Author Topic: GMK SNES  (Read 94096 times)

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Offline sherryton

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GMK SNES
« on: Thu, 12 October 2017, 18:56:51 »
Thanks to a collaboration with intelli, I will be taking over the project.

Andy (livingspeedbump) will be helping with the set and keys. In my opinion, he did a fantastic job with the Honeywell.

The kit is at 200+ strong right now. We're looking to drop about 10-20% of the keys, and we can get a group buy price of around $165. Due to the custom colors, pad printing, and the samples that we need to order for the original products.

Please ignore the colors on the right chart, but this is how we want the set. https://imgur.com/46JrYAM

Andy and I will be taking in your opinions right now before we go ahead and figure out the last pricing. A user suggested Start and Select. I really like this idea, and I would like to replace the Windows and Menu key. Does anyone have any suggestions on the colors for the Menu keys? Imo, it doesn't make sense because the original Start and Select did not have any coloring, so let me know what you guys think. Please discuss everything here!

Offline xondat

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Re: GMK SNES
« Reply #1 on: Thu, 12 October 2017, 19:02:36 »
Why that 1.5u backspace?



It should be this:



The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

Offline megaforce

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Re: GMK SNES
« Reply #2 on: Thu, 12 October 2017, 19:02:38 »
Man I feel like all these keys are needed to stay true to the SNES...
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Offline sherryton

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Re: GMK SNES
« Reply #3 on: Thu, 12 October 2017, 19:04:18 »
Why that 1.5u backspace?

Show Image


It should be this:

Show Image


The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

That backspace! For sure we need that backspace. I'll consider the white legends, but it's most likely not going to happen. I like the way it is!

Man I feel like all these keys are needed to stay true to the SNES...


All these keys will be kept. We already eliminated the keys. You can refer to the original group buy maybe to see the eliminated keys.


Offline xondat

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Re: GMK SNES
« Reply #4 on: Thu, 12 October 2017, 19:08:55 »
That backspace! For sure we need that backspace.

Good. Will it be replacing the block style, or in addition?

I also think it's noting that if I wanted a light purple accent row, but I used split backspace, I wouldn't be able to. A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.

Offline roostrc0gburn

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Re: GMK SNES
« Reply #5 on: Thu, 12 October 2017, 19:12:01 »
here are a few thoughts i had on the original render, just my opinion

  • replace windows logo keys with START and SELECT keys in dolch (N9) base and black (CR) legends. so that would be 1.25u and 1.5u , dunno about 1u
  • would also like to see |\ in light purple if the budget permits (split backspace support with light purple top row) looks like ~` is already covered
  • there are 4 different esc keys.. not sure we need them all? at least can get rid of the white one
  • imo, the jury is still out on center-stem spacebars

Offline Puddsy

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Re: GMK SNES
« Reply #6 on: Thu, 12 October 2017, 19:14:06 »
boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable
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Offline roostrc0gburn

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Re: GMK SNES
« Reply #7 on: Thu, 12 October 2017, 19:16:46 »
boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable

$165 is pretty reasonable for a complete set

Offline sherryton

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Re: GMK SNES
« Reply #8 on: Thu, 12 October 2017, 19:18:29 »
That backspace! For sure we need that backspace.

Good. Will it be replacing the block style, or in addition?

I also think it's noting that if I wanted a light purple accent row, but I used split backspace, I wouldn't be able to. A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.

replacing

\| can be do-able

boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable

the prices will be even heavier haha, and it'll be really hard to hit the accent kit. I think this accent kit is needed in a SNES set.

Offline HoffmanMyster

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Re: GMK SNES
« Reply #9 on: Thu, 12 October 2017, 19:20:08 »
Ooooh, it's finally happening!! ^-^

Offline AlexG

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Re: GMK SNES
« Reply #10 on: Thu, 12 October 2017, 19:46:20 »
idc what price or how many keys there are. The more the better imo. I really want the d-pad and abxy keys in full color. I think that would be awesome.

Offline jebbra

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Re: GMK SNES
« Reply #11 on: Thu, 12 October 2017, 19:57:34 »
While Start & Select has darker color in the controller but I don't think it's a good idea to make them dark in this set because it kinda break the overall color balance. My vote is stay like other modifiers and let it be a quiet novelties which will surprise ones with keen eye.

I know it is gonna replace the win and menu key but since this is considered novelties, can 1.5u have some love too? We need 1.5u neutral key as a default. 1.5u Super in 9009 R2 is a good example.

