I just want to explain the difficulties in judging colors by photograph, and even choosing the Pantone Codes.
First, Pantone Codes are constants, you either find (rarely I imagine) the exact color you wanted or settle for something close. It can be brighter, it can be darker, and it can have a different hue. You come up with hex codes and try to find the closest Pantone codes that already exist.
Second, it's hard to photograph objects that reflect light, actually it's hard to photograph anything at all with accurate colors in mind. You can take a photo of the same object and get different white balance every time if you use a phone. Even using cameras mean it depends on how the camera interprets colors, and using different cameras result in different colors. Now if you take into account viewing on the hundreds of different monitors then yeah, nobody is really looking at the same thing.
Third, renders are approximations that still rely on computations based on the real world. I don't have the lighting set up of your room, it won't be the same for better or worse. Even changing where the light comes from can drastically change the look of a rendered object.
Anyway, here's a photo of the mods sandwiched between a black GMK and black Maxkey cap. Please note that the colors in the photo are brighter than what I see with my own eyes, and my montitor is at 45% brightness.
Here's a photo of the first photograph above, compared to the caps held in my hand. Note that the caps in my hand are now darker than how I see it in person.
I find that color matching is hard, and I just hope seeing the set in person will change people's minds about how they feel about the color selection. Also, if you check the renders the mods are almost black, so I'm not sure why there are complaints about it now.