Author Topic: [IC] GMK DUALSHOT | LAUNCHES DEC 4TH  (Read 51669 times)

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Offline GarrettSucks

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[IC] GMK DUALSHOT | LAUNCHES DEC 4TH
« on: Thu, 14 November 2019, 13:34:16 »


Hello Geekhack! This is GMK DUALSHOT!
A keycap set inspired by the colors from a 90s entertainment console that was a huge part of our childhood.
This set will be made with stock GMK colors.

This set will run in December 2019

PLEASE FILL OUT THIS SHORT FORM IF YOU ARE INTERESTED AND TO GIVE US SOME FEEDBACK ON A FEW THINGS


COLORS:
Base Cap: 2B
Standard Legends: N9
Red: RO2
Yellow: N6
Green: TU2
Blue: N5




UPDATED KITS




DESK MAT


RENDERS
Bauer | Dixie Mech

Alice | TGR

Dharma | Janglad


ORIGINAL KITS
More
KITS


SPORT THE BANNER TO SUPPORT GMK DUALSHOT
Code: [Select]
[url=https://geekhack.org/index.php?topic=103409.0][img]https://imgur.com/sG28El1.png[/img][/url]
« Last Edit: Mon, 02 December 2019, 22:19:31 by GarrettSucks »

Offline Rensuya

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #1 on: Thu, 14 November 2019, 13:43:55 »
This design has a lot of nostalgia for me and for that reason, I'm in. But for real very nice dude!  :thumb:

Offline jagger27

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #2 on: Thu, 14 November 2019, 13:48:34 »
Praise the lord for 1.5U Supers.

Offline ARSLOCK

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #3 on: Thu, 14 November 2019, 13:52:37 »
This looks really similar to GMK Slate IMO which ran eventually in pbt but was originally planned to be GMK



 https://old.reddit.com/r/mechmarket/comments/7c35cy/gb_gmk_slate_cmyk_modifiers_pb_modifiers_tu2/

Glad you are doing a stock color set though, I'm all for more of those

Offline DukeEsquire

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #4 on: Thu, 14 November 2019, 14:00:13 »
Very interesting.

I'm already in for GMK DMG so might as well get in for this. I wonder what's happening with GMK SNES...

Does this mean that this set will run before GMK Modern Dolch Light?

Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #5 on: Thu, 14 November 2019, 14:08:37 »
Ortho kit at the very least, please! This would look so good on most of those boards.

Also lets get this goin LOL
« Last Edit: Thu, 14 November 2019, 14:17:31 by Kokaloo »

Offline Ensaum

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #6 on: Thu, 14 November 2019, 15:10:40 »
Was the original playstation that dark of a grey? I thought I remembered it being lighter.

Edit: After googleing irl pictures of gmk 2b, it seems to be pretty close (depending on lighting).
« Last Edit: Thu, 14 November 2019, 15:21:32 by Ensaum »

Offline Findecanor

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #7 on: Thu, 14 November 2019, 16:32:28 »
Oh. I don't think the name of the set is generic enough. :rolleyes:

Offline J3ff_Leopard

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #8 on: Thu, 14 November 2019, 17:24:37 »
December 2019 is too soon for me. Can't afford it with the holidays coming around. Looks great though. I love the simplicity and subtle theme. Well done. Maybe I can get extras.
WTB Resin Cast Click Clack Leaf

Offline Rayndalf

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #9 on: Thu, 14 November 2019, 17:32:33 »
Current colors are fine, with so many colors, using stock probably makes good sense.

Novelties inspired by face buttons and rudimentary ortho
support (1U data, call, plot, meta like GMK Voyager, GMK Umbra, and Mitocorn have) would be appreciated though.

Offline pixelpusher

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #10 on: Thu, 14 November 2019, 17:45:42 »
I can't adequately put into words how much I love this.  Love the theme.  Love the stock colors. With this and ASCII, Im going to be all 2B'd out

Offline Rogue_Jellybean

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #11 on: Thu, 14 November 2019, 17:54:54 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.



Offline Rayndalf

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #12 on: Thu, 14 November 2019, 18:01:33 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.

Somehow I think Dixiemech will make room for it if the IC is solidly popular.

This is to DMG what Dracula was to Oblivion, another set working within a theme shown to be successful by other sets, but noticeably different (and probably something people clearly want to spend money on). Definately more palletable in terms of colors and theme than that other set.

Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #13 on: Thu, 14 November 2019, 18:09:55 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.
:confused:

Offline Rob27shred

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #14 on: Thu, 14 November 2019, 18:23:58 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.

Somehow I think Dixiemech will make room for it if the IC is solidly popular.

This is to DMG what Dracula was to Oblivion, another set working within a theme shown to be successful by other sets, but noticeably different (and probably something people clearly want to spend money on). Definately more palletable in terms of colors and theme than that other set.


Agreed, not sure what he was on about, but if the interest is there from the community why not run it IMHO?

Offline Rogue_Jellybean

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #15 on: Thu, 14 November 2019, 18:35:10 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.

Somehow I think Dixiemech will make room for it if the IC is solidly popular.

This is to DMG what Dracula was to Oblivion, another set working within a theme shown to be successful by other sets, but noticeably different (and probably something people clearly want to spend money on). Definately more palletable in terms of colors and theme than that other set.


Agreed, not sure what he was on about, but if the interest is there from the community why not run it IMHO?

I agree with you, if a set has interest then it should be run. Dixie obviously agrees with you when GMK Handarbeit was in it's IC phase.



I just think that this set is mediocre, the grey is ugly and accented mods don't fit, but to each their own.


Offline clasicks

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #16 on: Thu, 14 November 2019, 18:36:49 »
dude this is awesome, the bottom row mods with black text is throwing me off tho - can you make it different than the alpha text color like the other mods?

Offline Rayndalf

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #17 on: Thu, 14 November 2019, 18:47:32 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.

Somehow I think Dixiemech will make room for it if the IC is solidly popular.

This is to DMG what Dracula was to Oblivion, another set working within a theme shown to be successful by other sets, but noticeably different (and probably something people clearly want to spend money on). Definately more palletable in terms of colors and theme than that other set.


Agreed, not sure what he was on about, but if the interest is there from the community why not run it IMHO?

I agree with you, if a set has interest then it should be run. Dixie obviously agrees with you when GMK Handarbeit was in it's IC phase.

Show Image


I just think that this set is mediocre, the grey is ugly and accented mods don't fit, but to each their own.

I... in light of what you're referencing, carry on :)), everybody thinks they can be Puddsy these days.

ASCII and Lunar are already covering the 2B bases and Nord and Apollo aren't far off in two tone grey, so this set really needs novelties to sell the theme.

