Author Topic: [IC] GMK Mercury | GB Date FEB 25th | Live on KBD Fans  (Read 85277 times)

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Offline EightDiagram

  • Posts: 74
  • Location: Toronto, ON
Re: [IC] GMK Mercury
« Reply #50 on: Thu, 01 April 2021, 08:02:32 »
Looking good.

White accent works best 😎

Offline kekaiyo

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Re: [IC] GMK Mercury
« Reply #51 on: Thu, 01 April 2021, 11:30:50 »
Looking good.

White accent works best 😎

Thank you!

Offline ravenfollower

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Re: [IC] GMK Mercury | Deskmats
« Reply #52 on: Thu, 01 April 2021, 12:53:04 »
You may want to add a field for email in the interest check form, for those of us who aren't regular visitors to the forum and might miss a group buy.

Edit: I'm seeing what appears to a minor spacing issue with the first 7 elements on row 5 of the table on the deskmats. The boxes appear shifted up a small amount.
« Last Edit: Thu, 01 April 2021, 13:02:31 by ravenfollower »

Offline EightDiagram

  • Posts: 74
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Re: [IC] GMK Mercury | Deskmats
« Reply #53 on: Thu, 01 April 2021, 13:00:19 »
whoa just noticed the awesome deskmats!

Offline Clem3000

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Re: [IC] GMK Mercury | Deskmats
« Reply #54 on: Thu, 01 April 2021, 13:57:38 »
Hello there,

New here, I will definitely check this thing out.
Just for the deskmats wich are... properly amazing... (Klechkowski FTW !)


Offline kekaiyo

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Re: [IC] GMK Mercury | Deskmats
« Reply #55 on: Thu, 01 April 2021, 15:18:49 »
You may want to add a field for email in the interest check form, for those of us who aren't regular visitors to the forum and might miss a group buy.

Edit: I'm seeing what appears to a minor spacing issue with the first 7 elements on row 5 of the table on the deskmats. The boxes appear shifted up a small amount.

And I will add an email field for those who might miss the group buy, thank you for the suggestion. And yes thank you for pointing that out I will be updating the alignment for these mats later today!

Offline nvh2092

  • Posts: 585
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Re: [IC] GMK Mercury | Deskmats
« Reply #56 on: Thu, 01 April 2021, 15:49:59 »
I want to recommend some changes to the 2 R4 1u novelties periodic elements. This key is already used to cover R1 so I suggest replacing it with a new novelty to avoid repetition.

Offline kekaiyo

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Re: [IC] GMK Mercury | Deskmats
« Reply #57 on: Thu, 01 April 2021, 16:03:30 »
I want to recommend some changes to the 2 R4 1u novelties periodic elements. This key is already used to cover R1 so I suggest replacing it with a new novelty to avoid repetition.

Yes novelties will be updated soon, I will be replacing the R4 novelties and also perhaps adding in some others or an ISO enter nov!

Offline enirus

  • Posts: 1
Re: [IC] GMK Mercury | Deskmats
« Reply #58 on: Thu, 01 April 2021, 16:06:13 »
Yo I'm in, love the deskmat and novelties.

Offline nvh2092

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Re: [IC] GMK Mercury | Deskmats
« Reply #59 on: Thu, 01 April 2021, 17:28:21 »
I want to recommend some changes to the 2 R4 1u novelties periodic elements. This key is already used to cover R1 so I suggest replacing it with a new novelty to avoid repetition.

Yes novelties will be updated soon, I will be replacing the R4 novelties and also perhaps adding in some others or an ISO enter nov!
:thumb: :thumb: :thumb: :thumb:

Offline EdgeOfInfinity

  • Posts: 343
Re: [IC] GMK Mercury | Deskmats
« Reply #60 on: Thu, 01 April 2021, 19:26:27 »
novelties are dope, liking where this is headed. glwic!!

Offline kekaiyo

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Re: [IC] GMK Mercury | Deskmats
« Reply #61 on: Thu, 01 April 2021, 20:32:07 »
novelties are dope, liking where this is headed. glwic!!

Thanks! I just added a couple more renders with the deskmat! hope you guys enjoy!

