Author Topic: [IC] SP SA Mechanist (Restart!)  (Read 63068 times)

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Offline LastBrat

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #350 on: Sat, 09 June 2018, 10:25:32 »
Is there a reason why the ortho kit does not contain any Del, Ctrl, Win, Alt or Fn keycaps?

Offline JamesShaw

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #351 on: Sat, 09 June 2018, 10:26:04 »
Definitely in for one set. Love the colorway!  :cool:

Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #352 on: Sat, 09 June 2018, 10:47:24 »
Is there a reason why the ortho kit does not contain any Del, Ctrl, Win, Alt or Fn keycaps?

I add a Ctrl and Alt keys in Ortho kit.



But for other 1u keys you mentioned,
I checked Dasher, Godspeed, they also ignored these keys, maybe because those 1u keys can be found in other kits.

Offline LastBrat

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #353 on: Sat, 09 June 2018, 11:18:16 »
Is there a reason why the ortho kit does not contain any Del, Ctrl, Win, Alt or Fn keycaps?

I add a Ctrl and Alt keys in Ortho kit.

But for other 1u keys you mentioned,
I checked Dasher, Godspeed, they also ignored these keys, maybe because those 1u keys can be found in other kits.

That's probably because most "ortho" kits only give you the default Planck keyboard caps, but ignore all other possible layouts. And that's a shame. I would not pay for TKL modifiers to get 1 keycap (Del), for example. To me, an ortho kit is something you combine with the alphas, and you're done. There are many other ortho keyboards, like 5x12, 5x14, 5x15 caps, where you'd definitely miss a lot of caps. If you want to sell more ortho sets, I suggest to make it more complete, otherwise it will be very expensive because only the Gherkin or Planck buyers  will use it. Your choice of course.

Offline SolidCactus

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #354 on: Sat, 09 June 2018, 11:44:25 »
Kits look absolutely awesome! I have been waiting some time for this one. I'm ready to rock and roll.

Online kyoumau

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #355 on: Sat, 09 June 2018, 20:26:06 »
Can we still expect to see other kits, such as the Ergodox kit and the novelty kit? Or is the new "updated kits" list the only kits being offered. Would really suck to have waited over a year for this gb to even start only to have it stripped down to the basics.

Updates! Yes, Ergodox and some other kits will come soon!

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Show Image

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What about joining together the frozen alphas and the numbers from the frozen numpad? like the zambs from pulse.

Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #356 on: Sat, 09 June 2018, 23:30:25 »
Quote
Yup, there's this handy page on the official website:

https://ultimatehackingkeyboard.com/layout-and-keycaps

I got a final product photo, they look not the same with that layout map.
I think I have to make a new kit to fit UHK and Minila.


Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #357 on: Sun, 10 June 2018, 01:38:10 »
Quote

What about joining together the frozen alphas and the numbers from the frozen numpad? like the zambs from pulse.

Yes, a good idea, I modified it.


Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #358 on: Sun, 10 June 2018, 01:39:25 »
A kit for UHK/Minila is added.


Offline Daellin

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #359 on: Sun, 10 June 2018, 11:54:07 »
Think you can add a simple arrow kit like how SA Oblivion did it?


Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #360 on: Mon, 11 June 2018, 07:14:06 »
Think you can add a simple arrow kit like how SA Oblivion did it?

Show Image


I made several arrow novelties in Mech Tools kit.  :))

Online yap68

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #361 on: Mon, 11 June 2018, 08:24:18 »
Not really into all these novelties kits. Just want normal arrow kits

Offline Daellin

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #362 on: Mon, 11 June 2018, 23:32:08 »
Think you can add a simple arrow kit like how SA Oblivion did it?

Show Image


I made several arrow novelties in Mech Tools kit.  :))

As Yap mentioned, some people prefer aiming for a more "standard" look, albeit the novelty arrows are nice. Just for people who like the colorway, but aren't looking for novelties.

Offline goodman247

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #363 on: Tue, 12 June 2018, 00:01:58 »
The new revision looks really good!! Makes me not regret missing the old one, look forward to seeing this!!

Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #364 on: Tue, 12 June 2018, 01:05:08 »
Think you can add a simple arrow kit like how SA Oblivion did it?

Show Image




I made several arrow novelties in Mech Tools kit.  :))

As Yap mentioned, some people prefer aiming for a more "standard" look, albeit the novelty arrows are nice. Just for people who like the colorway, but aren't looking for novelties.

OK, I got it , i will try to make a kit to show how they look.
The arrow graphics like Oblivion , not the trangle graphics like Carbon, right?

Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #365 on: Tue, 12 June 2018, 11:21:39 »
I modified those strange arrows to normal ones. Do they look better?




