Author Topic: [IC] GMK Oblivion V2 - Launches June 4th 2019 on Drop.com  (Read 295918 times)

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Offline infinitestratas

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Re: [IC] GMK Oblivion V2
« Reply #100 on: Mon, 28 January 2019, 13:29:31 »
Very interested! Love having coloured git mods in the standard base kit -- it'll be a hard choice between that and assembly.

I'm in the same boat  :))

Offline LeoShi

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Re: [IC] GMK Oblivion V2
« Reply #101 on: Mon, 28 January 2019, 13:37:18 »
I missed V1, so definitely in this time!

Offline CandyKeys

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Re: [IC] GMK Oblivion V2
« Reply #102 on: Mon, 28 January 2019, 13:41:32 »
Oof. Nice.
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Offline OtherAndrew

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Re: [IC] GMK Oblivion V2
« Reply #103 on: Mon, 28 January 2019, 13:44:32 »
i want to lick oblivion v2

Offline OmegaZero55

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Re: [IC] GMK Oblivion V2
« Reply #104 on: Mon, 28 January 2019, 13:45:39 »
I have been waiting for this since I missed V1. I'm so in!

Offline 8six753o9

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Re: [IC] GMK Oblivion V2
« Reply #105 on: Mon, 28 January 2019, 13:50:42 »
Yes please!  I'll definately be in for a base kit.


I know you said that the "Git Gud" key was not included because it would cost alot more to get the molds created, but would you consider to add that as a "Git Gud" kit like how GMK Carbon did for the Salt kit?  Have multiple color options for "Git Gud" as a separate kit.  The salt kit was one of the 3 kits that met MOQ so I feel like if a Git Gud kit could make MOQ as well.


I need a way to tell my friends to "Git Gud".

Offline steezkeez

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Re: [IC] GMK Oblivion V2
« Reply #106 on: Mon, 28 January 2019, 14:16:10 »
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

Offline chouyu

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Re: [IC] GMK Oblivion V2
« Reply #107 on: Mon, 28 January 2019, 14:16:52 »
In!

Offline h3xadat

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Re: [IC] GMK Oblivion V2
« Reply #108 on: Mon, 28 January 2019, 14:30:28 »
Yes!! Count me in!

Offline rmendis

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Re: [IC] GMK Oblivion V2
« Reply #109 on: Mon, 28 January 2019, 14:35:32 »
Yes, please! Can't wait!

Not sure if feasible, but would be nice to have monochrome mods available as a separate kit.

Offline SBN

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Re: [IC] GMK Oblivion V2
« Reply #110 on: Mon, 28 January 2019, 14:36:45 »
I'd also really like to have base mods with normal legends...

soooo the monochrome kit?

No, the base mods in different colors, but with regular legends rather than git commands.

Show Image


+1 for this please! (Base mods in different colors, regular (non-Git) legends)

If a modifier kit will be created, than I would prefer a Git modifier kit and a standard base kit. This way the ones with a v1 base set can buy into the Git modifier kit without getting a second set of alphas and can help reach mow for all the new molds.

Offline Xynerorias

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Re: [IC] GMK Oblivion V2
« Reply #111 on: Mon, 28 January 2019, 14:48:08 »
Just yes, yes, yes and yes. Why do you even need an IC for that? You could just go straight into GB and even then MOQ would be reached within a day.

That said, me like me want me buy, let's do this.

Offline oldcat

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Re: [IC] GMK Oblivion V2
« Reply #112 on: Mon, 28 January 2019, 15:20:55 »
looks like I might provide a free proxy for ~30 friends in China for the GMK Oblivion V2 since ZFrontier has been so bad at delivering keysets these days.

Offline oldcat

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Re: [IC] GMK Oblivion V2
« Reply #113 on: Mon, 28 January 2019, 15:21:44 »
Just yes, yes, yes and yes. Why do you even need an IC for that? You could just go straight into GB and even then MOQ would be reached within a day.

That said, me like me want me buy, let's do this.

haha exactly, start the GB today and take my money!

Offline Lyle88

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Re: [IC] GMK Oblivion V2
« Reply #114 on: Mon, 28 January 2019, 15:25:08 »
I thought for a second that this was SA... Which I would be in for in a heart beat

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Offline heloitsame

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Re: [IC] GMK Oblivion V2
« Reply #115 on: Mon, 28 January 2019, 15:33:27 »
probably an unpopular opinion, but i know some others, myself included, would really appreciate the regular text mods rather than git mods
edit: git legend colors of mods on normal mod legends

Offline dubious

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Re: [IC] GMK Oblivion V2
« Reply #116 on: Mon, 28 January 2019, 15:35:32 »
missed out on the first group buy, would definitely be in for v2

Offline kolyz

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Re: [IC] GMK Oblivion V2
« Reply #117 on: Mon, 28 January 2019, 15:48:43 »
I am 10000% in for both Git Base Kit and Hagoromo Alphas!!!

