Author Topic: [IC]Maxkey Lime (GB live for EU and Taiwan,China)  (Read 45177 times)

0 Members and 1 Guest are viewing this topic.

Offline kingnestea

  • Thread Starter
  • Posts: 436
[IC]Maxkey Lime (GB live for EU and Taiwan,China)
« on: Mon, 29 May 2017, 05:56:39 »
GB is now live for EU and Taiwan,China!:https://geekhack.org/index.php?topic=91208.0

-------------------------------------------------------------------------

Updated August 6th

The GB is now open on Taobao for ppl who are located in Asia.

For EU, I'll be collecting the orders through a Google form. All EU orders will be shipped straight to Belgium for distribution. The form will be open at the same time keyclack launches.

For US and CA, http://www.keyclack.com will be hosting this GB, they're having a issue of their payment API, it should be solved by next week and Lime will launch by then.

As of the last update regarding my last conversation with Maxkey. We are sharing the cost for fix molds because we requested more issues to be fixed than they were planned to.

~15 issues will be fixed including ESC/BACKSPACE/RETURN/SHIFT/CAPS/CTRL/ALT/F1/DELETE and some legend thickness of the alphas.

And Lime is gonna be made with glossy surface finish. Maxkey will provide 2 full sets to me and jchan for verification of colors/novelties/surface finish/fixed issues.

More details will be announced by the time keyclack launches.

Besides these, Maxkey is still in a process of adjusting their tooling, so there might be some minor changes of the basic layout to gain more compatibilities, but we don't know what's possible yet, neither do they.

The kit layout shown and used for GB is the least you will get, any improvement of compatibility will be bonus free of charge.  :) :) :)
---------------------------------

Updated July 28th,

After talking to jchan and Maxkey, I'm doing Lime with Maxkey, they promised to fix the current issues with their "Shif t" and "Back space" and some inconsistency problems and will provide samples for verification(Legends/colors/novelties etc) before production.

The artwork will be updated ASAP. It's a difficult decision but I hope this is gonna bring some change to Maxkey. 

GB is still set for early August.

Kit render:

175217-0

Updated July 25th,

This should be the finalized version of SA Lime, we're going to run it as a all-in-one kit and maybe additional ISO-kit as child deal.

the GB is coming on http://www.keyclack.com early August. Despite SP has raised their pricing this year, pricing for SA Lime should be similar to SA Camping.


More renders by Thesiscamper:

174394-1

174396-2

174380-3

174382-4

--------------------------------------------------
Updated July 21st,

After discussion with several friends, I think these novelties are finalized. Beside this, Lime might be coming on keyclack.com early August.

For the time being, this will be SP SA regardless their terrible queue and I'm thinking about making it as a all-in-one set like SA Camping to lower the price.

Please let me know what you think about these.

173832-5

------------------------------------------------

Updated July 14th,

After seeing the renders Oblotzky made with those 4 colors I've chosen, I decided to go custom for those 2 greys.

The lime colors remain VAT and VBQ of SP's color samples. 

I'll update this thread over the weekend with new renders and novelties.

Stay tuned if you like this set  :D

---------------------------------------------------

Hi, fellow Geekhackers,

It's been a while since Strong Spirit and Camping, and with this IC thread, I'd like to express an idea that I've been working on.

The theme of this set is gonna be "lime". Yeah, summer is coming.

so, for now, I just have some renders to show. The colors are chosen based on the color chip samples Melissa sent me.

There will be novelties, but they need to be finalized and if you have any suggestion, please feel free to reply/PM. I really appreciate that.

All future updates regarding specs and GB will be coming in this thread.

Cheers

169537-6

169539-7

169541-8

Renders by Thesiscamper.  :-*
« Last Edit: Tue, 22 August 2017, 15:20:18 by kingnestea »

Offline rioc

  • Posts: 985
  • Location: such Place
  • Very Text - 键盘上瘾 ____rioc industries ink.
Re: [IC]SA Lime
« Reply #1 on: Mon, 29 May 2017, 06:05:34 »
nice... good compeditor for mix and match with various sets :)

Offline Myan

  • Posts: 103
  • Location: Taiwan
Re: [IC]SA Lime
« Reply #2 on: Mon, 29 May 2017, 06:06:01 »
awww, looks good!!

Offline PollandAkuma

  • Posts: 324
  • Location: London
Re: [IC]SA Lime
« Reply #3 on: Mon, 29 May 2017, 06:08:07 »
I like it! The idea of a green and refreshing keyset is nice :D Obviously one of the novelities should be a green on grey picture of a cut lime, one faced down and one on it's side, like those commercials. This set really reminds me of gin and tonic.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #4 on: Mon, 29 May 2017, 06:17:19 »
I like it! The idea of a green and refreshing keyset is nice :D Obviously one of the novelities should be a green on grey picture of a cut lime, one faced down and one on it's side, like those commercials. This set really reminds me of gin and tonic.

dude, you got it exactly right! A low contrast set that expresses the chilling and refreshing feel of summer is exactly what I wanted to do with this. And yes, a slice lime as novelty is checked.

Offline theillumedpanda

  • Posts: 271
  • Don't point that gun at me - I'm an unpaid intern!
Re: [IC]SA Lime
« Reply #5 on: Mon, 29 May 2017, 07:43:07 »
I like the colour scheme a lot, nicely done! I think I'd buy that.

Offline PollandAkuma

  • Posts: 324
  • Location: London
Re: [IC]SA Lime
« Reply #6 on: Mon, 29 May 2017, 08:38:37 »
Problem is, SP will take ages and ages... Also, why not DSA? I don't like SA :( One thing we have to make sure of is that the legends don't become too light, like Chronicler.

Offline diqkiq

  • Posts: 148
  • Location: San Diego
Re: [IC]SA Lime
« Reply #7 on: Mon, 29 May 2017, 09:42:33 »
This would be perfect for the Mira in grey. I would buy one for sure

Sent from my Nexus 6 using Tapatalk

Filco Majestouch TKL, Noppoo Choc Mini, Realforce 87 55g, Model M TKL, Ducky Shine 3 TKL, KC60, Planck.

Offline zslane

  • Posts: 2302
  • Location: Los Angeles, CA, USA
Re: [IC]SA Lime
« Reply #8 on: Mon, 29 May 2017, 10:50:48 »
When did low contrast keycaps become a good thing?

Offline deeoh

  • Posts: 34
  • Location: MA, USA
Re: [IC]SA Lime
« Reply #9 on: Mon, 29 May 2017, 12:15:46 »
Looks good! Any chance of alphas with the light grey, instead of white? Also, are you thinking board compatibility yet? Sculpted or uniform? Sorry for the barrage of questions, those are the things I'm looking for as a Planck/Atreus owner  :D

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #10 on: Mon, 29 May 2017, 12:17:24 »
Problem is, SP will take ages and ages... Also, why not DSA? I don't like SA :( One thing we have to make sure of is that the legends don't become too light, like Chronicler.

I don't prefer DSA personally. Yeah, SP's backlog is painful. We're working on something else than SP SA. If it has to be SP, I hope that they fix their queue by the time this is ready

Offline zimo

  • Posts: 31
  • Location: China
Re: [IC]SA Lime
« Reply #11 on: Mon, 29 May 2017, 12:21:23 »
What time to open the group, I want to buy! :thumb:

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #12 on: Mon, 29 May 2017, 12:23:17 »
Looks good! Any chance of alphas with the light grey, instead of white? Also, are you thinking board compatibility yet? Sculpted or uniform? Sorry for the barrage of questions, those are the things I'm looking for as a Planck/Atreus owner  :D
The color I've picked for alphas currently is a pretty light grey. It'll be Sculpted, not really a fan of uniform. About child kits, I'm not decided yet. I think it pretty much depends on the intrest in China and the western.

If I have to focus on the Chinese community, I'd rather make this a all in one run, otherwise child kits will be provided.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #13 on: Mon, 29 May 2017, 12:26:35 »
When did low contrast keycaps become a good thing?
by low contrast, I mean low contrast between alphas and modifiers

If that's what you mean, I guess it's a matter of personal preference?

Offline xyverz

  • Posts: 16
  • Location: SF Bay Area, California, USA
Re: [IC]SA Lime
« Reply #14 on: Mon, 29 May 2017, 14:34:42 »
I like it! I'm down for this whenever it's ready to go to production.

Offline Meowmeowmeowpow

  • Posts: 6
Re: [IC]SA Lime
« Reply #15 on: Mon, 29 May 2017, 15:45:32 »
I'm interested in the modifiers being the lime colour of the enter and escape keys.

Offline deeoh

  • Posts: 34
  • Location: MA, USA
Re: [IC]SA Lime
« Reply #16 on: Mon, 29 May 2017, 19:01:28 »
The color I've picked for alphas currently is a pretty light grey. It'll be Sculpted, not really a fan of uniform. About child kits, I'm not decided yet. I think it pretty much depends on the intrest in China and the western.

If I have to focus on the Chinese community, I'd rather make this a all in one run, otherwise child kits will be provided.

 :thumb:

Offline Tre3Cycl3S

  • Posts: 88
  • Location: Canada
Re: [IC]SA Lime
« Reply #17 on: Mon, 29 May 2017, 19:53:54 »
This set looks really nice! I am definitely interested.

I know you are still thinking about child kits, but I would love to see a novelty key or two attached to this set, like say for the L/RGUI keys at least. Something like what PollandAkuma suggested:

I like it! The idea of a green and refreshing keyset is nice :D Obviously one of the novelities should be a green on grey picture of a cut lime, one faced down and one on it's side, like those commercials. This set really reminds me of gin and tonic.

will be perfect in my mind, especially the cut lime on it's side suggestion!
QFR           HHKB Pro-2     JD45         VE.A                    XMIT 61-Key       JD40 Mk.II                    Realforce 87U     M65-A                 Custom:Annie      NightFox      Pearl                  E6-V2 R2                          Norbaforce
MX Blue     45g Topre        MX Blue     R5 67g Zealios     50g Hall Effect     Modded Gateron Red     55g Topre           R5 78g Zealios     62g Ergo Grey     Hako True     R9 62g Zilent     Lubed Holy Trash Panda     OG Sony BKE Domes

Offline Elrick

  • Hype Master
  • Posts: 4895
  • Location: CrapTown, Convict Settlement
  • Keyboard Orgasmist
Re: [IC]SA Lime
« Reply #18 on: Mon, 29 May 2017, 20:44:32 »
When did low contrast keycaps become a good thing?

When individual key use memory works above all else here.

Nice key-set and colour choice made with this design, haven't seen this done in an SA set just yet and I've bought and seen all sorts over these years.

Put this on MassDrop and watch the fanatics jump all over this one  :thumb: .

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]SA Lime
« Reply #19 on: Mon, 29 May 2017, 21:32:43 »
This is incredible, just incredible. So sleek. I normally don't even go for light colored keycaps, but this... this is god's work.
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline Mr_BeastQuake

  • Posts: 639
    • Reddit
Re: [IC]SA Lime
« Reply #20 on: Mon, 29 May 2017, 22:36:33 »
This is a good looking concept. I think the contrast would be enough to end up more like SA Hyperfuse than SA Chronicler as far as legend readability. Though, I think it'd be important to double check renders with color samples. If this is made by SP (regardless of wait) I think I'd be in for a set.

Offline rmendis

  • Posts: 448
  • Artisan addict
Re: [IC]SA Lime
« Reply #21 on: Mon, 29 May 2017, 23:53:25 »
It's very nice. Growing on me with each look. What profile are you thinking of for each row?


Sent from my iPhone using Tapatalk

Offline SBJ

  • Posts: 1191
  • Location: Denmark / The city.
  • Tactile pls
Re: [IC]SA Lime
« Reply #22 on: Tue, 30 May 2017, 01:08:10 »
This is pretty good, the more I look at it, the more I like it! Good job. :thumb:

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #23 on: Tue, 30 May 2017, 01:16:08 »
This is a good looking concept. I think the contrast would be enough to end up more like SA Hyperfuse than SA Chronicler as far as legend readability. Though, I think it'd be important to double check renders with color samples. If this is made by SP (regardless of wait) I think I'd be in for a set.

true, that's why I've been waiting weeks to share the renders. I think I have chosen the right colors which pretty much match the renders. But I have to verify that with different lights.

I'll share the color codes and some pictures of the color chips I got from SP when I'm 100% sure. They do look slightly different than mashby's scan or those on pimpmykeyboard.com   

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #24 on: Tue, 30 May 2017, 01:17:44 »
It's very nice. Growing on me with each look. What profile are you thinking of for each row?


Sent from my iPhone using Tapatalk

tbd. sculpted for sure

Offline Oblotzky

  • Posts: 2049
  • Location: Cologne, Germany
  • Backspace is for people that make mistakes.
Re: [IC]SA Lime
« Reply #25 on: Tue, 30 May 2017, 06:05:48 »
I like the idea of a low contrast set once in a while among all the other colorful ones. And not only are your legends lime colored, but also the keys themselves limestone colored  :))

Re: [IC]SA Lime
« Reply #26 on: Tue, 30 May 2017, 10:27:17 »
Definitely in! If this happens it would be my first SA set!

Offline PollandAkuma

  • Posts: 324
  • Location: London
Re: [IC]SA Lime
« Reply #27 on: Wed, 31 May 2017, 05:59:20 »
I just thought of another novelty! Maybe you could have a grey modifier with "bubbles" on it, like a circle with a grey inside.

