Author Topic: Crafting Artisans: Make some ugly stuff!  (Read 3452 times)

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Offline Kenda

  • Posts: 107
Re: Crafting Artisans: Let's cast this stuff!
« Reply #50 on: Tue, 05 September 2017, 12:26:48 »
Interesting sculpt


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Online Taylorisg

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  • Posts: 43
  • Location: OH, USA
Re: Crafting Artisans: Let's cast this stuff!
« Reply #51 on: Tue, 05 September 2017, 12:35:14 »
Interesting sculpt


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Thanks, less creepy than the last one I imagine.  ;)

Online Taylorisg

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Re: Crafting Artisans: Let's cast this stuff!
« Reply #52 on: Wed, 06 September 2017, 08:58:27 »
Mission Update

I started watching a NASA documentary late last night, and was compelled to make a NASA-themed artisan

The Apollo Keymand Module
177608-0177610-1

It currently has a rounded bottom, so I'll likely need to carve that out to fit it on my $ynth, but so far it looks pretty fun! Would be interesting to shoot this with a bunch of different pigmented details.

Still waiting on Pressure Pot, should arrive today. Bye family.

Godspeed everyone!

Offline KeLorean

  • Posts: 101
  • Location: Space Coast, FL
Re: Crafting Artisans: Let's cast this stuff!
« Reply #53 on: Wed, 06 September 2017, 10:06:38 »
Drinking Update!

I don't drink beer usually, but a couple friends of mine have been trying to convince me it's worth my liver, so here we are.


Working on a new sculpt (Tankey) while I drink myself into oblivion, what could go wrong?

Show Image



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awesome


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Offline KeLorean

  • Posts: 101
  • Location: Space Coast, FL
Re: Crafting Artisans: Let's cast this stuff!
« Reply #54 on: Wed, 06 September 2017, 10:07:08 »
Mission Update

I started watching a NASA documentary late last night, and was compelled to make a NASA-themed artisan

The Apollo Keymand Module
(Attachment Link) (Attachment Link)

It currently has a rounded bottom, so I'll likely need to carve that out to fit it on my $ynth, but so far it looks pretty fun! Would be interesting to shoot this with a bunch of different pigmented details.

Still waiting on Pressure Pot, should arrive today. Bye family.

Godspeed everyone!
this great! keep it up


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Offline AuthenticDanger

  • Posts: 109
Re: Crafting Artisans: Let's cast this stuff!
« Reply #55 on: Wed, 06 September 2017, 11:08:11 »
Keymand Module looks really cool. Not many round keys, so it stands out for sure.

I'm still holding out for multi-shot Tankeys though :)
F Keys belong on the left.    [GB] Kona Classic - Left F-Keys + 60%

Online Taylorisg

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Re: Crafting Artisans: Let's cast this stuff!
« Reply #56 on: Wed, 06 September 2017, 11:14:09 »
Keymand Module looks really cool. Not many round keys, so it stands out for sure.

I'm still holding out for multi-shot Tankeys though :)

Hahaha me too. This is essentially me twiddling my thumbs until mold release and pressure pot arrive. I did 3 sculpts last night, trashed 2 of them, and then ended up with the Apollo. So definitely desperate to get casting.

Offline AuthenticDanger

  • Posts: 109
Re: Crafting Artisans: Let's cast this stuff!
« Reply #57 on: Wed, 06 September 2017, 11:20:55 »
Keymand Module looks really cool. Not many round keys, so it stands out for sure.

I'm still holding out for multi-shot Tankeys though :)

Hahaha me too. This is essentially me twiddling my thumbs until mold release and pressure pot arrive. I did 3 sculpts last night, trashed 2 of them, and then ended up with the Apollo. So definitely desperate to get casting.

I know the feeling. Casting is really fun but be prepared for a lot of waiting. I've been pouring resin in the morning and letting it cure while I'm at work, then pouring again and letting it cure overnight.
F Keys belong on the left.    [GB] Kona Classic - Left F-Keys + 60%

Online Taylorisg

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Re: Crafting Artisans: Let's cast this stuff!
« Reply #58 on: Wed, 06 September 2017, 11:24:02 »
Keymand Module looks really cool. Not many round keys, so it stands out for sure.

I'm still holding out for multi-shot Tankeys though :)

Hahaha me too. This is essentially me twiddling my thumbs until mold release and pressure pot arrive. I did 3 sculpts last night, trashed 2 of them, and then ended up with the Apollo. So definitely desperate to get casting.

I know the feeling. Casting is really fun but be prepared for a lot of waiting. I've been pouring resin in the morning and letting it cure while I'm at work, then pouring again and letting it cure overnight.

