Author Topic: [IC] GMK Dark - Group Buy beginning Jan 3!!!  (Read 79964 times)

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Offline SBN

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #150 on: Sat, 12 October 2019, 16:24:28 »
So glad I stumbled on this! The colorway is exactly what I searched for.

Would love a F13 for TGR Jane v2 CE for the full stealth build, but I'm probably too late for input and in anyway :P

along with the caps i mentioned above, this is another one i would like to add

*fingerscrossed*

Offline roostrc0gburn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #151 on: Mon, 21 October 2019, 10:24:07 »
hey everyone, we got some new renders finished over the last couple weeks. vendors are starting to put together marketing materials and 'coming soon' websites. i have been a little quiet recently just because there has been a new GMK set launching every other day and i felt any news on this set might just get lost in the chatter. that's it for now
« Last Edit: Mon, 21 October 2019, 13:57:10 by roostrc0gburn »

Offline Henrythewound

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #152 on: Mon, 21 October 2019, 11:13:32 »
Any idea how this set compares to the black on black keycaps on the Leopold FC980C https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=3935? The renders make your set look more readable but I have a tough time with visibility on the Leopold keys.

Offline MinaDarsh

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #153 on: Mon, 21 October 2019, 11:19:38 »
Oh darn, I'm sadly quite late with this, but would it still be possible to add a 1.25 R3 Enter?

Offline theasian

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #154 on: Mon, 21 October 2019, 17:52:41 »
I would have preferred The black CR base with N9 dark grey legends; maybe a consideration for Dark R2

Offline toanta

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #155 on: Mon, 21 October 2019, 18:51:36 »
All in for this! Perfect timing for my Plum Iron165 :)

Offline tex_live_utility

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #156 on: Wed, 23 October 2019, 08:27:34 »
This will look great with Muted, Mr. Sleeves, and Modern Dolch accent keys.
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Offline fleeceman

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #157 on: Wed, 23 October 2019, 08:41:39 »
Maybe consider merging Numpad and ISO kits? Not sure they will make it on their own.

Or just stick ISO in the base  ;D

Offline depletedvespene

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #158 on: Wed, 23 October 2019, 12:49:20 »
Maybe consider merging Numpad and ISO kits? Not sure they will make it on their own.

Or just stick ISO in the base  ;D

Yes... I like that. :thumb:

Perhaps even go one step further and add the missing 1.0U R3 \| key...

Offline brln

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #159 on: Wed, 23 October 2019, 13:03:23 »
I'm in.

Offline treminaor

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #160 on: Sun, 27 October 2019, 17:01:16 »
Made an account just to say how much I love this set, waiting for it to drop so it can go on my black KBD67  :thumb:

Offline pro_driver

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #161 on: Mon, 28 October 2019, 20:27:05 »
Definitely picking this one up! Only upcoming set I'm looking forward to right now.

Offline Bruzur

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #162 on: Tue, 29 October 2019, 16:17:38 »
Thank you for including a 6u centered stem spacebar in the BASE KIT.
This is actually huge.

Offline roostrc0gburn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #163 on: Thu, 07 November 2019, 17:01:58 »
still here, still alive. not much to report recently and i have been busy with other life stuff. working on finishing up a few more renders and updates this month.
that's all for now!

Offline PlastikSchnittstelle

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #164 on: Thu, 07 November 2019, 17:21:48 »
probably a bit late, but why not R0 and R5?
then I'd be in.

Offline Imperilous

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #165 on: Fri, 08 November 2019, 11:21:52 »
I'd be in if there was a NorDeUK kit :(

Offline PlastikSchnittstelle

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #166 on: Tue, 12 November 2019, 16:00:17 »
probably a bit late, but why not R0 and R5?
then I'd be in.

 :(

Offline menuhin

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #167 on: Tue, 12 November 2019, 17:25:28 »
...
Show Image

GMK Dark alphas with GMK Terminal mods and accents
...

This is more like SP / GMK Toxic than GMK Terminal.
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Offline Ultimatum

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #168 on: Tue, 12 November 2019, 17:58:50 »
Make the base kit include accents(base: CR, legends: N9) plz.
« Last Edit: Tue, 12 November 2019, 18:51:40 by Ultimatum »

Offline Zurg Eon

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #169 on: Sat, 23 November 2019, 10:29:20 »
Maybe I'm missing something, but why is there a numpad enter with icon in both the Icons kit and Numpad kit?

Offline roostrc0gburn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #170 on: Sun, 24 November 2019, 00:41:45 »
Maybe I'm missing something, but why is there a numpad enter with icon in both the Icons kit and Numpad kit?

yes, i did not catch that in a previous edit of the kits before i sent them off to be rendered. this will be fixed in the gb by removing the icon numpad enter from the icons kit
good catch, though. thanks for calling that out

Offline Luciqueii

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #171 on: Mon, 25 November 2019, 07:16:36 »
I want this set... so clean my man.  :D

Offline Zurg Eon

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #172 on: Wed, 27 November 2019, 18:40:13 »
Friendly tip: If anyone want relegendables on one of your builds, you could still get SkIIdata blank relegendables which also uses N9 Grey to use with Dark. thekey.company has some left.

