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geekhack Marketplace => Interest Checks => Topic started by: Oblotzky on Thu, 20 August 2020, 09:40:48

Title: [IC] GMK Space Cadet II - LIVE until October 30th
Post by: Oblotzky on Thu, 20 August 2020, 09:40:48
What?
A keyset inspired by Micro Switch's LISP Space Cadet keyboard.

(https://i.imgur.com/KvVTYUo.jpg)

When?
October 2nd to October 30th

Where?
EU: oblotzky.industries (https://oblotzky.industries/products/gmk-space-cadet-ii)
US: novelkeys.xyz (https://novelkeys.xyz/collections/frontpage/products/gmk-space-cadet-ii-gb)
CAN: deskhero.ca (http://deskhero.ca)
SEA: iLumKB.com (https://ilumkb.com/products/gmk-space-cadet-ii)
CN: zFrontier.com (http://www.zfrontier.com/app/mch/om8O59J783kl)
AUS: DailyClack.com (https://dailyclack.com/collections/group-buys/products/gmk-space-cadet-ii)

Money?
Check vendor pages. Base Kits start at 119€/120$.

Ships?
By current GMK timelines, 30-35 Weeks after GB closes

Colors?
Custom colors, matched to BFP, GD and WCK from Signature Plastics. Also black.

Kits?
(https://i.imgur.com/dR7MKcw.jpg)

(https://i.imgur.com/ERzNndZ.jpg)

(https://i.imgur.com/17DvqjJ.jpg)

(https://i.imgur.com/DHRUqNq.jpg)

(https://i.imgur.com/XgVjshx.jpg)

(https://i.imgur.com/6Qac6cV.jpg)

(https://i.imgur.com/rN4crn9.jpg)

Pics?
(https://i.imgur.com/Wd1LhjW.jpg)

(https://i.imgur.com/jHp3gZa.jpg)

(https://i.imgur.com/wPxTlSC.jpg)

(https://i.imgur.com/h7QdRcq.jpg)

(https://i.imgur.com/gQ6AFd0.jpg)

(https://i.imgur.com/2d7UzgP.jpg)

(https://i.imgur.com/J7dy8Mo.jpg)

(https://i.imgur.com/E22ftMS.jpg)

(https://i.imgur.com/OOCkvIl.jpg)

(https://i.imgur.com/QecjiMf.jpg)

(https://i.imgur.com/XWVfLpE.jpg)

(https://i.imgur.com/O8aEF8p.jpg)

(https://i.imgur.com/8tiGpGS.jpg)

(https://i.imgur.com/zTLl9r4.jpg)

Collabs?
Deskmats by OutragedPudding and Biip

(https://i.imgur.com/q8qQyRu.jpg)

(https://i.imgur.com/WlEa4rk.jpg)

(https://i.imgur.com/rlZhkZ3.jpg)
Title: Re: [GB] GMK Space Cadet II
Post by: biip on Thu, 20 August 2020, 09:41:00
yes
Title: Re: [GB] GMK Space Cadet II
Post by: eniigma on Thu, 20 August 2020, 09:42:03
finally, can't wait for this  :D
Title: Re: [GB] GMK Space Cadet II
Post by: cijanzen on Thu, 20 August 2020, 09:43:31
Inb4 Zamblotz
Title: Re: [GB] GMK Space Cadet II
Post by: Capsy on Thu, 20 August 2020, 09:43:42
No, I can't buy more space cadet.
Title: Re: [GB] GMK Space Cadet II
Post by: therealemanuelmartinez on Thu, 20 August 2020, 09:47:55
Any plans for R1 novelty layer modifier symbols? Square, triangle, circle, rhombus. Think F1-F4 or F8-F12


Sent from my iPhone using Tapatalk
Title: Re: [GB] GMK Space Cadet II
Post by: Ultimatum on Thu, 20 August 2020, 09:48:41
 :thumb:
Title: Re: [GB] GMK Space Cadet II
Post by: nu_types on Thu, 20 August 2020, 09:49:11
Oh my. Yes. Definitely yes.
Title: Re: [GB] GMK Space Cadet II
Post by: tominabox1 on Thu, 20 August 2020, 09:49:42
Add 1.75u backspace to 40s please!
Title: Re: [GB] GMK Space Cadet II
Post by: KuroTheCrazy on Thu, 20 August 2020, 09:51:13
Add 1.75u backspace to 40s please!
Title: Re: [GB] GMK Space Cadet II
Post by: of_sam on Thu, 20 August 2020, 09:53:13
Poggers
Title: Re: [GB] GMK Space Cadet II
Post by: FireLock on Thu, 20 August 2020, 09:53:25
International <3

Any chance of having it all blue also?
Title: Re: [GB] GMK Space Cadet II
Post by: dallman5 on Thu, 20 August 2020, 09:55:00
Excited to see this return! I’ll definitely be picking up some extra kits to add to my round 1 set.

Any chance for R5 white on blue caps in addition to the black on blue in the true cadet kit?
Title: Re: [GB] GMK Space Cadet II
Post by: KnoblesseOblige on Thu, 20 August 2020, 09:56:47
I would also love to see a 1.75u R2 Backspace in the 40's kit.
Title: Re: [GB] GMK Space Cadet II
Post by: Zambumon on Thu, 20 August 2020, 10:00:27
Good.
Title: Re: [GB] GMK Space Cadet II
Post by: Agilr on Thu, 20 August 2020, 10:05:25
Nice.
Title: Re: [GB] GMK Space Cadet II
Post by: goddream on Thu, 20 August 2020, 10:05:41
sick! can I also request R5 White on Blue kit?
Title: Re: [GB] GMK Space Cadet II
Post by: Pach on Thu, 20 August 2020, 10:08:49
coolio
Title: Re: [GB] GMK Space Cadet II
Post by: machine yearning on Thu, 20 August 2020, 10:12:31
Why are designers always making 40s kits that don't even have QAZ support? SMFH  :mad:
Title: Re: [GB] GMK Space Cadet II
Post by: darthcapn on Thu, 20 August 2020, 10:13:12
Neat

Sent from my SM-G988U using Tapatalk

Title: Re: [GB] GMK Space Cadet II
Post by: NoPunIn10Did on Thu, 20 August 2020, 10:14:26
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?
Title: Re: [GB] GMK Space Cadet II
Post by: nu_types on Thu, 20 August 2020, 10:14:56
Any chance you could add a 2u shift to this round? Pretty please?
Title: Re: [GB] GMK Space Cadet II
Post by: nu_types on Thu, 20 August 2020, 10:18:12
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?

Not sure about the numpad keys, but the arrows in the true cadet have black legends instead of the white.
Title: Re: [GB] GMK Space Cadet II
Post by: Oblotzky on Thu, 20 August 2020, 10:19:13
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?

The arrow keys in the True Cadet kit are black instead of white. The True Cadet also features a different bottom row (Row 5) so the Numpad keys from the Classic Base kit wouldn't work with that. That reminds me I should probably add those keys in blue as well so it works with the Blue Base.

Re: 1.75u Backspace, currently no plans to add support for more 40% layouts.
Title: Re: [GB] GMK Space Cadet II
Post by: nu_types on Thu, 20 August 2020, 10:20:33
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?

The arrow keys in the True Cadet kit are black instead of white. The True Cadet also features a different bottom row (Row 5) so the Numpad keys from the Classic Base kit wouldn't work with that. That reminds me I should probably add those keys in blue as well so it works with the Blue Base.

Re: 1.75u Backspace, currently no plans to add support for more 40% layouts.

I totally missed that true cadet was R5 this time. Nice.
Title: Re: [GB] GMK Space Cadet II
Post by: VXQN on Thu, 20 August 2020, 10:26:52
Can we get basic ISO support in the base kit please? That way buyers can split the international kit amongst 2+ people from different locales.
Title: Re: [GB] GMK Space Cadet II
Post by: ReDsNoTDeAd on Thu, 20 August 2020, 10:30:24
You may wanna change the title, you've used [GB] in the IC area  :p

Title: Re: [GB] GMK Space Cadet II
Post by: tominabox1 on Thu, 20 August 2020, 10:32:02
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?

Re: 1.75u Backspace, currently no plans to add support for more 40% layouts.

Why not?
Title: Re: [GB] GMK Space Cadet II
Post by: kiandelmundo on Thu, 20 August 2020, 10:33:26
Ey R5
Title: Re: [GB] GMK Space Cadet II
Post by: NoPunIn10Did on Thu, 20 August 2020, 10:34:21
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?

The arrow keys in the True Cadet kit are black instead of white. The True Cadet also features a different bottom row (Row 5) so the Numpad keys from the Classic Base kit wouldn't work with that. That reminds me I should probably add those keys in blue as well so it works with the Blue Base.

Re: 1.75u Backspace, currently no plans to add support for more 40% layouts.

Ah, thanks! I'd almost forgotten that Row 5 exists in GMK.
Title: Re: [GB] GMK Space Cadet II
Post by: Oblotzky on Thu, 20 August 2020, 10:40:44
You may wanna change the title, you've used [GB] in the IC area  :p

Oopsie, fixed. Thanks!
Title: Re: [GB] GMK Space Cadet II
Post by: nu_types on Thu, 20 August 2020, 10:41:43
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?

Re: 1.75u Backspace, currently no plans to add support for more 40% layouts.

Why not?

MiniVan support has basically been blacklisted for awhile now.
Title: Re: [GB] GMK Space Cadet II
Post by: tominabox1 on Thu, 20 August 2020, 10:43:11
What's the deal with the arrow keys and the extra numpad keys in the True Cadet kit?

