Author Topic: [IC] MW Cryptid | Update 3: Base kitting overhaul and GB month announced  (Read 39043 times)

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Offline Dotnick

  • Thread Starter
  • Posts: 178


MW Cryptid

The fog is settling in, it's time to lock your doors. The night is full of hidden terrors.
MW Cryptid is a tribute to all of the monsters that live in mythology around the world.

Vendors

USSpace
CAMilkyWay
MXRheset
SAFancy Customs
UKproto[Typist]
EUCandyKeys
SEAiLumKB
INRectangles.store
PHZion Studios
KRSwagKeys
OCESwitchKeys
CNMilkyWay

Groupbuy is tentatively scheduled for June 2022.



Renders


618 by Zepsody

More




Void by MISFIT

More



Pulsar by Zepsody

More



Quaint60 by Zepsody

More



Laika by Zepsody

More



Manta by Dotnick & Zepsody

More





Kits










Novelties explainer:
More


















Deskmats




More deskmats and collaborations coming soon.



Credits

Izeri
Stellaidoscope
Dr. Higsby
NoPunIn10Did and the rest of the 40s community that helped make that kit excellent
ZTMD
Everyone in my discord server




Thank you for your support. Please join my discord for updates on this set and artisan collaborations!




Signature:
Code: [Select]
[url=https://geekhack.org/index.php?topic=115051.0][img]https://i.imgur.com/pJsm9MF.png[/img][/url]
« Last Edit: Tue, 15 March 2022, 08:45:46 by Dotnick »

Offline Dotnick

  • Thread Starter
  • Posts: 178
Re: [IC] EPBT Cryptid
« Reply #1 on: Thu, 21 October 2021, 01:26:56 »
Kitting change log:

November 7, 2021
  • Spoopy base kit
    • R4 1.25U Menu key in spoopy base kit changed to 1.25U Function
  • Spoopier alphas
    • R4 1U <> key and R3 1U |\ key added to spoopy alphas kit.
  • Terrorize kit
    • R1 mod and accent 1U "Run" novelties changed to 2x1.50U R4 novelties (for pairing with the "Hide" novelties) in the Terrorize kit.
    • R1 mod and accent 1U "Dread" novelties and R1 1U accent Bigfoot novelty added to the Terrorize kit.
  • Anomalies kit
    • All modifiers in the anomalies kit except bottom row R4 keys changed to icon modifier styling.
    • Changed one of the 2x1U R4 Fn keys to Sys in the anomalies kit.
    • Changed the 2x1U Sys keys to "Haunt" and "Hunt"; changed the 1x1.25U System key to "Horrify"; changed the 1x1U Raise key to "Jump"; changed the 1x1U Lower key to "Crawl"; changed the 1x1U Meta key to "Meat"; changed the 1x1.50U Meta key to "Meat"; changed the 1x1U Fn key to "Panic"; changed the 1x1.25U Function key to "Petrify"; changed the 1x1.50U Function key to "Terrify"; changed the 1x1.75U Lock key to "Freeze"
  • Eerie/Eerier kits
    • R4 ;: key legend fixed to ,; legend.
    • R3 Ñ :; key added.
  • Extra tools kit
    • Added R4 and R3 1U "Code" key (text legend).
  • Pad Lock kit
    • Split enter support (mod and accent R4 1U enter key, R4 1U "+" key, R3 1U "-" key, and R2 1U "x" key); R1 1U icon backspace key, and shinethrough "Num" key added to the padlock kit.

    Other changes:

    Rheset.MX added as Mexico proxy
    Rectangles.store added as India proxy
    Foggy Night deskmat added


    December 12, 2021 - Change to MilkyWay from EPBT
    • Spoopy base kit
      • Included R1 1U <-, R3 + R4 1U Code, R3 1U PgUp + R4 1U PgDn, R3 stepped 1.75U Control and Function, R4 2.00U Shift, R4 2.25U Shift, R4 1.00U Shift, R4 1.50U Caps Lock + 2x Super, and R4 1U Ctrl + Alt from Extra Tools kit to Spoopy base kit
    • Pad Lock kit
      • Removed windowed Num Lock (MW does not have the mold).
    • Keys & Flashlights kit
      • Removed 6U alpha, mod, and accent colored spacebars (MW does not have the mold).
      • Keys kit combined with Flashlights kit.
    • Extra tools kit
      • See Spoopy base kit changes.
    • Weird/Weirder kit
      • Removed scooped U, N and T keys (MW does not have scooped homing keys).
      • Scooped H and A keys converted to nonhoming R3 (MW does not have scooped homing keys).

