geekhack

geekhack Marketplace => Interest Checks => Topic started by: Lil on Wed, 09 October 2019, 12:32:45

Title: [IC] GMK Iconographic: GB now live! Runs January 8th through February 5th
Post by: Lil on Wed, 09 October 2019, 12:32:45
[attachimg=12]

(https://i.imgur.com/hv7OKVd.jpg)


INSPIRATION


[attach=1]

The inspiration for the set is the album cover for Floral Shoppe and the Iconography of ancient times that are a cornerstone of Vaporwave Aesthetics.

GB live: https://geekhack.org/index.php?topic=110579

Vendors:
North America: Mechs & Co (https://mechsandco.com/products/gb-gmk-iconographic)
Europe: MyKeyboard (https://mykeyboard.eu/catalogue/category/group-buys/gmk-iconographic_394/)
Australia & Oceania: Dailyclack (https://dailyclack.com/products/gmk-iconographic/)
South East Asia: Monokei (https://monokei.co/collections/current/products/gmk-iconographic/)
Canada: Deskhero (https://www.deskhero.ca/collections/open-group-buys/products/gmk-iconographic)
China: Zfrontier EN (https://en.zfrontier.com/products/gmk-iconographic)/ Zfrontier CN (https://www.zfrontier.com/app/mch/lZ2N9dv5Mr6l)

Will use the open source Katakana molds introduced in Mecha-01 by MiTo

GB date: Expected to start the second week of January

US Pricing:
An unfortunate update on pricing

When we were quoted by GMK for the set, it was mid November and the exchange rate from the dollar to euro was .85; this was when the US pricing was decided
Since then the exchange rate has fallen to .81, which follows that there is currently a deficit of 6 euros per basekit on the US pricing versus in November, and means we would be losing money per unit sold at the current pricing @250 moq
To clarify: in mid November 135 dollars equalled 115 euros, whereas it now equates to 109 euros. GMK is a German company and invoices the cost of production in euros. This means to break even at a 250 moq we will have to raise the US pricing.
In addition, with the current global situation shipping costs to Australia and other regions further from the EU are now higher than anticipated

Apologies

Basekit:   $145 USD/ equivalent to 117 euros [Previously 135USD or 115 euros]
Novelties: $52.99 USD [Previously 50USD]
Alphas:     $64.99 USD [Previously 60USD]
Spacebars $24.99 USD [Price unchanged]
Pricing in other regions TBA
IC: *FORM* (https://docs.google.com/forms/d/e/1FAIpQLSepLyvdaCbPg94R71glzIAK2saQGG9vZCzJdTJASVUP8jPWig/viewform)

KITS:

HELIOS ヘリオス
(Katakana mono-legend basekit)
[attachimg=14]

This is the complete basekit

SPACEBARS スペースキー
(Spacebar kit)
[attachimg=15]

If you forget the spacebars

GAIJIN 外人
(Latin add-on kit)

[attachimg=16]

Not everyone is a touch-typist, that's okay.

NOSTALGIA 懐古
(Novelty kit)
[attachimg=17]
In your heart you are dwelling on the past


BOARD RENDERS by Pikku-allu
A variety of different lighting environments, illustrating how the set might look in different conditions

Ex Arkhes


[attachimg=11]

[attachimg=13]

[attachimg=10]


AKB OGR by Alchemist Keyboards (Mod colour inaccurate)

[attachimg=4][attachimg=2][attachimg=3]
[attachimg=7][attachimg=5][attachimg=6]


[Artkey] x [Iconographic]

// Cotton Candy Sirius, Felix and Ursa / 25 Nov 9:00 AM ICT / Form stays open for 6 hours

// Cotton Candy Bull V2 & Devourer / 28 Nov 9:00 AM ICT / Form stays open for 6 hours

https://www.instagram.com/p/CH-k3lwBAv_/ (https://www.instagram.com/p/CH-k3lwBAv_/)

[attachimg=9]

COLOURS

[attachimg=8]



Thanks to Pikku-Allu, Energie, Oblotzky and Kingk22

Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: donutcat on Wed, 09 October 2019, 12:56:45
I recommend looking at the kits for GMK sets currently in IC and GB and seeing how they're setup, because right now that kit mockup is atrocious.
Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: Lil on Wed, 09 October 2019, 13:17:21
I recommend looking at the kits for GMK sets currently in IC and GB and seeing how they're setup, because right now that kit mockup is atrocious.

Okay I'll reformat it
Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: Mcnos on Wed, 09 October 2019, 16:04:32
 :(
Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: Lil on Wed, 09 October 2019, 16:13:49
:(

https://cdn11.bigcommerce.com/s-phfhf3/images/stencil/930x420/uploaded_images/ramona-flowers-scott-pilgrim-merch-at-tvstoreonline.com.jpg?t=1551290473 (https://cdn11.bigcommerce.com/s-phfhf3/images/stencil/930x420/uploaded_images/ramona-flowers-scott-pilgrim-merch-at-tvstoreonline.com.jpg?t=1551290473)

What's up Mcnos?
Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: equalunique on Wed, 09 October 2019, 19:12:58
Good color scheme & inspiration.

I'd buy but only for an ortho board.

Sent from my Ono-Sendai Cyberspace 7 using Tapatalk

Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: h.parks on Wed, 09 October 2019, 19:45:06
this will look fantastic on a polycarbonate or clear acrylic board
Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: Lil on Wed, 09 October 2019, 20:18:25
Good color scheme & inspiration.