They seem redundant.  Were they intentionally included?

Re: 1.75u Backspace, currently no plans to add support for more 40% layouts.

Why not?

MiniVan support has basically blacklisted for awhile now.

what purpose does that serve but to reduce sales???
Title: Re: [IC] GMK Space Cadet II
Post by: Slayer77 on Thu, 20 August 2020, 10:48:46
I was hoping for a forest cadet after crimson hehe

Sent from my GM1911 using Tapatalk

Title: [IC] GMK Space Cadet II
Post by: psxndc on Thu, 20 August 2020, 10:52:34
Could we get a 1u R3 rubout key (or some other novelty if rubout doesn't fit) in the 40s kit? Not everyone puts ESC or TAB in R3. Thanks!
Title: Re: [GB] GMK Space Cadet II
Post by: NoPunIn10Did on Thu, 20 August 2020, 11:00:36

MiniVan support has basically blacklisted for awhile now.

what purpose does that serve but to reduce sales???
While I do think the blacklisting itself is a bit ridiculous, there is still the core problem, particularly for GMK:
1) More keys makes a kit more expensive, potentially reducing sales.
2) Less keys makes a kit less compatible, potentially reducing sales.

It's a juggling act.
Title: Re: [IC] GMK Space Cadet II
Post by: scoopbb on Thu, 20 August 2020, 11:01:55
wish blue alphas were standalone.
Title: Re: [IC] GMK Space Cadet II
Post by: The_Royal on Thu, 20 August 2020, 11:10:21
Excited. Was really hoping to see a blue alphas stand-alone kit too. Been eager to fill out my OG spacecadet 40-bit with those sweet blue alphas forever!
Title: Re: [IC] GMK Space Cadet II
Post by: pixelpusher on Thu, 20 August 2020, 11:14:51
Gray mods would be enticing for R1 owners.  Could build an all gray set or mix them in with Crimson Cadet.  The gray in this set is one of the best out there. 

Cadet 4Lyfe

[attachimg=1]
Title: Re: [IC] GMK Space Cadet II
Post by: IMZO on Thu, 20 August 2020, 12:45:01
Very nice. in for this!
Title: Re: [IC] GMK Space Cadet II
Post by: The_Royal on Thu, 20 August 2020, 12:50:57
Gray mods would be enticing for R1 owners.  Could build an all gray set or mix them in with Crimson Cadet.  The gray in this set is one of the best out there. 

Cadet 4Lyfe

(Attachment Link)


Oh Damn you're SO CLOSE! LOL

Surprised at how cool that looks
Title: Re: [IC] GMK Space Cadet II
Post by: boxfrommoon on Thu, 20 August 2020, 13:23:09
Definitely in. I have been eyeing those cadet alphas for a long time. Also very interested in gray mods if possible.  All gray set would look banger 👀
Title: Re: [IC] GMK Space Cadet II
Post by: depletedvespene on Thu, 20 August 2020, 13:32:50
Why no basic ISO support in the classic base?

Also, R3 \| in both base kits.


Also also, nutty idea to consider (or not): how about R1 Roman numbers going from I to XII instead of just up to V? (perhaps even up to XIII)


EDIT: Also also also, consider (or not) adding an R4 numpad comma key to the international kit.
Title: Re: [IC] GMK Space Cadet II
Post by: LightningXI on Thu, 20 August 2020, 13:33:23
Any notable differences from R1 aside from True Cadet?
Title: Re: [IC] GMK Space Cadet II
Post by: dallman5 on Thu, 20 August 2020, 13:36:05
Any notable differences from R1 aside from True Cadet?

Things I noted are text arrows for R1 and actual arrows this time, added F13, and only rub out no caps lock this time. There may be more though, would be nice to see some sort of diff for the uninitiated.

Edit: oh and also no blue ~` or 1.5u |\ in the classic base
Title: Re: [IC] GMK Space Cadet II
Post by: Techlet on Thu, 20 August 2020, 14:27:30
Oh yes please.

Also, would really like a normal capslock key or maybe even "mode lock".
Title: Re: [IC] GMK Space Cadet II
Post by: sirm1ster on Thu, 20 August 2020, 14:51:31
Can i just purely sign up for one of those beautiful blue ESC key caps? I'm in dire need of just a couple of those...
Title: Re: [IC] GMK Space Cadet II
Post by: IOVERCALLHISTIOCYTES on Thu, 20 August 2020, 15:05:29
Gray mods would be enticing for R1 owners.  Could build an all gray set or mix them in with Crimson Cadet.  The gray in this set is one of the best out there. 

Would buy the hell out of a gray mods kit or a Rama key-thumbs up or square, triangle, circle, rhombus (and Rama’s got 3 of those right now on minimal,  you’d just have to swap colors).

Have all cadet sets here too, was hoping for a new colorway when this ran. Glad there’s an R5 tho.
Title: Re: [IC] GMK Space Cadet II
Post by: foysauce_ on Thu, 20 August 2020, 15:49:19
Yes, this is great. I just wish they had decided back then to make the arrows vim-like on hjkl.
Title: Re: [IC] GMK Space Cadet II
Post by: jimboytacos on Thu, 20 August 2020, 15:51:50
Have nearly all the kits from r1. Except for the cherry icon mods...

But I do want the new F13 as a standalone... Or at least

Definitely going to get the Tru cadet kit :)
Title: Re: [IC] GMK Space Cadet II
Post by: Techlet on Thu, 20 August 2020, 17:16:44
Just took a closer look at the kits.

Is getting the entire blue base the only way to get mod colored tilde and pipe keys?
Title: Re: [IC] GMK Space Cadet II
Post by: sirieous on Thu, 20 August 2020, 19:11:52
Nice. Pretty keen.

Sent from my Pixel 2 XL using Tapatalk

Title: Re: [IC] GMK Space Cadet II
Post by: DrHigsby on Thu, 20 August 2020, 19:27:15
This is great news!

Mark me down for interested in gray mods. I’d love to see the blue alphas with gray mods. Kinda like an inverse kit. I would totally pick up both if that happens.
Title: Re: [IC] GMK Space Cadet II
Post by: heliar_mk on Thu, 20 August 2020, 19:41:48
yes!
Title: Re: [IC] GMK Space Cadet II
Post by: OtherAndrew on Thu, 20 August 2020, 20:29:52
also interested in grey mods
Title: Re: [IC] GMK Space Cadet II
Post by: IOVERCALLHISTIOCYTES on Thu, 20 August 2020, 20:47:14
This isn't Drops September set, is it?
Title: Re: [IC] GMK Space Cadet II
Post by: leexy on Thu, 20 August 2020, 21:35:48
any chance of a standalone spacekeys kit?
Title: Re: [IC] GMK Space Cadet II
Post by: neutralstate on Thu, 20 August 2020, 21:53:40
+1 on 2 suggestions i saw, blue alphas only kit and gray mods !
Title: Re: [IC] GMK Space Cadet II
Post by: jimboytacos on Thu, 20 August 2020, 22:48:45
In case anyone was wondering what changed (or missing keys) from Space Cadet R1. I circled them.

https://imgur.com/a/VZSJHHI

FYI: R1 was a monster of a kit with lots of compatibility.


Totally be down for a "gray only modifiers" - like, how UMKA modifiers was a thing.... just not for $160 please. no oh!
Title: Re: [IC] GMK Space Cadet II
Post by: jimboytacos on Thu, 20 August 2020, 22:51:16
Just took a closer look at the kits.

Is getting the entire blue base the only way to get mod colored tilde and pipe keys?

This is either an oversight and should be a key to be added into base kit. Or THAT just might be your only option.
Title: Re: [IC] GMK Space Cadet II
Post by: IOVERCALLHISTIOCYTES on Thu, 20 August 2020, 23:22:31
Mod kits are usually 100-110$ because MOQ 100. Umka was MOQ 50 or 75. If we were gonna get a mods only kit, it woulda happened with Oblivion R2, and if I remember right Oblotzky had quotes and it didn’t work well, and git/reg/monochrome became base kits.

So unless blue base becomes inverted (blue alpha/grey mods) it’s probably not happening. I’d have bought grey mods or white mods (w grey letters). Disclaimer-I own Umka.

Title: Re: [IC] GMK Space Cadet II
Post by: packman86 on Thu, 20 August 2020, 23:55:43
People really be asking for changes on worlds greatest keyset. Smh my head
Title: Re: [IC] GMK Space Cadet II
Post by: IOVERCALLHISTIOCYTES on Fri, 21 August 2020, 00:52:35
People really be asking for changes on worlds greatest keyset. Smh my head

2020’s wild. What was it...interest checks serve their purpose? maybe someone else will run grey mods as sessantacadet.
Title: Re: [IC] GMK Space Cadet II
Post by: TaurusTrades on Fri, 21 August 2020, 01:12:12
Very cool!
Title: Re: [IC] GMK Space Cadet II
Post by: parablol on Fri, 21 August 2020, 01:32:28
The original GB had ErgoDox, Ortholinear, and Colevrak kits. I can understand why those aren't included here. It's because they don't reach MOQ. Disappointing, but that's just how 2020 is.

I might join this for the novelties and small space keys, but no base. Not a fan of recent trend where sets that sold A LOT like this one and Laser for example have R2 structured where ya gotta buy 200+ keycaps just to get the ~50 ya actually want.
Title: Re: [IC] GMK Space Cadet II
Post by: harlekein on Fri, 21 August 2020, 02:12:51
The original GB had ErgoDox, Ortholinear, and Colevrak kits. I can understand why those aren't included here. It's because they don't reach MOQ. Disappointing, but that's just how 2020 is.

