Author Topic: [GB] GMK Rainy Day | Production Complete! Shipping has began!  (Read 116107 times)

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Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #50 on: Thu, 10 June 2021, 09:32:56 »
based on all of the feedback I received and my own personal thoughts, the mod gray and the alphas gray have been approved. I have requested a second sample of the accent blue, again, based on overwhelming feedback as well as my own personal feelings. This has happened recently so it may be awhile before I get those. I want to thank everyone for their patience as well as their participation and feedback on this process. This is always the hardest part of any set it seems and working with the community and its designers has given me tremendous knowledge and confidence that my first set and contribution to the hobby will be to standards. I will continue to provide updates on the colors until the overwhelming majority, and myself, are happy with the results!
While I understand the sentiment… gathering feedback from people that 1. Might not have the best calibrated screen, 2. Have the correct idea of what the colour should look like irl. It gives me pause to trust your judgment when there have been other sets that actually use colour science to verify that samples GMK is providing is the correct RAL to Pantone.

Project Keyboard and Omnitype contracted the same person that has been in hobby for several years and understands the ins and outs

This can turn out like Shoko… where it turned out well, or it can turn out like Necro… and we know what happened there

I certainly understand your worry as there have been a lot of poorly matched sets in the hobby recently and before.

My process from the beginning was to match everything from the Physical Pantone chips that I had in hand at the time of developing the IC. Decisions about the renders, and now samples, are being made executively by myself, from those chips, but with the input of my customers because it is ultimately their expectations that I am trying to meet. After all they are the ones that will be mad when the keycaps do not look like what they thought they were going to look like, which is why their feedback BEFORE approval is crucial to me to not only determine if I set the correct expectations but if I am also meeting them. It's about being a designer that is willing to work with their customers and fix something BEFORE it ships.

When a set is a dissapointment it isn't because people failed to match the samples to the Chips. GMK already uses spectrophotometers, which are far more accurate and to-standard than anything a first, second, or third time keycap designer could afford. They are so confident in their technology that GMK will actually tell you to provide them with a different chip or Pantone altogether if the sample is to undergo more than their first attempt. (and this is a very common phase where a designer makes a horrible decision). I am doing everything I can to be transparent about my process, my product, and even my finances, so that people are as educated as possible on what they were buying into and what they can expect. I am not making decisions under the table about this product that my customers will not know about. And if I see an opportunity to make a change mid process that will better meet peoples expectations, then it will be pitched, talked about, and voted on in a public forum with my customers.

Sets go wrong when expectations are not set and met correctly. I do not want to be the designer that says, "well the renders are just renders. You shouldn't expect more" or "The chips match so sorry don't know what to tell you GMK looked at it with their magic eyes" or "You shouldn't have used a ****ty gaming monitor to look at color chips or a render, boo hoo"

These are all slaps to the face of customers who had an idea that I put in their head for MONTHS that paid MONEY for that idea. Those are not a good customer experiences. Yes, me and GMK are going to make sure the colors are accurate to the Pantones that I chose from the very beginning. But another 20%-40% of the decision is based off of the feedback and how my customers feel about the product that they purchased. And I will not ship it until an Overwhelming majority are happy with physical samples that they can expect to receive. I will have my lead vendor call GMK, tell them to unplug their machine, and use the money that I made off of Rainy Day to completely redo if it means an overwhelming majority of my customers get what they paid for. Simple as that. And hell, maybe my customers just want it to ship even if they hate it lol. Who knows. But my customers have a voice in this process. I will do all of the work and information gathering so that my customers can make easy and impactful decisions about the product that THEY paid for if they feel that I am not doing it justice.

I am a first time designer, every phase is a new one to me and a challenge. But I educate myself and I will NOT let my products be a joke. And this isn't a defensive stance. There is a LOT of trash floating in this community right now. Trash that has cast doubt and pause in you and a lot of people which is justified. I just want people to feel confident and see evidence that I firmly stand behind my designs and will make it right BEFORE it's wrong.

Offline Starston3

  • Posts: 276
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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #51 on: Thu, 10 June 2021, 20:46:02 »
based on all of the feedback I received and my own personal thoughts, the mod gray and the alphas gray have been approved. I have requested a second sample of the accent blue, again, based on overwhelming feedback as well as my own personal feelings. This has happened recently so it may be awhile before I get those. I want to thank everyone for their patience as well as their participation and feedback on this process. This is always the hardest part of any set it seems and working with the community and its designers has given me tremendous knowledge and confidence that my first set and contribution to the hobby will be to standards. I will continue to provide updates on the colors until the overwhelming majority, and myself, are happy with the results!
While I understand the sentiment… gathering feedback from people that 1. Might not have the best calibrated screen, 2. Have the correct idea of what the colour should look like irl. It gives me pause to trust your judgment when there have been other sets that actually use colour science to verify that samples GMK is providing is the correct RAL to Pantone.

Project Keyboard and Omnitype contracted the same person that has been in hobby for several years and understands the ins and outs

This can turn out like Shoko… where it turned out well, or it can turn out like Necro… and we know what happened there

I certainly understand your worry as there have been a lot of poorly matched sets in the hobby recently and before.

My process from the beginning was to match everything from the Physical Pantone chips that I had in hand at the time of developing the IC. Decisions about the renders, and now samples, are being made executively by myself, from those chips, but with the input of my customers because it is ultimately their expectations that I am trying to meet. After all they are the ones that will be mad when the keycaps do not look like what they thought they were going to look like, which is why their feedback BEFORE approval is crucial to me to not only determine if I set the correct expectations but if I am also meeting them. It's about being a designer that is willing to work with their customers and fix so.

When a set is a dissapointment it isn't because people failed to match the samples to the Chips. GMK already uses spectrophotometers, which are far more accurate and to-standard than anything a first, second, or third time keycap designer could afford. They are so confident in their technology that GMK will actually tell you to provide them with a different chip or Pantone altogether if the sample is to undergo more than their first attempt. (and this is a very common phase where a designer makes a horrible decision). I am doing everything I can to be transparent about my process, my product, and even my finances, so that people are as educated as possible on what they were buying into and what they can expect. I am not making decisions under the table about this product that my customers will not know about. And if I see an opportunity to make a change mid process that will better meet peoples expectations, then it will be pitched, talked about, and voted on in a public forum with my customers.

Sets go wrong when expectations are not set and met correctly. I do not want to be the designer that says, "well the renders are just renders. You shouldn't expect more" or "The chips match so sorry don't know what to tell you GMK looked at it with their magic eyes" or "You shouldn't have used a ****ty gaming monitor to look at color chips or a render, boo hoo"

These are all slaps to the face of customers who had an idea that I put in their head for MONTHS that paid MONEY for that idea. Those are not a good customer experiences. Yes, me and GMK are going to make sure the colors are accurate to the Pantones that I chose from the very beginning. But another 20%-40% of the decision is based off of the feedback and how my customers feel about the product that they purchased. And I will not ship it until an Overwhelming majority are happy with physical samples that they can expect to receive. I will have my lead vendor call GMK, tell them to unplug their machine, and use the money that I made off of Rainy Day to completely redo if it means an overwhelming majority of my customers get what they paid for. Simple as that. And hell, maybe my customers just want it to ship even if they hate it lol. Who knows. But my customers have a voice in this process. I will do all of the work and information gathering so that my customers can make easy and impactful decisions about the product that THEY paid for if they feel that I am not doing it justice.

I am a first time designer, every phase is a new one to me and a challenge. But I educate myself and I will NOT let my products be a joke. And this isn't a defensive stance. There is a LOT of trash floating in this community right now. Trash that has cast doubt and pause in you and a lot of people which is justified. I just want people to feel confident and see evidence that I firmly stand behind my designs and will make it right BEFORE it's wrong.