Offline rioc

  • Posts: 985
  • Location: such Place
  • Very Text - 键盘上瘾 ____rioc industries ink.
Re: [IC]SA Lime
« Reply #28 on: Wed, 31 May 2017, 06:23:42 »
I just thought of another novelty! Maybe you could have a grey modifier with "bubbles" on it, like a circle with a grey inside.

this and a mojito

Offline xorian

  • Posts: 13
  • Location: Massachusetts, USA
  • A nondescript lurker
Re: [IC]SA Lime
« Reply #29 on: Wed, 31 May 2017, 13:07:48 »
It's probably too much to hope for, but I would love this with a set of blank ErgoDox modifiers in a mix of the gray and green.

Offline aptivaboy

  • Posts: 83
  • Location: Sunny SoCal
Re: [IC]SA Lime
« Reply #30 on: Fri, 02 June 2017, 23:20:56 »
Like.

Where would this set be sold?

Offline diqkiq

  • Posts: 148
  • Location: San Diego
Re: [IC]SA Lime
« Reply #31 on: Sun, 04 June 2017, 16:21:15 »
Interested still

Sent from my Nexus 6 using Tapatalk

Filco Majestouch TKL, Noppoo Choc Mini, Realforce 87 55g, Model M TKL, Ducky Shine 3 TKL, KC60, Planck.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #32 on: Tue, 06 June 2017, 04:07:06 »
I just thought of another novelty! Maybe you could have a grey modifier with "bubbles" on it, like a circle with a grey inside.

I like this idea  ;D

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #33 on: Tue, 06 June 2017, 04:59:21 »
VAT is great. Which is good because afaik it's the only option from SP as far as lime goes.

Do you think maybe the greys are a bit lighter than the render?

Either way though excited to see this update. I'd love to know if mt3 is a possibility.
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #34 on: Tue, 06 June 2017, 06:23:20 »
VAT is great. Which is good because afaik it's the only option from SP as far as lime goes.

Do you think maybe the greys are a bit lighter than the render?

Either way though excited to see this update. I'd love to know if mt3 is a possibility.

I'm open to any option right now, but it is hard to say if it's doable or not, because I don't have any collaboration with MD so far. And I don't want to start a conversation with them yet.

I'd like to finish the design first and when it's ready, I'll see what I can do about that.

Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #35 on: Thu, 29 June 2017, 09:31:22 »
Still in for this! Any updates?

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #36 on: Thu, 29 June 2017, 11:11:00 »
Still in for this! Any updates?

I'm finishing the kit renders and novelties, may update this thread over the weekend with those and some more renders

Offline diqkiq

  • Posts: 148
  • Location: San Diego
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #37 on: Thu, 29 June 2017, 21:15:36 »
Cool. I'm glad this is still alive

Sent from my Nexus 6 using Tapatalk

Filco Majestouch TKL, Noppoo Choc Mini, Realforce 87 55g, Model M TKL, Ducky Shine 3 TKL, KC60, Planck.

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #38 on: Fri, 30 June 2017, 04:16:54 »
Still in for this! Any updates?

I'm finishing the kit renders and novelties, may update this thread over the weekend with those and some more renders

Can't wait to see novelties :) Really hope this makes it to production!!
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline Felion

  • Posts: 49
  • Location: Westcoast, Sweden, Europe
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #39 on: Fri, 30 June 2017, 04:47:48 »
Looks good!
FC660c|RF88UB|HHKB pro2 type-s|GH60 Satans|Model M|Novatouch Alu-Chassi, "type -s"|Whitefox|RSII|V60|Plum84|RC930-87|Ducky3|Minivan|Planck|GH60revC|Pok3r|MF68|Ducky Mini|and more|Likör47 - GeekHack KotM March 2017

Offline zeshon

  • Posts: 13
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #40 on: Fri, 30 June 2017, 13:42:47 »
Looks really nice!

Offline amnesia0287

  • Formerly Amnesia
  • Posts: 1199
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #41 on: Sat, 01 July 2017, 00:44:10 »
I'd be interested. Just not for a few months. My wallet is mad at me. But I dig the look.

Offline Hazzula

  • Posts: 56
  • Location: Cebu, Philippines
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #42 on: Wed, 05 July 2017, 06:47:33 »
Love how it reminds me of limewire! Is that what its based on? I tried looking for the inspiration for the colorway in the other replies but I didnt find anything

Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #43 on: Wed, 05 July 2017, 07:15:18 »
This set looks like it will be really awesome, I think I will jump on this one!  :thumb:

Offline kmba

  • Formerly tameone
  • * Esteemed Elder
  • Posts: 1173
  • Location: Indiana, USA
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #44 on: Wed, 05 July 2017, 07:19:21 »
Definitely in with maxkeys. I'd opt out with signature plastics because I'm over waiting a year for a set.
keyboards.

Offline Hypocaffeinic

  • Posts: 58
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #45 on: Sun, 09 July 2017, 11:28:02 »
Really love the look of this. Very refreshing! I'm also keen for a Maxkeys run rather than SP, I just cannot stand waiting so long with money tied up. MK sets are often cheaper too. :)

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #46 on: Sun, 09 July 2017, 15:40:53 »
Really love the look of this. Very refreshing! I'm also keen for a Maxkeys run rather than SP, I just cannot stand waiting so long with money tied up. MK sets are often cheaper too. :)

Sadly I'd have to be out if it's Maxkeys, as much as I absolutely love the colors. Between still having to wait half a year anyway and SHIF T and worst of all BACK SPACE I just can't do it.
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline 不高兴

  • Posts: 2
Re: [IC]SA Lime (updated color chip samples, June 6)
« Reply #47 on: Sun, 09 July 2017, 22:17:11 »
WOWOWOWOWOW, Its amazing!!! I love it! waiting for the drop!!!

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime (updated July 21st)
« Reply #48 on: Fri, 21 July 2017, 06:11:27 »
bump updated July 21st

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime
« Reply #49 on: Fri, 21 July 2017, 06:25:58 »
I just thought of another novelty! Maybe you could have a grey modifier with "bubbles" on it, like a circle with a grey inside.

Sorry to let you down, I've tried bubbles and ice blocks as 2.25u novelty, but they turn out not that good looking :( They look good individually, but when Oblotzky put them on the renders, they looked less promising.


Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
Re: [IC]SA Lime (updated July 21st)
« Reply #50 on: Fri, 21 July 2017, 06:42:58 »
I feel that the 2.25u novelty just need some work, not super keen on them. Not sure what about them you should change though.

Offline kmba

  • Formerly tameone
  • * Esteemed Elder
  • Posts: 1173
  • Location: Indiana, USA
Re: [IC]SA Lime (updated July 21st)
« Reply #51 on: Fri, 21 July 2017, 09:34:30 »
is there a KLE showing all the caps you're thinking of including.. whether it's one kit, or multiple?  Maybe I'm an idiot and just missed it.
keyboards.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime (updated July 21st)
« Reply #52 on: Fri, 21 July 2017, 09:37:00 »
is there a KLE showing all the caps you're thinking of including.. whether it's one kit, or multiple?  Maybe I'm an idiot and just missed it.

I think I'm gonna make this a all-in-one kit, KLE is gonna be here over the weekend

Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
Re: [IC]SA Lime (updated July 21st)
« Reply #53 on: Sat, 22 July 2017, 07:31:15 »
I realized my dislike of the novelty had no actual substance, I don't think the leaves relate at all to the other novelties and the text just looks plain. I fell it would work better if it used the same sort of things as the other novelties have, and also maybe just get rid of the text on it. :)

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime (updated July 21st)
« Reply #54 on: Sat, 22 July 2017, 07:52:52 »
I realized my dislike of the novelty had no actual substance, I don't think the leaves relate at all to the other novelties and the text just looks plain. I fell it would work better if it used the same sort of things as the other novelties have, and also maybe just get rid of the text on it. :)

I think it's hard to say that leaf is unrelated to a lime themed set...I've tried mint leaf without text etc, they all looked odd on the renders.

So I added the text to balance the symmetry

Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
Re: [IC]SA Lime (updated July 21st)
« Reply #55 on: Sat, 22 July 2017, 08:03:54 »
I realized my dislike of the novelty had no actual substance, I don't think the leaves relate at all to the other novelties and the text just looks plain. I fell it would work better if it used the same sort of things as the other novelties have, and also maybe just get rid of the text on it. :)

I think it's hard to say that leaf is unrelated to a lime themed set...I've tried mint leaf without text etc, they all looked odd on the renders.

So I added the text to balance the symmetry

The other novelties seem to 'mesh' together but that one just seems like the outcast, just don't feel like it quite fits.
Figured if I was going to criticize, I might as well try make it constructive in some way.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime (updated July 21st)
« Reply #56 on: Sat, 22 July 2017, 08:12:46 »
I realized my dislike of the novelty had no actual substance, I don't think the leaves relate at all to the other novelties and the text just looks plain. I fell it would work better if it used the same sort of things as the other novelties have, and also maybe just get rid of the text on it. :)

I think it's hard to say that leaf is unrelated to a lime themed set...I've tried mint leaf without text etc, they all looked odd on the renders.

So I added the text to balance the symmetry

The other novelties seem to 'mesh' together but that one just seems like the outcast, just don't feel like it quite fits.
Figured if I was going to criticize, I might as well try make it constructive in some way.

Maybe that's what accent keys do? I do like that 2.25u novelty a lot tbh. Anyway, I appreciate your opinion.  :thumb:

Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
Re: [IC]SA Lime (updated July 21st)
« Reply #57 on: Sat, 22 July 2017, 08:14:22 »
I realized my dislike of the novelty had no actual substance, I don't think the leaves relate at all to the other novelties and the text just looks plain. I fell it would work better if it used the same sort of things as the other novelties have, and also maybe just get rid of the text on it. :)

I think it's hard to say that leaf is unrelated to a lime themed set...I've tried mint leaf without text etc, they all looked odd on the renders.

So I added the text to balance the symmetry

The other novelties seem to 'mesh' together but that one just seems like the outcast, just don't feel like it quite fits.
Figured if I was going to criticize, I might as well try make it constructive in some way.

Maybe that's what accent keys do? I do like that 2.25u novelty a lot tbh. Anyway, I appreciate your opinion.  :thumb:

No worries, just trying to voice my thoughts to try make this the best set it could be :)

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]SA Lime (updated July 21st)
« Reply #58 on: Sat, 22 July 2017, 13:27:37 »
The novelties aren't going to make or break this for me, I will be in regardless, but I tend to agree that the leaves on the 2.25 don't really seem to go with the theme. It makes me think of mint, not lime. But it's pretty minor, I'll probably just use the green return key.

Overall happy you decided to go with SP over MaxKeys and liking the general direction of this set. Really hope it gets produced!!
« Last Edit: Sat, 22 July 2017, 13:30:01 by TelFiRE »
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline heliar_mk

  • Posts: 77
Re: [IC]SA Lime (updated July 21st)
« Reply #59 on: Sat, 22 July 2017, 20:50:31 »
Any chances to have a ergo kit? :-[

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]SA Lime (updated July 21st)
« Reply #60 on: Tue, 25 July 2017, 01:05:50 »
Any chances to have a ergo kit? :-[

Since we're running this as a all-in-one kit, I dropped a lot of compatibilities. It's sad but need to keep the pricing affordable. Ergodox is one of those that I had to let go.  :(

Offline kingnestea

  • Thread Starter
  • Posts: 436
Finalized kit render by oblotzky:
More details and renders please jump to the first post

« Last Edit: Fri, 28 July 2017, 15:05:55 by kingnestea »

Offline SBJ

  • Posts: 1191
  • Location: Denmark / The city.
  • Tactile pls
Finalized kit render by oblotzky:
More details and renders please jump to the first post

(Attachment Link)
Oh yeah I could definitely see myself using this on my board.
I'll try to save up the cash and looking forward to early August! :thumb:

Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
Yeah I think I'll definitely be getting on this  :thumb:

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
The new renders seem a little harder to read the lime on grey than the initial ones. Hopefully it will be a case of looking better in person. Anyway looking forward to the GB, definitely in for a set.
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline kingnestea

  • Thread Starter
  • Posts: 436
The new renders seem a little harder to read the lime on grey than the initial ones. Hopefully it will be a case of looking better in person. Anyway looking forward to the GB, definitely in for a set.

First of all, I wanna thank you for your continuously support for this set, it's really kind of you and I really appreciate that.  :D
The initial renders were made by Thesiscamper and he bolded the legends. The new renders are made by oblotzky and he THE German actually measured the legends of a real cap and compared it with his renders.
But VAT does look brighter to me with the colorchip sample Melissa sent me. It's actually the modifier color and the alpha legend color of SA Troubled mind. So maybe you can compare them from pictures or a actual set with the renders.
« Last Edit: Tue, 25 July 2017, 14:08:05 by kingnestea »

Offline donutcat

  • * Vendor
  • Posts: 1185
  • Location: Shelby, NC
  • I have ideas. Sometimes they're even good ideas.
    • Donut Cables
NGL, the mods are giving me flashbacks to Chronicler levels of lack of contrast, and that "near Camping" pricepoint isn't really inspiring confidence in me for the relative lack of compatibility this kit has in it.