I'd buy but only for an ortho board.

Sent from my Ono-Sendai Cyberspace 7 using Tapatalk

I'm not anti-ortho, if enough people want it I can make a separate support kit for compatibility depending on how many keys would be required, but I wouldn't put it into the base kit. From what I've heard in general I do doubt whether it would be feasible in terms of moq or pricing though. What keys would you need for your keyboard that aren't in the base kit?
Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: SoraNoTenshi on Thu, 10 October 2019, 05:51:45
Just wanted to add something to this:

I don't think that grey is a good fit in here; it is definetly not a common colour in vaporwave, since usually in vaporwave you use bright, neon colours.

You could try and play around with variations of purple, i think that might fit a bit better with the colour-scheme.

Other than that, i find that keyset itself to be too similar to several Miami sets...
Title: Re: [IC] GMK Ramona | Vaporwave Inspired
Post by: Lil on Thu, 10 October 2019, 08:18:56
Just wanted to add something to this:

I don't think that grey is a good fit in here; it is definetly not a common colour in vaporwave, since usually in vaporwave you use bright, neon colours.

You could try and play around with variations of purple, i think that might fit a bit better with the colour-scheme.

Other than that, i find that keyset itself to be too similar to several Miami sets...

I'll experiment with purple for the mods, but I'm not looking to add more neon colours since I don't want it to be too garish. Although the miami day blue and pink colours seem similar right now, it's mostly due to the KLE. The Miami blue is a cyan blue, whereas the accent here is definitely a shade of green, as for the pink with Miami it's a bubblegum pink but here it's more analogous to a shade of sunset I'd say. Also with the KLE it's difficult to see the alphas which should be easily distinguishable as green, so i'll be getting some initial renders done on the 28th of October, hopefully that will give a better idea of how the set looks.
Title: Re: [IC] GMK Ramona | Vaporwave Inspired | Updated Mods
Post by: h.parks on Tue, 15 October 2019, 10:36:53
the pink in the background is on a gradient, so color matching isn't easy on this one. i think a lighter shade might be more well received even though i like how stark pink the alphas are
Title: Re: [IC] GMK Ramona: BIG BASEKIT UPDATE+BASE RENDERS;FeedbackForm avail(10th/Jan/20)
Post by: Lil on Fri, 10 January 2020, 21:25:46
Updates!

.Basekit Renders and 3 Mod colour options avail in the OP to help with choosing colours and the set direction! Thanks very much to KingK22 for the Renders.
.Added further compatibility to the basekits, such as F13, second B, along with HHKB and 75% keys and more. Let me know if something's missing that you want :cool:
.Updated Alpha and Accent colours, with colour matches and options for which coloured accents and spacebars will predominantly appear in the basekit, and choices as to what colour their legends should be.
.I have tried to format the renders in such a way that helps you decide your preferences by using visual examples as an aid.
.There's a feedback form, so please fill it in if you'd like to have input or see me make changes.
Title: Re: [IC] GMK Ramona: BIG BASEKIT UPDATE+BASE RENDERS;FeedbackForm avail(10th/Jan/20)
Post by: Funkzilla on Sun, 12 January 2020, 01:32:31
I personally would love pink on green for the mods for contrast to the alphas or a darker purple for more contrast, the beige-y mods dont really appeal to me for the alpha colorway.
Title: Re: [IC] GMK Ramona: First Board Renders and Feedback Form avail(12th/Jan/20)
Post by: Lil on Sun, 12 January 2020, 03:17:49
Small Update
.Alice-layout board Renders with Pantone 4240c as mod colour
.Removed required answering from most of the questions on the feedback form, so you don't have to answer questions you don't want to
.Mod colours aren't fixed and I haven't decided myself, I will experiment more in the future

[attachimg=1]
[attachimg=2]

With Latin mono-legends

[attachimg=3]
[attachimg=4]

Title: Re: [IC] GMK Ramona: First Board Renders and Feedback Form avail(12th/Jan/20)
Post by: Lil on Sun, 12 January 2020, 09:31:05
[attachimg=1]
[attachimg=2]
Renders by Kingk22 of the PC En-Dash
Title: Re: [IC] GMK Ramona: More Board Renders and Feedback Form avail(12th/Jan/20)
Post by: nostr on Sun, 12 January 2020, 10:23:19
Really digging the GMK U9 kit.
Title: Re: [IC] GMK Ramona: BIG BASEKIT UPDATE+BASE RENDERS;FeedbackForm avail(10th/Jan/20)
Post by: Lil on Sun, 12 January 2020, 18:18:03
I personally would love pink on green for the mods for contrast to the alphas or a darker purple for more contrast, the beige-y mods dont really appeal to me for the alpha colorway.

It's worth a try but darker purple as a mod colour could mean a danger of looking too similar to GMK Taro mods, and as for green as the mods I'm a little worried about making an inverse Cherry Blossom. (https://geekhack.org/index.php?topic=101594.0) I'll happily continue to experiment with the mod colours until I'm sure I've got the best option down, but I want to be conscious to avoid emulating colourways where I can. That being said, lots of purple sets use a darker and lighter purple for the mods so that's probably just a knee jerk reaction. My initial intention was to use the colour of the bust of Helios in the album cover for the mods to balance the set but whilst it succeeds at that and I like it, it admittedly might also cause the set to be a half-baked colourful themed set. I'll consider it.
Title: Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
Post by: Lil on Sat, 25 January 2020, 19:45:47
[attachimg=1]

[attachimg=2]

[attachimg=3]


An attempt to move towards a more pink dominated - mono colour set. Adding numpad etc. Thanks to KingK22 for the renders. I'm not sure how well the inspiration translates into a keyset, and so I will consider shelving this for now if I can't find a way to make it work in a way that satisfies me.
Title: Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
Post by: MeloDet on Sat, 25 January 2020, 20:20:08
Don't want to distract from the interest check too much, but was anyone else hoping for Ramona from Scott Pilgrim?
Title: Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
Post by: DrHigsby on Sat, 25 January 2020, 22:12:54
I really dig the light pink alphas with green legends for the alpha block. That really captures what you’re going for here well. I think the light grey and dark pink mods don’t work very well from the renders you have posted. Have you tried green mods with grey legends?