I might join this for the novelties and small space keys, but no base. Not a fan of recent trend where sets that sold A LOT like this one and Laser for example have R2 structured where ya gotta buy 200+ keycaps just to get the ~50 ya actually want.

That's just GMK for you. I'm glad I got KAT Cadet.
Title: Re: [IC] GMK Space Cadet II
Post by: tonyle on Fri, 21 August 2020, 02:15:18
I wish it would have yellow, red and white novelties such as symbiosis. Couldnt find cherry version of that set...
Title: Re: [IC] GMK Space Cadet II
Post by: VXQN on Fri, 21 August 2020, 04:21:58
Just took a closer look at the kits.

Is getting the entire blue base the only way to get mod colored tilde and pipe keys?

Would also like to see mod coloured tilde/pipe in base. Is the set actually open to changes, or is this just a "coming soon" kinda IC?
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Fri, 21 August 2020, 08:11:15
Updated True Cadet to also include the three Numpad keys in blue to be compatible with Blue Base.

(https://i.imgur.com/XgVjshx.jpg)

Regarding Gray Modifier kit requests: While I can see that looking great, I'm afraid that pricing for mod-addons has always been terrible so I'm not too keen on offering those type of kits in any of my GMK projects. However I'm looking at the newly arrived GMK ASCII in front of me and it's giving me ideas...

(https://i.imgur.com/2alehHt.jpg)
Title: Re: [IC] GMK Space Cadet II
Post by: bukowski on Fri, 21 August 2020, 08:56:06
With Intl-Kit *_*

I am in!
Title: Re: [IC] GMK Space Cadet II
Post by: neutralstate on Fri, 21 August 2020, 09:14:41


Regarding Gray Modifier kit requests: While I can see that looking great, I'm afraid that pricing for mod-addons has always been terrible so I'm not too keen on offering those type of kits in any of my GMK projects. However I'm looking at the newly arrived GMK ASCII in front of me and it's giving me ideas...


All gray base kit as well? :O
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Fri, 21 August 2020, 09:35:11


Regarding Gray Modifier kit requests: While I can see that looking great, I'm afraid that pricing for mod-addons has always been terrible so I'm not too keen on offering those type of kits in any of my GMK projects. However I'm looking at the newly arrived GMK ASCII in front of me and it's giving me ideas...


All gray base kit as well? :O

No, but something for the future.
Title: Re: [IC] GMK Space Cadet II
Post by: voodoo6k on Fri, 21 August 2020, 10:59:46
Yes! Classic.

I don't usually ask for anything, because the only MX-compatible keyboard I use these days is the Filco Minila...

There's actually a new Minila that just came out, and the layout (https://mechanicalkeyboards.com/shop/images/products/large_FFBTR63MESG_main.jpg) is more GB-friendly. Since GMK now makes a 3u spacebar, which you've included, you're only missing two keys:

We cannot really expect a R4 1.75u (Ctrl or Hyper) in the base set... ca we? Asia is a big market... ;)

I understand that MiniVan support is omitted from the 40's kit, which would provide an alternate R4 1.75u Lock key.


There's a tendency to place Super in the Win/Meta key position. I wish more Unix-oriented sets would use Meta as the Win key, like this:

I guess for this set, you could swap Super and Meta.

The above is wrong.

I looked at some Linux documentation (Xorg (https://wiki.archlinux.org/index.php/Xmodmap)) and indeed the Win key is Super, because Emacs uses Alt as Meta:
Quote
Due to being designed at the time of the space-cadet keyboard, X11 defined the shift states "Meta", "Super", and "Hyper" (along with "Shift" and "Control" and "Alt" which were commonly available on keyboards). Initially on PC hardware it was just impossible to produce these shift states as there was no key to push for them. The only software that commonly used these modifiers was Emacs.

With the appearance of keyboards with the Windows key there was now a key available on standard keyboards that could be used for one of these. Initially, circa 1996, it was most common to make this key be the "Meta" shift key. However, due to the high number of Emacs commands using "Meta", there were already long-established replacements (the Alt key acted as Meta, or typing Escape,X acted like Meta-X), so adding an actual Meta key did not provide much added functionality. This made Super the first key of interest in emulating, and therefore it became the standard assignment after a few years.

To avoid using a Microsoft trademark, much Linux documentation refers to the key as "Super". This can confuse some users who still consider it a "Windows key". In KDE Plasma documentation it is called the Meta key even though the X11 "Super" shift bit is used.[4][5]
Source: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
Title: Re: [IC] GMK Space Cadet II
Post by: The.Ryan.Gamer on Fri, 21 August 2020, 12:37:08
@Oblotzky

Broooooo! I would love to get these sets, both blue and grey/blue base is clean AF. If you need help to get an Asia Vendor. I suggest Ilumkb. Just let me know i'll help you.

More like helping myself as well because i need this.  :thumb:
Title: Re: [IC] GMK Space Cadet II
Post by: konstantin on Fri, 21 August 2020, 16:32:22
ne hyper 7 compat avail

Edit:
Also, I have a nitpick:

There's a tendency to place Super in the Win/Meta key position. I wish more Unix-oriented sets would use Meta as the Win key, like this:

Show Image
(https://i.imgur.com/prddGrT.png)

Source: https://www.w3.org/TR/uievents-code/

I guess for this set, you could swap Super and Meta.
Meta originally meant Alt, not Win/Super/GUI.
Title: Re: [IC] GMK Space Cadet II
Post by: ideus on Fri, 21 August 2020, 16:40:11
I cannot find a 6u space bar, is it missing?
Title: Re: [IC] GMK Space Cadet II
Post by: voodoo6k on Fri, 21 August 2020, 17:40:12
ne hyper 7 compat avail

Edit:
Also, I have a nitpick:

There's a tendency to place Super in the Win/Meta key position. I wish more Unix-oriented sets would use Meta as the Win key, like this:

Show Image
(https://i.imgur.com/prddGrT.png)

Source: https://www.w3.org/TR/uievents-code/

I guess for this set, you could swap Super and Meta.
Meta originally meant Alt, not Win/Super/GUI.

Are you sure? I'm no keyboard historian, but I was under the impression that the ◇/meta key was analogous to the Windows key.

I think Emacs maps M-key to Alt (not an Emacs user myself). However, on HHKB meta is mapped to win/command, no?

On the Space-cadet keyboard, the order "of apparition" seems to be Ctrl, Meta, Super and Hyper.

Anyway... I think Meta (written out) would probably look better combined with Fn/Menu, which won't be used here. So, either way.
Title: Re: [IC] GMK Space Cadet II
Post by: pixelpusher on Fri, 21 August 2020, 17:44:08


Regarding Gray Modifier kit requests: While I can see that looking great, I'm afraid that pricing for mod-addons has always been terrible so I'm not too keen on offering those type of kits in any of my GMK projects. However I'm looking at the newly arrived GMK ASCII in front of me and it's giving me ideas...


All gray base kit as well? :O

No, but something for the future.

I like where this is going...
Title: Re: [IC] GMK Space Cadet II
Post by: konstantin on Fri, 21 August 2020, 18:14:54
Meta originally meant Alt, not Win/Super/GUI.

Are you sure? I'm no keyboard historian, but I was under the impression that the ◇/meta key was analogous to the Windows key.

I think Emacs maps M-key to Alt (not an Emacs user myself). However, on HHKB meta is mapped to win/command, no?

On the Space-cadet keyboard, the order "of apparition" seems to be Ctrl, Meta, Super and Hyper.

Anyway... I think Meta (written out) would probably look better combined with Fn/Menu, which won't be used here. So, either way.

I mean, it's debatable because there is no 1–1 mapping between the old Ctrl, Meta, Super, Hyper and the modern Ctrl, Alt, GUI. Technically all of them can co-exist on a single keyboard (and, indeed, X on Linux supports all six). I mainly refer to the Emacs usage because it's pretty much the only consistent, direct link that's been around for as long as all of those keys have.

“Originally” is the wrong way of putting it, though, you're right about that; my bad. “Most closely matching” is a more accurate description.

Edit: re HHKB: That uses an empty diamond (♢), which is sometimes used to mean Super, whereas Meta is usually represented with a filled diamond ().
Title: Re: [IC] GMK Space Cadet II
Post by: jimboytacos on Fri, 21 August 2020, 18:41:41
Updated True Cadet to also include the three Numpad keys in blue to be compatible with Blue Base.

Show Image
(https://i.imgur.com/XgVjshx.jpg)


Regarding Gray Modifier kit requests: While I can see that looking great, I'm afraid that pricing for mod-addons has always been terrible so I'm not too keen on offering those type of kits in any of my GMK projects. However I'm looking at the newly arrived GMK ASCII in front of me and it's giving me ideas...

Show Image
(https://i.imgur.com/2alehHt.jpg)


Can you put space cadet alphas on ASCII modifiers and take a picture? I wanna see what that looks like.

Pretty please?
Title: Re: [IC] GMK Space Cadet II
Post by: voodoo6k on Fri, 21 August 2020, 23:34:55
Meta originally meant Alt, not Win/Super/GUI.

Are you sure? I'm no keyboard historian, but I was under the impression that the ◇/meta key was analogous to the Windows key.

I think Emacs maps M-key to Alt (not an Emacs user myself). However, on HHKB meta is mapped to win/command, no?

On the Space-cadet keyboard, the order "of apparition" seems to be Ctrl, Meta, Super and Hyper.

