Author Topic: GMK SNES  (Read 12523 times)

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Offline sherryton

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GMK SNES
« on: Thu, 12 October 2017, 18:56:51 »
Thanks to a collaboration with intelli, I will be taking over the project.

Andy (livingspeedbump) will be helping with the set and keys. In my opinion, he did a fantastic job with the Honeywell.

The kit is at 200+ strong right now. We're looking to drop about 10-20% of the keys, and we can get a group buy price of around $165. Due to the custom colors, pad printing, and the samples that we need to order for the original products.

Please ignore the colors on the right chart, but this is how we want the set. https://imgur.com/46JrYAM

Andy and I will be taking in your opinions right now before we go ahead and figure out the last pricing. A user suggested Start and Select. I really like this idea, and I would like to replace the Windows and Menu key. Does anyone have any suggestions on the colors for the Menu keys? Imo, it doesn't make sense because the original Start and Select did not have any coloring, so let me know what you guys think. Please discuss everything here!

Offline xondat

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Re: GMK SNES
« Reply #1 on: Thu, 12 October 2017, 19:02:36 »
Why that 1.5u backspace?



It should be this:



The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

Offline megaforce93

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Re: GMK SNES
« Reply #2 on: Thu, 12 October 2017, 19:02:38 »
Man I feel like all these keys are needed to stay true to the SNES...

Offline sherryton

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Re: GMK SNES
« Reply #3 on: Thu, 12 October 2017, 19:04:18 »
Why that 1.5u backspace?

Show Image


It should be this:

Show Image


The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

That backspace! For sure we need that backspace. I'll consider the white legends, but it's most likely not going to happen. I like the way it is!

Man I feel like all these keys are needed to stay true to the SNES...


All these keys will be kept. We already eliminated the keys. You can refer to the original group buy maybe to see the eliminated keys.


Offline xondat

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Re: GMK SNES
« Reply #4 on: Thu, 12 October 2017, 19:08:55 »
That backspace! For sure we need that backspace.

Good. Will it be replacing the block style, or in addition?

I also think it's noting that if I wanted a light purple accent row, but I used split backspace, I wouldn't be able to. A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.

Offline roostrc0gburn

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Re: GMK SNES
« Reply #5 on: Thu, 12 October 2017, 19:12:01 »
here are a few thoughts i had on the original render, just my opinion

  • replace windows logo keys with START and SELECT keys in dolch (N9) base and black (CR) legends. so that would be 1.25u and 1.5u , dunno about 1u
  • would also like to see |\ in light purple if the budget permits (split backspace support with light purple top row) looks like ~` is already covered
  • there are 4 different esc keys.. not sure we need them all? at least can get rid of the white one
  • imo, the jury is still out on center-stem spacebars

Offline Puddsy

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Re: GMK SNES
« Reply #6 on: Thu, 12 October 2017, 19:14:06 »
boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable
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Offline roostrc0gburn

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Re: GMK SNES
« Reply #7 on: Thu, 12 October 2017, 19:16:46 »
boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable

$165 is pretty reasonable for a complete set

Offline sherryton

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Re: GMK SNES
« Reply #8 on: Thu, 12 October 2017, 19:18:29 »
That backspace! For sure we need that backspace.

Good. Will it be replacing the block style, or in addition?

I also think it's noting that if I wanted a light purple accent row, but I used split backspace, I wouldn't be able to. A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.

replacing

\| can be do-able

boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable

the prices will be even heavier haha, and it'll be really hard to hit the accent kit. I think this accent kit is needed in a SNES set.

Offline HoffmanMyster

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Re: GMK SNES
« Reply #9 on: Thu, 12 October 2017, 19:20:08 »
Ooooh, it's finally happening!! ^-^

Offline AlexG

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Re: GMK SNES
« Reply #10 on: Thu, 12 October 2017, 19:46:20 »
idc what price or how many keys there are. The more the better imo. I really want the d-pad and abxy keys in full color. I think that would be awesome.

Offline jebbra

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Re: GMK SNES
« Reply #11 on: Thu, 12 October 2017, 19:57:34 »
While Start & Select has darker color in the controller but I don't think it's a good idea to make them dark in this set because it kinda break the overall color balance. My vote is stay like other modifiers and let it be a quiet novelties which will surprise ones with keen eye.

I know it is gonna replace the win and menu key but since this is considered novelties, can 1.5u have some love too? We need 1.5u neutral key as a default. 1.5u Super in 9009 R2 is a good example.

Also, the HHKB arrow with pad print, I'm worried about its longevity. How about making them fron printed?
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Offline autobot

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Re: GMK SNES
« Reply #12 on: Thu, 12 October 2017, 20:16:29 »
Some ideas:

- W, A, S, Z (dpad look), & D (traditional wasd accent) in dark grey
- triangles instead of arrows for the arrow keys in mod color, or dark grey
- I second the SELECT/START keys, in dark grey
- Caps Lock & Enter in purple, looks like POWER & RESET
- Long shot, but I'll throw it out there - "EJECT" on space bar!
- SNES-related artisan raffle
- SNES-Styled GMK Tray Sleeve, looks like US/NTSC Console box packaging - Sherry, PLEASE MAKE THIS HAPPEN! I can help with graphics if need be for this one!

