Author Topic: [IC] GMK Hunt | Kitting Final  (Read 28472 times)

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Offline Mlen

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Re: [IC] GMK Hunt
« Reply #50 on: Sat, 13 February 2021, 01:05:08 »
I'm looking forward to seeing this kit move forward!

Offline Tom Sparrow

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Re: [IC] GMK Hunt
« Reply #51 on: Sun, 14 February 2021, 09:52:30 »
Hello GeekHack!

My IC for GMK Hunt has been up for a week by now and I am happy so many of you showed interest in my project!
Thank you very much for you interest, feedback and support, I appreciate it a lot !

Today, I would like to make a FAQ for the questions in the google form.





Can you change the bottom row to R5?
In my point of view R5 is mostly used in retro styled keycap sets such as ASCII. In modern day keycap sets R4 is more of a standard and most majority is used to it.
GMK Hunt will feature R4 bottom row and by the way kit render will be updated with row and unit specification.


Can you look into different mod legends such as "Text+Icon"?
I have looked into different modifier legends and in my opinion icon only modifier look the best with the set.

Can you provide an alternative alpha set?
YES! An alternative alpha set will be provided and is currently developed. It will be posted to the IC in the near future.

Can you provide an international kit?
For now the demand has not been big enough, however until GB is plenty of time to implement it, so it is still a maybe.

Where are the mod colored arrows?
They will be implemented in the base kit, this has slipped through.

Will there be more collaborations?
YES! Many more collaborations are planed!




Next week there will be a nice update for you guys!
« Last Edit: Fri, 19 February 2021, 16:18:21 by Tom Sparrow »

Offline -Jerry-

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Re: [IC] GMK Hunt | FAQ added
« Reply #52 on: Sun, 14 February 2021, 09:57:29 »
I donít know if itís just formatting in Safari, but I canít see the text there, itís almost the same colour as the background.

If you use custom font colours, I donít think the forum themes adjust properly in the same way theyíd do with black or white. Maybe itís my fault for using the Thoriated theme :P
« Last Edit: Sun, 14 February 2021, 10:00:36 by -Jerry- »
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Offline Tom Sparrow

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Re: [IC] GMK Hunt | FAQ added
« Reply #53 on: Sun, 14 February 2021, 10:35:22 »
I donít know if itís just formatting in Safari, but I canít see the text there, itís almost the same colour as the background.

If you use custom font colours, I donít think the forum themes adjust properly in the same way theyíd do with black or white. Maybe itís my fault for using the Thoriated theme :P

I used the colors provided by GeekHack and you can read it well with a standard dark background. I used the color to stick to my theme, I guess it is your theme  :p

Offline -Jerry-

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Re: [IC] GMK Hunt | FAQ added
« Reply #54 on: Sun, 14 February 2021, 10:56:34 »
I donít know if itís just formatting in Safari, but I canít see the text there, itís almost the same colour as the background.

If you use custom font colours, I donít think the forum themes adjust properly in the same way theyíd do with black or white. Maybe itís my fault for using the Thoriated theme :P

I used the colors provided by GeekHack and you can read it well with a standard dark background. I used the color to stick to my theme, I guess it is your theme  :p

Yup, I can see fine if I switch back to the default theme. It was just a formatting note, these forums arenít dynamic so itís always worth thinking if the font you are using will work on a light background as well as a dark - 27k people, or 20% of the users on the forum, use one of the two light themes ^-^
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Offline Tom Sparrow

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Re: [IC] GMK Hunt | FAQ added
« Reply #55 on: Sun, 14 February 2021, 11:02:43 »
I donít know if itís just formatting in Safari, but I canít see the text there, itís almost the same colour as the background.

If you use custom font colours, I donít think the forum themes adjust properly in the same way theyíd do with black or white. Maybe itís my fault for using the Thoriated theme :P

I used the colors provided by GeekHack and you can read it well with a standard dark background. I used the color to stick to my theme, I guess it is your theme  :p

Yup, I can see fine if I switch back to the default theme. It was just a formatting note, these forums arenít dynamic so itís always worth thinking if the font you are using will work on a light background as well as a dark - 27k people, or 20% of the users on the forum, use one of the two light themes ^-^

I did not know this, I will look into it!