Offline HoodrowThrillson

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #18 on: Thu, 14 November 2019, 18:48:03 »
Need novelties at least for such an iconic gaming system.
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Offline pixelpusher

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #19 on: Thu, 14 November 2019, 19:03:04 »
Futurecrimes is making a NES set too.   Bring it on. I’ll buy all of the gray sets. 

Offline The_Royal

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #20 on: Thu, 14 November 2019, 19:05:22 »
Futurecrimes is making a NES set too.   Bring it on. I’ll buy all of the gray sets. 

 SA GameCube set as well!

GMK/SA/DSA/KAT Nintendo VirtualBoy WHEN????

Offline nasp

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #21 on: Thu, 14 November 2019, 19:09:07 »
Ortho kit at the very least, please! This would look so good on most of those boards.

Also lets get this goin LOL

Insert line about how ortho only needs 4, 1u keys here  ;D


Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #22 on: Thu, 14 November 2019, 19:16:23 »
Ortho kit at the very least, please! This would look so good on most of those boards.

Also lets get this goin LOL

Insert line about how ortho only needs 4, 1u keys here  ;D
but them mod legend colors  :'(

Offline cekagekh

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #23 on: Thu, 14 November 2019, 19:17:58 »
Nice nice nice

Offline blizzara01

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #24 on: Thu, 14 November 2019, 20:17:42 »
The color of keeb case will really pop out with this keyset

Offline leexy

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #25 on: Thu, 14 November 2019, 20:40:51 »
as much as I like your other designs, this is a no from me.

Offline nasp

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #26 on: Thu, 14 November 2019, 20:55:33 »
Ortho kit at the very least, please! This would look so good on most of those boards.

Also lets get this goin LOL

Insert line about how ortho only needs 4, 1u keys here  ;D
but them mod legend colors  :'(

5 keys in this instance then


Offline infinitykw

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #27 on: Thu, 14 November 2019, 21:00:40 »
No.

Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #28 on: Thu, 14 November 2019, 21:15:04 »
Ortho kit at the very least, please! This would look so good on most of those boards.

Also lets get this goin LOL

Insert line about how ortho only needs 4, 1u keys here  ;D
but them mod legend colors  :'(

5 keys in this instance then
Let's make it happen Dixie!!!  ;D

Offline Puddsy

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #29 on: Thu, 14 November 2019, 21:19:24 »
neat
QFR | MJ2 TKL | "Bulgogiboard" (Keycon 104) | ctrl.alt x GON 60% | TGR Alice | Mira SE #29 | Mira SE #34 | Revo One | z | Keycult No. 1 | AIS65 | First CW87 prototype | Mech27v1 | Camp C225 | Duck Orion V1 | LZ CLS sxh | Geon Frog TKL | Hiney TKL One | Geon Glare TKL



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Offline halocantkb

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #30 on: Thu, 14 November 2019, 21:20:39 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.

Somehow I think Dixiemech will make room for it if the IC is solidly popular.

This is to DMG what Dracula was to Oblivion, another set working within a theme shown to be successful by other sets, but noticeably different (and probably something people clearly want to spend money on). Definately more palletable in terms of colors and theme than that other set.


Agreed, not sure what he was on about, but if the interest is there from the community why not run it IMHO?

I agree with you, if a set has interest then it should be run. Dixie obviously agrees with you when GMK Handarbeit was in it's IC phase.

Show Image


I just think that this set is mediocre, the grey is ugly and accented mods don't fit, but to each their own.

I... in light of what you're referencing, carry on :)), everybody thinks they can be Puddsy these days.

ASCII and Lunar are already covering the 2B bases and Nord and Apollo aren't far off in two tone grey, so this set really needs novelties to sell the theme.

definitely. i'm not really feeling this set, but i may be swayed if the novelties are nice.

Offline Puddsy

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #31 on: Thu, 14 November 2019, 21:27:24 »
handarbeit made moq so this entire argument is dead

if people buy the set who cares
QFR | MJ2 TKL | "Bulgogiboard" (Keycon 104) | ctrl.alt x GON 60% | TGR Alice | Mira SE #29 | Mira SE #34 | Revo One | z | Keycult No. 1 | AIS65 | First CW87 prototype | Mech27v1 | Camp C225 | Duck Orion V1 | LZ CLS sxh | Geon Frog TKL | Hiney TKL One | Geon Glare TKL



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Offline Ensaum

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #32 on: Thu, 14 November 2019, 21:32:35 »
I forgot to mention on the form, but a windowed caps lock would be nice to emulate the power light form the console too.

Offline bthezebra

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #33 on: Thu, 14 November 2019, 21:37:07 »
This set already has my love

Offline dom

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #34 on: Thu, 14 November 2019, 22:17:06 »
L O V E

Offline Tom_Kazansky

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #35 on: Thu, 14 November 2019, 22:28:03 »
can we use △ □ ✕ ◯ for colored mod keys instead?  :-X

EDIT: oh wait... that would need new molds.

Offline Puddsy

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #36 on: Thu, 14 November 2019, 22:43:12 »
can we use △ □ ✕ ◯ for colored mod keys instead?  :-X

EDIT: oh wait... that would need new molds.

who cares

it's cool and i like this idea in theory
QFR | MJ2 TKL | "Bulgogiboard" (Keycon 104) | ctrl.alt x GON 60% | TGR Alice | Mira SE #29 | Mira SE #34 | Revo One | z | Keycult No. 1 | AIS65 | First CW87 prototype | Mech27v1 | Camp C225 | Duck Orion V1 | LZ CLS sxh | Geon Frog TKL | Hiney TKL One | Geon Glare TKL



"Everything is worse, but in a barely perceptible and indefinable way" -dollartacos, after I came back from a break | "Is Linkshine our Nixon?" -NAV | "Puddsy is the Puddsy of keebs" -ns90

Offline bthezebra

  • Posts: 464
Re: [IC] GMK DUALSHOT | December 2019
« Reply #37 on: Thu, 14 November 2019, 22:49:22 »
can we use △ □ ✕ ◯ for colored mod keys instead?  :-X

EDIT: oh wait... that would need new molds.

who cares

it's cool and i like this idea in theory
Would like to see a mock up since my imagination is lacking right now.

If there is an opportunity to further customize, I think a custom gray as spacebar, esc, and arrow accent that is slightly darker like the Power, Open, and Reset buttons on the PS1. I know it raises MOQ but if there is enough support I personally think it would make the set more complete.