This last one would REALLY make the set special!
« Last Edit: Thu, 12 October 2017, 20:22:57 by autobot »

Offline intelli78

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Re: GMK SNES
« Reply #13 on: Thu, 12 October 2017, 20:46:16 »
Nice
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Offline Sissy

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Re: GMK SNES
« Reply #14 on: Thu, 12 October 2017, 20:48:15 »
Surprised no Color arrow keys or even just the legend on them.
Personally not big into the colors in the mods.

also since we are mentioning Start/Select it be nice to have a Restart and Power also on maybe the delete and enter

Offline nightdriver

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Re: GMK SNES
« Reply #15 on: Thu, 12 October 2017, 20:58:06 »
any chance for the superfx pack darker mods as a separate addon kit?  i really like those. 

i also kinda don't like how the menu key has black text amongst all of the brightly colored other mods.  not sure what color it should be, but i'd prefer to have it be some color.

and consider me one vote for windows xp logo over windows 8 logo, but not really a big deal either way i guess.
« Last Edit: Thu, 12 October 2017, 21:02:48 by nightdriver »

Offline RELLIK

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Re: GMK SNES
« Reply #16 on: Thu, 12 October 2017, 20:59:24 »
Unpopular opinion:
Generally not a fan of pad printing. Increase in cost to kit for solely 4 keys has me slightly puzzled. Are pad printed keys and double extra Pg Dn/End keys really a better value than a double shot multicolor cluster representing the original GB vision and theme? I can understand people wanting an extra ~ for a fullsize setup, but at the same time feel like anybody buying for a 60% will have/get an artisan for ~/Esc inverted. Those keys dont personally sell me on the set.
Black WASD legends feel off to me as well since theres no Super FX Kit (dark mods) kit. White wouldnt really feel much better either IMO...Unless Insert/Home/Pg Up, numpad mods were given the the numstrip color treatment. Would add to any layout that is TK/scarf but thats a large deviation (and adding keys, Unless swapped print/scroll/paused....  :-X )

Some ideas:

- W, A, S, Z (dpad look), & D (traditional wasd accent) in dark grey
- triangles instead of arrows for the arrow keys in mod color, or dark grey
- I second the SELECT/START keys, in dark grey
- Caps Lock & Enter in purple, looks like POWER & RESET
- Long shot, but I'll throw it out there - "EJECT" on space bar!
- SNES-related artisan raffle
- SNES-Styled GMK Tray Sleeve, looks like US/NTSC Console box packaging - Sherry, PLEASE MAKE THIS HAPPEN! I can help with graphics if need be for this one!

This last one would REALLY make the set special!
Sumbody else likes Caps lock+Enter dark purple :eek:



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Offline BAS1C

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Re: GMK SNES
« Reply #17 on: Thu, 12 October 2017, 21:03:42 »
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

Offline nightdriver

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Re: GMK SNES
« Reply #18 on: Thu, 12 October 2017, 21:05:42 »
+1 on the purple enter.  i wouldn't use the capslock but i have no problem adding it to the set.

i agree on nixing the pad printing, too.  more keys i'd never use and it ups the cost.

Offline mason

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Re: GMK SNES
« Reply #19 on: Thu, 12 October 2017, 21:09:15 »
$165 is reasonable. I went to my MassDrop transactions and the base kit + super fx was $182.48.

Offline kconfire

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Re: GMK SNES
« Reply #20 on: Thu, 12 October 2017, 21:33:04 »
Okay,

Are you ready to take my money?

Offline autobot

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Re: GMK SNES
« Reply #21 on: Thu, 12 October 2017, 21:45:51 »
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

I also agree, RGBY is too busy on shift and bottom row winkeys.

Offline cswanic

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Re: GMK SNES
« Reply #22 on: Thu, 12 October 2017, 22:34:36 »
Does it really need the 6U spacebar or can it just include 6.25 and 7 and use the extra to cover the keys that are considered to be cut?

Offline HandiHanyut

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Re: GMK SNES
« Reply #23 on: Thu, 12 October 2017, 22:51:03 »
Wah so nice.
i will be waiting for it !


- "control"
- non-tray option please.
« Last Edit: Thu, 12 October 2017, 23:07:05 by HandiHanyut »

Online CommonCurt

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Re: GMK SNES
« Reply #24 on: Thu, 12 October 2017, 23:02:28 »
Please  "Control" instead of "CTRL",  and Start & Select for Win keys (or anything besides win8/10 logo).
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Online amnesia0287

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Re: GMK SNES
« Reply #25 on: Fri, 13 October 2017, 01:42:14 »
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

I also agree, RGBY is too busy on shift and bottom row winkeys.

I also agree, the contrast makes my eyes bleed. But I like the rest of the set enough I'd buy it anyway, its the only thing I really feel like is an actual issue.

Please  "Control" instead of "CTRL",  and Start & Select for Win keys (or anything besides win8/10 logo).

I like control better than ctrl as well. Other ideas for win keys could be like D-Pads, I also think purple Power and Reset win keys could be cool, but I like colorful sets :P.


I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

+1. It also fits better with the SNES design in general:



SNES is always light text on darker surfaces and dark text on light ones.

Oh and I for one would love dark purple f5-8 alts. But totally get why they would be skipped :D.

Have you considered doing a bigger extension kit with full white on purple mods? I'd buy 2 :P. Especially the light purple, but I'd be happy with either :P.
« Last Edit: Fri, 13 October 2017, 01:45:54 by Amnesia »

Offline rm-rf

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Re: GMK SNES
« Reply #26 on: Fri, 13 October 2017, 01:54:39 »
Why that 1.5u backspace?

Show Image


It should be this:

Show Image


The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

i really feel that the box with the x in it is best.
wish there was a way to have both because it is a must for me.
meanwhile i don't want to step on anyone's shoes.
but i am curious how other people feel about that backspace.

i agree on the rgby with white legends as xondat stated.

Offline autobot

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Re: GMK SNES
« Reply #27 on: Fri, 13 October 2017, 01:59:00 »
How about purple POWER & RESET (White text) in place of Alt & Alt Gr, and mod colored space bar (like the eject lever)?

Offline jebbra

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Re: GMK SNES
« Reply #28 on: Fri, 13 October 2017, 02:05:19 »
How about using front print to utilize the 'game' theme. Arrow front print on WASD, ABXY color on hhkb arrow so no risk of rubbed pad print.

Edit: I like the idea of purple capslock and enter with Power and Reset text too.
« Last Edit: Fri, 13 October 2017, 02:18:19 by jebbra »
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Offline DasGnome

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Re: GMK SNES
« Reply #29 on: Fri, 13 October 2017, 07:59:51 »
Pad printing ABXY seems unnecessary. I agree with other posts that they should be doubleshot in the corresponding color for a more elegant look. If you really want pad-print, then doubleshot legends in RBGY and print the ABXY in light purple because that's how the controller actually looks. Either way, dark grey WASZ (or WASD) is a must to mimic the d-pad.

