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geekhack Marketplace => Interest Checks => Topic started by: driftingbunnies on Sat, 10 August 2019, 12:27:41

Title: [IC] GMK Forge (GB 3/20 - 4/20! - Pricing update and new vendor!)
Post by: driftingbunnies on Sat, 10 August 2019, 12:27:41
GB Post -> https://geekhack.org/index.php?topic=105102.0

Current status:
We're waiting for the final quotes on the spacebars and secondary alphas kit. We'll announce pricing next week and everything should be good to go! Pictures of the kits will be updated with renders once they're available. Thanks guys! Let's make this happen!

(https://imgur.com/9H6Vx0D.jpg)
Huge shoutout to kinterra_ for the sick illustration
https://www.instagram.com/kinterra_/?hl=en (https://www.instagram.com/kinterra_/?hl=en)



Vendors

Pricing
(https://imgur.com/9j8M7US.jpg)



Artisan Makers
Golden Star Keycaps!
https://www.instagram.com/goldenstar_keycap/?hl=en (https://www.instagram.com/goldenstar_keycap/?hl=en)

The people behind Golden Star Keycaps have graciously decided to collaborate with us for GMK Forge. These are the two mockups that they provided and they're currently working on the color matching process. I think they turned out amazing! I hope you guys are as excited about these as I am. GSK will be the ones managing the raffle and determining which sculpts will be available. However, we've both agreed that Magnus is perfect for this set so you can be assured that Magnus will be available. Keep an eye out for more information once the GB starts.

Magnus
(https://imgur.com/t5hFkVX.jpg)

Velites
(https://imgur.com/W70Kg1N.jpg)


Note: We also are talking with another artisan maker but we are not sure if he'll be able to slot us in. We'll keep you updated on this one.




More
Hey everyone! After receiving some feedback, I'm going to revamp what was GMK Burnt Orange to GMK Forge. Many of you really love the colorway, so the colors will stay roughly the same, but now we can introduce some novelties to go with the set!   

Note: I had no idea that there was a GMK Forge that tried to run in 2018. That was before my time. I sent the GB runner a message to use GMK Forge but if that name is not available, I'll update it to something else. I've been given permission to use GMK Forge!  :thumb: We're good to go.
[/more]

RAL and Pantone colors lit by daylight coming from the windows behind me.
[attachimg=1]



About

Forge
      1a : to form (something, such as metal) by heating and hammering
     
Tracing back almost 9000 years, forging has played a large part in shaping the world we live in today. The art of forging was predominantly used in early human history to create weapons and tools using small fires. Later, charcoal forges were used to create bronze and iron which contributed to the production of weapons during the Dark Ages. As the technology improved, so did the tools and weapons that were created. Currently, forging is predominantly used to produce decorative objects from precious metals. The forge itself is a type of hearth used for heating metals. The heated metal comes out of the forge with a nice orange glow.



Design

The dark gray blue mods provide a foundation for the orange to shine as the fire from the forge. Using the Forge theme, there will be five kits. The Anvil kit (Base), Axe Kit (40s), Forgemaster's kit (Novelties), and Molten White Alphas. The idea is to have a full (and heavy) base kit so that it will cover most common layouts (min ISO support included). Any uncommon layouts can look to the 40s kit. The accent legend has been changed to burnt orange to reduce the contrast with the other keys, but regular mods will be included for those who don't like the accents. The novelties consist of a mixture of forging tools and the fictional side of blacksmithing as we see on TV, movies, and/or games. Depending on whether GMK can mold the small details, the novelties might change a bit to accommodate.



Kits
Anvil Kit (Base)
(https://imgur.com/jcXrL8b.png)

Hammer Kit (Split Spacebars)
(https://imgur.com/YNxPf1U.png)

Forgemaster's Kit (Novelties)
(https://imgur.com/zaqW3Lx.png)

Molten White Alphas (Secondary Alphas)
(https://imgur.com/bW5PBVd.png)



Renders

M60A
(https://i.imgur.com/tpiRJN4.jpg)

Iron165
(https://i.imgur.com/h8S80Ja.jpg)

(https://i.imgur.com/r1joxR3.jpg)

(https://i.imgur.com/WZOFfLM.jpg)

U80A
(https://imgur.com/g7bQYN6.jpg)

(https://imgur.com/Dt1301G.jpg)

(https://imgur.com/7K8yAla.jpg)

Austin
(https://imgur.com/WEL7zdZ.jpg)

(https://imgur.com/LtQmKF4.jpg)

(https://imgur.com/UKmjOwb.jpg)


Deskmat
[attachimg=2]



Special Thanks


To do:



Last but not least, I'd like to leave you with some great blacksmith sayings!



Google IC FORM (https://forms.gle/pStjaQbbyEAYAHGw9) - In case you didn't fill it out above.

Discord (https://discord.gg/b4bgG8a)



Please add this to your sig to show support! Thanks!
Code: [Select]
[url=https://geekhack.org/index.php?topic=101948.0][img width=300 height=120]https://imgur.com/5eCrUJA.jpg[/img][/url]
Title: Re: [IC] GMK Forge
Post by: driftingbunnies on Sat, 10 August 2019, 12:30:17
8/11/19 - Added screenshot of RAL/Pantone colors to original post and updated kits screenshot. Also updated renders for a white board with burnt orange legends on accent keys.
8/13/19 - Added text logo on top. Added rows to kit layout.
8/14/19 - Commissioned some novelties and working out ideas on a theme. Updated ISO support to US ISO.
8/15/19 - Updated screenshots of colors to include RAL/Pantone codes and updated formatting of the IC. Removed some spacebars and added 1.5u Enter in 40s kit
8/31/19 - Prepping IC thread for new update
9/1/19 - Huge update to renders, kits, and theme. Will start talking with vendors to see if any are interested and possibly cut down on kits and update novelties.
9/16/19 - Added US and EU vendors and posted tentative GB date
10/1/19 - Deskmat design has been finished
10/25/19 - Updated kit added to OP. Please provide any feedback on the thread or IC Form.
11/13/19 - Updated kit to include spacebars in white alphas kit. Added 1.25u enter in 40s.
11/20/19 - Waiting for vendor to get quote from GMK
2/13/20 - Added vendor information and artisan collabs. Still waiting for a quote from GMK...
3/6/20 - Received quote and waiting for final requote on spacebars and secondary alphas kit. Talking with artisan makers to make sure everything is ready to go.
Title: Re: [IC] GMK Burnt Orange
Post by: dimo on Sat, 10 August 2019, 12:32:30
Lot of work will need to be put into making sure the colors turn out that accurate in real life. And if it does turn out, it’s a really beautiful set :))
Title: Re: [IC] GMK Burnt Orange
Post by: CodeMayhem on Sat, 10 August 2019, 12:37:03
has a nice jamon look to it.
Title: Re: [IC] GMK Burnt Orange
Post by: pixelpusher on Sat, 10 August 2019, 12:47:17
Just got my hands on a beezaree set so you KNOW I love this look.

