It’s OblivionI was gonna say that
obliviousunderrated
Looks fine, but IMO brings nothing new or exciting to the table. I am sure many would be dandy to put this on their board.
It’s Oblivion
Looks like Colorchrome (in GB right now) but with different legend colors
It’s Oblivion
ThisLooks like Colorchrome (in GB right now) but with different legend colors
Noted
And this.
I think this set needs further differentiation from these two sets... its just too similar in its current state.
Yeah I also thought of Oblivion so I ran the set by Oblotzky and got an okay from him.
I think it's different enough and a good starting point.
Let me know what you guys think.
If the inspiration for this set is space - where are the pew pews?
Noted. Thanks for the inputYeah I also thought of Oblivion so I ran the set by Oblotzky and got an okay from him.
I think it's different enough and a good starting point.
Let me know what you guys think.
Honestly, if I wasn't told otherwise I would think this is Oblivion with Hagoromo alphas. Then like others have said it also is super close to Colorchrome. I would definitely work on the colors to differentiate it from those two sets.
Is there an estimated GB date?
1.1 looking very nice
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Perhaps the alpha legends can match the color band of the mod legends. That would definitely differentiate it from obliv.
I do get a diff vibe than obliv tho and it think it looks good.
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I think it looks good. Yeah it does have Oblivion vibes but I like the differences and colors chosen, especially in the first render.
I do have address the fact that, like all the other IC's that get trashed on in this forum, this also lacks all of the "staples" that the community has come to expect from an IC. I am by no means the IC police or trying to incite anything, but I think it would be unfair to not at least address the fact that this IC is literally 2 renders without any colors, kitting suggestions, or direction. Being that you have been on Geekhack for awhile now and designed sets in the past, I would have expected a better example for our community. I don't mean this to be inflamatory
Love the Concept 1.1 render!
I like 1.1 better
obliviousunderrated
new mods color look real nice, im eager to see the kitting and some other stuff, hopefully you will come up with someone nice with the colorway youve chosen.
I like 1.1 betterFantastic
Icon mods?
Agree 1.1 colours are nicer.
As a far out idea, would this look nicer if the alphas are the same colour as the text in the mods? You may need to tone/fade the colours down a notch.
I like both but I'm not really one for extreme contrast alphas/mods, and why I prefer Oblivion with the stock alphas in base.
1.1 is a big improvement to differentiate your set for sure. I also really like the direction you've taken it!
hot take: tbh this is more of a check of interest than some other posts on here
The set doesn't look bad, but I'm having trouble assimilating the similarities to the source material.
Concepts 1.1 and 1.2 look pretty good as well, but as far as the inspiration I think maybe it's moving further away from the whole space battles theme? I'm thinkin Star Trek phasers/cannons/beams etc and Star Wars sabers, lasers, etc.
I see where it might be kind of hard to strike that balance though to avoid the similarities with the Oblivion set.
1.1 > 1.2
But if u render the alphas in the muted colours 1.2 may work better.
Still love 1.1 over 1.2! I like the contrast, mod legends in 1.2 seem to match a bit too closely but this is my personal preference! Definitely like the iterations over time, breath of fresh air
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.
1.1 > 1.2
But if u render the alphas in the muted colours 1.2 may work better.
As in muted grey legends on alphas or the muted colors of the mod legends sweeping across the alphas keys?
Thanks for the input
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.Agreed. I was eying that as well.
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.
^Agree with the 1st sentence.
alsooo 1.1 > 1.3 > others. I prefer 1.1 just a wee bit more because I like the color sequence going on there, both great tho.
really like 1.3. the cool tone of colors gradation is satisfying
1.3 is my fav
1.1 > 1.2
But if u render the alphas in the muted colours 1.2 may work better.
As in muted grey legends on alphas or the muted colors of the mod legends sweeping across the alphas keys?
Thanks for the input
I’m thinking replacing the grey of the alphas with the muted colours (not the legend, but the keycap).
1.1 > 1.3 still
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.
^Agree with the 1st sentence.
alsooo 1.1 > 1.3 > others. I prefer 1.1 just a wee bit more because I like the color sequence going on there, both great tho.
Is it the presence of the warmer colors up top that's causing you to lean more in favor of the 1.1 concept?
I'm really pleased to see that this thread is bucking the trend of hostility to less fleshed-out ideas and people are actually offering constructive feedback. It's rare to see an idea go through early-stages collaborative iteration on here.
I kinda like...all of the options but I think 1.3 is pretty neat.
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.
^Agree with the 1st sentence.
alsooo 1.1 > 1.3 > others. I prefer 1.1 just a wee bit more because I like the color sequence going on there, both great tho.
Is it the presence of the warmer colors up top that's causing you to lean more in favor of the 1.1 concept?
Yeah exactly it.
