I'm also interested in a full CR set. I calculated some numbers that I think are useful. But please take everything with a grain of salt because there's probably many factors I haven't considered.

Number of keycaps ordered by color: 7557 CR; 4189 WS1; 3043 N9; 3039 DY; 2044 TU2. Everything else is below 500. Since CR is highest by far, the rest of my numbers concern CR only.

Ignoring MOQ scaling, the cost of an ANSI TKL set is around 68$.

The cost to buy 150 of each keycap is $12,858. If we ignore keycaps where there are zero CR orders, the number becomes $9690. If we ignore keycaps with under 10 orders, the number becomes $7503.

The current sum of CR orders is $6577. To get all orders through, $5885 of more purchases is required. To ensure all keycaps, including ones with 0 orders currently, hit 150 MOQ, $9053 of more orders is needed. To ensure all keycaps, excluding ones with under 10 orders, hit 150 MOQ, $3755 of more orders is needed.

I think some (or many) of us have realized that for most orders to reach MOQ, we'll have to buy extra keycaps. I think there should be a way to solve this problem that is reasonably fair.

One proposal I have is to do two things (the numbers are made up, we can use different ones):

- First, lower the initial MOQ of 150. For CR, let's say we lower it to 50. This 50 will be used for scaling purposes if a keycap doesn't reach 50.

- Second, raise the price of all keycaps. For CR, let's say we increase prices by 50%. The 50% increase will help us buy keycaps that don't hit 150 MOQ. Regarding the extra 50% we spend on keycaps, we'll just get random keycaps equal in value to the 50% extra we spent.

I think this solves two things: (1) everyone will pitch in to make sure things hit MOQ, and (2) people who want extremely uncommon keycaps will still be hit by MOQ scaling, but not nearly as hard as before. Also, as we get more orders, we can reduce the 50% price increase, and maybe also further reduce the 50 initial MOQ.