass oblotzky about it until he eventually caves or politely asks me to stop

I had one in the lineup initially before I opened the IC, but I chose to discard it in fear of Carbon-syndrome where people overload their cart and then back out because "this set is way too expensive if I try to buy everything". Maybe I'll bring it back though.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Kawamashi on Sun, 07 April 2019, 07:30:54
+100 for git mods. It's getting boring to discuss this again and again.

A Vim kit would be awesome !
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: thornkin on Sun, 07 April 2019, 16:50:59
Too bad the cadet arrows are off by one for vim. Maybe add it to the arrow kit if there is one?

Sent from my SM-G973U using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: zizard on Sun, 07 April 2019, 18:08:29
Pie chart shows 52% want non-git and 48% want git :thinking:
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Sun, 07 April 2019, 18:18:26
There's a huge bias when something is presented as the default choice so the data might not mean much.

All modifier and alpha colors/types were equally represented in the april fools GB. There was no forced Git Base to build upon as it is going to be for the MD buy.

Any chance for some Vim keys to accompany the programming theme?

Sent from my SM-G973U using Tapatalk

wait they're not already there?

The cadet arrows are on ghjk + aren't in the right order to work for VIM and there doesn't seem to be any other VIM kits I can spot. I'd be awfully tempted by one tho

Aside from that, and to keep rehashing the git mods, I really like the range of colours but hate the git terms (speaking as someone who also uses it everyday). Didn't get my order in on time in the April Fools GB to impact the numbers either :(
I do like the Assembly mods however, so I might just grab that by itself

they should be added in their own kit for the massdrop gb

i'll harass oblotzky about it until he eventually caves or politely asks me to stop

I had one in the lineup initially before I opened the IC, but I chose to discard it in fear of Carbon-syndrome where people overload their cart and then back out because "this set is way too expensive if I try to buy everything". Maybe I'll bring it back though.

i have faith
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Sun, 07 April 2019, 18:32:40
Pie chart shows 52% want non-git and 48% want git :thinking:

So then we should have combined monochrome/regular mods in the base kit. :confused:
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: zizard on Sun, 07 April 2019, 19:33:09
Pie chart shows 52% want non-git and 48% want git :thinking:

So then we should have combined monochrome/regular mods in the base kit. :confused:

Would need to look at second preferences. Suspect monochrome preferences will flow to regular.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OracleKev on Sun, 07 April 2019, 20:00:10
Pie chart shows 52% want non-git and 48% want git :thinking:

So then we should have combined monochrome/regular mods in the base kit. :confused:

Would need to look at second preferences. Suspect monochrome preferences will flow to regular.

wut? Let it go man...
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: ninjacore on Sun, 07 April 2019, 21:32:55
Pie chart shows 52% want non-git and 48% want git :thinking:

So then we should have combined monochrome/regular mods in the base kit. :confused:

Would need to look at second preferences. Suspect monochrome preferences will flow to regular.

wut? Let it go man...

I think OP wanting the git mods inthe base is enough to end the discussion on it, but if it’s going to be discussed, his point is valid.  Were there no monochrome option, it would be >50% wanting regular mod legends vs <50% wanting git mods.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Tyki on Sun, 07 April 2019, 21:40:12
Exciting! I think most people care more about color than they care about what is on the keys themselves. Unless it is something dumb (like memes) that won't age well that is.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OracleKev on Sun, 07 April 2019, 22:10:39
Pie chart shows 52% want non-git and 48% want git :thinking:

So then we should have combined monochrome/regular mods in the base kit. :confused:

Would need to look at second preferences. Suspect monochrome preferences will flow to regular.

wut? Let it go man...

I think OP wanting the git mods inthe base is enough to end the discussion on it, but if it’s going to be discussed, his point is valid.  Were there no monochrome option, it would be >50% wanting regular mod legends vs <50% wanting git mods.

wut? Still don't get it.  Are you saying Monochrome preference is not real?  :cool:
I don't want to inhibit discussions, but this type of re-hashing seems to add very little value.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Sun, 07 April 2019, 22:12:03
I think OP wanting the git mods inthe base is enough to end the discussion on it, but if it’s going to be discussed, his point is valid.  Were there no monochrome option, it would be >50% wanting regular mod legends vs <50% wanting git mods.

In the case there were no monochrome option, I suspect you're right. It would be like ranked voting. While we have the monochrome option, though, won't the vote always be split? And as long as there is no monochrome base, they'll have to buy a monochrome kit no matter what. If I were a monochrome person and had a choice of git or regular mods in the base, I'd choose regular just to have the option of mixing colored mods in the future.

As for Oblotzky's preference settling this ad nauseam discussion, that is also true, since it is GMK Oblivion V2, not Round 2. I'm surprised regular mods even made it back as a kit.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OracleKev on Sun, 07 April 2019, 22:18:29
I suggest we run the poll again with the choice of:
GIT mods,
monochrome GIT mods,
regular mods,
monochrome mods,
colored icon mods,
monochrome icon mods,
colored traditional Cherry mods,
monochrome traditional Cherry mods.
:p

And Oblotzky accepts the outcome, completely ignoring his preferences.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Sun, 07 April 2019, 23:16:07
I suggest we run the poll again with the choice of:
GIT mods,
monochrome GIT mods,
regular mods,
monochrome mods,
colored icon mods,
monochrome icon mods,
colored traditional Cherry mods,
monochrome traditional Cherry mods.
:p

And Oblotzky accepts the outcome, completely ignoring his preferences.

*eye twitches*
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nguyenhimself on Sun, 07 April 2019, 23:56:00

Big-brained people also do not need to flaunt their knowledge and that they know how to use git. There are also a good amount of people and devs here who do not need to be constantly reminded of git and would appreciate simple mods.

(https://pbs.twimg.com/profile_images/844089659084828673/tvZIi1Z6_400x400.jpg)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: arsenics on Mon, 08 April 2019, 01:47:06
I literally just want monochrome mods to emulate the old GMK Heavy Industry look. :( oblotzky pls
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: mushubanane on Mon, 08 April 2019, 04:03:07
I think we all have biased opinions on what's popular partly due to reddit photos/geekhack discussions/community stuff. But what we've seen with the April's fools is that a lot of people not involved in the "community" actually might have a different opinion that are not usually seen (lots created an account just for this one order). I think the results derived from the April's fools data, however biased some of you pretend it is, are actually a good direction to follow.

(PS: I myself prefer regular mods but I yield to the data)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Mon, 08 April 2019, 05:13:53
Pie chart shows 52% want non-git and 48% want git :thinking:

So then we should have combined monochrome/regular mods in the base kit. :confused:

Would need to look at second preferences. Suspect monochrome preferences will flow to regular.

wut? Let it go man...

I think OP wanting the git mods inthe base is enough to end the discussion on it, but if it’s going to be discussed, his point is valid.  Were there no monochrome option, it would be >50% wanting regular mod legends vs <50% wanting git mods.

You both seem to have forgotten the scenario where Monochrome people would just not buy anything at all if there was no Monochrome option.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: sevenseacat on Mon, 08 April 2019, 05:29:45
So people are going to be pissed off no matter what Oblotzky chooses to be in the base kit, so he should just choose what he wants. Am I reading that right? :D
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OracleKev on Mon, 08 April 2019, 05:35:56
So people are going to be pissed off no matter what Oblotzky chooses to be in the base kit, so he should just choose what he wants. Am I reading that right? :D

Oblotzky needs to obtain the Time Stone and see 14,000,605 possibilities.
Them he may find one possible path to keep everyone happy.  :p
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Mon, 08 April 2019, 05:54:47
So people are going to be pissed off no matter what Oblotzky chooses to be in the base kit, so he should just choose what he wants. Am I reading that right? :D

Oblotzky needs to obtain the Time Stone and see 14,000,605 possibilities.
Them he may find one possible path to keep everyone happy.  :p

(https://66.media.tumblr.com/b36f7f55be05dbdffe9dd72ecae21be2/tumblr_pcpexzET0s1tajor5o1_540.gif)

See you on April 24th for the final kit reveal.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: mimalik on Mon, 08 April 2019, 06:43:20
At this point, O man just offer kits that you want, getting tired of same crap again n again from all the folks here, it’s not a bespoke drop pplz, you take good with bad and if you want that particular setup that you like then get another job to pay for it, or raid yr parents cc.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: ninjacore on Mon, 08 April 2019, 07:57:22

You both seem to have forgotten the scenario where Monochrome people would just not buy anything at all if there was no Monochrome option.

That's a fair point.  I also wonder if some of the "monochrome regular" participants would have gone with "monochrome git" if that were an option.

I've been in for git mods from the beginning, so I'm certainly not upset that I have to buy fewer kits.

I don't think it's ridiculous to have the same discussion several times in a 20+ page thread, however.  People ***** about similar questions being asked in IC threads often and that could easily be solved by the OP adding relevant answers to an FAQ section in the first post.  Had I just came upon this thread, there's no way I'd be reading 20+ pages of mostly sarcastic bull**** to try to find an answer to a question.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Mon, 08 April 2019, 08:14:00

You both seem to have forgotten the scenario where Monochrome people would just not buy anything at all if there was no Monochrome option.

That's a fair point.  I also wonder if some of the "monochrome regular" participants would have gone with "monochrome git" if that were an option.

I've been in for git mods from the beginning, so I'm certainly not upset that I have to buy fewer kits.

I don't think it's ridiculous to have the same discussion several times in a 20+ page thread, however.  People ***** about similar questions being asked in IC threads often and that could easily be solved by the OP adding relevant answers to an FAQ section in the first post.  Had I just came upon this thread, there's no way I'd be reading 20+ pages of mostly sarcastic bull**** to try to find an answer to a question.

Yeah I definitely should add a FAQ to the first post.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Darknight00z on Mon, 08 April 2019, 18:30:12
Are there any comparison photos of Oblivion alphas and mod colours with L9 and Carbon mods?
Title: Re: [IC] GMK Oblivion V2
Post by: Yeoh on Mon, 08 April 2019, 18:33:14
Even before the april joke was clear (from people responses in this thread) that GIT mods were wanted more than regular mods.

Despite what you have decided to acknowledge, there are pages and pages of people asking for regular mods in the base, and git only being defended by the same few people over and over (including the designer unfortunately, haha!)

I guess it's time to repeat pages 1-10 of this thread where we decide on regular or git mods in the base kit. The regular mods people have started posting their votes, with some backlash from git mods advocates. Can we get more of the silent git mods folks to voice their desire for git mods in the base kit? A simple "+1 for git mods" seemed to work well before.

So far those asking for regular mods have far outweighed those advocating for git. For instance, since your post there have been 3 or so defending git, and 7+ advocating for regular mods.

All of which is moot, considering the decision ultimately lies with the designer, and his mind is all but made up.

People just want Oblivion, they dgaf if the novelties are part of the base set and I have a feeling that if they aren't part of the base set that you know they won't sell very well despite using data from an entirely different user base and profile (SA) buy, data from an April fool's joke thread and the few vocal minorities that keep angrily defending the decision throughout this IC.

People that already have Oblivion probably aren't going to buy another entire base set just to get the git novelties. They aren't going to buy a colored mod kit since they already have them. They will buy the git mod kit and the monochrome mods separately.

You've already stated that people are just going to default to the git mods because they aren't going to spring for the colored mods or other mod kits. If you're so g-darn sure because of your "data" that the git mods will sell so well, then why not put them in a separate kit, you know like most keysets do with the "novelties" and make an actual base kit with the colored mods?

How dare you make so much sense.

Unfortunately it might be too late for that at this point. Despite git being included in the base, I for one am glad Oblotzky has listened to as much feedback as he has already, and im looking forward to the gb!
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Mon, 08 April 2019, 18:45:48
Even before the april joke was clear (from people responses in this thread) that GIT mods were wanted more than regular mods.

Despite what you have decided to acknowledge, there are pages and pages of people asking for regular mods in the base, and git only being defended by the same few people over and over (including the designer unfortunately, haha!)

I guess it's time to repeat pages 1-10 of this thread where we decide on regular or git mods in the base kit. The regular mods people have started posting their votes, with some backlash from git mods advocates. Can we get more of the silent git mods folks to voice their desire for git mods in the base kit? A simple "+1 for git mods" seemed to work well before.

So far those asking for regular mods have far outweighed those advocating for git. For instance, since your post there have been 3 or so defending git, and 7+ advocating for regular mods.

All of which is moot, considering the decision ultimately lies with the designer, and his mind is all but made up.

It's the same few people defending it because we're vocal. Those that are happy with something usually have less reason to be vocal compared to those unhappy with something. There have been others that speak up about wanting git mods, they just go less noticed because they're not writing essays to change the base kit. You can see it in the data too, both for the "unreliable" April Fool's data (I still can't tell if we're salty about being tricked because it was too convincing or if we're convinced the data is a hoax because everyone knew it was a joke :-\) and for the SA Oblivion group buy. It was roughly 400 Git to 600 Regular in SA Oblivion. That's cash-money decision-making, which doesn't lie. I'd wager the preference is either 50/50 or still 40/60 based on comments in this IC and the 4/1 GROUP_BUY.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: AlcoholEnthusiast on Mon, 08 April 2019, 21:04:43
I definitely want regular mods, but getting two sets of arrows in the base makes it so 3 kits can cover two 65-75% boards now, so I'm happy. Outside of my festering wound that still hasn't healed since April Fools  :))
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: YouGotRioted on Mon, 08 April 2019, 21:38:21
I'm in for one assembly kit, and maybe also a base kit (would prefer the git mods).
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: crystalflame on Mon, 08 April 2019, 21:47:19
+1 git mods.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Captainbuttmonkey on Tue, 09 April 2019, 10:23:53
I suppose someone can always run a small buy on here for the oblivion alphas if they don't end up as a kit and that way everyone can be happy.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: maximize on Tue, 09 April 2019, 12:09:18
One caveat to go with the data is that it doesn't include responses from the big-brained people who weren't fooled by the post. I think it's fair to assume that those big-brained people would all purchase regular modifiers. That is all, thanks.

Big brained people goes for git modifiers because there is an high chance that they are developers and use GIT everyday.  In general, a good amount of the keeb nerds here are into IT/developer jobs and/or had to do anything with GIT. 

Basically every other set has regular mods, this doesn't, and apparently the majority wants git modifiers.

Oh my god, I was being sarcastic. Sorry for inadvertently continuing the Git mods v regular mods argument, y'all. This isn't life or death, and I will accept whatever Oblotzky produces with open arms and open wallet.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Hedgey on Tue, 09 April 2019, 12:16:09
I am late to the party after the analyzed data, but I do hope in future keysets, something like the 40's "kit" will be considered an option.   I loved the idea of being able to purchase just the alphas and 40% mods all in 1 go. 

Obviously this changes things significantly, but it's something I think you could consider.  Especially if you include the Ortho mods in that kit because for me and I'm sure some other folks, there is some small key overlap in between the 2.

Thanks!
Title: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nguyenhimself on Tue, 09 April 2019, 13:55:03

So far those asking for regular mods have far outweighed those advocating for git. For instance, since your post there have been 3 or so defending git, and 7+ advocating for regular mods.

All of which is moot, considering the decision ultimately lies with the designer, and his mind is all but made up.

The git people (heh, git) will speak up if OP announces that R2 will be an exact clone of R1 with standard mods and all.
Otherwise, what do we care? We’re getting exactly what we want already.
We’re busy enough saving money for all teh kits.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: swangful on Tue, 09 April 2019, 14:00:32

So far those asking for regular mods have far outweighed those advocating for git. For instance, since your post there have been 3 or so defending git, and 7+ advocating for regular mods.

All of which is moot, considering the decision ultimately lies with the designer, and his mind is all but made up.

The git people (heh, git) will speak up if OP announces that R2 will be an exact clone of R1 with standard mods and all.
Otherwise, what do we care? We’re getting exactly what we want already.
We’re busy enough saving money for all the teh kits.

Yup. I want git, didn't feel a need to voice.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: KaosJ on Tue, 09 April 2019, 15:08:49

So far those asking for regular mods have far outweighed those advocating for git. For instance, since your post there have been 3 or so defending git, and 7+ advocating for regular mods.

All of which is moot, considering the decision ultimately lies with the designer, and his mind is all but made up.

The git people (heh, git) will speak up if OP announces that R2 will be an exact clone of R1 with standard mods and all.
Otherwise, what do we care? We’re getting exactly what we want already.
We’re busy enough saving money for all the teh kits.

Yup. I want git, didn't feel a need to voice.

GIT GIT GIT GIT GIT

Exactly, only if Oblotzky will change it again there will be a brainstorm of git people (again)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: enrique.aliaga on Tue, 09 April 2019, 15:52:52
I’ve been mostly quiet, but now feel compelled to restate: +1 Git.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Parva Ovis on Tue, 09 April 2019, 20:07:44
+1 to git as well.

Also, it's probably a long shot, but is there any chance of having a duplicate 2u convex spacebar in either the assembly kit or the spacekeys kit? Some keyboards like Boardwalk or Planck/Preonic variants use two 2u spacebars.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: cldskt on Tue, 09 April 2019, 20:17:56
git gud
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: wholypantalones on Tue, 09 April 2019, 20:57:46
Yeah **** it, I want cli text mods in my text editor theme keyset too.

Git +1
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Furikurichemy on Tue, 09 April 2019, 21:09:40
git gud

+1
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Yonben on Wed, 10 April 2019, 02:44:31
Would definitely prefer regular mods instead of git mods personally. Maybe a poll or such is in order?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: mkarlsson on Wed, 10 April 2019, 03:05:03
+1 regular
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Wed, 10 April 2019, 03:36:47
Would definitely prefer regular mods instead of git mods personally. Maybe a poll or such is in order?

I think the April Fool's "group buy" is pretty strong data for the population of geekhack users that follow this IC, because everyone who made a serious reply was under the assumption that "this is it. It's finally happening." And we were all given our own choices into specific, targeted mod kits. Is that sample representative of all people that will participate in this group buy? No, since the group buy will be on massdrop, and not everyone made a post. A sample size of 632 is pretty damn big, though; the real question is the reliability of the data collection.

If you put up a poll here you'll run into similar issues in the data collection, since it is voluntary responses no matter which way you cut it. Only people who follow the IC, on geekhack, who care about this debate enough to want to shift or reaffirm the designer's vision of Oblivion V2, will care enough to respond. And it isn't at the level of "putting money down", which to me is much more reliable data than answering the hypothetical "What would you buy?" Voting with your wallet is way more significant than simple talk. That's why I keep referring back to the April Fool's and SA Oblivion data. It's the strongest indicator.

e: There's an implication in your suggestion to do a poll that I agree with: simply using replies to this thread is not a good way to answer the question of whether or not more people prefer git mods to regular mods.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Yonben on Wed, 10 April 2019, 05:11:29
Would definitely prefer regular mods instead of git mods personally. Maybe a poll or such is in order?

I think the April Fool's "group buy" is pretty strong data for the population of geekhack users that follow this IC, because everyone who made a serious reply was under the assumption that "this is it. It's finally happening." And we were all given our own choices into specific, targeted mod kits. Is that sample representative of all people that will participate in this group buy? No, since the group buy will be on massdrop, and not everyone made a post. A sample size of 632 is pretty damn big, though; the real question is the reliability of the data collection.

If you put up a poll here you'll run into similar issues in the data collection, since it is voluntary responses no matter which way you cut it. Only people who follow the IC, on geekhack, who care about this debate enough to want to shift or reaffirm the designer's vision of Oblivion V2, will care enough to respond. And it isn't at the level of "putting money down", which to me is much more reliable data than answering the hypothetical "What would you buy?" Voting with your wallet is way more significant than simple talk. That's why I keep referring back to the April Fool's and SA Oblivion data. It's the strongest indicator.

e: There's an implication in your suggestion to do a poll that I agree with: simply using replies to this thread is not a good way to answer the question of whether or not more people prefer git mods to regular mods.

Completely agreeing here, and def what I meant. But voting with your wallet is already "too late" if you're the GB runner and trying to find the most appealing base kit.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: thornkin on Wed, 10 April 2019, 11:16:35
git++

I'm actually on the fence, I would be fine with either one, but the designer gets to make some decisions and I respect that.

Was there any movement on the Vim front?  Are we going to get some Vim keys with this programmer-based set?  Stack Overflow just released its survey and Vim is the 5th most popular dev environment, with 25% of all devs using it.  That should be a good reason to support it, right?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Rayndalf on Wed, 10 April 2019, 11:58:45
+1 to git as well.