Some thoughts/ideas to play around with maybe:
I was also thinking maybe if the mods were colored instead of the gray whether that would look good or not. Since a lot of times those lasers are mostly white in the middle and the color is on the outside. No idea on the aesthetics since that would mean taking away the darkness of space and instead replace it with something more like kiddy coloring blocks lol. Also something like white legends on a colored keycap would be kinda hard to read due to the contrast (also not sure if that's possible depending on the type of keycap process like doubleshot or dyesub?).
What if the colored legends on the mods were a bit brighter more like neon to stand out a bit more instead of the more muted colors?
v1.0 & 1.1 for me!
The sequential color gradation addresses my concerns about 1.3 and earlier. Two comments:
- I liked the previous iterations when the colors were mixed around - it gave off a more interesting look (closer to an IDE color scheme-based set, which I do like). Which leads to my next comment...
- If you plan on using custom colors, be prepared for a lot of color matching (5 from the modifier legends alone), which, given the current debacle that is Dracula, is concerning. I would decide early on if you intend on using stock GMK colors or want to go the custom route. Just food for thought.
I like this color scheme more than the sets that others are comparing this with. Biggest fan of 1.4A right now! looking forward to seeing more fleshed out kitting.
Is there an estimated GB date?
Too early to say at this point. I'd like to get everyone's feedback, work on it and then we'll be able to see if it's fit or a GB
Is there an estimated GB date?
Too early to say at this point. I'd like to get everyone's feedback, work on it and then we'll be able to see if it's fit or a GB
Thank you!
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
Feel the same way as you, although (personal preference) I would change the greenish colors of Crtl, Super and ALT to a more yellowish ones.
Either way 1.1 continues to be the best IMO.
For me I do like green with a hit of yellow like a lime green. (In fact my current RGB profile is all solid lime green lol)
But I also feel like the yellowish green would provide a hit of contrast versus the other colors which overall are a bit more chill.
At the moment I like v1.1 or v1.3 the best. Maybe leaning towards v1.1 in terms of space battle feel, though tbh v1.3 is also quite nice I just feel it's a little less space battle-y to me. The cyan colors look pretty nice too in the latest renders.
Reason I like the 1.1 the most is because the mods has the most color i guess? The newer mods scale from purple-ish to blue-ish but 1.1 scale from green-ish color which imo look betterAfter hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
Do you think there are any specific reasons why 1.1 continues to stand out for you?
Thanks for your feedback
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
Feel the same way as you, although (personal preference) I would change the greenish colors of Crtl, Super and ALT to a more yellowish ones.
Either way 1.1 continues to be the best IMO.
Thanks for your feedback.
Do you personally like greens colors that lean towards yellow or is it something about the color sequence that makes you feel that a yellowish green would be more appropriate?
Reason I like the 1.1 the most is because the mods has the most color i guess? The newer mods scale from purple-ish to blue-ish but 1.1 scale from green-ish color which imo look betterAfter hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
Do you think there are any specific reasons why 1.1 continues to stand out for you?
Thanks for your feedback
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After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
Feel the same way as you, although (personal preference) I would change the greenish colors of Crtl, Super and ALT to a more yellowish ones.
Either way 1.1 continues to be the best IMO.
Thanks for your feedback.
Do you personally like greens colors that lean towards yellow or is it something about the color sequence that makes you feel that a yellowish green would be more appropriate?
For me is more the connection of color with the purple and blues of the other keys.
I like the green, but I think that if the Control key was more yellowish (like a lime green) and then Super and Alt start gradient towards yellow would pop off a little more. Just personal preference.
This is also why I gravitate towards 1.1, I think overall it has more colors, staying pleasant to the eyes and in line with the theme.
For me I do like green with a hit of yellow like a lime green. (In fact my current RGB profile is all solid lime green lol)
But I also feel like the yellowish green would provide a hit of contrast versus the other colors which overall are a bit more chill.
At the moment I like v1.1 or v1.3 the best. Maybe leaning towards v1.1 in terms of space battle feel, though tbh v1.3 is also quite nice I just feel it's a little less space battle-y to me. The cyan colors look pretty nice too in the latest renders.
1. Do you think that a more well rounded color sequence with representation from across the spectrum is more pleasing vs a one sided cool or warm?
2. Do you think that 1.1 feels more space battle-y to you because the colors pop more?
For me I do like green with a hit of yellow like a lime green. (In fact my current RGB profile is all solid lime green lol)
But I also feel like the yellowish green would provide a hit of contrast versus the other colors which overall are a bit more chill.
At the moment I like v1.1 or v1.3 the best. Maybe leaning towards v1.1 in terms of space battle feel, though tbh v1.3 is also quite nice I just feel it's a little less space battle-y to me. The cyan colors look pretty nice too in the latest renders.
1. Do you think that a more well rounded color sequence with representation from across the spectrum is more pleasing vs a one sided cool or warm?