[attachimg=1]
[attachimg=2]

Personally I’d like to see an even darker burnt orange for mods instead of gray.  I had a set I was mocking up with this exact same orange and cream accents but I was calling it GMK Mars (with the darker burnt orange mods)

Hope this gains interest. 


Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Sat, 10 August 2019, 12:50:52
The beezaree's orange is real strong  :thumb:. I'm hoping to have a more reddish/burnt hue to the orange. Also the mods look gray but they're actually a gray/blue. It's a little difficult to see in the renders but they're there. I hope this gains interest as well! GL on your GMK Mars!
Title: Re: [IC] GMK Burnt Orange
Post by: pixelpusher on Sat, 10 August 2019, 13:32:04
The beezaree's orange is real strong  :thumb:. I'm hoping to have a more reddish/burnt hue to the orange. Also the mods look gray but they're actually a gray/blue. It's a little difficult to see in the renders but they're there. I hope this gains interest as well! GL on your GMK Mars!

Yeah, they're a bit more bright and saturated than I would have in a perfect world, but you get what you can get :)

I love the the idea of burnt orange though.  It's always makes me think of:

[attachimg=1]
Title: Re: [IC] GMK Burnt Orange
Post by: pixelpusher on Sat, 10 August 2019, 13:35:11
Here's where I was throwing ideas around in the past. 

https://www.keebtalk.com/t/who-else-likes-to-make-keycap-mock-ups-for-fun/2779/35?u=pixelpusher

The second one is more in line with what you are proposing.  It looks like I acutally was doing a lighter mod look at that time.  I don't plan to carry on with it, but I hope you'll be able to make this set come to life.  Feel free to post in keebtalk interest checks too:

https://www.keebtalk.com/c/marketplace/interest-checks
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Sat, 10 August 2019, 13:52:37
Here's where I was throwing ideas around in the past. 

https://www.keebtalk.com/t/who-else-likes-to-make-keycap-mock-ups-for-fun/2779/35?u=pixelpusher

The second one is more in line with what you are proposing.  It looks like I acutally was doing a lighter mod look at that time.  I don't plan to carry on with it, but I hope you'll be able to make this set come to life.  Feel free to post in keebtalk interest checks too:

https://www.keebtalk.com/c/marketplace/interest-checks

That second one looks really nice actually! I've seen quite a few light alphas/dark mod sets recently. Looks like that might be the next trend. I just posted on keebtalk as well. Thanks!
Title: Re: [IC] GMK Burnt Orange
Post by: minifridge on Sat, 10 August 2019, 14:07:21
as a lifelong Texas Longhorns fan 1) yes 2) hook em
Title: Re: [IC] GMK Burnt Orange
Post by: IOVERCALLHISTIOCYTES on Sat, 10 August 2019, 15:23:15
This color scheme is fantastic. Run it.
Title: Re: [IC] GMK Burnt Orange
Post by: Mcnos on Sat, 10 August 2019, 15:31:16
Cute
Title: Re: [IC] GMK Burnt Orange
Post by: hineybush on Sat, 10 August 2019, 16:05:23
The accent color rubs me the wrong way for some reason, otherwise I like
Title: Re: [IC] GMK Burnt Orange
Post by: Capsy on Sat, 10 August 2019, 19:53:20
The accent color rubs me the wrong way for some reason, otherwise I like
I agree with this. I'm not sure what accent will go well BUT this one seems like it does not belong with the set.
Title: Re: [IC] GMK Burnt Orange
Post by: pixelpusher on Sat, 10 August 2019, 20:19:49
The accent color rubs me the wrong way for some reason, otherwise I like
I agree with this. I'm not sure what accent will go well BUT this one seems like it does not belong with the set.

I like the accent bc it has that Mars feel to it that attracted me to the burnt orange.  But maybe a lighter version of the modifiers could work too. A medium gray-blue.  Light enough to accent but dark enough to contrast with the cream legends
Title: Re: [IC] GMK Burnt Orange
Post by: euphxenos on Sat, 10 August 2019, 21:33:37
Nice work.  I love the colorway, and the base kit already has everything I want.  Can you post a photo of the RAL/Pantone color cards?  The only concern I have is getting the colors to match the renders.
Title: Re: [IC] GMK Burnt Orange
Post by: yap68 on Sat, 10 August 2019, 22:01:00
Totally fine with the accent. Goes well with the set.
Title: Re: [IC] GMK Burnt Orange
Post by: rondg on Sat, 10 August 2019, 22:07:38
Looks really good. I'm interested.
Title: [IC] GMK Burnt Orange
Post by: nguyenhimself on Sat, 10 August 2019, 23:00:28
Deleted by me
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Sun, 11 August 2019, 19:53:27
Nice work.  I love the colorway, and the base kit already has everything I want.  Can you post a photo of the RAL/Pantone color cards?  The only concern I have is getting the colors to match the renders.

Added screenshots. Unfortunately I don't have the books/cards and won't get them until I know there's enough interest. However, since the renders use Keyshot that reference the actual RAL/Pantone codes, I think we should have a pretty good idea of what it'll look like. I'm currently searching for the chips for RAL but they're not as readily available.
Title: Re: [IC] GMK Burnt Orange
Post by: TokyoExpress on Mon, 12 August 2019, 03:57:21
would kill for some novelties on this
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Mon, 12 August 2019, 04:06:08
would kill for some novelties on this

What type of novelties would you suggest?
Title: Re: [IC] GMK Burnt Orange
Post by: Mcnos on Wed, 14 August 2019, 11:22:04
would kill for some novelties on this

What type of novelties would you suggest?

