Author Topic: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com  (Read 320023 times)

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Offline Oblotzky

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[IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com
« on: Mon, 28 January 2019, 09:49:39 »


Someone suggested the other day that this keyset should be run again. So I figured why not, maybe there's enough interest to warrant a second round.

V2, as I call it, will have a very different kit structure than the initial run. Below you will find the current version of them, they are not final and are thus still open for discussion and improvement.

The two primary changes are that this time I am using Git legends for the colored based kit, with Regular and Monochrome Modifiers as optional addon kits. Hence, the Hagoromo Alphas are now available separately instead of as a second base set. Furthermore I have extended coverage for other layouts, such as the Assembly kit and Spacekeys, as this run will happen through Massdrop and should therefor be a bigger GB, making these kits possible.

Colevrak and NorDeUK: I don't want to really. Honestly, these kits always disappoint. The only time NorDeUK hit MOQ naturally was GMK Laser, and that set sold 2100 base kits. I don't want Massdrop to be expected to hoard half the required units in their warehouse until the heat death of the universe. I will talk with GMK and Yanbo, and possibly offer these kits with an MOQ of 50, and if by the time the drop is halfway over and these kits not having hit at least 75% MOQ, I'll probably just cancel them then and there already. It's not that I hate you guys, I love every single one of you, but please prove that I am not making a mistake by adding these. They hit 25% MOQ on GMK Space Cadet (and for that NorDeUK kit, a quarter of the units sold in the GB were bought by Wodan and myself), so I don't see those kits return on that set ever again. So should these kits end up in the GB, consider this your only chance to ever buy a GMK Oblivion set with Colevrak/NorDeUK support. Sorry if that sounds like a threat or so, but you are an endangered species. Thank you.

Regarding colors: Blue accents in Monochrome Modifiers will be same as Space Cadet blue. The beige legend color on gray alphas and monochrome modifiers will be custom this time as well, matched to GAL from SP.

TL;DR: New GMK Oblivion on Massdrop end of Q2 2019. New kits. MAYBE Colevrak and NorDeUK kits.

Edit: Above is old text, we are launching on June 4th 2019 with the kits below.

Kits:



























Collaborations:

Anodized Aluminium Keycap with Enamel infill by RAMA.WORKS







Renders on Keyboards:

TGR Jane V2











Andromeda by Zambumon and I





Xeno by Pwner







No.1 65 by KeyCult







M60-A by RAMA





Unikorn by Singa and TGR








That is all, now please tell me,



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« Last Edit: Mon, 03 June 2019, 17:34:47 by Oblotzky »

Offline packman86

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Re: [IC] GMK Oblivion V2
« Reply #1 on: Mon, 28 January 2019, 09:50:29 »
nice
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TGR Jane V2 | TGR Jane V2 CE | TGR Alice | TGR Dolice | TGR 910 | TGR x Singa UNIKORN 60 | Matrix 8XV 2.0 Korea Version | Matrix 8XV 2.0add | LZ CLS s h x | Duck Jetfire | TX-CP | QXP | Noxary X65 | RAMA M60-A | Model F62 "Kishsaver" | Daji OC 2XL FnF Black

Offline dantambok

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Re: [IC] GMK Oblivion V2
« Reply #2 on: Mon, 28 January 2019, 09:50:58 »
YES
Stuff  I have
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2x TGR Alice / TGR 910 RE / TGR 910 CE / TGR 910 VKC / 2x TGR Jane V2 / 2x Matrix 2.0 / Matrix 2.2 / Matrix 1.2OG / Lyn Whale v2 / Lyn EM7 v3 / DK Saver / Keycult No. 1/60 /  Quantrik Hachi /  Quantrik  Kyuu / Duck Orion V2 / TGRxSinga Unikorn R1 / 2x Unikorn 2.2 / Quantrik QXP /  JER80 / TMO50 / 2x 86u / ION i69 / LZ MP / 2x FMJ80 / TGR Jane V2 CE / Matrix Project F / IDB60 / is0  / MXSS / Atom TKL / Duck Viper v3 / HBCP / Noxary 280 / LZ Physix / FLX Virgo / Modern M0110 / Matrix 2.0 ADD / TGR Police / Noxary XRF / Noxary Vulcan Pro / 350 Mimi / Matrix 2.0CP / Kira80 / Exent 65% / FMJ60 / Haus 65 / Kikuichimonji / Cake 60 / 2x AU Unikorn  Commission/ LZ XE / Paraluman 60 / AI03 Andromeda / Dalco 959 Mini GT / LZ Erghost /  Finder Works Hyphen / 2x Singa Kohaku / Linworks EM8 / GAFxTGR 910 / TGRxKLC Dolice / TGR 910v2 ME / Noxary Valhalla / Hiney Ibis / LZ REs / PerryWorks MC65 / Hiney Poly TKL One / RS60 / Zekk RBB / QK80 / Keycult No 2 TKL / FLX Virgo r2 / Matrix Navi / JJW Derivative / TGR Lena