Online gt1989

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #366 on: Tue, 12 June 2018, 11:31:18 »
looks good to me.  :thumb:

Offline Parva Ovis

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #367 on: Tue, 12 June 2018, 12:40:01 »
No! The novelty arrows are my favorite part of SA Mechanist! :( Please leave the BBJ arrows as the novelty version.

Offline clorex

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #368 on: Wed, 13 June 2018, 12:39:31 »
Quote
Yup, there's this handy page on the official website:

https://ultimatehackingkeyboard.com/layout-and-keycaps

I got a final product photo, they look not the same with that layout map.
I think I have to make a new kit to fit UHK and Minila.

Show Image

? They look the same to me.

Offline Techbuys

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #369 on: Wed, 13 June 2018, 21:49:20 »
I'm loving the changes you've made. This keyset is going to be amazing  :thumb: :thumb:
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Offline azulyf

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #370 on: Wed, 13 June 2018, 22:57:00 »
I don't get why there are two 2.25 space bars, and really hope a 1.25 blank is included.

Offline Puddsy

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #371 on: Wed, 13 June 2018, 23:43:24 »
I don't get why there are two 2.25 space bars, and really hope a 1.25 blank is included.

leopold 660 layout needs 2 2.25u keys
QFR | MJ2 TKL | Realforce 87U | G81-3000 "Schumiboard" | Varmilo Bulgogiboard (Keycon 104) | KBD75 | MIRA (Clearsuns) | Weaven (MOD-M) | TGR Alice (soon!) | A secret board

has puddsy gotten an award for person most involved with things hes not involved in at all, yet?

Offline euphxenos

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #372 on: Thu, 14 June 2018, 00:05:15 »
I don't get why there are two 2.25 space bars, and really hope a 1.25 blank is included.

leopold 660 layout needs 2 2.25u keys

I think he was asking about the two 2.25U blank spacekeys in the spacekeys kit, not the 2.25U shift key in the non-standard kit.

Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #373 on: Thu, 14 June 2018, 09:40:54 »
No! The novelty arrows are my favorite part of SA Mechanist! :( Please leave the BBJ arrows as the novelty version.

I love that novelty arrows too, but i'm not sure whether the graphics can be moldable or not, the letters "N,f,F,G"are too thin.
l'll leave them in the novelties.



Offline Puddsy

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #374 on: Thu, 14 June 2018, 10:18:54 »
I don't get why there are two 2.25 space bars, and really hope a 1.25 blank is included.

leopold 660 layout needs 2 2.25u keys

I think he was asking about the two 2.25U blank spacekeys in the spacekeys kit, not the 2.25U shift key in the non-standard kit.

split spacebar, it's a popular setup in china i believe
QFR | MJ2 TKL | Realforce 87U | G81-3000 "Schumiboard" | Varmilo Bulgogiboard (Keycon 104) | KBD75 | MIRA (Clearsuns) | Weaven (MOD-M) | TGR Alice (soon!) | A secret board

has puddsy gotten an award for person most involved with things hes not involved in at all, yet?

Offline azulyf

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #375 on: Thu, 14 June 2018, 12:42:39 »
I don't get why there are two 2.25 space bars, and really hope a 1.25 blank is included.

leopold 660 layout needs 2 2.25u keys

I think he was asking about the two 2.25U blank spacekeys in the spacekeys kit, not the 2.25U shift key in the non-standard kit.

split spacebar, it's a popular setup in china i believe

I'm not quite familiar with 40s, I saw several split space bars with 1.75+2, 2+2.25 etc. but haven't seen any requires two 2.25. Besides, the 2.25-1.25-2.75 split space scheme used in 60% does look bad with a mod color key in between.

Offline hoq

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #376 on: Sun, 17 June 2018, 08:57:54 »
I found I made a mistake, the first R3 2.25u gear novelty should be BBJ on BFR, not WFK on BFR  ;D


Offline otanishock

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #377 on: Mon, 18 June 2018, 18:40:02 »
Do you have a tentative GB date?

Offline Techbuys

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #378 on: Tue, 19 June 2018, 00:49:45 »
GB is scheduled to start on June 25th. The GB will run for 4 weeks.
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Offline sevenseacat

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #379 on: Tue, 19 June 2018, 01:34:52 »
In just six days? Where??

Offline Puddsy

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #380 on: Tue, 19 June 2018, 09:27:25 »
In just six days? Where??

probably in the GB subforum
QFR | MJ2 TKL | Realforce 87U | G81-3000 "Schumiboard" | Varmilo Bulgogiboard (Keycon 104) | KBD75 | MIRA (Clearsuns) | Weaven (MOD-M) | TGR Alice (soon!) | A secret board

has puddsy gotten an award for person most involved with things hes not involved in at all, yet?