Offline vi0till

  • Posts: 237
Re: [IC] GMK DUALSHOT | December 2019
« Reply #38 on: Thu, 14 November 2019, 23:11:48 »
can we use △ □ ✕ ◯ for colored mod keys instead?  :-X

EDIT: oh wait... that would need new molds.
I need this.

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Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #39 on: Thu, 14 November 2019, 23:20:27 »
If anything, please don't rush this into GB if it means a ton of cool stuff can be done with it!

Offline macclack

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #40 on: Thu, 14 November 2019, 23:27:12 »
I like

Offline kekstee

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #41 on: Thu, 14 November 2019, 23:58:26 »
Seems pretty cool, but please use classic icon mods and not this new centered ****.

Offline Aevyn

  • Posts: 68
Re: [IC] GMK DUALSHOT | December 2019
« Reply #42 on: Fri, 15 November 2019, 00:02:50 »
Looks like some rushed garbo to get a 'set of the month' in.

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Offline Khers

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #43 on: Fri, 15 November 2019, 00:20:24 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.



 :-*

Handarbeit > This.

Seems pretty cool, but please use classic icon mods and not this new centered ****.

+1, no offence, but the new centered icons look like a JTK offering.

Offline Xerra

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #44 on: Fri, 15 November 2019, 01:10:37 »
First of all, great idea and take on this set! I love the theme on this, and am very much a fan. I guess you may have considered, but I hope to give some suggestions!

1) Have you considered a custom gray- slightly lighter I think, to match the actual classic dualshock?

2) As for the mods, this is an idea from a friend, @magicpretzel - how about making the mods the dark gray color (like on the d-pad, analog sticks) and maintain the colored legends, just like on the original dualshock.

3) Text mods/Icon + text to further highlight the accent colors? (Very subjective, I know..)

4) Like others have mentioned, I think novelties would really make this set shine.

Excited to see the progress on this!

Offline 1391401

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #45 on: Fri, 15 November 2019, 01:15:07 »
I'm lost.  I mean I get it but the colors are all wrong unless the US got some weird version of PSX and this is based off something else ...
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Offline Tom_Kazansky

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #46 on: Fri, 15 November 2019, 01:15:54 »
hi, so I made this mockup.

230013-0
(please excuse my limited photo manipulation skill)

I (intentionally) left the colored Esc key as blank to make others standout.

maybe the icons should be re-arranged.

can we use △ □ ✕ ◯ for colored mod keys instead?
« Last Edit: Fri, 15 November 2019, 01:17:59 by Tom_Kazansky »

Offline funderburker

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #47 on: Fri, 15 November 2019, 02:23:14 »
I just think that this set is mediocre, the grey is ugly and accented mods don't fit, but to each their own.

Dude, IC is for people that are interested in the set. If you don't like it, don't buy it. Coming in here and just bashing an idea that you don't like isn't exactly constructive criticism, you're just muddying waters for Dixie to read through feedback. Just understand that by not saying anything and not buying you're still showing your opinion without looking like you're all butthurt about a keyset that isn't your cup of tea. There's like a gazillion GMK sets coming out all the time, just get the ones you like and don't be a ***** about the ones you don't.
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Offline _PixelNinja

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #48 on: Fri, 15 November 2019, 02:26:18 »
Not fond of icon mods mixed with text mods — I prefer full text or at least icon + text. Other than that I dig it.

Offline Emir

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #49 on: Fri, 15 November 2019, 02:47:25 »
I just think that this set is mediocre, the grey is ugly and accented mods don't fit, but to each their own.

Dude, IC is for people that are interested in the set. If you don't like it, don't buy it. Coming in here and just bashing an idea that you don't like isn't exactly constructive criticism, you're just muddying waters for Dixie to read through feedback. Just understand that by not saying anything and not buying you're still showing your opinion without looking like you're all butthurt about a keyset that isn't your cup of tea. There's like a gazillion GMK sets coming out all the time, just get the ones you like and don't be a ***** about the ones you don't.

To be fair an interest check is to gauge interest, not necessarily only for people who are already interested in it. I do agree that constructive feedback is the way to go, though.
If someone isn't interested initially, at least I'd be curious to know why - and if recurring then obviously that might be something to look into or carry with yourself to any further projects etc.

For Firefly, I implemented changes which turned people who weren't initially interested, into being interested.

Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.



 :-*

Handarbeit > This.

Seems pretty cool, but please use classic icon mods and not this new centered ****.

+1, no offence, but the new centered icons look like a JTK offering.

Khers is wise and I agree with this, one tiny correction, though:
Handarbeit > Everything

Offline suicidal_orange

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #50 on: Fri, 15 November 2019, 04:20:09 »
I'm lost.  I mean I get it but the colors are all wrong unless the US got some weird version of PSX and this is based off something else ...
There was a console based set with violet buttons that made no sense to me but sure enough the US version conntroller matched, it wouldn't surprise me if their playstations were a different shade too.  If the influence doesn't work for you and you don't like it on colour alone it's not the set for you :)
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Offline funderburker

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #51 on: Fri, 15 November 2019, 04:54:07 »

To be fair an interest check is to gauge interest, not necessarily only for people who are already interested in it. I do agree that constructive feedback is the way to go, though.
If someone isn't interested initially, at least I'd be curious to know why - and if recurring then obviously that might be something to look into or carry with yourself to any further projects etc.

For Firefly, I implemented changes which turned people who weren't initially interested, into being interested.

Well, yeah - gauging interest is what IC is meant for but still... Constructive feedback is what matters and going "looks ugly, I don't like it, it shouldn't be made" isn't that. There's other sets that I don't find visually appealing even with changes made after IC but I don't go ****ting on their IC/GB threads. Like here - I mention that I don't like it and advice to give more info about why Origin by Maven would be something special than other WoB/BoW keysets.
« Last Edit: Fri, 15 November 2019, 05:07:35 by funderburker »
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Offline whyamihere

  • Posts: 30
Re: [IC] GMK DUALSHOT | December 2019
« Reply #52 on: Fri, 15 November 2019, 09:39:53 »

To be fair an interest check is to gauge interest, not necessarily only for people who are already interested in it. I do agree that constructive feedback is the way to go, though.
If someone isn't interested initially, at least I'd be curious to know why - and if recurring then obviously that might be something to look into or carry with yourself to any further projects etc.

For Firefly, I implemented changes which turned people who weren't initially interested, into being interested.

Well, yeah - gauging interest is what IC is meant for but still... Constructive feedback is what matters and going "looks ugly, I don't like it, it shouldn't be made" isn't that. There's other sets that I don't find visually appealing even with changes made after IC but I don't go ****ting on their IC/GB threads. Like here - I mention that I don't like it and advice to give more info about why Origin by Maven would be something special than other WoB/BoW keysets.

looks ugly, I don't like it, it shouldn't be made

Offline mrkantz

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #53 on: Fri, 15 November 2019, 10:37:24 »
Looks good, I like it, it should be made.

