geekhack

geekhack Marketplace => Interest Checks => Topic started by: NaturalPack on Mon, 08 March 2021, 13:01:30

Title: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 13:01:30
GMK Protostar

Hi everybody,
I've become a bit too busy to continue designing in the mech community. Janglad will be taking over my projects. Follow him at his website  qoda.studio or here on GH for future updates. Please don't hound him to work on every single set, he's already got a lot on his plate. I will be finishing Astral Light and then signing out. Thanks so much. -NP


"Inspired by over the top space battles with lots of hypers, vulcans and beams."




Starslayer Base Kit (Price & Vendors TBD)

Warpspeed Overdrive Kit (Price & Vendors TBD)


Any suggestions and feedback is welcome. Thanks for everyone's input thus far.

Thanks,
NP



(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_Interest_Check_Header.png?v=1616814200)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_Starslayer_Base_Kit.png?v=1616814246)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_Warpspeed_Overdrive_Kit.png?v=1616814331)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_M60-A_1.png?v=1616814629)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_M60-A_2.png?v=1616814663)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Bean_1.png?v=1616814467)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Bean_2.png?v=1616814504)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Tengu_1.png?v=1616814546)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Tengu_2.png?v=1616814582)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Vanquish_1.png?v=1616814704)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Vanquish_2.png?v=1616814736)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_TGR_Jane_1.png?v=1616814786)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_TGR_Jane_2.png?v=1616814818)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_TX-65_1.png?v=1616814863)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_TX-65_2.png?v=1616814893)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Hyphen_1.png?v=1616814935)

(https://cdn.shopify.com/s/files/1/2662/8044/files/GMK_Protostar_x_Hyphen_2.png?v=1616814987)


Concept image is rendered using RALs, Pantones and/or GMK stocks. More coming soon.





Development Log

March 26, 2021
- New set of renders

March 20, 2021
- Warpspeed Overdrive Kit 1.0 Concept
- New kit includes novelties and additional color sequencing mods.


More
March 17, 2021
- Misc artwork.
- Starslayer Base Kit 1.0 concept.
- Working on additional kitting.

March 16, 2021
- Working on the kits.
- Working on something for the 1.1 crowd.

March 15, 2021
- Version 2.0 (Adjustments to legend colors and new key colors)
- New alpha and modifier key colors to compliment cooler color sequence.
- Increased range of modifier legend colors.
- Chose new modifier legend colors that stand out more, while being mindful of balance across the set and practicality in color matching.

March 11, 2021
- Working on a v2 based on collective feedback.
- New content coming soon.

March 10, 2021
- Version 1.4A and 1.4B (changes to color sequencing)

March 9, 2021
- Experimenting with legend color combos, including the dually suggested gradient look across entire rows.
- Version 1.2 concept (color sequencing and muting)
- Version 1.3 (More saturated color selection. Same color sequence as 1.2)

March 8, 2021
- We established that the version 1.0 early concept drew too much similarity to sets such as Oblivion and Colorchrome (great sets).
- Version 1.1 concept with different legend colors on the modifiers.


Title: Re: [IC] GMK Protostar
Post by: huey on Mon, 08 March 2021, 13:03:48
yes
Title: Re: [IC] GMK Protostar
Post by: of_sam on Mon, 08 March 2021, 13:03:52
It’s Oblivion
Title: Re: [IC] GMK Protostar
Post by: Alejo1707 on Mon, 08 March 2021, 13:06:32
Count me in...for whatever tf this is  :))
Title: Re: [IC] GMK Protostar
Post by: hali on Mon, 08 March 2021, 13:06:59
zeitgeist
Title: Re: [IC] GMK Protostar
Post by: Ustinj on Mon, 08 March 2021, 13:07:23
Looks fine, but IMO brings nothing new or exciting to the table. I am sure many would be dandy to put this on their board.
Title: Re: [IC] GMK Protostar
Post by: HoodrowThrillson on Mon, 08 March 2021, 13:08:04
It’s Oblivion
I was gonna say that
Title: Re: [IC] GMK Protostar
Post by: Oggi on Mon, 08 March 2021, 13:08:39
oblivious
Title: Re: [IC] GMK Protostar
Post by: baccaan on Mon, 08 March 2021, 13:10:05
"Mom can we have Oblivion R3?"

"No, we have Oblivion R3 at home"

*Oblivion R3 at home*
Title: Re: [IC] GMK Protostar
Post by: frostykoala on Mon, 08 March 2021, 13:10:18
hot take: tbh this is more of a check of interest than some other posts on here
Title: Re: [IC] GMK Protostar
Post by: hali on Mon, 08 March 2021, 13:10:54
oblivious
underrated
Title: Re: [IC] GMK Protostar
Post by: iinko_mk on Mon, 08 March 2021, 13:13:31
i like the idea, but please flesh it out a bit more. Also, oblotzky wants to know your location
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 13:14:08
Yeah I also thought of Oblivion so I ran the set by Oblotzky and got an okay from him.

I think it's different enough and a good starting point.

Let me know what you guys think.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 13:17:32
Looks fine, but IMO brings nothing new or exciting to the table. I am sure many would be dandy to put this on their board.

I feel the same way at this stage so I thought it would be good to see if everyone's ideas could develop it.
Title: Re: [IC] GMK Protostar
Post by: 7empest on Mon, 08 March 2021, 13:29:52
Looks like Colorchrome (in GB right now) but with different legend colors
Title: Re: [IC] GMK Protostar
Post by: Bub on Mon, 08 March 2021, 13:34:52
It’s Oblivion

This

Looks like Colorchrome (in GB right now) but with different legend colors

And this.

I think this set needs further differentiation from these two sets... its just too similar in its current state.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 13:36:44
It’s Oblivion

This

Looks like Colorchrome (in GB right now) but with different legend colors

Noted

And this.