Offline Smoff

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Re: [IC] GMK Oblivion V2
« Reply #118 on: Mon, 28 January 2019, 15:52:08 »
Oh man, I gotta make sure I have money for this!
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Offline Yakbats

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Re: [IC] GMK Oblivion V2
« Reply #119 on: Mon, 28 January 2019, 15:53:12 »
Yes, I'm in

Offline megaforce

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Re: [IC] GMK Oblivion V2
« Reply #120 on: Mon, 28 January 2019, 16:01:47 »
Oh man, I gotta make sure I have money for this!

wait thats not kaede what are u doin 
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Offline dhb82

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Re: [IC] GMK Oblivion V2
« Reply #121 on: Mon, 28 January 2019, 16:08:59 »
So much in, please make NorDeUk happen (in white aswell ;D)

Offline mrpetrov

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Re: [IC] GMK Oblivion V2
« Reply #122 on: Mon, 28 January 2019, 16:12:58 »
Everything.

Offline tanega

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Re: [IC] GMK Oblivion V2
« Reply #123 on: Mon, 28 January 2019, 16:14:15 »
Nice.

I'd like the assembly kit with some hint of colours and a second 2u c. But that's ok.

Offline tanega

  • Posts: 38
Re: [IC] GMK Oblivion V2
« Reply #124 on: Mon, 28 January 2019, 16:20:01 »
Also the legend in the assembly kit render are the same as Calm Depth keyset, aren't they supposed to display git command like push pull commit ... ?

Offline crd

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Re: [IC] GMK Oblivion V2
« Reply #125 on: Mon, 28 January 2019, 16:22:05 »
yes

Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #126 on: Mon, 28 January 2019, 16:25:53 »
Also the legend in the assembly kit render are the same as Calm Depth keyset, aren't they supposed to display git command like push pull commit ... ?

Nope, those are ASM (Assembly) legends, which fit better as they are all 3-4 letter long instructions.

Offline rondg

  • Posts: 500
Re: [IC] GMK Oblivion V2
« Reply #127 on: Mon, 28 January 2019, 16:34:30 »
This set is one of the reasons I got back into this hobby. I regretted that I passed on this. So, it is a yes for me. I just need to think long and hard on what kits to get.  ;D

Offline oldcat

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Re: [IC] GMK Oblivion V2
« Reply #128 on: Mon, 28 January 2019, 16:35:50 »
So good AS IS.
If possible, Oblotzky, could you add the Octocat as a novelty?

Offline Eggplant

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Re: [IC] GMK Oblivion V2
« Reply #129 on: Mon, 28 January 2019, 16:39:37 »
Yes.

Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #130 on: Mon, 28 January 2019, 16:42:12 »
So good AS IS.
If possible, Oblotzky, could you add the Octocat as a novelty?

I requested permission to use it for the SA run, they denied my request.

Offline Zambumon

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Re: [IC] GMK Oblivion V2
« Reply #131 on: Mon, 28 January 2019, 16:43:23 »
So good AS IS.
If possible, Oblotzky, could you add the Octocat as a novelty?

I requested permission to use it for the SA run, they denied my request.

Go with gitlab then.

Offline konstantin

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Re: [IC] GMK Oblivion V2
« Reply #132 on: Mon, 28 January 2019, 16:45:48 »
How about R3 PgUp and R4 PgDn in base?

Offline Lotsati

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Re: [IC] GMK Oblivion V2
« Reply #133 on: Mon, 28 January 2019, 16:51:15 »
A separate kit for Monochrome Mods and maybe also one for Git or Non-Git Color Mods would be nice but I do understand why they're bundled to help MOQ and pricing. I'll probably end up with 2 extra grey alpha sets as it is right now since I'm going for Monochrome/Git/Assembly mods. If Monochrome base were to reach $110/Kit I wouldn't mind as much but I don't think that price tier will happen. I can see the Cadet kits struggling for sure but I don't see bundling them with other kits as an option either. Will pick up almost every kit here of course regardless. Just looking to lessen the damage a bit as it'll probably end up being 600-700 again like Carbon R2  :'(

Offline Smoff

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Re: [IC] GMK Oblivion V2
« Reply #134 on: Mon, 28 January 2019, 16:53:25 »
Oh man, I gotta make sure I have money for this!

wait thats not kaede what are u doin
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Offline tanega

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Re: [IC] GMK Oblivion V2
« Reply #135 on: Mon, 28 January 2019, 16:54:34 »
Nope, those are ASM (Assembly) legends, which fit better as they are all 3-4 letter long instructions.