Also, the HHKB arrow with pad print, I'm worried about its longevity. How about making them fron printed?

Offline autobot

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Re: GMK SNES
« Reply #12 on: Thu, 12 October 2017, 20:16:29 »
Some ideas:

- W, A, S, Z (dpad look), & D (traditional wasd accent) in dark grey
- triangles instead of arrows for the arrow keys in mod color, or dark grey
- I second the SELECT/START keys, in dark grey
- Caps Lock & Enter in purple, looks like POWER & RESET
- Long shot, but I'll throw it out there - "EJECT" on space bar!
- SNES-related artisan raffle
- SNES-Styled GMK Tray Sleeve, looks like US/NTSC Console box packaging - Sherry, PLEASE MAKE THIS HAPPEN! I can help with graphics if need be for this one!

This last one would REALLY make the set special!
« Last Edit: Thu, 12 October 2017, 20:22:57 by autobot »

Offline intelli78

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Re: GMK SNES
« Reply #13 on: Thu, 12 October 2017, 20:46:16 »
Nice
Please consider carefully before you decide to comment, for Jesus.

Offline Sissy

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Re: GMK SNES
« Reply #14 on: Thu, 12 October 2017, 20:48:15 »
Surprised no Color arrow keys or even just the legend on them.
Personally not big into the colors in the mods.

also since we are mentioning Start/Select it be nice to have a Restart and Power also on maybe the delete and enter

Offline nightdriver

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Re: GMK SNES
« Reply #15 on: Thu, 12 October 2017, 20:58:06 »
any chance for the superfx pack darker mods as a separate addon kit?  i really like those. 

i also kinda don't like how the menu key has black text amongst all of the brightly colored other mods.  not sure what color it should be, but i'd prefer to have it be some color.

and consider me one vote for windows xp logo over windows 8 logo, but not really a big deal either way i guess.
« Last Edit: Thu, 12 October 2017, 21:02:48 by nightdriver »

Offline RELLIK

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Re: GMK SNES
« Reply #16 on: Thu, 12 October 2017, 20:59:24 »
Unpopular opinion:
Generally not a fan of pad printing. Increase in cost to kit for solely 4 keys has me slightly puzzled. Are pad printed keys and double extra Pg Dn/End keys really a better value than a double shot multicolor cluster representing the original GB vision and theme? I can understand people wanting an extra ~ for a fullsize setup, but at the same time feel like anybody buying for a 60% will have/get an artisan for ~/Esc inverted. Those keys dont personally sell me on the set.
Black WASD legends feel off to me as well since theres no Super FX Kit (dark mods) kit. White wouldnt really feel much better either IMO...Unless Insert/Home/Pg Up, numpad mods were given the the numstrip color treatment. Would add to any layout that is TK/scarf but thats a large deviation (and adding keys, Unless swapped print/scroll/paused....  :-X )

Some ideas:

- W, A, S, Z (dpad look), & D (traditional wasd accent) in dark grey
- triangles instead of arrows for the arrow keys in mod color, or dark grey
- I second the SELECT/START keys, in dark grey
- Caps Lock & Enter in purple, looks like POWER & RESET
- Long shot, but I'll throw it out there - "EJECT" on space bar!
- SNES-related artisan raffle
- SNES-Styled GMK Tray Sleeve, looks like US/NTSC Console box packaging - Sherry, PLEASE MAKE THIS HAPPEN! I can help with graphics if need be for this one!

This last one would REALLY make the set special!
Sumbody else likes Caps lock+Enter dark purple :eek:



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Offline BAS1C

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Re: GMK SNES
« Reply #17 on: Thu, 12 October 2017, 21:03:42 »
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

Offline nightdriver

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Re: GMK SNES
« Reply #18 on: Thu, 12 October 2017, 21:05:42 »
+1 on the purple enter.  i wouldn't use the capslock but i have no problem adding it to the set.

i agree on nixing the pad printing, too.  more keys i'd never use and it ups the cost.

Offline mason

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Re: GMK SNES
« Reply #19 on: Thu, 12 October 2017, 21:09:15 »
$165 is reasonable. I went to my MassDrop transactions and the base kit + super fx was $182.48.

Offline kconfire

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Re: GMK SNES
« Reply #20 on: Thu, 12 October 2017, 21:33:04 »
Okay,

Are you ready to take my money?
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Offline autobot

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Re: GMK SNES
« Reply #21 on: Thu, 12 October 2017, 21:45:51 »
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

I also agree, RGBY is too busy on shift and bottom row winkeys.