I think this set needs further differentiation from these two sets... its just too similar in its current state.
Title: Re: [IC] GMK Protostar
Post by: finalarcadia on Mon, 08 March 2021, 13:37:55
I always thought oblivion would be cool with the mods background/legends inverse (so more colorful). Perhaps this can be explored here?
Title: Re: [IC] GMK Protostar
Post by: HappyB0T on Mon, 08 March 2021, 13:43:03
If the inspiration for this set is space - where are the pew pews?
Title: Re: [IC] GMK Protostar
Post by: Rob27shred on Mon, 08 March 2021, 13:52:45
Yeah I also thought of Oblivion so I ran the set by Oblotzky and got an okay from him.

I think it's different enough and a good starting point.

Let me know what you guys think.

Honestly, if I wasn't told otherwise I would think this is Oblivion with Hagoromo alphas. Then like others have said it also is super close to Colorchrome. I would definitely work on the colors to differentiate it from those two sets.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 13:59:35
If the inspiration for this set is space - where are the pew pews?

I think that would be a topic for novelties haha
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 14:08:05
Yeah I also thought of Oblivion so I ran the set by Oblotzky and got an okay from him.

I think it's different enough and a good starting point.

Let me know what you guys think.

Honestly, if I wasn't told otherwise I would think this is Oblivion with Hagoromo alphas. Then like others have said it also is super close to Colorchrome. I would definitely work on the colors to differentiate it from those two sets.
Noted. Thanks for the input
Title: Re: [IC] GMK Protostar
Post by: Protato on Mon, 08 March 2021, 14:19:26
Is there an estimated GB date?
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 14:44:50
Is there an estimated GB date?

Too early to say at this point. I'd like to get everyone's feedback, work on it and then we'll be able to see if it's fit or a GB
Title: Re: [IC] GMK Protostar
Post by: Grandfunk on Mon, 08 March 2021, 14:48:32
1.1 looking very nice

Sent from my Pixel 3a using Tapatalk

Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 15:13:26
1.1 looking very nice

Sent from my Pixel 3a using Tapatalk

Beautiful
Title: Re: [IC] GMK Protostar
Post by: kurple on Mon, 08 March 2021, 15:14:28
Perhaps the alpha legends can match the color band of the mod legends. That would definitely differentiate it from obliv.

I do get a diff vibe than obliv tho and it think it looks good.

Sent from my SM-G988U using Tapatalk

Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 15:16:10
Perhaps the alpha legends can match the color band of the mod legends. That would definitely differentiate it from obliv.

I do get a diff vibe than obliv tho and it think it looks good.

Sent from my SM-G988U using Tapatalk

Will definitely experiment.

Sounds like we're going in the right direction.
Title: Re: [IC] GMK Protostar
Post by: Owl on Mon, 08 March 2021, 18:00:23
I think it looks good. Yeah it does have Oblivion vibes but I like the differences and colors chosen, especially in the first render.

I do have address the fact that, like all the other IC's that get trashed on in this forum, this also lacks all of the "staples" that the community has come to expect from an IC. I am by no means the IC police or trying to incite anything, but I think it would be unfair to not at least address the fact that this IC is literally 2 renders without any colors, kitting suggestions, or direction. Being that you have been on Geekhack for awhile now and designed sets in the past, I would have expected a better example for our community. I don't mean this to be inflamatory
Title: Re: [IC] GMK Protostar
Post by: Qwertle on Mon, 08 March 2021, 18:53:43
Love the Concept 1.1 render!
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 18:54:47
I think it looks good. Yeah it does have Oblivion vibes but I like the differences and colors chosen, especially in the first render.

I do have address the fact that, like all the other IC's that get trashed on in this forum, this also lacks all of the "staples" that the community has come to expect from an IC. I am by no means the IC police or trying to incite anything, but I think it would be unfair to not at least address the fact that this IC is literally 2 renders without any colors, kitting suggestions, or direction. Being that you have been on Geekhack for awhile now and designed sets in the past, I would have expected a better example for our community. I don't mean this to be inflamatory

Not inflammatory. I get what where you're coming from.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 08 March 2021, 18:57:01
Love the Concept 1.1 render!

Awesome
Title: Re: [IC] GMK Protostar
Post by: $W4GK!NG on Mon, 08 March 2021, 21:35:21
new mods color look real nice, im eager to see the kitting and some other stuff, hopefully you will come up with someone nice with the colorway youve chosen.
Title: Re: [IC] GMK Protostar
Post by: santela on Mon, 08 March 2021, 22:10:37
I like 1.1 better
Title: Re: [IC] GMK Protostar
Post by: HappyB0T on Mon, 08 March 2021, 22:13:15
I like 1.1 better

+1
Title: Re: [IC] GMK Protostar
Post by: sup3r170va on Mon, 08 March 2021, 22:15:20
Agree 1.1 colours are nicer.

As a far out idea, would this look nicer if the alphas are the same colour as the text in the mods? You may need to tone/fade the colours down a notch.
Title: Re: [IC] GMK Protostar
Post by: Kajoler on Mon, 08 March 2021, 22:57:38
1.1 for me. Excited to see kits.
Title: Re: [IC] GMK Protostar
Post by: baccaan on Mon, 08 March 2021, 23:04:50
Ok now 1.1 got my attention. Like the direction you're going with this.
Title: Re: [IC] GMK Protostar
Post by: pdlif on Tue, 09 March 2021, 06:19:47
Wow. Loving the 1.1! ;D
Title: Re: [IC] GMK Protostar
Post by: Alejo1707 on Tue, 09 March 2021, 09:33:00
oblivious
underrated

*unrated
Title: Re: [IC] GMK Protostar
Post by: krzank on Tue, 09 March 2021, 09:38:04
Icon mods?
Title: Re: [IC] GMK Protostar
Post by: directheatedtriode on Tue, 09 March 2021, 09:42:49
I like both but I'm not really one for extreme contrast alphas/mods, and why I prefer Oblivion with the stock alphas in base.
Title: Re: [IC] GMK Protostar
Post by: Rob27shred on Tue, 09 March 2021, 10:44:27
1.1 is a big improvement to differentiate your set for sure. I also really like the direction you've taken it!
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 11:59:03
new mods color look real nice, im eager to see the kitting and some other stuff, hopefully you will come up with someone nice with the colorway youve chosen.