Offline GarrettSucks

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #54 on: Fri, 15 November 2019, 11:22:29 »
Wow! I was not expecting this to be at the 2nd page already. Thanks everyone for the interest and feedback! I am looking over all the coments and suggestions today and will be trying them out to see how everything works!

I thought about not doing an interest check and just running this as it was, but some part of me knew that someone would think of some stuff that i didnt. Im very glad that i opened it up for feedback! :)

Offline Baionlenja

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #55 on: Fri, 15 November 2019, 11:49:26 »
I love this idea! Some of things I'd love to see:

Text novelties, don't even need to make fancy icons.

"Select" capslock and "Start" enter novelties?
ANALOG novelty, like on the dualshock controller. I wonder if it could be on the spacebar?
 
LED Windows!


Accent Arrow keys, and the accent colors arranged like the ps1 logo, dark legends



Now here's a collection of what these ideas might look like. No need to do away with colored mods, I just wanted to see how it looks just like this!
« Last Edit: Fri, 15 November 2019, 13:12:05 by Baionlenja »

Offline GarrettSucks

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #56 on: Fri, 15 November 2019, 12:00:10 »
Please kill this. There’s no way this set should take up a spot in any vendors lineup with it as competitive as it’s gotten this year.

Dang. You got me good.


Offline Jae-3soteric

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #57 on: Fri, 15 November 2019, 12:01:07 »
one more vote for the minimal UK support of 2" and 3£ keys.

Adore the alphas though - that grey on grey is perfect

Offline nasp

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #58 on: Fri, 15 November 2019, 12:25:35 »
Some of things I'd love to see:

Text novelties, don't even need to make fancy icons.
"Select" capslock and "Start" enter novelties?
ANALOG novelty, like on the dualshock controller. I wonder if it could be on the spacebar?
LED Windows!

Accent Arrow keys, and the accent colors arranged like the ps1 logo, dark legends
Show Image

Show Image


+1


Offline pixelpusher

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #59 on: Fri, 15 November 2019, 13:46:17 »
Also, when are we going to get an Atari 400/800 set?  I'd pay double, man.  DOUBLE!

Offline dorf

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #60 on: Fri, 15 November 2019, 13:56:40 »
Show Image


Hello Geekhack! This is GMK DUALSHOT!
A keycap set inspired by the colors from a 90s entertainment console that was a huge part of our childhood.
This set will be made with stock GMK colors.

This set will run in December 2019

PLEASE FILL OUT THIS SHORT FORM IF YOU ARE INTERESTED AND TO GIVE US SOME FEEDBACK ON A FEW THINGS


COLORS:
Base Cap: 2B
Standard Legends: N9
Red: RO2
Yellow: N6
Green: TU2
Blue: N5


Show Image


KITS
Show Image

Show Image


RENDERS
Bauer | Dixie Mech
Show Image

Alice | TGR
Show Image

Dharma | Janglad
Show Image


SPORT THE BANNER TO SUPPORT GMK DUALSHOT
Code: [Select]
[url=https://geekhack.org/index.php?topic=103409.0][img]https://imgur.com/sG28El1.png[/img][/url]
Show Image


I see that it is mentioned that you have your optimized icons in this set. It doesn't look like you mention it in your IC. Please clarify. I can be open to not liking your optimized icons, so I wonder.

Offline ninjical

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #61 on: Fri, 15 November 2019, 14:06:18 »
Thought it was a little plain when I first saw it, but the little splashes of color are growing on me. I'm always a fan of sets that wouldn't look too out of place on an old keyboard.

Offline GarrettSucks

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #62 on: Fri, 15 November 2019, 14:09:03 »
Show Image


Hello Geekhack! This is GMK DUALSHOT!
A keycap set inspired by the colors from a 90s entertainment console that was a huge part of our childhood.
This set will be made with stock GMK colors.

This set will run in December 2019

PLEASE FILL OUT THIS SHORT FORM IF YOU ARE INTERESTED AND TO GIVE US SOME FEEDBACK ON A FEW THINGS


COLORS:
Base Cap: 2B
Standard Legends: N9
Red: RO2
Yellow: N6
Green: TU2
Blue: N5


Show Image


KITS
Show Image

Show Image


RENDERS
Bauer | Dixie Mech
Show Image

Alice | TGR
Show Image

Dharma | Janglad
Show Image


SPORT THE BANNER TO SUPPORT GMK DUALSHOT
Code: [Select]
[url=https://geekhack.org/index.php?topic=103409.0][img]https://imgur.com/sG28El1.png[/img][/url]
Show Image


I see that it is mentioned that you have your optimized icons in this set. It doesn't look like you mention it in your IC. Please clarify. I can be open to not liking your optimized icons, so I wonder.

The renders show the icons used. I thought that would suffice as clarification. It's the new ones.

Offline trizkut

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #63 on: Fri, 15 November 2019, 14:58:26 »



20 years after the Playstation came out, Luffy won EVO 2014 with a PS1 pad.


The set itself is a bit plain for me right now, maybe novelties could change that.


Offline psxndc

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #64 on: Fri, 15 November 2019, 15:00:28 »
Now here's a collection of what these ideas might look like. No need to do away with colored mods, I just wanted to see how it looks just like this!
Show Image


Could also do WASD and IJKL in black/grey and C and N in black/grey.
« Last Edit: Fri, 15 November 2019, 17:29:27 by psxndc »
Ortho. Always.

Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #65 on: Fri, 15 November 2019, 17:32:14 »
Show Image



20 years after the Playstation came out, Luffy won EVO 2014 with a PS1 pad.


The set itself is a bit plain for me right now, maybe novelties could change that.
****ing legendary
god i miss 4 so much bro

Offline switchnollie

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #66 on: Fri, 15 November 2019, 18:11:36 »
Which 90s entertainment console that was a huge part of our childhood is this supposed to be


Keyboards: HHKB Pro 1 & OTD 356CL Dark Greyhat Edition, baybee!

Offline Banzai

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #67 on: Fri, 15 November 2019, 19:04:24 »
I had a visceral reaction to the picture of this set. You have targeted my nostalgia with precision, and I would like to throw money at you in exchange for this now. Thank you.

Offline funderburker

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #68 on: Sat, 16 November 2019, 05:42:58 »
I love this idea! Some of things I'd love to see:

Text novelties, don't even need to make fancy icons.