Also, it's probably a long shot, but is there any chance of having a duplicate 2u convex spacebar in either the assembly kit or the spacekeys kit? Some keyboards like Boardwalk or Planck/Preonic variants use two 2u spacebars.
A second 2 unit spacebar would be really useful for me as well
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: hineybush on Wed, 10 April 2019, 14:07:16
I'm prepared to get the monochrome normal mods in addition to the base (with git I assume) and another alpha kit
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: maximize on Wed, 10 April 2019, 15:27:46
Can we please stop with the +1 [insert mod preference here] posts since we've already done this once ITT
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Wed, 10 April 2019, 16:44:59
Can we please stop with the +1 [insert mod preference here] posts since we've already done this once ITT

I agree with this, as long as no one tries to use numbers of posts advocating for mod preference as being representative of the actual proportion of people who want it.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Dovi on Wed, 10 April 2019, 17:58:13
To add to the convo as a non-programmer who missed the last MD buy and isn't a regular on KB forums...monochrome and hagoromo on a full KB layout gets my vote. The git mods really don't do it for me.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: wholypantalones on Thu, 11 April 2019, 11:05:23
Can we please stop with the +1 [insert mod preference here] posts since we've already done this once ITT

Just top reading the thread and you'll be fine.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: hineybush on Thu, 11 April 2019, 11:06:32
Can we please stop with the +1 [insert mod preference here] posts since we've already done this once ITT

Just top reading the thread and you'll be fine.

+1
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Fri, 12 April 2019, 08:39:52
The much anticipated moment has arrived! I present to you, the Lynx Daddy F-Row by the amazing wixxzblu

(https://i.imgur.com/Sgz4JiP.png)

(https://i.imgur.com/DXbG90w.png)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: IOVERCALLHISTIOCYTES on Fri, 12 April 2019, 08:53:32
I've always wanted something like a TKL with extra F rows above the board. Is this a real project?

X-keys makes this which I've used:
https://xkeys.com/xk16.html
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: w3bb0 on Fri, 12 April 2019, 09:11:07
Sorry if this already been discussed but will this set get iso support either in a small kit with a couple keys or in the base kit?

Sent from my ONEPLUS A5010 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: omjak on Fri, 12 April 2019, 13:18:31
The ISO dilemma is the real final obstacle to solve/figure out.  Everyone else is pretty much covered (reg mods, hagoromo alphas, 2nd set of directionals(arrows) all that is available in one way or another)  - so I hope those who use ISO will also get to enjoy this V2.

Yes I realize there's also Vim kit that needs attention, but I doubt it's a deal breaker for anyone.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Double_D on Fri, 12 April 2019, 14:08:53
Not enough love for the Norde kit recently, just saying!

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: w3bb0 on Fri, 12 April 2019, 14:09:59
Not enough love for the Norde kit recently, just saying!
Why a norde kit would be great, basic support would be great to!

Sent from my ONEPLUS A5010 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: wholypantalones on Fri, 12 April 2019, 15:49:53
The much anticipated moment has arrived! I present to you, the Lynx Daddy F-Row by the amazing wixxzblu

Show Image
(https://i.imgur.com/Sgz4JiP.png)


Show Image
(https://i.imgur.com/DXbG90w.png)


How am I supposed to git push, git paid with that? It's all help and print screen-pauses.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Fri, 12 April 2019, 17:03:17
The much anticipated moment has arrived! I present to you, the Lynx Daddy F-Row by the amazing wixxzblu

Show Image
(https://i.imgur.com/Sgz4JiP.png)


Show Image
(https://i.imgur.com/DXbG90w.png)


april fools was 2 weeks ago
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: enrique.aliaga on Fri, 12 April 2019, 17:04:30
The much anticipated moment has arrived! I present to you, the Lynx Daddy F-Row by the amazing wixxzblu

Show Image
(https://i.imgur.com/Sgz4JiP.png)


Show Image
(https://i.imgur.com/DXbG90w.png)


april fools was 2 weeks ago

This.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: uood5 on Sat, 13 April 2019, 16:39:01
Any update on the colevrak kit? I know it isn't widely adopted, but it'd be the one thing holding me back from a true endgame. Please, help me get out!
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nasp on Sat, 13 April 2019, 17:00:10
Any update on the colevrak kit? I know it isn't widely adopted, but it'd be the one thing holding me back from a true endgame. Please, help me get out!


Ha! No one simply gets out of endgame!!

But I'm actually curious about this too.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: uood5 on Sun, 14 April 2019, 06:23:06
Any update on the colevrak kit? I know it isn't widely adopted, but it'd be the one thing holding me back from a true endgame. Please, help me get out!


Ha! No one simply gets out of endgame!!

But I'm actually curious about this too.

Haha I'm already dropping far more on my "endgame" that I first intended, it's got to the point where I'm thinking "if I've spent this much I may as well spend a bit more to make it perfect". I think it'll keep me happy for a while
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: jagger27 on Sun, 14 April 2019, 21:15:49
Colevrak would mean me buying two kits, for what it's worth.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: chriszhu on Sun, 14 April 2019, 22:04:39
Looks so good! 😍
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Quebectech on Sun, 14 April 2019, 23:45:02
After buying an ALT, i'd really like to go the Ortholinear+Oblivion Cadet route. I already one keycap set on the way and really want those too... i wonder where i'm gonna put all these keyboards...
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Wed, 24 April 2019, 08:00:31
Just sent all the kits to CK for pricing (already got an automated reply though that he's out of the office until Friday, but not a problem). I've also spoken with Yanbo last night and we have a firm launch date now, I will be sharing that with you very soon. We're almost there bois.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: kakiharaOne on Wed, 24 April 2019, 08:08:16
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Wed, 24 April 2019, 08:13:11
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Yuri, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Edit: Gonna quote myself from end of last page quick so people don't miss it.

Just sent all the kits to CK for pricing (already got an automated reply though that he's out of the office until Friday, but not a problem). I've also spoken with Yanbo last night and we have a firm launch date now, I will be sharing that with you very soon. We're almost there bois.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: kakiharaOne on Wed, 24 April 2019, 08:17:35
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Thanks for that info! Good to know!

That’s going to be one expensive keycap but I’m just not a fan of DSA/XDA.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: darthzero on Wed, 24 April 2019, 09:47:35
Haven't read since page 2 and i don't intend to read the 24 pages after... just want to let a "+1 for non git mods in base kit" here...

Have a nice day and see you in the groupbuy... or not :)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: jagger27 on Wed, 24 April 2019, 12:40:23
Please make Colevrak happen.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Wed, 24 April 2019, 14:46:58
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Thanks for that info! Good to know!

That’s going to be one expensive keycap but I’m just not a fan of DSA/XDA.

R1 1.5u is a hella unicorn sculpted keycap. I had to buy an entire ergodox kit to put SA Oblivion on my Ultimate Hacking Keyboard, and would have to buy this assembly kit if I didn't already finish that board.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: kakiharaOne on Wed, 24 April 2019, 15:16:23
Is this assembly kit the only GMK set to have an R1 1.5u? Either I’m not looking hard enough or this is a unicorn key.

Only Ergodox kits offer R1 1.5u keys as far as I can remember. So yeah this Assembly kit would be one of very very few. GMK Carbon, GMK Nautilus, GMK Laser, GMK Calm Depths, GMK Space Cadet, GMK Red Samurai all had Ergodox support, might be forgetting a few.

Thanks for that info! Good to know!

That’s going to be one expensive keycap but I’m just not a fan of DSA/XDA.

R1 1.5u is a hella unicorn sculpted keycap. I had to buy an entire ergodox kit to put SA Oblivion on my Ultimate Hacking Keyboard, and would have to buy this assembly kit if I didn't already finish that board.

I’m starting to realize that. I’ve always had pretty standard layouts so it’s never been an issue. I’m  looking at getting a 40% and working on a M0110 and having a hell of a time with its oddball-sized mods. I was super sad that Extended 2049 dropped its ergo kit. It had everything I needed and would have been perfect. Oh well. This is my favorite set so happy to see it’s supported. So looks like I’ll be in for base + hagoromo AND assembly. diet it is...
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Durchfuhrer on Wed, 24 April 2019, 17:00:32
NORDE ♥
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: futurecrime on Wed, 24 April 2019, 18:12:03
I just want to note how cool it is that you made pie charts man. No-one does that in IC's. I think it's great.

I have r1 so not sure if I'm gonna be joining but I'm really digging the pie charts. Really. Great work man. I love a good pie.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Zilleon on Thu, 25 April 2019, 01:45:07
Please make Colevrak happen.
Yes! Please T_T
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: thornkin on Thu, 25 April 2019, 03:44:35
Did Vim keys make the cut?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Thu, 25 April 2019, 03:47:59
Did Vim keys make the cut?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

I'm trying to figure out who the originator of the VIM molds is so I can get in contact with them for permission. If anyone know who specifically it is, I'd appreciate the info. I poked potatowire on Skype but he hasn't gotten back to me yet.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: snelltrail on Thu, 25 April 2019, 03:50:12
They were in GMK Carbon R2 so maybe T0mb3ry would know?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Thu, 25 April 2019, 04:03:49
They were in GMK Carbon R2 so maybe T0mb3ry would know?

I'm referring to the Icon on the modifiers, not the alphas. Potatowire did those for SA:

(https://i.imgur.com/MRMGDHa.jpg)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: snelltrail on Thu, 25 April 2019, 04:17:47
Oh I see, sorry! Hope you manage to get hold of them, they'd be a nice addition!
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: thornkin on Thu, 25 April 2019, 10:01:36
This thread seems to indicate it might be techieee?
https://www.reddit.com/r/MechanicalKeyboards/comments/5dqbhv/ic_gmk_vim_keycaps/

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: dvorcol on Thu, 25 April 2019, 10:48:08
Did Vim keys make the cut?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

I'm trying to figure out who the originator of the VIM molds is so I can get in contact with them for permission. If anyone know who specifically it is, I'd appreciate the info. I poked potatowire on Skype but he hasn't gotten back to me yet.

Probably you know, but admgc's SA Green Screen had icon modifiers in it's VIM kit.  Is admgc aka potatowire on Skype?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Southern Discomfort on Fri, 26 April 2019, 11:42:22
can't wait for GB, this set is amazing  :thumb:
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Fri, 26 April 2019, 17:13:10
Did Vim keys make the cut?

Sent from my Mediatek MTK8173 Chromebook using Tapatalk

I'm trying to figure out who the originator of the VIM molds is so I can get in contact with them for permission. If anyone know who specifically it is, I'd appreciate the info. I poked potatowire on Skype but he hasn't gotten back to me yet.

Probably you know, but admgc's SA Green Screen had icon modifiers in it's VIM kit.  Is admgc aka potatowire on Skype?

admgc != potatowire
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: snelltrail on Mon, 29 April 2019, 05:35:05
R1 1U SYS KEY WHEN??
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: finalarcadia on Mon, 29 April 2019, 07:13:26
Ne f13 key avail?

Sent from my Pixel 3 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Kaktus on Mon, 29 April 2019, 08:15:50
Man this set is so beautifuk  :eek:

NorDeUk  ;D

I would really like to have a 2U shift. Some kits have that. Am i just blind?  :-\ I don't really care whats printed on it as long as I don't have to use the numpad zero for that and no blank key.^^
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: brighenne on Mon, 29 April 2019, 10:25:53
Soooo can I get that R1 1u system key for my Jane CE?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Mon, 29 April 2019, 10:27:53
R1 1U SYS KEY WHEN??

Ne f13 key avail?

Sent from my Pixel 3 using Tapatalk

Soooo can I get that R1 1u system key for my Jane CE?

Banned from GB
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: dk4one on Mon, 29 April 2019, 10:56:25
Very nice. Will need to buy this :D
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Puddsy on Mon, 29 April 2019, 12:17:43
R1 1U SYS KEY WHEN??

Ne f13 key avail?

Sent from my Pixel 3 using Tapatalk

Soooo can I get that R1 1u system key for my Jane CE?

Banned from GB

de-stroyed
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: spakecdk on Mon, 29 April 2019, 18:47:30
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Glod on Mon, 29 April 2019, 19:57:50
Man this set is so beautifuk  :eek:

NorDeUk  ;D

I would really like to have a 2U shift. Some kits have that. Am i just blind?  :-\ I don't really care whats printed on it as long as I don't have to use the numpad zero for that and no blank key.^^
Looks like no 2x shift.

Sent from my Pixel 3 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: chive_ on Mon, 29 April 2019, 22:53:51
Haven't read since page 2 and i don't intend to read the 24 pages after... just want to let a "+1 for non git mods in base kit" here...

Have a nice day and see you in the groupbuy... or not :)

My thoughts too, definitely plan on coping
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Mon, 29 April 2019, 23:53:41
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: skmn on Tue, 30 April 2019, 04:48:18
NORDE ♥

HECK YEAH!
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: spakecdk on Tue, 30 April 2019, 06:56:39
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Yonben on Tue, 30 April 2019, 07:02:46
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

Seems right to me aswell... Even more if MOST people wouldn't get it because they only need the ISO enter, seems logic to not make these people buy keys they don't need..
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: w3bb0 on Tue, 30 April 2019, 07:03:40
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

Seems right to me aswell... Even more if MOST people wouldn't get it because they only need the ISO enter, seems logic to not make these people buy keys they don't need..
I only need a few iso keys for my UK layout

Sent from my ONEPLUS A5010 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: raptorzoz on Tue, 30 April 2019, 07:04:02
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

I think theres enough demand for it to meet MOQ, especially with how anticipated the set is, I'm just hoping that its some time after SA laser, so that I can afford both.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: spakecdk on Tue, 30 April 2019, 07:06:10
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.

By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

I think theres enough demand for it to meet MOQ, especially with how anticipated the set is, I'm just hoping that its some time after SA laser, so that I can afford both.

Yes, but I'm pointing out the double standard of pulling ISO enter out of base, and not pulling it out of NORDEUK
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: raptorzoz on Tue, 30 April 2019, 07:13:56
ISO enter in base? Pretty please? At least if you have it separately, have it as a 1 (one) key, so I don't have to buy the whole EU set along with it.

Then most people will skip NorDeUK kit and it won't hit MOQ.
It wasn't removed from the NorDeUK kit afaik.
By that logic, you should put the ISO enter in the base set, since NORDEUK isn't guaranteed to meet MOQ. Right?

I think theres enough demand for it to meet MOQ, especially with how anticipated the set is, I'm just hoping that its some time after SA laser, so that I can afford both.

Yes, but I'm pointing out the double standard of pulling ISO enter out of base, and now pulling it out of NORDEUK
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nasp on Tue, 30 April 2019, 11:07:14
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.


Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Tue, 30 April 2019, 12:12:52
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?

(https://i.imgur.com/Xr8ecbz.png)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: dvorcol on Tue, 30 April 2019, 13:08:03
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?

Show Image
(https://i.imgur.com/Xr8ecbz.png)


If nasp is looking for convex versions of R4 1.25U and 1.75U the problem is GMK doesn't have tooling for these yet, right?  What would it take for them to make the tooling?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: yaya on Tue, 30 April 2019, 13:14:56
Just want to say I'm a big fan of the alternate F row keys.  I wish more designers would offer this or do a uniform F row.  Makes swapping alphas and mods from different sets much easier, plus I generally prefer the look.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nasp on Tue, 30 April 2019, 13:20:32
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?

Show Image
(https://i.imgur.com/Xr8ecbz.png)



If nasp is looking for convex versions of R4 1.25U and 1.75U the problem is GMK doesn't have tooling for these yet, right?  What would it take for them to make the tooling?

Yes, that is correct. Spacebars and not space keys.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Tue, 30 April 2019, 13:25:27
Would you consider adding a r4 1.25u spacebar and/or a r4 1.75u spacebar please? Lots of splits builds now and the 40's community would also appreciate it greatly! I think Oblivion will sell enough to be able to make MOQ for this.

I think you missed the Spacekeys kit?

Show Image
(https://i.imgur.com/Xr8ecbz.png)



If nasp is looking for convex versions of R4 1.25U and 1.75U the problem is GMK doesn't have tooling for these yet, right?  What would it take for them to make the tooling?

Yes, that is correct. Spacebars and not space keys.

Well yeah, if they had Convex molds I'd be utilizing those of course. But GMK only recently upgraded to have 2.25u and 2.75u Convex for Carbon and the sets after that (Calm Depths has them too for example). It'll be some time before they drop another 5 figures on creating 1.25u and 1.75u Convex molds. It's too high of a cost to have one set pay for unless you want that Spacekeys kit cost 99$ and have an MOQ of 250 units.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: nasp on Tue, 30 April 2019, 13:33:48
Just put it in the base kit. Problem solved!  /s

On a serious note, it would be a pleasant surprise to have 1.25u convex keys instead of the regular profile. Could we advertise this in some way to help garner support for it? Or could we reexamine this when Oblivion launches? Perhaps if #s are looking good we can see if GMK will produce them? I know every set from here on out will be using the convex keys for 1.25u and 1.75u space bar kits if Oblivion pushes them through.

We can do it!  :thumb: C'mon, what other kit is going to come even close to Oblivion in terms of kits sold? Now's the best time to make this new mold. Don't let me down Oblotzky  ;) 
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: tex_live_utility on Tue, 30 April 2019, 13:58:25
1.25u convex spacebars were in the GMK Blanks GB, so hopefully they do in fact have those molds.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: drkwtc on Tue, 30 April 2019, 14:14:00
ITwo days ago I saw a spacebar kit of an upcoming GMK set that includes one ore two 175c. I can't seem to remember which set that was. It looks like they're getting the mold for that one.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: drkwtc on Tue, 30 April 2019, 14:16:40
The MOQ for the 125c was 1000 in Blanks GB.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: dvorcol on Tue, 30 April 2019, 16:41:31
1.25u convex spacebars were in the GMK Blanks GB, so hopefully they do in fact have those molds.

Five days ago scud80 posted that the 1.25 convex was a no-go (https://geekhack.org/index.php?topic=100031.msg2753873#msg2753873).

i should have mentioned this in the update, but the 1.25u spacebar is definitely not happening, so if you're one of the people with those still on your order please remove them.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: tex_live_utility on Tue, 30 April 2019, 21:50:52
1.25u convex spacebars were in the GMK Blanks GB, so hopefully they do in fact have those molds.

Five days ago scud80 posted that the 1.25 convex was a no-go (https://geekhack.org/index.php?topic=100031.msg2753873#msg2753873).

i should have mentioned this in the update, but the 1.25u spacebar is definitely not happening, so if you're one of the people with those still on your order please remove them.

Ah well.  Thanks.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: JonoColwell on Wed, 01 May 2019, 07:15:03
Hey man, loving this set

Just got one minor question regarding the kits

Assuming that I purchase
1x base set
1x regular modifiers
1x monochrome modifiers
2x hagomoro alphas
2x alternative function rows

There'll be certain keys that are only in base which are not present in any other keycap set to make this up to three 100% compatible sets, things like the navigation cluster, print, lock, pause, one set of arrow keys (As base includes 2) and the keys surrounding the numpad (With notable exceptions of Enter and Numlock).

Would it make sense to have a set which includes some of these keys so people can effectively build your own fullsize compat if they so wish from Hago alphas, modifier set, the theoretical makeup to 100% set?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: chive_ on Wed, 01 May 2019, 22:18:12
What specific color codes are used in this set? For matching purposes.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: AlcoholEnthusiast on Thu, 02 May 2019, 00:01:28
Hey man, loving this set

Just got one minor question regarding the kits

Assuming that I purchase
1x base set
1x regular modifiers
1x monochrome modifiers
2x hagomoro alphas
2x alternative function rows

There'll be certain keys that are only in base which are not present in any other keycap set to make this up to three 100% compatible sets, things like the navigation cluster, print, lock, pause, one set of arrow keys (As base includes 2) and the keys surrounding the numpad (With notable exceptions of Enter and Numlock).

Would it make sense to have a set which includes some of these keys so people can effectively build your own fullsize compat if they so wish from Hago alphas, modifier set, the theoretical makeup to 100% set?

That is correct. Base has enough mod keys + extra arrows so that Base + Mod + Alpha can cover one full board and one up to 65%. To cover another board over 60% you would need another base though.

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: SuperDino on Thu, 02 May 2019, 00:09:19
Any updates now that GMK Eclipse is done?
So excited! Can't wait to match it with my PC Think6.5 :)
Going for base+regular mods+hagoromo alphas.

Go Oblotzky!
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OracleKev on Thu, 02 May 2019, 01:13:35
Any updates now that GMK Eclipse is done?
So excited! Can't wait to match it with my PC Think6.5 :)
Going for base+regular mods+hagoromo alphas.

Go Oblotzky!

Could this be right after SA Laser?  Fingers crossed!  :thumb:
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Kaktus on Thu, 02 May 2019, 02:06:43
I know the NorDeUk kit is a maybe but what size is the shift/rebase button? Is it 1.25 or 1.75 :)

Thanks so much. This kit is beautiful. Hope NorDeUk kit will make it.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Thu, 02 May 2019, 02:16:20
I know the NorDeUk kit is a maybe but what size is the shift/rebase button? Is it 1.25 or 1.75 :)

Thanks so much. This kit is beautiful. Hope NorDeUk kit will make it.

1.25u, it's an ISO shift after all.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: fatpolomanjr on Thu, 02 May 2019, 02:58:37
Could this be right after SA Laser?  Fingers crossed!  :thumb:

GMK Pulse is coming up too. I wonder if that or Oblivion will be first to run.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: sevenseacat on Thu, 02 May 2019, 03:02:30
SA Laser starts in a few hours, then Oblivion in June, then Pulse, then Serika.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: OracleKev on Thu, 02 May 2019, 03:27:36
SA Laser starts in a few hours, then Oblivion in June, then Pulse, then Serika.