Will do my best.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 11:59:24
I like 1.1 better
Fantastic
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 12:00:46
Icon mods?

Icon mods are definitely in the conversation.

Since we're at such an early stage we just have the simple render with text mods.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 12:02:52
Agree 1.1 colours are nicer.

As a far out idea, would this look nicer if the alphas are the same colour as the text in the mods? You may need to tone/fade the colours down a notch.

Definitely will experiment.

Truth be told, I've never really been into the "gradient" look across the majority of the keys (if that's what you're referring to).

But will for sure try it out. Don't want to exclude any ideas right off the bat.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 12:04:11
I like both but I'm not really one for extreme contrast alphas/mods, and why I prefer Oblivion with the stock alphas in base.

Noted.

Thanks for the input.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 12:07:06
1.1 is a big improvement to differentiate your set for sure. I also really like the direction you've taken it!

Awesome, hopefully we'll have a proper set that people are happy to cap their boards with.
Title: Re: [IC] GMK Protostar
Post by: SMOKEY on Tue, 09 March 2021, 13:38:16
hot take: tbh this is more of a check of interest than some other posts on here

100% agree

I really like this.
For me, it differs enough from Oblivion.
Title: Re: [IC] GMK Protostar
Post by: Heist Morty on Tue, 09 March 2021, 19:58:17
The set doesn't look bad, but I'm having trouble assimilating the similarities to the source material.
Title: Re: [IC] GMK Protostar
Post by: Trivent on Tue, 09 March 2021, 20:01:57
Absolute banger. Hyped about this
Title: Re: [IC] GMK Protostar
Post by: thelateclacker on Tue, 09 March 2021, 20:16:24
Concepts 1.1 and 1.2 look pretty good as well, but as far as the inspiration I think maybe it's moving further away from the whole space battles theme?  I'm thinkin Star Trek phasers/cannons/beams etc and Star Wars sabers, lasers, etc.

I see where it might be kind of hard to strike that balance though to avoid the similarities with the Oblivion set. 
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 20:18:28
The set doesn't look bad, but I'm having trouble assimilating the similarities to the source material.

Would you mind reiterating? I don't fully understand the question. Are you referring to the differences between concept versions?

Thanks
Title: Re: [IC] GMK Protostar
Post by: sup3r170va on Tue, 09 March 2021, 20:20:18
1.1 > 1.2
But if u render the alphas in the muted colours 1.2 may work better.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 20:22:40
Concepts 1.1 and 1.2 look pretty good as well, but as far as the inspiration I think maybe it's moving further away from the whole space battles theme?  I'm thinkin Star Trek phasers/cannons/beams etc and Star Wars sabers, lasers, etc.

I see where it might be kind of hard to strike that balance though to avoid the similarities with the Oblivion set.

This might be what the other person was talking about.

Yeah I agree. I'm hoping that as we inch closer to a final design, the inspiration and the set will match enough and from there establish somewhat of a connection. Like Mario and video games.

But who knows! We'll have to see where things go and adjust if need be.

Thanks for the feedback.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 20:24:23
1.1 > 1.2
But if u render the alphas in the muted colours 1.2 may work better.

As in muted grey legends on alphas or the muted colors of the mod legends sweeping across the alphas keys?

Thanks for the input
Title: Re: [IC] GMK Protostar
Post by: Qwertle on Tue, 09 March 2021, 20:29:38
Still love 1.1 over 1.2! I like the contrast, mod legends in 1.2 seem to match a bit too closely but this is my personal preference! Definitely like the iterations over time, breath of fresh air
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 09 March 2021, 20:37:08
Still love 1.1 over 1.2! I like the contrast, mod legends in 1.2 seem to match a bit too closely but this is my personal preference! Definitely like the iterations over time, breath of fresh air

We'll be trying to find the sweet spot so stick around for the future iterations as well. Thanks for the feedback.
Title: Re: [IC] GMK Protostar
Post by: baccaan on Tue, 09 March 2021, 22:01:25
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.
Title: Re: [IC] GMK Protostar
Post by: Kajoler on Tue, 09 March 2021, 22:22:20
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.

^Agree with the 1st sentence.

alsooo 1.1 > 1.3 > others. I prefer 1.1 just a wee bit more because I like the color sequence going on there, both great tho.
Title: Re: [IC] GMK Protostar
Post by: KKoNaM on Tue, 09 March 2021, 22:59:21
really like 1.3. the cool tone of colors gradation is satisfying
Title: Re: [IC] GMK Protostar
Post by: wirex on Tue, 09 March 2021, 23:01:40
1.3 is my fav
Title: Re: [IC] GMK Protostar
Post by: sup3r170va on Wed, 10 March 2021, 00:55:21
1.1 > 1.2
But if u render the alphas in the muted colours 1.2 may work better.

As in muted grey legends on alphas or the muted colors of the mod legends sweeping across the alphas keys?

Thanks for the input

I’m thinking replacing the grey of the alphas with the muted colours (not the legend, but the keycap).

1.1 > 1.3 still
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 01:32:08
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.
Agreed. I was eying that as well.

Will see what I can come up with.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 01:34:13
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.

^Agree with the 1st sentence.

alsooo 1.1 > 1.3 > others. I prefer 1.1 just a wee bit more because I like the color sequence going on there, both great tho.

Is it the presence of the warmer colors up top that's causing you to lean more in favor of the 1.1 concept?
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 01:34:56
really like 1.3. the cool tone of colors gradation is satisfying

Awesome thanks for the input
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 01:35:31
1.3 is my fav

Fantastic thanks for the input
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 01:36:46
1.1 > 1.2
But if u render the alphas in the muted colours 1.2 may work better.

As in muted grey legends on alphas or the muted colors of the mod legends sweeping across the alphas keys?

Thanks for the input

I’m thinking replacing the grey of the alphas with the muted colours (not the legend, but the keycap).

1.1 > 1.3 still

Gotcha. Will experiment with the idea.

