Author Topic: Goliath Online. Go ahead, TACCOM  (Read 1972 times)

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Offline slueth

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Goliath Online. Go ahead, TACCOM
« on: Tue, 07 February 2012, 20:14:14 »
https://www.playhawken.com/?ref=y7mnxf0u
Mech fighting game.  Join the beta with me :D
[video=youtube;Is9nujmgPBo]http://www.youtube.com/watch?v=Is9nujmgPBo[/video]

Offline CaiSter21

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Goliath Online. Go ahead, TACCOM
« Reply #1 on: Tue, 07 February 2012, 20:58:02 »
is the beta even open yet?
cus i signed up and all i can do is invite 3 other ppl
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Offline alaricljs

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Goliath Online. Go ahead, TACCOM
« Reply #2 on: Tue, 07 February 2012, 21:00:21 »
Seems obvious to me.  They want to recruit groups of 4 that will play-test together.  There's probably no AI (yet?) and without some friends you're not going to be doing much.  It's less work for them if you bring in a group than if they have to help you find someone to play with.

I'd be more interested if they gave information on the control scheme.  I don't know that I could manage a mech with a trackball and WASD and I am not going to buy into a serious stick arrangement.
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Offline ekw808

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Goliath Online. Go ahead, TACCOM
« Reply #3 on: Tue, 07 February 2012, 21:05:29 »
krockkkkkkkk
[One Keyboard at a time]

My Heatware Please comment, and I will do the same =D 

Offline Lanx

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Goliath Online. Go ahead, TACCOM
« Reply #4 on: Sat, 11 February 2012, 19:04:05 »
wow need to buy a stick! saitek gonna be in business again.
idk why we even need a stick for mech games, just that it was the standard for mechwarrior lol. Actually i think my stick was a microsoft one, maybe it had like a 3d axis?

Offline alaricljs

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Goliath Online. Go ahead, TACCOM
« Reply #5 on: Sat, 11 February 2012, 20:28:26 »
If I recall correctly the 'standard' load out on popular sticks was X/Y + Z (twist), 9pt hat switch, 1 or 2 sliders on the base for another 2 analog axis plus a pile of buttons - thumb triggers, index triggers, and a few more on the base.  Quite a lot of control for just one hand.  Then you could add in a throttle yoke for the other hand with a number of buttons and sliders.
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Offline FKSSR

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Goliath Online. Go ahead, TACCOM
« Reply #6 on: Mon, 20 February 2012, 15:53:43 »
I would honestly be (pleasantly) surprised if this game utilized joysticks to that degree.  Modern games don't really build in joystick support, I feel, unless they are actual flight sims.  I am so disappointed at how poorly BF3 is with joysticks.  I partly bought the game to fly jets, but I can't use my joystick, because setting it up correctly is nearly impossible.  I have tried to get used to the mouse, but I just get frustrated and can't level up enough to contend with others that are higher level.
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