      Other changes:

      Space is the new US vendor
      MilkyWay is the new CA and CN vendor (region locked)


      March 15, 2022 - Base kitting overhaul and Groupbuy month announced
      • Spoopy base kit
        • Added Pad Lock numpad kit into base kit.
      • Pad Lock kit
        • Kit has been annexed into the Spoopy base kit.
      • Anomalies kit/40s and ortho base kit
        • 40s and ortho alphas keys added into the Anomalies kit --> converted into it's own base kit.
        • Extra R4 "B" key added, along with barred versions of "F" and "J" homing keys.
        • Modifier-colored R3 "' key, R2 1U pipe key, and R1 tilde key added.
        • Modifier-colored 2x1.50U spacebars added.
        • Alpha-colored 2x1.50U, 1x2.00U, 1x2.25U, 1x2.75U, and 1x6.25U spacebars added.

        Other announcements:

        GB will be happen in June 2022. Exact dates will be announced soon.
        This groupbuy will have approved color samples before proceeding to group buy, so this could result in shifted timelines. I should be receiving the color samples some time in April.
        « Last Edit: Tue, 15 March 2022, 08:43:32 by Dotnick »

        Offline novelflyer

        • Posts: 63
        Re: [IC] EPBT Cryptid
        « Reply #2 on: Thu, 21 October 2021, 01:32:58 »
        I really like the set, I usually don't like text novelties but this ones look really nice  :thumb:

        Offline totalemon

        • Posts: 131
        • Location: vancouver
        • good morning :)
        Re: [IC] EPBT Cryptid
        « Reply #3 on: Thu, 21 October 2021, 01:37:04 »
        Oooo this looks nice, it's a better sickly green than something like GMK toxic

        Offline Surostu

        • Posts: 64
        • switchkeys.au x keyboardfinder.com
          • keyboardfinder
        Re: [IC] EPBT Cryptid
        « Reply #4 on: Thu, 21 October 2021, 01:38:58 »
        Yes.

        Offline shutuphamish

        • Posts: 17
        • Location: past the blue stump, Western Australia
        Re: [IC] EPBT Cryptid
        « Reply #5 on: Thu, 21 October 2021, 01:40:18 »
        love those 1u mods! can't wait to use them for macro columns!

        Offline Coquelox18

        • Posts: 40
        • Location: Mexico
        Re: [IC] EPBT Cryptid
        « Reply #6 on: Thu, 21 October 2021, 01:43:59 »
        i love this set so much, all the novelties look great :thumb:

        Offline Hi !!

        • Posts: 32
        • Location: World
        • Kiimari
        Re: [IC] EPBT Cryptid
        « Reply #7 on: Thu, 21 October 2021, 01:51:42 »
        Interesting!  :eek:

        Offline jabe8i

        • Posts: 124
        Re: [IC] EPBT Cryptid
        « Reply #8 on: Thu, 21 October 2021, 02:12:43 »
        Looks cool, love the novelties.

        Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.

        Offline sagarsiddhpura

        • Posts: 138
        Re: [IC] EPBT Cryptid
        « Reply #9 on: Thu, 21 October 2021, 02:22:15 »
        Gib dark base

        Offline Slayer77

        • Posts: 372
        • Location: Pune, India
        Re: [IC] EPBT Cryptid
        « Reply #10 on: Thu, 21 October 2021, 03:26:01 »
        Gib dark base
        Yes please!

        Sent from my GM1911 using Tapatalk


        Offline nvh2092

        • Posts: 585
        • Location: Private luxury toilet
        Re: [IC] EPBT Cryptid
        « Reply #11 on: Thu, 21 October 2021, 04:55:03 »
        Will there be a chance for azerty french kit?