Make sense even if I prefer git.
Thanks for the answer.

Offline nuclear_wizard

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Re: [IC] GMK Oblivion V2
« Reply #136 on: Mon, 28 January 2019, 16:54:39 »
It's been a while since I've been excited about an upcoming GMK set. As a Dvorak user, I'm glad you're at least considering running a Colevrak kit, though I understand the hesitation. Count me in!

Offline s3vv4

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Re: [IC] GMK Oblivion V2
« Reply #137 on: Mon, 28 January 2019, 17:12:00 »
Oh no, why Massdrop, cool set anyhow

Offline PaultheSloth

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Re: [IC] GMK Oblivion V2
« Reply #138 on: Mon, 28 January 2019, 17:12:14 »
Big yes.
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Offline Zytyx

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Re: [IC] GMK Oblivion V2
« Reply #139 on: Mon, 28 January 2019, 17:17:58 »
Any way we could get an extra pair of r4 1.5 mods for the assembly kit? Otherwise I'll probably join and just buy the base and assembly like with calm depths.

Offline b3nkei

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Re: [IC] GMK Oblivion V2
« Reply #140 on: Mon, 28 January 2019, 17:27:06 »
Oh boy. Now we only need Olivia r2 and i can die in peace.

Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #141 on: Mon, 28 January 2019, 17:30:51 »
Any way we could get an extra pair of r4 1.5 mods for the assembly kit? Otherwise I'll probably join and just buy the base and assembly like with calm depths.

Could you elaborate what that would be for? It's always easier to listen to suggestions when we know what the purpose of that change is.

Offline Zytyx

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Re: [IC] GMK Oblivion V2
« Reply #142 on: Mon, 28 January 2019, 17:35:21 »

Could you elaborate what that would be for? It's always easier to listen to suggestions when we know what the purpose of that change is.

It was for a few of the boardwalk layouts in my case, so I understand how incredibly unlikely of a request it is. 

Offline Hyun Cheol Hwang

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Re: [IC] GMK Oblivion V2
« Reply #143 on: Mon, 28 January 2019, 17:58:33 »
I buy everything...

Offline onefivenine

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Re: [IC] GMK Oblivion V2
« Reply #144 on: Mon, 28 January 2019, 18:18:26 »
Thanks for running this set again. Is it possible to add a "b" key to the spacebar kit?

Offline cldskt

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Re: [IC] GMK Oblivion V2
« Reply #145 on: Mon, 28 January 2019, 18:23:53 »
What if you offered Hagomoro alphas + Monochrome mods as the second base kit?
Wasn't paying attention to this at first, then I stopped for 5 seconds, then I think about it, and lol that was pretty smart. Makes perfect sense.

Then getting Git mods with Hagoromo Alphas or Monochrome Modifiers with Gray Alphas would mean buying both base kits for a whopping 260$ or so. There are simply no winners  :'(

As it stands, one would need to buy 2 base kits anyway to get 2 modifier sets (git + mono) right? Might as well vary the alpha colors so people are left with 2 sets of different colors alphas (hagoromo + grey) and 2 different colors mods (git + mono) if they are paying $260 for both base kits like you said.

Unless I’m missing something.


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Offline Oblotzky

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Re: [IC] GMK Oblivion V2
« Reply #146 on: Mon, 28 January 2019, 18:34:23 »
Thanks for running this set again. Is it possible to add a "b" key to the spacebar kit?
Show Image


You could use a convex 1u for that key, or a 1u Mod of which there are plenty. I find a second B rather silly and a waste of a good FN key.

Offline konstantin

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Re: [IC] GMK Oblivion V2
« Reply #147 on: Mon, 28 January 2019, 18:45:49 »
How about R3 PgUp and R4 PgDn in base?
Sorry if I wasn't specific enough. R3 PgUp and R4 PgDn would help cover some popular 65% layouts (Any–Delete–PgUp–PgDn right column, popular on split Backspace 65%s).

Offline Oni74

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Re: [IC] GMK Oblivion V2
« Reply #148 on: Mon, 28 January 2019, 18:47:32 »
Definitely in. Base, white alphas, f-row, maybe even Oblivion cadet. Looking forward to the drop!

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Offline Hamel

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Re: [IC] GMK Oblivion V2
« Reply #149 on: Mon, 28 January 2019, 18:54:30 »
I'M IN