Music to my ears  :thumb:
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Kaktus on Thu, 02 May 2019, 09:14:50
Is there any chance you could include a 2U R4 Rebase Key (to be used as Shift)?

That would make this set perfect.  :)
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: Oblotzky on Thu, 02 May 2019, 13:36:15
(https://i.imgur.com/6qXkL3j.png)

Update time: GMK Oblivion V2 will be available on Drop.com in June, right after SA Laser! I've requested pricing for all the kits from GMK and expect to have GB pricing available internally very soon for me to review. Colevrak and International (formerly known as NorDeUK) have been moved out of maybe and I expect these to be available in the drop. I might remove the Alt Graph keys from the International kit though (I requested pricing for with and without and will decide if the price difference is worth it). The MOQ for Colevrak and International will probably start at 75 units, so EU/weirdos, prepare your wallets please and prove to me that there is still enough demand for these layouts!

I will soon be adding Assembly based renders too (Ergodox/Planck).

Regarding VIM, I've added it for now, but am still trying to figure out who originated the molds. I'll be offering this kit once I've made sure I have proper permission to run it. So this one is technically a MAYBE kit.

(https://i.imgur.com/3baFOKP.png)

(https://i.imgur.com/PiRYVpn.png)

(https://i.imgur.com/rHkUmkW.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: kolyz on Thu, 02 May 2019, 15:07:14
my wallet is ready.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: dorf on Thu, 02 May 2019, 15:22:39
”EU/weirdos, prepare your wallets please and prove to me that there is still enough demand for these layouts!”

Yes, sir!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: tronix_41 on Thu, 02 May 2019, 15:47:40
wallet is ready, let alt gr in please.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: mimalik on Thu, 02 May 2019, 18:51:35
Damn it, I was hoping that it may take a bit more time. After SA Laser massacre, not sure my wallet can take another major hit. Time to sell a kidney.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: blizzara01 on Thu, 02 May 2019, 21:37:00
SA Laser starts in a few hours, then Oblivion in June, then Pulse, then Serika.

Music to my ears  :thumb:
Doesn't sound good on my wallet though.
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: KaosJ on Fri, 03 May 2019, 00:38:31
Show Image
(https://i.imgur.com/6qXkL3j.png)


Update time: GMK Oblivion V2 will be available on Drop.com in June, right after SA Laser! I've requested pricing for all the kits from GMK and expect to have GB pricing available internally very soon for me to review. Colevrak and International (formerly known as NorDeUK) have been moved out of maybe and I expect these to be available in the drop. I might remove the Alt Graph keys from the International kit though (I requested pricing for with and without and will decide if the price difference is worth it). The MOQ for Colevrak and International will probably start at 75 units, so EU/weirdos, prepare your wallets please and prove to me that there is still enough demand for these layouts!

I will soon be adding Assembly based renders too (Ergodox/Planck).

Regarding VIM, I've added it for now, but am still trying to figure out who originated the molds. I'll be offering this kit once I've made sure I have proper permission to run it. So this one is technically a MAYBE kit.

Show Image
(https://i.imgur.com/3baFOKP.png)


Show Image
(https://i.imgur.com/PiRYVpn.png)


Show Image
(https://i.imgur.com/rHkUmkW.png)


Cool cool cool cool, June here we come!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: thornkin on Fri, 03 May 2019, 03:03:30
Excited to see the Vim kit.  Hopefully you can track down sufficient permission.  Thanks for pursuing this!

Laser ALT sporting red Sky Pandas

Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Fri, 03 May 2019, 15:28:41
Just wanted to share a nice render

(https://i.imgur.com/posJEjr.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Moridin on Fri, 03 May 2019, 16:39:40
Any news on using Drops EU warehouse to avoid +30% customs?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Fri, 03 May 2019, 16:44:13
Any news on using Drops EU warehouse to avoid +30% customs?

(Mass)Drop prices are VAT exclusive, you wouldn't be avoiding VAT with a EU warehouse, they'd charge it additional then. You only save the slightly cheaper shipping (16$ from US is pretty good, you'd pay like 10$ within EU still), and whatever processing fee your customs office charges for handling the package. You wouldn't be saving 30%.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Puddsy on Fri, 03 May 2019, 16:48:06
Any news on using Drops EU warehouse to avoid +30% customs?

(Mass)Drop prices are VAT exclusive, you wouldn't be avoiding VAT with a EU warehouse, they'd charge it additional then. You only save the slightly cheaper shipping (16$ from US is pretty good, you'd pay like 10$ within EU still), and whatever processing fee your customs office charges for handling the package. You wouldn't be saving 30%.

lol euros
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: ctrlshiftba on Fri, 03 May 2019, 18:01:02
Looks great excited for this one!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sat, 04 May 2019, 05:32:29
Don't let your dreams be just dreams.

Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: skmn on Sat, 04 May 2019, 07:18:56
so EU/weirdos, prepare your wallets please and prove to me that there is still enough demand for these layouts!

I will probably get a few international kits just to help it succeed. Really hope it hits MOQ since it's a beautiful set!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: KaosJ on Sat, 04 May 2019, 08:16:19
Any news on using Drops EU warehouse to avoid +30% customs?

(Mass)Drop prices are VAT exclusive, you wouldn't be avoiding VAT with a EU warehouse, they'd charge it additional then. You only save the slightly cheaper shipping (16$ from US is pretty good, you'd pay like 10$ within EU still), and whatever processing fee your customs office charges for handling the package. You wouldn't be saving 30%.

lol euros

IF Massdrop will start to use a EU warehouse, don't we also NOT PAY the whole logistic and shipping between EU and US (also there isn't a small import tax between eu-us which we also stop paying?)
Also, if MD opens the eu warehouse, don't they also pick a country with low VAT? (e.g. 18%/19% vat). Yeah we pay VAT, but should be lower than usual and without custom import tax (e.g. italy has custom import tax + VAT + whatever customs or couriers feel to charge in that moment additionally). 
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: rbb on Sat, 04 May 2019, 14:04:14
Could you post some information about the hagoromo colors?

I'm considering getting a set of those by themselves and match them up with modifiers from a different set.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sat, 04 May 2019, 14:11:12
Could you post some information about the hagoromo colors?

I'm considering getting a set of those by themselves and match them up with modifiers from a different set.

Base color is CP from GMK's standard colors, the legends are GR9, which is the custom gray mixed for the gray alphas of round 1, which was then also used in GMK Space Cadet.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Sat, 04 May 2019, 14:19:26
Could you post some information about the hagoromo colors?

I'm considering getting a set of those by themselves and match them up with modifiers from a different set.

The set is color matched to these Signature Plastics colorchips, except Hagaromo, which is GMK's CP

(https://oblotzky.github.io/sa-oblivion/images/kits_background_jpg/sa_oblivion_extras_color_guide.jpg)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: MoarCoffeePlzzz on Sun, 05 May 2019, 10:28:37
Drop the numpad and make it a kit. Get that base price down boi. :)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sun, 05 May 2019, 10:30:41
Drop the numpad and make it a kit. Get that base price down boi. :)

We have 13 kits already, I'll pass. By the same logic I should remove the specialties too. (Mass)Drop has a huge audience of 'normies' who will need that numpad, they need just as much love as the non-standard enthusiasts.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: fractl on Sun, 05 May 2019, 11:13:28
Being a comparative newcomer to this hobby, I wasn't familiar with this keyset in any detail prior to the April Fools post.  Despite it being a purposeless exercise the motivation for which still perplexes me, I at least assumed that someone wouldn't fabricate something that complex unless, at the very least, it provided a accurate representation and preview of what the drop was really going to offer.  I was very pleased to see that there was an option that would allow me to outfit a Preonic without spending lots of money on keycaps I would never use, and have waited for information on the proper group buy.  Now, I see that the previous 'joke' was not only a pointless exercise, but it in no way accurately represented what I would be able to do in regard to my Preonic.  Yeah, sure it was a 'joke', so I shouldn't have based my expectations on it, but it still boggles my mind that someone would go through all that effort just to produce a representation of a GB that makes the real group buy disappointing in comparison.  Having to justify the time and expense that goes into fixating on little pieces of plastic that go on a keyboard is enough work given all the more serious concerns in life, but this just makes me truly wonder why I bother.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sun, 05 May 2019, 11:55:38
Being a comparative newcomer to this hobby, I wasn't familiar with this keyset in any detail prior to the April Fools post.  Despite it being a purposeless exercise the motivation for which still perplexes me, I at least assumed that someone wouldn't fabricate something that complex unless, at the very least, it provided a accurate representation and preview of what the drop was really going to offer.  I was very pleased to see that there was an option that would allow me to outfit a Preonic without spending lots of money on keycaps I would never use, and have waited for information on the proper group buy.  Now, I see that the previous 'joke' was not only a pointless exercise, but it in no way accurately represented what I would be able to do in regard to my Preonic.  Yeah, sure it was a 'joke', so I shouldn't have based my expectations on it, but it still boggles my mind that someone would go through all that effort just to produce a representation of a GB that makes the real group buy disappointing in comparison.  Having to justify the time and expense that goes into fixating on little pieces of plastic that go on a keyboard is enough work given all the more serious concerns in life, but this just makes me truly wonder why I bother.

Heyo, sorry that the April Fools disappointed you, that was clearly not my intention. I just wanted to do something absurd/crazy for a day by dropping all rules that I have to abide by while creating this keyset and just dream up what the GB could look like if there were no such limits. Just like how tech companies ignore the technological limits of today and dream up Holodeck projects or otherwise unrealistic products. They were never meant to be a representation of what the company actually brings to market later in the year.

It may have seemed like a 'pointless exercise' to you, but it was actually quite helpful in figuring out peoples preferences to Alpha colors and Modifiers style, and proved that my approach of having a Base Kit with Gray Alphas and Git Modifiers was the right way to go, see https://geekhack.org/index.php?topic=99174.msg2745200#msg2745200.

You were not alone in voicing negative feedback, which was to be expected, but seeing that there were plenty of people enjoying the project, and what I was able to gather from the responses, I feel comfortable in saying that it was a good April Fools and don't regret doing it.

Thank you for your thoughts on this.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Sun, 05 May 2019, 12:20:43

[...]
Just like how tech companies ignore the technological limits of today and dream up Holodeck projects or otherwise unrealistic products.
[...]

(https://media.giphy.com/media/jQmVFypWInKCc/giphy-downsized-large.gif)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sun, 05 May 2019, 12:26:06

[...]
Just like how tech companies ignore the technological limits of today and dream up Holodeck projects or otherwise unrealistic products.
[...]

Show Image
(https://media.giphy.com/media/jQmVFypWInKCc/giphy-downsized-large.gif)


Sorry I forgot about Magic Leap there for a second
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Puddsy on Sun, 05 May 2019, 15:32:52
Being a comparative newcomer to this hobby, I wasn't familiar with this keyset in any detail prior to the April Fools post.  Despite it being a purposeless exercise the motivation for which still perplexes me, I at least assumed that someone wouldn't fabricate something that complex unless, at the very least, it provided a accurate representation and preview of what the drop was really going to offer.  I was very pleased to see that there was an option that would allow me to outfit a Preonic without spending lots of money on keycaps I would never use, and have waited for information on the proper group buy.  Now, I see that the previous 'joke' was not only a pointless exercise, but it in no way accurately represented what I would be able to do in regard to my Preonic.  Yeah, sure it was a 'joke', so I shouldn't have based my expectations on it, but it still boggles my mind that someone would go through all that effort just to produce a representation of a GB that makes the real group buy disappointing in comparison.  Having to justify the time and expense that goes into fixating on little pieces of plastic that go on a keyboard is enough work given all the more serious concerns in life, but this just makes me truly wonder why I bother.

put your thesaurus away
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: dvorcol on Sun, 05 May 2019, 16:45:06
Being a comparative newcomer to this hobby, I wasn't familiar with this keyset in any detail prior to the April Fools post.  Despite it being a purposeless exercise the motivation for which still perplexes me, I at least assumed that someone wouldn't fabricate something that complex unless, at the very least, it provided a accurate representation and preview of what the drop was really going to offer.  I was very pleased to see that there was an option that would allow me to outfit a Preonic without spending lots of money on keycaps I would never use, and have waited for information on the proper group buy.  Now, I see that the previous 'joke' was not only a pointless exercise, but it in no way accurately represented what I would be able to do in regard to my Preonic.  Yeah, sure it was a 'joke', so I shouldn't have based my expectations on it, but it still boggles my mind that someone would go through all that effort just to produce a representation of a GB that makes the real group buy disappointing in comparison.  Having to justify the time and expense that goes into fixating on little pieces of plastic that go on a keyboard is enough work given all the more serious concerns in life, but this just makes me truly wonder why I bother.

put your thesaurus away

Now now.  No need to be contumelious.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: monkt on Sun, 05 May 2019, 18:10:28
Being a comparative newcomer to this hobby, I wasn't familiar with this keyset in any detail prior to the April Fools post.  Despite it being a purposeless exercise the motivation for which still perplexes me, I at least assumed that someone wouldn't fabricate something that complex unless, at the very least, it provided a accurate representation and preview of what the drop was really going to offer.  I was very pleased to see that there was an option that would allow me to outfit a Preonic without spending lots of money on keycaps I would never use, and have waited for information on the proper group buy.  Now, I see that the previous 'joke' was not only a pointless exercise, but it in no way accurately represented what I would be able to do in regard to my Preonic.  Yeah, sure it was a 'joke', so I shouldn't have based my expectations on it, but it still boggles my mind that someone would go through all that effort just to produce a representation of a GB that makes the real group buy disappointing in comparison.  Having to justify the time and expense that goes into fixating on little pieces of plastic that go on a keyboard is enough work given all the more serious concerns in life, but this just makes me truly wonder why I bother.

put your thesaurus away

Now now.  No need to be contumelious.


Yeah, there’s not actually any big words there. We’re just not used to people being articulate around here. Cut the guy some slack for being able to communicate in complete, meaningful sentences. Whether or not you agree with his complaint is a whole different story.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: konstantin on Tue, 07 May 2019, 08:13:22
Hey Oblotzky, would you consider changing the Page↵Up and Page↵Down legends to Pg Up and Pg Dn? With this small change, all the legends in the Git base kit would be single-line, which looks cleaner imo.

The Regular mods kit has Num↵Lock and Caps↵Lock (stepped). You could replace these legends with Num and Caps, respectively, to be consistent with the above changes. Finally, while you're at it, consider using Scroll instead of Lock, since the latter is a bit ambiguous: there are three Locks on the board, but only one Scroll Lock.

This is how Janglad did the legends on his recent sets, and I think it works and looks great.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: lady_renari on Tue, 07 May 2019, 09:50:56
Definitely in for the monochrome mods.  Might get a base kit too, but not sure on that yet. 
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Tue, 07 May 2019, 09:55:08
Hey Oblotzky, would you consider changing the Page↵Up and Page↵Down legends to Pg Up and Pg Dn? With this small change, all the legends in the Git base kit would be single-line, which looks cleaner imo.

The Regular mods kit has Num↵Lock and Caps↵Lock (stepped). You could replace these legends with Num and Caps, respectively, to be consistent with the above changes. Finally, while you're at it, consider using Scroll instead of Lock, since the latter is a bit ambiguous: there are three Locks on the board, but only one Scroll Lock.

This is how Janglad did the legends on his recent sets, and I think it works and looks great.

I'd change it to Scroll Lock if anything, since Num Lock and Caps Lock are written out too that would make sense. However I prefer those 3 buttons at the top to be all single line, so it's a bit of a predicament. I don't like just Caps on a 1.75 key when there's enough room for the rest of the legend. It's one of those things that I ponder on for nights but end up making no final decision on really.

Page Up and Page Down will remain written out, I dislike abbreviations. And a written out single line could only be either Page on both or Up and Down, but neither would make sense.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: tex_live_utility on Wed, 08 May 2019, 07:34:55
Minor semantic quibble: "VIM" is more correctly written "Vim", even though it's technically a contraction, like "scuba", "radar", and "laser".

Writing "VIM" is like writing "Alps" as "ALPS" or "ALPs".
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Wed, 08 May 2019, 08:09:14
Minor semantic quibble: "VIM" is more correctly written "Vim", even though it's technically a contraction, like "scuba", "radar", and "laser".

Writing "VIM" is like writing "Alps" as "ALPS" or "ALPs".

Yeah I should change that, thought about it but was lazy changing.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: DePulse on Wed, 08 May 2019, 08:38:05
Are these looking to drop early june?  :-X
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: enrique.aliaga on Wed, 08 May 2019, 08:44:17
Are these looking to drop early june?  :-X

Yes. As soon as SA Laser is over.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: quitraging on Wed, 08 May 2019, 09:36:30
Alt Gr is a must.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Puddsy on Wed, 08 May 2019, 09:57:42
Alt Gr is a must.

but it does the same thing whether or not you have the legend
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Wed, 08 May 2019, 10:10:57
Alt Gr is a must.

but it does the same thing whether or not you have the legend

Then what's the point of custom keysets at all.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Puddsy on Wed, 08 May 2019, 10:13:02
Alt Gr is a must.

but it does the same thing whether or not you have the legend

Then what's the point of custom keysets at all.

red and blank is all we ever need
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Wed, 08 May 2019, 10:14:34
Alt Gr is a must.

but it does the same thing whether or not you have the legend


NORDEUK has tertiary legends. Therefore, the inclussion of Alt Gr is a must.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Kaktus on Wed, 08 May 2019, 12:03:55
@Oblotzky do you already know if there will be moq's on the kits? Cause Mito from SA Laser said that his kit that's currently on sale doesn't have any MOQ's to reach. Every kit is going to be produced regardless of the quantity.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Wed, 08 May 2019, 12:09:46
@Oblotzky do you already know if there will be moq's on the kits? Cause Mito from SA Laser said that his kit that's currently on sale doesn't have any MOQ's to reach. Every kit is going to be produced regardless of the quantity.

MOQ's do exist even for Laser, it's just obvious on that set that all kits are hitting theirs so there's no need to seed doubt in peoples minds that something might actually get canceled. (Mass)Drop helps out here and there if it makes financial sense, but there have been kits in the past that had to be removed (e.g. 40s and Ergodox kits on SA Green Screen).

GMK Oblivion V2 will have MOQ's.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: dvorcol on Wed, 08 May 2019, 15:01:08
@Oblotzky do you already know if there will be moq's on the kits? Cause Mito from SA Laser said that his kit that's currently on sale doesn't have any MOQ's to reach. Every kit is going to be produced regardless of the quantity.

MOQ's do exist even for Laser, it's just obvious on that set that all kits are hitting theirs so there's no need to seed doubt in peoples minds that something might actually get canceled. (Mass)Drop helps out here and there if it makes financial sense, but there have been kits in the past that had to be removed (e.g. 40s and Ergodox kits on SA Green Screen).

GMK Oblivion V2 will have MOQ's.

Here are three examples.  You can see (Mass)Drop does everything they can to make kits regardless of MOQ, but sometimes it's just not possible.

(https://i.imgur.com/IFDCNRB.png)

(https://i.imgur.com/nDdNtzg.png)

(https://i.imgur.com/XZo1F2n.png)

Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: kolyz on Wed, 08 May 2019, 16:06:25
Thanks for the graphs dvorcol, it's nice to see data on previous sets.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: OracleKev on Wed, 08 May 2019, 20:38:12
Thanks for the graphs dvorcol, it's nice to see data on previous sets.

+1 you rock!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Thu, 09 May 2019, 15:09:09
Ignore this post, I made a dumb dumb. Will replace with a nice render tomorrow.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: thornkin on Fri, 10 May 2019, 00:03:52
Did you ever track down permission for the Vim key?

Sent from my SM-G973U using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Edy on Sat, 11 May 2019, 02:34:48
I need the Hagoromo Cadet keys in my life!  :-*
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: rk74051 on Sat, 11 May 2019, 13:01:55
Could you sell the individual keys according to the request when this GB opened?
Title: Re: [IC] GMK Oblivion V2 - Data Analyzed (Page 23)
Post by: bukowski on Sat, 11 May 2019, 13:10:28
The MOQ for Colevrak and International will probably start at 75 units, so EU/weirdos, prepare your wallets please and prove to me that there is still enough demand for these layouts!
75 for the International is tough. But then again this kit will be insanely popular... Anyways, I'm prepared to order a few of those International kits, if it gets too close :-P
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sat, 11 May 2019, 13:26:56
Could you sell the individual keys according to the request when this GB opened?

You will only be able to purchase the kits as shown in the first post. Offering single keys would be a logistical nightmare.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: fatpolomanjr on Sat, 11 May 2019, 15:43:42
You will only be able to purchase the kits as shown in the first post. Offering single keys would be a logistical nightmare.

It seemed to have worked back in April; you just gotta believe. We need a second round of the OBLIVION_V2 Group Buy.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sat, 11 May 2019, 16:02:58
You will only be able to purchase the kits as shown in the first post. Offering single keys would be a logistical nightmare.