        Offline Jr.Mars

        • Posts: 134
        • Location: Universe
        Re: [IC] EPBT Cryptid
        « Reply #12 on: Thu, 21 October 2021, 05:00:19 »
        I think ansi noveltiey is a little bit different from the other novelties styles.
        BTW this set is amazing!!! good work!

        Offline hali

        • Posts: 494
        • Location: edmonton
          • hali.studio
        Re: [IC] EPBT Cryptid
        « Reply #13 on: Thu, 21 October 2021, 07:08:00 »
        why is this epbt?

        Offline vindaon

        • Posts: 135
        • Location: TX
        Re: [IC] EPBT Cryptid
        « Reply #14 on: Thu, 21 October 2021, 07:54:02 »
        These novelties are really cool

        Offline Ravenhar

        • Posts: 21
        • Location: Ireland
        • Merely an observer
        Re: [IC] EPBT Cryptid
        « Reply #15 on: Thu, 21 October 2021, 08:10:38 »
        why is this epbt?

        Is there some kind of issue with it being ePBT? I'm still pretty new to this so I don't know the difference in manu's and stuff yet. Would there be a reason to choose GMK or other over ePBT?

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #16 on: Thu, 21 October 2021, 08:52:16 »
        Will there be a chance for azerty french kit?

        I can certainly add that!

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #17 on: Thu, 21 October 2021, 08:57:04 »
        why is this epbt?

        In the current moment I did not want to run another GMK set because of lead times and I wanted this set to be dye sub because the novelties were going to be way more detailed than doubleshot restrictions would allow for. There are many reverse dye sub keys, and this is another reason why I have gone with EPBT and their new process for this over other PBT dye sub manufacturers.

        I also went with EPBT because they are slightly more established on fulfillment than someone like Milkyway, although I am still considering Milkyway for future projects. I was quite impressed with how EPBT Cool Kids and Ivory turned out.

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #18 on: Thu, 21 October 2021, 09:01:16 »
        These novelties are really cool

        i love this set so much, all the novelties look great :thumb:

        Looks cool, love the novelties.


        Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.

        Thank for the compliments on the novelties (they were done by Stell btw).

        Per the comment on putting the keys from the “Extra Tools” kit in the base kit. All of these keys require reverse dye sub, so that makes them more expensive per key than a normal dye sub key in the same lengths. I wanted to keep the base kit at a more manageable price point.

        Offline Cylent

        • Formerly cylentshadows
        • Posts: 321
        Re: [IC] EPBT Cryptid
        « Reply #19 on: Thu, 21 October 2021, 10:09:17 »
        A few things:

        -Please downscale these images to 2K, geekhack is dying trying to get these images to come up.
        -Make sure your set is sufficiently different from GMK Pickle (I think that the theme and manu difference is enough but I thought OP should be aware of the similarity)
        -please consider making the 40s legends consistent for non-bottom row keys. This is dyesub, you don't need to use GMK legends.
        -novs are cool, but I'd prefer to put "run" and "hide" next to each other
        « Last Edit: Thu, 21 October 2021, 10:24:23 by Cylent »

        Offline Yuinth

        • Posts: 53
        Re: [IC] EPBT Cryptid
        « Reply #20 on: Thu, 21 October 2021, 10:56:52 »
        This shade of green looks great and really like the novelties, specially the text ones.
        I'm just wondering why Quetzalcoatl (which is missing an "L" in the name of your novelties explanation) which is a god is mixed with monsters of legends and folklore.

        GLWIC

        Offline nvh2092

        • Posts: 585
        • Location: Private luxury toilet
        Re: [IC] EPBT Cryptid
        « Reply #21 on: Thu, 21 October 2021, 11:17:27 »
        Will there be a chance for azerty french kit?