RGBY modifiers make the set really busy when the SNES is a simple looking machine. Seems counter-intuitive. Having grey/black modifiers seems uninspired in general. I'd rather see light-legends like the SNES actually has on its dark grey pieces.

Offline AlexG

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Re: GMK SNES
« Reply #30 on: Fri, 13 October 2017, 08:14:14 »

Offline DALExSNAIL

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Re: GMK SNES
« Reply #31 on: Fri, 13 October 2017, 08:21:27 »
White legends on WASD is a +1 for me as well

Offline oatmicro

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Re: GMK SNES
« Reply #32 on: Fri, 13 October 2017, 09:24:34 »
This is now almost looks like Blue Alert v.2 except those modifiers.

Also no RGBY arrow cluster either...

I think that alpha is too white compared to this



A little bit disappointed that this render gonna be my forever imaginary friend.

Offline xondat

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Re: GMK SNES
« Reply #33 on: Fri, 13 October 2017, 09:39:17 »
This is now almost looks like Blue Alert v.2 except those modifiers.

Also no RGBY arrow cluster either...

I think that alpha is too white compared to this

Show Image


A little bit disappointed that this render gonna be my forever imaginary friend.

The alphas are the same color, that's just not a great render.

Purples may change but the rest are stock GMK.

Offline Mechboards

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Re: GMK SNES
« Reply #34 on: Fri, 13 October 2017, 10:02:02 »
Can't wait for this set! Let me know if you need an EU proxy to help with International orders :)

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Re: GMK SNES
« Reply #35 on: Fri, 13 October 2017, 10:48:01 »
No White on Purple |\ key for Row 1? that breaks HHKB compatibility
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Offline xondat

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Re: GMK SNES
« Reply #36 on: Fri, 13 October 2017, 10:55:05 »
No White on Purple |\ key for Row 1? that breaks HHKB compatibility

A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.
\| can be do-able

 ;D

Offline redbanshee

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Re: GMK SNES
« Reply #37 on: Fri, 13 October 2017, 10:55:27 »
I was in the failed drop, glad to get a chance to see this made!  :thumb: :thumb:

Offline sherryton

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Re: GMK SNES
« Reply #38 on: Fri, 13 October 2017, 12:32:06 »
How about using front print to utilize the 'game' theme. Arrow front print on WASD, ABXY color on hhkb arrow so no risk of rubbed pad print.

Edit: I like the idea of purple capslock and enter with Power and Reset text too.

https://gyazo.com/e3e4babb1e6e09b72a760ecc06e008bc

That was one of the ideas...
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

We will probably go with this!

We will most likely have every word spelled out.

Offline cmd

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Re: GMK SNES
« Reply #39 on: Fri, 13 October 2017, 19:28:35 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Offline sherryton

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Re: GMK SNES
« Reply #40 on: Fri, 13 October 2017, 19:56:23 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

Offline BAS1C

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Re: GMK SNES
« Reply #41 on: Fri, 13 October 2017, 20:10:25 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

Yesss

Offline Puddsy

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Re: GMK SNES
« Reply #42 on: Fri, 13 October 2017, 22:28:52 »
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

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Offline mattijs

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Re: GMK SNES
« Reply #43 on: Fri, 13 October 2017, 22:52:50 »
This set is going to be awesome, great to see this moving!

The less busy bottom row without the RGBY colors is better imho


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Offline rawrjau

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Re: GMK SNES
« Reply #44 on: Sat, 14 October 2017, 04:56:00 »
I liked the Super FX (Particularily the dark mods) pack from the first buy, but whatever this comes to, I'm in!

Also, I don't see anything that resembles the D-Pad (Except the arrow cluster?). Won't be there on a 60% if someone chooses to put the set on one (Though I'd use a TKL for this set!)

Offline jebbra

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Re: GMK SNES
« Reply #45 on: Sat, 14 October 2017, 08:02:22 »
Another suggestion:

Use the arrow which appears on Dolch Reborn, it kind of resembles the D-pad especially if you place it the wrong way!

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« Last Edit: Sat, 14 October 2017, 08:04:08 by jebbra »
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Offline InvidiousIgnoramus

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Re: GMK SNES
« Reply #46 on: Sat, 14 October 2017, 09:23:36 »
I'd say remove the NTSC colored caps entirely. The PAL/JP color scheme is better anyway. :P
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Offline LDobler

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Re: GMK SNES
« Reply #47 on: Sat, 14 October 2017, 09:56:30 »
I'd be in for the current set! Looks awesome!  :p

Icon mods plsss
« Last Edit: Sat, 14 October 2017, 09:59:36 by LDobler »

Offline a_ak57

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Re: GMK SNES
« Reply #48 on: Sat, 14 October 2017, 10:03:32 »
I'm strongly in favor of dropping the muli-color WASD and pad-printed HHKB arrow keys for the d-pad colored WASZ and multi-color HHKB arrow keys from the original drop (with light legends, dark is eh).  I doubt that many people interested in this set actually care that much about a special WASD set as opposed to looking more cohesive/true to the theme.   

I also agree with the idea of using the Dolch Reborn arrows.
« Last Edit: Sat, 14 October 2017, 10:07:11 by a_ak57 »

Offline heavyheaded

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Re: GMK SNES
« Reply #49 on: Sat, 14 October 2017, 11:29:05 »
I prefer the "X-Y-A-B" full cap color switch from the original GB.

Also the darker mods from the old kit.

Offline omglookabear

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Re: GMK SNES
« Reply #50 on: Sat, 14 October 2017, 12:53:24 »
I was also in on the failed MD drop way back when. Glad to see this is making a comeback. Thanks for all the hard work!

Offline nickk

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Re: GMK SNES
« Reply #51 on: Sat, 14 October 2017, 13:37:35 »
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..



but maybe this is not busy enough.. thoughts?

