Author Topic: GMK SNES  (Read 4930 times)

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Offline omglookabear

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Re: GMK SNES
« Reply #50 on: Sat, 14 October 2017, 12:53:24 »
I was also in on the failed MD drop way back when. Glad to see this is making a comeback. Thanks for all the hard work!

Offline nickk

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Re: GMK SNES
« Reply #51 on: Sat, 14 October 2017, 13:37:35 »
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..



but maybe this is not busy enough.. thoughts?

Offline a_ak57

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Re: GMK SNES
« Reply #52 on: Sat, 14 October 2017, 16:54:13 »
To be frank, if you take away that much of the design then it might as well just be a tiny group buy for the RGBY keys and purple F-keys/ESC since BOW alphas with WOG mods isn't exactly unique and you can get WOB/WOG WASD accents elsewhere.

Offline AlexG

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Re: GMK SNES
« Reply #53 on: Sat, 14 October 2017, 17:06:27 »
To be frank, if you take away that much of the design then it might as well just be a tiny group buy for the RGBY keys and purple F-keys/ESC since BOW alphas with WOG mods isn't exactly unique and you can get WOB/WOG WASD accents elsewhere.

I agree, the WASZ and the [;'/ are one of the big reasons I like this set so much. I think this is something that should be kept above all else.

Online Amnesia

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Re: GMK SNES
« Reply #54 on: Sat, 14 October 2017, 17:09:10 »
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..

Show Image
Show Image


but maybe this is not busy enough.. thoughts?

I like it because itís purple. Your design is basically Honeywell with an extension kit.

That said the light text on the mods does look nice to me. Iíd be fine with that. But purple on the alphas is way better.

Offline triplec110h

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Re: GMK SNES
« Reply #55 on: Sat, 14 October 2017, 19:42:53 »
+1 vote for the triangular arrow key legends
+1 vote for select/start, love that idea
+1 vote for purple legends on alphas
+1 vote for backspace being the X icon thing

And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

Thanks for doing this set and taking our input. you'll have my order regardless of final decisions :D

Offline xondat

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Re: GMK SNES
« Reply #56 on: Sat, 14 October 2017, 19:56:28 »
And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

0% chance. It'd be extremely expensive to buy all those new molds.

Offline Asbrodeus

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Re: GMK SNES
« Reply #57 on: Sat, 14 October 2017, 21:00:48 »

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Online Amnesia

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Re: GMK SNES
« Reply #58 on: Sat, 14 October 2017, 22:40:10 »

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Iíd be fine with that change. I already have hyperfuse alphas lol. What even is the lightest GMK grey?

Offline triplec110h

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Re: GMK SNES
« Reply #59 on: Sat, 14 October 2017, 22:44:00 »
And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

0% chance. It'd be extremely expensive to buy all those new molds.

Gotcha, thanks. guess that explains why all caps out there are using a very small variety of fonts.

Offline roostrc0gburn

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Re: GMK SNES
« Reply #60 on: Sun, 15 October 2017, 09:39:40 »

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Iíd be fine with that change. I already have hyperfuse alphas lol. What even is the lightest GMK grey?

concur. this should be a grey/grey set, not white/grey or any form of beige.





i dont think standard GMK colors can do this. 2B could match the dark grey, but would need samples to directly compare. i am interested to see what colors lsb/sherry pick for this, because i dont think honeywell colors really match either..

Offline a_ak57

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Re: GMK SNES
« Reply #61 on: Sun, 15 October 2017, 12:55:28 »
Does GMK do color matching from samples?  Because it'd be neat if they do and we sent them a PAL and NTSC SNES to actually match.

Offline xondat

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Re: GMK SNES
« Reply #62 on: Sun, 15 October 2017, 13:12:59 »
Does GMK do color matching from samples?  Because it'd be neat if they do and we sent them a PAL and NTSC SNES to actually match.

They did for the OG run.

Offline Fictiouz

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Re: GMK SNES
« Reply #63 on: Sun, 15 October 2017, 13:14:04 »
Most likely going to get the set regardless of what you do but i'm fairly apposed to the WASZ arrows. I believe they should be dark gray and actually WASD for more usability. Although it doesn't make the standard D-pad cross i think it conveys the message better through its color and utility
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Offline planetsiah905

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Re: GMK SNES
« Reply #64 on: Sun, 15 October 2017, 13:38:54 »
Any way to get a dark pr light purple enter key with white text added? I always enjoy having esc and enter match.