Cool I suppose... it's your set. I was just suggesting a better way of gathering "feedback." Everyone perceives colour differently, had different types of lighting, and has differently calibrated screens, etc..

GMK actually does not do any colour science or use spectrophotometer in house to make sure the samples they are sending out are correct. This has been verified by vendors and Andy himself. There is a reason GMK Dracula had to go through 6 different rounds of samples to get the correct mod colour to be approved.

This is why I suggested reaching out to an actual specialist expert in the hobby that does have the proper tools. This is being set as a standard, that I suggest more people follow.

This is one example of their work for MoDo Light: https://docs.google.com/document/d/1_YufoX8ItO8WI5il5A5fclqLJheNe9fcj7IUWVMLt_g/edit#heading=h.reeld1ty0pt2

There is no bias, there is no feedback, no suggestion... just plain data saying how close or apart the sample from GMK is to the colour wanted for the set.
« Last Edit: Thu, 10 June 2021, 20:50:41 by Starston3 »

Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #52 on: Thu, 10 June 2021, 21:15:45 »
based on all of the feedback I received and my own personal thoughts, the mod gray and the alphas gray have been approved. I have requested a second sample of the accent blue, again, based on overwhelming feedback as well as my own personal feelings. This has happened recently so it may be awhile before I get those. I want to thank everyone for their patience as well as their participation and feedback on this process. This is always the hardest part of any set it seems and working with the community and its designers has given me tremendous knowledge and confidence that my first set and contribution to the hobby will be to standards. I will continue to provide updates on the colors until the overwhelming majority, and myself, are happy with the results!
While I understand the sentiment… gathering feedback from people that 1. Might not have the best calibrated screen, 2. Have the correct idea of what the colour should look like irl. It gives me pause to trust your judgment when there have been other sets that actually use colour science to verify that samples GMK is providing is the correct RAL to Pantone.

Project Keyboard and Omnitype contracted the same person that has been in hobby for several years and understands the ins and outs

This can turn out like Shoko… where it turned out well, or it can turn out like Necro… and we know what happened there

I certainly understand your worry as there have been a lot of poorly matched sets in the hobby recently and before.

My process from the beginning was to match everything from the Physical Pantone chips that I had in hand at the time of developing the IC. Decisions about the renders, and now samples, are being made executively by myself, from those chips, but with the input of my customers because it is ultimately their expectations that I am trying to meet. After all they are the ones that will be mad when the keycaps do not look like what they thought they were going to look like, which is why their feedback BEFORE approval is crucial to me to not only determine if I set the correct expectations but if I am also meeting them. It's about being a designer that is willing to work with their customers and fix so.

When a set is a dissapointment it isn't because people failed to match the samples to the Chips. GMK already uses spectrophotometers, which are far more accurate and to-standard than anything a first, second, or third time keycap designer could afford. They are so confident in their technology that GMK will actually tell you to provide them with a different chip or Pantone altogether if the sample is to undergo more than their first attempt. (and this is a very common phase where a designer makes a horrible decision). I am doing everything I can to be transparent about my process, my product, and even my finances, so that people are as educated as possible on what they were buying into and what they can expect. I am not making decisions under the table about this product that my customers will not know about. And if I see an opportunity to make a change mid process that will better meet peoples expectations, then it will be pitched, talked about, and voted on in a public forum with my customers.

Sets go wrong when expectations are not set and met correctly. I do not want to be the designer that says, "well the renders are just renders. You shouldn't expect more" or "The chips match so sorry don't know what to tell you GMK looked at it with their magic eyes" or "You shouldn't have used a ****ty gaming monitor to look at color chips or a render, boo hoo"

These are all slaps to the face of customers who had an idea that I put in their head for MONTHS that paid MONEY for that idea. Those are not a good customer experiences. Yes, me and GMK are going to make sure the colors are accurate to the Pantones that I chose from the very beginning. But another 20%-40% of the decision is based off of the feedback and how my customers feel about the product that they purchased. And I will not ship it until an Overwhelming majority are happy with physical samples that they can expect to receive. I will have my lead vendor call GMK, tell them to unplug their machine, and use the money that I made off of Rainy Day to completely redo if it means an overwhelming majority of my customers get what they paid for. Simple as that. And hell, maybe my customers just want it to ship even if they hate it lol. Who knows. But my customers have a voice in this process. I will do all of the work and information gathering so that my customers can make easy and impactful decisions about the product that THEY paid for if they feel that I am not doing it justice.

I am a first time designer, every phase is a new one to me and a challenge. But I educate myself and I will NOT let my products be a joke. And this isn't a defensive stance. There is a LOT of trash floating in this community right now. Trash that has cast doubt and pause in you and a lot of people which is justified. I just want people to feel confident and see evidence that I firmly stand behind my designs and will make it right BEFORE it's wrong.

Cool I suppose... it's your set. I was just suggesting a better way of gathering "feedback." Everyone perceives colour differently, had different types of lighting, and has differently calibrated screens, etc..

GMK actually does not do any colour science or use spectrophotometer in house to make sure the samples they are sending out are correct. This has been verified by vendors and Andy himself. There is a reason GMK Dracula had to go through 6 different rounds of samples to get the correct mod colour to be approved.

This is why I suggested reaching out to an actual specialist expert in the hobby that does have the proper tools. This is being set as a standard, that I suggest more people follow.

This is one example of their work for MoDo Light: https://docs.google.com/document/d/1_YufoX8ItO8WI5il5A5fclqLJheNe9fcj7IUWVMLt_g/edit#heading=h.reeld1ty0pt2

There is no bias, there is no feedback, no suggestion... just plain data saying how close or apart the sample from GMK is to the colour wanted for the set.

Yeah I will definitely try to get in touch with someone in regards to that. And if I need to back peddle the grays then that's what I will do. Also I suppose I got the wrong information regarding GMK's process. Wouldn't be the first time, this is why I have been documenting everything so far.

The point I am trying to make is that even if the samples match the chips exactly 100%, people will still be upset that they didn't get what they "expected". Which is why that data is more important to me right now so I can decide what direction I need to go before whipping out the spectrometer and getting a thumbs up from my customers on numbers that neither confirm nor deny what it is that they are seeing.

Color accuracy relies on more than just material analysis. Colors can look wildly different next to eachother and give a very different feeling if there is even slight difference which will cause the whole experience not to match the initial reaction. This has been a point that every great designer in our community has pointed out that I have taken into consideration through every step of the proccess.

Offline kiyoboard

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #53 on: Thu, 10 June 2021, 21:21:14 »
based on all of the feedback I received and my own personal thoughts, the mod gray and the alphas gray have been approved. I have requested a second sample of the accent blue, again, based on overwhelming feedback as well as my own personal feelings. This has happened recently so it may be awhile before I get those. I want to thank everyone for their patience as well as their participation and feedback on this process. This is always the hardest part of any set it seems and working with the community and its designers has given me tremendous knowledge and confidence that my first set and contribution to the hobby will be to standards. I will continue to provide updates on the colors until the overwhelming majority, and myself, are happy with the results!
While I understand the sentiment… gathering feedback from people that 1. Might not have the best calibrated screen, 2. Have the correct idea of what the colour should look like irl. It gives me pause to trust your judgment when there have been other sets that actually use colour science to verify that samples GMK is providing is the correct RAL to Pantone.

Project Keyboard and Omnitype contracted the same person that has been in hobby for several years and understands the ins and outs

This can turn out like Shoko… where it turned out well, or it can turn out like Necro… and we know what happened there

I certainly understand your worry as there have been a lot of poorly matched sets in the hobby recently and before.