Offline a_ak57

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Re: GMK SNES
« Reply #52 on: Sat, 14 October 2017, 16:54:13 »
To be frank, if you take away that much of the design then it might as well just be a tiny group buy for the RGBY keys and purple F-keys/ESC since BOW alphas with WOG mods isn't exactly unique and you can get WOB/WOG WASD accents elsewhere.

Offline AlexG

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Re: GMK SNES
« Reply #53 on: Sat, 14 October 2017, 17:06:27 »
To be frank, if you take away that much of the design then it might as well just be a tiny group buy for the RGBY keys and purple F-keys/ESC since BOW alphas with WOG mods isn't exactly unique and you can get WOB/WOG WASD accents elsewhere.

I agree, the WASZ and the [;'/ are one of the big reasons I like this set so much. I think this is something that should be kept above all else.

Online amnesia0287

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Re: GMK SNES
« Reply #54 on: Sat, 14 October 2017, 17:09:10 »
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..

Show Image
Show Image


but maybe this is not busy enough.. thoughts?

I like it because itís purple. Your design is basically Honeywell with an extension kit.

That said the light text on the mods does look nice to me. Iíd be fine with that. But purple on the alphas is way better.

Offline triplec110h

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Re: GMK SNES
« Reply #55 on: Sat, 14 October 2017, 19:42:53 »
+1 vote for the triangular arrow key legends
+1 vote for select/start, love that idea
+1 vote for purple legends on alphas
+1 vote for backspace being the X icon thing

And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

Thanks for doing this set and taking our input. you'll have my order regardless of final decisions :D

Offline xondat

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Re: GMK SNES
« Reply #56 on: Sat, 14 October 2017, 19:56:28 »
And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

0% chance. It'd be extremely expensive to buy all those new molds.

Offline Asbrodeus

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Re: GMK SNES
« Reply #57 on: Sat, 14 October 2017, 21:00:48 »

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Online amnesia0287

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Re: GMK SNES
« Reply #58 on: Sat, 14 October 2017, 22:40:10 »

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Iíd be fine with that change. I already have hyperfuse alphas lol. What even is the lightest GMK grey?

Offline triplec110h

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Re: GMK SNES
« Reply #59 on: Sat, 14 October 2017, 22:44:00 »
And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

0% chance. It'd be extremely expensive to buy all those new molds.

Gotcha, thanks. guess that explains why all caps out there are using a very small variety of fonts.

Offline roostrc0gburn

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Re: GMK SNES
« Reply #60 on: Sun, 15 October 2017, 09:39:40 »

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Iíd be fine with that change. I already have hyperfuse alphas lol. What even is the lightest GMK grey?

concur. this should be a grey/grey set, not white/grey or any form of beige.





i dont think standard GMK colors can do this. 2B could match the dark grey, but would need samples to directly compare. i am interested to see what colors lsb/sherry pick for this, because i dont think honeywell colors really match either..

Offline a_ak57

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Re: GMK SNES
« Reply #61 on: Sun, 15 October 2017, 12:55:28 »
Does GMK do color matching from samples?  Because it'd be neat if they do and we sent them a PAL and NTSC SNES to actually match.

Offline xondat

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Re: GMK SNES
« Reply #62 on: Sun, 15 October 2017, 13:12:59 »
Does GMK do color matching from samples?  Because it'd be neat if they do and we sent them a PAL and NTSC SNES to actually match.

They did for the OG run.

Offline Fictiouz

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Re: GMK SNES
« Reply #63 on: Sun, 15 October 2017, 13:14:04 »
Most likely going to get the set regardless of what you do but i'm fairly apposed to the WASZ arrows. I believe they should be dark gray and actually WASD for more usability. Although it doesn't make the standard D-pad cross i think it conveys the message better through its color and utility
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Offline planetsiah905

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Re: GMK SNES
« Reply #64 on: Sun, 15 October 2017, 13:38:54 »
Any way to get a dark pr light purple enter key with white text added? I always enjoy having esc and enter match.

Online amnesia0287

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Re: GMK SNES
« Reply #65 on: Sun, 15 October 2017, 13:42:44 »
I'm strongly in favor of dropping the muli-color WASD and pad-printed HHKB arrow keys for the d-pad colored WASZ and multi-color HHKB arrow keys from the original drop (with light legends, dark is eh).  I doubt that many people interested in this set actually care that much about a special WASD set as opposed to looking more cohesive/true to the theme.   

I also agree with the idea of using the Dolch Reborn arrows.

Why do you want to take away my hhkb arrows?! You monster :p

Offline hashbaz

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Re: GMK SNES
« Reply #66 on: Mon, 16 October 2017, 14:08:40 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.
« Last Edit: Mon, 16 October 2017, 14:10:28 by hashbaz »

Offline LDobler

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Re: GMK SNES
« Reply #67 on: Mon, 16 October 2017, 14:24:16 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Preach.

Offline Puddsy

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Re: GMK SNES
« Reply #68 on: Mon, 16 October 2017, 15:18:31 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

pretty much this
QFR (62g blacks) | MJ2 TKL | Realforce 87U | G81-3000 "Schumiboard" | Varmilo Bulgogiboard (Keycon 104) | KBD75 | MIRA (Clearsuns) | Weaven (MOD-M) | TX60 HHKB (soon!)

has puddsy gotten an award for person most involved with things hes not involved in at all, yet?

Offline kconfire

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Re: GMK SNES
« Reply #69 on: Mon, 16 October 2017, 15:37:52 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Let's make it happen

Offline sherryton

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Re: GMK SNES
« Reply #70 on: Mon, 16 October 2017, 15:38:24 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Let's make it happen

Done! I'm locking up this thread for now.

Order of Tasks:

Await Renders and Prices
Send samples to GMK
Open up GB
Await Samples from GMK
Enter Production
Ship to us then ship to you beautiful individuals!
« Last Edit: Mon, 16 October 2017, 15:40:01 by sherryton »

Offline sherryton

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Re: GMK SNES
« Reply #71 on: Wed, 01 November 2017, 23:14:51 »
Group buys should be up this or next week.

