Author Topic: [IC] Longest Night (re-work/version2)  (Read 8743 times)

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Offline Poaetce

  • Thread Starter
  • Posts: 2
[IC] Longest Night (re-work/version2)
« on: Fri, 17 September 2021, 23:26:24 »
277373-0

277382-1



Longest Night

My first ever keycap set!
Inspired by the night sky and the contrast between the darkness of space and the glow of the moon and stars


My first attempt of an IC was underprepared so I had decided to re-work everything. It has taken a while but I have now gotten a few of the basics ready, including color matching, kitting, layout and more, so hopefully it's a bit more ready than before




Colors





Sets

I decided to make two sets with the colors

Stargazing
277375-3

Moonwatching
277377-4



Kitting

Stargazing
277396-5

277398-6

277400-7

Moonwatching
277390-8

277392-9

277394-10



Renders

GMMK Pro
277382-11

Mech27
277386-12

Cypher
277379-13

J-02
277384-14

« Last Edit: Sat, 16 October 2021, 03:56:18 by Poaetce »

Offline iinko_mk

  • Posts: 272
  • Location: Somewhere over the rainbow
  • Status: broke
Re: [IC] Longest Night
« Reply #1 on: Fri, 17 September 2021, 23:33:47 »
this is gonna take a LOT more work before it's even ic ready. I'd recommend going back a few steps and getting more feedback. Currently as the set stands, most people will look at it like a joke. Color are nice though.
Code: [Select]
[url=https://geekhack.org/index.php?topic=110839.0][img width=300 height=120]https://i.imgur.com/GKL0Jxi.png[/img][/url]

Offline jewleeuhn

  • Posts: 29
Re: [IC] Longest Night
« Reply #2 on: Fri, 17 September 2021, 23:36:33 »
Pretty cool! Your base kit render’s got the classic Dakota Felder errors (3, 2, 1 on the numpad for example) and it seems your keyboard renders have icon mods (while the base kit render has text icon) so i think clearing up which one you’re going to use is probably going to be useful
Brutal60 | GS6O | IU | Mc65 | 2.0add

Offline Zetina

  • Posts: 137
  • Location: México
  • El pajarraco
Re: [IC] Longest Night
« Reply #3 on: Fri, 17 September 2021, 23:43:37 »
I don't think this is ready for IC, it needs more work.

Offline Alejo1707

  • Posts: 294
  • Location: Quito
  • Gimme some more caps!
Re: [IC] Longest Night
« Reply #4 on: Fri, 17 September 2021, 23:49:19 »
Oh wow, this is definitely a step up from SOTD, still a lot to be desired tho

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Offline paperassgasket

  • Posts: 468
Re: [IC] Longest Night
« Reply #5 on: Fri, 17 September 2021, 23:54:01 »
Love the alphas. The rest of it I'm not sold on. It's just chaos.

I wonder what this would look like with a solid color but differing legend colors instead.

Offline Ustinj

  • Posts: 390
Re: [IC] Longest Night
« Reply #6 on: Sat, 18 September 2021, 00:04:36 »
I actually like the gradient on the numpad - the colors work well there.

But on the alphas + mods section where most of the keys are, it lacks any organization and looks pretty random. And also not sure but I think it may be pretty tricky to color match, glwic

Offline Fraaaan

  • Posts: 365
  • Location: cucked (EU)
Re: [IC] Longest Night
« Reply #7 on: Sat, 18 September 2021, 06:14:28 »
This needs a lot more work. Decide what material you want to make this with, what manufacturer you're going to do this with and make actual kitting. Hard to judge just a colorway since it's entirely personal preference.

Offline ad4m

  • Posts: 37
  • Location: Czech Republic
Re: [IC] Longest Night
« Reply #8 on: Sat, 18 September 2021, 06:36:14 »
hey, i definetly like that you put the effort into renders and presentation. it shows that you actaully care and invested time into your set, which is good. however, a lot of things are less to be desired; such as kitting (dakota felder+legend errors). i really like the idea and it would be really cool if you improved upon your kits, and found a manu.
glwic  :thumb:

Offline Entity.

  • Posts: 65
  • Entity#1234
Re: [IC] Longest Night
« Reply #9 on: Sat, 18 September 2021, 06:38:02 »
Maybe look at some other ic's to get an idea of what sort of work you need to put in.

Offline lush_bunny

  • Posts: 797
  • Location: Philippines
  • TBR Prime | 7V | Pandora | Kaze
Re: [IC] Longest Night
« Reply #10 on: Sat, 18 September 2021, 09:08:44 »
this is one of those IC that I'd love to see polished out. Kitting, target pricing, material, which manu, etc. good luck dude.