Offline Tom Sparrow

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Re: [IC] GMK Hunt | FAQ added & new Render
« Reply #56 on: Mon, 15 February 2021, 04:50:36 »
New renders with the Chapter 1 have been added, to highlight the keyset more. Thanks to Blacksimon for pointing this out.




« Last Edit: Mon, 15 February 2021, 07:44:38 by Tom Sparrow »

Offline Segneri

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Re: [IC] GMK Hunt | FAQ added & new Render
« Reply #57 on: Thu, 18 February 2021, 19:56:56 »
100% gonna cop this set
Great job. the only thing i think needs some work is the novitiates

Offline Rx003

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Re: [IC] GMK Hunt | FAQ added & new Render
« Reply #58 on: Fri, 19 February 2021, 03:34:56 »
Looks good on the renders! Good luck with this wish you all the best!  :thumb: :thumb: :thumb:

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Vendors Announced!
« Reply #59 on: Sun, 21 February 2021, 11:02:08 »
For this week I bring you all the vendors where GMK Hunt will be released by the end of this year!


Q4

Offline lnguyen_

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Re: [IC] GMK Hunt | Vendors Announced!
« Reply #60 on: Sun, 21 February 2021, 16:58:14 »
SO NICE. cant wait!

Offline Tom Sparrow

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Re: [IC] GMK Hunt | More Collaborations Added!
« Reply #61 on: Sun, 14 March 2021, 11:11:16 »
This Sunday, I bring you a few more collaborations!

I am happy to announce that I will work with Luxe Cables, Salvun, Key Cravings and Forest Keys on cables and artisans.

Please check them out on their webpage or Instagram!




I am already in the talks with many more! So stay tuned for updates, if you are interested in artisans!
Also there will be updates on kitting by the following weeks.

Offline Tom Sparrow

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Re: [IC] GMK Hunt | More Collaborations and AXE60 Render Added!
« Reply #62 on: Sun, 14 March 2021, 11:34:39 »
I also added some renders for with the AXE60.

The AXE60 is a 60% keyboard inspired by the norse mythology and the apple magic keyboard.
Both inspirations are very appealing for me so I just have to get a render with GMK Hunt!

Please check out the IC of the AXE60!


Offline Desperado.

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Re: [IC] GMK Hunt | More Collaborations and AXE60 Render Added!
« Reply #63 on: Sun, 04 April 2021, 08:58:13 »
would hope for better deskmats that actually show hunting in some way.

Offline Oddstag

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Re: [IC] GMK Hunt | More Collaborations and AXE60 Render Added!
« Reply #64 on: Sun, 04 April 2021, 10:41:45 »
Iíd be into an international kit (or at least UK ISO) if thatís still a possibility.

Offline Tom Sparrow

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Re: [IC] GMK Hunt | More Collaborations and AXE60 Render Added!
« Reply #65 on: Sun, 04 April 2021, 16:40:34 »
Iíd be into an international kit (or at least UK ISO) if thatís still a possibility.

I am currently working on it. My artist for kit renders is currently busy, but international will be featured! 

Offline FakeJesus

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Re: [IC] GMK Hunt | More Collaborations and AXE60 Render Added!
« Reply #66 on: Tue, 06 April 2021, 03:30:31 »
Im in, really like the hunt theme! And it fits my Sinn watch ;D

Offline Tom Sparrow

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Re: [IC] GMK Hunt |Big Update
« Reply #67 on: Sun, 18 April 2021, 11:12:46 »
Welcome to a big update featuring updated and new kits as well as render!

First off the highly requested alternative alpha kit "Fir" has been added to the IC!



Secondly, for all my international friends especially those in Europe, I added the international kit "Tracking" to the IC!



Thirdly, the base kit now has mod coloured arrows and F13 in the wrong color.



Also all the kits now feature size and row of a key.

The GB of the Pneuma by my buddy Stef Wolters was delayed due to a new anodizer, therefore you can please your eyes with a new Pneuma render showing off the alternative kit in it's glory!