Offline oatmicro

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Re: GMK SNES
« Reply #72 on: Thu, 02 November 2017, 00:13:11 »
Any render update?  ;D

Offline cswanic

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Re: GMK SNES
« Reply #73 on: Thu, 02 November 2017, 21:51:32 »
Hi Sherry, please post a note in this thread when the GB is open. :thumb:

Offline BAS1C

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Re: GMK SNES
« Reply #74 on: Fri, 03 November 2017, 10:14:12 »
Group buys should be up this or next week.

Awesome, hopefully we can get some good traction this time around, though laser just dropped today - let's see those renders so we can spread the word!!

Super stoked on this buy, thanks for working at it.

Offline avid

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Re: GMK SNES
« Reply #75 on: Fri, 03 November 2017, 10:42:29 »
When is GMK WoB coming? After SNES is finished?

Offline sherryton

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Re: GMK SNES
« Reply #76 on: Fri, 03 November 2017, 15:00:06 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

Online amnesia0287

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Re: GMK SNES
« Reply #77 on: Fri, 03 November 2017, 19:11:05 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

Is that render current? On change I think would be nice would be making the 1u select yellow as well. The 1us would primarily be used with Tsangan style mods, and that means you would use start on left and select on right, and it would be weird for them to not match. For the standard ansi layout changing the colors makes sense though. If anything there is no need for 2 1u yellow start buttons.

I might also suggest a light purple home key for use on 65/75% to make the top strip useful in more layouts :D.

Either way, excited for moar purple.

Offline FoC_Tow

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Re: GMK SNES
« Reply #78 on: Mon, 06 November 2017, 17:38:49 »
Wait what?

You removed the controller style keys for a boring regular style f-row...

Is this final? Taking away what made snes unique?

Snes was my all time favorit but this actual might ruin it for me.
Idk what to think right now

Online amnesia0287

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Re: GMK SNES
« Reply #79 on: Mon, 06 November 2017, 17:54:00 »
Wait what?

You removed the controller style keys for a boring regular style f-row...

Is this final? Taking away what made snes unique?

Snes was my all time favorit but this actual might ruin it for me.
Idk what to think right now

I assume you are talking about the wasd cluster? I for one would never use it cause I donít use wasd arrows. I donít mind it being added to the kit, but I imagine for many people it does nothing for them.

Offline FoC_Tow

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Re: GMK SNES
« Reply #80 on: Mon, 06 November 2017, 18:06:52 »
I meant the hhkb style arrows and matching dpad wasz from the og snes set.



Going wasd looks cheap to me and feels like a bad compromise at best imo.

Also while the original render may have been incorrect, white is definitely too bright for an snes set, snes should definitely be gray on gray.

Tbh I think it would be best to either stick to Intellis design, or (maybe even bette)  start fresh with a new design based on the jp/pal snes like many suggested.

I donít think anyone would mind a fresh take on the real deal reminecant of intellis set rather then a rough copy.

Just my two cents.

Offline oatmicro

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Re: GMK SNES
« Reply #81 on: Tue, 07 November 2017, 04:54:16 »
From RGBY WASD to Arrow, that even worse imo.

This thing is getting too far from the original design that made everyone hype.

I'd prefer Dark Grey WASZ and RGBY HHKB Arrow Cluster like the original design.



Offline FoC_Tow

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Re: GMK SNES
« Reply #82 on: Tue, 07 November 2017, 05:57:37 »
From RGBY WASD to Arrow, that even worse imo.

This thing is getting too far from the original design that made everyone hype.

I'd prefer Dark Grey WASZ and RGBY HHKB Arrow Cluster like the original design.

This exactly

Offline a_ak57

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Re: GMK SNES
« Reply #83 on: Tue, 07 November 2017, 08:29:20 »
I have to say I agree, I understand getting rid of some keys to save costs, but it doesn't really make a ton of sense to actually change the design outright.

Offline xondat

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Re: GMK SNES
« Reply #84 on: Tue, 07 November 2017, 08:47:23 »
Also disappointed to see arrow keys instead of WASZ.

Edit with reasoning:

Arrows are always on the "edge"/outside of boards, whereas WASZ is a central thing. On the controllers, we of course know that they weren't on the side. I think it would ruin the look to have some bright keys on the edge of a board (whether you use 65, 75 or 80, it's still not great placement).
« Last Edit: Tue, 07 November 2017, 09:05:31 by xondat »

Offline AlexG

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Re: GMK SNES
« Reply #85 on: Tue, 07 November 2017, 09:00:31 »
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

Offline cmd

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Re: GMK SNES
« Reply #86 on: Tue, 07 November 2017, 20:18:47 »
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

ok

Offline FoC_Tow

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Re: GMK SNES
« Reply #87 on: Wed, 08 November 2017, 05:09:15 »
I have to say I agree, I understand getting rid of some keys to save costs, but it doesn't really make a ton of sense to actually change the design outright.

Well in general your right.

Except , in this case a second gray f-row was added, while wasz and other controller style buttons were removed.

So basically adding 17 Buttons (that make the set boring default) and removing 8 that made the set unique.

Doesnít seem like this was done to cut cost honestly

Offline spacegh0st

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Re: GMK SNES
« Reply #88 on: Wed, 08 November 2017, 11:46:20 »
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

Hate to say it, but I agree with this. I've been on this hype train for a while, but I don't really want what I see in that render. I want what I saw on that failed drop...

Offline oatmicro

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Re: GMK SNES
« Reply #89 on: Wed, 08 November 2017, 13:23:54 »
My thought is... remove those keys



Because they're not contrasted enough to make the key set looks like SNES game pad(they're good but I think people will prefer base colors not legend colors)

Also remove the RGBY Arrows.(again, they're good but I think people will prefer WASD)

If you're planning to make everyone happy(Full size,TKL,60% or lower).

Go back to the RGBY WASD for Full size and TKL.

Add Dark gray WASZ and RGBY [;'/ for 60% or lower.

But we have to add four more keycaps to the key set.

