Author Topic: [IC] GMK Retrobot - Update 4  (Read 15615 times)

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Offline deathwalker113

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[IC] GMK Retrobot - Update 4
« on: Mon, 10 August 2020, 15:15:41 »
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Hi everyone!
It's my great pleasure to present to you the GMK Retrobot.
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Inspiration:
GMK Retrobot is inspired by deep colors theme of the vintage/retro scientific art styles from 40's to 80's. Curiosity, creativity and imagination of human about the future where technologies such as artificial intelligence and robots became the iconic topic for these art styles in this earlier era. These art styles consisted mostly of red, blue and yellow with scientific scenes like outer space, other planets, etc..These art styles showed how human depicted robots in the future with their imagination and creativity through painting, movies, animations, etc. in this earlier era.

More


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Colors:
RAL 3002 Carmine red
RAL 5002 Ultramarine blue
RAL 1018 Zinc yellow

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Kits:
Base Kit:
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Novelties:
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Spacebars Kit:
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Renders:
Please keep in mind that these renders may not match the final product 100%

Update 9/4/2020
After receiving RAL K5 color deck, I tried to tweak the render lighting to match the actual colors from the RAL K5. These are far from perfect but I hope you get the idea.
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J-02 by Jae - Credit to Proto[Typist] Keyboards
Renders by me
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Koyu by Rama Works

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M0LLY by TheKey.Company

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You can support this set by filling this IC form: https://docs.google.com/forms/d/e/1FAIpQLSdddqz2nLdmB79i1ut8v6RvO_zwOYcUw8sFjr7MNVxs45WBxg/viewform?usp=sf_link


To-do list:
- Add R3 novelties
- Artisan collab
- Finalize kits
- Find vendors
- More renders!?
- ...


Change Log:
More
- 8/11: Changed the base kit according to feedback.
- 8/12: Kits and alphas/mod colors messed up -> added more keycaps to the base kit, re-rendered and changed images.
- 8/13: Added 1u ALT, 1u CTRL, "\" key with mod color, "`" key with mod color, yellow arrow accent to the base kit -> Re-rendered the base kit and rendered some images of the keyset and added under "renders" sections. Proposed a light alphas kit for more options and rendered some images of light alphas with base kit mod. Added additional information to the "Inspiration" section.
- 8/14: Added more novelties, completed Spacebars kit
- 8/15: Fixed novelty enter alignment, updated render with novelties.
- 8/21: Removed white armor kit (see the update at page 2), added new renders of base kit, novelties and spacebars kit
- 8/23: Fixed base kit and novelties
- 8/26: Added more renders

« Last Edit: Mon, 07 September 2020, 03:08:20 by deathwalker113 »

Offline yoot

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Re: [IC] GMK Retrobot
« Reply #1 on: Mon, 10 August 2020, 15:18:43 »
The colors are very... polarizing. I don't know how well they work together

Offline ycanales

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Re: [IC] GMK Retrobot
« Reply #2 on: Mon, 10 August 2020, 15:33:14 »
Cool concept!

Offline hehe13

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Re: [IC] GMK Retrobot
« Reply #3 on: Mon, 10 August 2020, 15:40:38 »


reminds me of

Offline hali

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Re: [IC] GMK Retrobot
« Reply #4 on: Mon, 10 August 2020, 15:44:21 »
pls fix numpad

Offline Swishy

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Re: [IC] GMK Retrobot
« Reply #5 on: Mon, 10 August 2020, 15:47:12 »
This is a good start kitting needs some work but I am a fan of the color way! I would check out other gmk kits to fix your kitting and please make sure you color match this I don’t know if you know about ral or Pantone, but uniqey has a good guide for designing for gmk sets.
« Last Edit: Mon, 10 August 2020, 15:50:40 by Swishy »

Offline GraffitiDecos

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Re: [IC] GMK Retrobot
« Reply #6 on: Mon, 10 August 2020, 15:48:04 »
pls fix numpad
This seems like a very non specific thing to say. Maybe tell him what you think needs fixing?