Offline imprevade

  • Posts: 136
The colorway is weak, and so are the specialty legends. Let me explain:

When you eat a lime is the taste neutral, like bread or rice? Or is it bitter, and sour? I want to feel like I'm being punched in the face by a lime when I see a keyset named 'Lime.' This just feels like a variation of hyperfuse, or the many other white/grey/x color keysets that already exist.

What's your purpose in making this keyset? Are you a lime connoisseur? Do you eat, sleep, and breathe limes? If so, why is the best you can come up with just limes, lime drinks, and salt? It really feels like you just went searching for a way to incorporate green into your colorway, and went with the first thing you could think of. If that's the case, then fine. But maybe there's another theme you could use to incorporate green? Something that's more diverse, and gives you the opportunity to create some really impressive specialty legends.

I'm sorry if I seem harsh, but I just want to provide you with some critical feedback. I think anyone willing to dedicate their time to expanding this hobby we all love so much, deserves a thank you. Without people like you, none of this cool **** would exist. Make "Lime' the best it can be, and don't stop until it is.

Thanks for sharing this design with us, I'm looking forward to seeing it progress.

Offline kingnestea

  • Thread Starter
  • Posts: 436
The colorway is weak, and so are the specialty legends. Let me explain:

When you eat a lime is the taste neutral, like bread or rice? Or is it bitter, and sour? I want to feel like I'm being punched in the face by a lime when I see a keyset named 'Lime.' This just feels like a variation of hyperfuse, or the many other white/grey/x color keysets that already exist.

What's your purpose in making this keyset? Are you a lime connoisseur? Do you eat, sleep, and breathe limes? If so, why is the best you can come up with just limes, lime drinks, and salt? It really feels like you just went searching for a way to incorporate green into your colorway, and went with the first thing you could think of. If that's the case, then fine. But maybe there's another theme you could use to incorporate green? Something that's more diverse, and gives you the opportunity to create some really impressive specialty legends.

I'm sorry if I seem harsh, but I just want to provide you with some critical feedback. I think anyone willing to dedicate their time to expanding this hobby we all love so much, deserves a thank you. Without people like you, none of this cool **** would exist. Make "Lime' the best it can be, and don't stop until it is.

Thanks for sharing this design with us, I'm looking forward to seeing it progress.

It was a pretty hot summer afternoon when I came up with this idea of lime. I don't eat lime. I intended to make this more like lime drink, and if you have ever read my IC, you would realize that I wanted to make a fresh set, so no punch or any fancy colorway. And about your criticism of white/grey/x color way like Hyperfuse and such, first of all, Nantucket selctric is a white/dark blue set as Penumbra does, I don't agree if anyone says they bring the same  impression to the user. And I do think both of them are great sets. The second, I won't call the alphas white, it's a light grey with a tad blue. So does the modifiers. Melissa has sent me samples of all the greys and blues they have and I spent a lot of time picking up colors from Pantone because they don't have the greys I wanted.

And about the novelties. I can of course spend some more time make 40 novelties like I did for Strong Spirit. But as we intended to run this as a all-in-one kit. That will bump up the pricing to nearly $300 because the order amount of keyclack.com is usually a lot less than Massdrop does and we can't reach that insane MOQ as they do with Massdrop. I don't think a lot of ppl will be happy with that pricing.
« Last Edit: Tue, 25 July 2017, 15:55:20 by kingnestea »

Offline kingnestea

  • Thread Starter
  • Posts: 436
NGL, the mods are giving me flashbacks to Chronicler levels of lack of contrast, and that "near Camping" pricepoint isn't really inspiring confidence in me for the relative lack of compatibility this kit has in it.

I think the modifiers are ok since VAT is actually brighter than on renders. It also has something to do with resolution, if I look at the keyboard renders, they are ok.
About the price point thing, Lime has the same compatibility as Camping and even 2 more pg up, pg dn keys for 65% and 75%, and Camping was before SP raised their pricing. 

Offline imprevade

  • Posts: 136
The colorway is weak, and so are the specialty legends. Let me explain:

When you eat a lime is the taste neutral, like bread or rice? Or is it bitter, and sour? I want to feel like I'm being punched in the face by a lime when I see a keyset named 'Lime.' This just feels like a variation of hyperfuse, or the many other white/grey/x color keysets that already exist.

What's your purpose in making this keyset? Are you a lime connoisseur? Do you eat, sleep, and breathe limes? If so, why is the best you can come up with just limes, lime drinks, and salt? It really feels like you just went searching for a way to incorporate green into your colorway, and went with the first thing you could think of. If that's the case, then fine. But maybe there's another theme you could use to incorporate green? Something that's more diverse, and gives you the opportunity to create some really impressive specialty legends.

I'm sorry if I seem harsh, but I just want to provide you with some critical feedback. I think anyone willing to dedicate their time to expanding this hobby we all love so much, deserves a thank you. Without people like you, none of this cool **** would exist. Make "Lime' the best it can be, and don't stop until it is.

Thanks for sharing this design with us, I'm looking forward to seeing it progress.

It was a pretty hot summer afternoon when I came up with this idea of lime. I don't eat lime. I intended to make this more like lime drink, and if you have ever read my IC, you would realize that I wanted to make a fresh set, so no punch or any fancy colorway. And about your criticism of white/grey/x color way like Hyperfuse and such, first of all, Nantucket selctric is a white/dark blue set as Penumbra does, I don't agree if anyone says they bring the same  impression to the user. And I do think both of them are great sets. The second, I won't call the alphas white, it's a light grey with a tad blue. So does the modifiers. Melissa has sent me samples of all the greys and blues they have and I spent a lot of time picking up colors from Pantone because they don't have the greys I wanted.

And about the novelties. I can of course spend some more time make 40 novelties like I did for Strong Spirit. But as we intended to run this as a all-in-one kit. That will bump up the pricing to nearly $300 because the order amount of keyclack.com is usually a lot less than Massdrop does and we can't reach that insane MOQ as they do with Massdrop. I don't think a lot of ppl will be happy with that pricing.

If you seemingly don't care about limes, then what inspired you to make this set? It's a great story about your "hot summer day," but I don't buy it. It's a cheap way for you give 'purpose' to your color choices. If you wanted to make the green Hyperfuse/Honeywell/Chronicler, then you should just be up front about it or figure out a more meaningful way to give it a theme than "Limes."

To be clear, I'm not suggesting adding novelties—I'm suggesting replacing half-assed iconography with quality design. I don't think anyone appreciates a raised price, especially when it's due to repetitious and poorly designed novelties.

Don't be surprised when this doesn't have record sales. People are begging for a competitor to Massdrop, if the product is good—it will sell like lemonade on a "hot summer day." Don't blame Keyclack for low sales.

Offline Oblotzky

  • Posts: 2049
  • Location: Cologne, Germany
  • Backspace is for people that make mistakes.
If you seemingly don't care about limes, then what inspired you to make this set? It's a great story about your "hot summer day," but I don't buy it. It's a cheap way for you give 'purpose' to your color choices. If you wanted to make the green Hyperfuse/Honeywell/Chronicler, then you should just be up front about it or figure out a more meaningful way to give it a theme than "Limes."

I can't agree in the slightest that one must be an expert of something to be allowed to call a set after it. He had an idea inspired by a drink, made a set, called the set after the drink he had, fin. Let's not make a big deal out of this please. Pretty sure Jessica wasn't even playing the new Necromancer pack for Diablo 3 when she called her set Necro. Just something it reminds her of. And for Plum, she doesn't even like those...
« Last Edit: Tue, 25 July 2017, 16:14:35 by Oblotzky »

Offline kingnestea

  • Thread Starter
  • Posts: 436
The colorway is weak, and so are the specialty legends. Let me explain:

When you eat a lime is the taste neutral, like bread or rice? Or is it bitter, and sour? I want to feel like I'm being punched in the face by a lime when I see a keyset named 'Lime.' This just feels like a variation of hyperfuse, or the many other white/grey/x color keysets that already exist.

What's your purpose in making this keyset? Are you a lime connoisseur? Do you eat, sleep, and breathe limes? If so, why is the best you can come up with just limes, lime drinks, and salt? It really feels like you just went searching for a way to incorporate green into your colorway, and went with the first thing you could think of. If that's the case, then fine. But maybe there's another theme you could use to incorporate green? Something that's more diverse, and gives you the opportunity to create some really impressive specialty legends.

I'm sorry if I seem harsh, but I just want to provide you with some critical feedback. I think anyone willing to dedicate their time to expanding this hobby we all love so much, deserves a thank you. Without people like you, none of this cool **** would exist. Make "Lime' the best it can be, and don't stop until it is.

Thanks for sharing this design with us, I'm looking forward to seeing it progress.

It was a pretty hot summer afternoon when I came up with this idea of lime. I don't eat lime. I intended to make this more like lime drink, and if you have ever read my IC, you would realize that I wanted to make a fresh set, so no punch or any fancy colorway. And about your criticism of white/grey/x color way like Hyperfuse and such, first of all, Nantucket selctric is a white/dark blue set as Penumbra does, I don't agree if anyone says they bring the same  impression to the user. And I do think both of them are great sets. The second, I won't call the alphas white, it's a light grey with a tad blue. So does the modifiers. Melissa has sent me samples of all the greys and blues they have and I spent a lot of time picking up colors from Pantone because they don't have the greys I wanted.

And about the novelties. I can of course spend some more time make 40 novelties like I did for Strong Spirit. But as we intended to run this as a all-in-one kit. That will bump up the pricing to nearly $300 because the order amount of keyclack.com is usually a lot less than Massdrop does and we can't reach that insane MOQ as they do with Massdrop. I don't think a lot of ppl will be happy with that pricing.

If you seemingly don't care about limes, then what inspired you to make this set? It's a great story about your "hot summer day," but I don't buy it. It's a cheap way for you give 'purpose' to your color choices. If you wanted to make the green Hyperfuse/Honeywell/Chronicler, then you should just be up front about it or figure out a more meaningful way to give it a theme than "Limes."

To be clear, I'm not suggesting adding novelties—I'm suggesting replacing half-assed iconography with quality design. I don't think anyone appreciates a raised price, especially when it's due to repetitious and poorly designed novelties.

Don't be surprised when this doesn't have record sales. People are begging for a competitor to Massdrop, if the product is good—it will sell like lemonade on a "hot summer day." Don't blame Keyclack for low sales.

Why would you re-post your reply on reddit and here? Now I have to copy paste my reply again.

I'm not saying that I don't care about limes, it's just that lime to you might be different as it is from my perspective. I see it as a cold fresh drink in the summer, you see it as a bitter fruit. If I just wanted to make the green Hyperfuse/Honeywell/Chronicler, why would I spend so many time picking colors from Pantone but not straight out of those SP colors? They have enough greys for me to choose and I have all their colorchips in my hands. And I thought limestone is a thing and it's grey?
I'm not blaming Keyclack, why would I do that? I've been working with jchan for a year. It's just some sacrifice we have to make due to reality. Keyclack is a starter and I've been there since Camping, SA Camping sold like 70 sets on keyclack back with the GB, would you say the design is bad? Yet I have a guy in this thread asking for Camping R2

Offline imprevade

  • Posts: 136
Why would you re-post your reply on reddit and here? Now I have to copy paste my reply again.

I'm not saying that I don't care about limes, it's just that lime to you might be different as it is from my perspective. I see it as a cold fresh drink in the summer, you see it as a bitter fruit. If I just wanted to make the green Hyperfuse/Honeywell/Chronicler, why would I spend so many time picking colors from Pantone but not straight out of those SP colors? They have enough greys for me to choose and I have all their colorchips in my hands. And I thought limestone is a thing and it's grey?
I'm not blaming Keyclack, why would I do that? I've been working with jchan for a year. It's just some sacrifice we have to make due to reality. Keyclack is a starter and I've been there since Camping, SA Camping sold like 70 sets on keyclack back with the GB, would you say the design is bad? Yet I have a guy in this thread asking for Camping R2
* Posting here so both communities can be involved in the conversation.

Taking the base values of another set and changing the hue doesn't necessarily change the essence of the design as a whole. I truly don't think that you ever intended to rip off another keyset, but that doesn't change the fact that it looks a hell of a lot like them.

I was trying to stay away from commenting on your previous keysets, but since you're so bent on it, I'll bite. The reason SA Camping only sold 70 sets was because it was nothing special. Do you really thing Chocolatier, Carbon, or Godspeed wouldn't sell hundreds of sets if they dropped on Keyclack? You had a solid colorway with Camping, and some of the novelties were nice. It was also one of the first sets with the shine-through windowed keys, which gave it some flare. If it was anything more than average, it would have sold hundreds—like Dark Solarized just did.
« Last Edit: Tue, 25 July 2017, 16:31:30 by imprevade »

Offline imprevade

  • Posts: 136
whoops, double post :confused:
« Last Edit: Tue, 25 July 2017, 16:31:00 by imprevade »

Offline kingnestea

  • Thread Starter
  • Posts: 436
Why would you re-post your reply on reddit and here? Now I have to copy paste my reply again.

I'm not saying that I don't care about limes, it's just that lime to you might be different as it is from my perspective. I see it as a cold fresh drink in the summer, you see it as a bitter fruit. If I just wanted to make the green Hyperfuse/Honeywell/Chronicler, why would I spend so many time picking colors from Pantone but not straight out of those SP colors? They have enough greys for me to choose and I have all their colorchips in my hands. And I thought limestone is a thing and it's grey?
I'm not blaming Keyclack, why would I do that? I've been working with jchan for a year. It's just some sacrifice we have to make due to reality. Keyclack is a starter and I've been there since Camping, SA Camping sold like 70 sets on keyclack back with the GB, would you say the design is bad? Yet I have a guy in this thread asking for Camping R2
* Posting here so both communities can be involved in the conversation.