Offline kekaiyo

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Re: [IC] GMK Mercury | Deskmats
« Reply #62 on: Fri, 02 April 2021, 03:56:10 »
Yo I'm in, love the deskmat and novelties.

Thanks! I'm glad you like them!

Offline Kinesiologist

  • Posts: 224
  • Location: Canada
Re: [IC] GMK Mercury | Deskmats
« Reply #63 on: Fri, 02 April 2021, 19:57:20 »
can you please add mod-colored tilde in the base kit please.

Everything else is great, especially the novelties and deskmats

Offline kekaiyo

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Re: [IC] GMK Mercury | Novelty Update
« Reply #64 on: Sat, 03 April 2021, 12:26:34 »
Novelties Update -
changed the skull & bones to toxic hazard symbols, as well as added an alpha Hg key and ISO enter
Reasoning for changing skull & bones novelty: (Cultural reasons)
I would like to keep them or at least have one but I am not sure at the moment concerning these cultural reasons
I will have to do more research on the topic before finalizing the icons.

Offline nvh2092

  • Posts: 585
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Re: [IC] GMK Mercury | Novelty Update
« Reply #65 on: Sat, 03 April 2021, 13:04:00 »
Novelties Update -
changed the skull & bones to toxic hazard symbols, as well as added an alpha Hg key and ISO enter
Reasoning for changing skull & bones novelty: (Cultural reasons)
I would like to keep them or at least have one but I am not sure at the moment concerning these cultural reasons
I will have to do more research on the topic before finalizing the icons.
You can look at GMK Boneyard, Skull and Bones are fine. Can we have skull&bones back at R4 to replace the duplicated periodic Hg since it's already in R1?

Offline EdgeOfInfinity

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Re: [IC] GMK Mercury | Novelty Update
« Reply #66 on: Sun, 04 April 2021, 23:55:30 »
ngl I want the skull lol

Offline kekaiyo

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Re: [IC] GMK Mercury | Novelty Update
« Reply #67 on: Mon, 05 April 2021, 05:54:53 »
ngl I want the skull lol

I will most likely add it back as a 1u!

Offline Sainity

  • Posts: 25
  • Location: Germany
Re: [IC] GMK Mercury | Novelty Update
« Reply #68 on: Mon, 05 April 2021, 08:53:38 »
I'm on board. Solid set!

Offline WillyWortel

  • Posts: 68
  • Location: The Netherlands
Re: [IC] GMK Mercury | Novelty Update
« Reply #69 on: Tue, 06 April 2021, 15:37:36 »
Very nice. Interested!

Offline IOVERCALLHISTIOCYTES

  • Posts: 1794
Re: [IC] GMK Mercury | Novelty Update
« Reply #70 on: Tue, 06 April 2021, 17:47:55 »
I'm a pathologist and my culture is to have skulls

all good once a skull returns

Offline kekaiyo

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Re: [IC] GMK Mercury | Novelty Update
« Reply #71 on: Tue, 06 April 2021, 17:56:39 »
I'm a pathologist and my culture is to have skulls

all good once a skull returns

confirmed skull will make it's return

Offline MelonBred

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Re: [IC] GMK Mercury | Novelty Update
« Reply #72 on: Wed, 07 April 2021, 00:44:06 »
Happy to see 40s support in base!

Offline Frayne

  • Posts: 46
  • For deskmat inquiries: illu_zn
Re: [IC] GMK Mercury | Novelty Update
« Reply #73 on: Wed, 07 April 2021, 03:53:21 »
40s ortho support please! The novs and deskmatt is an instant buy for me

Offline kekaiyo

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Re: [IC] GMK Mercury | Novelty Update
« Reply #74 on: Wed, 07 April 2021, 06:10:30 »
40s ortho support please! The novs and deskmatt is an instant buy for me

Awesome glad to hear that people are interested in a ortho/40s kit I’ve got some renders of plancks and the corne if others would like to see what it’s like on those boards!

Offline kekaiyo

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Re: [IC] GMK Mercury | Novelty Update
« Reply #75 on: Wed, 07 April 2021, 19:26:49 »
I'm a pathologist and my culture is to have skulls

all good once a skull returns

confirmed skull will make it's return

& He's back!