Also I adjusted the name change of TX Keyboards to Mekibo in the graphic.




Offline HelloThisIsDog

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Re: [IC] GMK Hunt | Big Update
« Reply #68 on: Sun, 18 April 2021, 14:53:16 »
Looks so good! Am definitely down for green alphas. Any estimate on GB date?

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Big Update
« Reply #69 on: Sun, 18 April 2021, 15:12:17 »
Looks so good! Am definitely down for green alphas. Any estimate on GB date?

Glad you like the new alternate kit! I don't have an estimate date yet only Q4 of this year for now. Will update on that when I can!

Offline ab042896

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Re: [IC] GMK Hunt | Big Update
« Reply #70 on: Sun, 18 April 2021, 16:30:13 »
alternative alphas best alphas, looks clean  :thumb:

also I noticed the note of F13 being "wrong colour" in base, is this intentional because mod coloured F13 is included with the alternative alphas? why not include mod colour F13 in base and scrap F13 altogether in alternative alphas? mod coloured F13 seems to me to be the standard most sets go with.

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Big Update
« Reply #71 on: Sun, 18 April 2021, 16:35:07 »
alternative alphas best alphas, looks clean  :thumb:

also I noticed the note of F13 being "wrong colour" in base, is this intentional because mod coloured F13 is included with the alternative alphas? why not include mod colour F13 in base and scrap F13 altogether in alternative alphas? mod coloured F13 seems to me to be the standard most sets go with.

The alternative alphas turned out really well, and I am happy you like them.
The comment "wrong colour" was done because I have watched Black Simon lately and he always says it is the wrong colour either way. I thought it would be a nice idea to implement both F13 with these two kits, but at the end it comes down to preferences as there is no correct colour. :D

Offline nvh2092

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Re: [IC] GMK Hunt | Big Update
« Reply #72 on: Sun, 18 April 2021, 17:24:23 »
alternative alphas best alphas, looks clean  :thumb:

also I noticed the note of F13 being "wrong colour" in base, is this intentional because mod coloured F13 is included with the alternative alphas? why not include mod colour F13 in base and scrap F13 altogether in alternative alphas? mod coloured F13 seems to me to be the standard most sets go with.

The alternative alphas turned out really well, and I am happy you like them.
The comment "wrong colour" was done because I have watched Black Simon lately and he always says it is the wrong colour either way. I thought it would be a nice idea to implement both F13 with these two kits, but at the end it comes down to preferences as there is no correct colour. :D
If you put F13 right after F12 like that, it should be in mod color, this will save you the F13 key in the alt alpha. Also, there's a problem with alpha color tilde key, it's only ~.
« Last Edit: Sun, 18 April 2021, 23:53:26 by nvh2092 »

Offline TenorMadness

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Re: [IC] GMK Hunt | Big Update
« Reply #73 on: Sun, 18 April 2021, 19:12:03 »
Good stuff. I'm always looking for more green kits.

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Big Update
« Reply #74 on: Mon, 19 April 2021, 03:35:43 »
If you put F13 right after F12 like that, it should be in mod color, this will save you the F13 key in the alt alpha. Also, there's a problem with alpha color tilde key, it's only ~.

My perception of F13 colour was, it comes down to preference no matter the position and that is why there is the running joke of being wrong colour. Can you explain from your perspective when which colour is applicable or "right"?

Thank you for pointing out that the tilde key is missing a legend! I will adjust that.

Offline DERBS

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Re: [IC] GMK Hunt | Big Update
« Reply #75 on: Mon, 19 April 2021, 03:45:15 »
Can you reconsider 3u bars?

Offline nvh2092

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Re: [IC] GMK Hunt | Big Update
« Reply #76 on: Mon, 19 April 2021, 04:26:39 »
If you put F13 right after F12 like that, it should be in mod color, this will save you the F13 key in the alt alpha. Also, there's a problem with alpha color tilde key, it's only ~.

My perception of F13 colour was, it comes down to preference no matter the position and that is why there is the running joke of being wrong colour. Can you explain from your perspective when which colour is applicable or "right"?