Taking the base values of another set and changing the hue doesn't necessarily change the essence of the design as a whole. I truly don't think that you ever intended to rip off another keyset, but that doesn't change the fact that it looks a hell of a lot like them.

I was trying to stay away from commenting on your previous keysets, but since you're so bent on it, I'll bite. The reason SA Camping only sold 70 sets was because it was nothing special. Do you really thing Chocolatier, Carbon, or Godspeed wouldn't sell hundreds of sets if they dropped on Keyclack? You had a solid colorway with Camping, and some of the novelties were nice. It was also one of the first sets with the shine-through windowed keys, which gave it some flare. If it was anything more than average, it would have sold hundreds—like Dark Solarized just did.
I don't think I'm the one who's bent here. You started your lime expert theory here, please read the comments the others post.

If someone here in a unrelated thread asking for Camping R2 doesn't proof anything what else can I say? And that shine-through windowed key you mentioned about was a mistake, we wanted it as YCA on RBC, which the legend will glow in dark. But the one who made the artwork stated it as translucent and SP made it as it is. Ppl didn't even know it back with the GB. You just don't realize that you are not the whole world, I'm ok with you thinking this set is a rip off or what so ever, but please do not try to sound like everyone thinks the same as you do.

About Solarized dark, I don't have the numbers of keyclack yet, but it sold 23 sets in China, and I doubt the sales on keyclack was over 200, what is the average sales of a GMK set on MD again? Why can't you admit the reality?
« Last Edit: Tue, 25 July 2017, 17:35:37 by kingnestea »

Offline imprevade

  • Posts: 136
I don't think I'm the one who's bent here. You started your lime expert theory here, please read the comments the others post.
If someone here in a unrelated thread asking for Camping R2 doesn't proof anything what can I say? You just don't realize that you are not the whole world, I'm ok with you thinking this set is a rip off or what so ever, but please do not try to sound like everyone thinks the same as you do.
About Solarized dark, I don't have the numbers of keyclack yet, but it sold 23 sets in China, and I doubt the sales on keyclack was over 200, what is the average sales of a GMK set on MD again? Why can't you admit the reality?

Listen man, I'm just trying to provide some constructive criticism and help you make the set better. Take it, or leave it. I'm sorry if I've offended you, but you need to separate yourself from the design. I'm sure you're a great guy, and like I said before, " I think anyone willing to dedicate their time to expanding this hobby we all love so much, deserves a thank you."

With updated novelties, and possibly a new theme, I think you could really take this to the next level. Everything in this community is made by the community, that's one of the things that makes it great.

Offline kingnestea

  • Thread Starter
  • Posts: 436
I don't think I'm the one who's bent here. You started your lime expert theory here, please read the comments the others post.
If someone here in a unrelated thread asking for Camping R2 doesn't proof anything what can I say? You just don't realize that you are not the whole world, I'm ok with you thinking this set is a rip off or what so ever, but please do not try to sound like everyone thinks the same as you do.
About Solarized dark, I don't have the numbers of keyclack yet, but it sold 23 sets in China, and I doubt the sales on keyclack was over 200, what is the average sales of a GMK set on MD again? Why can't you admit the reality?

Listen man, I'm just trying to provide some constructive criticism and help you make the set better. Take it, or leave it. I'm sorry if I've offended you, but you need to separate yourself from the design. I'm sure you're a great guy, and like I said before, " I think anyone willing to dedicate their time to expanding this hobby we all love so much, deserves a thank you."

With updated novelties, and possibly a new theme, I think you could really take this to the next level. Everything in this community is made by the community, that's one of the things that makes it great.

I appreciate your opinion, it's just you sounded like I'm making a rip off of Hyperfuse and such, even though you said you are not, you sounded like that. And as I said before, I don't think SA Nantucket Selectric looks like SA Penumbra with solarized alphas, simply changing the temperature of colors would give a set a whole different sense. Not even to mention if having the basic colorway between alphas and modifier is a rip off or not, would you say that SA Oblivion is a mix of Round 5 and Penumbra? It's pretty dumb to say, oh it's Hyperfuse, when you see a set with light alpha and grey modifier.
All I'm doing is to explain why I have made it this way, this goes both for the colorway and novelties. I'll surely change the design if you have a convincing argument, other than that, I think a creator should stick to his idea.
« Last Edit: Tue, 25 July 2017, 18:00:49 by kingnestea »

Offline kmba

  • Formerly tameone
  • * Esteemed Elder
  • Posts: 1173
  • Location: Indiana, USA
Gray mods and lighter gray alphas has been done time and time again in the OEM and custom worlds, and it will continue to be the basis for sets because it's classic and timeless.  You sound like a fool when you claim a gray on gray set is ripping off another set. Clearly the designer likes green (see SA camping), so what's wrong with someone just wanting to add a splash of LIME GREEN to a classic set without having it punch you in the face or without having it totally encompass the celestial spirit of the worlds most holy fruit, the lime?  If you want a punch in the face, there's plenty of ugly interest checks with in your face colors buried in the doldrums of page 100 on this forum. If you have issue with someone using a less than inspired theme for their design, pray tell what set hasn't aside from maybe Yuri? GMK plum had a few boring plum novelties...  Why call it plum?  Because it has some purple?  But it's not even the same purple as a plum.  GMK and SA Carbon.. what's with the half life novelties. What do they have to do with carbon?  And warning signs?  To warn you about carbon?  You're a carbon based life form..  Keyboard & Co was designed after a shoe....  Skeletor after a friggen cartoon character.  There's been how many runs of dolch?  How many miami based keysets?  Honeywell?  Skidata? Blatant copies. 

 If you aren't a fan of the novelties, you could simply say you think they'd be better left out or they could use some improvement.  Nothing you've said can be considered constructive criticism.  You're being destructive and your tone leaves a lot to be desired. 
keyboards.

Offline imprevade

  • Posts: 136
I appreciate your opinion, it's just you sounded like I'm making a rip off of Hyperfuse and such, even though you said you are not, you sounded like that. And as I said before, I don't think SA Nantucket Selectric looks like SA Penumbra with solarized alphas, simply changing the temperature of colors would give a set a whole different sense. Not even to mention if having the basic colorway between alphas and modifier is a rip off or not, would you say that SA Oblivion is a mix of Round 5 and Penumbra? It's pretty dumb to say, oh it's Hyperfuse, when you see a set with light alpha and grey modifier.
All I'm doing is to explain why I have made it this way, this goes both for the colorway and novelties. I'll surely change the design if you have a convincing argument, other than that, I think a creator should stick to his idea.

This is design, not art. When you're creating a painting, it's about the artist's interpretation—but you're designing a product, meant to be sold. You should take other people's opinion into every decision you make. It's easy to get attached to your own creations. It's hard when you spend so much time on something and then someone tells you it's not good enough. I'm guilty of this too. But in the end, you usually realize that the other party was right, and they only had the best interest of the project in mind.

I'm simply stating that your colorway is very similar to several other keysets that already exist. If you want to make something "fresh," you should try and find a colorway that is new and fresh. On the other hand, the off-white alphas with off-grey mods is a classic, and you've done a great job of giving it your own flavor. I think you could drastically reduce the novelties, (which would reduce the cost) and this set would have the same amount of sales. It might even give you more time to really polish the good novelties you already have, and think up some better ones. Here's a quick example of how I think a few minor changes could really improve this set.

174225-0

You sound like a fool when you claim a gray on gray set is ripping off another set. Clearly the designer likes green (see SA camping), so what's wrong with someone just wanting to add a splash of LIME GREEN to a classic set without having it punch you in the face or without having it totally encompass the celestial spirit of the worlds most holy fruit, the lime?

It's either a copy or it isn't, make up your mind. I never said he was ripping off the other sets, I just said it feels like a variation of those sets. (Which you seem to agree with based off your statement above.)


If you have issue with someone using a less than inspired theme for their design, pray tell what set hasn't aside from maybe Yuri? GMK plum had a few boring plum novelties...  Why call it plum?  Because it has some purple?  But it's not even the same purple as a plum. GMK and SA Carbon.. what's with the half life novelties. What do they have to do with carbon?  And warning signs?  To warn you about carbon?  You're a carbon based life form..  Keyboard & Co was designed after a shoe....  Skeletor after a friggen cartoon character.  There's been how many runs of dolch?  How many miami based keysets?  Honeywell?  Skidata? Blatant copies. 

If you aren't a fan of the novelties, you could simply say you think they'd be better left out or they could use some improvement.  Nothing you've said can be considered constructive criticism. You're being destructive and your tone leaves a lot to be desired.

All the sets you mentioned have clear and unique colorway. I've merely suggested that the lime theme is a weak attempt to give meaning to a new flavor of a classic set.

I've offered a suggestion to change the colorway to something that better represents the theme. I've suggested keeping the colorway and coming up with a better theme that could inspire better novelties. I've offered the suggestion to remove repetitive and/or weak novelties, and explore the theme deeper. You're misreading my intention to be helpful and give direct, precise feedback.

Offline Oblotzky

  • Posts: 2049
  • Location: Cologne, Germany
  • Backspace is for people that make mistakes.
Here's a quick example of how I think a few minor changes could really improve this set.

(Attachment Link)

It's not really an upgrade though. Admittedly the higher contrast between alphas and modifiers is interesting (which is why I added white alphas to Oblivion), but probably not what kingnestea was aiming for, it can feel aggressive and I believe he wants to go for a more subtle set that doesn't scream as much as other sets do while still having an edge. And the 'improved' return novelty is a downgrade IMO.

You seem to be forgetting that people have different tastes

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
I think the set is pretty great, and not really anything like any of the keysets out there. For people who like lime green, you really only have Terminal and Troubled Minds. There is no light, neutral colorway based around lime green like this.

I think it would be ideal if there were a few more novelties with VAT as the base color. At least one more for R3 would be very nice. No chance of a half-lime instead of the leaves for the green enter is there? :P
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline imprevade

  • Posts: 136
It's not really an upgrade though. Admittedly the higher contrast between alphas and modifiers is interesting (which is why I added white alphas to Oblivion), but probably not what kingnestea was aiming for, it can feel aggressive and I believe he wants to go for a more subtle set that doesn't scream as much as other sets do while still having an edge. And the 'improved' return novelty is a downgrade IMO.

You seem to be forgetting that people have different tastes

I'm not. I'm just trying to participate in the community and add value where I believe I can. I think there are some weak points to the current design, and I'm here to try and help. I studied design in college, and I'm a designer by trade. Maybe not every suggestion I've made is the 'right' or 'better' choice, but if all I do is help him push his own ideas further, then I've succeeded. I seem to remember being stonewalled by you with SA Metro, right before that failed. You didn't have to take my suggestions then, but if you would have at least re-evaluated your design, it might have had a better chance at being successful. Criticism is good, and you shouldn't feel so attached to it.

Offline Oblotzky

  • Posts: 2049
  • Location: Cologne, Germany
  • Backspace is for people that make mistakes.
It's not really an upgrade though. Admittedly the higher contrast between alphas and modifiers is interesting (which is why I added white alphas to Oblivion), but probably not what kingnestea was aiming for, it can feel aggressive and I believe he wants to go for a more subtle set that doesn't scream as much as other sets do while still having an edge. And the 'improved' return novelty is a downgrade IMO.

You seem to be forgetting that people have different tastes

I'm not. I'm just trying to participate in the community and add value where I believe I can. I think there are some weak points to the current design, and I'm here to try and help. I studied design in college, and I'm a designer by trade. Maybe not every suggestion I've made is the 'right' or 'better' choice, but if all I do is help him push his own ideas further, then I've succeeded. I seem to remember being stonewalled by you with SA Metro, right before that failed. You didn't have to take my suggestions then, but if you would have at least re-evaluated your design, it might have had a better chance at being successful. Criticism is good, and you shouldn't feel so attached to it.

I did evaluate your input on that set, and IIRC it was mainly concerning the choice of colors and styling of station icons. I remain convinced that my approach in those regards is valid as it was inspired by my local transportation system, not the ones of some guy over in america that you adore. The real issues, which I intend to address when I revisit that set one day, is getting pricing down by going XDA (140$ was just insane for something so unconventional) and having way less blank caps.

But lets not derail this thread (get it?), I believe kingnestea has executed his vision just fine. The issue with your suggestions is rather that they break the foundation of this set. Suggesting to improve novelties is one thing, but you also seem to envision a much more aggressive choice of colors, which is simply not what kingnestea was looking to do in the first place.

Offline kingnestea

  • Thread Starter
  • Posts: 436
I appreciate your opinion, it's just you sounded like I'm making a rip off of Hyperfuse and such, even though you said you are not, you sounded like that. And as I said before, I don't think SA Nantucket Selectric looks like SA Penumbra with solarized alphas, simply changing the temperature of colors would give a set a whole different sense. Not even to mention if having the basic colorway between alphas and modifier is a rip off or not, would you say that SA Oblivion is a mix of Round 5 and Penumbra? It's pretty dumb to say, oh it's Hyperfuse, when you see a set with light alpha and grey modifier.
All I'm doing is to explain why I have made it this way, this goes both for the colorway and novelties. I'll surely change the design if you have a convincing argument, other than that, I think a creator should stick to his idea.