Sent from my SM-G973W using Tapatalk


Offline GraffitiDecos

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Re: [IC] GMK Retrobot
« Reply #7 on: Mon, 10 August 2020, 15:53:38 »
I for one like it. I wouldn't think these colors would do it for me but the do.

Renders are a good start, shows effort. I would go through current and past IC to get a sense of what you need. Your base kit is missing some very popular form factors (65% for example).

Look at gmk nuclear data, pono, beta, etc.

Keep it up!

Sent from my SM-G973W using Tapatalk


Offline hali

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Re: [IC] GMK Retrobot
« Reply #8 on: Mon, 10 August 2020, 16:00:01 »
pls fix numpad
This seems like a very non specific thing to say. Maybe tell him what you think needs fixing?

Sent from my SM-G973W using Tapatalk

the legends go 321 instead of 123 because the file being used is very rough. there are other issues in it too, like the legends being the wrong sizes and in the wrong places, such as the caps key saying CapsLock instead of Caps Lock

Offline scrps

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Re: [IC] GMK Retrobot
« Reply #9 on: Mon, 10 August 2020, 16:02:12 »
alright here we go (sorry if this is a lot of stuff)
things to change: mono numpad (no arrow and page up page down stuff) (optional), fix numpad plus, more stuff in base kit (7u spacebar, split backspace, 65% support, some iso support (iso enter, split left shift, r4 ><, r3 \|), no lock in scroll lock and num lock(optional), prtsc to print(optional), get some ral colors or use gmk stock color, and read this https://uniqey.zendesk.com/hc/en-us/articles/360008759900-Designing-a-Custom-GMK-Keycap-Set-Guide-

optionals are if you want to go for a retro-ish type of set which is what you're going for so it should be fine
glwic :thumb:

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #10 on: Mon, 10 August 2020, 17:35:32 »
pls fix numpad
This seems like a very non specific thing to say. Maybe tell him what you think needs fixing?

Sent from my SM-G973W using Tapatalk

the legends go 321 instead of 123 because the file being used is very rough. there are other issues in it too, like the legends being the wrong sizes and in the wrong places, such as the caps key saying CapsLock instead of Caps Lock
Thanks for pointing it out. I didn't notice it and I'm working on it.

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #11 on: Mon, 10 August 2020, 17:37:09 »
alright here we go (sorry if this is a lot of stuff)
things to change: mono numpad (no arrow and page up page down stuff) (optional), fix numpad plus, more stuff in base kit (7u spacebar, split backspace, 65% support, some iso support (iso enter, split left shift, r4 ><, r3 \|), no lock in scroll lock and num lock(optional), prtsc to print(optional), get some ral colors or use gmk stock color, and read this https://uniqey.zendesk.com/hc/en-us/articles/360008759900-Designing-a-Custom-GMK-Keycap-Set-Guide-

optionals are if you want to go for a retro-ish type of set which is what you're going for so it should be fine
glwic :thumb:
Thank you for the correction and suggestions! I'm working on it.

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #12 on: Mon, 10 August 2020, 20:31:40 »
I for one like it. I wouldn't think these colors would do it for me but the do.

Renders are a good start, shows effort. I would go through current and past IC to get a sense of what you need. Your base kit is missing some very popular form factors (65% for example).

Look at gmk nuclear data, pono, beta, etc.

Keep it up!

Sent from my SM-G973W using Tapatalk
Thanks!

Offline pixelpusher

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Re: [IC] GMK Retrobot
« Reply #13 on: Mon, 10 August 2020, 21:30:02 »
Love the concept and the novelties.  Not a fan of yellow on red.

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #14 on: Mon, 10 August 2020, 23:53:26 »
Love the concept and the novelties.  Not a fan of yellow on red.
Thanks I will try to mix match the alphas.

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #15 on: Tue, 11 August 2020, 00:06:34 »
The colors are very... polarizing. I don't know how well they work together
I guess the yellow on red on alphas won't work with blue mod.

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #16 on: Tue, 11 August 2020, 00:12:04 »
This is a good start kitting needs some work but I am a fan of the color way! I would check out other gmk kits to fix your kitting and please make sure you color match this I don’t know if you know about ral or Pantone, but uniqey has a good guide for designing for gmk sets.
Thanks! I will try RAL and GMK stock to ensure it match color.