Online Amnesia

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Re: GMK SNES
« Reply #65 on: Sun, 15 October 2017, 13:42:44 »
I'm strongly in favor of dropping the muli-color WASD and pad-printed HHKB arrow keys for the d-pad colored WASZ and multi-color HHKB arrow keys from the original drop (with light legends, dark is eh).  I doubt that many people interested in this set actually care that much about a special WASD set as opposed to looking more cohesive/true to the theme.   

I also agree with the idea of using the Dolch Reborn arrows.

Why do you want to take away my hhkb arrows?! You monster :p

Offline hashbaz

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Re: GMK SNES
« Reply #66 on: Mon, 16 October 2017, 14:08:40 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.
« Last Edit: Mon, 16 October 2017, 14:10:28 by hashbaz »

Online LDobler

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Re: GMK SNES
« Reply #67 on: Mon, 16 October 2017, 14:24:16 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Preach.

Offline Puddsy

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Re: GMK SNES
« Reply #68 on: Mon, 16 October 2017, 15:18:31 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

pretty much this
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Offline kconfire

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Re: GMK SNES
« Reply #69 on: Mon, 16 October 2017, 15:37:52 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Let's make it happen

Offline sherryton

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Re: GMK SNES
« Reply #70 on: Mon, 16 October 2017, 15:38:24 »
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Let's make it happen

Done! I'm locking up this thread for now.

Order of Tasks:

Await Renders and Prices
Send samples to GMK
Open up GB
Await Samples from GMK
Enter Production
Ship to us then ship to you beautiful individuals!
« Last Edit: Mon, 16 October 2017, 15:40:01 by sherryton »

Offline sherryton

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Re: GMK SNES
« Reply #71 on: Wed, 01 November 2017, 23:14:51 »
Group buys should be up this or next week.

Offline oatmicro

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Re: GMK SNES
« Reply #72 on: Thu, 02 November 2017, 00:13:11 »
Any render update?  ;D

Offline cswanic

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Re: GMK SNES
« Reply #73 on: Thu, 02 November 2017, 21:51:32 »
Hi Sherry, please post a note in this thread when the GB is open. :thumb:

Offline BAS1C

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Re: GMK SNES
« Reply #74 on: Fri, 03 November 2017, 10:14:12 »
Group buys should be up this or next week.

Awesome, hopefully we can get some good traction this time around, though laser just dropped today - let's see those renders so we can spread the word!!

Super stoked on this buy, thanks for working at it.

Online avid

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Re: GMK SNES
« Reply #75 on: Fri, 03 November 2017, 10:42:29 »
When is GMK WoB coming? After SNES is finished?

Offline sherryton

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Re: GMK SNES
« Reply #76 on: Fri, 03 November 2017, 15:00:06 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

Online Amnesia

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Re: GMK SNES
« Reply #77 on: Fri, 03 November 2017, 19:11:05 »
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

Is that render current? On change I think would be nice would be making the 1u select yellow as well. The 1us would primarily be used with Tsangan style mods, and that means you would use start on left and select on right, and it would be weird for them to not match. For the standard ansi layout changing the colors makes sense though. If anything there is no need for 2 1u yellow start buttons.

I might also suggest a light purple home key for use on 65/75% to make the top strip useful in more layouts :D.

Either way, excited for moar purple.

Offline FoC_Tow

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Re: GMK SNES
« Reply #78 on: Mon, 06 November 2017, 17:38:49 »
Wait what?

You removed the controller style keys for a boring regular style f-row...

Is this final? Taking away what made snes unique?

Snes was my all time favorit but this actual might ruin it for me.
Idk what to think right now

Online Amnesia

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Re: GMK SNES
« Reply #79 on: Mon, 06 November 2017, 17:54:00 »
Wait what?

You removed the controller style keys for a boring regular style f-row...

Is this final? Taking away what made snes unique?