        I can certainly add that!
        Please do, preferably in dark alphas :). Also pulsar render error, it should be caps lock there, not back space
        « Last Edit: Thu, 21 October 2021, 11:24:46 by nvh2092 »

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #22 on: Thu, 21 October 2021, 11:42:13 »
        A few things:

        -Please downscale these images to 2K, geekhack is dying trying to get these images to come up.
        -Make sure your set is sufficiently different from GMK Pickle (I think that the theme and manu difference is enough but I thought OP should be aware of the similarity)
        -please consider making the 40s legends consistent for non-bottom row keys. This is dyesub, you don't need to use GMK legends.
        -novs are cool, but I'd prefer to put "run" and "hide" next to each other

        Images fixed, I think this is sufficiently different from Pickle, the legends are my preference here (there are no real rules about fonts for dyesub)

        This shade of green looks great and really like the novelties, specially the text ones.
        I'm just wondering why Quetzalcoatl (which is missing an "L" in the name of your novelties explanation) which is a god is mixed with monsters of legends and folklore.

        GLWIC

        Fixed the spelling on Quetzalcoatl, thank you! While yes, in culture the Quetzalcoatl is a God, in a broader sense Quetzalcoatl is a mythical creature and a cryptid. It might be stretching the lines a bit, but I thought it was a good addition here.

        Will there be a chance for azerty french kit?

        I can certainly add that!
        Please do, preferably in dark alphas :). Also pulsar render error, it should be caps lock there, not back space

        Don't be fooled! That is just the Colemak layout!

        277623-0

        Offline Kacperoni

        • Posts: 36
        Re: [IC] EPBT Cryptid
        « Reply #23 on: Thu, 21 October 2021, 11:44:05 »
        Tbh, I’m not too much into Halloween spooky season, but I will 100% pick up the base kit just for the color wave. Wish you were going through MW instead of ePBT, but nonetheless I’m still grabbing the basic


        Sent from my iPhone using Tapatalk Pro

        Offline Kacperoni

        • Posts: 36
        Re: [IC] EPBT Cryptid
        « Reply #24 on: Thu, 21 October 2021, 11:44:34 »
        Reminds me of Botanical, but more warm colors. I’m actually in love

        Offline nvh2092

        • Posts: 585
        • Location: Private luxury toilet
        Re: [IC] EPBT Cryptid
        « Reply #25 on: Thu, 21 October 2021, 11:52:40 »
        A few things:

        -Please downscale these images to 2K, geekhack is dying trying to get these images to come up.
        -Make sure your set is sufficiently different from GMK Pickle (I think that the theme and manu difference is enough but I thought OP should be aware of the similarity)
        -please consider making the 40s legends consistent for non-bottom row keys. This is dyesub, you don't need to use GMK legends.
        -novs are cool, but I'd prefer to put "run" and "hide" next to each other

        Images fixed, I think this is sufficiently different from Pickle, the legends are my preference here (there are no real rules about fonts for dyesub)

        This shade of green looks great and really like the novelties, specially the text ones.
        I'm just wondering why Quetzalcoatl (which is missing an "L" in the name of your novelties explanation) which is a god is mixed with monsters of legends and folklore.

        GLWIC

        Fixed the spelling on Quetzalcoatl, thank you! While yes, in culture the Quetzalcoatl is a God, in a broader sense Quetzalcoatl is a mythical creature and a cryptid. It might be stretching the lines a bit, but I thought it was a good addition here.

        Will there be a chance for azerty french kit?

        I can certainly add that!
        Please do, preferably in dark alphas :). Also pulsar render error, it should be caps lock there, not back space

        Don't be fooled! That is just the Colemak layout!

        [ Attachment Invalid Or Does Not Exist ]
        :blank: it looked just like any normal 65s at first gland.
        Dark alphas need a R3 1u pipe with a R4 1u <> for iso support
        « Last Edit: Thu, 21 October 2021, 12:33:53 by nvh2092 »

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #26 on: Thu, 21 October 2021, 12:42:10 »
        :blank: it looked just like any normal 65s at first gland.
        Dark alphas need a R3 1u pipe with a R4 1u <> for iso support

        oh it does, you're right!