"Select" capslock and "Start" enter novelties?
ANALOG novelty, like on the dualshock controller. I wonder if it could be on the spacebar?
 
Show Image

LED Windows!
Show Image


Accent Arrow keys, and the accent colors arranged like the ps1 logo, dark legends
Show Image

Show Image


Now here's a collection of what these ideas might look like. No need to do away with colored mods, I just wanted to see how it looks just like this!
Show Image


I love your suggested accent arrow cluster. It looks amazing for this set and really pulls the theme together for me. I hope this gets in! But for the SELECT, START and ANALOG I'm kinda certain that it'd be hard to do IF it's a GMK set. Doubleshot custom legends mean new molds. But it seems fitting as well. Imagine having windowed nav cluster buttons with start and analog on there, with a green led underneath. WOOOSH baby!

The more I think about this the more I need this set. Need to pull out my PS1 and fix it up so I can play some Spyro and Crash Bandicoot. Also Tekken 3. :)
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Offline Karni

  • Posts: 52
Re: [IC] GMK DUALSHOT | December 2019
« Reply #69 on: Sat, 16 November 2019, 12:54:57 »
this is hot, 40s kit please


Offline TheAutoManCan

  • Posts: 71
Re: [IC] GMK DUALSHOT | December 2019
« Reply #71 on: Sat, 16 November 2019, 17:11:10 »
Going along with the idea of incorporating Start/Select/Analog from the controller, maybe you could incorporate other buttons like R1,R2,L1,L2, etc in the place of modifiers. Not sure how well it would look on keycaps, but you could make the arrow legends copy their respective D-Pad counterparts.

Offline roostrc0gburn

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #72 on: Sat, 16 November 2019, 18:41:11 »
Going along with the idea of incorporating Start/Select/Analog from the controller, maybe you could incorporate other buttons like R1,R2,L1,L2, etc in the place of modifiers. Not sure how well it would look on keycaps, but you could make the arrow legends copy their respective D-Pad counterparts.

R1 R2 L1 L2 could be optional replacements for F5 F6 F7 F8. i would also suggest Select / Start being optional replacements for OS key. assuming these would all end up in a child kit
« Last Edit: Sat, 16 November 2019, 18:47:08 by roostrc0gburn »

Offline adxlk

  • Posts: 279
Re: [IC] GMK DUALSHOT | December 2019
« Reply #73 on: Sat, 16 November 2019, 22:20:50 »
Brainstorming Mash-up. Using Baionlenja ideas also


Offline Pluto19

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #74 on: Sat, 16 November 2019, 22:27:54 »
Brainstorming Mash-up. Using Baionlenja ideas also

Show Image

Thanks. I hate it. :confused:

Offline NimbleTortoise

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #75 on: Sat, 16 November 2019, 23:11:02 »
Brainstorming Mash-up. Using Baionlenja ideas also

Show Image


Nice. Personally I would prefer the O X etc. symbols replace the mods as some kind of unique icon mod scheme. Granted if we do this, I'm not sure how we would position it (center?) or combine some text with it. Although I know some people will really crave standard mods as well as traditionalists.

For the D pad, I think it would make most sense if they replace the arrow keys. Trying to copy the controller layout onto a keyboard layout feels a bit forced but it could be an optional kit if someone wants a wasd replacement or use it as a esc key.
« Last Edit: Sat, 16 November 2019, 23:14:01 by NimbleTortoise »

Offline Ensaum

  • Posts: 447
Re: [IC] GMK DUALSHOT | December 2019
« Reply #76 on: Sat, 16 November 2019, 23:35:45 »
Brainstorming Mash-up. Using Baionlenja ideas also

Show Image


Bruh.. No

Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #77 on: Sat, 16 November 2019, 23:50:28 »
Brainstorming Mash-up. Using Baionlenja ideas also

Show Image

WASZ and OKL, would work a bit better haha
but i love where your head is at

Offline dom

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #78 on: Sat, 16 November 2019, 23:58:00 »
To be honest, personally I love the initial design as it is.
I would appreciate if the initial kit will stay untouched and new ideas will be there as a separate kites ;)

Good luck with decisions!
xoxo
« Last Edit: Sun, 17 November 2019, 03:20:01 by dom »

Offline leexy

  • Posts: 207
Re: [IC] GMK DUALSHOT | December 2019
« Reply #79 on: Sun, 17 November 2019, 10:23:00 »
I'm lost.  I mean I get it but the colors are all wrong unless the US got some weird version of PSX and this is based off something else ...

i'm surprised no one else noticed how off the colours were...


Offline Ghbeats

  • Posts: 4
Re: [IC] GMK DUALSHOT | December 2019
« Reply #80 on: Sun, 17 November 2019, 17:38:08 »
Colours are off because Dixie wants to use stock colours and those are the closest ones.

Offline benfrain

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #81 on: Sun, 17 November 2019, 17:46:00 »
I'm not going to lose sleep over the accuracy of the colours. It's the overall 'feel' of the set which matters to me.  :thumb:

Offline Krelbit

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #82 on: Sun, 17 November 2019, 19:58:57 »
Handarbeit > Everything

I will fight you to the death to disagree with you

i might die but know i still disagree

this set is leagues better than that monstrosity ever will be

Offline Puddsy

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #83 on: Sun, 17 November 2019, 21:01:03 »
Handarbeit > Everything

I will fight you to the death to disagree with you

i might die but know i still disagree

this set is leagues better than that monstrosity ever will be

when is it shipping i want my set
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Offline SwitchKeys

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #84 on: Sun, 17 November 2019, 22:37:44 »
Love the theme, agree re the colours if a lighter grey was an option.
Curious if the stock colours bring price down, or simply bring MOQ down. If it's MOQ, would struggle to think why this isn't custom because it's not going to be difficult if you are Dixie selling over 250 of this set.

Offline Emir

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #85 on: Sun, 17 November 2019, 23:09:09 »
Which 90s entertainment console that was a huge part of our childhood is this supposed to be

Dualshot is a play on dualshock, the Playstation controller pad name - so it's referencing Playstation.

Handarbeit > Everything

I will fight you to the death to disagree with you

i might die but know i still disagree

this set is leagues better than that monstrosity ever will be

Hey man you're Of course free to disagree, or in more common terms; be wrong.