I also think GMK Ramona doesn’t capture what you’re aiming for with the set. Perhaps GMK A E S T H E T I C S? Or GMK Floral?

Anyways, GL with the IC!
Title: Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
Post by: wil on Sat, 25 January 2020, 23:05:17
i think the original base kit with the beige/grey mods actually capture floral shoppe quite well, and is more "vaporwave" than any other vaporwave keycap set that i've seen has been so far.

edit: the more i look at the beige/grey mods render the more i like it. part of vaporwave is embracing the kitsch, and it's a shame if folks don't get that. i'm out if it's all pink.

Title: Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
Post by: LXVRGS on Sat, 25 January 2020, 23:29:09
I really dig the light pink alphas with green legends for the alpha block. That really captures what you’re going for here well. I think the light grey and dark pink mods don’t work very well from the renders you have posted. Have you tried green mods with grey legends?

I also think GMK Ramona doesn’t capture what you’re aiming for with the set. Perhaps GMK A E S T H E T I C S? Or GMK Floral?

Anyways, GL with the IC!

ramona aka vektroid made this album, so the name is pretty on point for the theme
Title: Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
Post by: Lil on Sun, 26 January 2020, 05:56:51
Thanks for the feedback guys. I think the iterations of the set so far have been a bit niche. Although I believe more people would want it if they saw the keyset in person, that doesn't help me get to that point. I've brainstormed a bit with the guys on the Topclack discord, made some big changes which will hopefully give the keyset more general appeal. I hope at the same time, those that liked what I was doing with colours before will like this too. Since the haphazard way I was doing updates before was off-putting, I'll hold off with an update until I've gotten some new board renders done; Maybe make a reddit post and consider renaming/relaunching once I have it all together.



Title: Re: [IC] GMK Ramona: More Board Renders and IC Form avail (12th/Jan/20)
Post by: DrHigsby on Sun, 26 January 2020, 13:04:14
I really dig the light pink alphas with green legends for the alpha block. That really captures what you’re going for here well. I think the light grey and dark pink mods don’t work very well from the renders you have posted. Have you tried green mods with grey legends?

I also think GMK Ramona doesn’t capture what you’re aiming for with the set. Perhaps GMK A E S T H E T I C S? Or GMK Floral?

Anyways, GL with the IC!

ramona aka vektroid made this album, so the name is pretty on point for the theme

Right, I saw that in the OP. I didn’t mean to say it couldn’t work! Just that when I see that album artwork, I don’t immediately think “Ramona,” but perhaps I should. Either way, I’ve been searching for a primarily pink color way and am interested in seeing how this IC shapes up.
Title: Re: [IC] GMK Ramona
Post by: Almost on Sun, 26 January 2020, 15:23:47
Not sure how disgracefully expensive it would be... but is it possible to have a gradient of greys for the mods? i.e. starting from a light gray on R1, ending at a medium grey by R5.

Gradients are key to quality ms paint artworks.  :thumb: :thumb: :thumb: :thubm:

Interested in what you're trying to achieve here; imo the alpha's are perfect right now. Mods ehhhh I can see where ur going, might not be possible cause of small fonts. I think you're doing well to stay away from default waporwave, maybe try some windows XP or 98 vibes in there. Bootleg aesthetics are best aesthetics  :blank:
Title: Re: [IC] GMK Ramona: Light Alphas Render; More basekit compatibility
Post by: Lil on Sun, 26 January 2020, 17:28:14
[attachimg=1]

A new basekit idea, with L9 alphas, Pantone 190c for the Mod colour. This has 190u for the alpha legends, but I will probably update it with 190c going forward.
Title: Re: [IC] GMK Ramona: Light Alphas Render; More basekit compatibility
Post by: DrHigsby on Sun, 26 January 2020, 18:13:02
(Attachment Link)

A new basekit idea, with L9 alphas, Pantone 190c for the Mod colour. This has 190u for the alpha legends, but I will probably update it with 190c going forward.

If I’m being totally honest, the green on pink alphas is what got me interested in this kit to begin with. The pink on white alphas are not cutting it for me. I like that you still have that scheme in there with the mods, but the alphas are a bit bland now.

I do appreciate better renders though!
Title: Re: [IC] GMK Ramona: Light Alphas Render; More basekit compatibility
Post by: Lil on Sun, 26 January 2020, 18:37:11
[attachimg=1]

[attachimg=2]
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: wil on Thu, 30 January 2020, 20:07:30
i think the initial kit colors are spectacular and geekhack is missing out!
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: DrHigsby on Thu, 30 January 2020, 21:58:28
Phew! The all green legends is super sick! I love the render!
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: i luv chuletas on Thu, 30 January 2020, 23:33:36
Man the original renders with the green-ish hiragan had me genuinely exciting for my next build.