        Offline Bub

        • Posts: 406
        • Location: MD, USA
          • big bub's beepers
        Re: [IC] EPBT Cryptid
        « Reply #27 on: Thu, 21 October 2021, 13:44:41 »
        oooOoooOooh im scared  ;)

        Offline Mecxs

        • Posts: 201
        Re: [IC] EPBT Cryptid
        « Reply #28 on: Thu, 21 October 2021, 20:19:30 »
        Love the design, love the kitting. Very interested to see how this one goes.

        Offline spikedsynapse

        • Posts: 166
        Re: [IC] EPBT Cryptid
        « Reply #29 on: Fri, 22 October 2021, 11:00:05 »
        Very cool looking set! I love the all the work on the novelties! :thumb:

        Offline jabe8i

        • Posts: 124
        Re: [IC] EPBT Cryptid
        « Reply #30 on: Fri, 22 October 2021, 12:18:32 »
        Looks cool, love the novelties.


        Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.
        Per the comment on putting the keys from the “Extra Tools” kit in the base kit. All of these keys require reverse dye sub, so that makes them more expensive per key than a normal dye sub key in the same lengths. I wanted to keep the base kit at a more manageable price point.
        Oh yea I forgot about the reverse dye sub thing. I guess its fine then.

        Also I was wondering if you could add an r2 "x", r3 "-", r4 "+", and a 1u enter for the numpad kit. This would allow for an all 1u numpad. Kinda like the kitting for simple hangul.
        277649-0
        i think some of these keys can be used for an ortholinear with a numpad too
        « Last Edit: Fri, 22 October 2021, 23:14:44 by jabe8i »

        Offline illusionist

        • Posts: 2
        Re: [IC] EPBT Cryptid
        « Reply #31 on: Fri, 22 October 2021, 12:20:57 »
        LOVE This! Can't wait to see the mats! Maybe some Mothman stuff?

        Offline Adelscott

        • Posts: 306
        • Location: ISANSI-FR
        Re: [IC] EPBT Cryptid
        « Reply #32 on: Fri, 22 October 2021, 12:38:47 »
        Will there be a chance for azerty french kit?

        I can certainly add that!

         :thumb: :thumb: :thumb:
        Please think about ISO users, add a split left shift to your "alice style" keyboards

        Offline HungerMechanic

        • Posts: 1377
        Re: [IC] EPBT Cryptid
        « Reply #33 on: Fri, 22 October 2021, 12:39:59 »
        Spooky Base might look good on green IKKI68 Aurora.

        Offline Vivalasol

        • Posts: 2
        Re: [IC] EPBT Cryptid
        « Reply #34 on: Sun, 24 October 2021, 21:13:39 »
        i'm in


        Offline HappyB0T

        • Posts: 434
        • Location: Midwest, USA
        • I'm a Piggie
        Re: [IC] EPBT Cryptid
        « Reply #35 on: Sun, 24 October 2021, 23:35:04 »
        Lots of green sets out there that are super light and saturated. This is a vibe I could get behind.

        Offline SDKCAMPING

        • Posts: 183
        Re: [IC] EPBT Cryptid
        « Reply #36 on: Mon, 25 October 2021, 03:33:03 »
        I can appreciate this set,an interesting shade of green that takes risks, not too comfortable
        Blue Gray Ciel 60 with BCPs | E-white 7V (plateless) with Aqua Kings

        Offline Mr Chrome

        • Posts: 211
        • Location: Australia
        Re: [IC] EPBT Cryptid
        « Reply #37 on: Tue, 26 October 2021, 02:08:33 »
        Love this! Somewhere between Terra and Botanical, but PBT too?! :-X
        “This plastic rectangle is alright. The plastic rectangles on top of it, though...”

        Offline Timm0h

        • Posts: 2
        Re: [IC] EPBT Cryptid
        « Reply #38 on: Tue, 26 October 2021, 03:04:49 »
        We need more green sets

        Offline konstantin

        • Formerly constexpr
        • Posts: 1756
        • Location: Serbia
        Re: [IC] EPBT Cryptid
        « Reply #39 on: Tue, 26 October 2021, 03:42:26 »
        Hi, I have some kitting feedback for your consideration. Somewhat long post ahead :)


        Show Image


        Seeing as this is EPBT, at the very least R3 PgUp, R4 PgDn should be moved from extensions into the base kit if 65% support is something you wish to have in base. See this image for an explanation.
        Other candidates for moving into base, based on utility/popularity, are: 2× 1.5u System + second 1u Alt, second 2.25u Shift, 2u Shift. However, these are less valuable than the two keys mentioned above.