Offline fabijolo

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Re: [IC] GMK Retrobot
« Reply #17 on: Tue, 11 August 2020, 00:15:56 »
I really like the novelties and the overall theme of the set :thumb:

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #18 on: Tue, 11 August 2020, 00:30:33 »
Update 1: I have updated the base kit to has more keycaps to use with 65%, 75%, ISO layout... However, I have problem with stepped caps lock and the legend on the blank key. Also, in the render, I have changed colors to RAL 3002 Carmine red, RAL 5002 Ultramarine blue and RAL 1018 Zinc yellow to ensure colors match.
After searching RAL colors and GMK stock, I have come up with the idea using GMK WS1 on the alphas with red legend RAL 3002 Carmine red, the blue mod using RAL 5002 Ultramarine blue with
yellow legend (RAL 1018 Zinc yellow) and ESC,Enter key using RAL 1018 with red legend RAL 3002. This is the result:
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« Last Edit: Wed, 12 August 2020, 07:20:50 by deathwalker113 »

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #19 on: Tue, 11 August 2020, 00:33:42 »
I really like the novelties and the overall theme of the set :thumb:
Thanks, I'm glad you like it.
« Last Edit: Tue, 11 August 2020, 06:25:22 by deathwalker113 »

Offline sartori24

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Re: [IC] GMK Retrobot
« Reply #20 on: Tue, 11 August 2020, 00:38:31 »
I really like it especially the red alphas!
yikes

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #21 on: Tue, 11 August 2020, 00:49:22 »
I really like it especially the red alphas!
Thanks, I have changed it using RAL colors in the base kit section to ensure colors match. Therefore, colors should be more accurate.
« Last Edit: Tue, 11 August 2020, 06:23:46 by deathwalker113 »

Offline kwerty

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Re: [IC] GMK Retrobot
« Reply #22 on: Tue, 11 August 2020, 01:42:19 »
Definitely gives some retro vibes

Offline pixelpusher

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Re: [IC] GMK Retrobot
« Reply #23 on: Tue, 11 August 2020, 01:53:26 »
I do like the updated version much more.  Looks good  :thumb:

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #24 on: Tue, 11 August 2020, 02:00:41 »
How about using GMK L9 on the Alphas to tone down the brightness and retain retro vibe? :)
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« Last Edit: Wed, 12 August 2020, 08:13:08 by deathwalker113 »

Offline Suavity

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Re: [IC] GMK Retrobot
« Reply #25 on: Tue, 11 August 2020, 04:35:20 »
I like this. Reminds me of Hulk Hogan vibes lol.

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #26 on: Tue, 11 August 2020, 04:59:36 »
I like this. Reminds me of Hulk Hogan vibes lol.
Thanks :)

Offline huey

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Re: [IC] GMK Retrobot
« Reply #27 on: Tue, 11 August 2020, 05:51:45 »
Friendly reminder that the 2 3 4 number keys for UK ISO are not mod, but alpha coloured. So they should be red/white, whatever you're going for. Also, the blank cap should have the legending (`¬).

The inspiration is pretty cool, I must say. Though I'm not a massive fan of the red or white alphas proposed. I think a light grey with a blue-ish hue (similar to 8008) would go a long way into making this set make sense.

GL!

Offline elmo

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Re: [IC] GMK Retrobot
« Reply #28 on: Tue, 11 August 2020, 06:17:19 »
this set would be the perfect match for the lil' tyke switches! love it :D

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #29 on: Tue, 11 August 2020, 06:19:27 »
Friendly reminder that the 2 3 4 number keys for UK ISO are not mod, but alpha coloured. So they should be red/white, whatever you're going for. Also, the blank cap should have the legending (`¬).

The inspiration is pretty cool, I must say. Though I'm not a massive fan of the red or white alphas proposed. I think a light grey with a blue-ish hue (similar to 8008) would go a long way into making this set make sense.