2. Do you think that 1.1 feels more space battle-y to you because the colors pop more?
1. I think having more color representation would fit the theme more. Not to say that the one sided cool or warm is a bad look, I actually think it's a lovely color gradient, but it might be more suited for a different theme (like a "colors of wintery dusk" type of thing), but doesn't fit the space battle theme as well in my opinion.
2. I do think 1.1 feels more representative of the theme because of more color variation, and more pop. It might pop even more with higher saturation.
1.4s are fine but I hope you keep the color saturation from 1.3. they look much more visible on dark grey and nicer IMO
I also like 1.1 the most so far :thumb:
2.0 looks great (especially since it's a fully fleshed-out kit). Some green (similar to that of 1.1) would be nice too. Specifically, I think the green that is used in the Dracula color scheme (#50fa7b, maybe a little bit paler version) would pair very well with the current accents in this kit.
All in all, very well done!
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.
Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.
At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.
Thank for the input
Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.
At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.
Thank for the input
Yeah, i think so. R1 is either f-row or num row. The majority of the community is 65/75s. The problem is that in 65s layout, there's only 1 R1 row which is numbers, backspace and a 1u mod key on the right column. People normally don't replace their num row with novelties so I believe keeping a few keys in R1 and moving the rest to R2-R4 are better for both layouts since 65/75 both share a right macro column.Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.
At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.
Thank for the input
Got it. So people don't assume that R1 is the only option, correct?
Yeah, i think so. R1 is either f-row or num row. The majority of the community is 65/75s. The problem is that in 65s layout, there's only 1 R1 row which is numbers, backspace and a 1u mod key on the right column. People normally don't replace their num row with novelties so I believe keeping a few keys in R1 and moving the rest to R2-R4 are better for both layouts since 65/75 both share a right macro column.Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.
At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.
Thank for the input
Got it. So people don't assume that R1 is the only option, correct?
Nice format for novelties there, 8 alpha color keys for F1-F4 and F9-F12, 5 mod colors for F5-F8 and F13, the rest is for columns. Very well-thought :thumb:Yeah, i think so. R1 is either f-row or num row. The majority of the community is 65/75s. The problem is that in 65s layout, there's only 1 R1 row which is numbers, backspace and a 1u mod key on the right column. People normally don't replace their num row with novelties so I believe keeping a few keys in R1 and moving the rest to R2-R4 are better for both layouts since 65/75 both share a right macro column.Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.
At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.
Thank for the input
Got it. So people don't assume that R1 is the only option, correct?
Great suggestion. Posted a novelties kit before I saw this message.
Will definitely note our conversation here and consider adjustments as we move forward.
Thanks for the input :thumb:
Are the novelty and expansion keys one whole kit? If so, may want to split them into separate kits as it could get quite expensive with GMK.
I'd love to see basic 40s support.
The keys for that are 1.75 R2 Backspace, 1.25 R3 Tab and 1.5 R3 Enter.
I'm not quite sure I understand the purpose of the color sequencing mods (I much prefer the look of the base kit mods).
The novelties could perhaps include two more R4 1u keys. That way one would have two full macro columns.
Are you sure you can handle color matching with this complex radiance? The concept looks very good but the lead time will suffer imo (GMK Dracula.....)
hi please take my money thank you
to answer the questions:
- the current mods are nice. agree that 1.1 is nicer though
- any chance of (some) colored novelties? i understand that'll drive the novelties up in terms of price already though
not great not terribleFeels like it's missing something right?
No code keys?
I love the different colored mod legends, and the cool alpha's are really appealing to me.
I feel that some colored novelties, and maybe even some full mod novelties with "pew pew" type flavoring (i.e. for enter, backspace, etc.)
Along that same vein, maybe some accent arrow keys? Unsure what that would look like though, maybe alpha colors?
GLWIC, I think this is really shaping up to be a good set!
Wouldn't it be better to divide the kits?
I like the current kitting, just give everything compatability-wise in the base kit and have a novelties on a seperate kitWouldn't it be better to divide the kits?
Final kitting is still up in the air. Definitely a possibility of splitting up the current kits.
It’s Oblivion
It’s Oblivion
This.
I like the design a lot, but I have a few nitpicks (mostly kitting related):
- i imagine you're already know this, but 40s and ergo kitting would be awesome
- It'd be really nice if there was a colored R4 delete to match the escape key. If you use delete on R4 with HHKB layout, it'll look really weird because the delete will be the wrong color.
- There's no convex 1.25u key. This is a little niche, a non-insignificant number of boards that support split space do so with a 1.25u key in the middle (namely many KBDFans PCBs)
- Personal aesthetic preference (i wouldn't blame you for shooting it down), but personally i think that text-only mods would look better than the mixed text+icon mods.
Anyways, awesome set, look forward to it going to GB :)