The price might be higher but everyone will happy I guess.
« Last Edit: Wed, 08 November 2017, 13:27:39 by oatmicro »

Offline hashbaz

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Re: GMK SNES
« Reply #90 on: Wed, 08 November 2017, 13:34:23 »
I like the RGBY arrows even though they're common.

I wouldn't use an RGBY wasd cluster, that makes no sense IMO.

I'm ambivalent on dark grey WASZ.

The [;'/ cluster should be RGBY in cap color rather than legend color to read better.

Online amnesia0287

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Re: GMK SNES
« Reply #91 on: Wed, 08 November 2017, 15:45:33 »
My thought is... remove those keys

Show Image


Because they're not contrasted enough to make the key set looks like SNES game pad(they're good but I think people will prefer base colors not legend colors)

Also remove the RGBY Arrows.(again, they're good but I think people will prefer WASD)

If you're planning to make everyone happy(Full size,TKL,60% or lower).

Go back to the RGBY WASD for Full size and TKL.

Add Dark gray WASZ and RGBY [;'/ for 60% or lower.

But we have to add four more keycaps to the key set.

The price might be higher but everyone will happy I guess.

The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

Offline AlexG

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Re: GMK SNES
« Reply #92 on: Wed, 08 November 2017, 16:37:50 »
The render kind of makes it look like Hyperfuse. With really ugly mods. The RGBY legend does not look good on that white base.

Offline oatmicro

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Re: GMK SNES
« Reply #93 on: Wed, 08 November 2017, 16:40:13 »


The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

The problem of RGBY arrows is they're only good with 65%(also 75% maybe) other than these kinda suck.

The grey WASZ are not necessary for me either, but I think a lot of people really like them(may be the reason that they like GMK SNES).

For RGBY ['/; legend colored or base colored, I'm not gonna use them if they don't match with WASZ.

That's why somehow people do want dark grey WASZ.



Offline livingspeedbump

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Re: GMK SNES
« Reply #94 on: Wed, 08 November 2017, 17:54:45 »
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..

Show Image
Show Image


but maybe this is not busy enough.. thoughts?

I feel like the overall theme of this is pretty set, this has been in development for well over a year now and making any huge changes like that would not be wise at this point.
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Offline FoC_Tow

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Re: GMK SNES
« Reply #95 on: Wed, 08 November 2017, 17:55:56 »


The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

The problem of RGBY arrows is they're only good with 65%(also 75% maybe) other than these kinda suck.

The grey WASZ are not necessary for me either, but I think a lot of people really like them(may be the reason that they like GMK SNES).

For RGBY ['/; legend colored or base colored, I'm not gonna use them if they don't match with WASZ.

That's why somehow people do want dark grey WASZ.

Not sure I can follow the reasoning behind the final conclusion here tbh.

Incase anyone missed it:
This is why people like those keys


Offline roostrc0gburn

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Re: GMK SNES
« Reply #96 on: Wed, 08 November 2017, 17:59:14 »
but the buttons on the original controllers were purple...


Online amnesia0287

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Re: GMK SNES
« Reply #97 on: Wed, 08 November 2017, 19:16:45 »
but the buttons on the original controllers were purple...

Show Image


the colors were super famicom I think.

Offline xondat

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Re: GMK SNES
« Reply #98 on: Wed, 08 November 2017, 19:23:25 »
All purple themed is NA, RGBY is Asia/EU/Oceania.

Offline tristinDLC

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Re: GMK SNES
« Reply #99 on: Thu, 09 November 2017, 02:48:33 »
RGBY is Asia/EU/Oceania.

RGBY (along with the greys and purple of the console) is on the Super Advance arcade-style joystick controller which was a NA release for the SNES and while not made by Nintendo, it was an officially licensed product they had outsourced. Nintendo themselves then released a variation of the SA in Europe called The Score Master which also used RGBY colors on it.

Then there are a couple variations of the handheld controllers which used RGBY were both again licensed and released in NA. One was made by ASCii (same people that made the Super Advanced) and High Frequency. [Note: another controller was officially released, but I can't remember who makes it, but was called The Super Joy Card though not available in NA). If memory serves me correct, both NA handhelds were functionally the same, though aesthetically different as the ASCii had horizontal switches, while the HF had vertical.





I own a Super Advance along with 2 High Frequency Turbo controllers. SNES is still my favorite system with my favorite game of all time as well: A Link to the Past.

Edit: ASCii also made a one-handed version for the non-NA market, but I can't remember what it's called.
« Last Edit: Thu, 09 November 2017, 02:52:20 by tristinDLC »

Offline FoC_Tow

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Re: GMK SNES
« Reply #100 on: Thu, 09 November 2017, 03:36:23 »
but the buttons on the original controllers were purple...

Show Image


As already stated, only the us version was purple.

Intellis set was designed to capture the asthetics of both, US and Jpn/Eu Versions.

Offline kconfire

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Re: GMK SNES
« Reply #101 on: Fri, 10 November 2017, 08:24:04 »
but the buttons on the original controllers were purple...

Show Image


As already stated, only the us version was purple.

Intellis set was designed to capture the asthetics of both, US and Jpn/Eu Versions.

I had the Super Famicom when I was a kid in Korea and it had colorful buttons.

Offline BAS1C

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Re: GMK SNES
« Reply #102 on: Fri, 10 November 2017, 09:47:14 »
I meant the hhkb style arrows and matching dpad wasz from the og snes set.

Show Image


Going wasd looks cheap to me and feels like a bad compromise at best imo.

Also while the original render may have been incorrect, white is definitely too bright for an snes set, snes should definitely be gray on gray.

Tbh I think it would be best to either stick to Intellis design, or (maybe even bette)  start fresh with a new design based on the jp/pal snes like many suggested.

I donít think anyone would mind a fresh take on the real deal reminecant of intellis set rather then a rough copy.

Just my two cents.

This is my favourite. If the mods only come with rgby legends, no dice for me.

Love the WASZ and HHKB Arrows, i think going WASD on this set is a bad idea.