Seeing the last ones you posted above were a bit of a let down, to be honest.

What appeals about your original direction was the departure from normal color combinations that you usually see. In no way was it resembling miami nights, for example. The latest renders, though still stylish, don't really have anything that make them "Exciting."

Only my opinion, but you should keep playing with that original idea you had. Truly something different, and different is hella good. My suggestion? Try changing the legend color on the original Beige modifiers to match the green, rather than the pink, and it would bring the set much more balance.

I personally like the beige combination with the neon pink and green, it's what made the set so striking.

Title: Re: [IC] GMK Ramona: Alternative colours
Post by: Almost on Fri, 31 January 2020, 16:24:19
ai the more I look at those render the more I like it. Keep coming back to ths thread.

It'll match the cool dolphin stickers on beige packard bell OEM boardz, and that's really the only thing that matters. Try some silver grey, like them cheap plastic fronts on e-machine's back in 2000's. Or.... don't :thumb:

Keep at it, this is going somewhere. GMK Analog Dreams was damn close, this could earn the next ⭐Well Done!⭐ sticker of the year.
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: Lil on Fri, 31 January 2020, 18:04:40
It seems like the general consensus is to move towards grey or beige mods. 
Before I get any more renders done or make any changes I'm going to order the pantone colour guide in mid to late February.
One reason being that the colours are different in person versus how pantone present them on their website which is tuned for computer use or web design; I also don't have a RAL or pantone colour reference decided for the green legends,
and of the ones that I have got references for, they are mostly uncoated which might be problematic for GMK to match, as uncoated pantones aren't inherently intended for plastics.
Once I have it in hand, I hope to find satisfactory coated alternatives and reach an end state for the colourway of the basekit.
That being said, I would expect the next update to be in around a month at the soonest

Title: Re: [IC] GMK Ramona: Alternative colours
Post by: sojourntv on Fri, 31 January 2020, 18:28:19
(https://i.pinimg.com/originals/86/ab/cd/86abcd40f3e4873b84dfd0fac698e085.jpg)

I for one love this set, however not for the original inspiration. One of my wife's favorite color schemes is based off this character. He's currently the theme of her setup rn so I would definitely buy this.
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: sohitone on Sat, 01 February 2020, 01:44:35
I gotta say, seeing this made me breathe a sigh a relief that I ended up passing on the last couple of vaporwave sets. I really hope this moves forward with the green on pink alphas. I am going to save my candybar premium for this (so I hope there's a 40s kit). Regardless of what happens, though, I hope you know that this is a standout design in a sea of subtle variations on a theme, and I hope you feel confident in it.
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: i luv chuletas on Tue, 04 February 2020, 20:32:55
Don't know if you've already played around with it, but perhaps using the alphas' green legend color on the beige mods might give it the pop you are looking for, since the pink looks so muted on the beige mods. Definitely an advocate for how you have the hiragana sub legends in the green, and beige staying as the mods color.

Keeping a close eye on this one, definitely a must-grab for me as is.
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: Lil on Sun, 08 March 2020, 18:21:23
I have the pantone guide in hand, I just don't have the neons and pastels colour guide so I haven't chosen anything from there. I may get that also at a later date if I decide the greens i'm considering aren't suitable/neon enough. I've also discovered that the pantone colour references in person often look completely different from on pantones website. I'm currently considering using 429c as the mod colour which is a windows95-grey colour. I am still considering 190c, but it looks different in person - I would describe it as salmon pink; whereas in the renders it resembles hot pink. 1775c and 1777c on pantones website look very close to the original colour inspiration; in person they are closer to shades of orange than pink. The issue is that different, more suitable colours that in person seem to match the inspiration for the set when put into renders look like shades of purple for some reason. This is also the case for how they look on the website. That is unless my monitor is very colour inaccurate, but I doubt that since I have recorded video of the pantone guides and it looks almost exactly the same on my screen as in my hands. I am worried about the renders not being representative.


This is the video of a range of pantone pinks vs pantone 190c



This is a video of pantone pinks vs 1777c and 1775c



This is a render of the basekit using 1775c as the alpha colour; it looks pink (irl it's a orange/pink 'skintone' colour)

[attachimg=1]

This is a render of the basekit using 1777c; it looks red/pink (irl it's an orange-pink colour)

[attachimg=2]

A render using 190c as the alpha colour and a different legend colour than the previous two renders

[attachimg=3]

The first two basekit renders are using 3375c and the 190c render is using 2253c. I like both so my choice will be one of these unless I use something from the neon colour guide. I am also going to get renders done of the basekit using pantone 2038c and 2037c for alphas as these look similar in real life to what is on pantones website and are also close to the original inspiration in colour in person.


Title: Re: [IC] GMK Ramona: Alternative colours
Post by: outsider on Sun, 08 March 2020, 18:45:53
This set is going places.  Watching!
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: synthtastic on Sun, 08 March 2020, 19:27:07
Oh snap this is gonna be sweet.
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: Almost on Tue, 10 March 2020, 13:07:55
Ouff the gray yaesss

1775 C gets my vote when paired with the gray. On my monitor it looks less samlony and more cute flowery blossom, either way really nice.