Coming --   Lynx50 (wixx scammed us) / Ladybird60 / TGR Shi

100+ GMK sets


Offline tomu

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Re: [IC] GMK Oblivion V2
« Reply #3 on: Mon, 28 January 2019, 09:51:27 »
sick

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Offline dimo

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Re: [IC] GMK Oblivion V2
« Reply #4 on: Mon, 28 January 2019, 09:52:11 »
oof


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Offline Windeh

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Re: [IC] GMK Oblivion V2
« Reply #5 on: Mon, 28 January 2019, 09:52:15 »
Yes?

Offline pngu

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Re: [IC] GMK Oblivion V2
« Reply #6 on: Mon, 28 January 2019, 09:52:26 »
If you turn the NorDeUK from a 'maybe' into a 'yes' I'm in  :-*

Offline xondat

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Re: [IC] GMK Oblivion V2
« Reply #7 on: Mon, 28 January 2019, 09:52:39 »
post with constructive feedback

Offline KeyT

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Re: [IC] GMK Oblivion V2
« Reply #8 on: Mon, 28 January 2019, 09:52:46 »
God please take my money


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Offline cldskt

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Re: [IC] GMK Oblivion V2
« Reply #9 on: Mon, 28 January 2019, 09:53:16 »
oh baby.

in for the monochrome mods.


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Offline Zambumon

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Re: [IC] GMK Oblivion V2
« Reply #10 on: Mon, 28 January 2019, 09:53:28 »
You already know my suggestions regarding numpad and ISO.

Offline The_Royal

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Re: [IC] GMK Oblivion V2
« Reply #11 on: Mon, 28 January 2019, 09:53:39 »
The day has finally come boys.

I'm all in on that gorgeous Assembly kit.

See you in Q2!

Offline godinjointform

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Re: [IC] GMK Oblivion V2
« Reply #12 on: Mon, 28 January 2019, 09:53:53 »
I would indeed be interested
Love the Cadet alphas, but probably wouldn't get the hagoromo version.

Offline Tekilashot

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Re: [IC] GMK Oblivion V2
« Reply #13 on: Mon, 28 January 2019, 09:54:20 »
Hell yeah !

Offline Jae-3soteric

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Re: [IC] GMK Oblivion V2
« Reply #14 on: Mon, 28 January 2019, 09:54:54 »
Thanks for the open and honest clarity on some of the kits - good to have this information up front and in a clear manner.

Love the set, and will likely pick up this round if only for some of the additional child kits and keys that were not avail in R1.

Offline SinjiOnO

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Re: [IC] GMK Oblivion V2
« Reply #15 on: Mon, 28 January 2019, 09:55:44 »
My body is ready

Offline Pwner

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Re: [IC] GMK Oblivion V2
« Reply #16 on: Mon, 28 January 2019, 09:55:49 »
yes
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Offline cijanzen

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Re: [IC] GMK Oblivion V2
« Reply #17 on: Mon, 28 January 2019, 09:55:59 »
I suppose if I had to have one GMK set this would be it…

Offline vtachkov

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Re: [IC] GMK Oblivion V2
« Reply #18 on: Mon, 28 January 2019, 09:56:16 »
Could the git modifiers be a separate kit instead of being it's own base kit? Otherwise, if I want to get the monochrome base, git mods, and the hagamoro alphas, I'd have an extra set of alphas just taking up storage space (and money).

Offline tootle

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Re: [IC] GMK Oblivion V2
« Reply #19 on: Mon, 28 January 2019, 09:56:31 »
For sure interested! Will there be a "Git Gud" cap like the SA version?

Offline crusader_alex

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Re: [IC] GMK Oblivion V2
« Reply #20 on: Mon, 28 January 2019, 09:56:50 »
Oh yes

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Offline mrpetrov

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Re: [IC] GMK Oblivion V2
« Reply #21 on: Mon, 28 January 2019, 09:57:24 »
Great, another must buy set. I am going to have to get really creative with my wife.

