Hi guys.
If you read the IC you might have seen that I wanted to make a QMK PCB for this, well, I've got them finished and tested. The MOQ for the PCB maker was 5, so I have 3 leftover PCBs.
If anyone is interested in one of them please PM me, I'm just trying to recoup my losses, so they'll be 35€ plus shipping each, this includes fees but not shipping and packaging (shipping is 6.20€ tracked, packaging is free if I can find enough boxes or whatever it costs me (probably 1-2€ per package) if I don't.
The PCBs do NOT support in switch LEDs and do NOT support RGB underglow/logo lighting. They do, however, support all the layouts this case supports.
Edit: All gone
Seems like there were more people interested in this than I had PCBs. I'll need another 3 additional people to reach the MOQ it seems.
Edit: So, I was asked why I made these in the first place, here is my personal reason for it (there are more reasons than just that for others though):
There are two microcontrollers that are commonly used for our custom keyboards, the 32u4 (used for QMK,TMK and O2D) and the 32a (used for BootmapperClient/ps2avrGB and Jigon).
From my personal observations I came to the conclusion that the time from when you press the key to when it registers on the computer on 32a implementations is a bit longer than on 32u4 implementations.
In the grand scheme of things this does not matter for 99% of users, but if you are playing rhythm games with very tight timing windows and are used to the faster one it makes a very big difference.
Let's say your timing window is 30ms, which means there are 15ms before and after the perfect timing that it still counts, let's just assume the increased delay is 5ms higher (this is NOT the actual value as I can't accurately measure it). This effectively makes your hitwindow 5ms smaller as well as making every hitsound appear 5ms later than you'd expect it, which will make everything feel wrong.
Q: "I don't play these games, why would I care?"
A: If you don't use any of the other features QMK offers that BMC or Jigon do not offer you have no reason to, even for normal competetive gaming it does not make any significant difference.
Why else would you want QMK?
1: More functions like:
-Dynamic (on the fly) Macros up to 128 keystrokes
-Locking keys (ever played DayZ and had to walk 4km in a straight line? Yeah, just lock your "w" key for that time and give your hand a rest)
-Tap Dancing, Leader Keys
-and more
https://docs.qmk.fm/features.html2: It's an open source community project
3: Higher compatibility with USB-Hubs and certain USB controllers that don't like the emulated V-USB approach of ps2avrGB
4: <insert whatever I forgot to add>