Anyway... I think Meta (written out) would probably look better combined with Fn/Menu, which won't be used here. So, either way.

I mean, it's debatable because there is no 1–1 mapping between the old Ctrl, Meta, Super, Hyper and the modern Ctrl, Alt, GUI. Technically all of them can co-exist on a single keyboard (and, indeed, X on Linux supports all six). I mainly refer to the Emacs usage because it's pretty much the only consistent, direct link that's been around for as long as all of those keys have.

“Originally” is the wrong way of putting it, though, you're right about that; my bad. “Most closely matching” is a more accurate description.

Edit: re HHKB: That uses an empty diamond (♢), which is sometimes used to mean Super, whereas Meta is usually represented with a filled diamond ().

Actually, you're right.

For some reason, I kept reading that Meta is Win. But I looked at some Linux documentation (Xorg (https://wiki.archlinux.org/index.php/Xmodmap)) and indeed the Win key is Super, because Emacs uses Alt as Meta:
Quote
Due to being designed at the time of the space-cadet keyboard, X11 defined the shift states "Meta", "Super", and "Hyper" (along with "Shift" and "Control" and "Alt" which were commonly available on keyboards). Initially on PC hardware it was just impossible to produce these shift states as there was no key to push for them. The only software that commonly used these modifiers was Emacs.

With the appearance of keyboards with the Windows key there was now a key available on standard keyboards that could be used for one of these. Initially, circa 1996, it was most common to make this key be the "Meta" shift key. However, due to the high number of Emacs commands using "Meta", there were already long-established replacements (the Alt key acted as Meta, or typing Escape,X acted like Meta-X), so adding an actual Meta key did not provide much added functionality. This made Super the first key of interest in emulating, and therefore it became the standard assignment after a few years.

To avoid using a Microsoft trademark, much Linux documentation refers to the key as "Super". This can confuse some users who still consider it a "Windows key". In KDE Plasma documentation it is called the Meta key even though the X11 "Super" shift bit is used.[4][5]
Source: https://en.wikipedia.org/wiki/Super_key_(keyboard_button)
Title: Re: [IC] GMK Space Cadet II
Post by: break on Fri, 21 August 2020, 23:53:12
This is happening whether I chime in or not, but: in for Blue Base and True Cadet.
Title: Re: [IC] GMK Space Cadet II
Post by: FireLock on Sat, 22 August 2020, 01:24:12
International has me locked in for base.. there is no chance to have blue alternative to International also?

Skickat från min SM-G960F via Tapatalk

Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Sat, 22 August 2020, 09:29:46
Paragon renders

(https://i.imgur.com/8tiGpGS.jpg)

(https://i.imgur.com/zTLl9r4.jpg)
Title: Re: [IC] GMK Space Cadet II
Post by: Rob27shred on Sat, 22 August 2020, 09:54:49
R5 True Cadet kit! :eek: Count me in for one of them & a 40's kit for that extra B.
Title: Re: [IC] GMK Space Cadet II
Post by: ideus on Sat, 22 August 2020, 10:11:24
International has me locked in for base.. there is no chance to have blue alternative to International also?

Skickat från min SM-G960F via Tapatalk




it is doubthful that even the base color International set would reach MoQ.
Title: Re: [IC] GMK Space Cadet II
Post by: tr0yr0x on Sat, 22 August 2020, 14:02:06
I need this for my board!
Title: Re: [IC] GMK Space Cadet II
Post by: Kawamashi on Sun, 23 August 2020, 11:57:43
Would you consider nav subledgends for the numpad ? It would look more consistent next to the double-legends of the alphas.
Title: Re: [IC] GMK Space Cadet II
Post by: Brawlbeard on Sun, 23 August 2020, 12:00:54
Any chance, you could add R5 Alt Gr Keycaps to the International Kit?
Would be nice for us EU guys to use them with the True Cadet Kit.
Title: Re: [IC] GMK Space Cadet II
Post by: voodoo6k on Tue, 25 August 2020, 18:07:24
Here's what SCII would look like on the new Minila-R convertible:

(https://i.imgur.com/A8nUQFu.jpg)

All you need is an extra R4 1.75u Hyper in base or forties, plus both 1.25u spacekeys in blue.

@Oblotzky, let's make this happen ;D
Title: Re: [IC] GMK Space Cadet II
Post by: VellFlamm on Tue, 25 August 2020, 21:53:36
I love it when you choose to add key sizes to the kit renders, such a little thing but it makes a large difference in QOL. Thank you.
Title: Re: [IC] GMK Space Cadet II
Post by: Omarpixel9 on Wed, 26 August 2020, 12:52:30
I'm in  :thumb:
Title: Re: [IC] GMK Space Cadet II
Post by: baysic on Wed, 26 August 2020, 12:59:44
Oh crap just joined the KAT group few months back. YOLO I guess, I'm in.
Title: Re: [IC] GMK Space Cadet II
Post by: Ramen Champ on Wed, 26 August 2020, 13:33:05
Love my space cadet R1 with blue alphas - definitely in for all the kits!
Title: Re: [IC] GMK Space Cadet II
Post by: thechemtrailkid on Wed, 26 August 2020, 19:09:14
Set looks great, I'd love to have it for my Zenith.
Title: Re: [IC] GMK Space Cadet II
Post by: komodo90 on Thu, 27 August 2020, 18:37:58
Signing in for the full blue set  :)
Title: Re: [IC] GMK Space Cadet II
Post by: CodeMayhem on Thu, 27 August 2020, 23:07:53
Any consideration for a 1u r3 rub out key for the 40s kit?

I'd be really nice for preonic users. Plus some polling shows more plank users use control and caps over r3 tab.
Title: Re: [IC] GMK Space Cadet II
Post by: floristfran on Fri, 28 August 2020, 04:40:44
No text arrows?

Sent from my SM-G960U using Tapatalk

Title: Re: [IC] GMK Space Cadet II
Post by: psxndc on Fri, 28 August 2020, 09:11:46
Any consideration for a 1u r3 rub out key for the 40s kit?

I'd be really nice for preonic users. Plus some polling shows more plank users use control and caps over r3 tab.
+1 for this.
Title: Re: [IC] GMK Space Cadet II
Post by: konstantin on Fri, 28 August 2020, 09:45:22
What are the extra numpad 0 and . keys in the True Cadet kit for? Nvm, just saw that they're R5.


Any consideration for a 1u r3 rub out key for the 40s kit?

I'd be really nice for preonic users. Plus some polling shows more plank users use control and caps over r3 tab.
+1 for this.

+2. Including generic keys like this for 40s and ortho is a good idea.
Title: Re: [IC] GMK Space Cadet II
Post by: parablol on Fri, 28 August 2020, 10:49:15
+1

R3 1u Rub Out sounds fantastic
Title: Re: [IC] GMK Space Cadet II
Post by: CodeMayhem on Fri, 28 August 2020, 23:27:04
Also maybe a second 1u Ctrl and alt in the 40s kit for those of us that don't use arrow cluster?
Title: Re: [IC] GMK Space Cadet II
Post by: gnho on Sat, 29 August 2020, 00:04:56
Just run it already... such a classic set
Title: Re: [IC] GMK Space Cadet II
Post by: komodo90 on Sat, 29 August 2020, 08:00:12
To users more experienced with ortholinears - if somewhere in the future I'd like to get ortho keyboard and equip it with this set, is it feasible? I see 40s extension but not ortho per se, so I'm unsure. What are the considerations? Is it a no-go situation or maybe some compromises in terms of key placement would do the job more or less? I assume symbols kit could help, but it's not my cup of tea :(
Title: Re: [IC] GMK Space Cadet II
Post by: konstantin on Sat, 29 August 2020, 09:20:42
Also maybe a second 1u Ctrl and alt in the 40s kit for those of us that don't use arrow cluster?

+1. Second 1u Ctrl and 1u Alt are also useful for many staggered 40% boards. See this image (https://i.imgur.com/oWwX37U.png) for some examples.


To users more experienced with ortholinears - if somewhere in the future I'd like to get ortho keyboard and equip it with this set, is it feasible? I see 40s extension but not ortho per se, so I'm unsure. What are the considerations? Is it a no-go situation or maybe some compromises in terms of key placement would do the job more or less? I assume symbols kit could help, but it's not my cup of tea :(

Yeah, you can cover {4u,5u}×{12u,13u,14u,15u} ortho with base + forties.

A Planck (4×12) you can cover fully without compromises if you use arrows. If you don't use arrows, you'll be missing R4 1u Ctrl and R4 1u Alt (as CodeMayhem mentioned above).
You can use End and PgDn for these keys if you don't mind having incorrect legends; or you can use blue spaces for layers, and then use Lower and Raise for the missing keys.

A Preonic (5×12) you can almost cover fully, but you'd be missing R1 1u Back for the default layout; and, again, R4 1u Ctrl and R4 1u Alt if you don't use arrows.
You could use any of the R1 1u keys (Insert, End, Pause, ×...) if you don't mind incorrect legends; or you could use two Delete keys (one on R1, the other on R2) if you don't mind duplicates.

For things like XD75 (5×15), one or two more keys might be missing compared to Preonic's three, but you'll still be able to cover it.

In general, you're already able to cover the most popular variations of these layouts with the current kit. It's just that a few keys that give you more options are missing. Adding R4 1u Ctrl, R4 1u Alt, R1 1u Back would be enough to cover most of that, though. This is something for Oblotzky to consider, if there's room in the kit.
Title: Re: [IC] GMK Space Cadet II
Post by: komodo90 on Sat, 29 August 2020, 12:08:38
Also maybe a second 1u Ctrl and alt in the 40s kit for those of us that don't use arrow cluster?