Offline Cap10Keys

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #173 on: Sun, 01 December 2019, 00:38:37 »
awesome!! I love this set.

Offline Robosculpts

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #174 on: Mon, 09 December 2019, 07:01:01 »
Ergo caps would have been dope! Might get in on it for my preonic though.

Offline roostrc0gburn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #175 on: Tue, 10 December 2019, 15:18:21 »
probably a bit late, but why not R0 and R5?
then I'd be in.

Ergo caps would have been dope! Might get in on it for my preonic though.

these are both great add-on child kits that i would like to do if we run this set again. so many great ideas that we just cant do right out the gate.

in other news, i have incorporated as many other suggestions as i possibly could - and YES, we will have R3 Pg Up and R4 Pg Dn. i also added the elusive R3 pipe to the ISO kit (vesper dont kill me).
I am working with the vendors and GMK to nail down final pricing, including these edits. i will be creating the GB thread within the next couple weeks and that will include pricing.

again, my goal with this keyset has always been to provide the most compatibility for the lowest price. we dont have custom colors or even accent colors, so i am really driving that point as hard as i can

Offline Helloimdavidhaha

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #176 on: Tue, 10 December 2019, 15:38:00 »
Would it be possible to add a 1U hamburger fn with the icons kit? This would be the perfect kit for me.

Offline Steezus

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #177 on: Tue, 10 December 2019, 15:43:06 »
Would it be possible to add a 1U hamburger fn with the icons kit? This would be the perfect kit for me.

Am I understanding this correctly, you want to have a hamburger icon to use as the fn? What does a hamburger have to do with this set?
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Offline Laughmaster

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #178 on: Wed, 11 December 2019, 04:56:40 »
Would it be possible to add a 1U hamburger fn with the icons kit? This would be the perfect kit for me.

Am I understanding this correctly, you want to have a hamburger icon to use as the fn? What does a hamburger have to do with this set?

"Hamburger" as in the 3-line menu icon used a lot in mobile design I presume.

Offline Steezus

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #179 on: Wed, 11 December 2019, 08:58:44 »
Would it be possible to add a 1U hamburger fn with the icons kit? This would be the perfect kit for me.

Am I understanding this correctly, you want to have a hamburger icon to use as the fn? What does a hamburger have to do with this set?

"Hamburger" as in the 3-line menu icon used a lot in mobile design I presume.

Thank you very much for the clarification. I never once heard it been called that before but after searching online it seems to be a common name for the symbol.
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Offline roostrc0gburn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #180 on: Wed, 11 December 2019, 11:42:45 »
Kits have been finalized and sent into GMK for updated pricing already. within the next couple weeks, i will have renders of the updated kits as well as pricing. Sorry, but the 1u Fn/hambuger will not be in the Icons Kit. the Base Kit still has 1u Fn/Menu

Offline dallman5

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #181 on: Sun, 22 December 2019, 12:50:27 »
A little late to the party here, but is it possible to swap the HHKB box backspace to a simple arrow in the icon kit? Other than that, it looks great! Looking forward to the GB!
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Offline LightningXI

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #182 on: Sun, 22 December 2019, 12:58:32 »
A little late to the party here, but is it possible to swap the HHKB box backspace to a simple arrow in the icon kit? Other than that, it looks great! Looking forward to the GB!

+1 X-box backspace looks so bulky.

Offline bthezebra

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #183 on: Sun, 22 December 2019, 16:09:34 »
The backspace is not a deal breaker but I agree.

Offline delrn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #184 on: Sun, 22 December 2019, 16:49:54 »
A little late to the party here, but is it possible to swap the HHKB box backspace to a simple arrow in the icon kit? Other than that, it looks great! Looking forward to the GB!

I’ll probably be using Text Mods but agreed on this, boxy backspace is ugly IMO


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Offline nasp

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #185 on: Sun, 22 December 2019, 17:06:05 »
A little late to the party here, but is it possible to swap the HHKB box backspace to a simple arrow in the icon kit? Other than that, it looks great! Looking forward to the GB!

+1 X-box backspace looks so bulky.

+2

Not that it'd be super visible, but it'll def be hideous when you do see it. 


Offline roostrc0gburn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #186 on: Tue, 24 December 2019, 13:06:56 »
A little late to the party here, but is it possible to swap the HHKB box backspace to a simple arrow in the icon kit? Other than that, it looks great! Looking forward to the GB!

+1 X-box backspace looks so bulky.

