Author Topic: [IC] GMK Abyssal  (Read 82504 times)

0 Members and 1 Guest are viewing this topic.

Offline Lenux

  • Posts: 102
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #50 on: Tue, 22 December 2020, 14:41:35 »
i'm in !

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #51 on: Thu, 24 December 2020, 09:45:06 »
really love the blue and black of the novelties, that lighting render is insanely cool too! GLWIC!!
Tysm <3 the progress atm is kinda slow due to school and Christmas stuff but I'll make sure to get stuff done, I have a cable collab coming up that I've been holding off until now.
That nemui render looks cold. The nemui board on IC rn doesn't have that glow blue blocker, was that from the last private runs?
Oh I'm sorry for the confusion I just thought it looked good but it's just light bouncing off of the reflective badge on nemui.

i'm in !
<3
« Last Edit: Thu, 24 December 2020, 09:48:22 by Xanira »

Offline NoThankYou

  • Posts: 7
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #52 on: Fri, 25 December 2020, 19:50:24 »
Count me in!  Looks great!

Offline AshF

  • Posts: 138
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #53 on: Sat, 26 December 2020, 03:14:42 »
I'm in - looks really nice. Will the international kit be offered?

Offline kight

  • Posts: 127
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #54 on: Sat, 26 December 2020, 03:38:09 »
Totally think you should include a text novelty for Enter that says Deploy :D

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #55 on: Sat, 26 December 2020, 11:04:57 »
Count me in!  Looks great!
tysm <3
I'm in - looks really nice. Will the international kit be offered?
<3 ill look into that, iso is available in the base kit but i would definitely look into it.
Totally think you should include a text novelty for Enter that says Deploy :D
ohmygod yes xD ill work some more on everythign when i find some time for it ^-^

Offline krzank

  • Posts: 100
  • Location: Warsaw
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #56 on: Sat, 26 December 2020, 11:58:38 »
Nice kit, I mean: dark alphas with dark mods.
But I can't find keys that should land in R3 next to the ISO Return key and in R4 next to the 1.25U Shift key.
Please consider adding some ISO support, for example: R3:Tilde/GraveAccent/ろ and R4:Pipe/Backslash/む  <- OK, this is exotic but would work nicely on 60% ISO.


Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #57 on: Sat, 26 December 2020, 14:54:55 »
Nice kit, I mean: dark alphas with dark mods.
But I can't find keys that should land in R3 next to the ISO Return key and in R4 next to the 1.25U Shift key.
Please consider adding some ISO support, for example: R3:Tilde/GraveAccent/ろ and R4:Pipe/Backslash/む  <- OK, this is exotic but would work nicely on 60% ISO.
ill make sure to get that fixed as soon as i find some time for it. thank you for noticing me :)

Offline magoclown

  • Posts: 1
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #58 on: Fri, 15 January 2021, 19:31:57 »
I'm in for these keycaps, I'll be waiting.


Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #59 on: Sat, 16 January 2021, 04:26:35 »
<3

Offline whezil

  • Posts: 40
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #60 on: Sat, 16 January 2021, 05:53:52 »
The alternate alpha's are amazing, the blue seems to pop out of the black. Great color choice!
   

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #61 on: Sat, 16 January 2021, 06:22:48 »
Thank you so much <3 I thought it really made the Blue stand out as well  :D

Offline I.Hiyori

  • Posts: 7
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #62 on: Sat, 16 January 2021, 09:30:17 »
Cool set, really like the color matching. Was wondering if you would consider offering alphas without the hiragana?

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #63 on: Sat, 16 January 2021, 10:07:42 »
Cool set, really like the color matching. Was wondering if you would consider offering alphas without the hiragana?
Thank you so much <3 I had a few forms up where Latin only alphas were an option but ended up not doing anything about it as sub legends had about 70% of the votes, I'll look into it again though as the set has come a long way so stay up to date for new forms or join the discord server if that's more your thing :)
« Last Edit: Sat, 16 January 2021, 10:10:04 by Xanira »

Offline acknun

  • Posts: 1
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #64 on: Tue, 19 January 2021, 16:05:49 »
Set looks cool. Not familiar with the character that this is based on. But I like the color scheme a lot. Will there be a possible offering without the hiragana on the alphas?

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: Updated renders/kits
« Reply #65 on: Wed, 20 January 2021, 00:00:55 »
Set looks cool. Not familiar with the character that this is based on. But I like the color scheme a lot. Will there be a possible offering without the hiragana on the alphas?
Ty <3 I see a fair bit of interest in mono Latin alphas so I'll look into it again, I initially had a form where sub legends won with about 70% of votes but not sure what the interest is now so there will be new forms up fairly soon :)

Offline Terror

  • Posts: 2
Re: [IC] GMK Abyssal: New form up
« Reply #66 on: Sun, 31 January 2021, 13:09:32 »
Is there a chance for num pad to be seperate from the base kit?