This is design, not art. When you're creating a painting, it's about the artist's interpretation—but you're designing a product, meant to be sold. You should take other people's opinion into every decision you make. It's easy to get attached to your own creations. It's hard when you spend so much time on something and then someone tells you it's not good enough. I'm guilty of this too. But in the end, you usually realize that the other party was right, and they only had the best interest of the project in mind.

I'm simply stating that your colorway is very similar to several other keysets that already exist. If you want to make something "fresh," you should try and find a colorway that is new and fresh. On the other hand, the off-white alphas with off-grey mods is a classic, and you've done a great job of giving it your own flavor. I think you could drastically reduce the novelties, (which would reduce the cost) and this set would have the same amount of sales. It might even give you more time to really polish the good novelties you already have, and think up some better ones. Here's a quick example of how I think a few minor changes could really improve this set.

(Attachment Link)

You sound like a fool when you claim a gray on gray set is ripping off another set. Clearly the designer likes green (see SA camping), so what's wrong with someone just wanting to add a splash of LIME GREEN to a classic set without having it punch you in the face or without having it totally encompass the celestial spirit of the worlds most holy fruit, the lime?

It's either a copy or it isn't, make up your mind. I never said he was ripping off the other sets, I just said it feels like a variation of those sets. (Which you seem to agree with based off your statement above.)


If you have issue with someone using a less than inspired theme for their design, pray tell what set hasn't aside from maybe Yuri? GMK plum had a few boring plum novelties...  Why call it plum?  Because it has some purple?  But it's not even the same purple as a plum. GMK and SA Carbon.. what's with the half life novelties. What do they have to do with carbon?  And warning signs?  To warn you about carbon?  You're a carbon based life form..  Keyboard & Co was designed after a shoe....  Skeletor after a friggen cartoon character.  There's been how many runs of dolch?  How many miami based keysets?  Honeywell?  Skidata? Blatant copies. 

If you aren't a fan of the novelties, you could simply say you think they'd be better left out or they could use some improvement.  Nothing you've said can be considered constructive criticism. You're being destructive and your tone leaves a lot to be desired.

All the sets you mentioned have clear and unique colorway. I've merely suggested that the lime theme is a weak attempt to give meaning to a new flavor of a classic set.

I've offered a suggestion to change the colorway to something that better represents the theme. I've suggested keeping the colorway and coming up with a better theme that could inspire better novelties. I've offered the suggestion to remove repetitive and/or weak novelties, and explore the theme deeper. You're misreading my intention to be helpful and give direct, precise feedback.

I do agree that this is design not art, that's why I've been talking to designers like oblotzky and some friends that helped along the way with Camping and Strong Spirit.

For every product, there will be people liking it, and people not. What about those who like what I intended to do? I was aiming on a design with low contrast between the alphas and modifiers.

If you don't like it, I'm sorry about that, and I'm sure there will be a set that will satisfies your need and taste. You are not giving any help here tbh, you are demanding a designer to make his product as the shape you want.

And I don't really see where's the improvement of that Lime novelty you made, you simply removed the drawing and used a font for the legend.

And about your criticism of this looks too similar to some other sets, I don't wanna be discussing if adding a new flavor to a classic colorway is worth to do it or not, there has been enough discussion over that.

I'm just trying to state that you don't see the difference between similar colorways, SA Nantucket and Solarized Penumbra have their own character and are both great sets, you can't just generalize a colorway and say they are similar and not worth to do it.

You said that you studied design and why don't you get it? 

It's good that you try to participate in the community but try not to be arrogant and accept that there are different tastes, you can make suggestions but at least they shouldn't be against what I was aiming on.
« Last Edit: Wed, 26 July 2017, 02:51:14 by kingnestea »

Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
I appreciate your opinion, it's just you sounded like I'm making a rip off of Hyperfuse and such, even though you said you are not, you sounded like that. And as I said before, I don't think SA Nantucket Selectric looks like SA Penumbra with solarized alphas, simply changing the temperature of colors would give a set a whole different sense. Not even to mention if having the basic colorway between alphas and modifier is a rip off or not, would you say that SA Oblivion is a mix of Round 5 and Penumbra? It's pretty dumb to say, oh it's Hyperfuse, when you see a set with light alpha and grey modifier.
All I'm doing is to explain why I have made it this way, this goes both for the colorway and novelties. I'll surely change the design if you have a convincing argument, other than that, I think a creator should stick to his idea.

This is design, not art. When you're creating a painting, it's about the artist's interpretation—but you're designing a product, meant to be sold. You should take other people's opinion into every decision you make. It's easy to get attached to your own creations. It's hard when you spend so much time on something and then someone tells you it's not good enough. I'm guilty of this too. But in the end, you usually realize that the other party was right, and they only had the best interest of the project in mind.

I'm simply stating that your colorway is very similar to several other keysets that already exist. If you want to make something "fresh," you should try and find a colorway that is new and fresh. On the other hand, the off-white alphas with off-grey mods is a classic, and you've done a great job of giving it your own flavor. I think you could drastically reduce the novelties, (which would reduce the cost) and this set would have the same amount of sales. It might even give you more time to really polish the good novelties you already have, and think up some better ones. Here's a quick example of how I think a few minor changes could really improve this set.

(Attachment Link)

You sound like a fool when you claim a gray on gray set is ripping off another set. Clearly the designer likes green (see SA camping), so what's wrong with someone just wanting to add a splash of LIME GREEN to a classic set without having it punch you in the face or without having it totally encompass the celestial spirit of the worlds most holy fruit, the lime?

It's either a copy or it isn't, make up your mind. I never said he was ripping off the other sets, I just said it feels like a variation of those sets. (Which you seem to agree with based off your statement above.)


If you have issue with someone using a less than inspired theme for their design, pray tell what set hasn't aside from maybe Yuri? GMK plum had a few boring plum novelties...  Why call it plum?  Because it has some purple?  But it's not even the same purple as a plum. GMK and SA Carbon.. what's with the half life novelties. What do they have to do with carbon?  And warning signs?  To warn you about carbon?  You're a carbon based life form..  Keyboard & Co was designed after a shoe....  Skeletor after a friggen cartoon character.  There's been how many runs of dolch?  How many miami based keysets?  Honeywell?  Skidata? Blatant copies. 

If you aren't a fan of the novelties, you could simply say you think they'd be better left out or they could use some improvement.  Nothing you've said can be considered constructive criticism. You're being destructive and your tone leaves a lot to be desired.

All the sets you mentioned have clear and unique colorway. I've merely suggested that the lime theme is a weak attempt to give meaning to a new flavor of a classic set.

I've offered a suggestion to change the colorway to something that better represents the theme. I've suggested keeping the colorway and coming up with a better theme that could inspire better novelties. I've offered the suggestion to remove repetitive and/or weak novelties, and explore the theme deeper. You're misreading my intention to be helpful and give direct, precise feedback.

I do agree that this is design not art, that's why I've been talking to designers like oblotzky and some friends that helped along the way with Camping and Strong Spirit.

For every product, there will be people liking it, and people not. What about those who like what I intended to do? I was aiming on a design with low contrast between the alphas and modifiers.

If you don't like it, I'm sorry about that, and I'm sure there will be a set that will satisfies your need and taste. You are not giving any help here tbh, you are demanding a designer to make his product as the shape you want.

And I don't really see where's the improvement of that Lime novelty you made, you simply removed the drawing and used a font for the legend.

And about your criticism of this looks too similar to some other sets, I don't wanna be discussing if adding a new flavor to a classic colorway is worth to do it or not, there has been enough discussion over that.

I'm just trying to state that you don't see the difference between similar colorways, SA Nantucket and Solarized Penumbra have their own character and are both great sets, you can't just generalize a colorway and say they are similar and not worth to do it.

You said that you studied design and why don't you get it? 

It's good that you try to participate in the community but try not to be arrogant and accept that there are different tastes, you can make suggestions but at least they shouldn't be against what I was aiming on.

It is your set mate, do with it what you like. People will buy it if they like it and won't if they don't like. Plenty suggested changes, at the end of the day it is you that has the final say.

Offline amnesia0287

  • Formerly Amnesia
  • Posts: 1199
About Solarized dark, I don't have the numbers of keyclack yet, but it sold 23 sets in China, and I doubt the sales on keyclack was over 200, what is the average sales of a GMK set on MD again? Why can't you admit the reality?

I actually like the idea behind this set, though it may be too expensive for me to justify the spend for 10 months out. But please don't spew bull**** to justify yourself. Solarized Dark sold 387 sets. It's literally listed on the page: https://www.keyclack.com/groupbuy/gmkSolarizedDarkR1

That's not less than 200.

Offline imprevade

  • Posts: 136
I do agree that this is design not art, that's why I've been talking to designers like oblotzky and some friends that helped along the way with Camping and Strong Spirit.

For every product, there will be people liking it, and people not. What about those who like what I intended to do? I was aiming on a design with low contrast between the alphas and modifiers.

If you don't like it, I'm sorry about that, and I'm sure there will be a set that will satisfies your need and taste. You are not giving any help here tbh, you are demanding a designer to make his product as the shape you want.

And about your criticism of this looks too similar to some other sets, I don't wanna be discussing if adding a new flavor to a classic colorway is worth to do it or not, there has been enough discussion over that.

It's good that you try to participate in the community but try not to be arrogant and accept that there are different tastes, you can make suggestions but at least they shouldn't be against what I was aiming on.
I'm not demanding anything. I'm simply telling you some ways I think the set could be better. You have no obligation to listen to me, and I've said before, I could be wrong.

I'm just trying to state that you don't see the difference between similar colorways, SA Nantucket and Solarized Penumbra have their own character and are both great sets, you can't just generalize a colorway and say they are similar and not worth to do it.

You said that you studied design and why don't you get it?
I don't know why you keep bringing that up, or why you think I don't understand Penumbra/Nantucket. Nantucket is a very similar colorway to Penumbra. It appeared at a time when there was no R2 of Penumbra in the foreseeable future. It was able to fill that gap, but at the same time, be a new set with a clear and well designed theme.

And I don't really see where's the improvement of that Lime novelty you made, you simply removed the drawing and used a font for the legend.
That was actually painted by hand, in Photoshop with a Wacom tablet. If you think it's good enough to be a font, thank you. It's not perfect, because I only spent a few minutes on it. I'm just trying to help you envision something better, more fitting.

Here's another render. I've made the mod legends darker, which definitely helps with the contrast problem—but honestly, I don't think I like it as much. It's hard to contrast against such a mid-tone grey.

174259-0

Offline kingnestea

  • Thread Starter
  • Posts: 436
About Solarized dark, I don't have the numbers of keyclack yet, but it sold 23 sets in China, and I doubt the sales on keyclack was over 200, what is the average sales of a GMK set on MD again? Why can't you admit the reality?

I actually like the idea behind this set, though it may be too expensive for me to justify the spend for 10 months out. But please don't spew bull**** to justify yourself. Solarized Dark sold 387 sets. It's literally listed on the page: https://www.keyclack.com/groupbuy/gmkSolarizedDarkR1

That's not less than 200.

That number is including the Asia sales and EU sales which is around 100, but if I'm wrong, ok, it got to 200, and even 300, is that even the half of the sales MD usually made? I'm not trying to spew bull**** to justify myself. Joseph shares sheets with me for every gb sales and his stock, I know exactly how keyclack is doing compare to MD. Even I might got the numbers of GMK Solarized wrong because that aren't finalized yet, doesn't mean what I was trying to say is non-sense. Keyclack is not yet as big as MD is and can't reach out to as many audiences as MD does.
« Last Edit: Wed, 26 July 2017, 08:25:01 by kingnestea »

Offline kingnestea

  • Thread Starter
  • Posts: 436
I do agree that this is design not art, that's why I've been talking to designers like oblotzky and some friends that helped along the way with Camping and Strong Spirit.

For every product, there will be people liking it, and people not. What about those who like what I intended to do? I was aiming on a design with low contrast between the alphas and modifiers.

If you don't like it, I'm sorry about that, and I'm sure there will be a set that will satisfies your need and taste. You are not giving any help here tbh, you are demanding a designer to make his product as the shape you want.

And about your criticism of this looks too similar to some other sets, I don't wanna be discussing if adding a new flavor to a classic colorway is worth to do it or not, there has been enough discussion over that.

It's good that you try to participate in the community but try not to be arrogant and accept that there are different tastes, you can make suggestions but at least they shouldn't be against what I was aiming on.
I'm not demanding anything. I'm simply telling you some ways I think the set could be better. You have no obligation to listen to me, and I've said before, I could be wrong.

I'm just trying to state that you don't see the difference between similar colorways, SA Nantucket and Solarized Penumbra have their own character and are both great sets, you can't just generalize a colorway and say they are similar and not worth to do it.

You said that you studied design and why don't you get it?
I don't know why you keep bringing that up, or why you think I don't understand Penumbra/Nantucket. Nantucket is a very similar colorway to Penumbra. It appeared at a time when there was no R2 of Penumbra in the foreseeable future. It was able to fill that gap, but at the same time, be a new set with a clear and well designed theme.

And I don't really see where's the improvement of that Lime novelty you made, you simply removed the drawing and used a font for the legend.
That was actually painted by hand, in Photoshop with a Wacom tablet. If you think it's good enough to be a font, thank you. It's not perfect, because I only spent a few minutes on it. I'm just trying to help you envision something better, more fitting.