It seemed to have worked back in April; you just gotta believe. We need a second round of the OBLIVION_V2 Group Buy.

OBLIVION_V2_R2 confirmed
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Sun, 12 May 2019, 04:50:17
Good day. Please add 8U spacebar support so I can use it with my Reuters 9009. Thanks a lot.

(https://archive.org/download/youtube-N8FXw_QelQc/youtube-N8FXw_QelQc.thumbs/Cherry_G80-9009_HAG_review_Cherry_MX_Clear-N8FXw_QelQc_000031.jpg)

(https://cdn.discordapp.com/attachments/388851793637146624/577069375006310411/unknown.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sun, 12 May 2019, 05:05:45
Good day. Please add 8U spacebar support so I can use it with my Reuters 9009. Thanks a lot.

Show Image
(https://archive.org/download/youtube-N8FXw_QelQc/youtube-N8FXw_QelQc.thumbs/Cherry_G80-9009_HAG_review_Cherry_MX_Clear-N8FXw_QelQc_000031.jpg)


Show Image
(https://cdn.discordapp.com/attachments/388851793637146624/577069375006310411/unknown.png)


Oke

(https://i.imgur.com/HhNWyhe.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Sun, 12 May 2019, 05:08:53
Good day. Please add 8U spacebar support so I can use it with my Reuters 9009. Thanks a lot.

Show Image
(https://archive.org/download/youtube-N8FXw_QelQc/youtube-N8FXw_QelQc.thumbs/Cherry_G80-9009_HAG_review_Cherry_MX_Clear-N8FXw_QelQc_000031.jpg)


Show Image
(https://cdn.discordapp.com/attachments/388851793637146624/577069375006310411/unknown.png)


Oke

Show Image
(https://i.imgur.com/HhNWyhe.png)



Die Deutsche Effizienz
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: The_Royal on Mon, 13 May 2019, 21:31:49
You will only be able to purchase the kits as shown in the first post. Offering single keys would be a logistical nightmare.

It seemed to have worked back in April; you just gotta believe. We need a second round of the OBLIVION_V2 Group Buy.

OBLIVION_V2_R2 confirmed

OBLIVION_V2_R2_2.0_Limited-Editon_The-Sequel_Reborn CONFIRMED!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: gecruz on Mon, 13 May 2019, 21:54:26
I know it's a bit late but, Any chance of adding a Ñ letter to the international kit?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: mimalik on Tue, 14 May 2019, 08:12:41
Now that this set is happening very soon...finally. When can we expect SA Oblivion R2/V2??
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: phinix on Tue, 14 May 2019, 08:44:07
Would it be possible to split international and make ISO UK kit?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: w3bb0 on Tue, 14 May 2019, 09:03:32
Would it be possible to split international and make ISO UK kit?
Yes please!

Sent from my ONEPLUS A5010 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Kaktus on Tue, 14 May 2019, 10:01:01
Now that this set is happening very soon...finally. When can we expect SA Oblivion R2/V2??

+1 for this Idea!  :eek:
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Tue, 14 May 2019, 10:46:26
Would it be possible to split international and make ISO UK kit?
Yes please!

Sent from my ONEPLUS A5010 using Tapatalk

You guys seem completely oblivious (heh) to the MOQ issue that ISO kits are facing, and you want to split up the buyers for those kits up even more now? There's literally 0 chance of either of the kits hitting 75 units if we split them into UK and NorDe as well now...

In other news, Git Base Kit fills Jane v2 CE nicely

(https://i.imgur.com/vMWVPqL.png)

In more other news: VIM kit confirmed

(https://i.imgur.com/M7Oea7x.png)

2 weeks left, get hyped?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: w3bb0 on Tue, 14 May 2019, 10:53:05
Would it be possible to split international and make ISO UK kit?
Yes please!

Sent from my ONEPLUS A5010 using Tapatalk

You guys seem completely oblivious (heh) to the MOQ issue that ISO kits are facing, and you want to split up the buyers for those kits up even more now? There's literally 0 chance of either of the kits hitting 75 units if we split them into UK and NorDe as well now...

In other news, Git Base Kit fills Jane v2 CE nicely

Show Image
(https://i.imgur.com/vMWVPqL.png)


In more other news: VIM kit confirmed

Show Image
(https://i.imgur.com/M7Oea7x.png)


2 weeks left, get hyped?
I do understand the issues with mow and how it we split it up they will never hit the required, more of a pipe dream if anything, really looking forward to this set still!

Sent from my ONEPLUS A5010 using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: brighenne on Tue, 14 May 2019, 10:54:08

In other news, Git Base Kit fills Jane v2 CE nicely

https://i.imgur.com/vMWVPqL.png (https://i.imgur.com/vMWVPqL.png)


F13 was there all along. Oblotzky you mad man.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Clix4Clax on Tue, 14 May 2019, 12:17:21
Mega hype... Getting my popcorn ready to watch this break every price point from the rediculous aftermarket prices on GMK
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: thornkin on Tue, 14 May 2019, 12:31:26
Amazing kit. Super hyped that Vim will be making it.

Sent from my SM-G973U using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Tue, 14 May 2019, 12:39:44
I see that the OP doesn't have an 8Bit Upgrade kit. Dissapointed.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Tue, 14 May 2019, 12:42:57
I see that the OP doesn't have an 8Bit Upgrade kit. Dissapointed.

No thanks.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: megaforce on Tue, 14 May 2019, 13:01:57
$20 says ISO kit doesn't hit MOQ without Drop buying them out lul

and also the keycap bazaar will have dead stock of them for years to come
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: dorf on Tue, 14 May 2019, 13:12:18
$20 says ISO kit doesn't hit MOQ without Drop buying them out lul

and also the keycap bazaar will have dead stock of them for years to come

It is the reality we Europeans live with. It's when Drop.com actually buys out these kits, or when other GBs actually come up in the MOQ we can join in and fully enjoy these kits. I can only speak for myself but I am very grateful when I have the opportunity to buy international or norde kit. I am also very grateful when designers like Oblotzky choose to bring these kits in spite of their lame. It is also noticed that you listen when I see that "Alt Gr" comes with.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Poesjuh on Tue, 14 May 2019, 14:56:42
Alt Gr is the single best Alt key there is.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: snelltrail on Tue, 14 May 2019, 15:50:28
Vim kit being confirmed is great news! Just when I didn’t think there was anything that could make this any better... :D

Will the Rama cap run on (Mass)Drop about the same time as Oblivion?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: phinix on Tue, 14 May 2019, 19:47:33
Would it be possible to split international and make ISO UK kit?
Yes please!

Sent from my ONEPLUS A5010 using Tapatalk

You guys seem completely oblivious (heh) to the MOQ issue that ISO kits are facing, and you want to split up the buyers for those kits up even more now? There's literally 0 chance of either of the kits hitting 75 units if we split them into UK and NorDe as well now...


No worries - I'm glad NorDeUK is coming anyways, I'll be getting one for sure.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Chimera on Tue, 14 May 2019, 20:10:13
Of course you add the renders for Jane v2 CE and have solved the F13 riddle. I guess I have no choice to purchase now.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: chnhngxn on Tue, 14 May 2019, 21:43:08
llet‘s talk about Andromeda, I have never seen it except in renders
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Puddsy on Tue, 14 May 2019, 23:41:01
llet‘s talk about Andromeda, I have never seen it except in renders

neither has zambumon
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: mimalik on Wed, 15 May 2019, 06:36:36
Will it be too much to ask to get Hello World key added to regular mods?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Mcnos on Wed, 15 May 2019, 16:16:40
Will it be too much to ask to get Hello World key added to regular mods?

That would be dope.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Wed, 15 May 2019, 16:35:23
Received pricing for the current lineup today. Gonna make some changes. Stay tuned.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: slimydog on Wed, 15 May 2019, 20:58:01
Please please please - 2U shift/rebase key somewhere.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: pixelpusher on Wed, 15 May 2019, 21:15:33
Received pricing for the current lineup today. Gonna make some changes. Stay tuned.

we gonna get that 50% discount for participating in the troll post?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: LXVRGS on Wed, 15 May 2019, 21:25:42
Let's see if i can manage to stay under 300 for this one.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Kaktus on Thu, 16 May 2019, 01:50:33
Please please please - 2U shift/rebase key somewhere.

+1 on that. Pleaaaaaase  :)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: blizzara01 on Thu, 16 May 2019, 02:37:30
I can only get one set for June. Gonna be a tough choice between this and Olive.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Trashboat on Thu, 16 May 2019, 20:01:33
The only way to get any nav keys is with the base set?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: sagadoi on Thu, 16 May 2019, 21:00:09
For GMK, splitting kit is not a good choice, I think.
Oblotzky, please make more bases kits the several alpha kits.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Fri, 17 May 2019, 07:37:38
Sent new kits for pricing to GMK, will evaluate and make final decision when I have the new sheet some time next week. Will only reveal 'new' kits if I go for that route.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: neutralstate on Fri, 17 May 2019, 11:16:21
hope im not too late but would be great if you could make the blue accent keys available on their own or in the base set
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zacharius on Fri, 17 May 2019, 20:11:16
hope im not too late but would be great if you could make the blue accent keys available on their own or in the base set
You’re definitely too late.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: gecruz on Fri, 17 May 2019, 22:16:13
I know it's a bit late but, Any chance of adding a Ñ letter to the international kit?
Sorry, I must ask again
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: poodude on Sat, 18 May 2019, 11:09:39
love that Git base kit, good work!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Grindbox on Sat, 18 May 2019, 11:27:02
Bummed out that I have to buy an extra kit on top of assembly to get 2 row 4 1.5u mods but I think it will be easy enough to find the rest of the kit a new home.

Either way, very excited to have a GMK set that supports ergo layouts and is in my favourite colourway  :cool:
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: 1023andy on Sun, 19 May 2019, 06:02:28
How much will it cost for a git base and a regular modifiers?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sun, 19 May 2019, 08:59:42
hope im not too late but would be great if you could make the blue accent keys available on their own or in the base set

Blue accents will remain exclusive to Monochrome colorway as they don't fit with the colored text mods.

I know it's a bit late but, Any chance of adding a Ñ letter to the international kit?
Sorry, I must ask again

Spanish layout support would require way too many keys to be added to the kit. And out of the 37 international kits that were sold for SA The Amazing Chocolatier, only one shipped to Spain, so demand for that language is probably just you and 2 others for Oblivion. Sorry.

Bummed out that I have to buy an extra kit on top of assembly to get 2 row 4 1.5u mods but I think it will be easy enough to find the rest of the kit a new home.

Either way, very excited to have a GMK set that supports ergo layouts and is in my favourite colourway  :cool:

What board are you building?

How much will it cost for a git base and a regular modifiers?

TBD, waiting for new quotes.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Oblotzky on Sun, 19 May 2019, 15:35:31
Niemand hat danach gefragt, also ist es nun hier:

(https://i.imgur.com/0EKVfhg.png)

dies ist ein witz
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: dvorcol on Sun, 19 May 2019, 15:43:45
Niemand hat danach gefragt, also ist es nun hier:

Show Image
(https://i.imgur.com/Qpv0ptZ.png)


dies ist ein witz

Love it.  Similar to Jamón's kit de supervivencia.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: OtherAndrew on Sun, 19 May 2019, 16:02:34
:b-emoji:
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: cijanzen on Sun, 19 May 2019, 16:48:44
Niemand hat danach gefragt, also ist es nun hier:

Show Image
(https://i.imgur.com/0EKVfhg.png)


dies ist ein witz

Danke
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: gecruz on Sun, 19 May 2019, 17:58:50

Spanish layout support would require way too many keys to be added to the kit. And out of the 37 international kits that were sold for SA The Amazing Chocolatier, only one shipped to Spain, so demand for that language is probably just you and 2 others for Oblivion. Sorry.


Thanks for your answer. In fact you only need the Ñ to cover the Spanish Layout. The International kit has already everything I need except for the Ñ. Anyway, I'm aware that all is about demand, but I had to try  :) . If I decided, I would go for the Assembly + International + Space keys
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: typischt on Sun, 19 May 2019, 18:04:01
Niemand hat danach gefragt, also ist es nun hier:

Show Image
(https://i.imgur.com/0EKVfhg.png)


dies ist ein witz
Two words: TU ES! Sie Bitte!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: sagadoi on Sun, 19 May 2019, 23:03:29
Just wait for new kits
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Mon, 20 May 2019, 00:28:51

Spanish layout support would require way too many keys to be added to the kit. And out of the 37 international kits that were sold for SA The Amazing Chocolatier, only one shipped to Spain, so demand for that language is probably just you and 2 others for Oblivion. Sorry.


Thanks for your answer. In fact you only need the Ñ to cover the Spanish Layout. The International kit has already everything I need except for the Ñ. Anyway, I'm aware that all is about demand, but I had to try  :) . If I decided, I would go for the Assembly + International + Space keys

Counting with the previous kits already in the kit:

For ISO-ES it would be required to add 11 additional keys (as Oblotzky is including Alt Gr):
R1: º ª \, 1 ! |, 3 · #, 6 & ¬, ' ?, ¡ ¿,
R2: ` ^ [, + * ]
R3: Ñ, ´ ¨, Ç

For LATAM-ES, it would be 7 keys:
R1: \ º ¬, ' ? \, ¿ ¡ (this last is different from the one used by ISO-ES!)
R2: ´ ¨
R3: Ñ, {[^, }]`


Adding just Ñ is not enough, or correct.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Rayndalf on Mon, 20 May 2019, 05:43:47

Spanish layout support would require way too many keys to be added to the kit. And out of the 37 international kits that were sold for SA The Amazing Chocolatier, only one shipped to Spain, so demand for that language is probably just you and 2 others for Oblivion. Sorry.


Thanks for your answer. In fact you only need the Ñ to cover the Spanish Layout. The International kit has already everything I need except for the Ñ. Anyway, I'm aware that all is about demand, but I had to try  :) . If I decided, I would go for the Assembly + International + Space keys

Counting with the previous kits already in the kit:

For ISO-ES it would be required to add 11 additional keys (as Oblotzky is including Alt Gr):
R1: º ª \, 1 ! |, 3 · #, 6 & ¬, ' ?, ¡ ¿,
R2: ` ^ [, + * ]
R3: Ñ, ´ ¨, Ç

For LATAM-ES, it would be 7 keys:
R1: \ º ¬, ' ? \, ¿ ¡ (this last is different from the one used by ISO-ES!)
R2: ´ ¨
R3: Ñ, {[^, }]`


Adding just Ñ is not enough, or correct.
It might not be correct, but one of those keys is significantly more "important" than the rest. People make due substituting 'alt' for alt graph and juggle slashes and backslashes, so I suspect many are more concerned with "covering all letters" (in this case Ñ and maybe Ç?) than matching number row sub-legends or punctuation marks. Ortho users still pay for 40s/ergo kits that feature 5 different enters and 4 escapes despite the fact that some don't use any of them, so it seems reasonable that most prefer some coverage to nothing, even if said coverage isn't perfect.

That said I don't know what the demand would be for a language kit that offered partial coverage for more layouts instead of more in-depth coverage for fewer, and there's a good chance the current arrangement is the best... I just wanted to insist that SOME COVERAGE > NO COVERAGE despite what a handful of perfectionists say.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Mon, 20 May 2019, 06:09:54

Spanish layout support would require way too many keys to be added to the kit. And out of the 37 international kits that were sold for SA The Amazing Chocolatier, only one shipped to Spain, so demand for that language is probably just you and 2 others for Oblivion. Sorry.


Thanks for your answer. In fact you only need the Ñ to cover the Spanish Layout. The International kit has already everything I need except for the Ñ. Anyway, I'm aware that all is about demand, but I had to try  :) . If I decided, I would go for the Assembly + International + Space keys

Counting with the previous kits already in the kit:

For ISO-ES it would be required to add 11 additional keys (as Oblotzky is including Alt Gr):
R1: º ª \, 1 ! |, 3 · #, 6 & ¬, ' ?, ¡ ¿,
R2: ` ^ [, + * ]
R3: Ñ, ´ ¨, Ç

For LATAM-ES, it would be 7 keys:
R1: \ º ¬, ' ? \, ¿ ¡ (this last is different from the one used by ISO-ES!)
R2: ´ ¨
R3: Ñ, {[^, }]`


Adding just Ñ is not enough, or correct.
It might not be correct, but one of those keys is significantly more "important" than the rest. People make due substituting 'alt' for alt graph and juggle slashes and backslashes, so I suspect many are more concerned with "covering all letters" (in this case Ñ and maybe Ç?) than matching number row sub-legends or punctuation marks. Ortho users still pay for 40s/ergo kits that feature 5 different enters and 4 escapes despite the fact that some don't use any of them, so it seems reasonable that most prefer some coverage to nothing, even if said coverage isn't perfect.

That said I don't know what the demand would be for a language kit that offered partial coverage for more layouts instead of more in-depth coverage for fewer, and there's a good chance the current arrangement is the best... I just wanted to insist that SOME COVERAGE > NO COVERAGE despite what a handful of perfectionists say.
If a language is going to be supported, it has to be properly supported. Incomplete layout support is not an option, and when people get their kits after the set ships just to find out that those keys are missing (because most people trust the designer when saying that it supports Spanish or see one or two keys of their layout), Drop will get some heated complains and Oblotzky will get the blame.


¡¿, or accent keys are in fact more important than Ñ and are used more often.

Ç isn't even used by Spanish, but for Catalan, and Valencian.

With layout supports, you must be perfectionist.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: megaforce on Mon, 20 May 2019, 11:42:13
all this iso support bickering and it'll probably wont even hit moq smh
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: gecruz on Mon, 20 May 2019, 13:44:56

Counting with the previous kits already in the kit:

For ISO-ES it would be required to add 11 additional keys (as Oblotzky is including Alt Gr):
R1: º ª \, 1 ! |, 3 · #, 6 & ¬, ' ?, ¡ ¿,
R2: ` ^ [, + * ]
R3: Ñ, ´ ¨, Ç

For LATAM-ES, it would be 7 keys:
R1: \ º ¬, ' ? \, ¿ ¡ (this last is different from the one used by ISO-ES!)
R2: ´ ¨
R3: Ñ, {[^, }]`


Adding just Ñ is not enough, or correct.

It's not entirely correct but it's enough if you use QMK, I had thought about using FN to get the "Alt Gr" symbols for example. Anyways, I think it's most likely reaching the MOQ without "Alt Gr" legends and with real International support.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Zambumon on Mon, 20 May 2019, 16:25:17
It's not entirely correct but it's enough if you use QMK.

With that approach... you can just use what's in the base kit.

Anyways, I think it's most likely reaching the MOQ without "Alt Gr" legends and with real International support.

That is a totally different question, but still you'd need 9 and 7 keys for Spanish.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: KingOfMemes on Mon, 20 May 2019, 16:48:03
So should these kits end up in the GB, consider this your only chance to ever buy a GMK Oblivion set with Colevrak/NorDeUK support. Sorry if that sounds like a threat or so, but you are an endangered species. Thank you.
Thanks for thinking of us, daddy. I'm in
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: gecruz on Mon, 20 May 2019, 20:16:24
With that approach... you can just use what's in the base kit.

That's different, as far as I know you can't mix individual caracters in QMK. In my particular case I just need the Ñ, but I understand it's impossible to change a set just for 1 person. Thanks for your help  ;)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: xondat on Mon, 20 May 2019, 22:39:05
Niemand hat danach gefragt, also ist es nun hier:

Show Image
(https://i.imgur.com/0EKVfhg.png)


dies ist ein witz

Will make sure to taste the scoop.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: hineybush on Mon, 20 May 2019, 23:21:18
just use normal kits
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: bagelmonster on Mon, 20 May 2019, 23:50:37
(https://i.imgur.com/OAgiCqy.png)

Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
Title: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: nguyenhimself on Tue, 21 May 2019, 00:14:28
Show Image
(https://i.imgur.com/OAgiCqy.png)


Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
For the exact Git mods, yes.
If you can abide with regular mods, you’ll save some money.
—-
I wonder if the Vim kit will be a breakout hit. I’m mostly a PBT fan, but those Vim keycap tho.
(https://i.imgur.com/jNff1dw.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: The_Royal on Tue, 21 May 2019, 10:54:32
*cough, cough...

Ortho Renders pls

*cough, cough

Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: euphxenos on Tue, 21 May 2019, 13:53:56
Show Image
(https://i.imgur.com/OAgiCqy.png)


Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
For the exact Git mods, yes.
If you can abide with regular mods, you’ll save some money.

If he wants that color combo, and he wants it for a tenkeyless as in the render, he'd need hagoromo and the base kit to get the navigation keys (arrows, Home, End, Page Up, Page Down, etc.) for the TKL, since those are only in the base kit.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Oblotzky on Tue, 21 May 2019, 17:06:11
June 4th on Drop.com, pre-launch (product page available) on June 1st.