Offline Frayne

  • Posts: 46
  • For deskmat inquiries: illu_zn
Re: [IC] GMK Mercury | Novelty Update 2 | New Renders
« Reply #76 on: Wed, 07 April 2021, 23:35:30 »
Oh is it possible to remove like one/ both of the icon thingy on the bottom left and right (especially the right) on the deskmat ? It looks a bit too claustrophobic atm, and having a bit of empty negative space is good! And for the novities, I think most of them are a tad too big, besides the Hg ones.
« Last Edit: Wed, 07 April 2021, 23:37:32 by Frayne »

Offline bball2

  • Posts: 418
Re: [IC] GMK Mercury | Novelty Update 2 | New Renders
« Reply #77 on: Wed, 07 April 2021, 23:37:27 »
A red esc / enter key in the base kit would be :fire:

Offline kekaiyo

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Re: [IC] GMK Mercury | Novelty Update 2 | New Renders
« Reply #78 on: Thu, 08 April 2021, 00:30:40 »
Oh is it possible to remove like one/ both of the icon thingy on the bottom left and right (especially the right) on the deskmat ? It looks a bit too claustrophobic atm, and having a bit of empty negative space is good! And for the novities, I think most of them are a tad too big, besides the Hg ones.

For the deskmat I chose to go all in and fill the space instead of having empty space, I didn’t want it to be half empty half full, I gues if that makes sense, I also did like the space right next to the focus element because it gives a good space to have cables/macropads that wouldn’t be obstructed by the design, but I do understand where you’re coming from because at first I also wanted to leave it relatively empty. This far it seems like the desk mats are generally liked. I may however make a more minimalist one if that’s something you’re interested in.

For the novelties, I will bring them in a bit but I will have to make sure everything is to GMK standard, but thanks for letting me know!

Offline kekaiyo

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Re: [IC] GMK Mercury | Novelty Update 2 | New Renders
« Reply #79 on: Thu, 08 April 2021, 00:32:20 »
A red esc / enter key in the base kit would be :fire:

Seems like red is really popular (just as popular as the white) therefore I will most likely add red accents to base or to an accent kit with both accents depending on what people would be interested to see!

Offline kekaiyo

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Re: [IC] GMK Mercury | New Collaborators Announced
« Reply #80 on: Mon, 12 April 2021, 21:36:30 »
New collabs announced, check em out! Thank you for all the support so far!

Offline mymeepo

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Re: [IC] GMK Mercury | New Collaborators Announced
« Reply #81 on: Tue, 13 April 2021, 07:29:25 »
Beautiful red accent color! +1 for NorDe

Offline kekaiyo

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Re: [IC] GMK Mercury | New Collaborators Announced
« Reply #82 on: Wed, 14 April 2021, 17:25:31 »
Beautiful red accent color! +1 for NorDe

Thanks! I don't think there will be enough interest to warrant a red accent, but thank you for your vote I appreciate it!

Offline fantasyrunner

  • Posts: 39
Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #83 on: Wed, 14 April 2021, 19:51:27 »
Wow love this, look forward to it.

Offline ab042896

  • Posts: 101
Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #84 on: Wed, 14 April 2021, 20:26:21 »
I would also lean to the red alternative, but IMO it is because the white accent is too close in colour to the alphas, and is not immediately visually distinguishable at first glance. In the renders it doesn't look nearly bright enough to be WS2 to me.

Offline WillyWortel

  • Posts: 68
  • Location: The Netherlands
Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #85 on: Thu, 15 April 2021, 08:47:25 »
I would also lean to the red alternative, but IMO it is because the white accent is too close in colour to the alphas, and is not immediately visually distinguishable at first glance. In the renders it doesn't look nearly bright enough to be WS2 to me.

Agreed. I also would like to see the red alternative as accent color.

Offline fromscratchusa

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Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #86 on: Thu, 15 April 2021, 23:09:39 »
I'm so happy to be working on a bag for this, and I can't wait to buy this set. Honestly love the style, and the deskmat is absolutely amazing.