Here's another render. I've made the mod legends darker, which definitely helps with the contrast problem—but honestly, I don't think I like it as much. It's hard to contrast against such a mid-tone grey.

[ Attachment Invalid Or Does Not Exist ]

I'm gonna cut this non-sense fight. It's stupid and childish. Thank you for your advise.
About that "contrast problem", it might be a issue of the renders, I measured the legend size of the renders and a actual cap, they are kinda thinner in the renders, oblotzky will look into that.
To be honest, I don't believe there will be a contrast problem of the modifiers, ppl are just still in fear of Chronicler but the issue of chronicler was the alphas, not modifiers. Cyan went well on the grey modifiers.
VAT is a quite bright green almost as bright as neon yellow green, it's comparable with cyan.

Offline kmba

  • Formerly tameone
  • * Esteemed Elder
  • Posts: 1173
  • Location: Indiana, USA
OPs color selections look better than the proposed alternates.  Nothing but support and good words from all but one.  Carry on.
keyboards.

Offline imprevade

  • Posts: 136
I'm gonna cut this non-sense fight. It's stupid and childish. Thank you for your advise.
About that "contrast problem", it might be a issue of the renders, I measured the legend size of the renders and a actual cap, they are kinda thinner in the renders, oblotzky will look into that.
To be honest, I don't believe there will be a contrast problem of the modifiers, ppl are just still in fear of Chronicler but the issue of chronicler was the alphas, not modifiers. Cyan went well on the grey modifiers.
VAT is a quite bright green almost as bright as neon yellow green, it's comparable with cyan.

You're right man. Sorry for being overly blunt with my opinions. Good luck with the set.

OPs color selections look better than the proposed alternates.
I agree. Without changing the base color of the modifiers, the lime green looks best. I hope OP is right, and the actual product won't be another case of Chronicler.



Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #92 on: Fri, 28 July 2017, 13:04:09 »
updated 28th, redirected to Maxkey

Offline lovetree

  • Posts: 151
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #93 on: Fri, 28 July 2017, 13:35:09 »
updated 28th, redirected to Maxkey


If this set is to be done by Maxkey, how are the novelties?
Are there changes on design and number of novelties?
« Last Edit: Fri, 28 July 2017, 13:37:22 by lovetree »

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #94 on: Fri, 28 July 2017, 13:39:19 »
updated 28th, redirected to Maxkey


If this set is to be done by Maxkey, how are the novelties?
Are there changes on design and number of novelties?

I still have to summit the novelties to them to verify, design will not be changed, but it'll be limited to ~10. I'll update the kit render later tonight.

Offline imprevade

  • Posts: 136
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #95 on: Fri, 28 July 2017, 13:57:29 »
Good lord, Thesiscamper, those renders are out of sight. Taking things to the next level!

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #96 on: Fri, 28 July 2017, 16:17:17 »
Updated July 28th,

After talking to jchan and Maxkey, I'm doing Lime with Maxkey, they promised to fix the current issues with their "Shif t" and "Back space" and some inconsistency problems and will provide samples for verification(Legends/colors/novelties etc) before production.

Damn. That is a huuuuuuuuge bummer. I am out then. Sorry but I don't trust that Maxkey would fix these issues, if they were going to do it they would've by now. They have run set after set after set after set with zero improvement. Also, Shif T and Back Space are only 2 of the issues, the majority of legends aren't centered properly, Return is a completely different font, and escape goes to the very edges of the key. Since these legends were just purchased from SP I don't see how they even have any experience that shows they can make good ones.

GL with the set. :(
« Last Edit: Fri, 28 July 2017, 16:20:40 by TelFiRE »
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline MeloDet

  • Posts: 204
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #97 on: Fri, 28 July 2017, 16:19:54 »
Awesome! I'm still in if you go with Maxkeys

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #98 on: Fri, 28 July 2017, 16:20:56 »
Updated July 28th,

After talking to jchan and Maxkey, I'm doing Lime with Maxkey, they promised to fix the current issues with their "Shif t" and "Back space" and some inconsistency problems and will provide samples for verification(Legends/colors/novelties etc) before production.

Damn. That is a huuuuuuuuge bummer. I am out then. Sorry but I don't trust that Maxkey would fix these issues, if they were going to do it they would've by now. They have run set after set after set after set with zero improvement.

GL with the set. :(

They are fixing those issues after the production of miami night, and will provide samples for us to verify before starting the production for Lime. I do think they are trusted and really wanna do this set.

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #99 on: Fri, 28 July 2017, 16:22:29 »
They'd need more than 50% new legends to fix all the problems, it's not going to happen, they are making promises they can't keep if they told you that.

Really sorry to be negative, I love your set and I hope it does really well. Liking it so much is why I'm so bummed it's gonna be done through Maxkey. They still take forever, I don't understand why anyone is okay with that level of quality. Their caps should cost $15 a set until they fix their issues. Sorry, just how I feel. Really do wish you luck with the set.
« Last Edit: Fri, 28 July 2017, 16:47:15 by TelFiRE »
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline anhkieet

  • Posts: 16
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #100 on: Fri, 28 July 2017, 21:47:51 »
Can you add arrow "icon" keys into novelties set?

Offline jchan94

  • Keyclack Inc
  • * Vendor
  • Posts: 1566
  • Location: Los Angeles
  • Please email jchan@keyclack.com. PMs are disabled
    • KeyClack
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #101 on: Fri, 28 July 2017, 23:01:06 »
Hi,

Idk why people are mentioning Keyclack sales, when this is an interest check about the set. Can we focus on the set?

I feel like sales numbers are 100% irrelevant to the success of a set. The success of a set does not mean how many it sold. I think a successful set is how it turns out and how people receive it.
Support Email: support@keyclack.com

Did you miss something from us?
- Sign up for our Mailing List: https://eepurl.com/coAJ5r

Offline darthzero

  • Posts: 134
  • Location: Germany
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #102 on: Sat, 29 July 2017, 03:00:30 »
I've got an idea for 2 noveltys... ISO LEFT SHIFT AND ****ING ISO ENTER :D thx^^
Discord: kuno#0600 
Reddit: u/darthzero

Offline mkarlsson

  • Posts: 338
  • Location: Spain
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #103 on: Sat, 29 July 2017, 04:22:15 »
I've got an idea for 2 noveltys... ISO LEFT SHIFT AND ****ING ISO ENTER :D thx^^

I am with you!


Enviado desde mi iPhone utilizando Tapatalk

Offline KoburaV4

  • Posts: 1
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #104 on: Sun, 30 July 2017, 13:30:14 »
I'm all over this set, just got my POK3R II from Massdrop, and a new Leopold 660... I need to dress them up soon.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #105 on: Sun, 30 July 2017, 18:22:33 »
This might be the last update before Maxkey Lime launches, last 2 renders from Thesiscamper.

Unlike other Maxkey sets, Lime will have text arrows.

174620-0

174622-1

Offline colgateam

  • Posts: 9
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #106 on: Sun, 30 July 2017, 21:40:32 »
So glad Maxkey decided to update and create new tooling!

Genuine SP competition now

Offline rideh

  • Posts: 6
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #107 on: Sun, 30 July 2017, 21:56:09 »
Can we get a terminal/vim addon kit for this replace ~ with >_ and colored movement keys?   Also if there was WASD please add EF for the ESDF users.
« Last Edit: Sun, 30 July 2017, 22:04:55 by rideh »

Offline darthzero

  • Posts: 134
  • Location: Germany
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #108 on: Mon, 31 July 2017, 01:42:38 »
will provide samples for verification

any news on that? also whats up with iso comp?
and how much will this set cost?
« Last Edit: Mon, 31 July 2017, 01:53:37 by darthzero »
Discord: kuno#0600 
Reddit: u/darthzero

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #109 on: Mon, 31 July 2017, 05:02:11 »
will provide samples for verification

any news on that? also whats up with iso comp?
and how much will this set cost?

Samples will not be provided before the GB runs because they need 2 months for the new tooling, and it will be meaningless to ask samples for now.
And I don't wanna delay the GB because AFAIK, there are a lot of sets looking to run with Maxkey as they are fixing issues, I don't wanna risk Lime in Maxkey with SP-ish backlog.
They will provide 2 sample sets to me and jchan for verification before they start the production.
For ISO compatibility, I'm afraid it's not gonna happen because they don't have that mold, making novelties is really pricy with them, and it's a fixed pricing for 10 novelties.
as for pricing, it's not set yet. But most likely it will be at $100 for the whole set.
« Last Edit: Mon, 31 July 2017, 05:06:20 by kingnestea »

Offline Petch

  • Posts: 536
  • Location: UK
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #110 on: Mon, 31 July 2017, 06:46:41 »
Looks great but until maxkey start including R3 control and supporting more layouts (75%/1800/HHKB), I will be passing

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #111 on: Mon, 31 July 2017, 07:40:10 »
Looks great but until maxkey start including R3 control and supporting more layouts (75%/1800/HHKB), I will be passing

I think 1800 is covered? And we are adding a R4 FN for 65% and 75%

Offline pixelpusher

  • * Elevated Elder
  • Posts: 4180
  • Location: Tennessee - USA
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #112 on: Mon, 31 July 2017, 08:34:00 »
You know, I think I'll get this set but call it SA Genji  :D

Offline rioc

  • Posts: 985
  • Location: such Place
  • Very Text - 键盘上瘾 ____rioc industries ink.
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #113 on: Mon, 31 July 2017, 08:43:50 »
soooo, this being maxkeys is a definite NO for ISO support I guess?


oh well, saves me money ;)

Offline darthzero

  • Posts: 134
  • Location: Germany
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #114 on: Mon, 31 July 2017, 15:44:28 »
will provide samples for verification

any news on that? also whats up with iso comp?
and how much will this set cost?

Samples will not be provided before the GB runs because they need 2 months for the new tooling, and it will be meaningless to ask samples for now.
And I don't wanna delay the GB because AFAIK, there are a lot of sets looking to run with Maxkey as they are fixing issues, I don't wanna risk Lime in Maxkey with SP-ish backlog.
They will provide 2 sample sets to me and jchan for verification before they start the production.
For ISO compatibility, I'm afraid it's not gonna happen because they don't have that mold, making novelties is really pricy with them, and it's a fixed pricing for 10 novelties.
as for pricing, it's not set yet. But most likely it will be at $100 for the whole set.
Thanks for your detailed answer, sheds some light on the way this whole thing works... So no use pushing gb organizers to demand ISO support :/ i thought if every gb runner asked for it they maybe see the demand and make it happen, but as of now they didn't...
Have they told you what it would cost to make that ISO Enter possible? I guess the rest of the keys are not the issue.
Discord: kuno#0600 
Reddit: u/darthzero

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #115 on: Mon, 31 July 2017, 17:22:53 »
will provide samples for verification

any news on that? also whats up with iso comp?
and how much will this set cost?

Samples will not be provided before the GB runs because they need 2 months for the new tooling, and it will be meaningless to ask samples for now.
And I don't wanna delay the GB because AFAIK, there are a lot of sets looking to run with Maxkey as they are fixing issues, I don't wanna risk Lime in Maxkey with SP-ish backlog.
They will provide 2 sample sets to me and jchan for verification before they start the production.
For ISO compatibility, I'm afraid it's not gonna happen because they don't have that mold, making novelties is really pricy with them, and it's a fixed pricing for 10 novelties.
as for pricing, it's not set yet. But most likely it will be at $100 for the whole set.
Thanks for your detailed answer, sheds some light on the way this whole thing works... So no use pushing gb organizers to demand ISO support :/ i thought if every gb runner asked for it they maybe see the demand and make it happen, but as of now they didn't...
Have they told you what it would cost to make that ISO Enter possible? I guess the rest of the keys are not the issue.

Things work quite differently with Maxkey than with SP, you can't just add one key. They actually use multi-mold for several keys, like for novelties, it's 10 keys per mold.
I guess it has something to do with their current tooling. Maybe it will change in the future but as for now, I think it's not worth to do it.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #116 on: Mon, 31 July 2017, 17:24:00 »
Added a R4 FN key to gain compatibility for 65% and 75% layouts

174717-0

Offline amnesia0287

  • Formerly Amnesia
  • Posts: 1199
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #117 on: Mon, 31 July 2017, 20:23:13 »
will provide samples for verification

any news on that? also whats up with iso comp?
and how much will this set cost?

Samples will not be provided before the GB runs because they need 2 months for the new tooling, and it will be meaningless to ask samples for now.
And I don't wanna delay the GB because AFAIK, there are a lot of sets looking to run with Maxkey as they are fixing issues, I don't wanna risk Lime in Maxkey with SP-ish backlog.
They will provide 2 sample sets to me and jchan for verification before they start the production.
For ISO compatibility, I'm afraid it's not gonna happen because they don't have that mold, making novelties is really pricy with them, and it's a fixed pricing for 10 novelties.
as for pricing, it's not set yet. But most likely it will be at $100 for the whole set.
Thanks for your detailed answer, sheds some light on the way this whole thing works... So no use pushing gb organizers to demand ISO support :/ i thought if every gb runner asked for it they maybe see the demand and make it happen, but as of now they didn't...
Have they told you what it would cost to make that ISO Enter possible? I guess the rest of the keys are not the issue.

Things work quite differently with Maxkey than with SP, you can't just add one key. They actually use multi-mold for several keys, like for novelties, it's 10 keys per mold.
I guess it has something to do with their current tooling. Maybe it will change in the future but as for now, I think it's not worth to do it.

