Author Topic: [IC] ogre ergo - updated 01-21-2020  (Read 34099 times)

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Offline Ghghop

  • Posts: 34
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #50 on: Wed, 22 January 2020, 08:08:28 »
Keep up with the good work, man! :thumb: I appreciate the care you're putting into setting up the GB to avoid issues down the road.

           JJ50                   Preonic

Offline nguyenhimself

  • Posts: 672
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #51 on: Wed, 22 January 2020, 08:26:42 »
I really like the look of this. Any plan for Alps support? Thanks.

Offline ctrlshiftba

  • Thread Starter
  • Posts: 85
    • ctrlshiftba
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #52 on: Wed, 22 January 2020, 08:36:14 »
I really like the look of this. Any plan for Alps support? Thanks.

Not in this first DIY/kit go round. Had to stick to MX only to support all the options on thumbs and outer rows. Alps would have to be its own alps only PCB.

Offline TheDrewscriver

  • Posts: 3
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #53 on: Wed, 22 January 2020, 11:59:49 »
I am so stoked. Came across this board by accident and it's so innovative, can barely wait for the group buy to start, I know I will end up buying multiples!

Offline D3LTA

  • Posts: 85
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #54 on: Thu, 23 January 2020, 10:28:10 »
Can anyone help with summarizing the differences between the 'almost symmetric' and 'TKL' versions. As well as pros / cons?

Offline ctrlshiftba

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  • Posts: 85
    • ctrlshiftba
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #55 on: Thu, 23 January 2020, 11:30:27 »
Can anyone help with summarizing the differences between the 'almost symmetric' and 'TKL' versions. As well as pros / cons?

So you will basically be able to build which ever layout you have keycaps for.
A big part of this design is that it is a DIY kit that you will build and customize as you want so it gives many options.

'almost symmetric'  - is 70 keys where it is perfectly symmetric except for the thumbs. It requires stand tkl keycaps, plus and extra 2.25u shift, and row 3 1.75u ctrl key for the right side, and then 1u row4 mods next to the arrow keys and a 1.5 mod to place next to the return thumb key. Almost all GMK base sets have these keys.

'tkl' - will support something like https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2352 that has none of those non-standard keys. So, it replaces those missing keys with 1.25 row 4 modifier keys and removes the two row 4 1u mod keys altogether making it only 68.

A big part of using an ergo layout is using QMK to program things like mod taps and layers so many of those keys are there more for aesthetics anyways. 

234163-0
« Last Edit: Thu, 23 January 2020, 11:33:45 by ctrlshiftba »

Offline D3LTA

  • Posts: 85
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #56 on: Thu, 23 January 2020, 12:13:02 »
Very helpful and detailed reply OP. Thank you.

Offline sinnyc

  • Posts: 29
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #57 on: Thu, 23 January 2020, 13:29:47 »
It's looking so good.  Great work!

Offline i luv chuletas

  • Posts: 304
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #58 on: Fri, 24 January 2020, 08:19:28 »
This is looking hot af, specially with that glamour shot. Personal question though.. How's the sound signature on the sandwiched acrylic build you have here? Thanks!

Offline ctrlshiftba

  • Thread Starter
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    • ctrlshiftba
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #59 on: Fri, 24 January 2020, 20:23:53 »
This is looking hot af, specially with that glamour shot. Personal question though.. How's the sound signature on the sandwiched acrylic build you have here? Thanks!

I'm not sure how to best answer this as I don't really have much to compare it to. So far its largely dependent on switches and caps as you would expect. I do have a more standard 65% gasket aluminum board I expect to build over the next month so I should be able to answer this better once I have that build to compare it to. Stay tuned.

Offline DarkSphere00

  • Posts: 25
  • Location: Italy
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #60 on: Thu, 30 January 2020, 17:23:17 »
I just discovered this thread "by accident" and I'm so glad I did.
This looks amazing, I love in particular that it can be used with traditional keycap sets while maintaining the compatibility with traditional Ergodox keys too.
Also the design looks really great, I love it.

I know this is probably super-late so it will most probably not make it to the GB, but I would however recommend that you find some way to let us tent the split halves: tenting is a big deal on this kind of board designs, and it's the only real thing this board misses to be perfect.
It's not necessary to think of something too fancy: simply adding support for the Ergodox-EZ tenting kit like the Iris case does would be perfect in my opinion, but also just some screw-holes I believe could be enough.

Great project nonetheless! It's great to see innovation being brought to these ergo layouts.

Offline mr.squishy

  • Posts: 215
  • I like beer and keebs
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #61 on: Thu, 30 January 2020, 21:27:30 »
I wasn't really on board until I saw the 70 key variant. Now I need in  :thumb:

Offline Magas

  • Posts: 64
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #62 on: Fri, 31 January 2020, 15:53:14 »
Absolutely digging the non split version of the board. Wonder what a tented combined board would look like? Maybe split the PCB but have a case that is tented but not split?

Offline Narf

  • Posts: 54
    • Krado Industries
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #63 on: Mon, 03 February 2020, 13:42:03 »
Both the split board and the single board look very cool. I have been working on a similar ortholinear layout, so it is cool to see something like this actually built.

I like the fact that there will be high profile cases, but I wanted to give a bit of feedback on the overall case design: I think it would look better with less aggressive bottom outside corners. The split hand case with the edge that follows the different lengths of the outer modifiers is interesting, but I think it might look a bit cleaner with straight lines.