Thank you for pointing out that the tilde key is missing a legend! I will adjust that.
F1-F4 alpha, F5-F8 mod, F9-F12 alpha, F13-F16 mod, etc. It's about color sequence

Offline Jo_hannes

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Re: [IC] GMK Hunt | Big Update
« Reply #77 on: Mon, 19 April 2021, 04:55:44 »
Awesome to see the international kit! Sad to know that this will very likely not be on my desk before 2023. Oh well. Great work, Tom! /Johannes

Offline chung

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Re: [IC] GMK Hunt | Big Update
« Reply #78 on: Mon, 19 April 2021, 04:55:56 »
loving it

Offline ab042896

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Re: [IC] GMK Hunt | Big Update
« Reply #79 on: Mon, 19 April 2021, 09:29:16 »
If you put F13 right after F12 like that, it should be in mod color, this will save you the F13 key in the alt alpha. Also, there's a problem with alpha color tilde key, it's only ~.

My perception of F13 colour was, it comes down to preference no matter the position and that is why there is the running joke of being wrong colour. Can you explain from your perspective when which colour is applicable or "right"?

Thank you for pointing out that the tilde key is missing a legend! I will adjust that.
F1-F4 alpha, F5-F8 mod, F9-F12 alpha, F13-F16 mod, etc. It's about color sequence

It also is in the symmetrically opposite position to the mod-coloured Esc key with respect to the function row, with its position being right aligned with the rest of the right hand side mods.

Everything indicates F13 should be mod coloured, I know I have never seen to my memory a set ran with alpha coloured F13.

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Big Update
« Reply #80 on: Mon, 19 April 2021, 14:02:19 »
Can you reconsider 3u bars?

I will reconsider.

It also is in the symmetrically opposite position to the mod-coloured Esc key with respect to the function row, with its position being right aligned with the rest of the right hand side mods.

Everything indicates F13 should be mod coloured, I know I have never seen to my memory a set ran with alpha coloured F13.

I will look into it again!

Offline Sterenke

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Re: [IC] GMK Hunt | Big Update
« Reply #81 on: Tue, 20 April 2021, 05:53:50 »
Green alphas needs a green 2u spacebar!

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Big Update
« Reply #82 on: Tue, 20 April 2021, 05:55:45 »
Green alphas needs a green 2u spacebar!

Thank you, you are absolutely right! I will add the 2U spacebar as soon as possible :)

Offline Sterenke

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Re: [IC] GMK Hunt | Big Update
« Reply #83 on: Tue, 20 April 2021, 06:01:05 »
Green alphas needs a green 2u spacebar!

Thank you, you are absolutely right! I will add the 2U spacebar as soon as possible :)
Awesome!

Offline kajahtaa

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Re: [IC] GMK Hunt | Big Update
« Reply #84 on: Tue, 04 May 2021, 17:23:37 »
love this and I'm a vegetarian

 ;)

Offline nvh2092

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Re: [IC] GMK Hunt | Big Update
« Reply #85 on: Wed, 05 May 2021, 00:32:32 »
Please consider adding a standard dark green tab key to the alt alphas kit so buyer who joins base and alt alphas can cover 2 keyboards: 1 full size and 1 65s layout.

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Big Update
« Reply #86 on: Thu, 06 May 2021, 03:43:55 »
Please consider adding a standard dark green tab key to the alt alphas kit so buyer who joins base and alt alphas can cover 2 keyboards: 1 full size and 1 65s layout.

YES

Offline stomaha

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Re: [IC] GMK Hunt | Big Update
« Reply #87 on: Sun, 06 June 2021, 15:52:39 »
I'm 100% in. but I'd be 110% in if there were macro columns - similar to the kittings used on Striker/Serika/Muted

Offline dxxbox

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Re: [IC] GMK Hunt | Big Update
« Reply #88 on: Sun, 06 June 2021, 21:50:08 »
The Render with RAMA U-80 is what I am looking for. consider myself onboard.

Offline santela

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Re: [IC] GMK Hunt | Big Update
« Reply #89 on: Sun, 06 June 2021, 22:43:00 »
Ooooh I like the muted colors. I am against hunting but a little keyboard hunting never hurts anyone.