Yes, I've been mentally preparing for it... I just need to have a cast in hand so I can hold it up to my wife and say, "see? This isn't a stupid hobby!" lol jk

Offline KeLorean

  • Posts: 101
  • Location: Space Coast, FL
Re: Crafting Artisans: Let's cast this stuff!
« Reply #59 on: Wed, 06 September 2017, 21:39:40 »
Keymand Module looks really cool. Not many round keys, so it stands out for sure.

I'm still holding out for multi-shot Tankeys though :)

Hahaha me too. This is essentially me twiddling my thumbs until mold release and pressure pot arrive. I did 3 sculpts last night, trashed 2 of them, and then ended up with the Apollo. So definitely desperate to get casting.

I know the feeling. Casting is really fun but be prepared for a lot of waiting. I've been pouring resin in the morning and letting it cure while I'm at work, then pouring again and letting it cure overnight.

Yes, I've been mentally preparing for it... I just need to have a cast in hand so I can hold it up to my wife and say, "see? This isn't a stupid hobby!" lol jk
taylorisg, ur sculpting skills and creativity are already apparent, but as authentic alluded, that is only 1 side of this 3 sided "casting hobby." the 2nd and 3rd being mold making and resin casting. these next 2 sides may frustrate your previous progress, BUT it should also open your mind to a brave new world.

for me, this hobby is a roller coaster of victories and failures, brilliance and stupidity. there is just so much going on here i dont think the community has even come close to the full potential. in some ways the jewelry community has lead the way for resin casting BUT i believe in the next few years that will change. only bc i've never seen so many intelligent, determined individuals with such passion and lack of regard for convention or any limits whatsoever. we are the future...ok. im being a little over dramatic BUT this is mostly how i feel, and i can only speak for myself (although i believe our predecessors in this community echo this) that i will help u guys unlock that potential in any way i can, such as tips, advice, encouragement, and even financial support...of coarse in exchange for cool caps:)


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Online Taylorisg

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  • Location: OH, USA
Re: Crafting Artisans: Let's cast this stuff!
« Reply #60 on: Wed, 06 September 2017, 21:42:10 »
Keymand Module looks really cool. Not many round keys, so it stands out for sure.

I'm still holding out for multi-shot Tankeys though :)

Hahaha me too. This is essentially me twiddling my thumbs until mold release and pressure pot arrive. I did 3 sculpts last night, trashed 2 of them, and then ended up with the Apollo. So definitely desperate to get casting.

I know the feeling. Casting is really fun but be prepared for a lot of waiting. I've been pouring resin in the morning and letting it cure while I'm at work, then pouring again and letting it cure overnight.

Yes, I've been mentally preparing for it... I just need to have a cast in hand so I can hold it up to my wife and say, "see? This isn't a stupid hobby!" lol jk
taylorisg, ur sculpting skills and creativity are already apparent, but as authentic alluded, that is only 1 side of this 3 sided "casting hobby." the 2nd and 3rd being mold making and resin casting. these next 2 sides may frustrate your previous progress, BUT it should also open your mind to a brave new world.

for me, this hobby is a roller coaster of victories and failures, brilliance and stupidity. there is just so much going on here i dont think the community has even come close to the full potential. in some ways the jewelry community has lead the way for resin casting BUT i believe in the next few years that will change. only bc i've never seen so many intelligent, determined individuals with such passion and lack of regard for convention or any limits whatsoever. we are the future...ok. im being a little over dramatic BUT this is mostly how i feel, and i can only speak for myself (although i believe our predecessors in this community echo this) that i will help u guys unlock that potential in any way i can, such as tips, advice, encouragement, and even financial support...of coarse in exchange for cool caps:)


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Thanks for sharing your thoughts! I agree that in many ways this hobby is still in its early days!


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Online Taylorisg

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Re: Crafting Artisans: Let's cast this stuff!
« Reply #61 on: Fri, 08 September 2017, 08:40:04 »
Update: First Time Casting

Hi all!

Big changes afoot. Casting equipment came in, so I went about setting up my garage:
177785-0


I cast my initial mold 4 times to test the waters, and here's what came out:

177771-1
177773-2
177775-3
177777-4
177779-5

The clay sculpt was broken. For the first 3 casts I put a little bit of pigment in so I could see the details better, didn't seem terribly helpful. 1st and 2nd mold both came out with a lot of mold release residue from the looks of it. Also broke when removing. 3rd cast worked (sorta) but had some issues on the bottom. Last one came out okay, but seems pretty matte. I'm thinking either the resin I'm using (Smooth Cast 320 which is the off-white that you see) isn't very high sheen, or that the clay sculpt I used wasn't polished prior to getting molded.

Next step is either re-sculpting the whole thing, then polishing it prior to or after baking (I dunno if that's the right way to go about it), or polishing the cast that I have (if that's possible) then making a new mold off of that.