GL!
Thanks for the reminder and suggestion. I will try the color that you suggested for the alphas.
« Last Edit: Sun, 16 August 2020, 12:14:14 by deathwalker113 »

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #30 on: Tue, 11 August 2020, 06:22:32 »
this set would be the perfect match for the lil' tyke switches! love it :D
Thanks, I'm glad you love it!
« Last Edit: Tue, 11 August 2020, 06:24:58 by deathwalker113 »

Offline Rayndalf

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Re: [IC] GMK Retrobot
« Reply #31 on: Tue, 11 August 2020, 06:27:38 »
Reminds me of the colors associated with the new Rainbow Six Siege event. I'm a bit ashamed it was the first thing I jumped to when I have a whole box of (replica) tin robots... I probably just forget I owned them.

Offline parablol

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Re: [IC] GMK Retrobot
« Reply #32 on: Tue, 11 August 2020, 06:44:30 »
I feel like the red alphas really made this set unique. Switching to white alphas makes it look more like GMK Classic Red, which is boring, and doesn't really fit with the original theme. The fact that the color combo was polarizing was a strength, not a weakness.

Offline sartori24

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Re: [IC] GMK Retrobot
« Reply #33 on: Tue, 11 August 2020, 06:46:10 »
I feel like the red alphas really made this set unique. Switching to white alphas makes it look more like GMK Classic Red, which is boring, and doesn't really fit with the original theme. The fact that the color combo was polarizing was a strength, not a weakness.
I agrée. I think white alphas should be another kit with red as the base. I really do like the red.


Sent from my iPhone using Tapatalk
yikes

Offline Old_Gold_Hand

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Re: [IC] GMK Retrobot
« Reply #34 on: Tue, 11 August 2020, 07:06:33 »
I love it. Absolutely love it.
Love yall

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #35 on: Tue, 11 August 2020, 07:28:17 »
Reminds me of the colors associated with the new Rainbow Six Siege event. I'm a bit ashamed it was the first thing I jumped to when I have a whole box of (replica) tin robots... I probably just forget I owned them.
Wow, that's cool. Bring back lots of childhood memories.
« Last Edit: Tue, 11 August 2020, 07:37:18 by deathwalker113 »

Offline VagueOrigin

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Re: [IC] GMK Retrobot
« Reply #36 on: Tue, 11 August 2020, 10:39:54 »
I feel like the red alphas really made this set unique. Switching to white alphas makes it look more like GMK Classic Red, which is boring, and doesn't really fit with the original theme. The fact that the color combo was polarizing was a strength, not a weakness.
Agreed, the white kinda throws off the theme to me personally

Sent from my SM-G975U using Tapatalk


Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #37 on: Tue, 11 August 2020, 15:22:58 »
I feel like the red alphas really made this set unique. Switching to white alphas makes it look more like GMK Classic Red, which is boring, and doesn't really fit with the original theme. The fact that the color combo was polarizing was a strength, not a weakness.
Agreed, the white kinda throws off the theme to me personally

Sent from my SM-G975U using Tapatalk



I feel like the red alphas really made this set unique. Switching to white alphas makes it look more like GMK Classic Red, which is boring, and doesn't really fit with the original theme. The fact that the color combo was polarizing was a strength, not a weakness.
I agrée. I think white alphas should be another kit with red as the base. I really do like the red.


Sent from my iPhone using Tapatalk

I feel like the red alphas really made this set unique. Switching to white alphas makes it look more like GMK Classic Red, which is boring, and doesn't really fit with the original theme. The fact that the color combo was polarizing was a strength, not a weakness.
Agreed, the white kinda throws off the theme to me personally

Sent from my SM-G975U using Tapatalk
Don't worry the red alphas will stay here as the main theme :). I just try different alphas combination as a separate kit.
« Last Edit: Tue, 11 August 2020, 15:24:39 by deathwalker113 »

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #38 on: Tue, 11 August 2020, 15:37:24 »
I tried RAL 7001 Silver grey for the alphas and RAL 3002 Carmine red for the legends. Here are the results:
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« Last Edit: Wed, 12 August 2020, 08:14:17 by deathwalker113 »

Offline depletedvespene

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Re: [IC] GMK Retrobot
« Reply #39 on: Tue, 11 August 2020, 15:43:28 »
Uhhhh... why are the R1 UK-specific alphas mod-colored? What's with that blank (that I suspect is actually meant to be `¬¦)? R3 ;@ should be '@ instead.