The issue is there are 2 different parts. The mold and the legend plate. They for example have a mold of a 1u key (each profile), then use different legend plates for different keys. (They likely have lots and lots of 1u keys per mold like he said above.) But the important part is that even for novelties, they don't change the molds, only the legend plates. The molds are an order of magnitude more expensive. My guess is the issue here is that they don't have an iso enter MOLD. So while the cost of fixing a key or a novelty is only ~$500, I'd guess that an iso enter mold would easily be at least like 10-20x that, likely a lot more. Especially since they wouldn't just have to make the mold, they would have to design it or rip off someone else's design and then make sure they got the tolerances right (thermal stresses and whatnot).

I do think it is worth pursuing for those who are actually interested in iso compatibility, but it's going to massively increase the cost of whatever set the mold gets produced with and will be a tough sell to those who have no need of iso. It would likely fare better as a euro focused set with the singular purpose of getting the mold made. It's also possible they will be more open to it if the updated molds for this set help drive better maxkey sales and they see the value in more customization. It may well be something maxkey is currently refusing to do but could be done later.

Offline lzlzh035

  • Posts: 73
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #118 on: Wed, 02 August 2017, 11:29:46 »
Sorry I might miss it but, when will the GB open? will there be a link in this post?

Offline iskalamberge

  • Posts: 4
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #119 on: Wed, 02 August 2017, 15:24:27 »
this is something I will not miss out on getting. text arrow keys looking really gorgeous! Thank you for bringing in this awesome set to life

Offline pixelpusher

  • * Elevated Elder
  • Posts: 4180
  • Location: Tennessee - USA
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #120 on: Wed, 02 August 2017, 15:47:21 »
Gotta grow the green!  I'm in it to win it

174845-0

Offline Axiomatik

  • Posts: 49
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #121 on: Wed, 02 August 2017, 17:43:50 »
Think I'm going to join this drop. I love the green accents. Not the biggest fan of the novelties they remind me of Lay's Limon Chips (I do like the white/green lime escape key though)


« Last Edit: Wed, 02 August 2017, 17:46:24 by Axiomatik »
-Axiomatik

Offline schoolbus

  • Posts: 288
  • Location: Utah
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #122 on: Wed, 02 August 2017, 18:29:58 »
They'd need more than 50% new legends to fix all the problems, it's not going to happen, they are making promises they can't keep if they told you that.

Really sorry to be negative, I love your set and I hope it does really well. Liking it so much is why I'm so bummed it's gonna be done through Maxkey. They still take forever, I don't understand why anyone is okay with that level of quality. Their caps should cost $15 a set until they fix their issues. Sorry, just how I feel. Really do wish you luck with the set.

I had a longer rant about the rest of your post because it's rather ignorant and misleading but I'm trying not to derail this thread further as others have done that already.

I can't let this go though- How can you possibly lie on here and say Maxkeys (4 months) vs SP (12+ months) is "close enough" to insinuate that "They still take forever"

This set looks great and I'm stoked that it's Maxkeys vs SP. I have multiple sets from both vendors and I can't possibly understand how you could reach a conclusion where they are only worth $15, it's jarring really- If you're selling your sets for $15 please, post them now.
« Last Edit: Wed, 02 August 2017, 18:36:38 by schoolbus »
Visit the Typing Test and try!

Offline amnesia0287

  • Formerly Amnesia
  • Posts: 1199
Re: [IC]Maxkey Lime (updated July 28th)
« Reply #123 on: Wed, 02 August 2017, 18:37:26 »
They'd need more than 50% new legends to fix all the problems, it's not going to happen, they are making promises they can't keep if they told you that.

Really sorry to be negative, I love your set and I hope it does really well. Liking it so much is why I'm so bummed it's gonna be done through Maxkey. They still take forever, I don't understand why anyone is okay with that level of quality. Their caps should cost $15 a set until they fix their issues. Sorry, just how I feel. Really do wish you luck with the set.

I had a longer rant about the rest of your post because it's rather ignorant and misleading but I won't derail this thread further as others have done that already.

I can't let this go though- How can you possibly lie on here and say Maxkeys (4 months) vs SP (12+ months) is "close enough" to insinuate that "They still take forever"

This set looks great and I'm stoked that it's Maxkeys vs SP. I have multiple sets from both vendors and I can't possibly understand how you could reach a conclusion where they are only worth $15, it's jarring really- If you're selling your sets for $15 please, post them now.

I just wanna know what problems he sees with HALF the keys. I mean what level of tolerances are you wanting/expecting?

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #124 on: Thu, 03 August 2017, 10:00:22 »
Sorry I might miss it but, when will the GB open? will there be a link in this post?

The GB will be on keyclack.com. It supposed to be open this week, but they are having some API issues, so the actual launch date depends on when it gets fixed.

Price should be $100 or $105 for the whole set. Shipping in Oct. 2017.
« Last Edit: Thu, 03 August 2017, 14:01:52 by kingnestea »

Offline lovetree

  • Posts: 151
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #125 on: Thu, 03 August 2017, 10:17:15 »
Added a R4 FN key to gain compatibility for 65% and 75% layouts

(Attachment Link)

I think R3 1u win keys or super keys are required to support Tsangan bottom line using 7 u spacebar.
« Last Edit: Thu, 03 August 2017, 19:24:30 by lovetree »

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated July 31st)
« Reply #126 on: Thu, 03 August 2017, 13:01:41 »
Added a R4 FN key to gain compatibility for 65% and 75% layouts

(Attachment Link)

I think R3 1u win keys for super keys are required to support Tsangan bottom line using 7 u spacebar.

True, I removed a R1 1u novelty and added 2 R3 1u novelties, forgot to upload the kit render.

Those 2 R3 1u novelties are the same, this is due to mold limitation. There might be some change of the base kit layout too, according to Maxkey because they are trying to add more keys to gain compatibility.

174914-0
« Last Edit: Thu, 03 August 2017, 13:04:05 by kingnestea »

Offline Jubileus

  • Posts: 105
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #127 on: Sat, 05 August 2017, 08:42:21 »
Groupbuy seems to be open on taobao. Is this legit?

Offline longnt

  • Posts: 31
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #128 on: Sun, 06 August 2017, 10:38:02 »
Groupbuy seems to be open on taobao. Is this legit?
I have the same question, too

Offline jurai

  • Posts: 13
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #129 on: Sun, 06 August 2017, 11:17:42 »
I'm guessing it's legit considering they have renders on the listing that aren't included in this thread, be nice to have an official word tho

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 1st)
« Reply #130 on: Sun, 06 August 2017, 16:34:16 »
Groupbuy seems to be open on taobao. Is this legit?
I have the same question, too

Groupbuy seems to be open on taobao. Is this legit?

I'm guessing it's legit considering they have renders on the listing that aren't included in this thread, be nice to have an official word tho

It is open on Taobao, for US and EU we are still waiting for keyclack to solve their payment API issue, it should be up somewhere next week.

I'll edit this thread once it's on keyclack.
« Last Edit: Sun, 06 August 2017, 17:41:50 by kingnestea »

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #131 on: Sun, 06 August 2017, 16:51:09 »
As of the last update regarding my last conversation with Maxkey. We are sharing the cost for fix molds because we requested more issues to be fixed than they were planned to.

~15 issues will be fixed including ESC/BACKSPACE/RETURN/SHIFT/CAPS/CTRL/ALT/F1/DELETE and some legend thickness of the alphas.

And Lime is gonna be made with glossy surface finish. Maxkey will provide 2 full sets to me and jchan for verification of colors/novelties/surface finish/fixed issues.

More details will be announced by the time keyclack launches.

Besides these, Maxkey is still in a process of adjusting their tooling, so there might be some minor changes of the basic layout to gain more compatibilities, but we don't know what's possible yet, neither do they.

The kit layout shown and used for GB is the least you will get, any improvement of compatibility will be bonus free of charge.  :) :) :)
« Last Edit: Sun, 06 August 2017, 17:41:16 by kingnestea »

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #132 on: Sun, 06 August 2017, 20:48:58 »
As of the last update regarding my last conversation with Maxkey. We are sharing the cost for fix molds because we requested more issues to be fixed than they were planned to.

~15 issues will be fixed including ESC/BACKSPACE/RETURN/SHIFT/CAPS/CTRL/ALT/F1/DELETE and some legend thickness of the alphas.

And Lime is gonna be made with glossy surface finish. Maxkey will provide 2 full sets to me and jchan for verification of colors/novelties/surface finish/fixed issues.

More details will be announced by the time keyclack launches.

Besides these, Maxkey is still in a process of adjusting their tooling, so there might be some minor changes of the basic layout to gain more compatibilities, but we don't know what's possible yet, neither do they.

The kit layout shown and used for GB is the least you will get, any improvement of compatibility will be bonus free of charge.  :) :) :)

That's more fixes than I was expecting. It might be enough to get me on board. I really really hope J and 8 centering is known about. Also when you say F1.. does that mean 1 will still be a different font than the F keys?

Great work on this set
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #133 on: Mon, 07 August 2017, 01:23:39 »
As of the last update regarding my last conversation with Maxkey. We are sharing the cost for fix molds because we requested more issues to be fixed than they were planned to.

~15 issues will be fixed including ESC/BACKSPACE/RETURN/SHIFT/CAPS/CTRL/ALT/F1/DELETE and some legend thickness of the alphas.

And Lime is gonna be made with glossy surface finish. Maxkey will provide 2 full sets to me and jchan for verification of colors/novelties/surface finish/fixed issues.

More details will be announced by the time keyclack launches.

Besides these, Maxkey is still in a process of adjusting their tooling, so there might be some minor changes of the basic layout to gain more compatibilities, but we don't know what's possible yet, neither do they.

The kit layout shown and used for GB is the least you will get, any improvement of compatibility will be bonus free of charge.  :) :) :)

That's more fixes than I was expecting. It might be enough to get me on board. I really really hope J and 8 centering is known about. Also when you say F1.. does that mean 1 will still be a different font than the F keys?

Great work on this set

J is fixed as well, for F1 I meant the "1" will be fixed to match other F keys

These are some of the confirmed fixes I got from them.

175233-0

« Last Edit: Mon, 07 August 2017, 01:30:14 by kingnestea »

Offline schoolbus

  • Posts: 288
  • Location: Utah
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #134 on: Mon, 07 August 2017, 07:07:33 »
Wow, they're really doing it! Fantastic.
Visit the Typing Test and try!

Offline Kaleidoscope

  • Posts: 15
  • Location: Canada
  • I need to get over this clack addiction.
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #135 on: Mon, 07 August 2017, 10:28:21 »
This is gonna be lit. Kind of bummed there is no Plank kit but I can make it work with the keys available. Will be nice to have some more R3 1u mods though, as well as a 2u green spacebar to make it fit nicer on a Planck

Offline Petch

  • Posts: 536
  • Location: UK
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #136 on: Mon, 07 August 2017, 10:58:05 »
So no chance of R3 control? The image earlier in the thread said R3, but it seemed like R4 to me

R2 1.5u backspace would be nice too

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #137 on: Mon, 07 August 2017, 13:02:45 »
So no chance of R3 control? The image earlier in the thread said R3, but it seemed like R4 to me

R2 1.5u backspace would be nice too

What do you mean R3 control? The bottom row is R3

Offline iskalamberge

  • Posts: 4
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #138 on: Mon, 07 August 2017, 13:06:47 »
it's getting sweeter on every update. This is just perfect! it looks like the LimeWire p2p app from the yester years. :D

Offline TelFiRE

  • Posts: 195
  • Location: Littleton, CO
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #139 on: Mon, 07 August 2017, 16:31:08 »
That looks amazing! They really are fixing all the major issues! I really got the vibe they only wanted to do 2 or 3 things so this is insanely good news. I'm sorry for any negativity earlier, this kind of error just really bothers me on keys and I am in love with your colorway.
KBD75 GMK Terminal          XD84 DSA Black on GSF + Hana Matcha + Serum

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #140 on: Mon, 07 August 2017, 17:53:57 »
That looks amazing! They really are fixing all the major issues! I really got the vibe they only wanted to do 2 or 3 things so this is insanely good news. I'm sorry for any negativity earlier, this kind of error just really bothers me on keys and I am in love with your colorway.

They were gonna fix 2 or 3 things, but we requested more and are sharing their cost for all the extra fixes.
I struggled a lot when I decided to do Lime with Maxkey. I'm a enthusiast and collector as well. I really love this colorway myself and wanna make it as perfect as possible, at least acceptable.
So Maxkey wasn't my first choice as everyone knows. But SP's backlog is really painful.
I can't justify myself for asking everyone to put down $180 and wait a year or more for a keycap set.
So I'm hoping with all the efforts I put in this project will bring some change to Maxkey.


Offline MeloDet

  • Posts: 204
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #141 on: Mon, 07 August 2017, 18:02:25 »
They were gonna fix 2 or 3 things, but we requested more and are sharing their cost for all the extra fixes.
I struggled a lot when I decided to do Lime with Maxkey. I'm a enthusiast and collector as well. I really love this colorway myself and wanna make it as perfect as possible, at least acceptable.
So Maxkey wasn't my first choice as everyone knows. But SP's backlog is really painful.
I can't justify myself for asking everyone to put down $180 and wait a year or more for a keycap set.
So I'm hoping with all the efforts I put in this project will bring some change to Maxkey.