+1. Second 1u Ctrl and 1u Alt are also useful for many staggered 40% boards. See this image (https://i.imgur.com/oWwX37U.png) for some examples.


To users more experienced with ortholinears - if somewhere in the future I'd like to get ortho keyboard and equip it with this set, is it feasible? I see 40s extension but not ortho per se, so I'm unsure. What are the considerations? Is it a no-go situation or maybe some compromises in terms of key placement would do the job more or less? I assume symbols kit could help, but it's not my cup of tea :(

Yeah, you can cover {4u,5u}×{12u,13u,14u,15u} ortho with base + forties.

A Planck (4×12) you can cover fully without compromises if you use arrows. If you don't use arrows, you'll be missing R4 1u Ctrl and R4 1u Alt (as CodeMayhem mentioned above).
You can use End and PgDn for these keys if you don't mind having incorrect legends; or you can use blue spaces for layers, and then use Lower and Raise for the missing keys.

A Preonic (5×12) you can almost cover fully, but you'd be missing R1 1u Back for the default layout; and, again, R4 1u Ctrl and R4 1u Alt if you don't use arrows.
You could use any of the R1 1u keys (Insert, End, Pause, ×...) if you don't mind incorrect legends; or you could use two Delete keys (one on R1, the other on R2) if you don't mind duplicates.

For things like XD75 (5×15), one or two more keys might be missing compared to Preonic's three, but you'll still be able to cover it.

In general, you're already able to cover the most popular variations of these layouts with the current kit. It's just that a few keys that give you more options are missing. Adding R4 1u Ctrl, R4 1u Alt, R1 1u Back would be enough to cover most of that, though. This is something for Oblotzky to consider, if there's room in the kit.

Many thanks konstantin, that clears things up for me. I fully support the extension of the set by those few keys, if possible.
Title: Re: [IC] GMK Space Cadet II
Post by: duxbridge on Mon, 31 August 2020, 06:52:02
I would say that GMK Space Cadet is my favourite keycap set of all time!  ;D

Looking forward to the GB!  :cool:
Title: Re: [IC] GMK Space Cadet II
Post by: komodo90 on Mon, 31 August 2020, 16:54:18
Being seriously interested in this set I decided to look back at R1. As a result I have some doubts about the color scheme. What caught my eye were the photos of the actual product shared by the community post-gb. I need to say that colors were significantly off compared to renders renders (shades of blue), and not in the way I like. At the same time I saw no major complains from people who bought it. My observation is that the scheme resembled the real Space Cadet from MIT much closer, which could have been the point all along the way - it's just surprising to me that nobody else said a word about the difference agains renders. That said I have factory calibrated screen, and have compared many pictures to have a better idea.

Anyway - that's the R1.

Now comes R2.
At this point I decided to compare renders from R1 to R2. R2 looks significantly better for me (but, keep in mind, I am not 100% fan of original vintage Space Cadet). In R2 the blue color is slightly more muted, pastel-like, noticably lighter, more sky-blue, less saturated - more pleasant for the eye in case of complete blue set. R1 on the other hand was more vibrant, darker, more saturated - but still not quite as much as the end-product that people received.

So, the question is - given that current R2 renders of Blue Base look lighter, will keycaps turn out to detract even more from renders, as there is no change in actual color shade to be manufactured by GMK and we will get exactly the same thing as in R1? Or has Oblotzky introduced some changes this time?

Below you can find side to side comparison I put together a second ago.
https://imgur.com/a/bZRvGco (https://imgur.com/a/bZRvGco)

For me this is a go/no-go situation. I would not get along well with this very strong, almost oversaturated (by comparison) blue of vintage Space Cadet all throughout the keyboard in Blue Base variant.

If anyone has some thoughts/findings, feel free to share them. Maybe I'm completely wrong here and the pictures just don't do the justice - I don't really know anymore huh  :confused:
Title: Re: [IC] GMK Space Cadet II
Post by: packman86 on Mon, 31 August 2020, 17:43:35
Being seriously interested in this set I decided to look back at R1. As a result I have some doubts about the color scheme. What caught my eye were the photos of the actual product shared by the community post-gb. I need to say that colors were significantly off compared to renders renders (shades of blue), and not in the way I like. At the same time I saw no major complains from people who bought it. My observation is that the scheme resembled the real Space Cadet from MIT much closer, which could have been the point all along the way - it's just surprising to me that nobody else said a word about the difference agains renders. That said I have factory calibrated screen, and have compared many pictures to have a better idea.

Anyway - that's the R1.

Now comes R2.
At this point I decided to compare renders from R1 to R2. R2 looks significantly better for me (but, keep in mind, I am not 100% fan of original vintage Space Cadet). In R2 the blue color is slightly more muted, pastel-like, noticably lighter, more sky-blue, less saturated - more pleasant for the eye in case of complete blue set. R1 on the other hand was more vibrant, darker, more saturated - but still not quite as much as the end-product that people received.

So, the question is - given that current R2 renders of Blue Base look lighter, will keycaps turn out to detract even more from renders, as there is no change in actual color shade to be manufactured by GMK and we will get exactly the same thing as in R1? Or has Oblotzky introduced some changes this time?

Below you can find side to side comparison I put together a second ago.
https://imgur.com/a/bZRvGco (https://imgur.com/a/bZRvGco)

For me this is a go/no-go situation. I would not get along well with this very strong, almost oversaturated (by comparison) blue of vintage Space Cadet all throughout the keyboard in Blue Base variant.

If anyone has some thoughts/findings, feel free to share them. Maybe I'm completely wrong here and the pictures just don't do the justice - I don't really know anymore huh  :confused:

You are comparing renders to "amature" photos that are not properly white balanced. They will never match. Renders are just approximations of what the product looks like for marketing purposes. The designers try to get it as close as possible but because of the inherent issue with matching real life materials with CG shaders and artificial lighting, we shouldn't fault the designers too much when they are a little bit off.

R1 of Space Cadet looks really really nice in person and I'm very excited to see R2 happening "soon".
Title: Re: [IC] GMK Space Cadet II
Post by: komodo90 on Mon, 31 August 2020, 18:16:28
You are comparing renders to "amature" photos that are not properly white balanced. They will never match. Renders are just approximations of what the product looks like for marketing purposes. The designers try to get it as close as possible but because of the inherent issue with matching real life materials with CG shaders and artificial lighting, we shouldn't fault the designers too much when they are a little bit off.

R1 of Space Cadet looks really really nice in person and I'm very excited to see R2 happening "soon".

First and foremost, by no means I intend to fault or blame any of the creators. It's just me trying to get better understanding of how much can one rely on renders. That may be a valuable lesson for me and others. Moreover, potential findings could be generalised for most of the projects here.

I have no doubts that R1 Space Cadet was a beautiful product, especially seeing it's high praise myself. It's just about objective benchmark and theoretical dispute.

Of course, what you pointed out is a legitimate concern - how far can you trust pictures taken in completely random lighting conditions, without any kind of referential setup, color correction, etc.

Still, don't you have an impression that having seen not one, but at least a few photos of any given object, your mind will be able to compensate enough to get at least rough idea?

That was my stand point. I take a fairly big margin, sure. But even then I can't imagine actual keycaps to follow blue accents presented on renders (which are also an approximation, point noted). The real colors are just of different tone, more zealous. On the other hand they do seem to resemble vintage SC pretty well. This is a bit of a conundrum, as it proves the reference can be made, but not necessarily with the renders.

What provoked my questions is the fact that current IC contains pictures with even more muted blue shade. If anything one could expect the opposite, It just begs the question whether it is intentional this time, or how much of it falls into shaders/rendering shortcomings category.

Being a tiny bit familiar with whole color matching idea - but from DTP standpoint, where CMYK, inks, printers kick in - I assume that as long as we are in RGB territory (being an additive color model) designers have the tools to compensate a bit more precisely than what I pointed out.
Title: Re: [IC] GMK Space Cadet II
Post by: ideus on Mon, 31 August 2020, 20:54:39
Being seriously interested in this set I decided to look back at R1. As a result I have some doubts about the color scheme. What caught my eye were the photos of the actual product shared by the community post-gb. I need to say that colors were significantly off compared to renders renders (shades of blue), and not in the way I like. At the same time I saw no major complains from people who bought it. My observation is that the scheme resembled the real Space Cadet from MIT much closer, which could have been the point all along the way - it's just surprising to me that nobody else said a word about the difference agains renders. That said I have factory calibrated screen, and have compared many pictures to have a better idea.

Anyway - that's the R1.

Now comes R2.
At this point I decided to compare renders from R1 to R2. R2 looks significantly better for me (but, keep in mind, I am not 100% fan of original vintage Space Cadet). In R2 the blue color is slightly more muted, pastel-like, noticably lighter, more sky-blue, less saturated - more pleasant for the eye in case of complete blue set. R1 on the other hand was more vibrant, darker, more saturated - but still not quite as much as the end-product that people received.

So, the question is - given that current R2 renders of Blue Base look lighter, will keycaps turn out to detract even more from renders, as there is no change in actual color shade to be manufactured by GMK and we will get exactly the same thing as in R1? Or has Oblotzky introduced some changes this time?

Below you can find side to side comparison I put together a second ago.
https://imgur.com/a/bZRvGco (https://imgur.com/a/bZRvGco)

For me this is a go/no-go situation. I would not get along well with this very strong, almost oversaturated (by comparison) blue of vintage Space Cadet all throughout the keyboard in Blue Base variant.