Offline quaddepos

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Re: [IC] GMK Oblivion V2
« Reply #22 on: Mon, 28 January 2019, 09:58:22 »
Fack yeah!

Offline Ensaum

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Re: [IC] GMK Oblivion V2
« Reply #23 on: Mon, 28 January 2019, 09:59:12 »
 Absolutely. Been waiting on this since the Reddit tease months ago. :thumb:

Edit: Can you please make monochrome an add on kit rather than a full separate kit? I'd like to possible buy monochrome mods, but don't want to have to buy two full key sets, lol...
« Last Edit: Mon, 28 January 2019, 10:01:45 by Ensaum »

Offline trg1234

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Re: [IC] GMK Oblivion V2
« Reply #24 on: Mon, 28 January 2019, 09:59:19 »
How about a function row with git modifiers available as a novelty kit? I personally wanted those. Anyhow I'm def picking these up.

Offline cdhoffmann

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Re: [IC] GMK Oblivion V2
« Reply #25 on: Mon, 28 January 2019, 09:59:57 »
itshappening.gif

Offline The_Royal

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Re: [IC] GMK Oblivion V2
« Reply #26 on: Mon, 28 January 2019, 10:00:25 »
Could the git modifiers be a separate kit instead of being it's own base kit? Otherwise, if I want to get the monochrome base, git mods, and the hagamoro alphas, I'd have an extra set of alphas just taking up storage space (and money).

Most GMK sets are run with the base being a large unit of keys to fully fill most standard boards.

I am 100% positive (if you do have the funds) you would be able to just buy the look your after, then sell JUST the grey alphas on the market and they would sell within hours. Im sure there is someone out there looking to do something simular to you but would be needing just the grey alphas.

Offline mbsurfer

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Re: [IC] GMK Oblivion V2
« Reply #27 on: Mon, 28 January 2019, 10:00:47 »
You know I'm in.

I think we've talked about this before, but I want to bring it up again. Should Hagoromo Cadet include spacebars at least? It's kind of a lot to have to buy Base + Hagoromo Alphas + Hagoromo Cadet to be able to use Hagoromo Cadet. Having just the alphas included in Oblivion Cadet makes sense since the Base kit includes Oblivion spacebars and numpad, but Hagoromo Cadet is a little different because of the base kit.

Offline Fabi

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Re: [IC] GMK Oblivion V2
« Reply #28 on: Mon, 28 January 2019, 10:03:31 »
Interested :)

Offline Undrcontrl

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Re: [IC] GMK Oblivion V2
« Reply #29 on: Mon, 28 January 2019, 10:03:41 »
in

Offline Paddel06

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Re: [IC] GMK Oblivion V2
« Reply #30 on: Mon, 28 January 2019, 10:03:57 »
Great to see this great set get an R2!
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Offline tw000

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Re: [IC] GMK Oblivion V2
« Reply #31 on: Mon, 28 January 2019, 10:04:48 »
Can't wait!

Offline RamenTechMech

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Re: [IC] GMK Oblivion V2
« Reply #32 on: Mon, 28 January 2019, 10:05:47 »
Oh my the amount of people on this IC, a really good sign haha  :eek:

I'll be looking forward towards the GB  :thumb:

Offline tentboy

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Re: [IC] GMK Oblivion V2
« Reply #33 on: Mon, 28 January 2019, 10:06:02 »
git modifiers on the base kit is an instant buy for me!

Offline V. Vega

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Re: [IC] GMK Oblivion V2
« Reply #34 on: Mon, 28 January 2019, 10:06:23 »
I would be interested in seeing the git mods in their own kit. I already have the base kit from the first run and would love to have the git mods to add onto that, but I don't necessarily want a second set of alphas.

Offline Abec13

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Re: [IC] GMK Oblivion V2
« Reply #35 on: Mon, 28 January 2019, 10:07:32 »
Any chance of getting the 40's kit out of the assembly kit? I'd love this on my 40s
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Offline janglad

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Re: [IC] GMK Oblivion V2
« Reply #36 on: Mon, 28 January 2019, 10:08:27 »
Only change I'd personally like to see is to make the nav cluster legends a uniform 1 line. So Page-Up to PgUp and such. "Lock" could also become "Scroll" so "Num-Lock" can be "Num" (instead of the 2 being
"Lock" for the sake of them being 1 line tall).