If your monitor has a "SRGB" mode that should be standardised, but the panel itself might colour it different, and the camera recording too especially if you have warm room lights and sunlight.
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: i luv chuletas on Tue, 10 March 2020, 13:09:51
1775c looks the freshest. Miss the beige on the mods though :(
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: Lil on Tue, 10 March 2020, 13:49:32
you have warm room lights
Mistakes were made. I have realised my lights are very warm. There's a big difference in how the colours look under them. I am going to re-record it under neutral sunlight and cold-artificial light and then re-form my opinions. I'll try and post the video a bit later.
Miss the beige on the mods

I will also get a render done of a base-set using beige mods with the new legend colours, they're not ruled out yet
Title: Re: [IC] GMK Ramona: Alternative colours
Post by: Lil on Tue, 10 March 2020, 18:53:12
Okay I've re-calibrated my monitor and I have compared the album cover to the pantones again under neutral lighting and the 1775c seems to be the closest match, just a bit lighter than the original inspiration. I am sticking with this alpha colour going forward.

Will update later with more renders featuring alternative mods and also trying to find a better matching green, as i'm not sure the current one suits the alpha colour

Title: Re: [IC] GMK Ramona: Alpha colour set, deciding on pantones for mods and legends
Post by: Lil on Tue, 10 March 2020, 19:59:26
Updated basekits up for consideration, please let me know what your preference is
For clarity: the importance of changing the colours hasn't just been to make the set look as good as it can be and match the original inspiration, but to also simultaneously use colour references that can be matched by GMK

4240c as the mods, 7478c as the legend colour

[attachimg=1]

3375c legends

[attachimg=2]

7478c as the legend colour, 429c mods

[attachimg=3]
Title: Re: [IC] GMK Ramona: Alpha colour set, deciding on pantones for mods and legends
Post by: steezkeez on Wed, 11 March 2020, 12:40:11
7478c as the legend colour, 429c mods

(Attachment Link)

I prefer this (429c mods) over the beige mods :)
Title: Re: [IC] GMK Ramona: Alpha colour set, deciding on pantones for mods and legends
Post by: i luv chuletas on Wed, 11 March 2020, 12:46:17
Updated basekits up for consideration, please let me know what your preference is
For clarity: the importance of changing the colours hasn't just been to make the set look as good as it can be and match the original inspiration, but to also simultaneously use colour references that can be matched by GMK

4240c as the mods, 7478c as the legend colour

(Attachment Link)

3375c legends

(Attachment Link)

7478c as the legend colour, 429c mods

(Attachment Link)

Man that first render looks bomb AF. Not really loving the grey mods to be honest, feels like it dulls the set out a little bit. Keeping a close eye on this man, you're on to something.
Title: Re: [IC] GMK Ramona: Alpha colour set, deciding on pantones for mods and legends
Post by: sohitone on Wed, 11 March 2020, 13:03:55
+1 for beige mods. I'm leaning towards 3375c legends just because i think it's better to err on the side of brightness. Edit: I take it back, greener legend = better
Title: Re: [IC] GMK Ramona: Alpha colour set, deciding on pantones for mods and legends
Post by: wil on Sat, 14 March 2020, 17:21:29
3375c legends with beige mods is perfection for me. end game set. i want it!
Title: Re: [IC] GMK Ramona: Alpha colour set, deciding on pantones for mods and legends
Post by: Lil on Thu, 26 March 2020, 16:57:09
It's under warm lighting but here's the comparison between the different green legends with the colour references. They do look brighter and more 'neon' under direct sunlight or cold light, but probably not to the degree of the renders - there might be a difference between the web and real-life colours.


I will probably order plastic chips of these colours before I make a final decision. Right now I am intending on adding 40% and van compatibility along with some other stuff to the basekit. The idea being that the overall cost of the basekit still being reasonable, it would be more economical for you vs if it was segmented and you were intending to buy spacebars, or additional kits. I am also intending to add an alphas kit for hiragana mono-legends and I am commissioning more renders for the kits and the keyset on boards.

Here's a work in progress image of the basekit with darker lighting, though i'll use 7478c in the follow up renders

[attachimg=1]
Title: Re: [IC] GMK Ramona: Updated basekit: 40%+van compat, Hiragana Mono-Legend addon kit
Post by: Lil on Thu, 26 March 2020, 20:52:26
Updated renders for the basekit and additional hiragana alphas add-on kit in the OP (w/dark lighting). Basekit now has support for 40% and van, etc. Board renders also in the works!
Title: Re: [IC] GMK Ramona: Updated basekit: 40%+van compat, Hiragana Mono-Legend addon kit
Post by: i luv chuletas on Fri, 27 March 2020, 00:01:12
that mono hiragana kit is straight up hitting me in the feels.

This is looking great man! spacebar kit for my alice, yes?  :cool: ;)

the green is looking rather bluish under that lighting, but i dig it. What would you say are your next steps on this?
Title: Re: [IC] GMK Ramona: Updated basekit: 40%+van compat, Hiragana Mono-Legend addon kit
Post by: Lil on Fri, 27 March 2020, 10:15:34
What would you say are your next steps on this?