Offline Jedi

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Re: GMK SNES
« Reply #22 on: Thu, 12 October 2017, 22:34:36 »
Does it really need the 6U spacebar or can it just include 6.25 and 7 and use the extra to cover the keys that are considered to be cut?

Offline HandiHanyut

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Re: GMK SNES
« Reply #23 on: Thu, 12 October 2017, 22:51:03 »
Wah so nice.
i will be waiting for it !


- "control"
- non-tray option please.
« Last Edit: Thu, 12 October 2017, 23:07:05 by HandiHanyut »
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Offline CommonCurt

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Re: GMK SNES
« Reply #24 on: Thu, 12 October 2017, 23:02:28 »
Please  "Control" instead of "CTRL",  and Start & Select for Win keys (or anything besides win8/10 logo).
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Offline amnesia0287

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Re: GMK SNES
« Reply #25 on: Fri, 13 October 2017, 01:42:14 »
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

I also agree, RGBY is too busy on shift and bottom row winkeys.

I also agree, the contrast makes my eyes bleed. But I like the rest of the set enough I'd buy it anyway, its the only thing I really feel like is an actual issue.

Please  "Control" instead of "CTRL",  and Start & Select for Win keys (or anything besides win8/10 logo).

I like control better than ctrl as well. Other ideas for win keys could be like D-Pads, I also think purple Power and Reset win keys could be cool, but I like colorful sets :P.


I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

+1. It also fits better with the SNES design in general:



SNES is always light text on darker surfaces and dark text on light ones.

Oh and I for one would love dark purple f5-8 alts. But totally get why they would be skipped :D.

Have you considered doing a bigger extension kit with full white on purple mods? I'd buy 2 :P. Especially the light purple, but I'd be happy with either :P.
« Last Edit: Fri, 13 October 2017, 01:45:54 by Amnesia »

Offline rm-rf

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Re: GMK SNES
« Reply #26 on: Fri, 13 October 2017, 01:54:39 »
Why that 1.5u backspace?

Show Image


It should be this:

Show Image


The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

i really feel that the box with the x in it is best.
wish there was a way to have both because it is a must for me.
meanwhile i don't want to step on anyone's shoes.
but i am curious how other people feel about that backspace.

i agree on the rgby with white legends as xondat stated.

Offline autobot

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Re: GMK SNES
« Reply #27 on: Fri, 13 October 2017, 01:59:00 »
How about purple POWER & RESET (White text) in place of Alt & Alt Gr, and mod colored space bar (like the eject lever)?

Offline jebbra

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Re: GMK SNES
« Reply #28 on: Fri, 13 October 2017, 02:05:19 »
How about using front print to utilize the 'game' theme. Arrow front print on WASD, ABXY color on hhkb arrow so no risk of rubbed pad print.

Edit: I like the idea of purple capslock and enter with Power and Reset text too.
« Last Edit: Fri, 13 October 2017, 02:18:19 by jebbra »

Offline DasGnome

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Re: GMK SNES
« Reply #29 on: Fri, 13 October 2017, 07:59:51 »
Pad printing ABXY seems unnecessary. I agree with other posts that they should be doubleshot in the corresponding color for a more elegant look. If you really want pad-print, then doubleshot legends in RBGY and print the ABXY in light purple because that's how the controller actually looks. Either way, dark grey WASZ (or WASD) is a must to mimic the d-pad.

RGBY modifiers make the set really busy when the SNES is a simple looking machine. Seems counter-intuitive. Having grey/black modifiers seems uninspired in general. I'd rather see light-legends like the SNES actually has on its dark grey pieces.

Offline AlexG

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Re: GMK SNES
« Reply #30 on: Fri, 13 October 2017, 08:14:14 »

Offline DALExSNAIL

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Re: GMK SNES
« Reply #31 on: Fri, 13 October 2017, 08:21:27 »
White legends on WASD is a +1 for me as well

Offline oatmicro

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Re: GMK SNES
« Reply #32 on: Fri, 13 October 2017, 09:24:34 »
This is now almost looks like Blue Alert v.2 except those modifiers.

Also no RGBY arrow cluster either...

I think that alpha is too white compared to this



A little bit disappointed that this render gonna be my forever imaginary friend.

Offline xondat

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Re: GMK SNES
« Reply #33 on: Fri, 13 October 2017, 09:39:17 »
This is now almost looks like Blue Alert v.2 except those modifiers.

