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Gaming PC Parts discussion thread.
tp4tissue:
Most people buy new boards with new CPUs. It's not a huge huge problem. But the goal of alienware is to sell a commodity product at luxury pricing, and THAT has not changed.
There's nothing mechanically premium about their machine. With computers, they're usually obsolete before they "break" for most users. So, it doesn't make a whole lot of sense to build a bullet proof mission critical machine.
With the casing, they have the opportunity to go premium, but they don't have the right artists, their industrial design is very bland..
tp4tissue:
--- Quote from: Leslieann on Sat, 26 April 2025, 21:46:54 ---One of the devs from C&C is involved and calls it a spiritual successor. Only played a short time but I would say that's accurate. And with no Naval (naval is hard according to the devs) it mimmics Generals a bit as well.
Keep in mind it was accidentally released early with some bugs and people were happy enough they let it go and are patching as fast as they can so early reviews shouldn't be taken with a grain of salt. For example some reports said only 30 gigs was needed, it's now 50. On the other hand, it shows the devs are working hard on it.
It's nice, but I'd wait for a sale before buying.
And embrace the jank, remember the original didn't really take itself too seriously.
--- End quote ---
The performance of the game is excellent. They've optimized it well, not inputting any useless fluff that just eats framerates.
Digitalfoundaries recommend playing at 120fps as some of the unit animations run at half framerate. Tp4 guess it's prolly because UE5 has alot of physics bugs when you go above 100fps.
Seems like the in game upgrade perks revolve around the hero units and buffing the "comms" ability. So it's like Warcraft 3 AOE. This makes it a bit more control intensive.
tp4tissue:
Tempest Rising supports FSR3 and Framegen.
Not that you'd need it, 4K native looks very good and runs very well already.
Guess someone could turn it on at higher than native res, and it would work like additional antialiasing, but this particular game isn't hampered by aliasing in general. Tp4 can barely notice any aliasing at real viewing distances. It has internal AA, which is prolly some sort of fx/smaa.
The trees end up looking weird with Framegen, it's like they're all glued together and not as Leafy. That does come down to personal taste, as some people prefer different tree looks.
Higher than native incurs a loss in sharpness for some textures (and text) as it invokes the downscaler, which uses cheaper methods (to be fast, and not eat resources).
Leslieann:
--- Quote from: tp4tissue on Sat, 26 April 2025, 23:09:17 ---The performance of the game is excellent. They've optimized it well, not inputting any useless fluff that just eats framerates.
--- End quote ---
They really did.
My GPU was at 99% and getting high 170, low 180s (1440p epic), with 1% lows still in the low 170s.
I just wish I could zoom out a bit more. Not sure why that is always such an issue on RTS games. Less detail (I don't need to see name tags on the troops) and more eye in the sky, please.
tp4tissue:
Trebuchet tanks. Love um'
They deploy for big range. All you need is to kite the enemy into them, and everything is destroyed. Works well with any stealth unit as spotter during pushes.
The drone guys are really powerful, but very micro intensive. Depending on playstyle, alot of the smaller units are very squishy.
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