Offline rawrjau

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Re: GMK SNES
« Reply #103 on: Fri, 10 November 2017, 22:12:17 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input



Offline Qu4troQu4tro

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Re: GMK SNES
« Reply #104 on: Sun, 12 November 2017, 12:25:24 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input
I completely agree with rawrjau


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Offline AlexG

  • Posts: 110
Re: GMK SNES
« Reply #105 on: Sun, 12 November 2017, 14:46:57 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input
I completely agree with rawrjau


Sent from my iPhone using Tapatalk

I do as well. Doesn't make sense using only a fraction of the original design. The original design is what got everyone excited in the first place.

Offline spacegh0st

  • Posts: 7
Re: GMK SNES
« Reply #106 on: Mon, 13 November 2017, 11:02:43 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input
I completely agree with rawrjau


Sent from my iPhone using Tapatalk

I do as well. Doesn't make sense using only a fraction of the original design. The original design is what got everyone excited in the first place.

This sounds good to me...I especially like the Power/Reset idea.

Offline neralo

  • Posts: 148
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Re: GMK SNES
« Reply #107 on: Wed, 15 November 2017, 00:37:05 »
I'm a sucker for nostalgia, so I'll be keeping an eye on this set.
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Offline luxuryx

  • Posts: 1
Re: GMK SNES
« Reply #108 on: Wed, 15 November 2017, 01:38:25 »
Group buys should be up this or next week.

When does GB begin?  ;)

Offline AlexG

  • Posts: 110
Re: GMK SNES
« Reply #109 on: Tue, 28 November 2017, 14:33:57 »
Any updates?

Offline sherryton

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Re: GMK SNES
« Reply #110 on: Tue, 28 November 2017, 16:16:44 »
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?

Offline roostrc0gburn

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Re: GMK SNES
« Reply #111 on: Tue, 28 November 2017, 16:29:35 »
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
« Last Edit: Tue, 28 November 2017, 16:49:38 by roostrc0gburn »

Offline Puddsy

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Re: GMK SNES
« Reply #112 on: Tue, 28 November 2017, 16:48:02 »
N9 WASZ and some sort of matching mod kit would be perfect, i think
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has puddsy gotten an award for person most involved with things hes not involved in at all, yet?

Offline sherryton

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Re: GMK SNES
« Reply #113 on: Tue, 28 November 2017, 16:53:13 »
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image

At this time, I don't think we can add the N9 mods, but we can definitely add the WASZ cluster.
« Last Edit: Tue, 28 November 2017, 16:57:46 by sherryton »

Offline roostrc0gburn

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Re: GMK SNES
« Reply #114 on: Tue, 28 November 2017, 16:55:02 »
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ

Offline sherryton

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Re: GMK SNES
« Reply #115 on: Tue, 28 November 2017, 16:56:33 »
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ

My bad, WASZ lol. Edited

Offline roostrc0gburn

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Re: GMK SNES
« Reply #116 on: Tue, 28 November 2017, 17:14:54 »
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ

My bad, WASZ lol. Edited

:D sounds great! hope you consider adding a purple 7u spacebar. i doubt you will find more than ~5 people who need that center-stem.

might also be worthwhile to take a poll or something on the N9 mods i showed above. i think they could be run as a child kit with its own MOQ. those keys would be very versatile and could be used with any dolch variant keyset. just a thought

Offline sherryton

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Re: GMK SNES
« Reply #117 on: Tue, 28 November 2017, 17:29:07 »
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ

My bad, WASZ lol. Edited

:D sounds great! hope you consider adding a purple 7u spacebar. i doubt you will find more than ~5 people who need that center-stem.

might also be worthwhile to take a poll or something on the N9 mods i showed above. i think they could be run as a child kit with its own MOQ. those keys would be very versatile and could be used with any dolch variant keyset. just a thought

Child Kit will work.

Offline nightdriver

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Re: GMK SNES
« Reply #118 on: Wed, 29 November 2017, 03:20:27 »
i'm still hoping for a darker gray on the alphas.  there was nothing on the super nintendo that close to white.

Offline sherryton

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Re: GMK SNES
« Reply #119 on: Wed, 29 November 2017, 17:18:48 »
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.

Offline AlexG

  • Posts: 110
Re: GMK SNES
« Reply #120 on: Wed, 29 November 2017, 20:44:39 »
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.

What is the n9? Is that the HHKB arrows? in RGBY?

Offline roostrc0gburn

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Re: GMK SNES
« Reply #121 on: Wed, 29 November 2017, 21:12:17 »
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.

What is the n9? Is that the HHKB arrows? in RGBY?

N9 is the GMK color code for dark grey that is used for dolch mods and is also a very common color for legends.


Offline AlexG

  • Posts: 110
Re: GMK SNES
« Reply #122 on: Wed, 29 November 2017, 21:34:08 »
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.

What is the n9? Is that the HHKB arrows? in RGBY?

N9 is the GMK color code for dark grey that is used for dolch mods and is also a very common color for legends.

Show Image


ooooooooooooh

Offline a_ak57

  • Posts: 437
Re: GMK SNES
« Reply #123 on: Thu, 30 November 2017, 14:47:14 »
Reworked kit with the inclusion of N9 WASZ is good, glad to see feedback taken into account.  While it'd be nice to have more options like dark mods and extra spacebars, can't really fault Oco for not wanting to get too ambitious with a set that failed MOQ before.

Offline nightdriver

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Re: GMK SNES
« Reply #124 on: Thu, 30 November 2017, 16:44:19 »
that was a couple of years ago. we've got way more people in the hobby now.

Offline a_ak57

  • Posts: 437
Re: GMK SNES
« Reply #125 on: Thu, 30 November 2017, 18:20:36 »
Yeah, but there are also a lot more sets being run these days. Look at the struggles GMK Necro and Eclipse, sets that would have been fine a year or two ago.  Even massdrop has its own SP-style queue forming. 