Offline Techbuys

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #381 on: Wed, 20 June 2018, 00:19:16 »
In just six days? Where??

I should clarify that the 25th is a tentative date but we're confident that we'll be able to hit it. There's just a few things we need to iron out before the launch.

The group buy will be held on https://techbuys.us but we'll also post it here to make sure everyone knows that it's live.
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Offline Techbuys

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #382 on: Wed, 20 June 2018, 00:21:32 »
Also, here's a cute 65% render for you guys. more renders coming soon.
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Offline Puddsy

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #383 on: Wed, 20 June 2018, 00:22:16 »
Also, here's a cute 65% render for you guys. more renders coming soon.
(Attachment Link)

i like this
QFR | MJ2 TKL | Realforce 87U | G81-3000 "Schumiboard" | Varmilo Bulgogiboard (Keycon 104) | KBD75 | MIRA (Clearsuns) | Weaven (MOD-M) | TGR Alice (soon!) | A secret board

has puddsy gotten an award for person most involved with things hes not involved in at all, yet?

Offline oh_chesteroni

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #384 on: Wed, 20 June 2018, 00:29:42 »
Can someone explain to the idiot, me, what the significance of N, f, F, G is for the arrows in the novelty kit?

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Online LightningXI

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #385 on: Wed, 20 June 2018, 03:55:17 »
Can someone explain to the idiot, me, what the significance of N, f, F, G is for the arrows in the novelty kit?

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Normal force, friction, applied force, gravity. All relevant forces in a lot of free body diagrams for objects in motion on a surface.

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Offline oh_chesteroni

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #386 on: Wed, 20 June 2018, 04:00:15 »
Can someone explain to the idiot, me, what the significance of N, f, F, G is for the arrows in the novelty kit?

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Normal force, friction, applied force, gravity. All relevant forces in a lot of free body diagrams for objects in motion on a surface.

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Oh damn, we got some physics up in this bish. I'm sure this was clarified somewhere within this thread and I was just too lazy to look it up. Thanks for the clarification Lightning.

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Online LightningXI

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #387 on: Wed, 20 June 2018, 04:13:44 »


Can someone explain to the idiot, me, what the significance of N, f, F, G is for the arrows in the novelty kit?

Sent from my SM-G920W8 using Tapatalk
Normal force, friction, applied force, gravity. All relevant forces in a lot of free body diagrams for objects in motion on a surface.

Sent from my mobile using Tapatalk
Oh damn, we got some physics up in this bish. I'm sure this was clarified somewhere within this thread and I was just too lazy to look it up. Thanks for the clarification Lightning.

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This bish was a physics major so I had to explain. Put myself to some good use, which isn't as frequent as you might think. It reminds me of those SA Camping arrows with the cardinal directions. I'm personally not a huge fan of these sublegended arrows, but maybe I'll like them better after seeing them in real life?

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Offline Parva Ovis

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #388 on: Wed, 20 June 2018, 08:07:20 »
Can someone explain to the idiot, me, what the significance of N, f, F, G is for the arrows in the novelty kit?

Sent from my SM-G920W8 using Tapatalk
Normal force, friction, applied force, gravity. All relevant forces in a lot of free body diagrams for objects in motion on a surface.

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Technically, if it is supposed to be gravity it should be little g, and if it is supposed to be a force it should be mg, because gravity all by itself is just acceleration and big G is the gravitational constant.

Online LightningXI

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #389 on: Wed, 20 June 2018, 08:33:17 »
Can someone explain to the idiot, me, what the significance of N, f, F, G is for the arrows in the novelty kit?

Sent from my SM-G920W8 using Tapatalk
Normal force, friction, applied force, gravity. All relevant forces in a lot of free body diagrams for objects in motion on a surface.

Sent from my mobile using Tapatalk
Technically, if it is supposed to be gravity it should be little g, and if it is supposed to be a force it should be mg, because gravity all by itself is just acceleration and big G is the gravitational constant.

You're not wrong. It should be mg with the vectorial hat on top of the g. I didn't catch it at first glance.

Offline Techbuys

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #390 on: Thu, 21 June 2018, 10:14:24 »
Nice little TKL render

198396-0
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Online LightningXI

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #391 on: Thu, 21 June 2018, 11:19:06 »
Nice little TKL render

(Attachment Link)

Looks great. I'm excited for this.

Offline Techbuys

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Re: [IC] SP SA Mechanist (Restart!)
« Reply #392 on: Thu, 21 June 2018, 12:29:51 »
Nice little TKL render

(Attachment Link)

Looks great. I'm excited for this.

Glad to hear that you're excited! It really is a beautiful set!
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