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Wow this is awesome thumbs up!
Very cool. I know firsthand how valuable these renders can be--I hired thesiscamper to render AW and I'm convinced it helped boost interest and allowed us to reach a higher MOQ. And as someone who has tried playing around with Blender just a little bit, I'm glad it makes sense to some of you because I can't get it figured out to save my life.
Those look great!
Yay for yellow helping to line up easier - it doesn't just look good after all :D
Last one looks good. Very crisp.
My only feedback would be that your Row 3 caps look a bit tall. There's a fairly noticeable difference from Row 1 to Row 3 in SA profile. Are you basing your renders on actual cap measurements?
The high-gloss "supershine" finish you're using looks neat.
Last one looks good. Very crisp.
My only feedback would be that your Row 3 caps look a bit tall. There's a fairly noticeable difference from Row 1 to Row 3 in SA profile. Are you basing your renders on actual cap measurements?
The high-gloss "supershine" finish you're using looks neat.
I couldn't find the height of Row 3 unfortunately. This SA stuff was modeled from dozens of photos and renders. All the angles are 7/-7 or 13 degrees exactly so I think you're right, any difference would be in the base height. 2-1-2-3-4-3 is the row profile. Gloss was a bit of a beast to figure out! Thank you.
Last one looks good. Very crisp.
My only feedback would be that your Row 3 caps look a bit tall. There's a fairly noticeable difference from Row 1 to Row 3 in SA profile. Are you basing your renders on actual cap measurements?
The high-gloss "supershine" finish you're using looks neat.
I couldn't find the height of Row 3 unfortunately. This SA stuff was modeled from dozens of photos and renders. All the angles are 7/-7 or 13 degrees exactly so I think you're right, any difference would be in the base height. 2-1-2-3-4-3 is the row profile. Gloss was a bit of a beast to figure out! Thank you.
If you haven't already seen this, it should give you the measurements you need.
http://keycapsdirect.com/pdfs/SAFamily.pdf
Well this is cool to see, are you still doing this by any chance?
You could try to improve the background and the lighting, but the model already great. Much better than most of the keycap-renders I've seen before.
Regarding lighting: you could try to use some studio-light-setup from blendswap (http://www.blendswap.com/blends/search?keywords=studio&is_fan_art=1&blend_license=&render_engine=&sort=downloads&direction=desc). Especially if you would like to see how they done it.
I won't change the title of this thread anymore.. I think :))
I won't change the title of this thread anymore.. I think :))
hehe ;)
I guess it just seemed to common to do a studio-background, but probably you're right about it. Plain black isn't some kind of eyewash.
Regarding the zooming: Try to switch the view between orthographic and perspective using 5 on the numpad. I usually do everything in orthographic, but sometimes it helps to use perspective mode.
Yea, Cycles is great. I mainly doing After Effects stuff, film and 2Danimation, but tried Blender a few years ago (V.2.4.9) and first didn't noticed HOW much it sucked. But then they changed the interface and added Cycles and now I'm pretty happy with it. I'm by no means an expert in Blender, but I know some things. So if you stuck somewhere feel free to ask me.
These renders look great! They're like made of shiny candy morsels. I've never tried using Blender but I used to have love-hate relationship with 3D Max and Alias back in the day.
Hey, you're in O-town too. How 'bout this heat? :P
:eek:
amazing work man. love those renders :thumb:
Cool, I didn't know you could do stuff with Blender. It's what I started using initially to preview some models. Maybe I'll start learning it since the other options are pretty pricey for now.
Cool, I didn't know you could do stuff with Blender. It's what I started using initially to preview some models. Maybe I'll start learning it since the other options are pretty pricey for now.
It'll utilize Cuda Cores, and can also do cluster rendering. And if you do decide to fork out serious cash for Maya, Zbrush, or what have you, you would already have the terminology down from Blender. So if anything, it's a great starting point to learn the model/render process. I might continue with Blender since most of the tools I need are so easily accessible. I just wish Blender had some of the tools that are available in most CAD/CAM software. There is a bit of refinement that needs to be done if you want to drop a model from Blender into Cura or whatever slicing program you might want to use.
Cool, I didn't know you could do stuff with Blender. It's what I started using initially to preview some models. Maybe I'll start learning it since the other options are pretty pricey for now.