Cute novelties.
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Wed, 14 August 2019, 12:32:31
would kill for some novelties on this

What type of novelties would you suggest?

Cute novelties.

I'll see what I can do. I'm currently looking to apply a theme I have in mind to breathe some more life to it without changing the colorway .  :thumb:
Title: Re: [IC] GMK Burnt Orange
Post by: depletedvespene on Wed, 14 August 2019, 13:04:25
Interesting color combination (I'd expect the blue to have a more grayish hue, but WDIKAA).

I DIG the numpad equals key (having it replace the Num Lock forever is my one of my pet dreams). :D

The above subjective comments said, please take note of the following: ISO support. As the kit stands now, you've got neither full UK ISO support nor US ISO support, but are instead falling "in the middle of the pond", producing something called "Atlantis ISO". To fix this in the base kit, you have two (ok, three) options:

1) Scale back to US ISO support. To do this, remove the R3 '@ and R3 #~ keys and add an R3 \| key instead. the R4 \| key has to remain.

2) Complete the UK ISO support. To do this, do not remove anything, and add the three missing keys in R1: , 2" and .

3) Offer full UK+US ISO support. To do this, do not remove anything, and add the three missing keys in R1: , 2" and , and the missing R3 \| key.


Hope this helps!
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Wed, 14 August 2019, 13:09:34
Interesting color combination (I'd expect the blue to have a more grayish hue, but WDIKAA).

I DIG the numpad equals key (having it replace the Num Lock forever is my one of my pet dreams). :D

The above subjective comments said, please take note of the following: ISO support. As the kit stands now, you've got neither full UK ISO support nor US ISO support, but are instead falling "in the middle of the pond", producing something called "Atlantis ISO". To fix this in the base kit, you have two (ok, three) options:

1) Scale back to US ISO support. To do this, remove the R3 '@ and R3 #~ keys and add an R3 \| key instead. the R4 \| key has to remain.

2) Complete the UK ISO support. To do this, do not remove anything, and add the three missing keys in R1: , 2" and .

3) Offer full UK+US ISO support. To do this, do not remove anything, and add the three missing keys in R1: , 2" and , and the missing R3 \| key.


Hope this helps!

Much appreciated! I haven't received much feedback on ISO support but it seems like the logical move would be to update the R3 keys to support US ISO.
Title: Re: [IC] GMK Burnt Orange
Post by: norb on Wed, 14 August 2019, 14:14:47
that's a really nice combination and an awesome orange, if this is made i can throw my tai-hao orange/black in the trash :eek:
Title: Re: [IC] GMK Burnt Orange
Post by: sam278 on Wed, 14 August 2019, 14:48:13
I prefer the accents in the original renders tbh. The new ones just look off to me
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Wed, 14 August 2019, 15:28:07
I prefer the accents in the original renders tbh. The new ones just look off to me

haha goes to show you that you can never win  :))
Title: Re: [IC] GMK Burnt Orange
Post by: euphxenos on Wed, 14 August 2019, 23:22:46
would kill for some novelties on this

What type of novelties would you suggest?

I don't think this set needs novelties, but if you just *have* to have them, given the name "GMK Burnt Orange", how could the novelties be anything other than an orange (the citrus fruit) on fire?  Just a piece of fruit with flames coming off of it.  It's an orange.  It's burning.  GMK Burnt Orange.
Title: Re: [IC] GMK Burnt Orange
Post by: luismonterieart on Thu, 15 August 2019, 03:09:06
Holy **** that is fantastic  ;)
Title: Re: [IC] GMK Burnt Orange
Post by: vicissitude on Thu, 15 August 2019, 08:25:19
Wow.
This is cool.  :thumb:
Gonna follow this.
Title: Re: [IC] GMK Burnt Orange
Post by: NimbleTortoise on Fri, 16 August 2019, 01:23:11
https://www.google.com/search?q=orange+box+game&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjrobKV4IbkAhVGOKwKHdswD3gQ_AUIESgB&biw=1043&bih=856

My first impression of a theme
Title: Re: [IC] GMK Burnt Orange
Post by: NimbleTortoise on Fri, 16 August 2019, 01:29:45
I like the color combinations a lot, but it does feel that the orange overpowers the other colors.

I believe it's worth experimenting different arrangement of colors, like this (https://geekhack.org/index.php?topic=101985.0). For instance, I would consider replacing the entire number row with the dark blue to help tone down the orange a little. Also, in my opinion F5-F8 kinda kills the balance too, even though traditionally most people use different colors for distinction from f1-f4 and f9-12.

Title: Re: [IC] GMK Burnt Orange
Post by: GeekMaker on Fri, 16 August 2019, 02:30:31
My keyboard is black. I don't know if it looks good with a black shell.
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Sat, 17 August 2019, 12:36:09
My keyboard is black. I don't know if it looks good with a black shell.

I've done some renders on a black case and I think it'll look good  :thumb:



I've narrowed it down to 5 different main colors that I like but need some help/feedback on which one will appeal to the most people. Please take a minute to take a look and help me out! Thanks so much!

https://www.reddit.com/r/keycapdesigners/comments/crnvib/feedback_please_help_me_choose_which_colorway/ (https://www.reddit.com/r/keycapdesigners/comments/crnvib/feedback_please_help_me_choose_which_colorway/)
Title: Re: [IC] GMK Burnt Orange
Post by: IOVERCALLHISTIOCYTES on Sat, 17 August 2019, 16:01:07
TIL about that subreddit
Title: Re: [IC] GMK Burnt Orange
Post by: SwordLaker on Sun, 18 August 2019, 08:40:49
Obligatory request for an independent 40% kit with alphas, instead of Abaddon 40% kit.
Title: Re: [IC] GMK Burnt Orange
Post by: norb on Sun, 18 August 2019, 09:36:53

I've narrowed it down to 5 different main colors that I like but need some help/feedback on which one will appeal to the most people. Please take a minute to take a look and help me out! Thanks so much!

https://www.reddit.com/r/keycapdesigners/comments/crnvib/feedback_please_help_me_choose_which_colorway/ (https://www.reddit.com/r/keycapdesigners/comments/crnvib/feedback_please_help_me_choose_which_colorway/)

which one of the five is the same as the renders in the OP? i can't really find it due to the different rendering engine i guess.
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Sun, 18 August 2019, 09:47:35

I've narrowed it down to 5 different main colors that I like but need some help/feedback on which one will appeal to the most people. Please take a minute to take a look and help me out! Thanks so much!

https://www.reddit.com/r/keycapdesigners/comments/crnvib/feedback_please_help_me_choose_which_colorway/ (https://www.reddit.com/r/keycapdesigners/comments/crnvib/feedback_please_help_me_choose_which_colorway/)

which one of the five is the same as the renders in the OP? i can't really find it due to the different rendering engine i guess.