Thanks for the feedback
Title: Re: [IC] GMK Protostar
Post by: VXQN on Wed, 10 March 2021, 03:20:19
I'm really pleased to see that this thread is bucking the trend of hostility to less fleshed-out ideas and people are actually offering constructive feedback. It's rare to see an idea go through early-stages collaborative iteration on here.

I kinda like...all of the options but I think 1.3 is pretty neat.
Title: Re: [IC] GMK Protostar
Post by: Kajoler on Wed, 10 March 2021, 03:35:23
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.

^Agree with the 1st sentence.

alsooo 1.1 > 1.3 > others. I prefer 1.1 just a wee bit more because I like the color sequence going on there, both great tho.

Is it the presence of the warmer colors up top that's causing you to lean more in favor of the 1.1 concept?

Yeah exactly it.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 12:34:27
I'm really pleased to see that this thread is bucking the trend of hostility to less fleshed-out ideas and people are actually offering constructive feedback. It's rare to see an idea go through early-stages collaborative iteration on here.

I kinda like...all of the options but I think 1.3 is pretty neat.

I think it was more that this idea in the 1.0 stage was basically Oblivion haha  :))

I'll chalk up another one for 1.3.

Thanks for the input
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 12:35:07
I think esc and Tab should have different colors. I'd swap esc wit the color on alt or super.

^Agree with the 1st sentence.

alsooo 1.1 > 1.3 > others. I prefer 1.1 just a wee bit more because I like the color sequence going on there, both great tho.

Is it the presence of the warmer colors up top that's causing you to lean more in favor of the 1.1 concept?

Yeah exactly it.

Noted. Thanks for the feedback.
Title: Re: [IC] GMK Protostar
Post by: thelateclacker on Wed, 10 March 2021, 13:51:08
Some thoughts/ideas to play around with maybe:

I was also thinking maybe if the mods were colored instead of the gray whether that would look good or not.  Since a lot of times those lasers are mostly white in the middle and the color is on the outside.  No idea on the aesthetics since that would mean taking away the darkness of space and instead replace it with something more like kiddy coloring blocks lol.  Also something like white legends on a colored keycap would be kinda hard to read due to the contrast (also not sure if that's possible depending on the type of keycap process like doubleshot or dyesub?).

What if the colored legends on the mods were a bit brighter more like neon to stand out a bit more instead of the more muted colors? 

Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 17:13:08
Some thoughts/ideas to play around with maybe:

I was also thinking maybe if the mods were colored instead of the gray whether that would look good or not.  Since a lot of times those lasers are mostly white in the middle and the color is on the outside.  No idea on the aesthetics since that would mean taking away the darkness of space and instead replace it with something more like kiddy coloring blocks lol.  Also something like white legends on a colored keycap would be kinda hard to read due to the contrast (also not sure if that's possible depending on the type of keycap process like doubleshot or dyesub?).

What if the colored legends on the mods were a bit brighter more like neon to stand out a bit more instead of the more muted colors?

Just did some drafts that may cover the point regarding the brighter legends as opposed to the muted scheme. Will post shortly.

Will experiment with the colored mods. Like you're saying, I think we may start heading into the children's blocks territory, but who knows! I'll give it a shot and see what happens.

Thanks for the input.
Title: Re: [IC] GMK Protostar
Post by: Beerbezerker on Wed, 10 March 2021, 17:33:06
v1.0 & 1.1 for me!
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 17:38:45
v1.0 & 1.1 for me!

Unfortunately 1.0 is no longer in the running due to similarities with other sets. But I'll chalk up another one for 1.1

Thanks for the input
Title: Re: [IC] GMK Protostar
Post by: baccaan on Wed, 10 March 2021, 18:20:05
The sequential color gradation addresses my concerns about 1.3 and earlier. Two comments:
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 10 March 2021, 19:37:25
The sequential color gradation addresses my concerns about 1.3 and earlier. Two comments:
  • I liked the previous iterations when the colors were mixed around - it gave off a more interesting look (closer to an IDE color scheme-based set, which I do like). Which leads to my next comment...
  • If you plan on using custom colors, be prepared for a lot of color matching (5 from the modifier legends alone), which, given the current debacle that is Dracula, is concerning. I would decide early on if you intend on using stock GMK colors or want to go the custom route. Just food for thought.

Thanks for all of your feedback so far baccaan.

And yes I've been planning for the disco party that is going to be color matching  :thumb:. Will be doing my best to process this set as smoothly as possible if it gets to that stage.

Title: Re: [IC] GMK Protostar
Post by: Mlen on Wed, 10 March 2021, 22:46:41
I like this color scheme more than the sets that others are comparing this with.  Biggest fan of 1.4A right now! looking forward to seeing more fleshed out kitting.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Thu, 11 March 2021, 00:49:35
I like this color scheme more than the sets that others are comparing this with.  Biggest fan of 1.4A right now! looking forward to seeing more fleshed out kitting.

Awesome, thanks for the input
Title: Re: [IC] GMK Protostar
Post by: Protato on Thu, 11 March 2021, 11:27:32
Is there an estimated GB date?

Too early to say at this point. I'd like to get everyone's feedback, work on it and then we'll be able to see if it's fit or a GB

Thank you!
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Thu, 11 March 2021, 13:02:48
Is there an estimated GB date?

Too early to say at this point. I'd like to get everyone's feedback, work on it and then we'll be able to see if it's fit or a GB

Thank you!

No problem buddy
Title: Re: [IC] GMK Protostar
Post by: $W4GK!NG on Thu, 11 March 2021, 20:21:25
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)
Title: Re: [IC] GMK Protostar
Post by: RoyalOak88 on Fri, 12 March 2021, 05:10:19
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)

Feel the same way as you, although (personal preference) I would change the greenish colors of Crtl, Super and ALT to a more yellowish ones.
Either way 1.1 continues to be the best IMO.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Fri, 12 March 2021, 12:42:23
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)

Do you think there are any specific reasons why 1.1 continues to stand out for you?

Thanks for your feedback
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Fri, 12 March 2021, 12:45:39
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)

Feel the same way as you, although (personal preference) I would change the greenish colors of Crtl, Super and ALT to a more yellowish ones.
Either way 1.1 continues to be the best IMO.