Offline 1391401

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #86 on: Tue, 19 November 2019, 08:07:39 »
i'm surprised no one else noticed how off the colours were...
I guess I'm just picky.  A set with the right colors would be an easy buy for me personally but "not like this..."
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Offline tex_live_utility

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #87 on: Tue, 19 November 2019, 08:26:49 »
Unrelated to the issues over communication and feedback, I like the idea of a plain set with stock colors. Gray with rainbow mods is good enough for me, especially if the base price is low. I guess I'm not as attached to the theme as others.
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Offline leexy

  • Posts: 207
Re: [IC] GMK DUALSHOT | December 2019
« Reply #88 on: Tue, 19 November 2019, 22:20:28 »
i'm surprised no one else noticed how off the colours were...
I guess I'm just picky.  A set with the right colors would be an easy buy for me personally but "not like this..."

I agree with you that the colours are off. I posted that high-res render of a psx for comparison.

Offline antx1701

  • Posts: 110
Re: [IC] GMK DUALSHOT | December 2019
« Reply #89 on: Tue, 19 November 2019, 22:30:11 »
This makes we want to play THPS2. I'm in if we get "select" caps lock and "start" enter keys. Colored arrows would be nice. And yeah, the grey needs to be custom.

Offline whyamihere

  • Posts: 30
Re: [IC] GMK DUALSHOT | December 2019
« Reply #90 on: Wed, 20 November 2019, 11:09:26 »
i'm surprised no one else noticed how off the colours were...
I guess I'm just picky.  A set with the right colors would be an easy buy for me personally but "not like this..."

I agree with you that the colours are off. I posted that high-res render of a psx for comparison.

A custom lighter grey would mostly likely make this set actually nice to look at instead of.... this.

Offline Baionlenja

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #91 on: Wed, 20 November 2019, 13:29:18 »
Oh yeah! That novelty kit is AWESOME!  Thanks for considering our feedback!
 I'm happy most things I wanted to see are there, along with some good surprises!
« Last Edit: Wed, 20 November 2019, 13:35:12 by Baionlenja »

Offline GarrettSucks

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #92 on: Wed, 20 November 2019, 13:37:28 »
UPDATES

Updated kits have been posted in the main post.

Here is a list of the changes:

+ Added a gray ESC key to the Standard Kit so that you have options on where you want to put the red accent, depending on what layout you use.
+ Removed 00 from the Standard Kit just to even out from the change above.
+ Added Blank arrows to the Bars Kit to represent the D-pad on the controller. Also can double as R4 1u keys needed for ortho. This was the best compromise I could come up with. They can double as cool themed keys as well as add 4 1u keys for ortho to bring the total R1 R4 keys to 12 when added to the Standard Kit. 13 including the 1u 0 key.
+ Added N9 6.25 and 7.00 spacebars to the Bars Kit for more accenting.
+ Added a Novelty Kit including accent arrows, SELECT and START, POWER (with window), ANALOG (with window), and N9 L1, L2, R1, R2 keys.

Answers to questions you will probably ask:

+ Why didn't you add UK ISO to the Standard Kit?
- The form showed very very low interest in this.

+ Why didn't you add a 1.25u Enter to the base for 40s support?
- The form showed very very low interest in this.

+ Why did you decide to stick to the Stock Colors?
- I don't see this getting to 250 kits with the current interest in the form. So stock is the best option.

+ Why didn't you add the shapes as novelties?
- I really didn't like the way they ended up looking, and I would like to stay away from using blatant Sony IP. Also, these would require custom colors.

+ Why didn’t you add an OPEN key to novelties?
- The OPEN button the PSX is blue. Which means it would have to be on the Shift row. Which would be very unbalanced. But if I put it on the Enter key to be balanced, it would be the wrong color.

+
« Last Edit: Wed, 20 November 2019, 14:37:26 by GarrettSucks »

Offline Kokaloo

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #93 on: Wed, 20 November 2019, 13:51:36 »
Didn't get the 5 keys for ortho  :'( oh well.
EDIT: prolly still gonna buy lmao
itll look sick on a TKL down the road
« Last Edit: Wed, 20 November 2019, 14:28:06 by Kokaloo »

Offline Funkzilla

  • Posts: 18
Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #94 on: Wed, 20 November 2019, 20:54:03 »
Man, wouldve been down if there were options for colored on black or a darker grey on the mods or novs or icons on black or darker grey. Looks off to me with the greys being so consistent on so many of the keys. I feel like this set needs more color contrast to really stand up and out against the awesome sets this year; alter, metropolis, incoming revised olivia... :/ Good luck with the IC anyway if this ever goes live and happy building to those interested but this isnt even close to the level of sets that have been released this year... :/
« Last Edit: Thu, 21 November 2019, 03:35:22 by Funkzilla »

Offline nasp

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #95 on: Wed, 20 November 2019, 23:18:35 »
UPDATES

Updated kits have been posted in the main post.

Here is a list of the changes:


+ Added Blank arrows to the Bars Kit to represent the D-pad on the controller. Also can double as R4 1u keys needed for ortho. This was the best compromise I could come up with. They can double as cool themed keys as well as add 4 1u keys for ortho to bring the total R1 R4 keys to 12 when added to the Standard Kit. 13 including the 1u 0 key.



I don't quite understand why ortho needs an extra 4, 1u R4 keys since there already plenty of r4, 1u keys needed for ortho, but it's a cool thing for those that would like some accents.

A possible solution for ortho would be to change the r2 and r3 PgUp and PgDn to something that could work for all layouts, thus making it legend agnostic (I'm not saying it has to be Out, Data, or Read either). A fun solution would be to make these novelty legends. If you didn't want to re-use some of the novelty legends from the novelty kit, you could do "Memory" or "Open". These are all just suggestions of course. Essentially, the inclusion of a 1u novelty legend in r2 and r3 would go a long way in adding support for ortho.


Offline funderburker

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #96 on: Thu, 21 November 2019, 01:04:10 »
I really like the novelty kit. :thumb:
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Offline CodeMayhem

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #97 on: Thu, 21 November 2019, 03:43:01 »
With this update I went from passing on this to maybe passing on Olivia++ for this. Love the novelties and dark space bars!

Offline CodeMayhem

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #98 on: Thu, 21 November 2019, 07:25:45 »

+ Why didn’t you add an OPEN key to novelties?
- The OPEN button the PSX is blue. Which means it would have to be on the Shift row. Which would be very unbalanced. But if I put it on the Enter key to be balanced, it would be the wrong color.


I think a 1u open to be used as a Fn key for split right shifts wouldn't be too unbalanced.

also any consideration for adding a windowed num lock, it doesn't even have to be a novelty just something to balance out the windowed caps and scroll lock.

Offline adxlk

  • Posts: 279
Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #99 on: Thu, 21 November 2019, 08:43:45 »
Big improvements
I just thought of something while looking at the novelty kit, maybe you might consider these 'rgb' mods for the novelty kit

Offline zakatak

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #100 on: Thu, 21 November 2019, 10:07:08 »
Can you go for a cooler grey similar to the actual dualshock 1?