#4 is the original


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Burnt Orange
Post by: driftingbunnies on Tue, 20 August 2019, 15:39:58
Obligatory request for an independent 40% kit with alphas, instead of Abaddon 40% kit.

If there's enough interest for it, maybe. What if I told you that you could possibly outfit a 40% without buying the base...
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Sun, 01 September 2019, 07:32:37
Huge updates made to the original post! Please take a look!  :thumb:
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: lush_bunny on Sun, 01 September 2019, 07:43:39
Fuego. Did the blues get darker?
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Sun, 01 September 2019, 07:45:58
The blue is still using the same RAL code as before
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: depletedvespene on Sun, 01 September 2019, 07:47:34
That's the largest secondary alphas kit I've ever seen.

And... as long as you're adding a second Tab key to allow users to make a full-size keyboard and a 60% one... consider adding a second (mod-colored) R1 Home key as well, so a 65% can be done, too.


Also, R3 #~ ? What's an underwater forge good for? ;D


Also also: given there is a 40s kit (the Axe kit), shouldn't the 2.0U Shift key be moved there from the base kit?
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: lush_bunny on Sun, 01 September 2019, 07:59:44
The blue is still using the same RAL code as before

Took a closer look. Derp. This is pretty neat. I love orange, looking forward to the GB.
Filled up the IC, all I really want is to split the numpad from the base kit if possible.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: vicissitude on Sun, 01 September 2019, 09:12:02
OK. I'll buy.
Let's make this quick.  :cool: :cool:
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: Mcnos on Sun, 01 September 2019, 09:18:49
 :thumb: nice
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: wholypantalones on Sun, 01 September 2019, 11:10:11
Definitely digging the dark blue mods with the beige alphas. Kinda wishing it was a separate kit. Finally something without weeb alphas and without icon mods!

One suggestion is to shorten the scroll lock and num lock legends to one line so they fit the rest of the mods.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: IOVERCALLHISTIOCYTES on Sun, 01 September 2019, 11:17:39
I got excited because I thought GMK forge P3 red on CR was coming back. I loved that set and would buy again.

Still would buy base n bars here too, though
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Sun, 01 September 2019, 12:47:34
The blue is still using the same RAL code as before

Took a closer look. Derp. This is pretty neat. I love orange, looking forward to the GB.
Filled up the IC, all I really want is to split the numpad from the base kit if possible.

I think splitting might be tough given the number of kits already. I'd like to keep most of the essential keys in the base kit.



Definitely digging the dark blue mods with the beige alphas. Kinda wishing it was a separate kit. Finally something without weeb alphas and without icon mods!

One suggestion is to shorten the scroll lock and num lock legends to one line so they fit the rest of the mods.

The dark blue mods and beige alphas would be a nice kit for sure. You'll just have to buy a base and secondary alpha  ;). That's a good suggestion on those keys. I'll be sure to keep that in mind during our final revision.



OK. I'll buy.
Let's make this quick.  :cool: :cool:

I'll try. Currently still looking for a vendor.



That's the largest secondary alphas kit I've ever seen.

And... as long as you're adding a second Tab key to allow users to make a full-size keyboard and a 60% one... consider adding a second (mod-colored) R1 Home key as well, so a 65% can be done, too.


Also, R3 #~ ? What's an underwater forge good for? ;D


Also also: given there is a 40s kit (the Axe kit), shouldn't the 2.0U Shift key be moved there from the base kit?

2.0U shift is also in other layouts but I definitely thought about including that in the axe kit. Depending on the responses, the axe kit might get cut (excuse the pun) so we'd want the 2u shift in base.

I'm pretty sure other ISO users would be fine with an underwater forge. Thanks for the suggestion.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Sun, 01 September 2019, 12:48:40
I got excited because I thought GMK forge P3 red on CR was coming back. I loved that set and would buy again.

Still would buy base n bars here too, though

Yeah, wasn't even aware of that one! I got the go ahead from Ryu so I'm going to use the name but you'll have to petition him if you want P3 red on CR to come back. I think sanctuary rebirth might be up your alley.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: IOVERCALLHISTIOCYTES on Sun, 01 September 2019, 16:15:53
P3 red from that set is the color of GMK ceresia (vs GMK demonic which is RO2), wanted to to put ceresia on as mod accents. They can rename it if they want (blackforge, darkforge, whatever) but since it didn’t reach MOQ a year ago I’ve never heard anything.

Love that burnt orange color; looking forward to your buy.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: _rubik on Mon, 02 September 2019, 14:00:35
Finally something without weeb alphas and without icon mods

I agree with the sentiment, but considering a large chunk of this hobby is from various Asian countries, I'd hesitate to call anything not Roman alpha 'weeb'. Food for thought...
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: lush_bunny on Mon, 02 September 2019, 16:32:01
Some comments on the novelties, mostly subjective:

Love the Fire Escape Keys 🔥

The Anvil Enter isn’t personally doing it for me. I’d rather see it in a smaller key and replace it with a horizontal hammer, maybe something similar to the Volcanic Hammer card from Magic the Gathering. I tend to smash the Enter key, so iunno a hammer makes sense to me.

On Forge Ahead... I don’t know, maybe a giant stylistic all caps FORGE would be much more commanding than what we have.

As for the rest, I dig the weapons and the dwarf/viking helmet, but I wonder what it’d look like if it had actual blacksmith equipment, like tongs, bellows, furnaces, chisels and the smaller-key anvils.

That’s all I got, chief.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Mon, 02 September 2019, 18:37:41
Some comments on the novelties, mostly subjective:

Love the Fire Escape Keys 🔥

The Anvil Enter isn’t personally doing it for me. I’d rather see it in a smaller key and replace it with a horizontal hammer, maybe something similar to the Volcanic Hammer card from Magic the Gathering. I tend to smash the Enter key, so iunno a hammer makes sense to me.