Offline Peddamann

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Re: [IC] GMK Hunt | Big Update
« Reply #90 on: Thu, 24 June 2021, 13:28:06 »
i see a pleasant color theme plus iso-de option...


Offline Bonobo

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Re: [IC] GMK Hunt | Big Update
« Reply #91 on: Mon, 28 June 2021, 11:19:20 »
uhh, I like it a lot, these muted green do the all, novelties are such a good idea!

Offline Tom Sparrow

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Re: [IC] GMK Hunt | GB in December / New Vendors / New Collabs!
« Reply #92 on: Fri, 02 July 2021, 02:33:35 »
Hello there!

It certainly has been a while since my last update. :D

I have good news tho.

The GB will be held in December of this year, an exact date will be communicated 1-2 prior.

GMK Hunt gained two more vendors! I am proud to welcome Swagkeys and Basekeys into the lineup.
If you have any other wishes for vendors reach out to me on IG or shoot me a message on Geekhack!





Furthermore I added 4 new collaborations! I am happy to work with these amazing artists!

 
 


The kits will be updated soon. New render are in progress.

« Last Edit: Fri, 02 July 2021, 02:36:07 by Tom Sparrow »

Offline Tom Sparrow

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Re: [IC] GMK Hunt | GB in December / New Vendors / New Collabs!
« Reply #93 on: Sat, 03 July 2021, 06:12:06 »
Hey quick note. I had this up for a while on my IG, but kinda forget about it on Geekhack.

Here you go a little color comparison!


Offline Tom Sparrow

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Re: [IC] GMK Hunt | Kitting Final
« Reply #94 on: Sun, 18 July 2021, 14:40:08 »
Good Sunday evening!

Today I bring you the news that kits for GMK Hunt are final! A few changes have been made, Let's have a look at them.



The base kit now features minimal 40s support! With that being added the following sizes will fit the base kit: 40%, 60%, 65%, 75%, TKL, Full-Size and Alice.

Furthermore, the accent ISO-Enter was taken off the base as it is featured in the novelty kit and to reduce the bloating of the big base as it is.
Last but not least a single 1U control was also removed as it feats no purpose.



The alternate alpha kit now has a tab. This gives the opportunity for everyone, who buys the kit, to fill up two boards! Pretty amazing.
The space bars moved to the spacebar kit to reduce over all cost.



Small update on the novelties. The stag was slightly modified to be more harmonious with rest. To archived that, the "neck" lines were removed.



Space bar kit now features 2x 3U space bars. Also the brown accent bars have been changed to green for the alternate set. Having all 3 coloured space bars would increase the cost.

The 6U off center space bar was removed because of a too small demographic and to reduce pricing.


The tracking(Intl) kit is part of the GB but has not been modified therefore not included in this change message.

All kitting changes were approved by Konstantin, and may therefore be final!






« Last Edit: Mon, 19 July 2021, 12:43:11 by Tom Sparrow »

Offline sup3r170va

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Re: [IC] GMK Hunt | Kitting Final
« Reply #95 on: Mon, 19 July 2021, 11:13:38 »
Sweet. Any ramas? When does the GB start?

Offline Peddamann

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Re: [IC] GMK Hunt | Kitting Final
« Reply #96 on: Mon, 19 July 2021, 11:41:44 »
... i don't see the international kit among the final kits... :eek:
really liked the colorway - gl with the gb

Offline Tom Sparrow

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Re: [IC] GMK Hunt | Kitting Final
« Reply #97 on: Mon, 19 July 2021, 12:48:21 »
... i don't see the international kit among the final kits... :eek:
really liked the colorway - gl with the gb

Hey, I think the initial comment was kind of misleading. I adjusted it, thank you.
The international kit is part of the gb!


Sweet. Any ramas? When does the GB start?

Rama was not planed as a collaborator, I am going with Salvun, he is also very talented in making metal artisans. The GB starts some day in Dezember of this year! Have your eyes out for it, I am going to get a date announced 1-2 months prior.