Snes was my all time favorit but this actual might ruin it for me.
Idk what to think right now

I assume you are talking about the wasd cluster? I for one would never use it cause I donít use wasd arrows. I donít mind it being added to the kit, but I imagine for many people it does nothing for them.

Offline FoC_Tow

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Re: GMK SNES
« Reply #80 on: Mon, 06 November 2017, 18:06:52 »
I meant the hhkb style arrows and matching dpad wasz from the og snes set.



Going wasd looks cheap to me and feels like a bad compromise at best imo.

Also while the original render may have been incorrect, white is definitely too bright for an snes set, snes should definitely be gray on gray.

Tbh I think it would be best to either stick to Intellis design, or (maybe even bette)  start fresh with a new design based on the jp/pal snes like many suggested.

I donít think anyone would mind a fresh take on the real deal reminecant of intellis set rather then a rough copy.

Just my two cents.

Offline oatmicro

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Re: GMK SNES
« Reply #81 on: Tue, 07 November 2017, 04:54:16 »
From RGBY WASD to Arrow, that even worse imo.

This thing is getting too far from the original design that made everyone hype.

I'd prefer Dark Grey WASZ and RGBY HHKB Arrow Cluster like the original design.



Offline FoC_Tow

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Re: GMK SNES
« Reply #82 on: Tue, 07 November 2017, 05:57:37 »
From RGBY WASD to Arrow, that even worse imo.

This thing is getting too far from the original design that made everyone hype.

I'd prefer Dark Grey WASZ and RGBY HHKB Arrow Cluster like the original design.

This exactly

Offline a_ak57

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Re: GMK SNES
« Reply #83 on: Tue, 07 November 2017, 08:29:20 »
I have to say I agree, I understand getting rid of some keys to save costs, but it doesn't really make a ton of sense to actually change the design outright.

Offline xondat

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Re: GMK SNES
« Reply #84 on: Tue, 07 November 2017, 08:47:23 »
Also disappointed to see arrow keys instead of WASZ.

Edit with reasoning:

Arrows are always on the "edge"/outside of boards, whereas WASZ is a central thing. On the controllers, we of course know that they weren't on the side. I think it would ruin the look to have some bright keys on the edge of a board (whether you use 65, 75 or 80, it's still not great placement).
« Last Edit: Tue, 07 November 2017, 09:05:31 by xondat »

Offline AlexG

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Re: GMK SNES
« Reply #85 on: Tue, 07 November 2017, 09:00:31 »
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

Offline cmd

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Re: GMK SNES
« Reply #86 on: Tue, 07 November 2017, 20:18:47 »
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

ok

Offline FoC_Tow

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Re: GMK SNES
« Reply #87 on: Wed, 08 November 2017, 05:09:15 »
I have to say I agree, I understand getting rid of some keys to save costs, but it doesn't really make a ton of sense to actually change the design outright.

Well in general your right.

Except , in this case a second gray f-row was added, while wasz and other controller style buttons were removed.

So basically adding 17 Buttons (that make the set boring default) and removing 8 that made the set unique.

Doesnít seem like this was done to cut cost honestly

Offline spacegh0st

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Re: GMK SNES
« Reply #88 on: Wed, 08 November 2017, 11:46:20 »
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

Hate to say it, but I agree with this. I've been on this hype train for a while, but I don't really want what I see in that render. I want what I saw on that failed drop...

Offline oatmicro

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Re: GMK SNES
« Reply #89 on: Wed, 08 November 2017, 13:23:54 »
My thought is... remove those keys



Because they're not contrasted enough to make the key set looks like SNES game pad(they're good but I think people will prefer base colors not legend colors)

Also remove the RGBY Arrows.(again, they're good but I think people will prefer WASD)

If you're planning to make everyone happy(Full size,TKL,60% or lower).

Go back to the RGBY WASD for Full size and TKL.

Add Dark gray WASZ and RGBY [;'/ for 60% or lower.

But we have to add four more keycaps to the key set.

The price might be higher but everyone will happy I guess.
« Last Edit: Wed, 08 November 2017, 13:27:39 by oatmicro »

Offline hashbaz

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Re: GMK SNES
« Reply #90 on: Wed, 08 November 2017, 13:34:23 »
I like the RGBY arrows even though they're common.

I wouldn't use an RGBY wasd cluster, that makes no sense IMO.