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal: New form up
« Reply #67 on: Sun, 31 January 2021, 13:25:48 »
Is there a chance for num pad to be seperate from the base kit?
I have definitely considered it, ill put up another form for it and see if people are interested or not :)

Offline NoxNoxNox

  • Posts: 99
Re: [IC] GMK Abyssal: New form up
« Reply #68 on: Thu, 18 March 2021, 19:04:34 »
Please consider putting mod tilde in the basekit.  Its used for split-backspce/tsangan layouts quite a bit for symmetry.

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - TKL Base kit
« Reply #69 on: Fri, 19 March 2021, 07:54:52 »
noted and fixed  :thumb: ty for the notice  :)

Offline phoenixrage

  • Posts: 34
Re: [IC] GMK Abyssal - TKL Base kit
« Reply #70 on: Fri, 19 March 2021, 08:48:08 »
I prefer the dark alphas, any chance for at least a numpad-less dark base kit?

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - TKL Base kit
« Reply #71 on: Fri, 19 March 2021, 11:03:55 »
I prefer the dark alphas, any chance for at least a numpad-less dark base kit?

as it stands right now the vote for a TKL base kit far outweighs the one with numpad, so TKL base kit seems to be guaranteed which will make the base kit cheaper if thats the issue, but im afraid that if i make two base kits both of them probably arent guaranteed to hit moq. when i figure out vendors ill try to get their two cents on it and see if they think its a valid option  :thumb:

Offline Ooga Booga

  • Posts: 11
Re: [IC] GMK Abyssal - TKL Base kit
« Reply #72 on: Sat, 20 March 2021, 02:46:25 »
is it confirmed already no latin alphas?

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - TKL Base kit
« Reply #73 on: Mon, 22 March 2021, 05:51:03 »
is it confirmed already no latin alphas?
Based on how the forms i put up went, yea, but ill ask vendors if they think doing latin alphas will be a possibility.
Just for some closure, i would love to include latin alphas but the chance of them hitting moq would be super low and with dark alphas also being an option  having to include 3 different alternative alphas kits would be really difficult if all of them had to hit moq.
« Last Edit: Mon, 22 March 2021, 05:55:39 by Xanira »

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #74 on: Thu, 01 April 2021, 08:32:03 »
I decided that the kit renders just weren't good enough, so i cut down on cost some places and added some cinematic angles

Offline alan1216221973

  • Posts: 14
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #75 on: Wed, 29 September 2021, 00:59:53 »
are there any updates on this set? or did it already went live

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #76 on: Fri, 01 October 2021, 08:42:12 »
it has not went live yet! ive been struggling finding vendors for a long time but it seems like i might have a chance to run it with a US vendor next year, i wont confirm anything yet, but its slowly getting there :)

Offline alan1216221973

  • Posts: 14
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #77 on: Fri, 01 October 2021, 20:26:51 »
awsome, i will definitely buy a set

Offline shawnlin

  • Posts: 21
  • Location: Singapore
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #78 on: Sat, 02 October 2021, 00:54:22 »
Love the dark alpha. Any possibility to make it into a separate base kit? And ofc, I don't think the hiragana sub makes sense here..

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #79 on: Wed, 13 October 2021, 09:19:51 »
awsome, i will definitely buy a set
Thank you so much <3
Love the dark alpha. Any possibility to make it into a separate base kit? And ofc, I don't think the hiragana sub makes sense here..
Ive considered it, and will consider it, but I do feel that it will be difficult to meet moq with 2 base kits.
For the hiragana I feel that it's appropriate as the global release of the game is 100% in Japanese so the version of the game most people know is in Japanese. I understand your point but I decided this because of the game content and not based on where the company is located. Thank you for your critique though

Offline Serval

  • Posts: 34
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #80 on: Thu, 14 October 2021, 10:52:53 »
Looking forward to this!

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #81 on: Mon, 18 October 2021, 16:44:58 »

Offline Revy

  • Posts: 6
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #82 on: Mon, 18 October 2021, 21:54:38 »
I'm not sure if anyone else thought of this but have you considered to add-on white mods to contrast with dark alphas?

Definitely a set that I will be purchasing if this goes live! I'd also prefer having a latin option if possible but you know it is what it is, I'm okay with both either way!

GLWIC and hope it becomes a success :)

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #83 on: Tue, 19 October 2021, 19:17:33 »
I'm not sure if anyone else thought of this but have you considered to add-on white mods to contrast with dark alphas?

Definitely a set that I will be purchasing if this goes live! I'd also prefer having a latin option if possible but you know it is what it is, I'm okay with both either way!

GLWIC and hope it becomes a success :)
thank you very much for the kind words <3
as for the lighter mod colors i hesitate to make this an option as it might not make moq as well as reversed alphas/mods generally being a less popular option. same thing goes for the latin only option.

Offline alan1216221973

  • Posts: 14
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #84 on: Fri, 17 December 2021, 21:30:41 »
any updates on this?

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #85 on: Wed, 22 December 2021, 16:27:50 »
any updates on this?
I'm hoping for more input from the main US vendor as the new year starts. I haven't heard from them in quite a while, but my impression was that the set would be able to run early 2022.