On Forge Ahead... I don’t know, maybe a giant stylistic all caps FORGE would be much more commanding than what we have.

As for the rest, I dig the weapons and the dwarf/viking helmet, but I wonder what it’d look like if it had actual blacksmith equipment, like tongs, bellows, furnaces, chisels and the smaller-key anvils.

That’s all I got, chief.

Appreciate the feedback. The anvil is pretty essential to forging which is why I decided to add it as the enter. I haven't received that much feedback on the novelties besides the "Forge ahead!" novelty. I'll look into trying to find a font that might make it look more commanding.

We played around with the idea of chisels and tongs but they felt sort of lackluster. I don't think a lot of people would actually use them unless they love forging.

Keep the ideas coming though! Anything is appreciated!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: lush_bunny on Mon, 02 September 2019, 20:04:50
Some comments on the novelties, mostly subjective:

Love the Fire Escape Keys 🔥

The Anvil Enter isn’t personally doing it for me. I’d rather see it in a smaller key and replace it with a horizontal hammer, maybe something similar to the Volcanic Hammer card from Magic the Gathering. I tend to smash the Enter key, so iunno a hammer makes sense to me.

On Forge Ahead... I don’t know, maybe a giant stylistic all caps FORGE would be much more commanding than what we have.

As for the rest, I dig the weapons and the dwarf/viking helmet, but I wonder what it’d look like if it had actual blacksmith equipment, like tongs, bellows, furnaces, chisels and the smaller-key anvils.

That’s all I got, chief.

Appreciate the feedback. The anvil is pretty essential to forging which is why I decided to add it as the enter. I haven't received that much feedback on the novelties besides the "Forge ahead!" novelty. I'll look into trying to find a font that might make it look more commanding.

We played around with the idea of chisels and tongs but they felt sort of lackluster. I don't think a lot of people would actually use them unless they love forging.

Keep the ideas coming though! Anything is appreciated!

Agreed on the anvil being essential. I guess I’m not used to so much vertical space used on the Enter key with so much horizontal negative space. Will you be toying with different anvil designs? I’m curious what a minimalist 2D anvil icon would look on the Enter Key.

With the set itself looking professional or scientist-y (Aperture Science!) I think more novelties on the modifier keys would look nice with the Anvil. The reason why I’m not fond of the weapons on the bottom row is that these are big weapons squished into small keys. Maybe they’d look better in the longer keys. While shields and armor (kinda like the Doom symbol for armor) can go along with the helmets with the bottom row.

I’m rambling, but I love fire, I love orange, I love fantasy, and I’m interested in the base kit anyway but I’m a sucker for novelties.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Mon, 02 September 2019, 20:13:31
Some comments on the novelties, mostly subjective:

Love the Fire Escape Keys 🔥

The Anvil Enter isn’t personally doing it for me. I’d rather see it in a smaller key and replace it with a horizontal hammer, maybe something similar to the Volcanic Hammer card from Magic the Gathering. I tend to smash the Enter key, so iunno a hammer makes sense to me.

On Forge Ahead... I don’t know, maybe a giant stylistic all caps FORGE would be much more commanding than what we have.

As for the rest, I dig the weapons and the dwarf/viking helmet, but I wonder what it’d look like if it had actual blacksmith equipment, like tongs, bellows, furnaces, chisels and the smaller-key anvils.

That’s all I got, chief.

Appreciate the feedback. The anvil is pretty essential to forging which is why I decided to add it as the enter. I haven't received that much feedback on the novelties besides the "Forge ahead!" novelty. I'll look into trying to find a font that might make it look more commanding.

We played around with the idea of chisels and tongs but they felt sort of lackluster. I don't think a lot of people would actually use them unless they love forging.

Keep the ideas coming though! Anything is appreciated!

Agreed on the anvil being essential. I guess I’m not used to so much vertical space used on the Enter key with so much horizontal negative space. Will you be toying with different anvil designs? I’m curious what a minimalist 2D anvil icon would look on the Enter Key.

With the set itself looking professional or scientist-y (Aperture Science!) I think more novelties on the modifier keys would look nice with the Anvil. The reason why I’m not fond of the weapons on the bottom row is that these are big weapons squished into small keys. Maybe they’d look better in the longer keys. While shields and armor (kinda like the Doom symbol for armor) can go along with the helmets with the bottom row.

I’m rambling, but I love fire, I love orange, I love fantasy, and I’m interested in the base kit anyway but I’m a sucker for novelties.

Note taken. We can try to stretch the anvil to hopefully cover more of the enter key. Some of the markings on the anvil might need to be toned down depending on what GMK is able to do.

If I remove the orange legend-ed novelties, we might have more room for additional novelties but I'm afraid it'll be too cost prohibitive if the set gets too big. However, I don't think the small changes to novelties will bring that many more people. The biggest hurdle right now is to get all the orange lovers to come out of the woodwork.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: lush_bunny on Mon, 02 September 2019, 21:14:54

Note taken. We can try to stretch the anvil to hopefully cover more of the enter key. Some of the markings on the anvil might need to be toned down depending on what GMK is able to do.

If I remove the orange legend-ed novelties, we might have more room for additional novelties but I'm afraid it'll be too cost prohibitive if the set gets too big. However, I don't think the small changes to novelties will bring that many more people. The biggest hurdle right now is to get all the orange lovers to come out of the woodwork.

Understood, good luck with the IC and the Vendors, I want that orange!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: wholypantalones on Tue, 03 September 2019, 07:04:23
Finally something without weeb alphas and without icon mods

I agree with the sentiment, but considering a large chunk of this hobby is from various Asian countries, I'd hesitate to call anything not Roman alpha 'weeb'. Food for thought...

You understand what the definition of the term "weeb" is, yes? Finally something without cadet/hiragana/japanese/russian/korean/unneeded sub legends.

Better?  :thumb:
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: spakecdk on Tue, 03 September 2019, 15:24:45
I always hate it when the better looking alphas go into the separate kit.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Thu, 05 September 2019, 08:14:14
I always hate it when the better looking alphas go into the separate kit.