Shouldn't be the R3/R4 nav keys be mod-colored instead of alpha-colored?

Also, including UK keys doesn't play well with using ¦ for |.

Offline The_Royal

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Re: [IC] GMK Retrobot
« Reply #40 on: Tue, 11 August 2020, 15:57:44 »
Now THIS is the set Ive been waiting for!

Looks amazing, clean, and simple.

40’s Support would be amazing since it’s a more playful colorway, but usually that’s very rare to incorporate so I’m not holding my breath. Lol

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #41 on: Tue, 11 August 2020, 16:01:19 »
Uhhhh... why are the R1 UK-specific alphas mod-colored? What's with that blank (that I suspect is actually meant to be `¬¦)? R3 ;@ should be '@ instead.

Shouldn't be the R3/R4 nav keys be mod-colored instead of alpha-colored?

Also, including UK keys doesn't play well with using ¦ for |.
Sorry, I didn't know what front to use so I have just updated it.
Thanks for pointing it out, I will fix the UK keys.   

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #42 on: Tue, 11 August 2020, 16:11:33 »
Now THIS is the set Ive been waiting for!

Looks amazing, clean, and simple.

40’s Support would be amazing since it’s a more playful colorway, but usually that’s very rare to incorporate so I’m not holding my breath. Lol
Thanks, I'm glad you like it! I'll consider it  :)

Offline Rayndalf

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Re: [IC] GMK Retrobot
« Reply #43 on: Tue, 11 August 2020, 18:43:21 »
You could take a look at GMK Umbra, that set covered a lot with the base kit.

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #44 on: Wed, 12 August 2020, 02:20:47 »
You could take a look at GMK Umbra, that set covered a lot with the base kit.
Thanks for the suggestion. I will take a look at it.

Offline Rayndalf

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Re: [IC] GMK Retrobot
« Reply #45 on: Wed, 12 August 2020, 04:55:42 »
The only thing Umbra did wrong was include one set of plain (neither barred nor scooped) f and j keys alongside the set with homing bars instead of a set with scooped keys and a set with bars.

I like the colors, it can be different things to different people whether it's vintage science fiction illustrations, tin toys, LEGOs or even the little tykes car...

Offline deathwalker113

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Re: [IC] GMK Retrobot
« Reply #46 on: Wed, 12 August 2020, 16:05:30 »
The only thing Umbra did wrong was include one set of plain (neither barred nor scooped) f and j keys alongside the set with homing bars instead of a set with scooped keys and a set with bars.

I like the colors, it can be different things to different people whether it's vintage science fiction illustrations, tin toys, LEGOs or even the little tykes car...
I have just updated the base kit  and I think that's all the caps.So, I think I have to specify which is scooped or barred.   

Offline Rayndalf

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Re: [IC] GMK Retrobot
« Reply #47 on: Wed, 12 August 2020, 18:43:55 »
Normally a barred f, j, and 5 and a scooped f, j, and 5 are included. The barred 5 could be swapped for one with a homing bump

OG Cherry sets have a scooped f and j and a single homing bump (not a bar) on the 5 key. It's completely up to you, but people like scoops and bars are good too. If the renders don't show it, just specify under the image if you need to.

Offline deathwalker113

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Re: [IC] GMK Retrobot - Major update
« Reply #48 on: Fri, 14 August 2020, 11:55:23 »
Update 2:
+There will be 2 colorways for this keyset:
 -First one is the retro futurism colorway with red alphas, blue modifier and yellow accent.
 -Second one is the iconic RX-78-2 colorway which is a combination of White Armor Kit and the base kit.   

+ Added more novelties, Spacebars Kit completed.

Offline i luv chuletas

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Re: [IC] GMK Retrobot - Update
« Reply #49 on: Fri, 14 August 2020, 12:37:00 »
some 40's support on this would be lovely mate. Love the theme!

Offline deathwalker113

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Re: [IC] GMK Retrobot - Update
« Reply #50 on: Sat, 15 August 2020, 06:56:36 »
some 40's support on this would be lovely mate. Love the theme!
Thanks! I will consider it.