It'll utilize Cuda Cores, and can also do cluster rendering. And if you do decide to fork out serious cash for Maya, Zbrush, or what have you, you would already have the terminology down from Blender. So if anything, it's a great starting point to learn the model/render process. I might continue with Blender since most of the tools I need are so easily accessible. I just wish Blender had some of the tools that are available in most CAD/CAM software. There is a bit of refinement that needs to be done if you want to drop a model from Blender into Cura or whatever slicing program you might want to use.
thoughts on autodesk Fusnion 360?
thats what i use.
Regarding rendering, it's a bit ****. Everything else is great though :))Cool, I didn't know you could do stuff with Blender. It's what I started using initially to preview some models. Maybe I'll start learning it since the other options are pretty pricey for now.
It'll utilize Cuda Cores, and can also do cluster rendering. And if you do decide to fork out serious cash for Maya, Zbrush, or what have you, you would already have the terminology down from Blender. So if anything, it's a great starting point to learn the model/render process. I might continue with Blender since most of the tools I need are so easily accessible. I just wish Blender had some of the tools that are available in most CAD/CAM software. There is a bit of refinement that needs to be done if you want to drop a model from Blender into Cura or whatever slicing program you might want to use.
thoughts on autodesk Fusnion 360?
thats what i use.
Love how it is progressing. The SA caps look a bit too tall, roght now, though
Hmmm, sorry. Not sure but the space bar looks out of proportion and specifically the R1 key in a previous render. Guess the only way to find out is to get the actual measures (maybe on Signature Plastics' website or ask them direclty).
Are you making the CAD files of these boards yourself?
I LOVED this thread. I just started really trying to learn Blender as well (my first render looked almost identical to your first haha) and have been slowly getting better. This thread gives me hope though! Thanks for sharing this.
Are you planning to share the object files so we can work our own colorways?
Renders look great so you've definitely learned a lot with Blender. I've been trying to get going as well but not as well versed as I thought :P
Cheers, thank you. I'd say 90% of my time with Blender was spent reading/eyeing content from blendernation, blenderguru, r/blender.
When I switch to Fusion 360 for modeling I'll still use Blender's rendering engine. So many amazing features :)
When I switch to Fusion 360 for modeling I'll still use Blender's rendering engine. So many amazing features :)
Cheers, thank you. I'd say 90% of my time with Blender was spent reading/eyeing content from blendernation, blenderguru, r/blender.
When I switch to Fusion 360 for modeling I'll still use Blender's rendering engine. So many amazing features :)
Yea I'll have to spend a lot of time with Blender to understand everything. I've started to use 360 but as I came from Sketchup, it's completely frustrating! Even though it's a better suite, a lot of things are annoyingly difficult.
When I switch to Fusion 360 for modeling I'll still use Blender's rendering engine. So many amazing features :)
Fusion is great dude, at least for someone like me who had no experience going in to it. I taught myself the basics and had a full board modeled in a few days. Check out my Instagram (https://www.instagram.com/raging_pwner/) if you want. There is a few early samples posted up there. I still need to try out blender for rendering, I feel like I could get a lot better results.
New render looks great as well. :thumb:
I'm just starting to learn Blender. For me the VSE(video editor) and Node Compositor were what drew me back to it. I'd tried to learn it way back at 2.0 but didn't have the time or patience. Now I have a better grasp on 3D and more patience and I have a 3D printer and like Blender over a CAD program. I set up a network render box so I don't have to render on my Macbook.
My modeling skills are still pretty horrible but I'm starting to get the hang of it. I don't have anything to share because I haven't moved to Google Photos from Dropbox yet and it's pointless to post images from Dropbox this close to public folder getting shut down.
I'm just starting to learn Blender. For me the VSE(video editor) and Node Compositor were what drew me back to it. I'd tried to learn it way back at 2.0 but didn't have the time or patience. Now I have a better grasp on 3D and more patience and I have a 3D printer and like Blender over a CAD program. I set up a network render box so I don't have to render on my Macbook.
My modeling skills are still pretty horrible but I'm starting to get the hang of it. I don't have anything to share because I haven't moved to Google Photos from Dropbox yet and it's pointless to post images from Dropbox this close to public folder getting shut down.
Oh man, that Pegasus 3d printer build log.. I see that you're setup for dual extrusion, nice :) I have Manjaro/i3 installed as a workstation distro for rendering (benchmarks the same as Fedora 25 w/less overhead). If this hobby grows I'll probably use a different PC for modeling as well but for now dual booting Windows 10 seems to work. I really should check out Google Photos
Intriguing. So the guns are supposed to spin on an axis. The Blender forums are full of information and there are a lot of people that know what you're up to but there's not a lot of information regarding keyboard rendering. This is why I created a keyboard rendering thread. Optimizing Linux for Blender is something I do; maybe I'm sharing too much?