Also no RGBY arrow cluster either...

I think that alpha is too white compared to this

Show Image


A little bit disappointed that this render gonna be my forever imaginary friend.

The alphas are the same color, that's just not a great render.

Purples may change but the rest are stock GMK.

Offline Mechboards

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Re: GMK SNES
« Reply #34 on: Fri, 13 October 2017, 10:02:02 »
Can't wait for this set! Let me know if you need an EU proxy to help with International orders :)

Offline lishi

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Re: GMK SNES
« Reply #35 on: Fri, 13 October 2017, 10:48:01 »
No White on Purple |\ key for Row 1? that breaks HHKB compatibility
All the kustom 60s

Offline xondat

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Re: GMK SNES
« Reply #36 on: Fri, 13 October 2017, 10:55:05 »
No White on Purple |\ key for Row 1? that breaks HHKB compatibility

A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.
\| can be do-able

 ;D

Offline redbanshee

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Re: GMK SNES
« Reply #37 on: Fri, 13 October 2017, 10:55:27 »
I was in the failed drop, glad to get a chance to see this made!  :thumb: :thumb:

Offline sherryton

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Re: GMK SNES
« Reply #38 on: Fri, 13 October 2017, 12:32:06 »
How about using front print to utilize the 'game' theme. Arrow front print on WASD, ABXY color on hhkb arrow so no risk of rubbed pad print.

Edit: I like the idea of purple capslock and enter with Power and Reset text too.

https://gyazo.com/e3e4babb1e6e09b72a760ecc06e008bc

That was one of the ideas...
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

We will probably go with this!

We will most likely have every word spelled out.

Offline cmd

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Re: GMK SNES
« Reply #39 on: Fri, 13 October 2017, 19:28:35 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Offline sherryton

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Re: GMK SNES
« Reply #40 on: Fri, 13 October 2017, 19:56:23 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

Offline BAS1C

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Re: GMK SNES
« Reply #41 on: Fri, 13 October 2017, 20:10:25 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

Yesss

Offline Puddsy

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Re: GMK SNES
« Reply #42 on: Fri, 13 October 2017, 22:28:52 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

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Offline mattijs

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Re: GMK SNES
« Reply #43 on: Fri, 13 October 2017, 22:52:50 »
This set is going to be awesome, great to see this moving!

The less busy bottom row without the RGBY colors is better imho


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Offline rawrjau

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Re: GMK SNES
« Reply #44 on: Sat, 14 October 2017, 04:56:00 »
I liked the Super FX (Particularily the dark mods) pack from the first buy, but whatever this comes to, I'm in!

Also, I don't see anything that resembles the D-Pad (Except the arrow cluster?). Won't be there on a 60% if someone chooses to put the set on one (Though I'd use a TKL for this set!)

Offline jebbra

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Re: GMK SNES
« Reply #45 on: Sat, 14 October 2017, 08:02:22 »
Another suggestion:

Use the arrow which appears on Dolch Reborn, it kind of resembles the D-pad especially if you place it the wrong way!

180205-0
« Last Edit: Sat, 14 October 2017, 08:04:08 by jebbra »

Offline InvidiousIgnoramus

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Re: GMK SNES
« Reply #46 on: Sat, 14 October 2017, 09:23:36 »
I'd say remove the NTSC colored caps entirely. The PAL/JP color scheme is better anyway. :P
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Offline LDobler

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Re: GMK SNES
« Reply #47 on: Sat, 14 October 2017, 09:56:30 »
I'd be in for the current set! Looks awesome!  :p

Icon mods plsss
« Last Edit: Sat, 14 October 2017, 09:59:36 by LDobler »

Offline a_ak57

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Re: GMK SNES
« Reply #48 on: Sat, 14 October 2017, 10:03:32 »
I'm strongly in favor of dropping the muli-color WASD and pad-printed HHKB arrow keys for the d-pad colored WASZ and multi-color HHKB arrow keys from the original drop (with light legends, dark is eh).  I doubt that many people interested in this set actually care that much about a special WASD set as opposed to looking more cohesive/true to the theme.   

I also agree with the idea of using the Dolch Reborn arrows.
« Last Edit: Sat, 14 October 2017, 10:07:11 by a_ak57 »

Offline heavyheaded

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Re: GMK SNES
« Reply #49 on: Sat, 14 October 2017, 11:29:05 »
I prefer the "X-Y-A-B" full cap color switch from the original GB.

Also the darker mods from the old kit.