I have updated the OP now with renders of the set on the Bocc, but i'm hoping to get more board renders done, once I feel the IC is a little more comprehensive I'll post an IC on Reddit/Keebtalk and then contact vendors.
Title: Re: [IC] GMK Iconographic
Post by: Lil on Sat, 18 April 2020, 11:55:26
Hi all, fairly big update here. First of all, a change of name for the keyset (Formerly Ramona, now Iconographic)
- the reason being I think this one fits better with the Vaporwave inspiration of the set,
whereas the previous name was a bit obscure and seemingly unrelated
(being the real-life name of Vektroid; when people see 'Ramona' I think most peoples first association would be scott pilgrim instead though - hence the change)

I have changed the colour for the mods to a grey RAL -
for several reasons: because it will be easier for gmk to match, but also because I think there will be better contrast and it still fits the theme
I liked the 4240c but there wasn't any real RAL equivalent and I was also worried about colour matching,
as I was very picky with what beige colour I wanted,
and couldn't find a suitable analogous colour after trying several other alternative colours along the same theme in the interim i.e GMK colours and RALs

I have changed the Legend colour to a green RAL, as it seemed the most 'neon' in real life out of all the options between all the green Pantones and RALs and also close to the colour from the inspiration.
The other colours seemed to be a bit bland in comparison.

I have updated the OP with the new basekit which has changed with Traditional Icon mods, and new compatibility. There is an add-on kit for Hiragana Alphas, board renders by Abec13 and a RL picture of the colours in natural light
(I'm not sure how colour-accurate the photograph is due to my monitor- but it looks close to real life, seems more accurate than the renders when viewing on my monitor)

So what's next? I'm exploring the option of Novelties, and waiting for board renders for the Bocc.

As always, please let me know what you think, and thanks for supporting the set up until now. I'm thinking these will be the final colours.


Title: Re: [IC] GMK Iconographic
Post by: bd_slade on Sat, 18 April 2020, 12:32:02
Nice kit! Following!
Title: Re: [IC] GMK Iconographic
Post by: KEYGEM on Sat, 18 April 2020, 12:52:59
I really like the new name. Fits much better :)
Title: Re: [IC] GMK Iconographic
Post by: .Ryan on Sat, 18 April 2020, 13:32:56
I have a fullsize and a minivan, and could fill both with a base and hiragana kit. I am absolutely in for these!
Title: Re: [IC] GMK Iconographic
Post by: Lil on Sun, 19 April 2020, 03:40:29
[attachimg=1]
[attachimg=2]
[attachimg=3]
Title: Re: [IC] GMK Iconographic
Post by: bukowski on Sun, 19 April 2020, 05:36:55
I think the hiragana legends should be the base kit since this is vaporwave themed. Also I'd love to see some accents (esc, enter?)
Title: Re: [IC] GMK Iconographic
Post by: Lil on Sun, 19 April 2020, 06:24:51
I think the hiragana legends should be the base kit since this is vaporwave themed. Also I'd love to see some accents (esc, enter?)

I'll definitely consider accents, but I think the set is quite colourful as it is and might not need them. Although it may as you said better fit the theme, I think the majority of people prefer Latin legends, and so I came to the compromise where you could buy just the alphas kit and fit a 60% board by adding Mods of your choice.
Title: Re: [IC] GMK Iconographic
Post by: mutthunt on Sun, 19 April 2020, 07:44:49
I'd almost forgotten about this set. I really appreciate the effort you've put into all these iterations and changes.

That being said, I think the contrast of the green and pink doesn't pop as nicely as your original renders. When you compare them its a bit muddier; I think with the hiragana legends its made a bit worse since these use a thinner line.

Still very much after this set, maybe the final colours will meld better but if there was a way to get a tad more green I'd have no doubts
Title: Re: [IC] GMK Iconographic
Post by: Jaltr on Sun, 19 April 2020, 08:58:49
I just found this ic! Is there a chance for desk mats to be a thing?
Title: Re: [IC] GMK Iconographic
Post by: dkFAKE on Sun, 19 April 2020, 18:36:11
Could you try a render where the mods are color swapped? Primarily mint with pink legends? Reminds me of Arizona Tea tbh
Title: Re: [IC] GMK Iconographic
Post by: Lil on Sun, 19 April 2020, 19:04:25
I just found this ic! Is there a chance for desk mats to be a thing?
Yes, the next step is looking into doing a deskmat and novelties

Could you try a render where the mods are color swapped? Primarily mint with pink legends? Reminds me of Arizona Tea tbh
I apologise, but I can't do this. There is already a keyset in IC based on Arizona Tea with vaporwave vibes, and although they use different colours I want to make sure there's enough room to clearly differentiate the sets without stepping on each others toes.

I'd almost forgotten about this set. I really appreciate the effort you've put into all these iterations and changes.

That being said, I think the contrast of the green and pink doesn't pop as nicely as your original renders. When you compare them its a bit muddier; I think with the hiragana legends its made a bit worse since these use a thinner line.

Still very much after this set, maybe the final colours will meld better but if there was a way to get a tad more green I'd have no doubts
The challenge is making a green plastic that neon!
During the colour matching phase I will do my best to get a green that matches the inspiration, but I can only ask the renderers for to go off real RALs and Pantones in order to be more representative, which aren't as bright as the colour I originally was going for.
This is where the difference you are seeing is coming from; GMK can't match Hex colours and need a colour reference to work off or towards.
As the real life colour reference illustrates, I don't think the green will be so pale, it is greener than the renders show I think.
[The picture was taken on a cloudy-day in natural light, is a bit dark because of that - i'm also not sure about the iso i was using]

[attachimg=1]