Intriguing. So the guns are supposed to spin on an axis. The Blender forums are full of information and there are a lot of people that know what you're up to but there's not a lot of information regarding keyboard rendering. This is why I created a keyboard rendering thread. Optimizing Linux for Blender is something I do; maybe I'm sharing too much?
You can never share too much. I am curious, did you use the key models from github (https://github.com/getclacking/SA-profile-keys-3D-models) or make them from scratch. Also are your letterings textures or text objects?
It may also be helpful for others if you post your material node configurations. For many people materials are the hardest thing to get right after lighting.
Intriguing. So the guns are supposed to spin on an axis. The Blender forums are full of information and there are a lot of people that know what you're up to but there's not a lot of information regarding keyboard rendering. This is why I created a keyboard rendering thread. Optimizing Linux for Blender is something I do; maybe I'm sharing too much?
You can never share too much. I am curious, did you use the key models from github (https://github.com/getclacking/SA-profile-keys-3D-models) or make them from scratch. Also are your letterings textures or text objects?
It may also be helpful for others if you post your material node configurations. For many people materials are the hardest thing to get right after lighting.
Nope. My SA keycap meshes are from the past year of trial and error. If people want materials they can d/l their own or watch some tutorials on youtube. I'm pretty sure people have written books about CG texturing and lord knows I don't need to add to that pile of information. The legends and icons are SVG files that I convert into meshes :)
Sometimes I use subdivide and when you combine subdivide and extrusion/boolean well.. when Esc looks like a fountain of crystals you know something ain't right :)). That ebook looks legit. Also: https://www.poliigon.com. (https://www.poliigon.com.)
Sometimes I use subdivide and when you combine subdivide and extrusion/boolean well.. when Esc looks like a fountain of crystals you know something ain't right :)). That ebook looks legit. Also: https://www.poliigon.com. (https://www.poliigon.com.)
If the ESC looks like a fountain of crystals, we just call it an artisan. The Mech head I've been working on is doing that. I made a few mistakes and they just get worse as you keep working. The visor and gun barrels are ok but I have to redo the head. The biggest no-no I made was using inset. You almost always end up with triangles instead of squares when you use it. Lesson learned, no shortcuts use subdivide and do the work manually. I think I will try my hand are rendering a keyboard this weekend. I'll probably use the keys from the above github as I just want to play with some color combinations and textures. Now I just need system with 20 GTX 1080Ti cards and 8 processors and 256G ram so I can render in near real time.
Sometimes I use subdivide and when you combine subdivide and extrusion/boolean well.. when Esc looks like a fountain of crystals you know something ain't right :)). That ebook looks legit. Also: https://www.poliigon.com. (https://www.poliigon.com.)
If the ESC looks like a fountain of crystals, we just call it an artisan. The Mech head I've been working on is doing that. I made a few mistakes and they just get worse as you keep working. The visor and gun barrels are ok but I have to redo the head. The biggest no-no I made was using inset. You almost always end up with triangles instead of squares when you use it. Lesson learned, no shortcuts use subdivide and do the work manually. I think I will try my hand are rendering a keyboard this weekend. I'll probably use the keys from the above github as I just want to play with some color combinations and textures. Now I just need system with 20 GTX 1080Ti cards and 8 processors and 256G ram so I can render in near real time.
Lol. A couple E5-2699 V4 chips and a couple Tesla K80s should work ;)
Sometimes I use subdivide and when you combine subdivide and extrusion/boolean well.. when Esc looks like a fountain of crystals you know something ain't right :)). That ebook looks legit. Also: https://www.poliigon.com. (https://www.poliigon.com.)
If the ESC looks like a fountain of crystals, we just call it an artisan. The Mech head I've been working on is doing that. I made a few mistakes and they just get worse as you keep working. The visor and gun barrels are ok but I have to redo the head. The biggest no-no I made was using inset. You almost always end up with triangles instead of squares when you use it. Lesson learned, no shortcuts use subdivide and do the work manually. I think I will try my hand are rendering a keyboard this weekend. I'll probably use the keys from the above github as I just want to play with some color combinations and textures. Now I just need system with 20 GTX 1080Ti cards and 8 processors and 256G ram so I can render in near real time.
Lol. A couple E5-2699 V4 chips and a couple Tesla K80s should work ;)
My understanding is the GTX1080Ti is faster than the K80 due to new architecture. The Tesla line is due for an overhaul and complete update.