(https://i.imgur.com/T3FP7mr.jpg)

(https://i.imgur.com/CM5L1Nl.png)

(https://i.imgur.com/yFgsRfM.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: bagelmonster on Tue, 21 May 2019, 18:19:45
Show Image
(https://i.imgur.com/OAgiCqy.png)


Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
For the exact Git mods, yes.
If you can abide with regular mods, you’ll save some money.
—-
I wonder if the Vim kit will be a breakout hit. I’m mostly a PBT fan, but those Vim keycap tho.
Show Image
(https://i.imgur.com/jNff1dw.png)


I don't mind Git vs Regular, just really like the color contrast with black/white. Thanks for the reply!
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: euphxenos on Tue, 21 May 2019, 18:49:03
Show Image
(https://i.imgur.com/OAgiCqy.png)


Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
For the exact Git mods, yes.
If you can abide with regular mods, you’ll save some money.
—-
I wonder if the Vim kit will be a breakout hit. I’m mostly a PBT fan, but those Vim keycap tho.
Show Image
(https://i.imgur.com/jNff1dw.png)


I don't mind Git vs Regular, just really like the color contrast with black/white. Thanks for the reply!

What keyboard are you planning to use it on?  If you just get hagoromo and regular mods, you'll be missing the navigation keys from the base kit.  If you were planning on using this on a tenkeyless keyboard like in that render, you'd be missing the arrow keys and the six keys above them.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: toddwardz on Tue, 21 May 2019, 20:22:32
money just keep leaving my account!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: ZG2047 on Wed, 22 May 2019, 18:46:17
What's the lead time gonna be for this because I think it's going to sell a lot of units.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: YouGotRioted on Wed, 22 May 2019, 21:26:56
Just curious, but any pricing details yet?
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: Grindbox on Wed, 22 May 2019, 21:47:29
Bummed out that I have to buy an extra kit on top of assembly to get 2 row 4 1.5u mods but I think it will be easy enough to find the rest of the kit a new home.

Either way, very excited to have a GMK set that supports ergo layouts and is in my favourite colourway  :cool:

What board are you building?


I'm building a Sol (https://giant.gfycat.com/PolishedMisguidedFerret.webm) and my wife a Boardwalk (https://i.imgur.com/UxjM3MB.png).  They both support layouts with row 4 1u/1.25u ctrl but it is just not the same as the full 1.5u outer column aesthetic.  Fortunately the base kit and regular mods both come with an abundance of row 4 1.5u so we can split them between us.  At least there are options for us to complete our desired layouts, I'm sure some people are not as lucky  :thumb:

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: LevelSteam on Wed, 22 May 2019, 22:46:08
Oblivion HYPE!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Oblotzky on Thu, 23 May 2019, 03:34:51
What's the lead time gonna be for this because I think it's going to sell a lot of units.

GMK remains at a steady 16 week turnaround provided the colors are approved in time. For this run, I'm only having one custom color made so I'm not worried there.

Just curious, but any pricing details yet?

Not yet, but soon
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: oldcat on Fri, 24 May 2019, 16:06:59
all in
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Oblotzky on Fri, 24 May 2019, 17:00:19
Big update. I received the pricing of the kits last week, went over the spreadsheet and played out different scenarios in my head for the average consumer. I just wasn't happy with the total that too many people would end up having to pay. The Git Base Kit is solid with a very good entry price at 250 units, and so is the Assembly Kit at 100 units already. However if your preference was on Regular/Monochrome Modifiers, you'd easily break 200$ at initial price points already, and that's a price that should be reserved for aftermarket if anything. And people that wanted Regular Mods with Hagoromo Alphas on a TKL had a even worse time since they had to buy the Base Kit just for the Nav keys. Obviously I knew this was coming, it was easy to predict these pricing with old GB's for reference, it was just different now seeing the actual prices in the spreadsheet and tallying them up in my head and I wasn't happy. Therefor, I am making the following changes:

- I've removed the Regular and Monochrome Modifier Addon kits, instead they are now simply full Base Kits. Git Base Kit and Regular Base Kit will have an MOQ of 250 each, the Monochrome Base Kit I will start at an MOQ of 150 to play it safe (going by April Fools Data, which showed a split of 48%/34%/18% between the three Modifiers, Git and Regular would need to hit a combined units of 1400 for Monochrome to hit 250. Not impossible, but too high to bet on).
- Removed Text-Arrows, they were mainly introduced in addition to the Icon-Arrows to allow TKL+65% coverage when buying Base + Modifiers + Alphas.
- In the Monochrome Base Kit, I've changed the Code legend to Super to be more in line with the vintage aesthetic that this kit is trying to achieve. I probably won't update the keyboard renders in this IC, I will however try to bring this change to the renders that will be on the store page.
- I've moved the ISO-Return/Shift keys and pipe keys to the respective Base Kits, the International Kit was too pricey, you don't even wanna know how much. MOQ will start at 50 with the new kit. Base Kits now support ISO-US/ISO-Physical. International Kit now has just the 1.5u, 1.25u and 1u Alt Graph keys as modifiers.
- Added R3 and R4 1u Pipe Keys to Hagoromo Alphas to allow physical Hagoromo ISO with the Base Kits
- Assembly Kit has been renamed to Assembly Base Kit to signify that it's a starting point in dressing your keyboard before moving onto other kits.

I am aware that there was a small group of people that benefited from the old setup, for example Regular/Monochrome Modifiers + Hagoromo Alphas covered HHKB/60%, or Base + Modifiers + Hagoromo would cover a TKL/Fullsize and a 65%, however I believe more people will benefit from this change. There's more people that either need more keys beyond just the Modifiers or simply just want to outfit one board with Regular/Monochrome. Every change will always favor one group while putting another at a disadvantage, for this scenario, I feel the people that benefit vastly outweigh those that don't.

The thought of having the Git Base Kit hitting 1000 units for a juicy 10$+ price drop over 500 units price was nice, but it's nicer to have more people save 60-70$ by not having to buy Modifier addon kits on top of the Base Kit.

MOQ's of 250/250/150 for the three Base Kits don't worry me at all, they'll get there easily seeing that Round 1 already had 450 Gray and 270 White units sold, and that was in a time where Oblivion only existed in renders, even the SA version was yet to get to the group buy stage. Question is just if they'll also hit 500/500/250, many will probably say "duh ez pez it's oblivion dude", but I'd like to remind myself that Space Cadet "only" got to 590 units (of which 50 were Novelkeys extras so really just 540 individual sales), which was less than I expected after the rather successful IC phase. Not that I wasn't happy with that result, I just want to not expect too much and then not hit MOQ targets due to overconfidence.

The kits that changed most below, the entire lineup of all kits in first post.
(https://i.imgur.com/OSrvmi9.png)

(https://i.imgur.com/NzJy4NG.png)

(https://i.imgur.com/Yt2y2VC.png)

(https://i.imgur.com/MgkagnK.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: cijanzen on Fri, 24 May 2019, 17:27:52
Big update. I received the pricing of the kits last week, went over the spreadsheet and played out different scenarios in my head for the average consumer. I just wasn't happy with the total that too many people would end up having to pay. The Git Base Kit is solid with a very good entry price at 250 units, and so is the Assembly Kit at 100 units already. However if your preference was on Regular/Monochrome Modifiers, you'd easily break 200$ at initial price points already, and that's a price that should be reserved for aftermarket if anything. And people that wanted Regular Mods with Hagoromo Alphas on a TKL had a even worse time since they had to buy the Base Kit just for the Nav keys. Obviously I knew this was coming, it was easy to predict these pricing with old GB's for reference, it was just different now seeing the actual prices in the spreadsheet and tallying them up in my head and I wasn't happy. Therefor, I am making the following changes:

- I've removed the Regular and Monochrome Modifier Addon kits, instead they are now simply full Base Kits. Git Base Kit and Regular Base Kit will have an MOQ of 250 each, the Monochrome Base Kit I will start at an MOQ of 150 to play it safe (going by April Fools Data, which showed a split of 48%/34%/18% between the three Modifiers, Git and Regular would need to hit a combined units of 1400 for Monochrome to hit 250. Not impossible, but too high to bet on).
- Removed Text-Arrows, they were mainly introduced in addition to the Icon-Arrows to allow TKL+65% coverage when buying Base + Modifiers + Alphas.
- In the Monochrome Base Kit, I've changed the Code legend to Super to be more in line with the vintage aesthetic that this kit is trying to achieve. I probably won't update the keyboard renders in this IC, I will however try to bring this change to the renders that will be on the store page.
- I've moved the ISO-Return/Shift keys and pipe keys to the respective Base Kits, the International Kit was too pricey, you don't even wanna know how much. MOQ will start at 50 with the new kit. Base Kits now support ISO-US/ISO-Physical. International Kit now has just the 1.5u, 1.25u and 1u Alt Graph keys as modifiers.
- Added R3 and R4 1u Pipe Keys to Hagoromo Alphas to allow physical Hagoromo ISO with the Base Kits
- Assembly Kit has been renamed to Assembly Base Kit to signify that it's a starting point in dressing your keyboard before moving onto other kits.

I am aware that there was a small group of people that benefited from the old setup, for example Regular/Monochrome Modifiers + Hagoromo Alphas covered HHKB/60%, or Base + Modifiers + Hagoromo would cover a TKL/Fullsize and a 65%, however I believe more people will benefit from this change. There's more people that either need more keys beyond just the Modifiers or simply just want to outfit one board with Regular/Monochrome. Every change will always favor one group while putting another at a disadvantage, for this scenario, I feel the people that benefit vastly outweigh those that don't.

The thought of having the Git Base Kit hitting 1000 units for a juicy 10$+ price drop over 500 units price was nice, but it's nicer to have more people save 60-70$ by not having to buy Modifier addon kits on top of the Base Kit.

MOQ's of 250/250/150 for the three Base Kits don't worry me at all, they'll get there easily seeing that Round 1 already had 450 Gray and 270 White units sold, and that was in a time where Oblivion only existed in renders, even the SA version was yet to get to the group buy stage. Question is just if they'll also hit 500/500/250, many will probably say "duh ez pez it's oblivion dude", but I'd like to remind myself that Space Cadet "only" got to 590 units (of which 50 were Novelkeys extras so really just 540 individual sales), which was less than I expected after the rather successful IC phase. Not that I wasn't happy with that result, I just want to not expect too much and then not hit MOQ targets due to overconfidence.

The kits that changed most below, the entire lineup of all kits in first post.
Show Image
(https://i.imgur.com/OSrvmi9.png)


Show Image
(https://i.imgur.com/NzJy4NG.png)


Show Image
(https://i.imgur.com/Yt2y2VC.png)


Show Image
(https://i.imgur.com/MgkagnK.png)


A tough call to make I’m sure! Personally I appreciate the change and I can’t wait to pickup a monokit and get it to MOQ.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: fatpolomanjr on Fri, 24 May 2019, 18:16:43
Maybe now we'll finally settle the question about Git mods versus Regular mods. I wanted to avoid getting a second base kit and grab a mono kit in addition to base. Not sure what I want to do now. :-\

Going to be an epic run regardless, now that everyone's so thirsty for Oblivion.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: euphxenos on Fri, 24 May 2019, 18:34:09
It's a good change.  I'm surprised that with three base kits, they're all using the same alphas.  What would you think of having the monochrome base kit use the Hagoromo alphas?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: fatpolomanjr on Fri, 24 May 2019, 18:43:10
It's a good change.  I'm surprised that with three base kits, they're all using the same alphas.  What would you think of having the monochrome base kit use the Hagoromo alphas?

This would also solve my problem, since I'm planning to buy hagoromo alphas and the hagoromo cadet alphas. Like all decisions, that would negatively impact at least one group, in this case the monochrome users that wanted grey oblivion alphas in that base kit.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: lolafineday on Fri, 24 May 2019, 18:44:30
It's a good change.  I'm surprised that with three base kits, they're all using the same alphas.  What would you think of having the monochrome base kit use the Hagoromo alphas?

This would also solve my problem, since I'm planning to buy hagoromo alphas and the hagoromo cadet alphas. Like all decisions, that would negatively impact at least one group, in this case the monochrome users that wanted grey oblivion alphas in that base kit.
Me too!

Sent from my SM-G975F using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: rondg on Fri, 24 May 2019, 19:23:32
It's a good change.  I'm surprised that with three base kits, they're all using the same alphas.  What would you think of having the monochrome base kit use the Hagoromo alphas?

This would also solve my problem, since I'm planning to buy hagoromo alphas and the hagoromo cadet alphas. Like all decisions, that would negatively impact at least one group, in this case the monochrome users that wanted grey oblivion alphas in that base kit.
Me too!

Sent from my SM-G975F using Tapatalk

This would tempt me to buy a second set. I actually don't know if this will be a good thing or a bad thing  ;D
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: ctrlshiftba on Fri, 24 May 2019, 19:58:19
What if you just didn’t offer a base kit or just 1 single definitive base kit and split all alphas and mods similar to what’s happening with the SA Laser Gb right now?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Zacharius on Fri, 24 May 2019, 20:17:22
What if you just didn’t offer a base kit or just 1 single definitive base kit and split all alphas and mods similar to what’s happening with the SA Laser Gb right now?

I've also wondered this. Maybe it was just such a no-brainer that every kit in SA Laser would hit MOQ? I'm not too sure about picking up anything in the set, but I do like how modular the buy is.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: packleadercho on Fri, 24 May 2019, 20:21:08
Really appreciate splitting the base kits to accommodate prices. As someone who missed the first drop, I'm super excited for a regular base kit.

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: ctrlshiftba on Fri, 24 May 2019, 20:21:31
Playing devils advocate to my own question I am basically experiencing overchoice on that one https://en.m.wikipedia.org/wiki/Overchoice and this GB too a little bit
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Parva Ovis on Fri, 24 May 2019, 20:21:56
What if you just didn’t offer a base kit or just 1 single definitive base kit and split all alphas and mods similar to what’s happening with the SA Laser Gb right now?

I've also wondered this. Maybe it was just such a no-brainer that every kit in SA Laser would hit MOQ? I'm not too sure about picking up anything in the set, but I do like how modular the buy is.
SA Laser is a Signature Plastics groupbuy, not a GMK groupbuy. The two companies are distinct in how they charge for their services; specifically, GMK charges a lot more for splitting up kits than SP does.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: packleadercho on Fri, 24 May 2019, 20:22:49
Playing devils advocate to my own question I am basically experiencing overchoice on that one https://en.m.wikipedia.org/wiki/Overchoice and this GB too a little bit
Huh. Never knew there was a term for that experience. Neat.

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Krakyn on Fri, 24 May 2019, 22:32:07
Have hex/pantone colour codes for Oblivion ever been published? Trying to figure out what the true colour of the alphas is so I can compare it with some other sets currently in IC on geekhack.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: cldskt on Fri, 24 May 2019, 22:47:49
It's a good change.  I'm surprised that with three base kits, they're all using the same alphas.  What would you think of having the monochrome base kit use the Hagoromo alphas?

This would also solve my problem, since I'm planning to buy hagoromo alphas and the hagoromo cadet alphas. Like all decisions, that would negatively impact at least one group, in this case the monochrome users that wanted grey oblivion alphas in that base kit.
Me too!

Sent from my SM-G975F using Tapatalk
+1

Not sure why the color of alphas are the same if there are 3 base kits offered. Would be nice if one of it (monochrome) would have hagoromo alphas instead. Wouldn’t this benefit new buyers (those who don’t have r1 oblivion) by providing more variety than normal base kit (diff mods, diff alphas) as well as most r1 joiners who got the grey alpha base kits?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: 1023andy on Fri, 24 May 2019, 23:00:54
I'm 100% in now. I really like the regular modifier base kit
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: fatpolomanjr on Fri, 24 May 2019, 23:24:32
Not sure why the color of alphas are the same if there are 3 base kits offered. Would be nice if one of it (monochrome) would have hagoromo alphas instead. Wouldn’t this benefit new buyers (those who don’t have r1 oblivion) by providing more variety than normal base kit (diff mods, diff alphas) as well as most r1 joiners who got the grey alpha base kits?

One could also argue that monochrome with Oblivion alphas is similar to e.g. OG or Modern Dolch. Part of the rationale for removing the red accents in the monochrome kit was to distinguish it from Honeywell. We should apply the same reasoning here*, in addition to the benefits of mixing up alphas. Might even encourage buyers that were getting hagoromo anyways to dip their feet in some monochrome water.

*No one needs to rule out hagoromo monochrome base kit on the basis that it's too similar to Honeywell but with blue accents. For one, why not release a color scheme similar to Honeywell but with blue accents? That would be awesome. For two...shhhhh bb don't say a word. Shhhhh
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: noahf on Sat, 25 May 2019, 00:03:04
First, still missing f13 renders.

Second, i really hope that one of the vase sets will hagoromo alphas. Buying 3 or 4 different base sets to get the mods just to have sets of the same alphas is pretty rough. I knew i was going to
Benin over $400 but with this setup i think its gonna be far over that. I know the combinatorics of all the possibilities and demographics make any decision daunting, but I do hope you can include hagoromo alphas in one basekit to help the whales.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: dvorcol on Sat, 25 May 2019, 00:24:04
Have hex/pantone colour codes for Oblivion ever been published? Trying to figure out what the true colour of the alphas is so I can compare it with some other sets currently in IC on geekhack.

Could you post some information about the hagoromo colors?

I'm considering getting a set of those by themselves and match them up with modifiers from a different set.

The set is color matched to these Signature Plastics colorchips, except Hagaromo, which is GMK's CP

moved pic outside quote to remain visible

(https://oblotzky.github.io/sa-oblivion/images/kits_background_jpg/sa_oblivion_extras_color_guide.jpg)

See this page (https://deskthority.net/wiki/Signature_Plastics_ABS_colours) for RGB codes of SP colors.

Regarding CP, GMK's standard color table has RGB codes.  You can download their GMK_Farbcodes_Standardfarben.pdf from this page (https://uniqey.zendesk.com/hc/en-us/articles/208727129-Which-colors-are-available-for-the-keycaps-), or see a picure of it here -->
More
(https://i.imgur.com/b83MlIc.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Kaktus on Sat, 25 May 2019, 00:44:58
What happened to those texted arrows? :(
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: dvorcol on Sat, 25 May 2019, 00:58:36
What happened to those texted arrows? :(

Big update.
More
I received the pricing of the kits last week, went over the spreadsheet and played out different scenarios in my head for the average consumer. I just wasn't happy with the total that too many people would end up having to pay. The Git Base Kit is solid with a very good entry price at 250 units, and so is the Assembly Kit at 100 units already. However if your preference was on Regular/Monochrome Modifiers, you'd easily break 200$ at initial price points already, and that's a price that should be reserved for aftermarket if anything. And people that wanted Regular Mods with Hagoromo Alphas on a TKL had a even worse time since they had to buy the Base Kit just for the Nav keys. Obviously I knew this was coming, it was easy to predict these pricing with old GB's for reference, it was just different now seeing the actual prices in the spreadsheet and tallying them up in my head and I wasn't happy. Therefor, I am making the following changes:

- I've removed the Regular and Monochrome Modifier Addon kits, instead they are now simply full Base Kits. Git Base Kit and Regular Base Kit will have an MOQ of 250 each, the Monochrome Base Kit I will start at an MOQ of 150 to play it safe (going by April Fools Data, which showed a split of 48%/34%/18% between the three Modifiers, Git and Regular would need to hit a combined units of 1400 for Monochrome to hit 250. Not impossible, but too high to bet on).

- Removed Text-Arrows, they were mainly introduced in addition to the Icon-Arrows to allow TKL+65% coverage when buying Base + Modifiers + Alphas.
More
- In the Monochrome Base Kit, I've changed the Code legend to Super to be more in line with the vintage aesthetic that this kit is trying to achieve. I probably won't update the keyboard renders in this IC, I will however try to bring this change to the renders that will be on the store page.
- I've moved the ISO-Return/Shift keys and pipe keys to the respective Base Kits, the International Kit was too pricey, you don't even wanna know how much. MOQ will start at 50 with the new kit. Base Kits now support ISO-US/ISO-Physical. International Kit now has just the 1.5u, 1.25u and 1u Alt Graph keys as modifiers.
- Added R3 and R4 1u Pipe Keys to Hagoromo Alphas to allow physical Hagoromo ISO with the Base Kits
- Assembly Kit has been renamed to Assembly Base Kit to signify that it's a starting point in dressing your keyboard before moving onto other kits.

I am aware that there was a small group of people that benefited from the old setup, for example Regular/Monochrome Modifiers + Hagoromo Alphas covered HHKB/60%, or Base + Modifiers + Hagoromo would cover a TKL/Fullsize and a 65%, however I believe more people will benefit from this change. There's more people that either need more keys beyond just the Modifiers or simply just want to outfit one board with Regular/Monochrome. Every change will always favor one group while putting another at a disadvantage, for this scenario, I feel the people that benefit vastly outweigh those that don't.

The thought of having the Git Base Kit hitting 1000 units for a juicy 10$+ price drop over 500 units price was nice, but it's nicer to have more people save 60-70$ by not having to buy Modifier addon kits on top of the Base Kit.