Luckily adding a secondary alpha with the base kit allows you to outfit two keyboards so you can gift the orange alphas with some mods to someone else who might enjoy them.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: J3ff_Leopard on Thu, 05 September 2019, 23:24:15
This set looks better and better every time I check. Great work!

Sent from my SM-G950U using Tapatalk

Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: MdotMaxson on Sat, 07 September 2019, 18:38:51
I really like this. I’m not completely a fan of orange. But man if this was like burnt green or burner blue haha I’d be all up on/in/around it
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Sun, 08 September 2019, 22:32:06
I really like this. I’m not completely a fan of orange. But man if this was like burnt green or burner blue haha I’d be all up on/in/around it

Thanks! Yeah not everyone loves orange but I think it'll be a good looking set even if it's not your fav color. Maybe secondary alphas are more your speed?
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: MdotMaxson on Sun, 08 September 2019, 23:47:59
I really like this. I’m not completely a fan of orange. But man if this was like burnt green or burner blue haha I’d be all up on/in/around it

Thanks! Yeah not everyone loves orange but I think it'll be a good looking set even if it's not your fav color. Maybe secondary alphas are more your speed?

True. If I have money to spare while this is out I’d get it for those white alphas and loss. Actually to save money I have white alphas coming from oblivion. I just need your base. Thanks for the idea.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Tue, 10 September 2019, 19:56:43
I really like this. I’m not completely a fan of orange. But man if this was like burnt green or burner blue haha I’d be all up on/in/around it

Thanks! Yeah not everyone loves orange but I think it'll be a good looking set even if it's not your fav color. Maybe secondary alphas are more your speed?

True. If I have money to spare while this is out I’d get it for those white alphas and loss. Actually to save money I have white alphas coming from oblivion. I just need your base. Thanks for the idea.

Yeah that's a great idea! I'm sure there will be more sets with secondary alphas that might not include the tab needed to create another set.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: SunsOut on Thu, 12 September 2019, 15:33:33
Is the color of the alpha kit going to be a bright/pure white? Or like a light cream tone?
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Thu, 12 September 2019, 15:50:14
Is the color of the alpha kit going to be a bright/pure white? Or like a light cream tone?

It'll be a light cream tone. It's basically the inverse of the mods.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: divine-_ on Sat, 14 September 2019, 10:49:50
Any new updates so far?

Sent from my SM-N950F using Tapatalk

Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: keyboardcircle on Sat, 14 September 2019, 12:49:03
would like to see while alphas in base kit.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Sat, 14 September 2019, 14:24:32
Any new updates so far?

Sent from my SM-N950F using Tapatalk




Vendors will be announced shortly! We currently have the US and EU vendor lined up but will need to confirm for Asia. We also have an estimated launch date.

Kits will be updated as well. I don't think the 40s kit will do well based on how 40s have been doing on recent GBs but we will include it just to get a quote. It's possible that the Axe kit will get the axe  :'(. We will probably remove the novelties that have orange as the legends since it doesn't seem to go as well with the regular mods. We will just include more of the same novelty to compensate.

Deskmat design is coming soon. I've gone through a few designers but haven't found something I liked yet. If this last design doesn't work out, we might not offer one.

I've contacted a few artisan makers and they seem to be interested in collaborating. I've reached out to a few unique ones but it's still a ways out so will do another wave later.

Feel free to ask more questions! I'm sure I'm missing something here.

would like to see while alphas in base kit.

Thanks for the feedback! I think there are already quite a few sets out there that have a white legends/dark mods theme to it so I'd like to stick to the orange alphas to differentiate this set from the others. If you have haragomo alphas coming from oblivion, you could try using those with the base. If not, the secondary alphas and base will let you outfit two keyboards for a very reasonable price.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: divine-_ on Sat, 14 September 2019, 14:30:46
Any new updates so far?

Sent from my SM-N950F using Tapatalk




Vendors will be announced shortly! We currently have the US and EU vendor lined up but will need to confirm for Asia. We also have an estimated launch date.

Kits will be updated as well. I don't think the 40s kit will do well based on how 40s have been doing on recent GBs but we will include it just to get a quote. It's possible that the Axe kit will get the axe  :'(. We will probably remove the novelties that have orange as the legends since it doesn't seem to go as well with the regular mods. We will just include more of the same novelty to compensate.

Deskmat design is coming soon. I've gone through a few designers but haven't found something I liked yet. If this last design doesn't work out, we might not offer one.

I've contacted a few artisan makers and they seem to be interested in collaborating. I've reached out to a few unique ones but it's still a ways out so will do another wave later.

Feel free to ask more questions! I'm sure I'm missing something here.

would like to see while alphas in base kit.

Thanks for the feedback! I think there are already quite a few sets out there that have a white legends/dark mods theme to it so I'd like to stick to the orange alphas to differentiate this set from the others. If you have haragomo alphas coming from oblivion, you could try using those with the base. If not, the secondary alphas and base will let you outfit two keyboards for a very reasonable price.
Thanks for the update! I'm getting excitedddd .

Will the price also be announced along with the vendors?

Sent from my SM-N950F using Tapatalk

Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: driftingbunnies on Sat, 14 September 2019, 14:36:30
Based on the tentative timeline, we'll be getting quotes from GMK in a couple months so pricing will be announced after that. The pricing should be similar to other sets with 250 MOQ
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Vendor & GB date update!
Post by: driftingbunnies on Mon, 16 September 2019, 09:03:19
US and EU vendors have been added to the OP  :p
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: driftingbunnies on Thu, 17 October 2019, 14:58:52
Added picture of RAL/Pantone chips and deskmat.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: Champalan on Thu, 17 October 2019, 15:01:21
ne weeb legends avail. asking for a friend
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: norb on Thu, 17 October 2019, 15:29:57
holy lord that deskmat is a massive piece of art!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: dvorcol on Thu, 17 October 2019, 16:05:35
Added picture of RAL/Pantone chips and deskmat.

What are the RAL codes?  And nice deskmat!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Huge Updates! Renders, Kit updates, etc
Post by: fatboycarney on Sat, 19 October 2019, 23:58:33
We will probably remove the novelties that have orange as the legends since it doesn't seem to go as well with the regular mods. We will just include more of the same novelty to compensate.