        It would be desirable to change the R4 1.25u Menu key in base to either Fn or Meta. This is because Menu is a very inflexible legend that doesn't really work as a substitute for Fn (which is what most people use in that position in their keymaps for most layouts), whereas Fn and Meta can work as both Fn and Menu (as well as other keys).
        If visual consistency is a consideration, then perhaps Meta is the best choice here since, unlike Fn, it doesn't look too narrow when placed side-by-side with System.


        Show Image


        There is a duplicate R1 M1 key in the extensions kit which can be removed.

        I recommend adding a generic R4 1u key (e.g. Code) to either this kit or base. This is a multipurpose key that serves to cover a variety of oddball layouts, 60% and up. For example, it can be used as a R4 Delete key for Minila, GK64 and derivatives; as an Fn2 key for HHKB (e.g. M60-A/Kara) and other layouts; etc.
        Some examples of sets that include such a key (which are also examples of great EPBT kitting overall) are: EPBT Grand Tour, EPBT Be The One, EPBT 6085.

        One final optional addition would be a generic R3 1u key (again, Code can be used) for covering extended 65% layouts like the C70. However, I believe these are rare in actual use.


        Show Image


        Show Image


        The R4 ;: key in the NorDeUK kits has an incorrect legend — it's supposed to be ,;.
        This seems to be a very common mistake in new sets nowadays. It was likely perpetuated by KRK having the same error in its files.


        Show Image


        2× R4 1u Sys is likely to be (marginally) more useful than 2× R4 1u Fn for certain 40% layouts. Therefore, I suggest changing the second 1u Fn key to a second Sys.
        The second Fn is already covered for by the Meta key, and besides, I don't think anyone uses two Fn keys that do the exact same thing on 40% boards.


        Show Image


        Even among 40% boards, 1.75c spaces are quite rare. It's probably not worth including accent variants of that size in the accent spacebars kit.

        Offline Cebrilung

        • Posts: 7
        Re: [IC] EPBT Cryptid
        « Reply #40 on: Tue, 26 October 2021, 07:07:15 »
        One of the greatest looking green sets I've ever seen! konstantin already covered all the small snafus I noticed (and more), fix these and you've got a winner in your hands. ePBT is the way to go :thumb:

        Offline Neptune Keys

        • Posts: 24
        Re: [IC] EPBT Cryptid
        « Reply #41 on: Tue, 26 October 2021, 10:58:46 »
        Like the novelties!

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #42 on: Tue, 26 October 2021, 21:57:42 »
        Hi, I have some kitting feedback for your consideration. Somewhat long post ahead :)


        Show Image


        Seeing as this is EPBT, at the very least R3 PgUp, R4 PgDn should be moved from extensions into the base kit if 65% support is something you wish to have in base. See this image for an explanation.
        Other candidates for moving into base, based on utility/popularity, are: 2× 1.5u System + second 1u Alt, second 2.25u Shift, 2u Shift. However, these are less valuable than the two keys mentioned above.

        It would be desirable to change the R4 1.25u Menu key in base to either Fn or Meta. This is because Menu is a very inflexible legend that doesn't really work as a substitute for Fn (which is what most people use in that position in their keymaps for most layouts), whereas Fn and Meta can work as both Fn and Menu (as well as other keys).
        If visual consistency is a consideration, then perhaps Meta is the best choice here since, unlike Fn, it doesn't look too narrow when placed side-by-side with System.


        Show Image


        There is a duplicate R1 M1 key in the extensions kit which can be removed.