MOQ's of 250/250/150 for the three Base Kits don't worry me at all, they'll get there easily seeing that Round 1 already had 450 Gray and 270 White units sold, and that was in a time where Oblivion only existed in renders, even the SA version was yet to get to the group buy stage. Question is just if they'll also hit 500/500/250, many will probably say "duh ez pez it's oblivion dude", but I'd like to remind myself that Space Cadet "only" got to 590 units (of which 50 were Novelkeys extras so really just 540 individual sales), which was less than I expected after the rather successful IC phase. Not that I wasn't happy with that result, I just want to not expect too much and then not hit MOQ targets due to overconfidence.

The kits that changed most below, the entire lineup of all kits in first post.
Show Image
(https://i.imgur.com/OSrvmi9.png)


Show Image
(https://i.imgur.com/NzJy4NG.png)


Show Image
(https://i.imgur.com/Yt2y2VC.png)


Show Image
(https://i.imgur.com/MgkagnK.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 05:00:09
It's a good change.  I'm surprised that with three base kits, they're all using the same alphas.  What would you think of having the monochrome base kit use the Hagoromo alphas?

This would also solve my problem, since I'm planning to buy hagoromo alphas and the hagoromo cadet alphas. Like all decisions, that would negatively impact at least one group, in this case the monochrome users that wanted grey oblivion alphas in that base kit.
Me too!

Sent from my SM-G975F using Tapatalk
+1

Not sure why the color of alphas are the same if there are 3 base kits offered. Would be nice if one of it (monochrome) would have hagoromo alphas instead. Wouldn’t this benefit new buyers (those who don’t have r1 oblivion) by providing more variety than normal base kit (diff mods, diff alphas) as well as most r1 joiners who got the grey alpha base kits?

I can see why people suggest this, but really it makes no sense IMO. If I did that, then how are you going to get a Monochrome Kit with Oblivion Alphas? You'd have to buy a Git/Regular Base kit to get those. Also, would this mean the removal of Hagoromo Alphas? If so, then you'd have the same with Git/Regular people needing to buy the Monochrome Base Kit to get the Hagoromo Alphas. This change would only benefit those looking to pick up multiple base Kits, which is a minority.

Oblivion Alphas will remain the default choice as it is #1 the primary colorway and #2 the more popular choice. After picking out your preferred modifier type, you move through the rest of the kits for optional customization.

What if you just didn’t offer a base kit or just 1 single definitive base kit and split all alphas and mods similar to what’s happening with the SA Laser Gb right now?

I've also wondered this. Maybe it was just such a no-brainer that every kit in SA Laser would hit MOQ? I'm not too sure about picking up anything in the set, but I do like how modular the buy is.
SA Laser is a Signature Plastics groupbuy, not a GMK groupbuy. The two companies are distinct in how they charge for their services; specifically, GMK charges a lot more for splitting up kits than SP does.

This. Current Base Kit prices would increase by 25-30$ if split into Mods/Alphas to get the same kit.

Playing devils advocate to my own question I am basically experiencing overchoice on that one https://en.m.wikipedia.org/wiki/Overchoice and this GB too a little bit

Very much aware of this phenomenon, we saw how it affected GMK Carbon R2. I ****ed myself by inventing Monochrome Modifiers and Hagoromo Alphas back when I was designing SA Oblivion, having those two choices as part of Oblivion is a big issue when designing this set around GMK production/pricing. I keep telling myself that Carbon suffered mostly from it because it offered more criss-cross kit combinations (Base + Beezarre Alphas, Bone Base + Boneyard Alphas, Base + Umka Modifiers, Umka + Boneyard Alphas, Umka Modifiers + Beezarre Alphas, all very viable combinations), while Oblivion is more top to bottom. You start with a Base Kit (essentially you choose between your preferred modifier type while Oblivion Alphas are default) and then move on to maybe add Hagoromo Alphas and then that's it in terms of 'colorway' decision. The remaining kits are just decoration (Alternate Function Colors, Vim) or layout options (Spacekeys&bars/Colevrak/International). We'll see how it'll play out.

First, still missing f13 renders.

Second, i really hope that one of the vase sets will hagoromo alphas. Buying 3 or 4 different base sets to get the mods just to have sets of the same alphas is pretty rough. I knew i was going to
Benin over $400 but with this setup i think its gonna be far over that. I know the combinatorics of all the possibilities and demographics make any decision daunting, but I do hope you can include hagoromo alphas in one basekit to help the whales.

#1 There is no F13, I would only consider this key if there was half a dozen TKL's in IC/GB atm that needed it, but there's no signs that another designer is following suit. The Git Base Kit however works perfectly on the CE

(https://i.imgur.com/vMWVPqL.png)

#2 As mentioned above, moving Hagoromo Alphas into one of the Base Kits (Monochrome Base Kit would be the logical choice IF I were to do that, which I don't consider to) would force people that want the Monochrome Modifiers with Oblivion Alphas to pick up a Git/Regular Base Kit. Yes it would be ideal for those that want to buy Git or Regular Base Kit and Monochrome Base Kit while having both Alpha types, but make it really difficult for a lot of other people. I believe this change would make things worse for a bigger group of people.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Moridin on Sat, 25 May 2019, 05:07:59
Can’t decide between monochrome and Git. Would love mono mods with Git legends though.

Don’t mind me, just throwing a spanner into the works.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: cldskt on Sat, 25 May 2019, 05:30:01
It's a good change.  I'm surprised that with three base kits, they're all using the same alphas.  What would you think of having the monochrome base kit use the Hagoromo alphas?

This would also solve my problem, since I'm planning to buy hagoromo alphas and the hagoromo cadet alphas. Like all decisions, that would negatively impact at least one group, in this case the monochrome users that wanted grey oblivion alphas in that base kit.
Me too!

Sent from my SM-G975F using Tapatalk
+1

Not sure why the color of alphas are the same if there are 3 base kits offered. Would be nice if one of it (monochrome) would have hagoromo alphas instead. Wouldn’t this benefit new buyers (those who don’t have r1 oblivion) by providing more variety than normal base kit (diff mods, diff alphas) as well as most r1 joiners who got the grey alpha base kits?

I can see why people suggest this, but really it makes no sense IMO. If I did that, then how are you going to get a Monochrome Kit with Oblivion Alphas? You'd have to buy a Git/Regular Base kit to get those. Also, would this mean the removal of Hagoromo Alphas? If so, then you'd have the same with Git/Regular people needing to buy the Monochrome Base Kit to get the Hagoromo Alphas. This change would only benefit those looking to pick up multiple base Kits, which is a minority.

Oblivion Alphas will remain the default choice as it is #1 the primary colorway and #2 the more popular choice. After picking out your preferred modifier type, you move through the rest of the kits for optional customization.

What if you just didn’t offer a base kit or just 1 single definitive base kit and split all alphas and mods similar to what’s happening with the SA Laser Gb right now?

I've also wondered this. Maybe it was just such a no-brainer that every kit in SA Laser would hit MOQ? I'm not too sure about picking up anything in the set, but I do like how modular the buy is.
SA Laser is a Signature Plastics groupbuy, not a GMK groupbuy. The two companies are distinct in how they charge for their services; specifically, GMK charges a lot more for splitting up kits than SP does.

This. Current Base Kit prices would increase by 25-30$ if split into Mods/Alphas to get the same kit.

Playing devils advocate to my own question I am basically experiencing overchoice on that one https://en.m.wikipedia.org/wiki/Overchoice and this GB too a little bit

Very much aware of this phenomenon, we saw how it affected GMK Carbon R2. I ****ed myself by inventing Monochrome Modifiers and Hagoromo Alphas back when I was designing SA Oblivion, having those two choices as part of Oblivion is a big issue when designing this set around GMK production/pricing. I keep telling myself that Carbon suffered mostly from it because it offered more criss-cross kit combinations (Base + Beezarre Alphas, Bone Base + Boneyard Alphas, Base + Umka Modifiers, Umka + Boneyard Alphas, Umka Modifiers + Beezarre Alphas, all very viable combinations), while Oblivion is more top to bottom. You start with a Base Kit (essentially you choose between your preferred modifier type while Oblivion Alphas are default) and then move on to maybe add Hagoromo Alphas and then that's it in terms of 'colorway' decision. The remaining kits are just decoration (Alternate Function Colors, Vim) or layout options (Spacekeys&bars/Colevrak/International). We'll see how it'll play out.

First, still missing f13 renders.

Second, i really hope that one of the vase sets will hagoromo alphas. Buying 3 or 4 different base sets to get the mods just to have sets of the same alphas is pretty rough. I knew i was going to
Benin over $400 but with this setup i think its gonna be far over that. I know the combinatorics of all the possibilities and demographics make any decision daunting, but I do hope you can include hagoromo alphas in one basekit to help the whales.

#1 There is no F13, I would only consider this key if there was half a dozen TKL's in IC/GB atm that needed it, but there's no signs that another designer is following suit. The Git Base Kit however works perfectly on the CE

Show Image
(https://i.imgur.com/vMWVPqL.png)


#2 As mentioned above, moving Hagoromo Alphas into one of the Base Kits (Monochrome Base Kit would be the logical choice IF I were to do that, which I don't consider to) would force people that want the Monochrome Modifiers with Oblivion Alphas to pick up a Git/Regular Base Kit. Yes it would be ideal for those that want to buy Git or Regular Base Kit and Monochrome Base Kit while having both Alpha types, but make it really difficult for a lot of other people. I believe this change would make things worse for a bigger group of people.
Fair enough. I was under the assumption that most people that already have Oblivion have the Oblivion Alphas instead of Hagoromo Alphas. I realised that the point is moot especially in light that the community has been growing immensely since R1. It would make sense to set all Alphas to the different base kits I guess.

Same argument as the Monochrome mods: majority of people who does not have Oblivion yet might want to do Monochrome mods with Oblivion alphas as their first Oblivion set.

There’s no pleasing everyone I suppose.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Lyle88 on Sat, 25 May 2019, 05:50:13
Can anyone offer some insight into how bright the white is on the hago alphas? I'm thinking about joining to use on a white CA66 but from the photos the keeb looks very bright white and these keys look kinda off-white.

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 05:56:31
Can anyone offer some insight into how bright the white is on the hago alphas? I'm thinking about joining to use on a white CA66 but from the photos the keeb looks very bright white and these keys look kinda off-white.

Sent from my Pixel XL using Tapatalk

I think this image illustrates them nicely. They are slightly off-white. Color code is CP from GMK's colorring, WS1 would be absolute bright white.

(https://i.imgur.com/JxKNAuN.jpg)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Lyle88 on Sat, 25 May 2019, 06:01:59
Can anyone offer some insight into how bright the white is on the hago alphas? I'm thinking about joining to use on a white CA66 but from the photos the keeb looks very bright white and these keys look kinda off-white.

Sent from my Pixel XL using Tapatalk

I think this image illustrates them nicely. They are slightly off-white. Color code is CP from GMK's colorring, WS1 would be absolute bright white.

Show Image
(https://i.imgur.com/JxKNAuN.jpg)

Thanks for that! I'll need to have a think about it

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 06:55:38
Here's a flowchart of how you would go through the kits when deciding on what kits to get for your board. There's no crisscrossing like Carbon, it's very top to bottom, which is why I feel comfortable with this approach.

(https://i.imgur.com/sUJl2S2.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: briano1905 on Sat, 25 May 2019, 07:12:34
New kits looks great! love that i can get monochrome without git base kit :thumb:

only thing I would add is [ , ] [ . ] [ / ] [ ; ] to the cadet kit for 40%
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: ctrlshiftba on Sat, 25 May 2019, 08:00:49
Here's a flowchart of how you would go through the kits when deciding on what kits to get for your board. There's no crisscrossing like Carbon, it's very top to bottom, which is why I feel comfortable with this approach.

Show Image
(https://i.imgur.com/sUJl2S2.png)


This is extremely helpful and a great way to market this!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Poesjuh on Sat, 25 May 2019, 08:51:58
Hmmm, according to your flowchart I need to pick up a second set of alpha's before I'm allowed to get the spacebar kit :P
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 08:55:53
Hmmm, according to your flowchart I need to pick up a second set of alpha's before I'm allowed to get the spacebar kit :P

It's not a dependency chart, but rather how you would go through the kits and decide yes/no on as you go from top to bottom.

Edit: How about this one?

(https://i.imgur.com/82tY22G.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: 8six753o9 on Sat, 25 May 2019, 09:31:03
I would just like to add my 2 cents. This is how I would like to see the base kits:

- Oblivion Alphas with Git Mods
- Hagoromo Alphas with Reg Mods

Anyone that wants Monochrome Mods should have bought Modern Dolch or Honeywell. There I said it. XD
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 09:33:15
I would just like to add my 2 cents. This is how I would like to see the base kits:

- Oblivion Alphas with Git Mods
- Hagoromo Alphas with Reg Mods

Anyone that wants Monochrome Mods should have bought Modern Dolch or Honeywell. There I said it. XD

If I set up those base kit that way, how would you buy Regular Mods with Oblivion Alphas?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: noahf on Sat, 25 May 2019, 09:43:14
This is semi joking/semi real,

How much would and f13 kit be? Say 2 keys (both colorways) and MOQ of say 25? Not asking for it to be offered, just wondering what the price would be.

Second, how am I supposed to have all the mods? Now I have to buy 3.75 kits?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 09:47:37
This is semi joking/semi real,

How much would and f13 kit be? Say 2 keys (both colorways) and MOQ of say 25? Not asking for it to be offered, just wondering what the price would be.

Second, how am I supposed to have all the mods? Now I have to buy 3.75 kits?

#1 At least like 8$ or so. It's not so much about the cost of the key itself, which would be like 50 cents per, but rather that you'd have to carry an additional item in the inventory, takes extra time to sort separately. Just complicates logistics even further. And point me to the 50+ people that would buy that kit, there's just 100 CE's that sold, half of them would want to buy this set and not be happy with the solution that the Git Base offers.

#2 Why would you want to buy all the modifiers for just one board? And if down the line you'll want to equip a second one or sell the set, you'll be glad you have the extra Alphas then. Having 3 Modifier kits but just one Alphas is not really future proof.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: noahf on Sat, 25 May 2019, 09:57:14
But say i want 3 sets of modifiers and hagoromo + maybe a cadet set?

Same reason i have 3 sets if rims for 1 car. Choices. This isnt the hobby of practicality.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 10:01:24
But say i want 3 sets of modifiers and hagoromo + maybe a cadet set?

Same reason i have 3 sets if rims for 1 car. Choices. This isnt the hobby of practicality.

Then you are one of the very few that I have to disappoint with this kit setup, sorry! I expect that most people will simply pick one of the Base Kits, then move down in the flowchart for maybe 1-2 other kits and be done. There will be people trying to squeeze a second or even third Base in their budget but I can't make everyone happy.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: noahf on Sat, 25 May 2019, 10:11:35
Please dont take my questions as implying unhappiness. I am more than psyched on being able to buy this set at retail. Its more of trying to get more without spending the max, whereas before i was getting the max with just spending more. I do appreciate your time answering my thoughts and I will show that appreciation with my dollars. I often wish pricing for many items was different but rarely do I get a chance to discuss them with the decision maker.

May all sets do well.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: nguyenhimself on Sat, 25 May 2019, 10:17:03
>tfw you want the Git Base Kit PLUS the blue Enter key from the Monochrome Base Kit.

Decisions, decisions...
I honestly don't know if the blue keys were heavily requested for the Monochrome kit or not,
But is there any chance of:

1. Keeping the Enter + Esc in the Monochrome kit... monochrome, and--
2. Moving the blue keys to the Vim kit, making it a Novelty kit instead?

Anyway, thanks for working so hard on these kit configurations.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: uood5 on Sat, 25 May 2019, 10:30:32
Any updates on ortho renders? Would love to see how this looks on my unigo :-)

Sent from my SM-G970F using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 10:31:59
>tfw you want the Git Base Kit PLUS the blue Enter key from the Monochrome Base Kit.

Decisions, decisions...
I honestly don't know if the blue keys were heavily requested for the Monochrome kit or not,
But is there any chance of:

1. Keeping the Enter + Esc in the Monochrome kit... monochrome, and--
2. Moving the blue keys to the Vim kit, making it a Novelty kit instead?

Anyway, thanks for working so hard on these kit configurations.

I honestly don't believe that the blue accents will go well with anything but the Monochrome colorway, hence I decided to keep them in that kit. I could maybe make a render in the coming week to try and prove that.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Boy_314 on Sat, 25 May 2019, 10:39:56
are the cadet sublegends also doubleshot? or some sort of other printing method?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: dvorcol on Sat, 25 May 2019, 10:43:58
are the cadet sublegends also doubleshot? or some sort of other printing method?

doubleshot
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: AlcoholEnthusiast on Sat, 25 May 2019, 11:01:13
Kinda surprsied that in all 3 bases now there is no hago option. You're right that you can't please everyone, but still surprising to see.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Zacharius on Sat, 25 May 2019, 11:08:39
>tfw you want the Git Base Kit PLUS the blue Enter key from the Monochrome Base Kit.

Decisions, decisions...
I honestly don't know if the blue keys were heavily requested for the Monochrome kit or not,
But is there any chance of:

1. Keeping the Enter + Esc in the Monochrome kit... monochrome, and--
2. Moving the blue keys to the Vim kit, making it a Novelty kit instead?

Anyway, thanks for working so hard on these kit configurations.

I honestly don't believe that the blue accents will go well with anything but the Monochrome colorway, hence I decided to keep them in that kit. I could maybe make a render in the coming week to try and prove that.
I would also be interested in seeing it. I feel like the Blue won’t look great amongst y’all the other color, but would be curious to see how it turns out.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: FunTyme on Sat, 25 May 2019, 11:29:17
Fortunately I am one of those who will benefit from these separate base kits. It's going to be a good birthday on launch day.  :D
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 25 May 2019, 11:57:39
Kinda surprsied that in all 3 bases now there is no hago option. You're right that you can't please everyone, but still surprising to see.

Hagoromo remains available as an optional child kit. It may seem like a good idea on first thought to make one of the Base with Hagoromo Alphas, but if you actually think about it, it makes not so much sense after all.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: IOVERCALLHISTIOCYTES on Sat, 25 May 2019, 12:31:54
Sure, if there's a 40-50$ price difference between hagoromo alphas and the base kit. All depends on the pricing. If the alphas kits (regular, cadet) get to, say 250 orders each, and they're 90-100$, ok.

GMK Carbon R2 and more recently, GMK SkIIdata V2 mods (120$) had mods or alphas that had a price that approached or surpassed base kit money. Unsurprisingly, they didn't sell well. GMK terminal R2 had green mods for 90$-they made MOQ.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: fatpolomanjr on Sat, 25 May 2019, 12:58:49
I see the rationale more clearly now. Changing any of the base kits to hagoromo alphas would royally screw anyone wanting oblivion alphas with that base kit's mods, since there is not, won't be, nor should be due to logistics or any other number of reasons, a child kit of oblivion alphas for them to buy. In other words, the multi-base kit model in this group buy financially favors those choosing a single set of mods to purchase, whereas before the change there was more flexibility in choosing mods but at an objectionably high price.

It's a trade off. The top down approach is more affordable for everyone, but those wanting the option of different modifiers or outfitting more than one board with Oblivion will have to shell out more cash.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: fireworm on Sat, 25 May 2019, 17:23:12
Kinda surprsied that in all 3 bases now there is no hago option. You're right that you can't please everyone, but still surprising to see.
Yep, interesting development.

I think folks are caring more about mod colors than alpha colors, which makes more sense to me. Colored non-git mods were out for awhile, with a lot of comments about wanting them.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Lyd on Sat, 25 May 2019, 18:00:38
I could've sworn that I saw a 3u spacebar at one point?
Is there any chance at having one in the drop?
I would really love one.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: reidd on Sat, 25 May 2019, 20:49:17
100% in based on the inclusion of monochrome base kit. Thanks Oblotzky! ;D
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: xondat on Sat, 25 May 2019, 20:51:37
Hmm choices... Regular or Monochrome... maybe Hagoromo... Then Cadet?

Only thing I'm sure about is Spacekeys :))
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Yeoh on Sat, 25 May 2019, 23:07:41
I was in the 'Base + Modifiers + Hagoromo to cover a TKL/Fullsize and a 65%' camp, so this change has me down to just a regular base kit, as I cant justify buying an entire second base kit just to complete a set with Hagoromo alphas. Probably better off for my wallet anyway!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Krakyn on Sun, 26 May 2019, 00:08:33
Did you end up collaborating to design a deskpad? Anything you can show?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: thornkin on Sun, 26 May 2019, 00:34:08
Thanks for all the thought your put into these kits.  Looking forward to the drop.

Sent from my SM-G973U using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: AlcoholEnthusiast on Sun, 26 May 2019, 01:27:51
I was in the 'Base + Modifiers + Hagoromo to cover a TKL/Fullsize and a 65%' camp, so this change has me down to just a regular base kit, as I cant justify buying an entire second base kit just to complete a set with Hagoromo alphas. Probably better off for my wallet anyway!