Title: Re: [IC] GMK Iconographic
Post by: beresford on Sun, 19 April 2020, 21:08:37
I agree that gray isn't really a big part of the Vaporwave style. I assume it comes from the album cover which is only used on the edge and was not part of the cover art. Not sure why this is chosen over the light green for the mods.
Title: Re: [IC] GMK Iconographic
Post by: wil on Sun, 19 April 2020, 22:25:02
i rather dislike the change to icons, even if they are OG. vaporwave would embrace the odd contradiction of having hiragana alphas with traditional gmk icon + text mods. i'm glad you kept the beige though. it's amazing how so many people do not actually understand vaporwave's original aesthetic (including 90s pc/mac gui) and think it's only pink and neon green.
Title: Re: [IC] GMK Iconographic
Post by: georgethehuman on Sun, 19 April 2020, 22:46:30
seems like the hhkb backspace is missing from the base kit? other than that, no complaints - loving the 40s support in the base kit itself!
all the best with the keyset, looking forward to seeing the novelties
Title: Re: [IC] GMK Iconographic
Post by: nettoxx7 on Sun, 19 April 2020, 23:51:03
Thats a nice pink, but the font color seems hard to distinguish imo
Title: Re: [IC] GMK Iconographic
Post by: i luv chuletas on Mon, 20 April 2020, 08:32:26
Man, super sad to see beige go :(

Any chance we can keep the alternate accent keys? Pink on green enter and esc?

Was one of the other factors of this set that stood out for me.
Title: Re: [IC] GMK Iconographic
Post by: Lil on Mon, 20 April 2020, 13:54:17
i rather dislike the change to icons, even if they are OG. vaporwave would embrace the odd contradiction of having hiragana alphas with traditional gmk icon + text mods. i'm glad you kept the beige though. it's amazing how so many people do not actually understand vaporwave's original aesthetic (including 90s pc/mac gui) and think it's only pink and neon green.
You could be right! I think my preferred Mod style is Icon+text, and it might've looked better. It's just I think the common consensus across keysets is that pairing hiragana mono-legends with Icon mods is the way to go and I think going against that trend might have turned people away if they were going for a j-legend only look. I realise that everyone has their preferred style of mods, so it's always going to be difficult decision to make and not always for everyone. My main motivation at this point is doing everything I can in getting this colourway to run successfully, which is why I settled on Icons this time.
I agree that gray isn't really a big part of the Vaporwave style. I assume it comes from the album cover which is only used on the edge and was not part of the cover art. Not sure why this is chosen over the light green for the mods.
Windows 95 and old computer graphical user interfaces are a key motif of vaporwave imagery as Wil has said, moreover if you search for vaporwave on google you will see it come up numerous times. Why did I want a neutral colour for the Mods? I feel like it balances the colour in the keyset - otherwise it can be too garish, that being said the grey might be a bit dark; RAL 000 70 00 might be a bit closer to the original inspiration. I went with 65 in the renders because it's easier to see the contrast. Here's an example:

RAL 000 70 00                                                                                                                                                                                                  RAL 000 65 00
[attachimg=1] [attachimg=2]


Thats a nice pink, but the font color seems hard to distinguish imo
In my eyes the renders kind of represent how it would look in blaring direct sunlight, I think the difficulty in distinguishing it is just an artifact of the render in that sense. If you look at the photograph I've taken I don't think it would be lacking in contrast in real life and should be quite easy to see.
seems like the hhkb backspace is missing from the base kit? other than that, no complaints - loving the 40s support in the base kit itself!
all the best with the keyset, looking forward to seeing the novelties
Ah you're right, I think I might've accidentally deleted that - I'll make sure it's in there. Thanks, I'm hoping they'll be good!
Man, super sad to see beige go :(

Any chance we can keep the alternate accent keys? Pink on green enter and esc?

Was one of the other factors of this set that stood out for me.

I actually preferred the beige too but the lack of contrast in the renders meant I don't think others would appreciate it as much :( I was also worried about gmk being able to match it because there are no RALs that I could find that were similar enough.
I will definitely consider putting accents back into the keyset
Title: Re: [IC] GMK Iconographic
Post by: Almost on Mon, 20 April 2020, 15:42:40
Love this so much. Imo this direction is good (for me personally hh)))

Big on combining sets and right now the colours are perfect. Love the Windows grey and 3.0 colours SO much. Smash this, hyperfuse, analogue on a warez sun stained PS2 keyboard. Coil up a light cream rubberised cable with PS/2 connectors.

Beige Filco is screaming for this. Gonna order some 3d dolphin stickers ready. :cool: :cool: :blank:

Those worried about loosing beige.. get yourself a beige board! It's worth it, trust.
Title: Re: [IC] GMK Iconographic
Post by: !Q on Mon, 27 April 2020, 21:11:03
Can we get 1u convex? please? thank? appreciate it.
Title: Re: [IC] GMK Iconographic
Post by: wil on Thu, 07 May 2020, 16:50:00
GMK moq is such a pain because this set really deserves those beige modifiers. i'm pained but i get your need to make this ready for a groupbuy. i just wish people had the foresight to see what they're missing out on!
Title: Re: [IC] GMK Iconographic
Post by: Lil on Fri, 15 May 2020, 15:38:58
Hi everyone

I've had feedback from my preferred vendor that the chosen colours were lacking vibrancy, which upon reflection, I agree with. I was too focused on matching the colour tone of the colour inspiration and not concerned enough with the feeling and composition. I will be focusing more on the latter going forward, as I think it has to look good and evoke the right feeling.
This real life photograph is a good example of the colours being washed out
[attachimg=2]

Good news is I have looked into good alpha/legend combinations and have an easy to understand visual comparison available

[attachimg=1]

That being said, I think I prefer 190c alpha and 333c legend if keeping to the inspiration, otherwise 177c could be fun as an alpha colour if that wasn't emphasised. Feel free to tell me your preference though.