Thanks for your feedback.

Do you personally like greens colors that lean towards yellow or is it something about the color sequence that makes you feel that a yellowish green would be more appropriate?
Title: Re: [IC] GMK Protostar
Post by: thelateclacker on Fri, 12 March 2021, 17:43:45
For me I do like green with a hit of yellow like a lime green.  (In fact my current RGB profile is all solid lime green lol)
But I also feel like the yellowish green would provide a hit of contrast versus the other colors which overall are a bit more chill. 

At the moment I like v1.1 or v1.3 the best.  Maybe leaning towards v1.1 in terms of space battle feel, though tbh v1.3 is also quite nice I just feel it's a little less space battle-y to me.  The cyan colors look pretty nice too in the latest renders.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Fri, 12 March 2021, 19:38:06
For me I do like green with a hit of yellow like a lime green.  (In fact my current RGB profile is all solid lime green lol)
But I also feel like the yellowish green would provide a hit of contrast versus the other colors which overall are a bit more chill. 

At the moment I like v1.1 or v1.3 the best.  Maybe leaning towards v1.1 in terms of space battle feel, though tbh v1.3 is also quite nice I just feel it's a little less space battle-y to me.  The cyan colors look pretty nice too in the latest renders.

1. Do you think that a more well rounded color sequence with representation from across the spectrum is more pleasing vs a one sided cool or warm?

2. Do you think that 1.1 feels more space battle-y to you because the colors pop more?
Title: Re: [IC] GMK Protostar
Post by: $W4GK!NG on Sat, 13 March 2021, 01:59:57
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)

Do you think there are any specific reasons why 1.1 continues to stand out for you?

Thanks for your feedback
Reason I like the 1.1 the most is because the mods has the most color i guess? The newer mods scale from purple-ish to blue-ish but 1.1 scale from green-ish color which imo look better


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Protostar
Post by: RoyalOak88 on Sat, 13 March 2021, 09:37:23
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)

Feel the same way as you, although (personal preference) I would change the greenish colors of Crtl, Super and ALT to a more yellowish ones.
Either way 1.1 continues to be the best IMO.

Thanks for your feedback.

Do you personally like greens colors that lean towards yellow or is it something about the color sequence that makes you feel that a yellowish green would be more appropriate?

For me is more the connection of color with the purple and blues of the other keys.
I like the green, but I think that if the Control key was more yellowish (like a lime green) and then Super and Alt start gradient towards yellow would pop off a little more. Just personal preference.
This is also why I gravitate towards 1.1, I think overall it has more colors, staying pleasant to the eyes and in line with the theme.
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Sat, 13 March 2021, 21:10:45
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)

Do you think there are any specific reasons why 1.1 continues to stand out for you?

Thanks for your feedback
Reason I like the 1.1 the most is because the mods has the most color i guess? The newer mods scale from purple-ish to blue-ish but 1.1 scale from green-ish color which imo look better


Sent from my iPhone using Tapatalk

I understand

Thanks for your input  :thumb:
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Sat, 13 March 2021, 21:11:23
After hanging out in this post for a while and see the new version coming out, I still prefer the 1.1 version ;)

Feel the same way as you, although (personal preference) I would change the greenish colors of Crtl, Super and ALT to a more yellowish ones.
Either way 1.1 continues to be the best IMO.

Thanks for your feedback.

Do you personally like greens colors that lean towards yellow or is it something about the color sequence that makes you feel that a yellowish green would be more appropriate?

For me is more the connection of color with the purple and blues of the other keys.
I like the green, but I think that if the Control key was more yellowish (like a lime green) and then Super and Alt start gradient towards yellow would pop off a little more. Just personal preference.
This is also why I gravitate towards 1.1, I think overall it has more colors, staying pleasant to the eyes and in line with the theme.

Got it

Thanks for your input  :thumb:
Title: Re: [IC] GMK Protostar
Post by: thelateclacker on Sun, 14 March 2021, 22:51:14
For me I do like green with a hit of yellow like a lime green.  (In fact my current RGB profile is all solid lime green lol)
But I also feel like the yellowish green would provide a hit of contrast versus the other colors which overall are a bit more chill. 

At the moment I like v1.1 or v1.3 the best.  Maybe leaning towards v1.1 in terms of space battle feel, though tbh v1.3 is also quite nice I just feel it's a little less space battle-y to me.  The cyan colors look pretty nice too in the latest renders.

1. Do you think that a more well rounded color sequence with representation from across the spectrum is more pleasing vs a one sided cool or warm?

2. Do you think that 1.1 feels more space battle-y to you because the colors pop more?

1. I think having more color representation would fit the theme more.  Not to say that the one sided cool or warm is a bad look, I actually think it's a lovely color gradient, but it might be more suited for a different theme (like a "colors of wintery dusk" type of thing), but doesn't fit the space battle theme as well in my opinion.

2. I do think 1.1 feels more representative of the theme because of more color variation, and more pop.  It might pop even more with higher saturation.
Title: Re: [IC] GMK Protostar
Post by: KKoNaM on Sun, 14 March 2021, 23:09:40
1.4s are fine but I hope you keep the color saturation from 1.3. they look much more visible on dark grey and nicer IMO
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 15 March 2021, 14:06:30
For me I do like green with a hit of yellow like a lime green.  (In fact my current RGB profile is all solid lime green lol)
But I also feel like the yellowish green would provide a hit of contrast versus the other colors which overall are a bit more chill. 

At the moment I like v1.1 or v1.3 the best.  Maybe leaning towards v1.1 in terms of space battle feel, though tbh v1.3 is also quite nice I just feel it's a little less space battle-y to me.  The cyan colors look pretty nice too in the latest renders.

1. Do you think that a more well rounded color sequence with representation from across the spectrum is more pleasing vs a one sided cool or warm?

2. Do you think that 1.1 feels more space battle-y to you because the colors pop more?

1. I think having more color representation would fit the theme more.  Not to say that the one sided cool or warm is a bad look, I actually think it's a lovely color gradient, but it might be more suited for a different theme (like a "colors of wintery dusk" type of thing), but doesn't fit the space battle theme as well in my opinion.