+2

Not that it'd be super visible, but it'll def be hideous when you do see it. 

i'm not opposed to doing this for the next round if we ever get there, but for now i think the legends and icons are set for this groupbuy. sorry to disappoint, but we are just weeks away!!

you can see the updated renders here. hoping to have updated pricing to open the GB thread next week. Sales will open early January!!!

Offline IOVERCALLHISTIOCYTES

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #187 on: Tue, 24 December 2019, 13:34:54 »
Dead link for the new renders?


Offline CoyoteMegalo

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #189 on: Wed, 25 December 2019, 13:52:31 »

Offline SBN

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[IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #190 on: Wed, 25 December 2019, 14:15:43 »
Dead link for the new renders?
Me too.

Same for me!

But I guess he means the posts on his insta:
https://instagram.com/roostrc0gburn?igshid=5hh64xj2mj7w

EDIT: Really looking forward to the GB!
« Last Edit: Wed, 25 December 2019, 14:54:45 by SBN »

Offline theasian

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #191 on: Tue, 31 December 2019, 12:49:01 »
Maybe I am blind but: prices?

Offline roostrc0gburn

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Re: [IC] GMK Dark - Updated Renders, Kits, Vendors
« Reply #192 on: Tue, 31 December 2019, 13:24:28 »
hello everyone! i hope you are all looking forward to the group buy kicking off soon. at this point, we are just waiting for GMK to get us updated pricing for the small changes to the kits that were made over the last month or so. we will not be able to open the group buy until we have that info, so we may need to delay the start by a couple days. i will get you all updates as soon as i have more info.

i have updated the kit renders on the OP to reflect all the changes, and the kits are final. sorry, but i wont be able to make any more changes but i am open to any suggestions for a possible next round. thanks everyone for your patience!!

Offline Robosculpts

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Re: [IC] GMK Dark - Awaiting final pricing from GMK!!
« Reply #193 on: Tue, 31 December 2019, 17:10:55 »
Ergo/boardwalk support next round please.

Offline roostrc0gburn

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Re: [IC] GMK Dark - Awaiting final pricing from GMK!!
« Reply #194 on: Tue, 31 December 2019, 17:27:39 »
Ergo/boardwalk support next round please.

what am i missing for ergo support? guess i will have to get my hands on one and figure that out...  ;)

Offline IOVERCALLHISTIOCYTES

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Re: [IC] GMK Dark - Awaiting final pricing from GMK!!
« Reply #195 on: Tue, 31 December 2019, 18:17:23 »
The N9 kit from GMK Terminal is a decent placeholder for ergo layouts. boardwalks use the same 1.5u mods i think, but that's just from memory

Offline Robosculpts

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Re: [IC] GMK Dark - Awaiting final pricing from GMK!!
« Reply #196 on: Tue, 31 December 2019, 19:34:35 »
It's super safe to just go with blanks. Here's hoping you put the text on them.

Another idea would be R0 & R5. Those would be rad!

Offline roostrc0gburn

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Re: [IC] GMK Dark - Awaiting final pricing from GMK!!
« Reply #197 on: Tue, 31 December 2019, 19:38:59 »
It's super safe to just go with blanks. Here's hoping you put the text on them.

Another idea would be R0 & R5. Those would be rad!

yes, i love R0 R5. will definitely have this in a kit if we get to run this again

Offline IOVERCALLHISTIOCYTES

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Re: [IC] GMK Dark - Awaiting final pricing from GMK!!
« Reply #198 on: Tue, 31 December 2019, 21:24:27 »
Would def buy r0 r5 if you dark++

Offline PlastikSchnittstelle

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Re: [IC] GMK Dark - Awaiting final pricing from GMK!!
« Reply #199 on: Wed, 01 January 2020, 10:27:22 »
It's super safe to just go with blanks. Here's hoping you put the text on them.

Another idea would be R0 & R5. Those would be rad!

yes, i love R0 R5. will definitely have this in a kit if we get to run this again

I'm sad R5/R0 wasn't considered for this first round. There are so many interesting kits atm but none of them include R5/R0. I was really perplexed to see that R5 wasn't quickly adopted buy GB runners after GMK brought it back from the dead. I thought R4 as bottom row would die immediately - it didn't, though it would have been the right way.
I just can't get over it that most people don't seem to bother about this ugly doubled R4 / R4 bottom row. It's just wrong and ugly, it was a cost saving thing and it destroys the overall profile.
Imo this deserves its own thread (maybe there is, idk), but I just needed to get this out. Should probably make a banner that says something like "DEATH TO R4 BOTTOM ROW, R5 IS THE ONLY REAL BOTTOM ROW".

In short:
I'd be absolutely in for this set when R5/R0 is supported. Looking forward to it.
« Last Edit: Wed, 01 January 2020, 10:29:08 by PlastikSchnittstelle »