My process from the beginning was to match everything from the Physical Pantone chips that I had in hand at the time of developing the IC. Decisions about the renders, and now samples, are being made executively by myself, from those chips, but with the input of my customers because it is ultimately their expectations that I am trying to meet. After all they are the ones that will be mad when the keycaps do not look like what they thought they were going to look like, which is why their feedback BEFORE approval is crucial to me to not only determine if I set the correct expectations but if I am also meeting them. It's about being a designer that is willing to work with their customers and fix something BEFORE it ships.

When a set is a dissapointment it isn't because people failed to match the samples to the Chips. GMK already uses spectrophotometers, which are far more accurate and to-standard than anything a first, second, or third time keycap designer could afford. They are so confident in their technology that GMK will actually tell you to provide them with a different chip or Pantone altogether if the sample is to undergo more than their first attempt. (and this is a very common phase where a designer makes a horrible decision). I am doing everything I can to be transparent about my process, my product, and even my finances, so that people are as educated as possible on what they were buying into and what they can expect. I am not making decisions under the table about this product that my customers will not know about. And if I see an opportunity to make a change mid process that will better meet peoples expectations, then it will be pitched, talked about, and voted on in a public forum with my customers.

Sets go wrong when expectations are not set and met correctly. I do not want to be the designer that says, "well the renders are just renders. You shouldn't expect more" or "The chips match so sorry don't know what to tell you GMK looked at it with their magic eyes" or "You shouldn't have used a ****ty gaming monitor to look at color chips or a render, boo hoo"

These are all slaps to the face of customers who had an idea that I put in their head for MONTHS that paid MONEY for that idea. Those are not a good customer experiences. Yes, me and GMK are going to make sure the colors are accurate to the Pantones that I chose from the very beginning. But another 20%-40% of the decision is based off of the feedback and how my customers feel about the product that they purchased. And I will not ship it until an Overwhelming majority are happy with physical samples that they can expect to receive. I will have my lead vendor call GMK, tell them to unplug their machine, and use the money that I made off of Rainy Day to completely redo if it means an overwhelming majority of my customers get what they paid for. Simple as that. And hell, maybe my customers just want it to ship even if they hate it lol. Who knows. But my customers have a voice in this process. I will do all of the work and information gathering so that my customers can make easy and impactful decisions about the product that THEY paid for if they feel that I am not doing it justice.

I am a first time designer, every phase is a new one to me and a challenge. But I educate myself and I will NOT let my products be a joke. And this isn't a defensive stance. There is a LOT of trash floating in this community right now. Trash that has cast doubt and pause in you and a lot of people which is justified. I just want people to feel confident and see evidence that I firmly stand behind my designs and will make it right BEFORE it's wrong.

First of all, I am in the GB since I really like the renders after checking it on multiple different screens, and looking forward to getting the set :) But, I also kinda agree with Starston here. I am not sure if GMK matching the colors is correct information. Since if that was the case, then there wouldn't be any back and forth between designers and GMK. Designers would just give the pantone chips and GMK would do the rest. Can you tell us where you got that information that GMK does the matching?

I think it is really nice that you want to inform your customers about the updates, issues etc. but asking people to do the job that designer supposed to do, using tools that are not suited for the job might hurt you in the long run. In my case, I have two monitors next to each other and when I look at the renders and photos, they literally show different colors. So, needless to say I didn't fill the feedback form since any information that I give is going to be based on bunch of subjective thing.

Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #54 on: Thu, 10 June 2021, 21:39:13 »
based on all of the feedback I received and my own personal thoughts, the mod gray and the alphas gray have been approved. I have requested a second sample of the accent blue, again, based on overwhelming feedback as well as my own personal feelings. This has happened recently so it may be awhile before I get those. I want to thank everyone for their patience as well as their participation and feedback on this process. This is always the hardest part of any set it seems and working with the community and its designers has given me tremendous knowledge and confidence that my first set and contribution to the hobby will be to standards. I will continue to provide updates on the colors until the overwhelming majority, and myself, are happy with the results!
While I understand the sentiment… gathering feedback from people that 1. Might not have the best calibrated screen, 2. Have the correct idea of what the colour should look like irl. It gives me pause to trust your judgment when there have been other sets that actually use colour science to verify that samples GMK is providing is the correct RAL to Pantone.

Project Keyboard and Omnitype contracted the same person that has been in hobby for several years and understands the ins and outs

This can turn out like Shoko… where it turned out well, or it can turn out like Necro… and we know what happened there

I certainly understand your worry as there have been a lot of poorly matched sets in the hobby recently and before.

My process from the beginning was to match everything from the Physical Pantone chips that I had in hand at the time of developing the IC. Decisions about the renders, and now samples, are being made executively by myself, from those chips, but with the input of my customers because it is ultimately their expectations that I am trying to meet. After all they are the ones that will be mad when the keycaps do not look like what they thought they were going to look like, which is why their feedback BEFORE approval is crucial to me to not only determine if I set the correct expectations but if I am also meeting them. It's about being a designer that is willing to work with their customers and fix something BEFORE it ships.

When a set is a dissapointment it isn't because people failed to match the samples to the Chips. GMK already uses spectrophotometers, which are far more accurate and to-standard than anything a first, second, or third time keycap designer could afford. They are so confident in their technology that GMK will actually tell you to provide them with a different chip or Pantone altogether if the sample is to undergo more than their first attempt. (and this is a very common phase where a designer makes a horrible decision). I am doing everything I can to be transparent about my process, my product, and even my finances, so that people are as educated as possible on what they were buying into and what they can expect. I am not making decisions under the table about this product that my customers will not know about. And if I see an opportunity to make a change mid process that will better meet peoples expectations, then it will be pitched, talked about, and voted on in a public forum with my customers.

Sets go wrong when expectations are not set and met correctly. I do not want to be the designer that says, "well the renders are just renders. You shouldn't expect more" or "The chips match so sorry don't know what to tell you GMK looked at it with their magic eyes" or "You shouldn't have used a ****ty gaming monitor to look at color chips or a render, boo hoo"

These are all slaps to the face of customers who had an idea that I put in their head for MONTHS that paid MONEY for that idea. Those are not a good customer experiences. Yes, me and GMK are going to make sure the colors are accurate to the Pantones that I chose from the very beginning. But another 20%-40% of the decision is based off of the feedback and how my customers feel about the product that they purchased. And I will not ship it until an Overwhelming majority are happy with physical samples that they can expect to receive. I will have my lead vendor call GMK, tell them to unplug their machine, and use the money that I made off of Rainy Day to completely redo if it means an overwhelming majority of my customers get what they paid for. Simple as that. And hell, maybe my customers just want it to ship even if they hate it lol. Who knows. But my customers have a voice in this process. I will do all of the work and information gathering so that my customers can make easy and impactful decisions about the product that THEY paid for if they feel that I am not doing it justice.

I am a first time designer, every phase is a new one to me and a challenge. But I educate myself and I will NOT let my products be a joke. And this isn't a defensive stance. There is a LOT of trash floating in this community right now. Trash that has cast doubt and pause in you and a lot of people which is justified. I just want people to feel confident and see evidence that I firmly stand behind my designs and will make it right BEFORE it's wrong.

First of all, I am in the GB since I really like the renders after checking it on multiple different screens, and looking forward to getting the set :) But, I also kinda agree with Starston here. I am not sure if GMK matching the colors is correct information. Since if that was the case, then there wouldn't be any back and forth between designers and GMK. Designers would just give the pantone chips and GMK would do the rest. Can you tell us where you got that information that GMK does the matching?