2. I do think 1.1 feels more representative of the theme because of more color variation, and more pop.  It might pop even more with higher saturation.

Got it.

Just posted up v2.0.

Let me know what you think and thanks for your input so far
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Mon, 15 March 2021, 14:08:39
1.4s are fine but I hope you keep the color saturation from 1.3. they look much more visible on dark grey and nicer IMO

Got it.

Just posted v2.0. Let me know what you think compared to 1.3. And thanks for your input.
Title: Re: [IC] GMK Protostar
Post by: $W4GK!NG on Mon, 15 March 2021, 22:34:29
Nice, just saw the v2, Its pretty nice but I still like the 1.1 more, also please make IC form too so we can actually have a input directly


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Protostar
Post by: Kajoler on Mon, 15 March 2021, 23:55:48
I also like 1.1 the most so far :thumb:
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Wed, 17 March 2021, 15:38:00
I also like 1.1 the most so far :thumb:

Working on something for the 1.1 crowd. Can't say it'll be exactly the same as 1.1, but will try within reason as we progress.

Thanks again for your input.  :thumb:
Title: Re: [IC] GMK Protostar (Design Update + Base Kit)
Post by: baccaan on Wed, 17 March 2021, 17:19:37
2.0 looks great (especially since it's a fully fleshed-out kit). Some green (similar to that of 1.1) would be nice too. Specifically, I think the green that is used in the Dracula color scheme (#50fa7b, maybe a little bit paler version) would pair very well with the current accents in this kit.

All in all, very well done!
Title: Re: [IC] GMK Protostar (Design Update + Base Kit)
Post by: NaturalPack on Wed, 17 March 2021, 18:01:14
2.0 looks great (especially since it's a fully fleshed-out kit). Some green (similar to that of 1.1) would be nice too. Specifically, I think the green that is used in the Dracula color scheme (#50fa7b, maybe a little bit paler version) would pair very well with the current accents in this kit.

All in all, very well done!

Will have something for the 1.1 crew pretty soon here.

Thanks
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: iinko_mk on Sat, 20 March 2021, 12:12:39
YOOOOO, this transformed like a caterpillar to butterfly. Looks so nice now.
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: HungHingDaiLo on Sat, 20 March 2021, 12:19:44
Very interested.
Great execution on the novelties :)

I have a strong belief this set will be an eye-opener once finalized (kittings, etc.)
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: Lyfe on Sat, 20 March 2021, 14:16:59
No Numpad please
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: nvh2092 on Sat, 20 March 2021, 14:21:02
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: NaturalPack on Sat, 20 March 2021, 16:42:18
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.

At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.

Thank for the input
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: nvh2092 on Sat, 20 March 2021, 18:57:05
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.

At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.

Thank for the input
Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: NaturalPack on Sat, 20 March 2021, 19:19:54
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.

At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.

Thank for the input
Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.

Got it. So people don't assume that R1 is the only option, correct?
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: nvh2092 on Sat, 20 March 2021, 19:54:54
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.

At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.

Thank for the input
Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.

Got it. So people don't assume that R1 is the only option, correct?
Yeah, i think so. R1 is either f-row or num row. The majority of the community is 65/75s. The problem is that in 65s layout, there's only 1 R1 row which is numbers, backspace and a 1u mod key on the right column. People normally don't replace their num row with novelties so I believe keeping a few keys in R1 and moving the rest to R2-R4 are better for both layouts since 65/75 both share a right macro column.
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: NaturalPack on Sat, 20 March 2021, 23:00:46
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.

At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.

Thank for the input
Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.

Got it. So people don't assume that R1 is the only option, correct?
Yeah, i think so. R1 is either f-row or num row. The majority of the community is 65/75s. The problem is that in 65s layout, there's only 1 R1 row which is numbers, backspace and a 1u mod key on the right column. People normally don't replace their num row with novelties so I believe keeping a few keys in R1 and moving the rest to R2-R4 are better for both layouts since 65/75 both share a right macro column.

Great suggestion. Posted a novelties kit before I saw this message.

Will definitely note our conversation here and consider adjustments as we move forward.

Thanks for the input  :thumb:
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: kight on Sun, 21 March 2021, 02:26:13
Are the novelty and expansion keys one whole kit? If so, may want to split them into separate kits as it could get quite expensive with GMK.
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: Ciantha on Sun, 21 March 2021, 03:04:28
I'd love to see basic 40s support.
The keys for that are 1.75 R2 Backspace, 1.25 R3 Tab and 1.5 R3 Enter.

I'm not quite sure I understand the purpose of the color sequencing mods (I much prefer the look of the base kit mods).

The novelties could perhaps include two more R4 1u keys. That way one would have two full macro columns.
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: nvh2092 on Sun, 21 March 2021, 04:00:56
Are you sure you can handle color matching with this complex radiance? The concept looks very good but the lead time will suffer imo (GMK Dracula.....)
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: WaynaPawiasek on Sun, 21 March 2021, 05:48:30
is there an IC? NorDe Please!
Title: Re: [IC] GMK Protostar (Vote for Novelties)
Post by: nvh2092 on Sun, 21 March 2021, 07:35:34
Since novelties are all 1u, can you place them from R1 to R4 to form 1-2 macro columns for 65/75s users? The colorway is very good.

At this stage, novelty sizes are not set in stone. So if you have any suggestions, such as the 65/75 novelty support, definitely let let me know.

Thank for the input
Novelties in render are all R1, I recommend place them to form 2 columns from R1 to R4.

Got it. So people don't assume that R1 is the only option, correct?
Yeah, i think so. R1 is either f-row or num row. The majority of the community is 65/75s. The problem is that in 65s layout, there's only 1 R1 row which is numbers, backspace and a 1u mod key on the right column. People normally don't replace their num row with novelties so I believe keeping a few keys in R1 and moving the rest to R2-R4 are better for both layouts since 65/75 both share a right macro column.

Great suggestion. Posted a novelties kit before I saw this message.