I'm ambivalent on dark grey WASZ.

The [;'/ cluster should be RGBY in cap color rather than legend color to read better.

Online Amnesia

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Re: GMK SNES
« Reply #91 on: Wed, 08 November 2017, 15:45:33 »
My thought is... remove those keys

Show Image


Because they're not contrasted enough to make the key set looks like SNES game pad(they're good but I think people will prefer base colors not legend colors)

Also remove the RGBY Arrows.(again, they're good but I think people will prefer WASD)

If you're planning to make everyone happy(Full size,TKL,60% or lower).

Go back to the RGBY WASD for Full size and TKL.

Add Dark gray WASZ and RGBY [;'/ for 60% or lower.

But we have to add four more keycaps to the key set.

The price might be higher but everyone will happy I guess.

The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

Offline AlexG

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Re: GMK SNES
« Reply #92 on: Wed, 08 November 2017, 16:37:50 »
The render kind of makes it look like Hyperfuse. With really ugly mods. The RGBY legend does not look good on that white base.

Offline oatmicro

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Re: GMK SNES
« Reply #93 on: Wed, 08 November 2017, 16:40:13 »


The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

The problem of RGBY arrows is they're only good with 65%(also 75% maybe) other than these kinda suck.

The grey WASZ are not necessary for me either, but I think a lot of people really like them(may be the reason that they like GMK SNES).

For RGBY ['/; legend colored or base colored, I'm not gonna use them if they don't match with WASZ.

That's why somehow people do want dark grey WASZ.



Offline livingspeedbump

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Re: GMK SNES
« Reply #94 on: Wed, 08 November 2017, 17:54:45 »
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..

Show Image
Show Image


but maybe this is not busy enough.. thoughts?

I feel like the overall theme of this is pretty set, this has been in development for well over a year now and making any huge changes like that would not be wise at this point.
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Offline FoC_Tow

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Re: GMK SNES
« Reply #95 on: Wed, 08 November 2017, 17:55:56 »


The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

The problem of RGBY arrows is they're only good with 65%(also 75% maybe) other than these kinda suck.

The grey WASZ are not necessary for me either, but I think a lot of people really like them(may be the reason that they like GMK SNES).

For RGBY ['/; legend colored or base colored, I'm not gonna use them if they don't match with WASZ.

That's why somehow people do want dark grey WASZ.

Not sure I can follow the reasoning behind the final conclusion here tbh.

Incase anyone missed it:
This is why people like those keys


Offline roostrc0gburn

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Re: GMK SNES
« Reply #96 on: Wed, 08 November 2017, 17:59:14 »
but the buttons on the original controllers were purple...


Online Amnesia

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Re: GMK SNES
« Reply #97 on: Wed, 08 November 2017, 19:16:45 »
but the buttons on the original controllers were purple...

Show Image


the colors were super famicom I think.

Offline xondat

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Re: GMK SNES
« Reply #98 on: Wed, 08 November 2017, 19:23:25 »
All purple themed is NA, RGBY is Asia/EU/Oceania.

Offline tristinDLC

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Re: GMK SNES
« Reply #99 on: Thu, 09 November 2017, 02:48:33 »
RGBY is Asia/EU/Oceania.

RGBY (along with the greys and purple of the console) is on the Super Advance arcade-style joystick controller which was a NA release for the SNES and while not made by Nintendo, it was an officially licensed product they had outsourced. Nintendo themselves then released a variation of the SA in Europe called The Score Master which also used RGBY colors on it.

Then there are a couple variations of the handheld controllers which used RGBY were both again licensed and released in NA. One was made by ASCii (same people that made the Super Advanced) and High Frequency. [Note: another controller was officially released, but I can't remember who makes it, but was called The Super Joy Card though not available in NA). If memory serves me correct, both NA handhelds were functionally the same, though aesthetically different as the ASCii had horizontal switches, while the HF had vertical.





I own a Super Advance along with 2 High Frequency Turbo controllers. SNES is still my favorite system with my favorite game of all time as well: A Link to the Past.

Edit: ASCii also made a one-handed version for the non-NA market, but I can't remember what it's called.
« Last Edit: Thu, 09 November 2017, 02:52:20 by tristinDLC »