I think it is really nice that you want to inform your customers about the updates, issues etc. but asking people to do the job that designer supposed to do, using tools that are not suited for the job might hurt you in the long run. In my case, I have two monitors next to each other and when I look at the renders and photos, they literally show different colors. So, needless to say I didn't fill the feedback form since any information that I give is going to be based on bunch of subjective thing.


As far as the information goes, it was partially my fault for interpreting it that way. Basically I was told that GMK "matches to samples perfectly" and will "ask designers to give them a new Pantone all together if the designer wants a redo of the color". I interpreted this as, they must being using material analysis. I am glad Startson informed me that that was incorrect as that impacts how I will be speaking with GMK, and what tone I will be using with them, going forward.

I would never ask my customers to do my job for me. I am simply trying to gauge, to the best of my ability, their impression of what I have so far and if it meets their expectations and, at the very least, gives them the same impressions as the material presented in the IC. Yes, I could absolve myself of disappointing customers and say that I had pictures of the Pantones in the IC and GB and get it matched exactly and just tell people that if they don't like it then they should have bought a better monitor lol. Which isn't necessarily a bad route for a designer to take. They are doing their due dilligance. But I wanted to take it a step further and catch the feedback before the set ships and see where I might need to make a change.

Roughly 40% of the people that gave feedback in the form said that the blue was off. Now I could run spectro on it and come back and say, "yeah it's roughly 99.99% accurate with a virtually non-existent delta" and I gaurantee at least 50% of those 40% would be disapointed. Scaled up to the sales that Rainy Day saw, thats potentially 400-700 people that would not be happy with the blue in their set. It would then be up to me to decided if I should pick a new color and go through the process over again until people are happy. This is a rare occurrence but it does happen.

I am not undermining the value of material analysis. And I am glad it was brought to my attention as I will be reaching out to use it. But I think it is a mistake to undermine the value of this initial feedback that I collected so that I can make sure that my process for setting expectations for my product from the very beginning was done correctly.

Offline kiyoboard

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #55 on: Thu, 10 June 2021, 22:47:09 »
based on all of the feedback I received and my own personal thoughts, the mod gray and the alphas gray have been approved. I have requested a second sample of the accent blue, again, based on overwhelming feedback as well as my own personal feelings. This has happened recently so it may be awhile before I get those. I want to thank everyone for their patience as well as their participation and feedback on this process. This is always the hardest part of any set it seems and working with the community and its designers has given me tremendous knowledge and confidence that my first set and contribution to the hobby will be to standards. I will continue to provide updates on the colors until the overwhelming majority, and myself, are happy with the results!
While I understand the sentiment… gathering feedback from people that 1. Might not have the best calibrated screen, 2. Have the correct idea of what the colour should look like irl. It gives me pause to trust your judgment when there have been other sets that actually use colour science to verify that samples GMK is providing is the correct RAL to Pantone.

Project Keyboard and Omnitype contracted the same person that has been in hobby for several years and understands the ins and outs

This can turn out like Shoko… where it turned out well, or it can turn out like Necro… and we know what happened there

I certainly understand your worry as there have been a lot of poorly matched sets in the hobby recently and before.

My process from the beginning was to match everything from the Physical Pantone chips that I had in hand at the time of developing the IC. Decisions about the renders, and now samples, are being made executively by myself, from those chips, but with the input of my customers because it is ultimately their expectations that I am trying to meet. After all they are the ones that will be mad when the keycaps do not look like what they thought they were going to look like, which is why their feedback BEFORE approval is crucial to me to not only determine if I set the correct expectations but if I am also meeting them. It's about being a designer that is willing to work with their customers and fix something BEFORE it ships.

When a set is a dissapointment it isn't because people failed to match the samples to the Chips. GMK already uses spectrophotometers, which are far more accurate and to-standard than anything a first, second, or third time keycap designer could afford. They are so confident in their technology that GMK will actually tell you to provide them with a different chip or Pantone altogether if the sample is to undergo more than their first attempt. (and this is a very common phase where a designer makes a horrible decision). I am doing everything I can to be transparent about my process, my product, and even my finances, so that people are as educated as possible on what they were buying into and what they can expect. I am not making decisions under the table about this product that my customers will not know about. And if I see an opportunity to make a change mid process that will better meet peoples expectations, then it will be pitched, talked about, and voted on in a public forum with my customers.

Sets go wrong when expectations are not set and met correctly. I do not want to be the designer that says, "well the renders are just renders. You shouldn't expect more" or "The chips match so sorry don't know what to tell you GMK looked at it with their magic eyes" or "You shouldn't have used a ****ty gaming monitor to look at color chips or a render, boo hoo"

These are all slaps to the face of customers who had an idea that I put in their head for MONTHS that paid MONEY for that idea. Those are not a good customer experiences. Yes, me and GMK are going to make sure the colors are accurate to the Pantones that I chose from the very beginning. But another 20%-40% of the decision is based off of the feedback and how my customers feel about the product that they purchased. And I will not ship it until an Overwhelming majority are happy with physical samples that they can expect to receive. I will have my lead vendor call GMK, tell them to unplug their machine, and use the money that I made off of Rainy Day to completely redo if it means an overwhelming majority of my customers get what they paid for. Simple as that. And hell, maybe my customers just want it to ship even if they hate it lol. Who knows. But my customers have a voice in this process. I will do all of the work and information gathering so that my customers can make easy and impactful decisions about the product that THEY paid for if they feel that I am not doing it justice.

I am a first time designer, every phase is a new one to me and a challenge. But I educate myself and I will NOT let my products be a joke. And this isn't a defensive stance. There is a LOT of trash floating in this community right now. Trash that has cast doubt and pause in you and a lot of people which is justified. I just want people to feel confident and see evidence that I firmly stand behind my designs and will make it right BEFORE it's wrong.

First of all, I am in the GB since I really like the renders after checking it on multiple different screens, and looking forward to getting the set :) But, I also kinda agree with Starston here. I am not sure if GMK matching the colors is correct information. Since if that was the case, then there wouldn't be any back and forth between designers and GMK. Designers would just give the pantone chips and GMK would do the rest. Can you tell us where you got that information that GMK does the matching?

I think it is really nice that you want to inform your customers about the updates, issues etc. but asking people to do the job that designer supposed to do, using tools that are not suited for the job might hurt you in the long run. In my case, I have two monitors next to each other and when I look at the renders and photos, they literally show different colors. So, needless to say I didn't fill the feedback form since any information that I give is going to be based on bunch of subjective thing.


As far as the information goes, it was partially my fault for interpreting it that way. Basically I was told that GMK "matches to samples perfectly" and will "ask designers to give them a new Pantone all together if the designer wants a redo of the color". I interpreted this as, they must being using material analysis. I am glad Startson informed me that that was incorrect as that impacts how I will be speaking with GMK, and what tone I will be using with them, going forward.

I would never ask my customers to do my job for me. I am simply trying to gauge, to the best of my ability, their impression of what I have so far and if it meets their expectations and, at the very least, gives them the same impressions as the material presented in the IC. Yes, I could absolve myself of disappointing customers and say that I had pictures of the Pantones in the IC and GB and get it matched exactly and just tell people that if they don't like it then they should have bought a better monitor lol. Which isn't necessarily a bad route for a designer to take. They are doing their due dilligance. But I wanted to take it a step further and catch the feedback before the set ships and see where I might need to make a change.

Roughly 40% of the people that gave feedback in the form said that the blue was off. Now I could run spectro on it and come back and say, "yeah it's roughly 99.99% accurate with a virtually non-existent delta" and I gaurantee at least 50% of those 40% would be disapointed. Scaled up to the sales that Rainy Day saw, thats potentially 400-700 people that would not be happy with the blue in their set. It would then be up to me to decided if I should pick a new color and go through the process over again until people are happy. This is a rare occurrence but it does happen.