Offline scrps

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Re: [IC] GMK Retrobot - Update
« Reply #51 on: Sat, 15 August 2020, 21:03:13 »
i checked back on the ic after a while and woah you have a cool render now. although the corner of the deskmat s are sharp and the deskmat looks flat everything else is really good in that render. the kit and case renders feel... unreal. they look like they're rendered in eevee which is a rendering engine in blender btw. eevee is good for certain situations but i don't think you should use it for ic.i recommend cycles although it may be slow and grainy you can tweak some stuff and make it pretty good without taking too long. if you wanna know more on how to switch render engine and how to make the render faster without losing too much detail dm me.
list of other stuff that needs fixing:
- numpad mods (why is the font so thin)
- all the case renders (except for the last four) have backgrounds that feel kinda weak and make it feel like it's floating in an abyss rather than sitting on a surface
renders are pretty inconsistent. render at the top looks really good then the next render has the dakota felder file's keycaps that look kinda glossy and stuff and then the rest are in eevee and are consistent but consistently bad.

airry for the rant on render engines glwic :thumb:

Offline deathwalker113

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Re: [IC] GMK Retrobot - Update
« Reply #52 on: Sun, 16 August 2020, 12:43:39 »
i checked back on the ic after a while and woah you have a cool render now. although the corner of the deskmat s are sharp and the deskmat looks flat everything else is really good in that render. the kit and case renders feel... unreal. they look like they're rendered in eevee which is a rendering engine in blender btw. eevee is good for certain situations but i don't think you should use it for ic.i recommend cycles although it may be slow and grainy you can tweak some stuff and make it pretty good without taking too long. if you wanna know more on how to switch render engine and how to make the render faster without losing too much detail dm me.
list of other stuff that needs fixing:
- numpad mods (why is the font so thin)
- all the case renders (except for the last four) have backgrounds that feel kinda weak and make it feel like it's floating in an abyss rather than sitting on a surface
renders are pretty inconsistent. render at the top looks really good then the next render has the dakota felder file's keycaps that look kinda glossy and stuff and then the rest are in eevee and are consistent but consistently bad.

airry for the rant on render engines glwic :thumb:
Thanks! I have just updated thicker font for the numpad mods.
The deskmat isn't the official one so I put it there as a plane just for the theme and I don't think anyone actually like it.

Offline deathwalker113

  • Thread Starter
  • Posts: 59
  • Location: Canada
Re: [IC] GMK Retrobot - Update 3
« Reply #53 on: Fri, 21 August 2020, 06:46:22 »
Update 3:
   - After receiving feedback from the community about the GMK Retrobot, I have decided to remove the white armor kit from the keyset. In addition, the white armor kit will be offered as a different keyset in the future.
   - Updated new renders of the base kit, novelties and spacebars kit.
   - The deskmat for the theme is being refined

Offline konstantin

  • Formerly constexpr
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  • Location: Serbia
Re: [IC] GMK Retrobot - Update 3
« Reply #54 on: Fri, 21 August 2020, 16:30:16 »
Your mod-colored `~ key should be R1 :)

The second pair of 1u Ctrl and Alt keys is unnecessary and can be removed.

I also think you went a bit overboard with the ISO keys. I recommend making it lighter and offering either basic ISO alphas (just R3 \|, R4 <>), or ISO-UK alphas without sublegends (just R1 `¬, 2", 3£; R3 '@, #~; R4 \|).

As for the spacebars kit, the 1.75u space is useless since there is no 40s support in the set. I recommend replacing this key with a 1u space.

Offline deathwalker113

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  • Location: Canada
Re: [IC] GMK Retrobot - Update 3
« Reply #55 on: Sat, 22 August 2020, 00:36:35 »
Your mod-colored `~ key should be R1 :)

The second pair of 1u Ctrl and Alt keys is unnecessary and can be removed.

I also think you went a bit overboard with the ISO keys. I recommend making it lighter and offering either basic ISO alphas (just R3 \|, R4 <>), or ISO-UK alphas without sublegends (just R1 `¬, 2", 3£; R3 '@, #~; R4 \|).