        I recommend adding a generic R4 1u key (e.g. Code) to either this kit or base. This is a multipurpose key that serves to cover a variety of oddball layouts, 60% and up. For example, it can be used as a R4 Delete key for Minila, GK64 and derivatives; as an Fn2 key for HHKB (e.g. M60-A/Kara) and other layouts; etc.
        Some examples of sets that include such a key (which are also examples of great EPBT kitting overall) are: EPBT Grand Tour, EPBT Be The One, EPBT 6085.

        One final optional addition would be a generic R3 1u key (again, Code can be used) for covering extended 65% layouts like the C70. However, I believe these are rare in actual use.


        Show Image


        Show Image


        The R4 ;: key in the NorDeUK kits has an incorrect legend — it's supposed to be ,;.
        This seems to be a very common mistake in new sets nowadays. It was likely perpetuated by KRK having the same error in its files.


        Show Image


        2× R4 1u Sys is likely to be (marginally) more useful than 2× R4 1u Fn for certain 40% layouts. Therefore, I suggest changing the second 1u Fn key to a second Sys.
        The second Fn is already covered for by the Meta key, and besides, I don't think anyone uses two Fn keys that do the exact same thing on 40% boards.


        Show Image


        Even among 40% boards, 1.75c spaces are quite rare. It's probably not worth including accent variants of that size in the accent spacebars kit.

        Going one by one here:

        • I mentioned previously that adding more modifier keys to the base kit would disproportionately increase the cost because these are reverse dye-sub, so I will not be adding keys to the base kit for that reason. The alternative would be to break out the non macro keys into their own kit, but there are already so many kits for this set and I do not want to make this set anymore difficult to fulfill for the vendors than it will be.
        • Will change the 1.25U menu key to a "function" key.
        • There is not much of a point in removing the one duplicated M1 key while keeping the other keys that would require both M1 keys if both sets of keys were used (m2-m5, m2-m10). So duplicated M1 stays.
        • Will add a 1U R4 and R3 code key to the extra tools kit.
        • International kit is being fixed with your mentioned changes
        • 40s kit is receiving a sizeable overhaul and transition to icon mods for all non-R4 legends, will consider these alterations as well.
        • The 1.75U spacebar can stay, I dont think it would shift cost too much for this kit.

        I appreciate the in-depth analysis as always Kon.

        Looks cool, love the novelties.


        Although I feel like the keys on the "Extra Tools" kit should be on the base kit. Except the macro keys, i think they should probably be separated.
        Per the comment on putting the keys from the “Extra Tools” kit in the base kit. All of these keys require reverse dye sub, so that makes them more expensive per key than a normal dye sub key in the same lengths. I wanted to keep the base kit at a more manageable price point.
        Oh yea I forgot about the reverse dye sub thing. I guess its fine then.

        Also I was wondering if you could add an r2 "x", r3 "-", r4 "+", and a 1u enter for the numpad kit. This would allow for an all 1u numpad. Kinda like the kitting for simple hangul.
        [ Attachment Invalid Or Does Not Exist ]
        i think some of these keys can be used for an ortholinear with a numpad too

        Split enter support for the numpad kit will be added in as well, as well as the R2 "X" key. Thank you for this feedback!

        Offline WHITEHOTACTION

        • Posts: 7
        Re: [IC] EPBT Cryptid
        « Reply #43 on: Wed, 27 October 2021, 00:14:39 »
        After more than a year of lurking these board to see ICs the time has finally come to create an actual account to give my feedback, not because I wanted to give feedback here but because the discord link in your signature just seems to open discord and not link me to your server where I initially wanted to give feedback. Oh well, this is overdue I guess.

        First. Love love love this IC. It hits all the right notes for me personally. Awesome theme. awesome color combo independent of theme. Awesome colors chosen to compliment the theme.

        Now what I would like to see changed. Can we PLEASE get Bigfoot in the wendigo position on R1 with the two color options that wendigo currently has? All due respect to wendigo but when it comes to cryptids there seems to be two undisputed kings. The Loch Ness monster and Bigfoot. In all likelihood if I buy this set it’s going to go on a 60% layout. The only icon mods I’m likely to use are enter (Nessie) and r1 escape. I understand this may seem trivial or even highly isolated to one specific users needs but I’d wager to guess that for people that don’t go full icon, enter and r1 escape are the most common keys where icon mods are used. I’m sure I’m not alone in wanting the only two icon mods being occupied by the worlds most popular cryptids. Thank you for considering this request.