This is to bad, I really like this idea, was a bit different, I am guessing this was a common point of feedback or limited you in having doubles of some of the novelties?
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: driftingbunnies on Sun, 20 October 2019, 07:33:54
It was more of my decision after looking at the renders. It only made sense if you kept those novelties next to the spacebar which I felt was too limiting.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: fatboycarney on Sun, 20 October 2019, 11:00:09
It was more of my decision after looking at the renders. It only made sense if you kept those novelties next to the spacebar which I felt was too limiting.

Fair that is what I looked at so that makes sense
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: Mcnos on Sun, 20 October 2019, 14:09:57
(https://thumbs.gfycat.com/DapperTiredAcaciarat-size_restricted.gif)
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: driftingbunnies on Fri, 25 October 2019, 15:22:54
Posted updated kits to feedback. Please provide any feedback on the thread or the IC form. I've tried to remove some keys that I thought were just extraneous or weren't too essential. Thanks!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: yoscartaco on Sun, 03 November 2019, 20:00:01
Questsions/requests for the 40s kit:

The overall design looks great!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: driftingbunnies on Sun, 03 November 2019, 20:34:36
Questsions/requests for the 40s kit:
  • Any chance the 1.75 space could be made convex?
  • Can a 1.25 enter be added?
  • Can a 1.25 convex space be added?

The overall design looks great!

I can consider adding those. Could you tell me which boards uses those keys? I think the 1.75u space will be convex but the other two seem to be less common.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: ntw9677 on Mon, 04 November 2019, 10:40:08
Beautiful! Reminds me of the anime Haikyu I would prefer the orange to be the secondary colour though
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: yoscartaco on Sun, 10 November 2019, 11:44:41
Questsions/requests for the 40s kit:
  • Any chance the 1.75 space could be made convex?
  • Can a 1.25 enter be added?
  • Can a 1.25 convex space be added?

The overall design looks great!

I can consider adding those. Could you tell me which boards uses those keys? I think the 1.75u space will be convex but the other two seem to be less common.

Great to hear for the 1.75 convex space. I agree the other two are less common.

UT47 / UT47.2 use a R3 1.25u enter. The overall width of those boards is 12.5, so together with the 1.25 tab, the 1.25 enter makes up the 0.5. Some recent 40s kits have started including a 1.25 enter -- e.g. gmk cafe, coral, phosphorous, bingsu.  When using keycaps that have R3 profile for the spacebar row (e.g. SA pulse and other), usually there are plenty of R3 mods to use instead.

1.25 convex space would be for boards like the DZ60 that support 2.25/1.25/2.75  and 2.75/1.25/2.25 split spacebars. Incidentally, the DZ60, though not explicitly depicted among its supported layouts, can also accommodate 2.25/1.75/2.25 split spacebars as well.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: nasp on Sun, 10 November 2019, 17:30:09
Would be nice to see white split bars in the alpha kit for those with split boards or 40's. If not, they'd be stuck with burnt orange bars and all white alphas.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: dom on Wed, 13 November 2019, 21:10:20
My whole body and mind love this Sir!  :thumb:
Can't wait for GB!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: driftingbunnies on Wed, 13 November 2019, 22:31:24
Would be nice to see white split bars in the alpha kit for those with split boards or 40's. If not, they'd be stuck with burnt orange bars and all white alphas.

Thanks for the suggestion! I'll add one of each spacebar to the white alphas kit.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: tex_live_utility on Tue, 19 November 2019, 16:25:33
Summary of my suggestions from the IC + followup from Discord:


This supports basic 40% compat for a lower price, ortho users and other nonstandard layout users will survive with imperfect legends on correctly-colored/profiled keycaps, and then you can cover 2 whole boards if you purchase the white alphas. The latter point makes the white alphas "good value" rather than a luxury.

Alternatively I'd be in favor of shrunken base and spacebar kits:


Anyway this orange is really growing on me. Would look very nice on a black keyboard.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: fatboycarney on Mon, 16 December 2019, 23:31:39
Is it wrong that I want to see an orange accent key that could go with the Molten White Alphas somehow? I love the white + blue look but feel at times I might want that splash of orange in there somewhere. Even an ESC key would likely satisfy my greediness!!  :thumb: Maybe I am alone in this.. Still love the set either way!
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: driftingbunnies on Tue, 17 December 2019, 07:15:34
Is it wrong that I want to see an orange accent key that could go with the Molten White Alphas somehow? I love the white + blue look but feel at times I might want that splash of orange in there somewhere. Even an ESC key would likely satisfy my greediness!!  :thumb: Maybe I am alone in this.. Still love the set either way!

Thanks for the suggestion! Depending on the cost of the molten alphas, I might consider adding it. The only issue is that generally secondary alphas aren't a cheap kit to begin with so adding something like an enter might be tough. If you planned to buy a novelties kit, you could use the fire as an escape instead.  :D
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: norb on Wed, 29 January 2020, 14:19:16
hey driftingbunnies, is the estimated gb date of march still the plan?
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: driftingbunnies on Wed, 29 January 2020, 14:33:09
hey driftingbunnies, is the estimated gb date of march still the plan?

Yep, that's the plan. Similar to a lot of other GMK sets, GMK has been backed up on quotes and pretty much everything else so we're currently playing the waiting game.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: depletedvespene on Wed, 29 January 2020, 14:41:51
hey driftingbunnies, is the estimated gb date of march still the plan?

Yep, that's the plan. Similar to a lot of other GMK sets, GMK has been backed up on quotes and pretty much everything else so we're currently playing the waiting game.