If anyone has some thoughts/findings, feel free to share them. Maybe I'm completely wrong here and the pictures just don't do the justice - I don't really know anymore huh  :confused:




Have you noticed that your pictures do not match in between them? You are doing assumptions on computer renders.


You should wait for the sample phase of the GB to let the OP to publish some pictures of the pre-production product. From there some fine tunning may be applied.
Title: Re: [IC] GMK Space Cadet II
Post by: Ensaum on Mon, 31 August 2020, 21:10:57
Being seriously interested in this set I decided to look back at R1. As a result I have some doubts about the color scheme. What caught my eye were the photos of the actual product shared by the community post-gb. I need to say that colors were significantly off compared to renders renders (shades of blue), and not in the way I like. At the same time I saw no major complains from people who bought it. My observation is that the scheme resembled the real Space Cadet from MIT much closer, which could have been the point all along the way - it's just surprising to me that nobody else said a word about the difference agains renders. That said I have factory calibrated screen, and have compared many pictures to have a better idea.

Anyway - that's the R1.

Now comes R2.
At this point I decided to compare renders from R1 to R2. R2 looks significantly better for me (but, keep in mind, I am not 100% fan of original vintage Space Cadet). In R2 the blue color is slightly more muted, pastel-like, noticably lighter, more sky-blue, less saturated - more pleasant for the eye in case of complete blue set. R1 on the other hand was more vibrant, darker, more saturated - but still not quite as much as the end-product that people received.

So, the question is - given that current R2 renders of Blue Base look lighter, will keycaps turn out to detract even more from renders, as there is no change in actual color shade to be manufactured by GMK and we will get exactly the same thing as in R1? Or has Oblotzky introduced some changes this time?

Below you can find side to side comparison I put together a second ago.
https://imgur.com/a/bZRvGco (https://imgur.com/a/bZRvGco)

For me this is a go/no-go situation. I would not get along well with this very strong, almost oversaturated (by comparison) blue of vintage Space Cadet all throughout the keyboard in Blue Base variant.

If anyone has some thoughts/findings, feel free to share them. Maybe I'm completely wrong here and the pictures just don't do the justice - I don't really know anymore huh  :confused:

The color temperature differences you are seeing are due to discrepancies in camera white balance and render scene lighting. If you like the way that the final colors in R1 turned out, then judge based off of that. The blue and gray being used are matched to SP BFP and GD that were used in SA Round 6 by 7Bit (https://deskthority.net/wiki/Round_6 (https://deskthority.net/wiki/Round_6)).

This is a picture of color samples from R1 matched next to Round 6.

https://i.imgur.com/VjinTOa.jpg (https://i.imgur.com/VjinTOa.jpg)

And here is a picture of Round 6 on a board.

https://i.imgur.com/Guvhbzd.jpg (https://i.imgur.com/Guvhbzd.jpg)

If you don't like this colorway, then this set probably isn't for you, I'm afraid.
Title: Re: [IC] GMK Space Cadet II
Post by: ideus on Tue, 01 September 2020, 07:45:06
Being seriously interested in this set I decided to look back at R1. As a result I have some doubts about the color scheme. What caught my eye were the photos of the actual product shared by the community post-gb. I need to say that colors were significantly off compared to renders renders (shades of blue), and not in the way I like. At the same time I saw no major complains from people who bought it. My observation is that the scheme resembled the real Space Cadet from MIT much closer, which could have been the point all along the way - it's just surprising to me that nobody else said a word about the difference agains renders. That said I have factory calibrated screen, and have compared many pictures to have a better idea.

Anyway - that's the R1.

Now comes R2.
At this point I decided to compare renders from R1 to R2. R2 looks significantly better for me (but, keep in mind, I am not 100% fan of original vintage Space Cadet). In R2 the blue color is slightly more muted, pastel-like, noticably lighter, more sky-blue, less saturated - more pleasant for the eye in case of complete blue set. R1 on the other hand was more vibrant, darker, more saturated - but still not quite as much as the end-product that people received.

So, the question is - given that current R2 renders of Blue Base look lighter, will keycaps turn out to detract even more from renders, as there is no change in actual color shade to be manufactured by GMK and we will get exactly the same thing as in R1? Or has Oblotzky introduced some changes this time?

Below you can find side to side comparison I put together a second ago.
https://imgur.com/a/bZRvGco (https://imgur.com/a/bZRvGco)

For me this is a go/no-go situation. I would not get along well with this very strong, almost oversaturated (by comparison) blue of vintage Space Cadet all throughout the keyboard in Blue Base variant.

If anyone has some thoughts/findings, feel free to share them. Maybe I'm completely wrong here and the pictures just don't do the justice - I don't really know anymore huh  :confused:

The color temperature differences you are seeing are due to discrepancies in camera white balance and render scene lighting. If you like the way that the final colors in R1 turned out, then judge based off of that. The blue and gray being used are matched to SP BFP and GD that were used in SA Round 6 by 7Bit (https://deskthority.net/wiki/Round_6 (https://deskthority.net/wiki/Round_6)).

This is a picture of color samples from R1 matched next to Round 6.

https://i.imgur.com/VjinTOa.jpg (https://i.imgur.com/VjinTOa.jpg)

And here is a picture of Round 6 on a board.

https://i.imgur.com/Guvhbzd.jpg (https://i.imgur.com/Guvhbzd.jpg)

If you don't like this colorway, then this set probably isn't for you, I'm afraid.




Those spherical DS caps have a special flavor, that cannot be reproduced on Cherry. Nice pictures.
Title: Re: [IC] GMK Space Cadet II
Post by: Ensaum on Tue, 01 September 2020, 12:35:33

Those spherical DS caps have a special flavor, that cannot be reproduced on Cherry. Nice pictures.


I know! I have Symbioses R2 and it's the most beautiful set that I never use (mostly just because I need to actually build a board for it).

Title: Re: [IC] GMK Space Cadet II
Post by: packman86 on Tue, 01 September 2020, 13:21:30
Agreed!

There is something about this gray/blue that I just love! And the sublegends are :ok_hand:

[attachimg=1]
Title: Re: [IC] GMK Space Cadet II
Post by: komodo90 on Tue, 01 September 2020, 13:22:46
Appreciate every opinion on the matter. Seems like I'm about to have really hard time deciding ; )

So, render-vs-reality topic aside, but focusing on difference in R1 and R2 renders (which are clearly lighter and more muted) - is it reasonable to expect that to translate to actual change in color scheme compared to previous run? Or was there a statement already that colors remain exactly as they were previously?
Title: Re: [IC] GMK Space Cadet II
Post by: sickleboom on Tue, 01 September 2020, 14:28:55
Nice! I missed out on the first round so I'm definitely in on this  :))
Title: Re: [IC] GMK Space Cadet II
Post by: Ensaum on Tue, 01 September 2020, 15:18:59
Appreciate every opinion on the matter. Seems like I'm about to have really hard time deciding ; )

So, render-vs-reality topic aside, but focusing on difference in R1 and R2 renders (which are clearly lighter and more muted) - is it reasonable to expect that to translate to actual change in color scheme compared to previous run? Or was there a statement already that colors remain exactly as they were previously?

From the op:

"Custom colors, matched to BFP, GD and WCK from Signature Plastics. Also black."

BFP and GD are the blue and gray, respectively, used in R1 as well as SA Round 6 and SA Symbiosis. R1 of space cadet used WFK I believe for the white legends, but I may be wrong. Actually the white was also a custom color too. So yes, the colors are the same.
Title: Re: [IC] GMK Space Cadet II
Post by: komodo90 on Tue, 01 September 2020, 18:59:05
Appreciate every opinion on the matter. Seems like I'm about to have really hard time deciding ; )

So, render-vs-reality topic aside, but focusing on difference in R1 and R2 renders (which are clearly lighter and more muted) - is it reasonable to expect that to translate to actual change in color scheme compared to previous run? Or was there a statement already that colors remain exactly as they were previously?

From the op:

"Custom colors, matched to BFP, GD and WCK from Signature Plastics. Also black."

BFP and GD are the blue and gray, respectively, used in R1 as well as SA Round 6 and SA Symbiosis. R1 of space cadet used WFK I believe for the white legends, but I may be wrong. Actually the white was also a custom color too. So yes, the colors are the same.

Thank you kind sir! I stumbled upon this information but as a newbie I couldn't connect the dots.
Title: Re: [IC] GMK Space Cadet II
Post by: ideus on Tue, 01 September 2020, 19:24:45
Agreed!

There is something about this gray/blue that I just love! And the sublegends are :ok_hand:

(Attachment Link)




That's a sexy keyboard. How's your thumbs are doing with it? I have read about some pain caused by ergodox's position for the thumb activated key caps.
Title: Re: [IC] GMK Space Cadet II
Post by: econeuler on Wed, 02 September 2020, 09:28:36
Yes please  :)
Edit: Should also say that I appreciate the 40s kit!
Title: Re: [IC] GMK Space Cadet II
Post by: factoryofidols on Wed, 02 September 2020, 11:18:40
There are several new 40s being developed with 1.75u backspace please add it to the 40s kit
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Thu, 03 September 2020, 03:47:09
Appreciate every opinion on the matter. Seems like I'm about to have really hard time deciding ; )

So, render-vs-reality topic aside, but focusing on difference in R1 and R2 renders (which are clearly lighter and more muted) - is it reasonable to expect that to translate to actual change in color scheme compared to previous run? Or was there a statement already that colors remain exactly as they were previously?