As for the spacebars kit, the 1.75u space is useless since there is no 40s support in the set. I recommend replacing this key with a 1u space.
Thanks for the reminder! I have fixed the mod-colored `~. Also, I will take a look at the spacebars kit.
« Last Edit: Sat, 22 August 2020, 00:40:29 by deathwalker113 »

Offline svenge

  • Posts: 52
  • Location: Buffalo, NY
Re: [IC] GMK Retrobot - Update 3
« Reply #56 on: Sat, 22 August 2020, 14:30:19 »
Open thoughts on the novelties- I like the atomic looking symbol (triple shot?), but the robot heads don't quite do it for me.  Maybe the design on them is too complex.  I'd like to see some more symbols/icons, such as a space force kind of thing or a good vs evil themed robots (blue vs red maybe??)

And since this makes me think of Lego so much, I'd love to see a throwback to the old decorated brick designs such as a mini keyboard or control panel, which fits the theme pretty well.

Not sure this fits your vision but I just wanted to give food for thought  ;D

Offline deathwalker113

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  • Location: Canada
Re: [IC] GMK Retrobot - Update 3
« Reply #57 on: Sat, 22 August 2020, 20:16:09 »
Open thoughts on the novelties- I like the atomic looking symbol (triple shot?), but the robot heads don't quite do it for me.  Maybe the design on them is too complex.  I'd like to see some more symbols/icons, such as a space force kind of thing or a good vs evil themed robots (blue vs red maybe??)

And since this makes me think of Lego so much, I'd love to see a throwback to the old decorated brick designs such as a mini keyboard or control panel, which fits the theme pretty well.

Not sure this fits your vision but I just wanted to give food for thought  ;D
Thanks for reminding me about the novelties. I have fixed the atom because GMK only makes double shot keycaps. 
Also, thank you for the suggestions. I will take a look at these interesting ideas for the novelties.

Offline deathwalker113

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  • Location: Canada
Re: [IC] GMK Retrobot - Update 3
« Reply #58 on: Wed, 26 August 2020, 12:52:38 »
I have updated some new renders. Also, I would like to share some new novelties which I have made recently:

More
250388-0

I'm waiting for GMK to confirm if these are printable or not.

Edit: These novelties are being revised


Additionally, I want to add some R1 novelties:

250398-1
« Last Edit: Fri, 04 September 2020, 06:22:29 by deathwalker113 »

Offline Aevyn

  • Posts: 68
Re: [IC] GMK Retrobot - Update 3
« Reply #59 on: Wed, 26 August 2020, 12:56:23 »
You're just one white away from GMK Gundam

Sent from my GM1915 using Tapatalk


Offline deathwalker113

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Re: [IC] GMK Retrobot - Update 3
« Reply #60 on: Wed, 26 August 2020, 13:01:10 »
You're just one white away from GMK Gundam

Sent from my GM1915 using Tapatalk
It will be offered as a different set. I want to expand the set more that's the reason why I removed the "white armor kit" which was white alphas kit

Offline elmo

  • Posts: 412
  • Location: Hamburg, Germany
  • Hello I like keyboards
    • Elmo's keyboards
Re: [IC] GMK Retrobot - Update 3
« Reply #61 on: Thu, 03 September 2020, 03:22:58 »
I have updated some new renders. Also, I would like to share some new novelties which I have made recently:

(Attachment Link)

I'm waiting for GMK to confirm if these are printable or not.

Additionally, I want to add some R1 novelties:

(Attachment Link)

Please keep this in mind.
Your novelties would not work in their current state.


Offline deathwalker113

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  • Posts: 59
  • Location: Canada
Re: [IC] GMK Retrobot - Update 4
« Reply #62 on: Fri, 04 September 2020, 13:33:50 »
Update 4:
For the color matching, I got the RAL K5 Color Fan Deck to see the physical colors. Here are some pics that I took with my phone:

RAL 3002

251017-0

251046-1

RAL 1018

251019-2

251048-3

RAL 5002

251021-4

251051-5


« Last Edit: Sat, 05 September 2020, 03:02:12 by deathwalker113 »