How about them deskmats?
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: Zeelobby on Wed, 29 January 2020, 15:56:42
Excited to see the artisans for this.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: norb on Wed, 29 January 2020, 15:58:37
nice :thumb: lets hope we won't reach SP lead times with GMK  ;D
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: ben56k on Thu, 30 January 2020, 05:01:54
that deskmat I love it.
Title: Re: [IC] GMK Forge (formerly Burnt Orange) - Colors & Deskmat update!
Post by: chanchan on Mon, 03 February 2020, 01:48:38
Just tossing this in there that if it was the white mods (burnt orange legends) and blue accents it would be ideal imo. 🤘
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: driftingbunnies on Wed, 12 February 2020, 17:32:15
Updated with GB date, current status, and artisan collabs.   :eek:
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: Zeelobby on Wed, 12 February 2020, 17:46:43
Man. That Magnus cap. I've followed and dropped a lot of cap GBs lately, but I may need to actually get down on this one. Everyone needs an orange set.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: dvorcol on Wed, 12 February 2020, 20:25:23
All blanks in all kits are convex, right?
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: driftingbunnies on Wed, 12 February 2020, 20:30:46
That's the intention but I'll have my vendor confirm with GMK.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: mta on Thu, 27 February 2020, 00:22:38
Quite excited for this set.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: monkt on Thu, 27 February 2020, 18:28:03
The base kit shows the alternate white arrow keys with orange legends, but the renders show the white arrow keys with blue legends. Which is correct?
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: driftingbunnies on Thu, 27 February 2020, 18:29:44
The base kit shows the alternate white arrow keys with orange legends, but the renders show the white arrow keys with blue legends. Which is correct?

White arrows with orange legends
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: driftingbunnies on Fri, 06 March 2020, 10:39:15
Final kits are posted! Pricing will be available next week once we receive the final quotes. Thanks everyone for your support! Let's make this happen!

Also for those who are interested in the 40s kit, we unfortunately had to cut that out but the base kit does include a 1.25u R3 which means that you can outfit a 40s board with the correct row profiles if you purchase a split spacebars kit.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: Serious salamander on Fri, 06 March 2020, 11:50:13
Looking great! I'm definitely in.

As a favor, could a non-color blind person give me their opinion on what color board this would best fit? Thanks in advance!
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: driftingbunnies on Fri, 06 March 2020, 11:54:01
Looking great! I'm definitely in.

As a favor, could a non-color blind person give me their opinion on what color board this would best fit? Thanks in advance!

I believe this set will look really good on your run of the mill colors like black/gray/white/silver boards. If you decide to get the secondary alphas, that combination should go well with any color board.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: Serious salamander on Fri, 06 March 2020, 12:37:36
Looking great! I'm definitely in.

As a favor, could a non-color blind person give me their opinion on what color board this would best fit? Thanks in advance!

I believe this set will look really good on your run of the mill colors like black/gray/white/silver boards. If you decide to get the secondary alphas, that combination should go well with any color board.

Thanks! I'm in for base and space bars, it's a great looking set.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: konstantin on Fri, 06 March 2020, 12:57:03
What's the R3 1.25u Fn key for? Shouldn't that be a 1.75u Function key?

Also, might I suggest replacing the R3 #~, R4 \| ISO keys with R3 \|, R4 <>? Those make more sense for basic ISO support than incomplete ISO-UK.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: driftingbunnies on Fri, 06 March 2020, 12:59:15
What's the R3 1.25u Fn key for? Shouldn't that be a 1.75u Function key?

Also, might I suggest replacing the R3 #~, R4 \| ISO keys with R3 \|, R4 <>? Those make more sense for basic ISO support than incomplete ISO-UK.

The R3 1.25u Fn key allows for 40s profile support for a majority of 40%s. Unfortunately the Base kit is already set so no more changes to ISO compatibility.
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: mta on Fri, 06 March 2020, 13:14:10
No chance of making this end the 25th instead? :P
Title: Re: [IC] GMK Forge (GB Date and vendor update!)
Post by: driftingbunnies on Fri, 06 March 2020, 13:16:29
No chance of making this end the 25th instead? :P

Depending on how things go, we might consider extending it a few days.   ;)
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20!)
Post by: konstantin on Fri, 06 March 2020, 13:45:27
The R3 1.25u Fn key allows for 40s profile support for a majority of 40%s. Unfortunately the Base kit is already set so no more changes to ISO compatibility.

Alright, thanks for the info.
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20!)
Post by: AaronR on Mon, 09 March 2020, 02:34:52
Would it be possible to have Daily Clack proxy for Australia or even have switch keys for Aus as a proxy?
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20!)
Post by: driftingbunnies on Wed, 11 March 2020, 21:08:56
GB Thread is ready for approval!  :thumb:  https://geekhack.org/index.php?topic=105102.0
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20!)
Post by: driftingbunnies on Wed, 11 March 2020, 21:09:22
Would it be possible to have Daily Clack proxy for Australia or even have switch keys for Aus as a proxy?

Unfortunately it's a bit too late to have an Aus proxy  :(

JK! Daily Clack is on board :)
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20! - Pricing update and new vendor!)
Post by: driftingbunnies on Thu, 12 March 2020, 08:27:18
Pricing has been added!
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20! - Pricing update and new vendor!)
Post by: fishinaspacesuit on Thu, 12 March 2020, 09:03:28
From the RAMA M60-A (HHKB) render, there's a R3 1.75u Control Key, but that's not in any of the kits?

https://imgur.com/jcXrL8b.png

https://i.imgur.com/csNx6EJ.jpg
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20! - Pricing update and new vendor!)
Post by: driftingbunnies on Thu, 12 March 2020, 09:12:03
From the RAMA M60-A (HHKB) render, there's a R3 1.75u Control Key, but that's not in any of the kits?

https://imgur.com/jcXrL8b.png

https://i.imgur.com/csNx6EJ.jpg

The renders were made when that key was actually in the base kit. It was removed at a later date. I'll remove the renders to avoid confusion. Thanks for pointing that out.
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20! - Pricing update and new vendor!)
Post by: fishinaspacesuit on Thu, 12 March 2020, 09:17:22
Dang that’s a bummer, I would love that 1.75u R2 Ctrl for HHKB, looks like the only 2 options now are Stepped Caps and Caps


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20! - Pricing update and new vendor!)
Post by: driftingbunnies on Thu, 12 March 2020, 09:36:27
Dang that’s a bummer, I would love that 1.75u R2 Ctrl for HHKB, looks like the only 2 options now are Stepped Caps and Caps


Sent from my iPhone using Tapatalk

Sorry :(, it's difficult to balance what are considered duplicate keys and pricing since each set will attract a different mix of buyers. Unfortunately that key was cut.
Title: Re: [IC] GMK Forge (GB 3/20 - 4/20! - Pricing update and new vendor!)
Post by: driftingbunnies on Thu, 12 March 2020, 11:37:58
https://geekhack.org/index.php?topic=105102.0 <- GB post