Offline HairyBob

  • Posts: 49
  • Location: Norfolk Island
  • but my name isn't Robert
Re: [IC] Longest Night
« Reply #11 on: Sat, 18 September 2021, 09:23:52 »
i like the color pallet, would be cool to see where this goes

Offline Rumblethumps

  • Posts: 102
Re: [IC] Longest Night
« Reply #12 on: Sat, 18 September 2021, 12:16:33 »
I think I can see the color pattern you were trying for in the alphas and mods, but it's pretty hard to follow. What if you made the whole thing a gradient set, with the colors progressing across the alphas/mods like on the numpad?
« Last Edit: Sat, 18 September 2021, 12:38:16 by Rumblethumps »

Offline The0rigina1

  • Posts: 201
  • fumoposting
Re: [IC] Longest Night
« Reply #13 on: Sun, 19 September 2021, 10:19:06 »
Nice 104 key set bro.

Offline vishydesigns

  • Posts: 219
Re: [IC] Longest Night
« Reply #14 on: Sun, 19 September 2021, 11:10:05 »
What happened to manufacturer, kitting, and colors/color matching? All should be figured out before IC, please make these improvements, but nice renders. GLWIC :thumb:

Offline _rubik

  • * Esteemed Elder
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  • Typing on: Brutal60, Lavenders Linears, GMK Jamon
Re: [IC] Longest Night
« Reply #15 on: Sun, 19 September 2021, 15:16:22 »
As others have pointed out, you'll need to figure out kitting. ICs are more than just colorways

Chase this down though, and update the thread when you have more!
ai03 Meridian ¤ Mech 27 ¤ E8.5 ¤ Brutal60 ¤ SSK White Label ¤ HHKB Pro JP ¤ vAEK68 Alps Blues ¤ RF87u

Offline mcmcmc

  • Posts: 245
Re: [IC] Longest Night
« Reply #16 on: Wed, 22 September 2021, 04:38:03 »
😑

Offline doggo1dance

  • Posts: 118
Re: [IC] Longest Night
« Reply #17 on: Wed, 22 September 2021, 06:48:53 »
this is much better than other half-baked ass ics. though like others said, this still needs more work. You're on the right track so keep working on it!  :thumb:

Offline Poaetce

  • Thread Starter
  • Posts: 2
Re: [IC] Longest Night (re-work/version2)
« Reply #18 on: Sat, 16 October 2021, 04:12:19 »
sorry for being inactive, took me a while to re-work everything

Offline Chedend

  • Posts: 3
Re: [IC] Longest Night (re-work/version2)
« Reply #19 on: Sat, 16 October 2021, 04:23:51 »
oh wow I really like the colors for both sets, i like the star gazing a bit more ngl

Offline The0rigina1

  • Posts: 201
  • fumoposting
Re: [IC] Longest Night (re-work/version2)
« Reply #20 on: Sat, 16 October 2021, 13:00:45 »
Please consider running this in DCS if you run it at all.
Please do not use ePBT.

Offline NovaRMK

  • Posts: 318
  • Location: Your mom's house
Re: [IC] Longest Night (re-work/version2)
« Reply #21 on: Sat, 16 October 2021, 13:19:59 »
The re-work is a major improvement, but this IC could definitely use some more work

Here's a few things I recommend fixing/changing:
-You're missing a few keys for ISO support (whether you want to do Terminal or UK, that's up to you)
-I'd recommend changing the "Win" button to something more generic like "Code" or "Super"
-Also, you never specified which profile/manufacturer you're running with

Other than that, the IC's pretty good (much better than some others I've seen, and much better than the original post). The renders are sufficient and the kitting images are... decent. Better than dakota felder renders at least...

GLWIC  :thumb:

Offline vishydesigns

  • Posts: 219
Re: [IC] Longest Night (re-work/version2)
« Reply #22 on: Sat, 16 October 2021, 22:14:07 »
Its fine, but theres 0 iso support, and what is the manufacturer? That greatly impacts your kitting and possibly color matching. It still seems like you need to fix up some things, and tie up some loose ends, but this is a step in the right direction! :thumb:

Offline Cylent

  • Formerly cylentshadows
  • Posts: 321
Re: [IC] Longest Night (re-work/version2)
« Reply #23 on: Sun, 17 October 2021, 18:05:54 »
You're still lacking a manufacturer, the color layout and kitting make no real sense (from what I can tell). Continue baking this IC it's still raw in the middle.

Offline jagger27

  • Posts: 178
  • Location: Canada
  • ne 1.5U supers???
Re: [IC] Longest Night (re-work/version2)
« Reply #24 on: Mon, 18 October 2021, 07:51:50 »
Wait, this considered re-worked? How bad was it before?

Offline KVLT

  • Posts: 45
Re: [IC] Longest Night (re-work/version2)
« Reply #25 on: Tue, 15 February 2022, 17:32:18 »
i'm literally interested.

the bad guy wins in this one

Offline linell

  • Posts: 114
Re: [IC] Longest Night (re-work/version2)
« Reply #26 on: Wed, 16 February 2022, 02:35:19 »
you should've have improved it further
smh I am tilted
bro this a **** set, just be thankful you even getting 1 base running fr

Offline The0rigina1

  • Posts: 201
  • fumoposting
Re: [IC] Longest Night (re-work/version2)
« Reply #27 on: Wed, 16 February 2022, 13:40:34 »
Glad to see this hasn't improved in almost 6 months