Offline alan1216221973

  • Posts: 14
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #86 on: Thu, 23 December 2021, 01:42:36 »
any updates on this?
I'm hoping for more input from the main US vendor as the new year starts. I haven't heard from them in quite a while, but my impression was that the set would be able to run early 2022.
nice, that's good to hear, just checking on it cause the last I was interested in got abandoned. looking forwards to the GB announcement!

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #87 on: Sat, 25 December 2021, 14:26:37 »
any updates on this?
I'm hoping for more input from the main US vendor as the new year starts. I haven't heard from them in quite a while, but my impression was that the set would be able to run early 2022.
nice, that's good to hear, just checking on it cause the last I was interested in got abandoned. looking forwards to the GB announcement!
i hope everything goes to plan, but yea i 100% intend on bringing this to life :D

Offline thienhaor

  • Posts: 8
  • Location: Everett, WA
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #88 on: Mon, 10 January 2022, 19:50:17 »
Finally, an Arknights related keyboard!! Will looking forward to this!

Offline misotsu

  • Posts: 40
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #89 on: Mon, 31 January 2022, 08:48:05 »
Hey there, love how its looks. have a sugesstion. maybe an accent novelty for corrupting heart skadi too~

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #90 on: Mon, 31 January 2022, 20:11:29 »
Finally, an Arknights related keyboard!! Will looking forward to this!
❤️
Hey there, love how its looks. have a sugesstion. maybe an accent novelty for corrupting heart skadi too~
that's such a good idea. I'll definitely bring it up and see if it's a viable option!

Offline misotsu

  • Posts: 40
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #91 on: Mon, 31 January 2022, 23:10:19 »
Finally, an Arknights related keyboard!! Will looking forward to this!
❤️
Hey there, love how its looks. have a sugesstion. maybe an accent novelty for corrupting heart skadi too~
that's such a good idea. I'll definitely bring it up and see if it's a viable option!

Aye, will be looking forward to it~

Offline JHelsing

  • Posts: 12
  • Location: Financial Ruin
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #92 on: Tue, 01 February 2022, 18:11:19 »
I'll definitely buy a set but really wish for some more novelties. Good work and GLWIC ;D

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #93 on: Mon, 07 February 2022, 09:27:02 »
Finally, an Arknights related keyboard!! Will looking forward to this!
❤️
Hey there, love how its looks. have a sugesstion. maybe an accent novelty for corrupting heart skadi too~
that's such a good idea. I'll definitely bring it up and see if it's a viable option!

Aye, will be looking forward to it~
💕❤️
I'll definitely buy a set but really wish for some more novelties. Good work and GLWIC ;D
I'll see what I can make out of the source material, but some of the novelties are already borderline ip, so there might end up being fewer novelties. and thank you so much, the support is appreciated❤️😊

Offline Keeblet_257

  • Posts: 177
  • Location: inside a house maybe
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #94 on: Tue, 08 February 2022, 07:56:51 »
any updates on this?
I'm hoping for more input from the main US vendor as the new year starts. I haven't heard from them in quite a while, but my impression was that the set would be able to run early 2022.
only US vendor?  :(

Offline Buburoo

  • Posts: 51
  • Location: United Kingdom
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #95 on: Tue, 08 February 2022, 11:04:27 »
ne iso-uk available?

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal - Revamped Kits
« Reply #96 on: Thu, 10 February 2022, 05:19:34 »
any updates on this?
I'm hoping for more input from the main US vendor as the new year starts. I haven't heard from them in quite a while, but my impression was that the set would be able to run early 2022.
only US vendor?  :(
nono I'll have vendors for a bunch of different regions, im just trying to finish up things with the US vendor before I go onto the other ones
ne iso-uk available?
Ngl I have no idea what makes it UK specific so any help would be appreciated

Offline DirtyGingy

  • Posts: 168
Re: [IC] GMK Abyssal
« Reply #97 on: Mon, 06 June 2022, 08:21:23 »
weeb flavored olivetti. Interesting. I like the colorway, but I'd love to see a vendor with a decent wait.

Offline Xanira

  • Thread Starter
  • Posts: 106
  • Location: bed
Re: [IC] GMK Abyssal
« Reply #98 on: Mon, 06 June 2022, 13:13:13 »
weeb flavored olivetti. Interesting. I like the colorway, but I'd love to see a vendor with a decent wait.
im not sure what you mean by "decent wait"

Offline DirtyGingy

  • Posts: 168
Re: [IC] GMK Abyssal
« Reply #99 on: Mon, 06 June 2022, 16:01:30 »
As of march this year the GMK queue was 170 sets and their average completion rate was 2-4 sets a month. At the optimal 4 sets a month, this puts the wait at 3.5 years. But, hopefully they finally get the second production line running.

I'm fine with waiting a year. Tooling, color matching, samples, shipping, logistics, and other related preproduction is a several month process after all. But going beyond 1-1.5 years is quite literally the sales management team exceeding their current production capabilities. I'd rather just see more sets with other manufacturers at this point is all.

I guess, for me, GMK has just become the "Maybe when it hits extras and I still care in a couple years" manufacturer.