Author Topic: golden eye 007 n64 re-release  (Read 2203 times)

0 Members and 1 Guest are viewing this topic.

Offline tp4tissue

  • * Destiny Supporter
  • Thread Starter
  • Posts: 13565
  • Location: Official Geekhack Public Defender..
  • OmniExpert of: Rice, Top-Ramen, Ergodox, n Females
golden eye 007 n64 re-release
« on: Thu, 26 January 2023, 00:11:59 »
I mean, yea it was cool back in the day, but if you go back and play it, it's a really clunky game by modern standards, worried that it may ruin the "good memories" people had about it.


Offline Coreda

  • Posts: 776
Re: golden eye 007 n64 re-release
« Reply #1 on: Thu, 26 January 2023, 00:26:30 »
Control scheme 1.2 (aka Solitaire) is the only way to play GE/Perfect Dark. It makes it like WASD+mouse controls (C buttons for movement, analog for aim).

For whatever reason enough haven't tried it so the defaults of C buttons for aim obvs seem wack. Though I'd imagine for modern ports they've changed it to map to analog sticks now (one would hope :p).

Perfect Dark improved upon GE in every way except for the vibe/aesthetic.
« Last Edit: Thu, 26 January 2023, 00:30:06 by Coreda »

Offline tp4tissue

  • * Destiny Supporter
  • Thread Starter
  • Posts: 13565
  • Location: Official Geekhack Public Defender..
  • OmniExpert of: Rice, Top-Ramen, Ergodox, n Females
Re: golden eye 007 n64 re-release
« Reply #2 on: Thu, 26 January 2023, 21:42:46 »
Replayed the n64 years ago, didn't really "feel it" the same. Hopefully this port reproduces the magic, but Tp4 remains cautious.