Will definitely note our conversation here and consider adjustments as we move forward.

Thanks for the input  :thumb:
Nice format for novelties there, 8 alpha color keys for F1-F4 and F9-F12, 5 mod colors for F5-F8 and F13, the rest is for columns. Very well-thought  :thumb:
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: NaturalPack on Sun, 21 March 2021, 14:28:32
Are the novelty and expansion keys one whole kit? If so, may want to split them into separate kits as it could get quite expensive with GMK.

Yeah this is one of those tough calls to make. These are my thoughts for anyone in addition to kight who may have the same question/suggestion.

The mod sequence you see in the expansion kit was supposed to be the default mods at one point, but was changed to the current base mods as the set was adjusted.

I asked around and the feedback was split nearly 50/50 on which mods people liked more. I think that the expansion mods are a more familiar color pattern to most people. It's pretty similar to a lot of the RGB light gradient patterns on mass produced gaming boards. But I also understand the other half of the crowd who likes the cooler toned / somewhat scattered look (which is what I personally prefer).

With those things in mind I figured it would be a boon to a sizeable number of people to include the expansion mods.

but

I'm unsure whether the expansion mods by themselves would meet the minimums. That's why they're in the single kit with novelties. Usually when you buy the novelties, you're looking to have some fun and customize and having the extra mod colors doesn't hurt.

Cost has been a forefront question for myself regarding the new expansion kit so I'm right there with you. I'll be looking over prices from similar kits over the next few days and we can always make adjustment if necessary.

Thanks for your input kight  :thumb:
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: NaturalPack on Sun, 21 March 2021, 14:32:34
I'd love to see basic 40s support.
The keys for that are 1.75 R2 Backspace, 1.25 R3 Tab and 1.5 R3 Enter.

I'm not quite sure I understand the purpose of the color sequencing mods (I much prefer the look of the base kit mods).

The novelties could perhaps include two more R4 1u keys. That way one would have two full macro columns.

Noted. Thank you for the dual input.  :thumb:

Re: color sequence mods, there should be a response from me to "kight" on this page (page 3) of the thread.
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: Inftex15 on Sun, 21 March 2021, 14:43:04
Yes. I'll buy it.
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: NaturalPack on Sun, 21 March 2021, 15:52:48
Are you sure you can handle color matching with this complex radiance? The concept looks very good but the lead time will suffer imo (GMK Dracula.....)

I couldn't tell you that I've got this handled on the first try with absolute certainty. Fortunately/unfortunately I'm not the one mixing the paint  :D

But I've been making it a point for myself to pick colors that are generally considered reasonable to replicate.

Nothing that is too "hyper ultra fluorescent" or too pastel or saturated beyond belief. And colors where we have a little bit of wiggle room so that the set works without us having to make razor thin or unrealistic adjustments to our 9 different colors over and over again.

But then again, everything I mentioned is nothing new so to answer your question directly: I'd like to think I have this handled, but only time will truly tell.  :))
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: see on Tue, 23 March 2021, 12:50:03
hi please take my money thank you

to answer the questions:

- the current mods are nice. agree that 1.1 is nicer though

- any chance of (some) colored novelties? i understand that'll drive the novelties up in terms of price already though
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: NaturalPack on Tue, 23 March 2021, 13:58:18
hi please take my money thank you

to answer the questions:

- the current mods are nice. agree that 1.1 is nicer though

- any chance of (some) colored novelties? i understand that'll drive the novelties up in terms of price already though

Hi,

- Currently we have the 1.1 mods included in the overdrive kit if you like that sequence. Doing my best to try and create a compromise that will work for most people  :thumb:

- Yes, I'm currently considering colored novelties. It would be nice to have a splash of color. No concrete announcements on that at this moment though.

And thanks for your input
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: Alessio on Tue, 23 March 2021, 19:16:21
not great not terrible
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: NaturalPack on Tue, 23 March 2021, 20:38:50
not great not terrible
Feels like it's missing something right?
Title: Re: [IC] GMK Protostar (+Novelty Expansion Kit)
Post by: XiXora on Tue, 23 March 2021, 21:13:25
Would love:
- UK ISO (or NorDeUK)
- 2x 1.5u Super
- 2x 1u Alt
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Fri, 26 March 2021, 22:32:17
3/26/21
Renders added.

Kits are almost finalized.
Title: Re: [IC] GMK Protostar
Post by: Ustinj on Fri, 26 March 2021, 23:36:20
Any explanation to the multi-colored mod legends?

I feel like this set would be really great with maybe one or two legend colors. It feels like there are different legend colors for the sake of having more colors. Carry on :)

Good job!
Title: Re: [IC] GMK Protostar
Post by: sagarsiddhpura on Wed, 31 March 2021, 06:24:04
No code keys?
Title: Re: [IC] GMK Protostar
Post by: Xury46 on Wed, 31 March 2021, 21:13:43
The slightly subdued colors look really nice on this set. The novelties look great as well!
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Thu, 01 April 2021, 15:29:45
No code keys?

As of right now, we've got super in place of code.
Title: Re: [IC] GMK Protostar
Post by: itsazly on Thu, 01 April 2021, 16:14:57
Going to stay that I'd love to see icon mods as well. Good job again. Looking forward to another GB from ya.
Title: Re: [IC] GMK Protostar
Post by: C_L | Soup on Wed, 21 April 2021, 23:48:41
I love the different colored mod legends, and the cool alpha's are really appealing to me.
I feel that some colored novelties, and maybe even some full mod novelties with "pew pew" type flavoring (i.e. for enter, backspace, etc.)
Along that same vein, maybe some accent arrow keys? Unsure what that would look like though, maybe alpha colors?
GLWIC, I think this is really shaping up to be a good set!
Title: Re: [IC] GMK Protostar
Post by: ptrick3 on Thu, 22 April 2021, 15:23:24
Didn't see the old versions, but I just wanted to comment and say that the current base kit is solid. I'll probably buy it if it releases at close to the current version. I'm not a fan of icon only mods, so seeing a good icon+text is nice to see.
Title: Re: [IC] GMK Protostar
Post by: $W4GK!NG on Fri, 23 April 2021, 01:51:00
Please consider windowed/shinethrough stepcaps in basekit or in any kit
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Fri, 23 April 2021, 21:11:21
I love the different colored mod legends, and the cool alpha's are really appealing to me.
I feel that some colored novelties, and maybe even some full mod novelties with "pew pew" type flavoring (i.e. for enter, backspace, etc.)
Along that same vein, maybe some accent arrow keys? Unsure what that would look like though, maybe alpha colors?
GLWIC, I think this is really shaping up to be a good set!