Offline R4YN3

  • Posts: 26
Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #87 on: Fri, 16 April 2021, 13:42:53 »
I cannot wait to give you all my money

Offline nvh2092

  • Posts: 585
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Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #88 on: Fri, 16 April 2021, 14:27:10 »
I have some suggestions about the novs:
_ R1: Great
_ R2: I think a mod color novelty for Tab key is enough, I rarely or never see anyone using an accent novelty for it.
_ R3: The alpha color novelty "Hg" seems redundant, I wonder where it will fit in popular layouts. Also, this key is repeated from R1 so I think it's better removed. The chemistry bottle also is repeated.
_ R4: The 2 R4 1u mod "Hg" key are also repeated, please consider moving the chemistry bottle from R2 and R3 to R4 to replace these 2 "Hg", then turn 2 nav columns to 1 nav column. The 1.25u mod Skull&Bones are also repeated from R1, in this case I suggest replacing these 2 with the 1.25u version of the 1.5u key on the right (you'll have a pair of 1.25u and a pair of 1.5u with the same figure)

Offline c0d3r

  • Posts: 64
Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #89 on: Sun, 18 April 2021, 17:25:27 »
Red accent colors for ESC and ENTER will be very nice if you can do.

Offline saltimate

  • Posts: 65
Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #90 on: Mon, 19 April 2021, 05:24:21 »
nice, alt alpas yeah or nah? would be keen on al kinds of stuff so long as its not some sublegend bs

Offline kekaiyo

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Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #91 on: Mon, 19 April 2021, 14:30:03 »
I have some suggestions about the novs:
_ R1: Great
_ R2: I think a mod color novelty for Tab key is enough, I rarely or never see anyone using an accent novelty for it.
_ R3: The alpha color novelty "Hg" seems redundant, I wonder where it will fit in popular layouts. Also, this key is repeated from R1 so I think it's better removed. The chemistry bottle also is repeated.
_ R4: The 2 R4 1u mod "Hg" key are also repeated, please consider moving the chemistry bottle from R2 and R3 to R4 to replace these 2 "Hg", then turn 2 nav columns to 1 nav column. The 1.25u mod Skull&Bones are also repeated from R1, in this case I suggest replacing these 2 with the 1.25u version of the 1.5u key on the right (you'll have a pair of 1.25u and a pair of 1.5u with the same figure)

sounds good thanks for the input I will definitely consider these suggestions and put it in the next novelty update!

Offline namidettje

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Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #92 on: Wed, 21 April 2021, 15:11:45 »
Absolutely on board with this set. Usually not a fan of the novelties and mats but in here i'm willing to correct myself :)

Good work!




Offline saltimate

  • Posts: 65
Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #93 on: Wed, 21 April 2021, 20:05:04 »

is there any chance of a 40s kit?
what about alt alphas?

if you do end up doing 40s, all r1 novelties should be repeated on other rows

Offline kekaiyo

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Re: [IC] GMK Mercury | New Collaborators Announced! Salvun!
« Reply #94 on: Thu, 22 April 2021, 15:29:57 »

is there any chance of a 40s kit?
what about alt alphas?

if you do end up doing 40s, all r1 novelties should be repeated on other rows

Maybe, so far there is some interest building in a Norde Kit

Offline Helskor

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  • Location: France
Re: [IC] GMK Mercury | Vendors!
« Reply #95 on: Sun, 25 April 2021, 06:55:08 »
Looks amazing, can't wait!

Offline Azernith

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  • board enjoyer
Re: [IC] GMK Mercury | Vendors!
« Reply #96 on: Sun, 25 April 2021, 10:25:13 »
deskmat gave me ptsd lol

Offline c0d3r

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Re: [IC] GMK Mercury | Vendors!
« Reply #97 on: Fri, 30 April 2021, 14:48:04 »
Please add red accent colors, at lease for ESC and RETURN/ENTER

Offline Frayne

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Re: [IC] GMK Mercury | Vendors!
« Reply #98 on: Sat, 01 May 2021, 06:06:51 »
Looking forward to the metal artisans reveal :eyes:

Offline sup3r170va

  • Posts: 276
Re: [IC] GMK Mercury | Vendors!
« Reply #99 on: Sat, 01 May 2021, 09:15:44 »
Hi. Can u consider an SEA vendor like ilumkb or Monokei? Thanks.