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #44 on: Wed, 27 October 2021, 00:36:29 »
        After more than a year of lurking these board to see ICs the time has finally come to create an actual account to give my feedback, not because I wanted to give feedback here but because the discord link in your signature just seems to open discord and not link me to your server where I initially wanted to give feedback. Oh well, this is overdue I guess.

        First. Love love love this IC. It hits all the right notes for me personally. Awesome theme. awesome color combo independent of theme. Awesome colors chosen to compliment the theme.

        Now what I would like to see changed. Can we PLEASE get Bigfoot in the wendigo position on R1 with the two color options that wendigo currently has? All due respect to wendigo but when it comes to cryptids there seems to be two undisputed kings. The Loch Ness monster and Bigfoot. In all likelihood if I buy this set it’s going to go on a 60% layout. The only icon mods I’m likely to use are enter (Nessie) and r1 escape. I understand this may seem trivial or even highly isolated to one specific users needs but I’d wager to guess that for people that don’t go full icon, enter and r1 escape are the most common keys where icon mods are used. I’m sure I’m not alone in wanting the only two icon mods being occupied by the worlds most popular cryptids. Thank you for considering this request.

        Thanks for alerting me to the discord error, was just a hiccup with discord server boosting cancelling the vanity URL. It is fixed now!

        As for the Bigfoot R1 novelty suggestion. We tried, but the skinnyness of the Wendigo's features lent itself better for the side profile novelty and the Bigfoot was just not great for that look. I wanted the R1 accent novelty to have some directional flow to it.

        Now what I could and might do is duplicate the existing Bigfoot novelty as an accent R1 novelty. I wouldn't want to add two more, because the kit is already so beefy.

        Offline WHITEHOTACTION

        • Posts: 7
        Re: [IC] EPBT Cryptid
        « Reply #45 on: Wed, 27 October 2021, 00:52:13 »
        Thank you for the reply.

        Ultimately what I want  personally is a Bigfoot r1 in that pale sickly green but I understand you need to pick the design direction you feel is best. To be clear I don’t consider this a deal breaker at all just giving the feedback that I think would make this set better for me personally. Maybe theres still hope for a Bigfoot Rama or something once you get to the collab phase. On that note not sure if the detail could be captured in a key cap but the classic Bigfoot walking silhouette might make for an excellent Rama. I also recognize the fact that we can’t always get what we want and this set is probably a day 1 for me regardless so this is the last I’ll be weighing in on this suggestion because I don’t want to beat a dead horse.



        Other thing I forgot to mention in my first post. I also love that you went with epbt for this. I recently got my first epbt set and I have to say I really like the way it feels.

        Offline VoodooBear

        • Posts: 51
        Re: [IC] EPBT Cryptid
        « Reply #46 on: Wed, 27 October 2021, 03:54:23 »
        Chiming in to request R3 "Ñ ;" on the International kits.  ;D

        Offline Dotnick

        • Thread Starter
        • Posts: 178
        Re: [IC] EPBT Cryptid
        « Reply #47 on: Wed, 27 October 2021, 10:47:55 »
        Chiming in to request R3 "Ñ ;" on the International kits.  ;D

        will be added in!

        Offline azzipa

        • Posts: 485
        • Location: USA
        Re: [IC] EPBT Cryptid
        « Reply #48 on: Mon, 01 November 2021, 10:05:56 »
        the green you chose looks terrific imo. and epbt puts this over the top, for me! i'm just wishing the spoopier alphas (dark) had operator keys for the num pad. as it is, to run a dark numpad we would need to buy spoopy base, spoopier alphas, and padlock. plus, as a macos user, i need the extra tools kit (which looks awesome).

        glwic  :thumb:

        Offline SmitH1y

        • Posts: 27
        • Location: UK
        Re: [IC] EPBT Cryptid
        « Reply #49 on: Tue, 02 November 2021, 10:11:23 »
        Very cool looking!