Imagine rendering on this: https://www.supermicro.com/products/system/4U/4028/SYS-4028GR-TRT2.cfm
Stuffed with two E5-2687W 2.7Ghz, 3TB DDR4 ram, 11x GTX1080Ti
Lighting is not quite right, and I need to work on the textures some. But here is what I've come up with, took longer than I expected I had to remake the key more times than I can count till I got it to look ok, but it's not great.Show Image(https://lh3.googleusercontent.com/7IZ4U06RTo63blWVb2PlRpwRz488sGOmkbJoT2cUadEKtJiOIP5vpCOMtRqEcjEFne0QwU6d4_ZeYQ1R1hlYNVlLnlaEiGYKxgdmfsp1i2tufgEhqacQQnNgrzDFpja5mzp_lEEkD09QfyLvZoxIpIMVR704PYMv8Hf8d0n0OMavpC3mG1vRShkf_KP3wGAsP5ov9yUZ2lJQCYlaqaVa9bCz3psr6oJZEEEtk0V-WP6_TdcqlRfOmQyhbhvKPa9PxpX1yEPLAwKMKPA8eyqdyRFzpqbJicqZIFohEVqwARTeT9b-m3oxYyhyo8uDBLz3Znpn-GUGN2_1zLfjqQ5EYOkku_wAwLop1SFYTvBC5rm46hfduTR015UxHNyJeKtWDFg0L7Tsmfh2sIDXS_ETLsyjO2TALUkpK31CO8FJIDsZO8n_V1I82RENAr8CdllDGWTcFL40nUbZpZB5xQvzGNUoMS6FBm1HA5jxwX7j44s68CsmkPkeHkhv3SZkGEknPHTszVtpvMWz-bFtyd_DeznmS1ZEcWTZbAH0nP3nHIA1iv1Qmrr2HkHIq9dODqMxbZYFEvQj0ak9MP5its14fw4YfN-G_jcHNrLV2MhWM5ihldhc2tYz=w1343-h755-no)
...
Hey, not bad! Sure has a slew of indicator LEDs holy moly (Attachment Link)
This is looking much better. I'm using FilmicLog Colorspace which helps get the lighting looking more realistic.Show Image(https://lh3.googleusercontent.com/H4uxEHRFqXIEADtDEuE_wf6fgyuol6kgISshRE44KffXmNnbDNs9Dcbfp-ixEhR19CIfC8ISvVEIgPZRYK2bhHgsVHiDtj2T6iZ7KGsKd4AQaVxWJnF6dVEkCYuK8Eg8IR01RHZ0KA4lDhXgfPxfT2l7a7nZbReY2wUktf-qJfzD9jJ5FWqnTuwaqp7CA2tX-fU-P9wI9B6bXdkufnbzHLDyvoHLCO-5yl1G2Sk0QYc2w4mLfjFbByhqbp2becRfgQ5xUvpoNpqUqOLYXwihyZfMh0Mx6JuhT51LQpo3twTmsnkLk9k4FPpt6LPBFGDqOq6L8nVlLE4BhnUxLlt1lZFnDNH1CNzUiziJtNZrhQkkfyCECFk-cAYagNHwBycabXZXldD-8CSoR81zcJ2Fd8tUlR5xn3Ozgf_cVFQq7SaDujq2vTMsLjsTNsomsWOMeR1IgQ3VGjYGMXKCBRpiWybutEmbc4OwSHjLvo8rwYMknm-pGr-R6AwZt-OXewp5S7hy_u-hgSeM7kbs9XeywMfqKZHCetWAWR8OOioCSYs4wN-27gj-_euooAVN6bkuDJPO6TwNwR9V1ekzAshKb_Mjvc7a_Nz6y_Y-I-ZNAZTHG9PnH3kS=w1339-h753-no)
Supposed to be? no, but I haven't redone the caps. It happened because of mirror modifyer. You notice something similar on the longer keys that I just stretched. I'll get around to fixing it but I just haven't yet.
The cord is probably the easiest thing to do on the whole keyboard next to the LEDs.
Supposed to be? no, but I haven't redone the caps. It happened because of mirror modifyer. You notice something similar on the longer keys that I just stretched. I'll get around to fixing it but I just haven't yet.
The cord is probably the easiest thing to do on the whole keyboard next to the LEDs.