Offline pixelpusher

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #101 on: Thu, 21 November 2019, 10:41:42 »
Can you go for a cooler grey similar to the actual dualshock 1?

He's using GMK stock colors.  This keeps the set cheaper and production faster (no need to get samples).

Here's the options:
230522-0

Maybe if he gets samples from modern Dolch light modifiers in time to change it?

I looked through my caps to see if there was a suitable gray from a past kit and I cannot find one that fits the bill. 

Honestly need to try and convince GMK to get some more grays in their lineup.  :P

Offline tex_live_utility

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #102 on: Thu, 21 November 2019, 11:36:39 »
Big improvements
I just thought of something while looking at the novelty kit, maybe you might consider these 'rgb' mods for the novelty kit
Show Image


I like this idea
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Offline antx1701

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #103 on: Thu, 21 November 2019, 12:35:11 »
New kits are basically perfect. Although, and I know I'm alone in this, I would prefer the kit to be 2M keys with 2B legends to match the PSone redesign. I've always preferred this look over the original.


Offline HoffmanMyster

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #104 on: Thu, 21 November 2019, 16:42:16 »
Cleaned this thread up a bit.  There seem to be a few vocal users that like to provoke IC and GB posters with comments unrelated to the keyset or thread itself.  If you have a personal vendetta against a runner, maybe just don't buy their stuff?  Warnings will be issued if this behavior continues.

Offline switchnollie

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #105 on: Thu, 21 November 2019, 16:56:26 »
I'm lost.  I mean I get it but the colors are all wrong unless the US got some weird version of PSX and this is based off something else ...

i'm surprised no one else noticed how off the colours were...

Show Image


Oh I see it now, yeah the grey is too dark, makes me think of like concrete and paint rather than the Sony.


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Offline dvorcol

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #106 on: Thu, 21 November 2019, 18:37:14 »
I'm lost.  I mean I get it but the colors are all wrong unless the US got some weird version of PSX and this is based off something else ...

i'm surprised no one else noticed how off the colours were...

Show Image


Can you go for a cooler grey similar to the actual dualshock 1?

He's using GMK stock colors.  This keeps the set cheaper and production faster (no need to get samples).

Here's the options:
(Attachment Link)

Maybe if he gets samples from modern Dolch light modifiers in time to change it?

I looked through my caps to see if there was a suitable gray from a past kit and I cannot find one that fits the bill. 

Honestly need to try and convince GMK to get some more grays in their lineup.  :P

Using GMK color codes from Keyboard Layout Editor, GR1 looks a lot closer to leexy's picture.

« Last Edit: Thu, 21 November 2019, 21:33:12 by dvorcol »

Offline bthezebra

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[IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #107 on: Thu, 21 November 2019, 21:21:26 »
I do really like the GR1 idea especially after seeing dvorcol’s awesome table. I also support the “rgb” mods. Each little tweak is making this feel more PSX.

Small edit maybe 2b can be the accent color to this kit rather than N9 if GR1 is the base key color.


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« Last Edit: Thu, 21 November 2019, 22:07:40 by bthezebra »

Offline pixelpusher

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #108 on: Thu, 21 November 2019, 21:25:00 »
I don't know of any sets that use GR1, but it looks very light in every photo I see of color sample keys.  Your mockup looks nice, but I think the color is, in actuality, much closer to white than gray.

Offline Ensaum

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #109 on: Thu, 21 November 2019, 21:49:22 »
I don't know of any sets that use GR1, but it looks very light in every photo I see of color sample keys.  Your mockup looks nice, but I think the color is, in actuality, much closer to white than gray.

GMK Violet Tendencies uses GR1 and it looks white in pictures.

Offline bthezebra

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #110 on: Thu, 21 November 2019, 22:10:49 »


Jinnnxxu’s photo not mine.

I think it looks like a very light gray, possibly an off white, but I definitely would not say it looks “white”


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Offline Ensaum

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #111 on: Thu, 21 November 2019, 22:24:11 »
Yeah, I'm not going to debate the proper definition of "white" with you, but that still looks way lighter the the playstation console that leexy posted...

Offline bthezebra

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #112 on: Thu, 21 November 2019, 22:30:30 »
Define white:

White is the lightest color and is achromatic (having no hue).

I agree it’s lighter than her picture but the is the dark gray a more accurate representation? I can’t say but I think there is benefit to be had in seeing a render to compare.



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Offline Ensaum

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #113 on: Thu, 21 November 2019, 22:36:00 »
Define white:

White is the lightest color and is achromatic (having no hue).

I agree it’s lighter than her picture but the is the dark gray a more accurate representation? I can’t say but I think there is benefit to be had in seeing a render to compare.



Sent from my iPad using Tapatalk

Whatever, you win I guess. Congrats, lol.. And I don't disagree that the current color is too dark (see the first page where I questioned the color choice). I think there needs to be a custom color chosen though and I specifically said this on the IC form. Neither 2B or GR1 work imo.

Offline antx1701

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #114 on: Thu, 21 November 2019, 23:48:16 »
This thread is serious business, lol.

Offline nathanchere

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Re: [IC] GMK DUALSHOT | December 2019
« Reply #115 on: Fri, 22 November 2019, 00:50:44 »
Oh. I don't think the name of the set is generic enough. :rolleyes:
I know you're being sarcastic but at least it suits the generic look of the actual set

Offline funderburker

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #116 on: Fri, 22 November 2019, 02:23:21 »
Guys,

Dixie mentions in the OP that he'd like to use stock colours to keep the MOQ down and make this keyset more viable for those who are into it. So please keep that in mind.

As for the off-white/light grey option, I would agree that GR1 isn't it. People are asking for a redesigned PSOne and kinda trying to skip on the fact that keyset colourway is inspired by the controller (Dualshock > Dualshot eh?).

I own an original PS1 (just like the one under "More" in this message (NOT my console, sharing as an example) and I would agree that the keyset is a tad darker than the console BUT I firmly believe that going for a custom colour is nonsense. I understand that some people may not get this set because it's not EXACTLY the same but please don't pressure Dixie into something else than that what he has stated in the OP in the first couple of sentences and giving a reasoning behind it. 150 or 250 MOQ is a big difference and given the great number of keysets already happening and the planned launch of this keyset, it seems that you are trying to rush him into a small disaster.

Maybe my nostalgia is speaking but novelties and the idea itself is winning me over and not the perfect shade of this. It would be a nice-to-have not a must-have for me is all I'm saying.

EDIT: Please hear me out - how people feel about CC stock colour? It gives me that yellowed PS1 plastic vibe how most consoles look now. :D Just throwing it out there but I'm good any which way.