Production will be using the exact same plastic as Round 1, no change here. The difference in render is simply me having learned a lot in the past 2 years and using a different HDRI environment (different environment light) in the 3D scene now.
Title: Re: [IC] GMK Space Cadet II
Post by: kyungpil park on Thu, 03 September 2020, 18:16:41
Gray color is same with Oblivion alpha gray?
Title: Re: [IC] GMK Space Cadet II
Post by: zzzxc on Fri, 04 September 2020, 04:31:42
Any chance of (re)including the Row 2 parentheses keys?  Could make a perfect addition for the "True Cadet" kit

(http://cadet-parens.png)
Title: Re: [IC] GMK Space Cadet II
Post by: OtherAndrew on Fri, 04 September 2020, 15:50:57
Gray color is same with Oblivion alpha gray?

there is a very slight difference between oblivion alpha grey and space cadet grey

space cadet top, oblivion bottom:
(https://i.imgur.com/cgAIcDX.jpg)
Title: Re: [IC] GMK Space Cadet II
Post by: DrHigsby on Sat, 05 September 2020, 17:39:50
Is it intentional that blue base offers basic ISO support, but the gray/blue base does not?
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Sun, 06 September 2020, 04:12:28
Gray color is same with Oblivion alpha gray?

there is a very slight difference between oblivion alpha grey and space cadet grey

space cadet top, oblivion bottom:
Show Image
(https://i.imgur.com/cgAIcDX.jpg)


The Base color is the same, the Legend color is beige for Oblivion, off-white for Space Cadet.

Is it intentional that blue base offers basic ISO support, but the gray/blue base does not?

Correct, because the Classic Base is accompanied by a full International kit covering German, Swedish, Norwegian, Finnish, Danish and British layouts, while I didn't see the same kit viable for the Blue Base so I opted to include British ISO in it only.
Title: Re: [IC] GMK Space Cadet II
Post by: ideus on Sun, 06 September 2020, 09:55:39

I have two questions. I apologize if they have been answered already:

1. Should the true cadet modifiers be included in the base set? Real cadet mods belong to a Cadet set, so why split the features of it into different groups.
2. Why is there no 6u space bar included? This bar is required to populate Cherry 1800 keyboards.

Thank you in advance for your answers.
Title: Re: [IC] GMK Space Cadet II
Post by: OtherAndrew on Sun, 06 September 2020, 11:49:49
Gray color is same with Oblivion alpha gray?

there is a very slight difference between oblivion alpha grey and space cadet grey

space cadet top, oblivion bottom:
Show Image
(https://i.imgur.com/cgAIcDX.jpg)


The Base color is the same, the Legend color is beige for Oblivion, off-white for Space Cadet.

I've got the two sets on front of me and I'm fairly convinced that they're different colors. I get that they're supposed to be the same color but it really doesn't look like it on my sets (I have oblivion v2)
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Wed, 09 September 2020, 05:27:07

I have two questions. I apologize if they have been answered already:

1. Should the true cadet modifiers be included in the base set? Real cadet mods belong to a Cadet set, so why split the features of it into different groups.
2. Why is there no 6u space bar included? This bar is required to populate Cherry 1800 keyboards.

Thank you in advance for your answers.


1. The all white modifier legends version is more popular, and I think the kit works out great this way also adding the R5 bottom profile.
2. GMK Oblivion V2 sold 128 6u Spacebar kits for over 3000 Base kits. I don't want to add 2 of them for each colorway to each base kit, and as a standalone kit they won't hit MOQ as I don't expect this round to sell as many base kits in total.

-----------------

Deskmats designed by OutragedPudding will be available!

(https://i.imgur.com/1yuDa8E.jpg)

(https://i.imgur.com/ZwZPwYU.jpg)
Title: Re: [IC] GMK Space Cadet II
Post by: ideus on Wed, 09 September 2020, 08:02:58
Thank you for the answers.
Title: Re: [IC] GMK Space Cadet II
Post by: zzzxc on Fri, 11 September 2020, 03:34:54
Any chance of (re)including the Row 2 parentheses keys?  Could make a perfect addition for the "True Cadet" kit

Show Image
(https://geekhack.org/index.php?action=dlattach;topic=108243.0;attach=250996)


I get that they are keys left behind by history and forgotten by the scancodes but I'll commit to any set that includes them!
Title: Re: [IC] GMK Space Cadet II
Post by: AlexCore89 on Fri, 11 September 2020, 11:24:38
Gray mods would be enticing for R1 owners.  Could build an all gray set or mix them in with Crimson Cadet.  The gray in this set is one of the best out there. 

Cadet 4Lyfe

(Attachment Link)

That looks awesome! Where did you get the white Space Cadet Alphas or are they from a different GMK set?
Title: Re: [IC] GMK Space Cadet II
Post by: clik_clak on Fri, 11 September 2020, 11:28:29
That looks awesome! Where did you get the white Space Cadet Alphas or are they from a different GMK set?

GMK Carbon Cadet. It was an add-on kit offered with the last run of GMK Carbon.

Just like Carbon itself, the keys are much more cream colored than white.
Title: Re: [IC] GMK Space Cadet II
Post by: frostykoala on Fri, 11 September 2020, 11:38:42
We love some Space Cadet
Title: Re: [IC] GMK Space Cadet II
Post by: nu_types on Sat, 12 September 2020, 19:26:24
So I was looking at my GMK Space Cadet recently and noticed that the "I" novelty is wayy off center: (https://i.imgur.com/E2NorZU.jpg)

Upon closer inspection of the other roman numeral novelties, it appears they are all slightly off center to the right.

Any chance we can get these fixed for this run, or is it not worth paying for new molds?
Title: Re: [IC] GMK Space Cadet II
Post by: Dr-lipschitz on Sat, 12 September 2020, 20:47:54
looks interesting for sure
Title: Re: [IC] GMK Space Cadet II
Post by: MIXO Cables on Sun, 13 September 2020, 22:50:47
prefer the one without grey colour, nice legends as well
Title: Re: [IC] GMK Space Cadet II
Post by: econeuler on Mon, 14 September 2020, 15:28:13
Will there be no Colemak support for R2?
Title: Re: [IC] GMK Space Cadet II
Post by: NoPunIn10Did on Fri, 18 September 2020, 08:59:09
Will there be no Colemak support for R2?

Massdrop still hasn't sold all the extras of those:
https://mechkeys.drop.com/collections/keycap-sets/products/massdrop-x-oblotzky-gmk-space-cadet-keycap-set-66216
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Fri, 18 September 2020, 09:26:15
Will there be no Colemak support for R2?

Massdrop still hasn't sold all the extras of those:
https://mechkeys.drop.com/collections/keycap-sets/products/massdrop-x-oblotzky-gmk-space-cadet-keycap-set-66216

This. I don't want to offer a kit that will have to be bought out by vendors to hit MOQ only to be left sitting on them for years to come. Since I vendor in the EU, I use my own capital to buy out International kits already and bundle them up with base kits to ensure I'm not left with leftovers. But I can't do the same for a second kit, and I don't want to burden other vendors with that hassle, I'd rather they just buy more base extras with their money.
Title: Re: [IC] GMK Space Cadet II
Post by: econeuler on Fri, 18 September 2020, 11:26:28
Will there be no Colemak support for R2?

Massdrop still hasn't sold all the extras of those:
https://mechkeys.drop.com/collections/keycap-sets/products/massdrop-x-oblotzky-gmk-space-cadet-keycap-set-66216

That is geat news for me, thank you!

Will there be no Colemak support for R2?

Massdrop still hasn't sold all the extras of those:
https://mechkeys.drop.com/collections/keycap-sets/products/massdrop-x-oblotzky-gmk-space-cadet-keycap-set-66216

This. I don't want to offer a kit that will have to be bought out by vendors to hit MOQ only to be left sitting on them for years to come. Since I vendor in the EU, I use my own capital to buy out International kits already and bundle them up with base kits to ensure I'm not left with leftovers. But I can't do the same for a second kit, and I don't want to burden other vendors with that hassle, I'd rather they just buy more base extras with their money.

Ah I see, thank you for the clarification, I didn't know that! And glad to see that it is still available on Drop:)
Title: Re: [IC] GMK Space Cadet II
Post by: LXVRGS on Fri, 18 September 2020, 12:12:45
any mod colored tilde avail?
Title: Re: [IC] GMK Space Cadet II
Post by: lysistrata on Sun, 20 September 2020, 11:37:14
I'm in! Looking forward to the kits
Title: Re: [IC] GMK Space Cadet II
Post by: ISOxSwap on Sun, 20 September 2020, 12:28:32
Can we get an international in blue pls!?!?!? =)
Title: Re: [IC] GMK Space Cadet II
Post by: Alpha_Icarus on Sun, 20 September 2020, 18:41:25
i love it - maybe ill mash together my cadet sets
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Mon, 21 September 2020, 03:40:08
Can we get an international in blue pls!?!?!? =)

I'm afraid not. I'm already committed on pushing the Gray one to MOQ if needed, I can't take chances and risk of having to do the same for the blue version as well, so it'll have to be just UK-ISO.
Title: Re: [IC] GMK Space Cadet II
Post by: equalunique on Sun, 27 September 2020, 10:38:18
I have 2 requests:

1) bring back the 40bit kit

2) put a R3 thumbs up in the symbols kit

🙏🙏🙏🙏🙏🙏
Title: Re: [IC] GMK Space Cadet II
Post by: mongoose27 on Sun, 27 September 2020, 15:24:12
Love the set, I'm definitely in but would really like a grey modifier kit as well.
Title: Re: [IC] GMK Space Cadet II
Post by: Rob27shred on Sun, 27 September 2020, 15:41:00
Love the set, I'm definitely in but would really like a grey modifier kit as well.