Yeah thats kind of where I am at too. Sets like this make GMKs unfortunate pricing structure even more apparent. This is the kind of set that would benefit so much by being able to break mods/alphas into their own separate kit and let people pick and choose what they want from there.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: jariss on Sun, 26 May 2019, 01:37:46
Was planning on doing git base + hagoramo cadet alphas + monochrome mods for 2 kits but with the revised kits im only going to go for a git base.
I understand the choice to reduce the amount of kits although I wish that option was available.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Yonben on Sun, 26 May 2019, 03:33:28
Since I see mostly complaints being vocals (as we were when we were complaining :p):
I am really happy about this decision. I was giving up on buying the set because of wanting to buy the regular and not git and it was too expensive for me. Now def considering it again and will most probably buy when it will it the store :)

Thanks for considering our feedback and trying to find a good balance <3
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sun, 26 May 2019, 03:58:36
I could've sworn that I saw a 3u spacebar at one point?
Is there any chance at having one in the drop?
I would really love one.

GMK does currently not have a 3u mold, it is on their todo list though I believe.

Did you end up collaborating to design a deskpad? Anything you can show?

Deskmat/Tray design is still being worked on, I don't focus on it too much because it doesn't have to be ready for the drop. It should show up some time later though so that delivery is around when the set itself ships too.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: 1023andy on Sun, 26 May 2019, 05:32:07
No info on the price yet?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: RETURNISO on Sun, 26 May 2019, 05:46:08
These new kits layouts are super dope :thumb:

Thanks Oblotzky, looking forward to pick Oblivion up!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sun, 26 May 2019, 05:47:33
No info on the price yet?

I can't confirm pricing at this time as I did the Base Kit changes, but from previous pricing I can say that Git Base Kit will be 135(+-5)$ for 250 units, 125(+-5)$ for 500 units. The Regular Base Kit does not need custom legends made, however it has 4 keys more than the Git Base Kit (148 Git Base, 152 Regular Base), so I would estimate it to be 5$ cheaper than Git Base Kit. The Monochrome Base Kit I'm not entirely sure, it has one key less than Regular Base Kit, doesn't need as many color changes for the legends, however has one base color change (not sure how changing a legend color compares to changing a base color) and also the lower MOQ by starting at 150 units. So also in the 130-140$ range I assume.

Please note that these are estimates and not binding, wait for June 1st when the page goes up to see final pricing and shipping date, and orders will open on the 4th.

These new kits layouts are super dope :thumb:

Thanks Oblotzky, looking forward to pick Oblivion up!

Thanks,

I'd like to take this moment and break some sad news to you and other EU folks. GMK Oblivion V2 will not be available through their EU warehouse. Other items will keep coming through it, but mostly just single SKU drops. Keyset drops are logistically more complicated so they are currently only being fulfilled through the NA warehouse. Sorry but it's gotta be like that I'm afraid.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: lolafineday on Sun, 26 May 2019, 08:13:31
No info on the price yet?

I can't confirm pricing at this time as I did the Base Kit changes, but from previous pricing I can say that Git Base Kit will be 135(+-5)$ for 250 units, 125(+-5)$ for 500 units. The Regular Base Kit does not need custom legends made, however it has 4 keys more than the Git Base Kit (148 Git Base, 152 Regular Base), so I would estimate it to be 5$ cheaper than Git Base Kit. The Monochrome Base Kit I'm not entirely sure, it has one key less than Regular Base Kit, doesn't need as many color changes for the legends, however has one base color change (not sure how changing a legend color compares to changing a base color) and also the lower MOQ by starting at 150 units. So also in the 130-140$ range I assume.

Please note that these are estimates and not binding, wait for June 1st when the page goes up to see final pricing and shipping date, and orders will open on the 4th.

These new kits layouts are super dope :thumb:

Thanks Oblotzky, looking forward to pick Oblivion up!

Thanks,

I'd like to take this moment and break some sad news to you and other EU folks. GMK Oblivion V2 will not be available through their EU warehouse. Other items will keep coming through it, but mostly just single SKU drops. Keyset drops are logistically more complicated so they are currently only being fulfilled through the NA warehouse. Sorry but it's gotta be like that I'm afraid.
FeelsEuMan stocked for customs and shipping. Just kidding tanking it and joining anyways

Sent from my SM-G975F using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: KaosJ on Sun, 26 May 2019, 08:22:18
Didn't checked out the post for a while, returned back to see that again we returned on the mistake to make 1304 base kits and multiple alphas... again the long IC confirmed to ruin good things. 

Will still buy the base with GIT, but i'm pretty disappointed for this. 
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: KaosJ on Sun, 26 May 2019, 08:22:43
At this point even splitting the modifiers was an option... with 3 base kits there is no way to pay less for a big amount of the same keycaps (in this case, gray alphas)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Shiv on Sun, 26 May 2019, 08:28:10
Hagoromo international kits aren't gonna be a thing?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sun, 26 May 2019, 08:31:09
At this point even splitting the modifiers was an option... with 3 base kits there is no way to pay less for a big amount of the same keycaps (in this case, gray alphas)

I understand that this approach makes it more expensive for people that want a second set of modifiers to swap between, however I believe this to be a minority, the majority will want to purchase one set of modifiers only, and for them this approach is more beneficial in most cases (exception being those that wanted Regular/Monochrome with Hagoromo Alphas on a HHKB/60% which was doable with the Modifier addon kits before). So I chose to favor what I believe to be the majority of buyers, sorry if it's unfavorable for you.

Hagoromo international kits aren't gonna be a thing?

I'm afraid not, MOQ of 50 for Oblivion Alphas will be hard enough already, Hagoromo will have to make due with physical ISO support which is now offered with the updated kits.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: RETURNISO on Sun, 26 May 2019, 10:19:48
No info on the price yet?

I can't confirm pricing at this time as I did the Base Kit changes, but from previous pricing I can say that Git Base Kit will be 135(+-5)$ for 250 units, 125(+-5)$ for 500 units. The Regular Base Kit does not need custom legends made, however it has 4 keys more than the Git Base Kit (148 Git Base, 152 Regular Base), so I would estimate it to be 5$ cheaper than Git Base Kit. The Monochrome Base Kit I'm not entirely sure, it has one key less than Regular Base Kit, doesn't need as many color changes for the legends, however has one base color change (not sure how changing a legend color compares to changing a base color) and also the lower MOQ by starting at 150 units. So also in the 130-140$ range I assume.

Please note that these are estimates and not binding, wait for June 1st when the page goes up to see final pricing and shipping date, and orders will open on the 4th.

These new kits layouts are super dope :thumb:

Thanks Oblotzky, looking forward to pick Oblivion up!

Thanks,

I'd like to take this moment and break some sad news to you and other EU folks. GMK Oblivion V2 will not be available through their EU warehouse. Other items will keep coming through it, but mostly just single SKU drops. Keyset drops are logistically more complicated so they are currently only being fulfilled through the NA warehouse. Sorry but it's gotta be like that I'm afraid.

That's okay mate! International kit and ISO in the base sets is bae <3
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Cloudnine25 on Sun, 26 May 2019, 10:44:39
At this point even splitting the modifiers was an option... with 3 base kits there is no way to pay less for a big amount of the same keycaps (in this case, gray alphas)

^ this
This change makes me have to give up Git base+hagormo alphas+monochrome mods combo. :rolleyes:
There will be one additional grey alphas in this combo now.
3 base sets in one GB may end up splitting the numbers of orders imho.
Anyhow, will grab a git base for sure.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: KaosJ on Sun, 26 May 2019, 10:56:18
At this point even splitting the modifiers was an option... with 3 base kits there is no way to pay less for a big amount of the same keycaps (in this case, gray alphas)

I understand that this approach makes it more expensive for people that want a second set of modifiers to swap between, however I believe this to be a minority, the majority will want to purchase one set of modifiers only, and for them this approach is more beneficial in most cases (exception being those that wanted Regular/Monochrome with Hagoromo Alphas on a HHKB/60% which was doable with the Modifier addon kits before). So I chose to favor what I believe to be the majority of buyers, sorry if it's unfavorable for you.

Hagoromo international kits aren't gonna be a thing?

I'm afraid not, MOQ of 50 for Oblivion Alphas will be hard enough already, Hagoromo will have to make due with physical ISO support which is now offered with the updated kits.

Maybe i wasn't clear, since you followed the approach to split, so you already made the price higher for everyone, and you stated yourself that the majority wants 1 modifiers only implying multiple alphas, well then it would be better if you splitted even the base sets and just make alphas and modifiers (since the base has the alphas repeated 3 times and only different modifiers).   

I don't agree on making multiple base set and splitting, but since you made this choice, i'm saying that splitting even more (separating modifiers from alphas of the 3 base kits, making 1 alpha and 3 modifiers) would have take to you guys even more orders, and for us a lower price probably, because the moq of gray alphas which is the most popular will go down a lot, maybe even with 1000+ orders, but since now the gray alphas are splitted along 3 kits, now even if GMK will produce still 1000+ of these, we will still pay the gray alphas at the 300 moq price. Not sure if clear.

Also some who wanted multiple modifiers (which i don't think are just few fellas), will totally give up on this option because they don't want to buy 2 base kits. Personally i'm only interested in base gray alphas and git modifiers (which i believe is the more popular), but if there was a different base kit (different modifiers and different alphas as well) i could consider to buy even a second base kit. 

Imho, Splitting and making more base kits is always a bad a choice,  but since you splitted, you could have splitted more to give any logical sense to this split, now it doesn't make sense, same alphas used with only modifiers changed.

For example, i never agreed on splitting numpad from the tkl module, but surely that kind of split was more useful than the final sets you decided to go, 3 base kits all with same alphas. 
I think you were on the right path with this GB and the IC for a good part of his existence was usefull, but apparently it ended as always, by making the same mistake that Carbon did. 


Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: TuCZnak on Sun, 26 May 2019, 13:20:08
Is this still getting run via Massdrop? I guess the "no MD in IC forum" rule doesn't apply anymore?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: LXVRGS on Sun, 26 May 2019, 14:06:44
Launches June 4th on Drop.com
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sun, 26 May 2019, 14:17:28
>tfw you want the Git Base Kit PLUS the blue Enter key from the Monochrome Base Kit.

Decisions, decisions...
I honestly don't know if the blue keys were heavily requested for the Monochrome kit or not,
But is there any chance of:

1. Keeping the Enter + Esc in the Monochrome kit... monochrome, and--
2. Moving the blue keys to the Vim kit, making it a Novelty kit instead?

Anyway, thanks for working so hard on these kit configurations.

I honestly don't believe that the blue accents will go well with anything but the Monochrome colorway, hence I decided to keep them in that kit. I could maybe make a render in the coming week to try and prove that.

I don't see it

(https://i.imgur.com/bOsJsum.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: euphxenos on Sun, 26 May 2019, 17:29:21
I think Oblotzky is absolutely doing the right thing in having complete base kits for the different sets of mods.  Take a look at what happened with the last GMK Carbon drop and its pricing.  You ended up with a $160 base kit, with child kit mods in an alternate color for $160 just for the mods (yes, I realize that the quantities were lower and that prices could potentially have dropped with enough additional orders for the mods, but if overall numbers had gone up enough to do that, the base kit would have dropped in price as well, and the relative prices for mods vs. base would most likely still have been ridiculous).   Personally, I think if you're going to pay base kit prices, you should get a complete kit for your money.  Clearly Oblotzky wants to give us more options, but with the way GMK penalizes you in the child kit pricing, there's no good way to do this.

Perhaps the next time Oblivion runs, it can be in doubleshot MT3.  :)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: oldcat on Sun, 26 May 2019, 18:04:14
I think Oblotzky is absolutely doing the right thing in having complete base kits for the different sets of mods.  Take a look at what happened with the last GMK Carbon drop and its pricing.  You ended up with a $160 base kit, with child kit mods in an alternate color for $160 just for the mods (yes, I realize that the quantities were lower and that prices could potentially have dropped with enough additional orders for the mods, but if overall numbers had gone up enough to do that, the base kit would have dropped in price as well, and the relative prices for mods vs. base would most likely still have been ridiculous).   Personally, I think if you're going to pay base kit prices, you should get a complete kit for your money.  Clearly Oblotzky wants to give us more options, but with the way GMK penalizes you in the child kit pricing, there's no good way to do this.

Perhaps the next time Oblivion runs, it can be in doubleshot MT3.  :)

just buy 1 of each set :)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Zacharius on Sun, 26 May 2019, 18:29:28
>tfw you want the Git Base Kit PLUS the blue Enter key from the Monochrome Base Kit.

Decisions, decisions...
I honestly don't know if the blue keys were heavily requested for the Monochrome kit or not,
But is there any chance of:

1. Keeping the Enter + Esc in the Monochrome kit... monochrome, and--
2. Moving the blue keys to the Vim kit, making it a Novelty kit instead?

Anyway, thanks for working so hard on these kit configurations.

I honestly don't believe that the blue accents will go well with anything but the Monochrome colorway, hence I decided to keep them in that kit. I could maybe make a render in the coming week to try and prove that.

I don't see it

Show Image
(https://i.imgur.com/bOsJsum.png)

While it may not look great together, both sets are just


Sent from my iPhone using Tapatalk
Title: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: nguyenhimself on Sun, 26 May 2019, 20:30:55

I don't see it

Show Image
(https://i.imgur.com/bOsJsum.png)


I still like it actually, but yeah I know it’s just my own tastes. No big deal. Thanks.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: mimalik on Mon, 27 May 2019, 09:07:41
Sad to see the reg coloured mods only kit go. While I understand that it may cost more, I am sure there are folks (like me) who will pay for such mod kit. Is there any possibility to have it avialable anyway? If it doesnt meet the MOQ, it wouldn't be made anyway. Not trying to rain over your decision, as I understand that you are trying to provide best best cost/coverage option for most. But for those with very niche requirements, those mods options were extremely convenient. Personally for me, I would have used that kit with remaing Carbon mods as an accent kit, and would have gone for hagoromo alphas for some variety.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: fatpolomanjr on Mon, 27 May 2019, 16:42:18
Sad to see the reg coloured mods only kit go. While I understand that it may cost more, I am sure there are folks (like me) who will pay for such mod kit. Is there any possibility to have it avialable anyway? If it doesnt meet the MOQ, it wouldn't be made anyway. Not trying to rain over your decision, as I understand that you are trying to provide best best cost/coverage option for most.

I think this was mentioned before, but there's already 13 kits going by the OP of this thread. That's too many to start making anything "available anyway". With the multiple base kits' "top-down" approach, I don't see why you'd just insert a regular mod kit and add to the already extensive number of child kits unless you changed back to modular/multiple mod kits.
Title: Re: [IC] GMK Oblivion V2 - Launches June 2019 on Drop.com
Post by: bagelmonster on Wed, 29 May 2019, 23:29:55
Show Image
(https://i.imgur.com/OAgiCqy.png)


Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
For the exact Git mods, yes.
If you can abide with regular mods, you’ll save some money.
—-
I wonder if the Vim kit will be a breakout hit. I’m mostly a PBT fan, but those Vim keycap tho.
Show Image
(https://i.imgur.com/jNff1dw.png)


I don't mind Git vs Regular, just really like the color contrast with black/white. Thanks for the reply!

What keyboard are you planning to use it on?  If you just get hagoromo and regular mods, you'll be missing the navigation keys from the base kit.  If you were planning on using this on a tenkeyless keyboard like in that render, you'd be missing the arrow keys and the six keys above them.

I want to use it on the Massdrop CTRL, what combination would I need to fit that?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Lyle88 on Wed, 29 May 2019, 23:35:53
Show Image
(https://i.imgur.com/OAgiCqy.png)


Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
For the exact Git mods, yes.
If you can abide with regular mods, you’ll save some money.
—-
I wonder if the Vim kit will be a breakout hit. I’m mostly a PBT fan, but those Vim keycap tho.
Show Image
(https://i.imgur.com/jNff1dw.png)


I don't mind Git vs Regular, just really like the color contrast with black/white. Thanks for the reply!

What keyboard are you planning to use it on?  If you just get hagoromo and regular mods, you'll be missing the navigation keys from the base kit.  If you were planning on using this on a tenkeyless keyboard like in that render, you'd be missing the arrow keys and the six keys above them.

I want to use it on the Massdrop CTRL, what combination would I need to fit that?
Just to clarify, if you want hagoromo alphas (or any alphas other than grey), you will need to purchase the grey base with modifiers of your choice, then add the alphas you want on top of that. If you purchase any base, you will get arrows

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: bagelmonster on Wed, 29 May 2019, 23:43:37
Show Image
(https://i.imgur.com/OAgiCqy.png)


Would we be able to buy this exact color combo as a kit or will we have to mix and match the hagomoro with the base kit?
For the exact Git mods, yes.
If you can abide with regular mods, you’ll save some money.
—-
I wonder if the Vim kit will be a breakout hit. I’m mostly a PBT fan, but those Vim keycap tho.
Show Image
(https://i.imgur.com/jNff1dw.png)


I don't mind Git vs Regular, just really like the color contrast with black/white. Thanks for the reply!

What keyboard are you planning to use it on?  If you just get hagoromo and regular mods, you'll be missing the navigation keys from the base kit.  If you were planning on using this on a tenkeyless keyboard like in that render, you'd be missing the arrow keys and the six keys above them.

I want to use it on the Massdrop CTRL, what combination would I need to fit that?
Just to clarify, if you want hagoromo alphas (or any alphas other than grey), you will need to purchase the grey base with modifiers of your choice, then add the alphas you want on top of that. If you purchase any base, you will get arrows

Sent from my Pixel XL using Tapatalk

Yeah...that's what I assumed...my wallet isn't going to be happy
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: steviechungus on Thu, 30 May 2019, 01:23:57
Any chance of getting the Space Cadet symbols?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: OracleKev on Thu, 30 May 2019, 01:25:52
How about adding text arrows to Cadet alpha kits?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Quebectech on Thu, 30 May 2019, 01:48:22
The OBLIVIONV2_ASSEMBLY_ERGODOX_OBLIVIONCADET  i've been dreaming about since April is coming soon!
Guess i'll be building an ergodox this summer!
I'd like to find tenkeyless.asm or macros.asm from last drop if anybody has some...

@Oblotzky You're my hero and I love you.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Moridin on Thu, 30 May 2019, 02:10:53
OBLIVIONV2_ALPHAS_OBLIVIONCADET_625
OBLIVIONV2_MODIFIERS_SIXTY_GIT
OBLIVIONV2_MODIFIERS_NAVIGATION_COLUMN
OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_TEXT
OBLIVIONV2_MODIFIERS_GIT_R4_175_CHECKOUT
OBLIVIONV2_BASE_GIT_OBLIVION
OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: fatpolomanjr on Thu, 30 May 2019, 02:34:38
OBLIVIONV2_BASE_GIT_HAGOROMO
OBLIVIONV2_ASSEMBLY_ORTHOLINEAR_HAGOROMOCADET
OBLIVIONV2_ALPHAS_F1_TO_F12_HAGOROMO
OBLIVIONV2_SPACEKEY_HAGOROMO_175 2
OBLIVIONV2_SPACEBAR_HAGOROMO_600_OFFCENTERED
OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_ICON
OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Thu, 30 May 2019, 03:52:35
Any chance of getting the Space Cadet symbols?

There is Oblivion Cadet to upgrade any of the Base Kits to have Space Cadet style alphas, or the Hagoromo Cadet Alphas if you want white alphas in Space Cadet style.

How about adding text arrows to Cadet alpha kits?

Don't really see the point, and besides, the kits are locked in now as we are starting the GB in just a few days.

The OBLIVIONV2_ASSEMBLY_ERGODOX_OBLIVIONCADET  i've been dreaming about since April is coming soon!
Guess i'll be building an ergodox this summer!
I'd like to find tenkeyless.asm or macros.asm from last drop if anybody has some...

@Oblotzky You're my hero and I love you.

"tenkeyless.asm or macros.asm from last drop" - that drop was for this color scheme but in a different profile, the high profile SA produced by Signature Plastics in the United States, while this upcoming drop is for Cherry profile produced by GMK electronics design GmbH in Germany. They wouldn't match.

Love you too!