Otherwise, very very nice!

Offline vtachkov

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Re: [IC] GMK Oblivion V2
« Reply #37 on: Mon, 28 January 2019, 10:09:58 »
Could the git modifiers be a separate kit instead of being it's own base kit? Otherwise, if I want to get the monochrome base, git mods, and the hagamoro alphas, I'd have an extra set of alphas just taking up storage space (and money).

Most GMK sets are run with the base being a large unit of keys to fully fill most standard boards.

I am 100% positive (if you do have the funds) you would be able to just buy the look your after, then sell JUST the grey alphas on the market and they would sell within hours. Im sure there is someone out there looking to do something simular to you but would be needing just the grey alphas.

Most, yes, but it has been done before. TA RA R1 had additional AE green mods, and Terminal also has AE green icon mods available in addition to the base set. The grey alphas would be pointless to sell since both base kits come with them; there wouldn't be any extra modifiers except from other GMK sets that you could use with them.

If we're also talking about separating the numpad from the base set into it's own kit, why not the modifiers as well. And since we're using Massdrop as the vendor, they have some sway with GMK.

But this is an IC, so this is the opportunity to flesh out these ideas.

Offline Lormania

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Re: [IC] GMK Oblivion V2
« Reply #38 on: Mon, 28 January 2019, 10:10:20 »
I will buy SO MANY KITS!!

Offline Deathcaps

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Re: [IC] GMK Oblivion V2
« Reply #39 on: Mon, 28 January 2019, 10:11:32 »
will there be an option for monochrome mods by themselves?

Offline T0mb3ry

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Re: [IC] GMK Oblivion V2
« Reply #40 on: Mon, 28 January 2019, 10:12:45 »
Weeb alphas? plez!

Offline fatpolomanjr

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Re: [IC] GMK Oblivion V2
« Reply #41 on: Mon, 28 January 2019, 10:16:17 »
I'm trying to get:

1 x Hagoromo Alphas
1 x Oblivion Alphas
1 x Monochrome Mods
1 x Git Mods
1 x Assembly Mods

2 x spacekeys, 1 x alternate functions. That's a lot of grey alphas I'm going to have to sell.
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Offline Cloudnine25

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Re: [IC] GMK Oblivion V2
« Reply #42 on: Mon, 28 January 2019, 10:18:12 »
Finally a IC post! :p
In for sure.

Offline holtenc

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Re: [IC] GMK Oblivion V2
« Reply #43 on: Mon, 28 January 2019, 10:18:56 »
RAS from SP is leaps and bounds a nicer red than what was in GMK Honeywell, in my humble opinion. but I'm sure that means a custom color and therefore more expensive.

I saw someone else suggest separating 40's from assembly. +1 to this.

Offline ninjacore

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Re: [IC] GMK Oblivion V2
« Reply #44 on: Mon, 28 January 2019, 10:20:44 »
So, many people actively viewing this :joy:

Offline megaforce

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Re: [IC] GMK Oblivion V2
« Reply #45 on: Mon, 28 January 2019, 10:20:44 »
hmm weird there must be a mistake i dont see any hiragana alpha options here sir
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Offline enrique.aliaga

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Re: [IC] GMK Oblivion V2
« Reply #46 on: Mon, 28 January 2019, 10:21:03 »
Yessssw... so in!


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Offline Ensaum

  • Posts: 447
Re: [IC] GMK Oblivion V2
« Reply #47 on: Mon, 28 January 2019, 10:21:26 »
I'm trying to get:

1 x Hagoromo Alphas
1 x Oblivion Alphas
1 x Monochrome Mods
1 x Git Mods
1 x Assembly Mods

2 x spacekeys, 1 x alternate functions. That's a lot of grey alphas I'm going to have to sell.

Yeah, the kits really need to be redistributed. As they are rn, I'd be passing on some kits I'd probably normally get. I think having separate alpha and mod kits would be best like how the SA run was done.

I'd also really like to have base mods with normal legends...

Offline hineybush

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Re: [IC] GMK Oblivion V2
« Reply #48 on: Mon, 28 January 2019, 10:22:17 »
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

Offline leexy

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Re: [IC] GMK Oblivion V2
« Reply #49 on: Mon, 28 January 2019, 10:22:54 »
ne minivan support :(