I am not undermining the value of material analysis. And I am glad it was brought to my attention as I will be reaching out to use it. But I think it is a mistake to undermine the value of this initial feedback that I collected so that I can make sure that my process for setting expectations for my product from the very beginning was done correctly.

Based on the photos blue doesn't seem to match the pantone in my opinion as well. But my point was that you shouldn't put your faith in public opinion (or even to yourself), and put your faith in the data. Even in an unlimited open keyboard GB, as soon as the GB closes, people end up wanting to change their colors :) So, they might look at the photos you took a little bit, and decide that they like or don't like it based on what they see in their screen. But a year from now on, once they get their set, there is no guarantee that they will have the same reaction.

For this GB, you made something very nice and announced the pantones, and have the chips for them already and people bought it based on that. You mention managing expectation, but expectation at this stage is keycaps that are matching the pantones. So not sure why public opinion is required. Only thing that is required is to have keycaps matching the pantones based on color science.

You said "But I wanted to take it a step further and catch the feedback before the set ships and see where I might need to make a change.". Lets say that you have samples that are 100% matching to the pantone chips based on the color science, then you asked for public opinion and got feedback that 90% of the people saying that they are not happy with the color. I would argue that you still shouldn't change the pantone since there is rest of the people who got the set based on the initial picked pantones. So, in my opinion, there is nothing to change here, let alone changing stuff based on subjective opinions.

Tl;dr
First of all, I have never run keycap GB, so in the end it is of course your decision how you want to handle it. I am just having hard time understanding how the feedback is going to be any use to you. I don't think it is managing expectation, as there is only one expectation here to have keycaps matching to pantones. There are only two results based on the feedback: either you change the pantone or you don't change the pantone. If you change the pantones based on extremely subjective
and partial(since not everyone is going to fill the form) feedback, then that is simply wrong due to many reasons. If you are not going to change the pantones, then there is no point having a feedback form. You can just show photos and let people know if sample matches or not based on color science.

Offline Owl

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  • Posts: 241
  • Location: United States
Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #56 on: Thu, 10 June 2021, 23:17:37 »
based on all of the feedback I received and my own personal thoughts, the mod gray and the alphas gray have been approved. I have requested a second sample of the accent blue, again, based on overwhelming feedback as well as my own personal feelings. This has happened recently so it may be awhile before I get those. I want to thank everyone for their patience as well as their participation and feedback on this process. This is always the hardest part of any set it seems and working with the community and its designers has given me tremendous knowledge and confidence that my first set and contribution to the hobby will be to standards. I will continue to provide updates on the colors until the overwhelming majority, and myself, are happy with the results!
While I understand the sentiment… gathering feedback from people that 1. Might not have the best calibrated screen, 2. Have the correct idea of what the colour should look like irl. It gives me pause to trust your judgment when there have been other sets that actually use colour science to verify that samples GMK is providing is the correct RAL to Pantone.

Project Keyboard and Omnitype contracted the same person that has been in hobby for several years and understands the ins and outs

This can turn out like Shoko… where it turned out well, or it can turn out like Necro… and we know what happened there

I certainly understand your worry as there have been a lot of poorly matched sets in the hobby recently and before.

My process from the beginning was to match everything from the Physical Pantone chips that I had in hand at the time of developing the IC. Decisions about the renders, and now samples, are being made executively by myself, from those chips, but with the input of my customers because it is ultimately their expectations that I am trying to meet. After all they are the ones that will be mad when the keycaps do not look like what they thought they were going to look like, which is why their feedback BEFORE approval is crucial to me to not only determine if I set the correct expectations but if I am also meeting them. It's about being a designer that is willing to work with their customers and fix something BEFORE it ships.

When a set is a dissapointment it isn't because people failed to match the samples to the Chips. GMK already uses spectrophotometers, which are far more accurate and to-standard than anything a first, second, or third time keycap designer could afford. They are so confident in their technology that GMK will actually tell you to provide them with a different chip or Pantone altogether if the sample is to undergo more than their first attempt. (and this is a very common phase where a designer makes a horrible decision). I am doing everything I can to be transparent about my process, my product, and even my finances, so that people are as educated as possible on what they were buying into and what they can expect. I am not making decisions under the table about this product that my customers will not know about. And if I see an opportunity to make a change mid process that will better meet peoples expectations, then it will be pitched, talked about, and voted on in a public forum with my customers.

Sets go wrong when expectations are not set and met correctly. I do not want to be the designer that says, "well the renders are just renders. You shouldn't expect more" or "The chips match so sorry don't know what to tell you GMK looked at it with their magic eyes" or "You shouldn't have used a ****ty gaming monitor to look at color chips or a render, boo hoo"

These are all slaps to the face of customers who had an idea that I put in their head for MONTHS that paid MONEY for that idea. Those are not a good customer experiences. Yes, me and GMK are going to make sure the colors are accurate to the Pantones that I chose from the very beginning. But another 20%-40% of the decision is based off of the feedback and how my customers feel about the product that they purchased. And I will not ship it until an Overwhelming majority are happy with physical samples that they can expect to receive. I will have my lead vendor call GMK, tell them to unplug their machine, and use the money that I made off of Rainy Day to completely redo if it means an overwhelming majority of my customers get what they paid for. Simple as that. And hell, maybe my customers just want it to ship even if they hate it lol. Who knows. But my customers have a voice in this process. I will do all of the work and information gathering so that my customers can make easy and impactful decisions about the product that THEY paid for if they feel that I am not doing it justice.

I am a first time designer, every phase is a new one to me and a challenge. But I educate myself and I will NOT let my products be a joke. And this isn't a defensive stance. There is a LOT of trash floating in this community right now. Trash that has cast doubt and pause in you and a lot of people which is justified. I just want people to feel confident and see evidence that I firmly stand behind my designs and will make it right BEFORE it's wrong.

First of all, I am in the GB since I really like the renders after checking it on multiple different screens, and looking forward to getting the set :) But, I also kinda agree with Starston here. I am not sure if GMK matching the colors is correct information. Since if that was the case, then there wouldn't be any back and forth between designers and GMK. Designers would just give the pantone chips and GMK would do the rest. Can you tell us where you got that information that GMK does the matching?

I think it is really nice that you want to inform your customers about the updates, issues etc. but asking people to do the job that designer supposed to do, using tools that are not suited for the job might hurt you in the long run. In my case, I have two monitors next to each other and when I look at the renders and photos, they literally show different colors. So, needless to say I didn't fill the feedback form since any information that I give is going to be based on bunch of subjective thing.


As far as the information goes, it was partially my fault for interpreting it that way. Basically I was told that GMK "matches to samples perfectly" and will "ask designers to give them a new Pantone all together if the designer wants a redo of the color". I interpreted this as, they must being using material analysis. I am glad Startson informed me that that was incorrect as that impacts how I will be speaking with GMK, and what tone I will be using with them, going forward.

I would never ask my customers to do my job for me. I am simply trying to gauge, to the best of my ability, their impression of what I have so far and if it meets their expectations and, at the very least, gives them the same impressions as the material presented in the IC. Yes, I could absolve myself of disappointing customers and say that I had pictures of the Pantones in the IC and GB and get it matched exactly and just tell people that if they don't like it then they should have bought a better monitor lol. Which isn't necessarily a bad route for a designer to take. They are doing their due dilligance. But I wanted to take it a step further and catch the feedback before the set ships and see where I might need to make a change.