If anyone knows the answer to that, I'm all ears :)
« Last Edit: Fri, 08 September 2017, 09:42:32 by Taylorisg »

Offline KeLorean

  • Posts: 101
  • Location: Space Coast, FL
Re: Crafting Artisans: Let's cast this stuff!
« Reply #62 on: Fri, 08 September 2017, 17:40:14 »
Update: First Time Casting

Hi all!

Big changes afoot. Casting equipment came in, so I went about setting up my garage:
(Attachment Link)


I cast my initial mold 4 times to test the waters, and here's what came out:

(Attachment Link)
(Attachment Link)
(Attachment Link)
(Attachment Link)
(Attachment Link)

The clay sculpt was broken. For the first 3 casts I put a little bit of pigment in so I could see the details better, didn't seem terribly helpful. 1st and 2nd mold both came out with a lot of mold release residue from the looks of it. Also broke when removing. 3rd cast worked (sorta) but had some issues on the bottom. Last one came out okay, but seems pretty matte. I'm thinking either the resin I'm using (Smooth Cast 320 which is the off-white that you see) isn't very high sheen, or that the clay sculpt I used wasn't polished prior to getting molded.

Next step is either re-sculpting the whole thing, then polishing it prior to or after baking (I dunno if that's the right way to go about it), or polishing the cast that I have (if that's possible) then making a new mold off of that.

If anyone knows the answer to that, I'm all ears :)
sometimes its hard to see details in photos, so what is the issue u are having. is it with the mold or resin?


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Online Taylorisg

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Re: Crafting Artisans: Let's cast this stuff!
« Reply #63 on: Thu, 14 September 2017, 08:33:28 »
Decent-sized Update

A few things in the pipeline:

Got a vacuum chamber, which is fun. Excited to give it a whirl this week.

Since the tank broke coming out of the mold, and I wasn't really happy with a number of things, I decided to start over, this time with a small threaded barrel I found at Lowe's:
178322-0
Still not terribly happy with it, as I'm not getting the detail I'd like working with the Sculpey all at once. I think the next move is to work on individual parts, baking the mold in layers as I work on it. This should keep each part crisp and not muddying the details. Also I don't like the crawl tread at all so I think I'm going to re-design that.


I decided to re-work my Keymand Module by starting it from scratch on the $ynth:
178320-1
I wasn't 100% happy with the proportions (it looked too tall and lean for my liking) but it was fairly clean and I wanted to try mold-making again. At any rate, I put it on my counter to get the oven ready, and one of my kids found it and proceeded to smash it...
178324-2178326-3
Oops. Lesson learned there.

Instead of re-doing the Keymand Module yet again (I'm still not liking the limits of the V1 $ynth in terms of interior profile, and I have a V2 in the mail to try), I decided to make a quick palate cleanser, and do my first skull. To avoid the risk of re-hashing a common trope (and to further avoid comparing my work to those who have accomplished it much better than I could hope to), I went with a bird skull:
178328-4178330-5

We'll see how this goes. I now have a ton of different sculpts to re-do from scratch, but I very much enjoy sculpting, so it's not a big deal!


Online Taylorisg

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Re: Crafting Artisans: DON`T PUT YOUR SCULPTS WITHIN REACH OF YOUR KIDS
« Reply #64 on: Sat, 23 September 2017, 19:57:08 »
Big fat update

Okay, so this is a mish-mash of photos, anecdotes, and ways in which I'm sucking the time out of my day.

Ded birb. Made one, didn't much care for the profile, but it's too late now, so....
178964-0

I made V3 and V4 of the Apollo Keymand Module, and am in the process of casting it as a 2 piece mold.
V3 (booooo, too tall dumb dumb)
178944-1
V4 (yay, it looks just right. Now cast it!)
178946-2
 making the Mold
178948-3
Mold Achieved!
178950-4

Mini Keyper

This was an idea I've been toying around with, to the point of casting. Turns out pigment is hard, and I suck.

178952-5
Drippy reason makes me sad.
178954-6

Nekkid, again!

I'd been eager to give the Nekkid Mole Rat more of a go, so I decided to do just that. Molded the sucker, then made one, then two, then three, and so on... Now I'm making a 4-cap, 2-part mold for it half-because I wanted to prove to my wife that despite her thinking it's the most ridiculous thing, some people might actually go for it. Not smart people, mind you, but y'know, people. And the other half was because if I ever ended up selling artisans, selling something as ugly as this little dude would just warm my heart.

I decided to play with the translucency, and am thinking that the one in the middle is my horse.
178956-7

I wanted to make some masters, but decided why not have fun with it in the process. This is an Uruk Hai version:
178958-8

And a David Bowie version, which came out terrible because in my attempt to capture how his eyes dilated diffferently, I succeeded in making him look hella derpy.
178960-9

I was lucky enough to have time to meet up with someone coordinating a meetup here in Ohio, so I threw together a couple of artisans for them. My first fruits, if you will.
178962-10

Mold making, like a boss clueless person
178966-11