More
« Last Edit: Fri, 22 November 2019, 02:29:13 by funderburker »
Keyboard design by Skepur

My boards: TMO50 FE:06 | LAGOM Groda-T | TMOv2 R1 prototype | Onyx FRL TKL prototype | Stege TKL prototype | Ellipse prototype | Cyberstar

Offline CodeMayhem

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #117 on: Fri, 22 November 2019, 07:41:33 »
Guys,

Dixie mentions in the OP that he'd like to use stock colours to keep the MOQ down and make this keyset more viable for those who are into it. So please keep that in mind.

As for the off-white/light grey option, I would agree that GR1 isn't it. People are asking for a redesigned PSOne and kinda trying to skip on the fact that keyset colourway is inspired by the controller (Dualshock > Dualshot eh?).

I own an original PS1 (just like the one under "More" in this message (NOT my console, sharing as an example) and I would agree that the keyset is a tad darker than the console BUT I firmly believe that going for a custom colour is nonsense. I understand that some people may not get this set because it's not EXACTLY the same but please don't pressure Dixie into something else than that what he has stated in the OP in the first couple of sentences and giving a reasoning behind it. 150 or 250 MOQ is a big difference and given the great number of keysets already happening and the planned launch of this keyset, it seems that you are trying to rush him into a small disaster.

Maybe my nostalgia is speaking but novelties and the idea itself is winning me over and not the perfect shade of this. It would be a nice-to-have not a must-have for me is all I'm saying.

EDIT: Please hear me out - how people feel about CC stock colour? It gives me that yellowed PS1 plastic vibe how most consoles look now. :D Just throwing it out there but I'm good any which way.

More
Show Image

it's close.

and don't make fun of my photoshop. I ain't no 3d renderer!

Offline zakatak

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #118 on: Fri, 22 November 2019, 07:53:37 »
Guys,

Dixie mentions in the OP that he'd like to use stock colours to keep the MOQ down and make this keyset more viable for those who are into it. So please keep that in mind.

As for the off-white/light grey option, I would agree that GR1 isn't it. People are asking for a redesigned PSOne and kinda trying to skip on the fact that keyset colourway is inspired by the controller (Dualshock > Dualshot eh?).

I own an original PS1 (just like the one under "More" in this message (NOT my console, sharing as an example) and I would agree that the keyset is a tad darker than the console BUT I firmly believe that going for a custom colour is nonsense. I understand that some people may not get this set because it's not EXACTLY the same but please don't pressure Dixie into something else than that what he has stated in the OP in the first couple of sentences and giving a reasoning behind it. 150 or 250 MOQ is a big difference and given the great number of keysets already happening and the planned launch of this keyset, it seems that you are trying to rush him into a small disaster.

Maybe my nostalgia is speaking but novelties and the idea itself is winning me over and not the perfect shade of this. It would be a nice-to-have not a must-have for me is all I'm saying.

EDIT: Please hear me out - how people feel about CC stock colour? It gives me that yellowed PS1 plastic vibe how most consoles look now. :D Just throwing it out there but I'm good any which way.

More
Show Image

it's close.

and don't make fun of my photoshop. I ain't no 3d renderer!

ooh yes



Offline bthezebra

  • Posts: 464
Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #119 on: Fri, 22 November 2019, 09:14:03 »
Hmm... cc looks good based on the photo and inspiration.
« Last Edit: Fri, 22 November 2019, 09:31:41 by bthezebra »

Offline leexy

  • Posts: 207
Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #120 on: Fri, 22 November 2019, 09:53:24 »
New kits are basically perfect. Although, and I know I'm alone in this, I would prefer the kit to be 2M keys with 2B legends to match the PSone redesign. I've always preferred this look over the original.

Show Image


this is good. but will most likely cannibalise modo light

Offline GarrettSucks

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #121 on: Fri, 22 November 2019, 11:01:35 »
To everyone who is talking about there being a better stock color. I didn’t just grab a random color with no thought and run with it. I sat there for hours trying to decide which one was best. With the physical caps in front of me.

The problem is that there is no cool mid Gray in the stock colors.

CC is basically tan/brown. It is not gray. If it was a cool tone, this one would be perfect. But it’s too warm.

Gr1 is a very very light gray. Like said above, it’s nearly white.

2B is the only viable option with the stock colors. I wish there were better options between the light and dark, but there just isn’t.

Offline depletedvespene

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #122 on: Fri, 22 November 2019, 12:42:06 »
To everyone who is talking about there being a better stock color. I didn’t just grab a random color with no thought and run with it. I sat there for hours trying to decide which one was best. With the physical caps in front of me.

Are you now gonna tell us that you actually did your research? Sheesh, the nerve some keyset designers have nowadays... ;D ;D ;D

Offline ViciousVerbivore

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #123 on: Sat, 23 November 2019, 21:06:24 »
Since this is being made with stock GMK colours, would you consider offering a (presumably not too expensive and/or low MOQ) R0/R5 kit?

Offline egstad

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Re: [IC] GMK DUALSHOT | December 2019 | UPDATES!
« Reply #124 on: Mon, 02 December 2019, 21:21:21 »
****ing love this set - Nice work. I think the cool, mid-grey base provides an interesting and pleasant contrast between it and the set's accent colors. As an ortho user, I wish there was better ortho support—colored accents in particular—as those pops of color really make the set something unique. Might purchase anyways, but... but... but...  :'(

Offline GarrettSucks

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Re: [IC] GMK DUALSHOT | LAUNCHES DEC 4TH
« Reply #125 on: Mon, 02 December 2019, 22:20:53 »
GMK DUALSHOT is launching this Wednesday, Dec 4th!

I have also added a desk mat to sit alongside the keyset!

Thanks for the overwhelming support in this IC phase!



Offline titanium

  • Posts: 129
Re: [IC] GMK DUALSHOT | LAUNCHES DEC 4TH
« Reply #126 on: Tue, 03 December 2019, 05:20:42 »
Are the power buttons pad printed on that novelty kit or doubleshot?

Offline rondg

  • Posts: 500
Re: [IC] GMK DUALSHOT | LAUNCHES DEC 4TH
« Reply #127 on: Tue, 03 December 2019, 05:53:35 »
Are the power buttons pad printed on that novelty kit or doubleshot?

I think if there are LED windows, it's pad printed

Offline Kokaloo

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Re: [IC] GMK DUALSHOT | LAUNCHES DEC 4TH
« Reply #128 on: Tue, 03 December 2019, 17:01:57 »
Hope we can get a more fleshed out Dualshot run in the future!