Really appreciate all the work you've put into this man! Absolutely cannot wait for this set.

Offline Kaleidoscope

  • Posts: 15
  • Location: Canada
  • I need to get over this clack addiction.
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #142 on: Mon, 07 August 2017, 19:12:01 »
They were gonna fix 2 or 3 things, but we requested more and are sharing their cost for all the extra fixes.
I struggled a lot when I decided to do Lime with Maxkey. I'm a enthusiast and collector as well. I really love this colorway myself and wanna make it as perfect as possible, at least acceptable.
So Maxkey wasn't my first choice as everyone knows. But SP's backlog is really painful.
I can't justify myself for asking everyone to put down $180 and wait a year or more for a keycap set.
So I'm hoping with all the efforts I put in this project will bring some change to Maxkey.

I think will be a turning point in terms of SA keycaps and their availability. Hopefully having Maxkey as a viable competitor should spur Signature Plastics to do something about the unacceptable backlog.

Offline kmba

  • Formerly tameone
  • * Esteemed Elder
  • Posts: 1173
  • Location: Indiana, USA
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #143 on: Tue, 08 August 2017, 12:17:11 »
glossy finish .. f.. I'm in.  that's the biggest thing holding me back from buying maxkeys sets.  I like matte just fine with cherry profile but glossy on SA just looks so much better.
keyboards.

Offline constellation

  • Posts: 11
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #144 on: Tue, 08 August 2017, 15:54:08 »
Wow, I am in for the GB of this for sure. This is going to look so good on a wooden case.

Offline lovelovelovely

  • Posts: 17
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #145 on: Wed, 09 August 2017, 00:00:32 »
great. :thumb:

Offline darthzero

  • Posts: 134
  • Location: Germany
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #146 on: Wed, 09 August 2017, 09:06:24 »
As i've never seen pictures of maxkey sets in packaging, only on keebs and renders so far... Will they be in a tray like GMK sets?
« Last Edit: Wed, 09 August 2017, 09:08:57 by darthzero »
Discord: kuno#0600 
Reddit: u/darthzero

Offline Ouhei

  • Posts: 100
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #147 on: Wed, 09 August 2017, 09:31:18 »
While I probably will skip this GB, I am tempted to buy in just for all of the effort being put in to raise the bar on MaxKey sets!

I have the Cyan/Dolch set from them and whilet he big stuff stands out *back space being the biggest), I hadn't even noticed some of the issues being fixed until reading this thread (J and 8). Reawlly awesome work on this set and working with MaxKey. Can't wait to see more people start to put more sets through them since they're upping their quality and capabilities.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #148 on: Wed, 09 August 2017, 10:23:37 »
As i've never seen pictures of maxkey sets in packaging, only on keebs and renders so far... Will they be in a tray like GMK sets?

That's a matter to be defined, Maxkey can ship them in trays, without extra charges, but that'd bump up the shipping cost to EU/US a lot. I mean, quite a lot.
I'm still waiting for jchan's response on that, it should be clear when the GB is up.

Offline lecorsair

  • Posts: 214
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #149 on: Wed, 09 August 2017, 10:56:44 »
As i've never seen pictures of maxkey sets in packaging, only on keebs and renders so far... Will they be in a tray like GMK sets?

Some of the Maxkey sets ships in these boxed trays. Really nice for shipping/storage imo, much better than GMK's trays or SP's ziplock bags. Gives the set a nice premium feel, and more importantly prevents keys being marred once it leaves the factory on its way to you. Wish there was a vendor that sells these readily.

kingnestea,
Please consider having the box/tray as an option. Maxkey Ashen shipped in these boxes, from Shanghai(zFrontier) to US west coast for $9, very reasonable I think.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #150 on: Wed, 09 August 2017, 11:04:29 »


kingnestea,
Please consider having the box/tray as an option. Maxkey Ashen shipped in these boxes, from Shanghai(zFrontier) to US west coast for $9, very reasonable I think.

That's what I'm considering, provide an option for shipped in tray with additional cost. Maxkey just confirmed they can ship that separately, a certain amount in bags and another in trays.
So I think that's probably what will happen. But we need jchan to confirm.

Edit: It's confirmed we will provide the option for shipped in tray with additional charge.
« Last Edit: Wed, 09 August 2017, 11:48:10 by kingnestea »

Offline daaawooo

  • Posts: 36
  • Location: LEJ
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #151 on: Thu, 10 August 2017, 07:28:55 »
still not up on keyclack.

on taobao it runs only till 2017/08/16.

strange ?
Perixx PX-5200 BR, KBP-V60-MTS-Q, SS 6G V2

Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #152 on: Thu, 10 August 2017, 07:43:18 »
still not up on keyclack.

on taobao it runs only till 2017/08/16.

strange ?

Keyclack has a lot going on right now so I'm not surprised.  JChan is a one man QC and shipping machine right now trying to wrap up the M65-A GB and I've seen him say in a few different places that the new storefront for the website is having a lot of problems which is why it hasn't launched yet.  I'm sure we'll get official word from JChan or Kingnestea but I doubt that they'd let the GB run out on the 16th without saying anything.

Offline lecorsair

  • Posts: 214
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #153 on: Thu, 10 August 2017, 11:37:38 »


kingnestea,
Please consider having the box/tray as an option. Maxkey Ashen shipped in these boxes, from Shanghai(zFrontier) to US west coast for $9, very reasonable I think.

That's what I'm considering, provide an option for shipped in tray with additional cost. Maxkey just confirmed they can ship that separately, a certain amount in bags and another in trays.
So I think that's probably what will happen. But we need jchan to confirm.

Edit: It's confirmed we will provide the option for shipped in tray with additional charge.

Thank you! Really appreciate the great work getting this set to fruition.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #154 on: Thu, 10 August 2017, 19:59:31 »
still not up on keyclack.

on taobao it runs only till 2017/08/16.

strange ?

Keyclack has a lot going on right now so I'm not surprised.  JChan is a one man QC and shipping machine right now trying to wrap up the M65-A GB and I've seen him say in a few different places that the new storefront for the website is having a lot of problems which is why it hasn't launched yet.  I'm sure we'll get official word from JChan or Kingnestea but I doubt that they'd let the GB run out on the 16th without saying anything.

This is exactly what's happening, mainly, it's the problem of the keclack website that's holding the launch. But no worries, it will be on keyclack and you will have enough time to get on board.

Offline UTEster750

  • Posts: 187
  • Location: Central Victoria, Australia
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #155 on: Sat, 12 August 2017, 06:26:49 »
still not up on keyclack.

on taobao it runs only till 2017/08/16.

strange ?

Keyclack has a lot going on right now so I'm not surprised.  JChan is a one man QC and shipping machine right now trying to wrap up the M65-A GB and I've seen him say in a few different places that the new storefront for the website is having a lot of problems which is why it hasn't launched yet.  I'm sure we'll get official word from JChan or Kingnestea but I doubt that they'd let the GB run out on the 16th without saying anything.

This is exactly what's happening, mainly, it's the problem of the keclack website that's holding the launch. But no worries, it will be on keyclack and you will have enough time to get on board.

Take the time and get it all working, but can't wait for this to come along  ;D

Offline Kaleidoscope

  • Posts: 15
  • Location: Canada
  • I need to get over this clack addiction.
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #156 on: Sun, 13 August 2017, 00:40:39 »
still not up on keyclack.

on taobao it runs only till 2017/08/16.

strange ?

Keyclack has a lot going on right now so I'm not surprised.  JChan is a one man QC and shipping machine right now trying to wrap up the M65-A GB and I've seen him say in a few different places that the new storefront for the website is having a lot of problems which is why it hasn't launched yet.  I'm sure we'll get official word from JChan or Kingnestea but I doubt that they'd let the GB run out on the 16th without saying anything.

This is exactly what's happening, mainly, it's the problem of the keclack website that's holding the launch. But no worries, it will be on keyclack and you will have enough time to get on board.

Good to hear. I really don't mind the extra wait considering the issues that are getting fixed this time around.

Offline Chromatrope

  • Posts: 96
  • Location: The Netherlands
  • Tortures arrows, murders Lshift, doesn't press X
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #157 on: Sun, 13 August 2017, 07:05:33 »
Absolutely gorgeous set, I'm very interested, especially with the glossy finish. That way I don't have to worry about shine lol.
I dance significantly better through bullet patterns than the alphanumerics. Known to cause heart failure in touch typists on sight.

Offline darthzero

  • Posts: 134
  • Location: Germany
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #158 on: Tue, 15 August 2017, 02:06:24 »
How does this https://www.reddit.com/r/MechanicalKeyboards/comments/6tq5a0/news_keyclack_temp_store_coming_818_2pm_pdt/ affect the european part of the gb that you have put on hold until keyclack is ready? 
Also funny how maxkeys is putting out fixed sets for 78$ now https://en.zfrontier.com/collections/maxkey/products/maxkey-ashen (tbf they got 5 keys less).
« Last Edit: Tue, 15 August 2017, 02:11:06 by darthzero »
Discord: kuno#0600 
Reddit: u/darthzero

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #159 on: Tue, 15 August 2017, 05:17:55 »
How does this https://www.reddit.com/r/MechanicalKeyboards/comments/6tq5a0/news_keyclack_temp_store_coming_818_2pm_pdt/ affect the european part of the gb that you have put on hold until keyclack is ready? 
Also funny how maxkeys is putting out fixed sets for 78$ now https://en.zfrontier.com/collections/maxkey/products/maxkey-ashen (tbf they got 5 keys less).

That temporary store of keyclack won't affect Lime actually, it's meant for in-stock sales. AFAIK, the current issue only affects GBs and pre-orders.
I've been talking to jchan last night, and he said the issue should be resolved within 2 weeks, Lime EU will wait for keyclack launch, despites I already have the google form ready for collecting orders.
And about Maxkey Ashen R2, that's what zfrontier has  been doing I guess? Launching tons of GBs to gain market share..
But yeah, that actually proofs what I've been telling ppl...and one thing for sure, the fixed molds will be available for future Maxkey sets.
I don't really have a problem with that, when we asked for more fixes than Maxkey was willing to do, we talked about paying for test molds for the fixes we wanted and own the molds for future keyclack GBs
But those molds are only limited to a production of ~800 sets, so for the good of this community and Maxkey's future production, we agreed with sharing the cost to fix them once and for all.
And since we're not the only party paying the cost, Maxkey is paying that as well, means these molds will be available for everyone.
If anyone is wondering why Lime is pricing at $100 while Ashen R2 is $78, I hope that they understand that we are also paying for novelties and text arrows which is pricy with Maxkey.

a minor update,
We've paid a deposit to Maxkey for the fixed molds and novelty molds, and they've already started the process of fixing molds and Lime novelties.
Hopefully they will finish that before keyclack and EU launch so that we can get you some pictures of the actual product, but I'll surely keep you guys updated if I hear anything from them about the fixes etc.
« Last Edit: Tue, 15 August 2017, 05:19:44 by kingnestea »

Offline kmba

  • Formerly tameone
  • * Esteemed Elder
  • Posts: 1173
  • Location: Indiana, USA
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #160 on: Tue, 15 August 2017, 08:41:54 »
Jchan said it would be available as a "pre-order" of sorts, but with "gb pricing".  sounds fine to me. 
keyboards.

Offline schoolbus

  • Posts: 288
  • Location: Utah
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #161 on: Tue, 15 August 2017, 12:20:37 »
Jchan said it would be available as a "pre-order" of sorts, but with "gb pricing".  sounds fine to me.

That was in reference to GMK Muted, not this Maxkeys GB.
Visit the Typing Test and try!

Offline MeloDet

  • Posts: 204
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #162 on: Tue, 15 August 2017, 12:24:26 »
That was in reference to GMK Muted, not this Maxkeys GB.

He did also mention that in regards to Lime in this post. https://www.reddit.com/r/MechanicalKeyboards/comments/6tq5a0/news_keyclack_temp_store_coming_818_2pm_pdt/dlmqn20/

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #163 on: Tue, 15 August 2017, 18:01:21 »
That was in reference to GMK Muted, not this Maxkeys GB.

He did also mention that in regards to Lime in this post. https://www.reddit.com/r/MechanicalKeyboards/comments/6tq5a0/news_keyclack_temp_store_coming_818_2pm_pdt/dlmqn20/

I didn't catch up that. But I'll talk to jchan and see how we can arrange that GB ASAP, the best way to keep updated is to sign up the keyclack mail list

Offline Kaleidoscope

  • Posts: 15
  • Location: Canada
  • I need to get over this clack addiction.
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #164 on: Fri, 18 August 2017, 17:44:54 »
Any new updates on MaxKey Lime from Keyclack? Super excited for this keyset  🍋

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (updated August 6th: information regarding GB)
« Reply #165 on: Fri, 18 August 2017, 23:33:48 »
Any new updates on MaxKey Lime from Keyclack? Super excited for this keyset  🍋

Still waiting for jchan to confirm the launch date.
But one thing for sure, this delay of launch will not affect the estimated ship date because things are processing at Maxkey.
We're looking at Oct. - Nov. now.

Offline kingnestea

  • Thread Starter
  • Posts: 436
Re: [IC]Maxkey Lime (GB live for EU and Taiwan,China)
« Reply #166 on: Tue, 22 August 2017, 15:20:33 »
GB is now live for EU and Taiwan,China!:https://geekhack.org/index.php?topic=91208.0