Also, have you considered giving the single board a slight inward rotation (Like 6~8 degrees)? The halves are probably far enough away that ergonomics will be fine, but it might be something worth looking at.

Either way, I would go in on a GB for either the split hand or single board. I would love to be able to use beautiful colorways on and ergo board. I like the symmetry of the 70 key build better than the TKL.

Offline i luv chuletas

  • Posts: 304
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #64 on: Mon, 10 February 2020, 11:08:12 »
Both the split board and the single board look very cool. I have been working on a similar ortholinear layout, so it is cool to see something like this actually built.

I like the fact that there will be high profile cases, but I wanted to give a bit of feedback on the overall case design: I think it would look better with less aggressive bottom outside corners. The split hand case with the edge that follows the different lengths of the outer modifiers is interesting, but I think it might look a bit cleaner with straight lines.

Also, have you considered giving the single board a slight inward rotation (Like 6~8 degrees)? The halves are probably far enough away that ergonomics will be fine, but it might be something worth looking at.

Either way, I would go in on a GB for either the split hand or single board. I would love to be able to use beautiful colorways on and ergo board. I like the symmetry of the 70 key build better than the TKL.

I'll +1 on the ergonomics side of thing. Any chance that we may get some rotation on the signle board? I'm personally interested in that more than on the split, but had not realized it had no rotations to it whatsoever :(

Offline Magas

  • Posts: 64
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #65 on: Mon, 02 March 2020, 09:51:53 »
Any update on this?

Offline wonkie

  • Posts: 5
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #66 on: Tue, 31 March 2020, 21:57:01 »
Any new update?  :-[

Offline psxndc

  • Posts: 504
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #67 on: Wed, 20 May 2020, 21:10:22 »
Any movement on this?
Ortho. Always.

Offline CrazyAssMonkey

  • Posts: 340
  • Location: The Sovereign States of The Jungle
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #68 on: Wed, 20 May 2020, 22:37:09 »
Show Image


yo wtf this looks awesome jajajaja.
Coild you tell me the dimensions?

Offline riterdando

  • Posts: 51
  • Location: Germany
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #69 on: Sun, 31 May 2020, 14:48:09 »
Show Image


yo wtf this looks awesome jajajaja.
Coild you tell me the dimensions?


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Offline riterdando

  • Posts: 51
  • Location: Germany
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #70 on: Sun, 31 May 2020, 14:48:30 »
Any news on this?

Offline prolevelfish

  • Posts: 2
  • Location: Alberta, Canada
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #71 on: Wed, 10 June 2020, 22:10:09 »
Damn what a cool idea!! Just stumbled across this and wanted to show some support. Can't wait to hear updates!  ;D

Offline alphabirth

  • Posts: 119
  • Location: The Pacific Northwest
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #72 on: Fri, 12 June 2020, 03:02:49 »
It seems the creator (u/ctrlshiftba) is still posting about it on Reddit, including one just a few days ago, so I suspect we'll see some updates here soon.

Offline piit79

  • Posts: 382
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #73 on: Fri, 12 June 2020, 04:53:08 »
It seems the creator (u/ctrlshiftba) is still posting about it on Reddit, including one just a few days ago, so I suspect we'll see some updates here soon.
It's a shame he's neglecting GH...

Offline KRY2SOON

  • Posts: 59
  • Location: Seattle, WA
  • Divine Studios
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #74 on: Fri, 12 June 2020, 09:33:15 »
def buying, this is going to break necks

Offline Zeelobby

  • Posts: 926
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #75 on: Fri, 12 June 2020, 21:31:21 »
It seems the creator (u/ctrlshiftba) is still posting about it on Reddit, including one just a few days ago, so I suspect we'll see some updates here soon.
You got a link? I can't seem to find em. Last I can find is 4 months ago.

Offline psxndc

  • Posts: 504
[IC] ogre ergo - updated 01-21-2020
« Reply #76 on: Sat, 13 June 2020, 00:57:22 »
It seems the creator (u/ctrlshiftba) is still posting about it on Reddit, including one just a few days ago, so I suspect we'll see some updates here soon.
You got a link? I can't seem to find em. Last I can find is 4 months ago.
I too went back and looked. It wasn't a post that said "ogre ergo soon," it was a milkshake post.

https://www.reddit.com/r/MechanicalKeyboards/comments/gxcjy4/i_love_being_a_weirdo/
Ortho. Always.

Offline Armaguard

  • Posts: 15
  • Location: Australia
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #77 on: Mon, 27 July 2020, 01:55:11 »
So unbelievably keen for this. I'll be in for two pairs as I'm tired of no GMK support for ergo kits lmao
Hoping for an update soon!

Offline baobaozi

  • Posts: 49
  • Location: Sydney, Australia
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #78 on: Mon, 17 August 2020, 08:28:00 »
lol ugly delicious, I’m keen

(in split form!)
« Last Edit: Tue, 18 August 2020, 02:23:37 by baobaozi »

Offline psxndc

  • Posts: 504
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #79 on: Tue, 08 September 2020, 03:47:48 »
Yo, any movement on this?
Ortho. Always.

Offline TeacherGeek

  • Posts: 135
Re: [IC] ogre ergo - updated 01-21-2020
« Reply #80 on: Tue, 26 January 2021, 13:09:01 »
Any movement on this? keen on it!