OBLIVIONV2_ALPHAS_OBLIVIONCADET_625
OBLIVIONV2_MODIFIERS_SIXTY_GIT
OBLIVIONV2_MODIFIERS_NAVIGATION_COLUMN
OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_TEXT
OBLIVIONV2_MODIFIERS_GIT_R4_175_CHECKOUT
OBLIVIONV2_BASE_GIT_OBLIVION
OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO

OBLIVIONV2_BASE_GIT_HAGOROMO
OBLIVIONV2_ASSEMBLY_ORTHOLINEAR_HAGOROMOCADET
OBLIVIONV2_ALPHAS_F1_TO_F12_HAGOROMO
OBLIVIONV2_SPACEKEY_HAGOROMO_175 2
OBLIVIONV2_SPACEBAR_HAGOROMO_600_OFFCENTERED
OBLIVIONV2_MODIFIERS_NAVIGATION_ARROWS_ICON
OBLIVIONV2_RAMA_WORKS_R1_100_GIT_LOGO

April fools orders are being sorted currently, hang tight!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Moridin on Thu, 30 May 2019, 04:19:01
Oblotzky wading in a waist-high sea of keycaps, sorting, and sorting, and sorting... heading towards Oblivion.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: OracleKev on Thu, 30 May 2019, 06:53:19
Locked and loaded!  So is my wallet.  Let's go!  :thumb:
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: hineybush on Thu, 30 May 2019, 14:07:01
OBLIVIONV2_BASE_MONOCHROME_OBLIVIONCADET
OBLIVIONV2_BASE_MONOCHROME_HAGOROMO
OBLIVIONV2_MODIFIERS_SIXTY_REGULAR
OBLIVIONV2_MODIFIERS_REGULAR_R4_150_BOTTOM_ROW
OBLIVIONV2_MODIFIERS_REGULAR_R3_STEPPED_CAPSLOCK
OBLIVIONV2_MODIFIERS_REGULAR_R3_STEPPED_FUNCTION
OBLIVIONV2_MODIFIERS_MONOCHROME_R3_STEPPED_FUNCTION

can't wait for this to ship starting next week :)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: The_Royal on Thu, 30 May 2019, 15:09:13
Based on how April 1st went (Still Salty) I'm legitimatly so excited to see Massdrop.com come to a screeching halt like an opening hour "Re-Cap" Event come June 4th.

Been waiting for this set for a long, long while. :)

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Ashardalon on Thu, 30 May 2019, 16:29:01
Regular mods in a base kit makes me happy, as I wasn't big on the Git mods. This will allow me to get the Hagoromo alphas at, hopefully, a cheaper overall price than what I was initially expecting.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: steezkeez on Thu, 30 May 2019, 17:05:45
Regular mods in a base kit makes me happy, as I wasn't big on the Git mods. This will allow me to get the Hagoromo alphas at, hopefully, a cheaper overall price than what I was initially expecting.

Just posting to agree with this statement and echo the sentiment that the kit change has been beneficial (for myself, at least).
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kakiharaOne on Sat, 01 June 2019, 07:24:41
Will the page still go up today on MD? Not seeing it when I search.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Lyle88 on Sat, 01 June 2019, 07:27:53
Will the page still go up today on MD? Not seeing it when I search.
I think it goes live on June 4th

Sent from my Pixel XL using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kakiharaOne on Sat, 01 June 2019, 07:29:27
Will the page still go up today on MD? Not seeing it when I search.
I think it goes live on June 4th

Sent from my Pixel XL using Tapatalk

To purchase on June 4th but he said June 1st for pricing.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: The_Royal on Sat, 01 June 2019, 07:39:14
Will the page still go up today on MD? Not seeing it when I search.
I think it goes live on June 4th

Sent from my Pixel XL using Tapatalk

To purchase on June 4th but he said June 1st for pricing.

New drops and updates usually happen at 08:00am CST. 

Though sometimes the “coming soon” announcements are in the random afternoon
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kakiharaOne on Sat, 01 June 2019, 07:49:30
Will the page still go up today on MD? Not seeing it when I search.
I think it goes live on June 4th

Sent from my Pixel XL using Tapatalk

To purchase on June 4th but he said June 1st for pricing.

New drops and updates usually happen at 08:00am CST. 

Though sometimes the “coming soon” announcements are in the random afternoon

Will keep an eye out.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Sat, 01 June 2019, 10:15:59
We're pre-launching on Monday instead as Yanbo is away for Keycon and the page needs a bit more work. But this doesn't change the launch date so nothing to worry about or so.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Gati on Sat, 01 June 2019, 11:43:23
can’t wait to see pricing

(Inb4 it was already revealed but 28 31(!?) pages is too much to sift through)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: buhbang on Sat, 01 June 2019, 15:00:53
oof do i need to buy 2 kits if i want both git and base modifiers
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: thornkin on Sat, 01 June 2019, 15:08:30
Yes.  But you can cover two full boards with that.

Sent from my SM-G973U using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: mousetrap00 on Sat, 01 June 2019, 17:01:52
Will the kits be able to cover the xd75 all 1u layout?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: DukeEsquire on Sat, 01 June 2019, 17:22:12
Will the kits be able to cover the xd75 all 1u layout?

I'm sure they would. You just have to make sure you buy the right ones.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: nasp on Sat, 01 June 2019, 21:55:41
Will the kits be able to cover the xd75 all 1u layout?

You'd want the Assemblies kit I believe.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: diorite on Sun, 02 June 2019, 00:53:45
We're pre-launching on Monday instead as Yanbo is away for Keycon and the page needs a bit more work. But this doesn't change the launch date so nothing to worry about or so.

Thanks for the update. I was wondering why it wasn't posted as I had seen you say earlier that the page would go up on the first.

Super excited for this. Best of luck.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Zambumon on Sun, 02 June 2019, 05:33:08
Two days

(https://media1.tenor.com/images/0e8e43de3db05b87ae105476796854ff/tenor.gif?itemid=5210786)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kim-kim on Sun, 02 June 2019, 17:42:56
Will the kits be able to cover the xd75 all 1u layout?

Yes, assembly kit is very minimal and not quite aesthetic
For maximum aesthetic, assembly + hagoromo cadet alphas kit are the best combo
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: slimydog on Sun, 02 June 2019, 18:02:17
Interesting that this with GMK Nord and GMK Dracula are out there at same time.  This is my go-to though by far. 
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: LXVRGS on Sun, 02 June 2019, 20:05:09
Gotta catch em all.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: break on Sun, 02 June 2019, 22:07:05
New to this so I want to confirm: the RAMA Git aluminum key is not included in the core kit, right? That's just an alternate 1u R1?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: cijanzen on Sun, 02 June 2019, 22:17:57
New to this so I want to confirm: the RAMA Git aluminum key is not included in the core kit, right? That's just an alternate 1u R1?

That is correct. The Rama keycap is a separate purchase.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Mon, 03 June 2019, 05:50:27
New to this so I want to confirm: the RAMA Git aluminum key is not included in the core kit, right? That's just an alternate 1u R1?

That is correct. The Rama keycap is a separate purchase.

A separate drop to be precise that will run in parallel. Unfortunately due to being part of a different supply chain, it will have it's own store entry and not be part of the keyset drop itself. I am aware that this the cherry on top for international buyers that have to deal with import fees on a per-package basis. Wish it wasn't so but I tried to have it included.

Just over 24 hours now!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: noahf on Mon, 03 June 2019, 08:27:43
Prices?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: mbsurfer on Mon, 03 June 2019, 08:53:13
Prices?

They will be apart of the drop page once the pre-sale page goes live. Should be sometime today
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: break on Mon, 03 June 2019, 10:48:30
A separate drop to be precise that will run in parallel. Unfortunately due to being part of a different supply chain, it will have it's own store entry and not be part of the keyset drop itself. I am aware that this the cherry on top for international buyers that have to deal with import fees on a per-package basis. Wish it wasn't so but I tried to have it included.

Just over 24 hours now!

Can't wait! This will be my first keyset, for my first ergo keyboard. Thinking about getting the Assembly + Hagamoro Cadet to cover that and an old board (or maybe sell the gray alphas).

Thanks for the awesome design.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: MuchXD on Mon, 03 June 2019, 11:55:31
Is there gonna be a black top row 1u pipe keycap?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: The_Royal on Mon, 03 June 2019, 12:00:37
Is there gonna be a black top row 1u pipe keycap?


The Kits on the Main Page are the kits being made.  Take A look at the kits offered and see if the key you're looking for is in one of those.

Lazy-Boy Answer:

no, I Don't Think So
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: MuchXD on Mon, 03 June 2019, 12:01:54
Is there gonna be a black top row 1u pipe keycap?


The Kits on the Main Page are the kits being made.  Take A look at the kits offered and see if the key you're looking for is in one of those.

Alright, thanks
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: harlekein on Mon, 03 June 2019, 12:26:00
I would have preferred separate alphas and mods, but especially considering this is going to run on (mass)drop I understand the current choice.

A lot of people there don't know what kits to buy for their keyboard while 99% of the times asked it's just alphas and mods. This is why they are currently running complete kits for GMK Red Samurai, MT3 /dev/tty and XDA Canvas. Just pick a kit and go.

The current kit setup fits in that line of offering.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: dvorcol on Mon, 03 June 2019, 12:30:32
I would have preferred separate alphas and mods, but especially considering this is going to run on (mass)drop I understand the current choice.

A lot of people there don't know what kits to buy for their keyboard while 99% of the times asked it's just alphas and mods. This is why they are currently running complete kits for GMK Red Samurai, MT3 /dev/tty and XDA Canvas. Just pick a kit and go.

The current kit setup fits in that line of offering.

The combination of alphas and mods is because of GMK's pricing scheme.  SA's pricing scheme is different, such that Alpha/Mod separation has much less impact on cost.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: break on Mon, 03 June 2019, 14:12:59
Pricing is up on Drop.

(https://massdrop-s3.imgix.net/product-images/drop-oblotzky-gmk-oblivion-v2-custom-keycap-set/FP/wfmcyHgS2qfRIHPj9NJT_community.jpg?auto=format&fm=jpg&fit=fill&w=820&h=547&bg=f0f0f0&dpr=2)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Kaktus on Mon, 03 June 2019, 14:28:43
Pricing is up on Drop.

Show Image
(https://massdrop-s3.imgix.net/product-images/drop-oblotzky-gmk-oblivion-v2-custom-keycap-set/FP/wfmcyHgS2qfRIHPj9NJT_community.jpg?auto=format&fm=jpg&fit=fill&w=820&h=547&bg=f0f0f0&dpr=2)


Where did you find this? Would it be possible to post a link? :)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kakiharaOne on Mon, 03 June 2019, 14:30:59
Link below or just search for GMK Oblivion:

https://drop.com/buy/drop-oblotzky-gmk-oblivion-v2-custom-keycap-set


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kakiharaOne on Mon, 03 June 2019, 14:32:15
Is the $10 difference in base sets due to licensing for the Git logo?


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: KaosJ on Mon, 03 June 2019, 14:38:09
Is the $10 difference in base sets due to licensing for the Git logo?


Sent from my iPhone using Tapatalk

Maybe the different legends? If GIT bases reaches 500 units, it has the big drop tho ($145> $125). Hopefully it will reach 500.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kakiharaOne on Mon, 03 June 2019, 14:44:23
Is the $10 difference in base sets due to licensing for the Git logo?


Sent from my iPhone using Tapatalk

Maybe the different legends? If GIT bases reaches 500 units, it has the bigger drop tho ($145> $125). At 125 is a really good price.

And no doubt that it will... just curious.

In for Git base + Hagoromo + Vim!



Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: KaosJ on Mon, 03 June 2019, 14:45:34
Is the $10 difference in base sets due to licensing for the Git logo?


Sent from my iPhone using Tapatalk

Maybe the different legends? If GIT bases reaches 500 units, it has the bigger drop tho ($145> $125). At 125 is a really good price.

And no doubt that it will... just curious.

In for Git base + Hagoromo + Vim!



Sent from my iPhone using Tapatalk

It would have reached 500 without any doubt if it was just a kit, with all these base kits idk, but i hope!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Mon, 03 June 2019, 14:52:50
Is the $10 difference in base sets due to licensing for the Git logo?


Sent from my iPhone using Tapatalk

No, Git Base Kit requires 34 new legend plates made at about 150 EUR a pop. Hence the price difference going down to 5$ at MOQ 500 due to that cost being spread across more buyers.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: kakiharaOne on Mon, 03 June 2019, 15:00:40
Is the $10 difference in base sets due to licensing for the Git logo?


Sent from my iPhone using Tapatalk

No, Git Base Kit requires 34 new legend plates made at about 150 EUR a pop. Hence the price difference going down to 5$ at MOQ 500 due to that cost being spread across more buyers.

Got it, thanks!

It would have reached 500 without any doubt if it was just a kit, with all these base kits idk, but i hope!

Even with three base sets, I have no doubt the Git kit will hit that. My bet is both Git and reg hit that but not monochrome. Of course, I hope everything does.


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: IOVERCALLHISTIOCYTES on Mon, 03 June 2019, 15:44:40
someone who bought carbon refresh my memory, but the hagoromo alphas are coming in at half the price boneyard and beezare alphas?

Oblotzky, thank you for the nice prices on Hagormo
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: shensmobile on Mon, 03 June 2019, 16:25:59
Prices look great Oblotzky!  My only regret is that the Assembly kit doesn't come with 2x2u spacebars for Boardwalks, but I guess it's a minority situation thing. 

Maybe I"ll grab a Spacekey set just for the other 2u.  Does anyone want the rest of the Spacekey set? :P
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com - BIG kit update
Post by: Oblotzky on Mon, 03 June 2019, 17:34:36
Assembly renders! Percebe, Pearl and Bullet case.

(https://i.imgur.com/yPHIjMv.png)

(https://i.imgur.com/lWBMWND.png)

(https://i.imgur.com/LN0qy3u.jpg)

(https://i.imgur.com/LO96h4a.png)

(https://i.imgur.com/84apkKR.png)

(https://i.imgur.com/RaRTKYf.png)
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: tentboy on Mon, 03 June 2019, 18:14:04
I don't have any need for all the extra keys in the assembly kit but I want some of those x86 instructions  :p

also, Percebe when
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: The_Royal on Mon, 03 June 2019, 18:26:30
Assembly renders! Percebe, Pearl and Bullet case.

Show Image
(https://i.imgur.com/yPHIjMv.png)


Show Image
(https://i.imgur.com/lWBMWND.png)


Show Image
(https://i.imgur.com/LN0qy3u.jpg)


Show Image
(https://i.imgur.com/LO96h4a.png)


Show Image
(https://i.imgur.com/84apkKR.png)


Show Image
(https://i.imgur.com/RaRTKYf.png)


THANK YOU!! Jesus that Percebe looks so Nice!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: loopaddiction on Mon, 03 June 2019, 18:39:24
This keycap set + the Fjell re-releasing this month = match made in heaven.

I just wish a 2U Shift was offered so that 60% boards with this layout would be supported:

(https://cdn.shopify.com/s/files/1/1473/3902/files/3_01_a12d7236-add5-49bc-ae01-faf2a421eff0.jpg?v=1506999488)

But can't complain. The stars are aligning.

Edit: Just realized a 1U shift for the right isn't included either, but I woulda replaced it with Fn anyways.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: snelltrail on Mon, 03 June 2019, 19:22:35
Ooooh yes please Percebe!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: OtherAndrew on Mon, 03 June 2019, 19:30:13
This keycap set + the Fjell re-releasing this month = match made in heaven.

I just wish a 2U Shift was offered so that 60% boards with this layout would be supported:

Show Image
(https://cdn.shopify.com/s/files/1/1473/3902/files/3_01_a12d7236-add5-49bc-ae01-faf2a421eff0.jpg?v=1506999488)


But can't complain. The stars are aligning.

Edit: Just realized a 1U shift for the right isn't included either, but I woulda replaced it with Fn anyways.

we as a community shouldn't encourage bad layouts
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: nettik on Mon, 03 June 2019, 19:35:14
I'm still waiting for the Percebe and Andromeda :D
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: loopaddiction on Mon, 03 June 2019, 19:40:26
This keycap set + the Fjell re-releasing this month = match made in heaven.

I just wish a 2U Shift was offered so that 60% boards with this layout would be supported:

Show Image
(https://cdn.shopify.com/s/files/1/1473/3902/files/3_01_a12d7236-add5-49bc-ae01-faf2a421eff0.jpg?v=1506999488)


But can't complain. The stars are aligning.

Edit: Just realized a 1U shift for the right isn't included either, but I woulda replaced it with Fn anyways.

we as a community shouldn't encourage bad layouts

Blasphemy...and that's from someone who uses the HHKB layout as my daily driver. Different =/= bad.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: OracleKev on Mon, 03 June 2019, 20:03:35
This keycap set + the Fjell re-releasing this month = match made in heaven.

I just wish a 2U Shift was offered so that 60% boards with this layout would be supported:

Show Image
(https://cdn.shopify.com/s/files/1/1473/3902/files/3_01_a12d7236-add5-49bc-ae01-faf2a421eff0.jpg?v=1506999488)


But can't complain. The stars are aligning.

Edit: Just realized a 1U shift for the right isn't included either, but I woulda replaced it with Fn anyways.

we as a community shouldn't encourage bad layouts

Blasphemy...and that's from someone who uses the HHKB layout as my daily driver. Different =/= bad.

bad ergonomics = bad
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: loopaddiction on Mon, 03 June 2019, 20:12:32
^Thanks for blessing the thread with such factual insight. I was blind but now I see.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: spmwilson on Mon, 03 June 2019, 21:24:13
What does the shipping timeframe look like?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: The_Royal on Mon, 03 June 2019, 22:06:20
10% Off my total order if I secure my kits in the first 24hrs, right Oblotzky?

 ;)



Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Magik on Tue, 04 June 2019, 01:23:30
Hey its the 4th of June, why cant I see this on Massdrop?  :rolleyes:
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: sevenseacat on Tue, 04 June 2019, 01:33:27
because you didn't search for it? The page is live, but the drop doesn't open until the usual time today (whatever that is in your timezone, here it's 9pm).
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Magik on Tue, 04 June 2019, 05:11:07
Searched for it on Google and on Drop, doesn't come up. Thanks for your help though, can't wait for this and a RAMA Kuyo, WOoot wooot!
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: OracleKev on Tue, 04 June 2019, 05:12:42
Searched for it on Google and on Drop, doesn't come up. Thanks for your help though, can't wait for this and a RAMA Kuyo, WOoot wooot!

https://drop.com/buy/drop-oblotzky-gmk-oblivion-v2-custom-keycap-set
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: fatpolomanjr on Tue, 04 June 2019, 05:13:25
Searched for it on Google and on Drop, doesn't come up. Thanks for your help though, can't wait for this and a RAMA Kuyo, WOoot wooot!

I just searched "drop gmk oblivion" and found it in the first link that showed up:

https://drop.com/buy/drop-oblotzky-gmk-oblivion-v2-custom-keycap-set

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Kaktus on Tue, 04 June 2019, 05:53:33
@Oblotzky do you have any idea when the RAMA drop will go live?

I'm so hyped.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Magik on Tue, 04 June 2019, 06:37:52
How is this page live? you can't pre order anything. Its an interest check placeholder from the previous drop. 9pm its still not available :/
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: b3nkei on Tue, 04 June 2019, 06:41:28
How is this page live? you can't pre order anything. Its an interest check placeholder from the previous drop. 9pm its still not available :/


Note: The Drop + Oblotzky GMK Oblivion V2 Custom Keycap Set will launch June 4 at 6 a.m. PT.

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: The_Royal on Tue, 04 June 2019, 06:41:47
How is this page live? you can't pre order anything. Its an interest check placeholder from the previous drop. 9pm its still not available :/

The previous GMK Oblivion was not on MassDrop so it’s not a previous placeholder.

That page you see is the exact page that it will REALLY go live at 0800am CST today.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Magik on Tue, 04 June 2019, 07:01:10
Thanks   ;D
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: rondg on Tue, 04 June 2019, 08:03:02
It's up for preorder!!!  ;D
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Magik on Tue, 04 June 2019, 08:05:51
Order placed  :p
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: KingOfMemes on Tue, 04 June 2019, 08:19:29
In for Git Base + Colevrak + Space Keys

My new Rukia is going to be a spoiled, sexy little finger tip touch machine
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Oblotzky on Tue, 04 June 2019, 08:38:23
GB thread created, waiting for approval then closing this 32 page long IC. thanks so much for everyone that participated! it was a wild ride
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: pcire on Tue, 04 June 2019, 09:27:12
And my 10% off discount code?
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: TheAutoManCan on Tue, 04 June 2019, 09:33:14
This keycap set + the Fjell re-releasing this month = match made in heaven.

I just wish a 2U Shift was offered so that 60% boards with this layout would be supported:

Show Image
(https://cdn.shopify.com/s/files/1/1473/3902/files/3_01_a12d7236-add5-49bc-ae01-faf2a421eff0.jpg?v=1506999488)


But can't complain. The stars are aligning.

Edit: Just realized a 1U shift for the right isn't included either, but I woulda replaced it with Fn anyways.

we as a community shouldn't encourage bad layouts
To be fair it does take a big brane to understand the benefits of the Shifted ZXCV layout.
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Kaktus on Tue, 04 June 2019, 09:39:04
I'm in for

GIT Base
NORDE
VIM
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: enrique.aliaga on Tue, 04 June 2019, 09:41:14
Joined! Ordered Git Base Kit + Vim + Alternate Function Colors.

The latter might be replaced by Hagoromo before June 28th.

Thanks Oblotzky!!


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: uood5 on Tue, 04 June 2019, 09:47:52
In for assembly, colevrak and international. My wallet is heavily weakened.

Sent from my SM-G970F using Tapatalk

Title: Re: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
Post by: Oblotzky on Tue, 04 June 2019, 09:57:29
GB thread open: https://geekhack.org/index.php?topic=101034.0