Offline HandiHanyut

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Re: GMK SNES
« Reply #126 on: Mon, 04 December 2017, 01:15:56 »
can't wait !  ;D
« Last Edit: Mon, 04 December 2017, 22:12:10 by HandiHanyut »

Offline tristinDLC

  • Posts: 72
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Re: GMK SNES
« Reply #127 on: Wed, 06 December 2017, 05:59:10 »
Just need final color and key choices decided (even if included as add-ons), before I 100% commit. I have a huge SNES/SFC (and NES/FC... and really anything custom old school Nintendo, but SNES is my favorite) before I fully commit. The original colorway was great, but they were also some interesting in member suggestions after this project came back into the light. Some were better than others, and while I know progress is nice, you can't please everyone with the number of people involved and the number of keys included/needing to be included to cover everyone's needs.

Just hope a nice middle ground can be reached, so we can start an official GB thread to see if MOQ is hit this time. I have some additional accessories I would be adding to a SNES/SFC keyset, so hopefully, this gets products for sure this time as well as in the problem colors to match the additional mods I plan for my completed project.

Regardless, hopefully, this set gets the official GB greenlight, so we can start placing orders.

Offline livingspeedbump

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Re: GMK SNES
« Reply #128 on: Thu, 07 December 2017, 07:50:53 »
Yeah, but there are also a lot more sets being run these days. Look at the struggles GMK Necro and Eclipse, sets that would have been fine a year or two ago.  Even massdrop has its own SP-style queue forming.

In some ways I think the multitudes of sets running are good for the community so people can get exactly what they want, but it does make it a challenge for designers to get sets to reach the higher numbers of sales just because of all the options out there, so sets really need to be much closer to perfect these days.

That being said, I do think this is a great set, both on its own for how well it will play with other sets. There are some really stellar mix-n-match opportunities to be had with this set and other GMK sets.
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Offline BAS1C

  • Posts: 308
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Re: GMK SNES
« Reply #129 on: Mon, 18 December 2017, 00:54:08 »
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?

So are the modifiers going to be RGBY like this pic?

Offline roostrc0gburn

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Re: GMK SNES
« Reply #130 on: Mon, 18 December 2017, 01:48:45 »
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?

So are the modifiers going to be RGBY like this pic?

probably. they have been since day 1, but imo they could be purple or even black and the set would still be dope. the purple and N9 and other accents really make the set - rgby legends kinda make it look busy...

Offline FoC_Tow

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Re: GMK SNES
« Reply #131 on: Mon, 18 December 2017, 09:03:26 »
I personally prefer uniform mod legends aswell, rather then rgby legends.

Dark gray wasz and rgby hhkb arrows is a must for this set tho!

Offline BAS1C

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Re: GMK SNES
« Reply #132 on: Mon, 18 December 2017, 14:03:32 »
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?

So are the modifiers going to be RGBY like this pic?

probably. they have been since day 1, but imo they could be purple or even black and the set would still be dope. the purple and N9 and other accents really make the set - rgby legends kinda make it look busy...

I personally prefer uniform mod legends aswell, rather then rgby legends.

Dark gray wasz and rgby hhkb arrows is a must for this set tho!

Yeah, i really don't like the RGBY legends on the mods, too busy. Will be out if they stay like that unfortunately. :(

Offline Asbrodeus

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Re: GMK SNES
« Reply #133 on: Wed, 20 December 2017, 09:59:50 »
I'm still worried about the alpha base being too light. I don't need another shade of white and purple set.

Offline nightdriver

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Re: GMK SNES
« Reply #134 on: Wed, 20 December 2017, 13:19:59 »
I'm still worried about the alpha base being too light. I don't need another shade of white and purple set.

yeah i've already got hyperfuse.  if i get the set and it looks like that, up to the classifieds it goes!

Offline a_ak57

  • Posts: 437
Re: GMK SNES
« Reply #135 on: Wed, 20 December 2017, 18:54:46 »
I wouldn't worry about the colors; unless I missed something the only pics in this thread have been GMK renders which are notorious for being inaccurate, and someone mentioned that GMK received SNES samples to match for the original GB attempt.

Offline xondat

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Re: GMK SNES
« Reply #136 on: Wed, 21 February 2018, 23:02:24 »
Any update? Really disappointing this has gone on for so long without the buy starting.

Offline Puddsy

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Re: GMK SNES
« Reply #137 on: Thu, 22 February 2018, 15:23:21 »
Any update? Really disappointing this has gone on for so long without the buy starting.

i think sherry is focused on getting type machina up and running right now, so it'll be a bit

haven't talked to him in a week or two though, so things may have changed
QFR (62g blacks) | MJ2 TKL | Realforce 87U | G81-3000 "Schumiboard" | Varmilo Bulgogiboard (Keycon 104) | KBD75 | MIRA (Clearsuns) | Weaven (MOD-M) | TX60 HHKB (soon!)

has puddsy gotten an award for person most involved with things hes not involved in at all, yet?

Offline Asbrodeus

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Re: GMK SNES
« Reply #138 on: Tue, 27 March 2018, 13:02:01 »
https://originative.co/snes-co

new website render is waaaay too light.

Offline AlexG

  • Posts: 110
Re: GMK SNES
« Reply #139 on: Tue, 27 March 2018, 16:25:17 »
https://originative.co/snes-co

new website render is waaaay too light.

Yeah, saw that few weeks ago. It looks like **** and the mods look awful as well. Looks nothing like the original renders. Wouldn't waste money on that.

Offline roostrc0gburn

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Re: GMK SNES
« Reply #140 on: Tue, 27 March 2018, 16:39:13 »
idk how old that post is on the website, but i thought i saw sherry say that rygb mod legends were abandoned for RYGB cluster

Offline AlexG

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Re: GMK SNES
« Reply #141 on: Tue, 27 March 2018, 17:18:05 »
idk how old that post is on the website, but i thought i saw sherry say that rygb mod legends were abandoned for RYGB cluster

Really really really hope so. That makes this set from meh to amazing.

Online Vigrith

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Re: GMK SNES
« Reply #142 on: Thu, 29 March 2018, 07:39:08 »
Might just be me but the new render seems pretty well colour matched to the console. I think it'd sell well, too. I like it.