Roughly 40% of the people that gave feedback in the form said that the blue was off. Now I could run spectro on it and come back and say, "yeah it's roughly 99.99% accurate with a virtually non-existent delta" and I gaurantee at least 50% of those 40% would be disapointed. Scaled up to the sales that Rainy Day saw, thats potentially 400-700 people that would not be happy with the blue in their set. It would then be up to me to decided if I should pick a new color and go through the process over again until people are happy. This is a rare occurrence but it does happen.

I am not undermining the value of material analysis. And I am glad it was brought to my attention as I will be reaching out to use it. But I think it is a mistake to undermine the value of this initial feedback that I collected so that I can make sure that my process for setting expectations for my product from the very beginning was done correctly.

Based on the photos blue doesn't seem to match the pantone in my opinion as well. But my point was that you shouldn't put your faith in public opinion (or even to yourself), and put your faith in the data. Even in an unlimited open keyboard GB, as soon as the GB closes, people end up wanting to change their colors :) So, they might look at the photos you took a little bit, and decide that they like or don't like it based on what they see in their screen. But a year from now on, once they get their set, there is no guarantee that they will have the same reaction.

For this GB, you made something very nice and announced the pantones, and have the chips for them already and people bought it based on that. You mention managing expectation, but expectation at this stage is keycaps that are matching the pantones. So not sure why public opinion is required. Only thing that is required is to have keycaps matching the pantones based on color science.

You said "But I wanted to take it a step further and catch the feedback before the set ships and see where I might need to make a change.". Lets say that you have samples that are 100% matching to the pantone chips based on the color science, then you asked for public opinion and got feedback that 90% of the people saying that they are not happy with the color. I would argue that you still shouldn't change the pantone since there is rest of the people who got the set based on the initial picked pantones. So, in my opinion, there is nothing to change here, let alone changing stuff based on subjective opinions.

Tl;dr
First of all, I have never run keycap GB, so in the end it is of course your decision how you want to handle it. I am just having hard time understanding how the feedback is going to be any use to you. I don't think it is managing expectation, as there is only one expectation here to have keycaps matching to pantones. There are only two results based on the feedback: either you change the pantone or you don't change the pantone. If you change the pantones based on extremely subjective
and partial(since not everyone is going to fill the form) feedback, then that is simply wrong due to many reasons. If you are not going to change the pantones, then there is no point having a feedback form. You can just show photos and let people know if sample matches or not based on color science.

Yeah you might be right. The idea of going through with something when 90%, or any amount really, doesnt enjoy what they bought irks me. I dont think I could really show my face again after that haha. I agree though, the science matters and I am going to make sure it's implemented. Another reason why I try to communicate as much info as I can so that I can get grace info like this which helps. I Still think the info that I gathered is valuable in understanding how things have unfolded thus far.

Thank you for your feedback as it has been valuable also and has most likely changed the developement of the color matching process that I took for granted.

Offline kiyoboard

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #57 on: Thu, 10 June 2021, 23:23:08 »
Yeah you might be right. The idea of going through with something when 90%, or any amount really, doesnt enjoy what they bought irks me. I dont think I could really show my face again after that haha. I agree though, the science matters and I am going to make sure it's implemented. Another reason why I try to communicate as much info as I can so that I can get grace info like this which helps. I Still think the info that I gathered is valuable in understanding how things have unfolded thus far.

Thank you for your feedback as it has been valuable also and has most likely changed the developement of the color matching process that I took for granted.

And thank you for listening me with an open mind. As I said, I am looking forward to getting this set eventually, and after our conversation now, I have even more confidence in the set. Good luck with it going forward  :thumb: (Also will be in for GMK Lancaster when that runs :) )

Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #58 on: Sat, 12 June 2021, 12:32:57 »
Yeah you might be right. The idea of going through with something when 90%, or any amount really, doesnt enjoy what they bought irks me. I dont think I could really show my face again after that haha. I agree though, the science matters and I am going to make sure it's implemented. Another reason why I try to communicate as much info as I can so that I can get grace info like this which helps. I Still think the info that I gathered is valuable in understanding how things have unfolded thus far.

Thank you for your feedback as it has been valuable also and has most likely changed the developement of the color matching process that I took for granted.

And thank you for listening me with an open mind. As I said, I am looking forward to getting this set eventually, and after our conversation now, I have even more confidence in the set. Good luck with it going forward  :thumb: (Also will be in for GMK Lancaster when that runs :) )

Do you, or anyone else, have contact info for Nebulant or others that have access to sprectro tools? I put a request in in the keycap designer discord but wanted to see if there were more, expedited ways, of getting in touch lol. Thanks for you help!

Offline kiyoboard

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #59 on: Sat, 12 June 2021, 14:01:36 »
Yeah you might be right. The idea of going through with something when 90%, or any amount really, doesnt enjoy what they bought irks me. I dont think I could really show my face again after that haha. I agree though, the science matters and I am going to make sure it's implemented. Another reason why I try to communicate as much info as I can so that I can get grace info like this which helps. I Still think the info that I gathered is valuable in understanding how things have unfolded thus far.

Thank you for your feedback as it has been valuable also and has most likely changed the developement of the color matching process that I took for granted.

And thank you for listening me with an open mind. As I said, I am looking forward to getting this set eventually, and after our conversation now, I have even more confidence in the set. Good luck with it going forward  :thumb: (Also will be in for GMK Lancaster when that runs :) )

Do you, or anyone else, have contact info for Nebulant or others that have access to sprectro tools? I put a request in in the keycap designer discord but wanted to see if there were more, expedited ways, of getting in touch lol. Thanks for you help!

I don't know him in person, but from a quick search his discord is Nebulant#0001 and his instagram is https://www.instagram.com/nebulant/ Hopefully that helps  :thumb:

Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #60 on: Sat, 12 June 2021, 22:11:27 »
Yeah you might be right. The idea of going through with something when 90%, or any amount really, doesnt enjoy what they bought irks me. I dont think I could really show my face again after that haha. I agree though, the science matters and I am going to make sure it's implemented. Another reason why I try to communicate as much info as I can so that I can get grace info like this which helps. I Still think the info that I gathered is valuable in understanding how things have unfolded thus far.

Thank you for your feedback as it has been valuable also and has most likely changed the developement of the color matching process that I took for granted.

And thank you for listening me with an open mind. As I said, I am looking forward to getting this set eventually, and after our conversation now, I have even more confidence in the set. Good luck with it going forward  :thumb: (Also will be in for GMK Lancaster when that runs :) )

Do you, or anyone else, have contact info for Nebulant or others that have access to sprectro tools? I put a request in in the keycap designer discord but wanted to see if there were more, expedited ways, of getting in touch lol. Thanks for you help!

I don't know him in person, but from a quick search his discord is Nebulant#0001 and his instagram is https://www.instagram.com/nebulant/ Hopefully that helps  :thumb:

Perfect thank you!

Offline Tron2LuvCarter

  • Posts: 6
Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #61 on: Sat, 19 June 2021, 13:32:01 »
Just want to echo what a few others said. If you're happy with the Pantone chip you chose, just have GMK match it and measure with a calibrated color spectrophotometer. Aim for Delta E*< 1.0. The average human eye cannot visually distinguish anything below that number. A trained professional can though.

I worked in color design in the automotive interior industry for 8 years. DO NOT rely on people commenting on screengrabs, etc.
The ONLY way to PROPERLY evaluate color is under properly calibrated lighting (color industry standard is D65 which replicates sunlight in clear sky conditions from 12-2pm). There are light booths made specifically for reviewing color. Anything less than using these methods will lead to less than professional results. Color design is a very technical and important industry. I would offer to do color readings for you, but I am leaving my current position at the end of next week.

Just a basic primer on color - color is how the human eye perceives light reflecting off an object. The same item will vary drastically depending on the lighting conditions. The same item can look red, pink, black, etc depending on the lighting.