I'm the worst at critiquing but you already know this. For my cord I did some rigging and never really understood what I was doing. One of these days I'll revisit the scene I have with cords and stuffs.
Supposed to be? no, but I haven't redone the caps. It happened because of mirror modifyer. You notice something similar on the longer keys that I just stretched. I'll get around to fixing it but I just haven't yet.
The cord is probably the easiest thing to do on the whole keyboard next to the LEDs.
I'm the worst at critiquing but you already know this. For my cord I did some rigging and never really understood what I was doing. One of these days I'll revisit the scene I have with cords and stuffs.
This is what I did. I made a cylinder and stretched it to an appropriate length, then made 500(the max at a time) loop cuts. Then make a bezier curve and extrude it several times to get more nodes on the curve. Add a curve modifier to the cylinder and bind it to the curve. I've not gone as far as binding the curve to bone stack for physics as I haven't worked with any of that yet.
Is there a way you could take all that and make your own personal github with the folder layouts and everything so you just have to dl it into the directory? I cant imagine much of that will change for a while now. Just as long as you don't overwrite the actual Blender files that is.
Looking good homie! :thumb:
Does it take much longer to render with texture, compared to without?
Some of these I can't even tell if they are real or not, awesome work!
I really need to pick apart a template as I can't start from scratch, way too much work and i'd get frustrated :P
Know of any places that have keyboards readily modelled?
If you're watching this thread because you're waiting for a GitHub link filled with STLs, now might be a good time to unwatch this thread.
If you're watching this thread because you're waiting for a GitHub link filled with STLs, now might be a good time to unwatch this thread.
Csmertx crushing people's hopes and dreams. :))
nice work。
I had this idea recently. Basically to combine two trackball mice to the sides of the bottom half of the HHKB Pro. 2.
(Attachment Link)
And it would look something like this.
(Attachment Link)
There would be two spheres cupped on both sides with a LMB positioned on the right side of the keyboard, similar to that of an Xbox controller.
(Attachment Link)
And on the other side would be the RMB positioned on the side in the same way.
(Attachment Link)
I like to keep the keyboard on my lap while typing, but every once in a while have to reach up to access the mouse. With this modification, that would not be a problem!
I had this idea recently. Basically to combine two trackball mice to the sides of the bottom half of the HHKB Pro. 2.
(Attachment Link)
And it would look something like this.
(Attachment Link)
There would be two spheres cupped on both sides with a LMB positioned on the right side of the keyboard, similar to that of an Xbox controller.
(Attachment Link)
And on the other side would be the RMB positioned on the side in the same way.
(Attachment Link)
I like to keep the keyboard on my lap while typing, but every once in a while have to reach up to access the mouse. With this modification, that would not be a problem!
Sorry, I think you wandered into the wrong thread. Maybe you're looking for this one? Does Your Ideal Mouse Exist? (https://geekhack.org/index.php?topic=79660.0)
I know the amount of information one can find via Geekhack is absolutely overwhelming so I can totally understand the confusion. Welcome to Geekhack! Hope you find what you need :)
I had this idea recently. Basically to combine two trackball mice to the sides of the bottom half of the HHKB Pro. 2.
(Attachment Link)
And it would look something like this.
(Attachment Link)
There would be two spheres cupped on both sides with a LMB positioned on the right side of the keyboard, similar to that of an Xbox controller.
(Attachment Link)
And on the other side would be the RMB positioned on the side in the same way.
(Attachment Link)
I like to keep the keyboard on my lap while typing, but every once in a while have to reach up to access the mouse. With this modification, that would not be a problem!
Sorry, I think you wandered into the wrong thread. Maybe you're looking for this one? Does Your Ideal Mouse Exist? (https://geekhack.org/index.php?topic=79660.0)
I know the amount of information one can find via Geekhack is absolutely overwhelming so I can totally understand the confusion. Welcome to Geekhack! Hope you find what you need :)
Thank you. I just wanted this idea to become a 3D model and thought you might want a challenge.
Hello, guys. Here's my feetless case. Rate pls
So, I have some photos. What do you think? Printed v1 was with mistake in depth (looks like low-profile case). Now I'm remodelled case with proper depth. I'll print him asap.Hello, guys. Here's my feetless case. Rate pls
I haven't a clue of how to rate your case, sorry
So, I have some photos. What do you think? Printed v1 was with mistake in depth (looks like low-profile case). Now I'm remodelled case with proper depth. I'll print him asap.Hello, guys. Here's my feetless case. Rate pls
I haven't a clue of how to rate your case, sorry