That's basically ASCII then TBH. You should check that set out.
Title: Re: [IC] GMK Space Cadet II
Post by: IOVERCALLHISTIOCYTES on Sun, 27 September 2020, 17:51:06
Hey Rob hope you're well

Pedantic: ASCII and Space Cadet have different greys.

Mongoose27, I totally agree with you, I'd like grey mods too. I'd have bought a blue alphas grey mods base kit even though Ive got R1 blue alphas. But as long as Mod only kits are priced about the same as high MOQ full base kits, it's not really viable.
Title: Re: [IC] GMK Space Cadet II
Post by: Contrakey on Sun, 27 September 2020, 19:06:13
Yeah, im all in for the blue alphas.
Title: Re: [IC] GMK Space Cadet II
Post by: Rob27shred on Mon, 28 September 2020, 04:18:35
Hey Rob hope you're well

Pedantic: ASCII and Space Cadet have different greys.

Mongoose27, I totally agree with you, I'd like grey mods too. I'd have bought a blue alphas grey mods base kit even though Ive got R1 blue alphas. But as long as Mod only kits are priced about the same as high MOQ full base kits, it's not really viable.

What's up bud, work has been whooping me pretty good. Other than that I can't complain too much LOL. Hope you're doing well! Yea ASCII is a different grey & all grey mods for SC would be awesome, but I don't see them getting added. Figured I'd point in that direction to see if they like it.
Title: Re: [IC] GMK Space Cadet II
Post by: Domantas on Mon, 28 September 2020, 08:30:28
r5?`???
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Mon, 28 September 2020, 10:20:24
r5?`???
r6?`???
Title: Re: [IC] GMK Space Cadet II
Post by: Rob27shred on Mon, 28 September 2020, 11:18:15
r5?`???
r6?`???
r7???
Title: Re: [IC] GMK Space Cadet II
Post by: Jmarcelo on Tue, 29 September 2020, 02:15:27
Oh heck yes! I'll need to get the measurements from my incoming boards, but I'd love to get a set of grey/navy cadets!
Title: Re: [IC] GMK Space Cadet II
Post by: dvorcol on Tue, 29 September 2020, 17:07:58
r5?`???

(Does this set have) r5?`???
     Only in the True Cadet kit.

(What is) r5?`???
(https://i.postimg.cc/ZTX93TJm/R0-R5vs-R1-R4.png)

(Shouldn't this set be called GMK Space Cadet) r5?`???
     No.

(Will this GB have the option to purchase a Canon Mirrorless Digital Camera, model EOS) r5?`???
     No.
Title: Re: [IC] GMK Space Cadet II
Post by: psxndc on Tue, 29 September 2020, 19:22:19
"Is R5 standing by?"

No.
Title: Re: [IC] GMK Space Cadet II
Post by: forevermadrigal on Tue, 29 September 2020, 21:33:20
Are text arrows out?
Title: Re: [IC] GMK Space Cadet II
Post by: Oblotzky on Wed, 30 September 2020, 11:59:53
Are text arrows out?

Correct, just doing icon arrows this time to keep it simple. I'd rather add more layout coverage than options of the same thing, same reason I've removed Caps Lock/Control/Function and am only doing Rub Out on R3 1.75u position. Keeps the price down and should make most people happy.




I'm happy to announce that we will be launching this Friday from the following Vendors, and will remain live until October 30th, so a full 4 weeks of group buy phase!

Here's the list of vendors with the prices for Classic Base and Blue Base since those will be the most interesting ones to know:

EU: oblotzky.industries (http://oblotzky.industries) - 119€ Classic, 125€ Blue
US: novelkeys.xyz (http://novelkeys.xyz) - 120$ Classic, 125$ Blue
CAN: deskhero.ca (http://deskhero.ca) - 169 CAD Classic, 176 CAD Blue
SEA: iLumKB.com (http://iLumKB.com) - 165 SGD Classic, 172 SGD Blue
CN: zFrontier.com (http://zFrontier.com) - 868 RMB Classic, 903 RMB Blue
AUS: DailyClack.com (http://DailyClack.com) - 170 AUD Classic, 177 AUD Blue

Super excited to have this one return, see you on Friday!
Title: Re: [IC] GMK Space Cadet II
Post by: packman86 on Wed, 30 September 2020, 12:22:54
Are text arrows out?

Correct, just doing icon arrows this time to keep it simple. I'd rather add more layout coverage than options of the same thing, same reason I've removed Caps Lock/Control/Function and am only doing Rub Out on R3 1.75u position. Keeps the price down and should make most people happy.




I'm happy to announce that we will be launching this Friday from the following Vendors, and will remain live until October 30th, so a full 4 weeks of group buy phase!

Here's the list of vendors with the prices for Classic Base and Blue Base since those will be the most interesting ones to know:

EU: oblotzky.industries (http://oblotzky.industries) - 119€ Classic, 125€ Blue
US: novelkeys.xzy (http://novelkeys.xzy) - 120$ Classic, 125$ Blue
CAN: deskhero.ca (http://deskhero.ca) - 169 CAD Classic, 176 CAD Blue
SEA: iLumKB.com (http://iLumKB.com) - 165 SGD Classic, 172 SGD Blue
CN: zFrontier.com (http://zFrontier.com) - 868 RMB Classic, 903 RMB Blue
AUS: DailyClack.com (http://DailyClack.com) - 170 AUD Classic, 177 AUD Blue

Super excited to have this one return, see you on Friday!

The novelkeys URL is not working just FYI.

Title: Re: [IC] GMK Space Cadet II
Post by: beigeandbrown on Wed, 30 September 2020, 13:19:30
Are text arrows out?

Correct, just doing icon arrows this time to keep it simple. I'd rather add more layout coverage than options of the same thing, same reason I've removed Caps Lock/Control/Function and am only doing Rub Out on R3 1.75u position. Keeps the price down and should make most people happy.




I'm happy to announce that we will be launching this Friday from the following Vendors, and will remain live until October 30th, so a full 4 weeks of group buy phase!

Here's the list of vendors with the prices for Classic Base and Blue Base since those will be the most interesting ones to know:

EU: oblotzky.industries (http://oblotzky.industries) - 119€ Classic, 125€ Blue
US: novelkeys.xzy (http://novelkeys.xzy) - 120$ Classic, 125$ Blue
CAN: deskhero.ca (http://deskhero.ca) - 169 CAD Classic, 176 CAD Blue
SEA: iLumKB.com (http://iLumKB.com) - 165 SGD Classic, 172 SGD Blue
CN: zFrontier.com (http://zFrontier.com) - 868 RMB Classic, 903 RMB Blue
AUS: DailyClack.com (http://DailyClack.com) - 170 AUD Classic, 177 AUD Blue

Super excited to have this one return, see you on Friday!

The novelkeys URL is not working just FYI.
Believe that is a simple switch of xzy to xyz.
Title: Re: [IC] GMK Space Cadet II
Post by: forevermadrigal on Wed, 30 September 2020, 13:22:17
Are text arrows out?

Correct, just doing icon arrows this time to keep it simple. I'd rather add more layout coverage than options of the same thing, same reason I've removed Caps Lock/Control/Function and am only doing Rub Out on R3 1.75u position. Keeps the price down and should make most people happy.




I'm happy to announce that we will be launching this Friday from the following Vendors, and will remain live until October 30th, so a full 4 weeks of group buy phase!

Here's the list of vendors with the prices for Classic Base and Blue Base since those will be the most interesting ones to know:

EU: oblotzky.industries (http://oblotzky.industries) - 119€ Classic, 125€ Blue
US: novelkeys.xzy (http://novelkeys.xzy) - 120$ Classic, 125$ Blue
CAN: deskhero.ca (http://deskhero.ca) - 169 CAD Classic, 176 CAD Blue
SEA: iLumKB.com (http://iLumKB.com) - 165 SGD Classic, 172 SGD Blue
CN: zFrontier.com (http://zFrontier.com) - 868 RMB Classic, 903 RMB Blue
AUS: DailyClack.com (http://DailyClack.com) - 170 AUD Classic, 177 AUD Blue

Super excited to have this one return, see you on Friday!

The novelkeys URL is not working just FYI.

It's the regular URL...
Title: Re: [IC] GMK Space Cadet II - Launching October 2nd
Post by: Oblotzky on Wed, 30 September 2020, 13:24:32
Fixed it, had xzy instead of xyz, thanks for pointing it out :)
Title: Re: [IC] GMK Space Cadet II - Launching October 2nd
Post by: voodoo6k on Wed, 30 September 2020, 18:35:56
RIP minila cadet
Title: Re: [IC] GMK Space Cadet II - Launching October 2nd
Post by: phinix on Fri, 02 October 2020, 09:17:12
Ordered mine. Sweeeet.
But shipping date - August 2021... :(
Title: Re: [IC] GMK Space Cadet II - Launching October 2nd
Post by: arydi on Fri, 02 October 2020, 10:36:52
I ordered the base.  It is about time I got my hands on this.

I was tempted to also get the blue base, but I am already in on the GMK Masterpiece.
Title: Re: [IC] GMK Space Cadet II - LIVE until October 30th
Post by: Oblotzky on Fri, 02 October 2020, 14:51:55
GB thread: https://geekhack.org/index.php?topic=108865.0