Offline Nebulant

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #62 on: Sat, 26 June 2021, 11:33:22 »
Just want to echo what a few others said. If you're happy with the Pantone chip you chose, just have GMK match it and measure with a calibrated color spectrophotometer. Aim for Delta E*< 1.0. The average human eye cannot visually distinguish anything below that number. A trained professional can though.

I worked in color design in the automotive interior industry for 8 years. DO NOT rely on people commenting on screengrabs, etc.
The ONLY way to PROPERLY evaluate color is under properly calibrated lighting (color industry standard is D65 which replicates sunlight in clear sky conditions from 12-2pm). There are light booths made specifically for reviewing color. Anything less than using these methods will lead to less than professional results. Color design is a very technical and important industry. I would offer to do color readings for you, but I am leaving my current position at the end of next week.

Just a basic primer on color - color is how the human eye perceives light reflecting off an object. The same item will vary drastically depending on the lighting conditions. The same item can look red, pink, black, etc depending on the lighting.

GMK doesn't use a spectrophotometer to color match, but I do. I have this set in hand and am working on it currently.

Offline YouGotRioted

  • Posts: 38
Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #63 on: Sat, 26 June 2021, 15:26:07 »
GMK doesn't use a spectrophotometer to color match, but I do. I have this set in hand and am working on it currently.

I'm now fully confident this set will look amazing.

Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #64 on: Sun, 27 June 2021, 14:00:20 »
The data is in! I want to firstly thank Nebulant for their help with analyzing the samples professionally. This is a tremendous tool for helping decide what direction we need to head to get the best possible samples and ultimately the best possible product.

I want to start off by saying that I am not the expert in this technology or process. I am familiar with it and I do understand the intention and process behind it to a degree. If you have questions, I will do my best to answer them but I will be relying on Nebulant to answer deeper inquiries about this process.

Before we get to the data I want to make everyone aware that, this data is simply a tool. Both Nebulant and I agree that the analysis and data is a powerful tool but a tool nonetheless to help guide decision making. The expectations that people have for this set and the feedback that I have gotten from the community is another tool that will still be used in determining what actions are best to take so that the product that people purchased is the product that they receive.

With that out of the way, lets get to the first round of samples data.

Rainy Day Alphas - Pantone 15-4101



Rainy Day Mods - Pantone 10393



Rainy Day Accent - Pantone 9481



Summary:
In short, the alphas and mods turned out very good. while the mods did have a spike in it's graph towards the end, the Delta(2000) is still at a very acceptable level. That being said, I might order a second round anyway as the samples do lean into being slightly warmer based on this data. The Alphas are near perfect. I feel very comfortable signing off on those.

The accents, as we all expected, were less than stellar. not horrible but they certainly could use some tweaking. To put words from the data to what we saw in our initial reactions, the accent blue is leaning towards the warm end of the spectrum. There is yellow and red in there. So I will be using that data to steer GMKs direction for the next round of samples.

TLDR:
Alphas pass
Mods pass but want a second round anyway just in case
Accent does not pass and will be getting a second round.

Please let me know if you have any questions or concerns. Please post them here in the thread for visibility so that I can answer them and so the discussion can be public. There will also be discussions in my Discord as well but I will be keeping GH the polished method of delivery for this process as requested by the community.

Thank you all for your patience and support! I look forward to getting this right for you guys and shipping the best possible product for everyone!

Offline Damonskv

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #65 on: Wed, 01 September 2021, 08:27:14 »
are there any updates on color matching?

Offline Cave

  • Posts: 6
Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #66 on: Thu, 02 September 2021, 15:49:01 »
are there any updates on color matching?

This was the update on Discord by Owl on 30th of August
"Second samples of GMK Rainy Day caps are in. Going to be posting pictures and sending them off for analysis soon."

So, the accent blue colour matching is still going on.

Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #67 on: Mon, 13 September 2021, 15:48:04 »
Hey folks! Second round of samples are in and have been sent to Nebulant for analysis. Will post results once I have them. Thank you for your patience!

Offline That_One_Brodie

  • Posts: 20
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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #68 on: Fri, 12 November 2021, 15:42:14 »
Hey folks! Second round of samples are in and have been sent to Nebulant for analysis. Will post results once I have them. Thank you for your patience!

Any update on this??

Offline Owl

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Re: [GB] GMK Rainy Day | Pre-Production Samples have arrived! 5/22/21
« Reply #69 on: Wed, 17 November 2021, 09:16:09 »
Hey folks! Second round of samples are in and have been sent to Nebulant for analysis. Will post results once I have them. Thank you for your patience!

Any update on this??

Apologies for the delay!


To put the analysis results into words from Nebulant: "Sample two of the accent color from GMK Rainy Day was further off than the round one sample. Between the Pantone reference and the round two sample form GMK, the sample is a warmer color, which is noticeable, especially when rounds 1 and 2 are compared to the Pantone. The a* measurement (green/red) is a very close match, but the L* (lightness) is still slightly low, and the b* (blue/yellow) is off making the cap look too warm."

Kono reached out to me recently and said that the 3rd round are on their way and should be here soon!

I am also getting photographs of the deskmats here soon as well that I will be able to share.

Thank you again everyone for your patience!

Offline Owl

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #70 on: Wed, 08 December 2021, 16:12:35 »
Thank you all again for your patience!

I have received Round 3 samples from GMK. (see picture below)

Judging from the picture, it looks like we are a little further away from the color chip than Round 1 and 2. It appears this way in the photo but also in real life. Though it doesn't look quite as bad in real life. Keep in mind though that this picture was taken under harsh lighting with a smart phone. Either way, samples are being shipped to Nebulant for proper analysis and the data and graphs will be posted here when I get them. I apologize for the long waits in between posts in the meantime and thank you all again for your continued patience and support and understanding as I work on trying to get the most accurate colors for your keycaps as possible.



In other news, I have been getting requests to follow up with RAMA regarding the artisan keycaps, as I was made aware recently that there was a designer that separated from RAMA recently, and they were my contact for the artisans. I will post an update on that as soon as I hear something.

And lastly in regards to the deskmats, they are currently in production. Kono's manufacturer will be the supplier for all deskmat orders, regardless of the vendor you purchased from. Kono has provided some sample photos that I would like to share, however I did request professional photos with better lighting and will share those once I receive them.




Thank you all again and feel free to ask any questions or raise any concerns here on this thread or on my Discord.

Offline Puddsy

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #71 on: Wed, 08 December 2021, 16:28:39 »
very worried to see a paper card and not a plastic chip in this photograph

can you get a plastic chip of the same pantone and take a pic of the color sample next to it?
QFR | MJ2 TKL | "Bulgogiboard" (Keycon 104) | ctrl.alt x GON 60% | TGR Alice | Mira SE #29 | Mira SE #34 | Revo One | z | Keycult No. 1 | AIS65 | First CW87 prototype | Mech27v1 | Camp C225 | Duck Orion V1 | LZ CLS sxh | Geon Frog TKL | Hiney TKL One | Geon Glare TKL



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Offline Owl

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #72 on: Wed, 08 December 2021, 17:18:30 »
very worried to see a paper card and not a plastic chip in this photograph

can you get a plastic chip of the same pantone and take a pic of the color sample next to it?

Last time I reached out they told me that "it has not been developed as a plastic chip yet and there is no ETA of when it would be". This was months ago though so I will try again.

Offline Owl

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #73 on: Wed, 15 December 2021, 10:08:41 »
Follow up on the Pantone chip for 9481 C. I reached out and, like last time, they said they would make it for me, and then 2 days later said that it had not been developed yet and they do not know if it ever will be. Essentially they probably do not have the intention to make this a plastic chip.