That's the route that we've been quietly heading this past few weeks. Hopefully you guys like what's coming up.
Title: Re: [IC] GMK Protostar
Post by: khkim on Tue, 27 April 2021, 07:33:25
Wouldn't it be better to divide the kits?
Title: Re: [IC] GMK Protostar
Post by: Afresh on Tue, 27 April 2021, 07:54:56
meh, disappointed that I can't flame people for being colorblind
Title: Re: [IC] GMK Protostar
Post by: spikedsynapse on Tue, 27 April 2021, 07:57:06
Great evolution from the first version. well done
Title: Re: [IC] GMK Protostar
Post by: NaturalPack on Tue, 27 April 2021, 15:00:32
Wouldn't it be better to divide the kits?

Final kitting is still up in the air. Definitely a possibility of splitting up the current kits.
Title: Re: [IC] GMK Protostar
Post by: $W4GK!NG on Tue, 27 April 2021, 22:41:50
Wouldn't it be better to divide the kits?

Final kitting is still up in the air. Definitely a possibility of splitting up the current kits.
I like the current kitting, just give everything compatability-wise in the base kit and have a novelties on a seperate kit


Sent from my iPhone using Tapatalk
Title: Re: [IC] GMK Protostar
Post by: Xerra on Thu, 29 April 2021, 11:00:38
Hello!
Just stumbled upon this IC. I also have not seen the older iterations, but I love the current design as it is now. Colors are great, and I love to see icon + text mods. Echoing others, I do hope the novelties and mods extension kits can be split to drive the prices down a little!

GL mate, I'm pretty much in for GB whenever that happens!
Title: Re: [IC] GMK Protostar
Post by: clackeys on Thu, 29 April 2021, 15:04:50
This is an awesome set. Did you do the design on the novelties?
Title: Re: [IC] GMK Protostar
Post by: light_switch on Thu, 29 April 2021, 18:11:25
Really like this set, looking forward to seeing additional novelties!
Title: Re: [IC] GMK Protostar
Post by: Coby on Sat, 01 May 2021, 10:44:00
It’s Oblivion

This.
Title: Re: [IC] GMK Protostar
Post by: doggo1dance on Sat, 01 May 2021, 19:57:54
It’s Oblivion

This.

so?
Title: Re: [IC] GMK Protostar
Post by: Finite on Sun, 02 May 2021, 15:22:05
Dang, I was really hoping this was based off the UK DnB producer Protostar, not the actual celestial object. Jokes aside, I see some good potential with this set, GLWIC.
Title: Re: [IC] GMK Protostar
Post by: jakk on Sun, 02 May 2021, 20:30:50
super clean, would match my setup
Title: Re: [IC] GMK Protostar
Post by: treeleaf64 on Mon, 03 May 2021, 08:38:16
hmm
Title: Re: [IC] GMK Protostar
Post by: Litch0617 on Tue, 04 May 2021, 23:22:03
 :thumb:nice work!!! This is one of my most anticipated works.
my suggestions:
1.Could separate the numpad into another kit?
2.Whether consider to add a R2 novelty keycap?So that some novelty kits buyer will be able to use novelty kits to replace print,pause,delete ,pgdn and so on..
3.If it's possible to design some mod novelty keycaps? (such as enter, shift and backspace) or R4 height 1.25U,1.5U novelty keycaps ?Just for replacing  ctrl,alt  and win lol...
4.Could divide the mods of colored characters into another kit  instead of putting them in novelty kit?
My question:
Did you choose to use the Raul color card for colored characters? Their saturation seems very low, which is my favorite type.Normcore is always suitable.In addition, the color codes could be announced in GB?No other thoughts, simply because of interest.By the way,I really like this work and oblivion,  hope to mix and match them to achieve more interesting effects. :thumb:
Title: Re: [IC] GMK Protostar
Post by: napostrophe on Wed, 05 May 2021, 18:24:27
I like the design a lot, but I have a few nitpicks (mostly kitting related):

 - i imagine you're already know this, but 40s and ergo kitting would be awesome
 - It'd be really nice if there was a colored R4 delete to match the escape key. If you use delete on R4 with HHKB layout, it'll look really weird because the delete will be the wrong color.
 - There's no convex 1.25u key. This is a little niche, a non-insignificant number of boards that support split space do so with a 1.25u key in the middle (namely many KBDFans PCBs)
 - Personal aesthetic preference (i wouldn't blame you for shooting it down), but personally i think that text-only mods would look better than the mixed text+icon mods.

Anyways, awesome set, look forward to it going to GB :)
Title: Re: [IC] GMK Protostar
Post by: Friendship on Thu, 06 May 2021, 10:32:46
neat! ill keep an eye on this :)
Title: Re: [IC] GMK Protostar
Post by: shawnlin on Thu, 06 May 2021, 10:50:25
I guess you mean R1 delete?

I like the design a lot, but I have a few nitpicks (mostly kitting related):

 - i imagine you're already know this, but 40s and ergo kitting would be awesome
 - It'd be really nice if there was a colored R4 delete to match the escape key. If you use delete on R4 with HHKB layout, it'll look really weird because the delete will be the wrong color.
 - There's no convex 1.25u key. This is a little niche, a non-insignificant number of boards that support split space do so with a 1.25u key in the middle (namely many KBDFans PCBs)
 - Personal aesthetic preference (i wouldn't blame you for shooting it down), but personally i think that text-only mods would look better than the mixed text+icon mods.

Anyways, awesome set, look forward to it going to GB :)