It still exists as a coated paper chip though which I have been using, obviously. This is still the best option moving forward even though it is not perfect.

I think most if not everyone would agree that, changing the color at this stage of the process would be preposterous and dishonest to the people that participated in the group buy. We have already gotten very close to the match in the 3 rounds of samples so far. In working with Nebulant, he has not given me any reason to believe that it can not be accurately matched to the chips that we have on hand. We are just after some minor tweaks in the coloring to ensure it's as close as possible. It will just be a matter of patience with GMK in getting the tweaks right.

Again, thank you for your patience and let me know if you have any questions or concerns.

Offline iamtragic

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #74 on: Thu, 16 December 2021, 19:27:46 »
 Given the series of sets that have had interesting actuals compared to expectations, the effort you are putting in for colour matching is much appreciated.

Offline Owl

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #75 on: Wed, 05 January 2022, 14:49:24 »
Hey folks! Hope everyone had a fantastic holiday season.

Just wanted to provide some updates:

GMK Rainy Day keycaps:
After much deliberation on the color samples, I am announcing that I am approving the R3 samples! This was the only color we were waiting approval on before production.

The decision to approve the round 3 samples is backed by Nebulants data, by comparisons made against the color chip, and by looking at the sample against the other colors and in various environments.

The data shows that round 3 was the closest matching sample to the color chips with a Delta of 3.52. To reiterate what that means, as Nebulant has described it:

a Delta of ~1 requires machinery to detect any kind of noticeable difference
a Delta of ~2 can be noticed by the naked eye under strict comparison circumstances.
a Delta of ~3 is easier to be discerned by the naked eye but still requires side by side comparison.

With that in mind, I put the 3 samples against the other samples under various lighting, (natural, harsh white, yellow, dark) to discern which of the samples "fit" the overall scheme better based on color warmth/coolness, saturation, brightness.

In all of the test, except yellow lighting, Round 3 either obviously or not as obviously, stood out as the better match.

This makes sense because the inaccurate parts of the R3 sample are on the blue wavelength which is actually, and to my surprise, a more widely available wavelength in every day lighting circumstances.

In summary, the R3 sample was the closest to the color chip based on the measurements of Nebulants fancy color machine and was also the best "human eye" match based on realistic and practical use and environments.

GMK Rainy Day Mats:
Mats have been approved and are already in production. I am still waiting on Kono's professional pictures of the samples.

GMK Rainy Day Artisans:
There was some concern around the artisans in the last month or so regarding one of RAMA's lead designers leaving the company. I want to assure everyone that I have re-established contact with a representative from RAMA and we are still on track with the artisans and nothing has caused a delay other than the normal COVID/Supply Chain stuff that you are used to hearing by now. According to my contact, the artisans have been submitted for production. This was as of 12/9 so they may already be in production.

Thank you to everyone again for your support, patience, and grace. This has been a long and exhausting experience for all of us, especially given the climate of the world right now. We are so close now though and I feel confident that the set is going to turn out amazing for you all!

Offline ryulinho

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #76 on: Wed, 02 February 2022, 16:15:55 »
Now that the color samples have been approved and the set is in the production queue, are we still on track for Q2 2022 estimate or has GMK (Uniqey) revised the estimate for Q3/Q4 2022?

Offline falzm

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #77 on: Wed, 23 March 2022, 16:27:39 »
Is there an ETA for this keyset, now that it is in production?

Offline YESWEKEN

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #78 on: Wed, 11 May 2022, 17:29:25 »
I got an email from Kono.store that GMK Rainy Day is in transit to them and they are reminding everyone to update their addresses. Seems like this is the home stretch now.

Offline Owl

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Re: [GB] GMK Rainy Day | Color Matching Round 3 Samples 12/8/21
« Reply #79 on: Wed, 18 May 2022, 19:02:56 »
Greetings!

Hope everyone is doing well! I wanted to post an update for everyone.

GMK Rainy Day:
The time we have all been waiting for is finally here for a few folks and very close for the rest. GMK Rainy Day has finished production and has made its way to many vendors and to people hands! I wanted to say a big thank you again to everyone that participated and supported this group buy not only by joining but by providing feedback through all of the decisions and challenges that were faced. Without the support, guidance, patience, and positivity from the community, this set would still just be a Microsoft Paint image on a crappy laptop.

It's not much but I wanted to show my appreciation by giving away some free Rainy Day stuff! I was sure to get some extras for myself so that I could give them away when the time came. So as soon as the camels make their way to my front door, I will be announcing how you can win kits and mats.

Rainy Day artisans:
I just reached out to my contact at RAMA today to see if there are any updates. Last we heard, the manufacturing was set to be completed by mid-May. So we are probably just right around the corner for the artisans so stay tuned! (Delivery might actually line up very close with most peoples keycap orders as originally hoped for. Image that.)

Thank you all again for your kindness and support! As you receive your stuff, if you have any issues, please reach out to your vendor first and I am sure they will be happy to assist! If for any reason you are unable to reach a vendor, feel free to reach out to me directly and I will be happy to either get you in contact with support or try to make things right myself if I can.

Offline mcheddadi

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #80 on: Tue, 24 May 2022, 20:29:02 »
just got mine today! looks awesome!

🥰

Offline Owl

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #81 on: Tue, 19 July 2022, 19:49:06 »
Hello everyone! Just wanted to shout out all the supporters of this project. Rainy Day has shipped to a lot of folks and most people should have theirs by the end of the month. It's been a great a success and I am so happy to see all the folks online sharing pictures of their set on their boards and desks. It's surreal really. So thank you for everyone that helped make this a reality.

I also wanted to let you know that extras are going live on many vendors. Be sure to check them out if you are thinking about snagging a kit or a mat that you might have missed. Get em while they last! If you happen to pay a visit to Kono, consider using my affiliate link. https://kono.store/?sca_ref=2354064.6BylroSid3. It gives me a little kick-back which is appreciated and will help support the giveaways that are coming up!

I have:
2x base kits
2x Hangul kits
2x Spacebar kits
2x Novelty kits
2x Concrete deskmats
2x Streetlight deskmats

I will be giving them each away individually on my Discord soon! So be sure to stop by if you would like to win!

Thank you all again for everything!

Offline hkhawk

  • Posts: 216
Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #82 on: Wed, 20 July 2022, 14:02:35 »
I love the keycaps but Kono's packaging is completely unacceptable. A padded envelope is not a good enough method to ship expensive keycaps.

Offline wholypantalones

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #83 on: Fri, 22 July 2022, 13:53:10 »
I love the keycaps but Kono's packaging is completely unacceptable. A padded envelope is not a good enough method to ship expensive keycaps.

Yep, I haven't unwrapped the caps yet but both of my trays are cracked on both sides. Thanks Kono!


Offline SuddenlyDonkey

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #84 on: Fri, 22 July 2022, 21:57:58 »
Kono also.

Mailed safely in this:




Offline KhuiPhai

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #85 on: Sat, 23 July 2022, 14:22:01 »
Man! You make me love the grey characteristic even more! Can't wait to get mine. :cool: :p

Offline Extra-Cwispy

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #86 on: Sat, 23 July 2022, 18:06:45 »
While I'd also love to dump on Kono for being.. well Kono lol, the set turned out amazing!! Congrats Owl!! <3

Offline MrPretty

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #87 on: Sat, 23 July 2022, 22:51:06 »
I love how this set turned out!
289340-0

Offline Dmitri

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Re: [GB] GMK Rainy Day | Production Complete! Shipping has began!
« Reply #88 on: Tue, 28 November 2023, 15:12:01 »
+1 for r2