Final mod colour is next up on the chopping block, Once I have narrowed down on the options I will most likely allow everyone to vote on their preferred mod colour out of 2 or 3 options and the winner will be used. Reason being is that I understand some prefer beige and others grey, I want to be fair. Now that the alpha colours will have more vibrancy, the mods will affect the composition differently so everyone can be the judge.

Once that's done, final renders aren't far away and hopefully confirmation that the set is up to standard to be run with my first choice of vendor.

I realise the colour changes are a bit bewildering but I want to make the best final set when it gets into everyone's hands, rather than rush the designing stage. There is no good reason to do this with the current manufacturing delays we can expect. I'm not scared of making a change if it will better the end result.

Novelties are underway, there'll be an update for that soon i'm hoping and maybe a vote as to the best ones.



Title: Re: [IC] GMK Iconographic, alpha colour poll added
Post by: Lil on Sat, 16 May 2020, 11:46:15
[attachimg=1]

I've narrowed down the alpha colours, and created a poll if you want to vote on your preference https://docs.google.com/forms/d/e/1FAIpQLSckuWwU0pl-HeSx-gDvg2oCuU2wWf6mtnrbJB2NyS9CM1Z3Mg/viewform
Title: Re: [IC] GMK Iconographic, alpha colour poll added
Post by: mutthunt on Sat, 16 May 2020, 16:54:39
Really appreciate this update, I can see you're really putting in the work to get this set where it needs to be.
Definitely feel much happier about these new colours and the contrast they give and I agree the two you've got it down to are the best of the lot.
I did put my vote to 333C at first, but looking again I think 3385C matches the warmer pink tone better so it comes together a bit better; that being said I think i'd have a hard time seeing the difference without the direct comparison to help.

Great stuff, the upcoming modifiers will be interesting
Title: Re: [IC] GMK Iconographic, alpha colour poll added
Post by: Almost on Tue, 19 May 2020, 15:21:23
333C looks close to any cyber-future cool colourways. The 3385C adds just enough green to make it more like some 1970's turquoise/pink bathroom which is what IIIIIII want for MEEEEE

Both of those colours are great. Either would look rad
Title: Re: [IC] GMK Iconographic, alpha colour poll added
Post by: Lil on Mon, 25 May 2020, 18:02:30
It was a unanimous vote for 3385c, bar one but that might have been mutthunt's initial vote because I don't think I allowed for editing responses on the form.

Current novelty ideas are based around the idea of Iconography; the nostalgia for past days, old ways of life and forgotten gods. When we seemed closer to and yet less aware of the essence of being human.
I wanted to keep the feeling of vaporwave imagery but go in a novel direction. Thanks to Meatsmoothies for their help

1. Sacred Ibis novelty for backspace or shift, representing the Egyptian deity Thoth (https://en.wikipedia.org/wiki/Thoth)
[attachimg=1]

2. Eye novelty perhaps for esc or other 1u keys
[attachimg=7]

3. Four-winged serpent novelty, Ansi enter (maybe shift)
[attachimg=2]

4. Ares, the decrepit god of war; ISO novelty
[attachimg=3]

5. Feather novelty, representing a desire for freedom. R4 key: 1.25u/1u key? An alt version will be avail which will be mirrored in the other direction
[attachimg=4]

There might be more but these are the initial assortment of novelties, I will probably try to get them rendered soon so it's easier to see what they will look like. My current idea is that the 'accents' will be novelty keys with a 3385 background, or 333c alternatively and 190c as the legend colour, but i'm open to suggestions.


In regards to mod colours, I have been looking for alternatives. It seems like the 4240c etc isn't viable due to a lack of contrast. Hopefully the attached render will illustrate it for you to see.
[attachimg=5]

To explain the process, I started off with colours that looked good irl or that I thought would work well on the RAL book and Pantone colour guides, and then wanted to test the contrast to see if they would be viable.
The renders are depicted in direct sunlight conditions currently - in real life indoors during the daytime the colour references for the mod colours do look noticeably darker to me.
I'll try to work out the best way to do the renders going forward, whether that's with renders in different lighting environments or just showing a comparison like was done with Future Funk, i'm not sure at this point.
That being said, I will endeavour to make the renders as representative of the chosen colours as possible.
[attachimg=6]

The last 3 make it easier to see how much of a difference contrast can make. 080 60 05 is probably best in terms of beige colours here.


Title: Re: [IC] GMK Iconographic, alpha colour poll added
Post by: Ellen_Degenocide on Tue, 26 May 2020, 10:01:47
That 080 70 05 RAL beige is such a nice match with the pink, but hard to argue with the contrast on the 080 60 05.
Title: Re: [IC] GMK Iconographic, alpha colour poll added
Post by: wil on Tue, 26 May 2020, 10:36:58
080 70 05 RAL reads to me as a grey and it seems to be called a "grey" (Goosewing Grey Aerosol)

080 60 05 and TGG are just the absolute best from all those comparisons on there, and both are beige! this was born to be a set with beige modifiers


really excellent stuff here on doing the work to keep this IC going. i am digging the novelties but i think i'd like some more vulgar stuff in there.
Title: Re: [IC] GMK Iconographic, alpha colour poll added
Post by: Ellen_Degenocide on Tue, 26 May 2020, 22:49:09
080 70 05 RAL reads to me as a grey and it seems to be called a "grey" (Goosewing Grey Aerosol)

080 60 05 and TGG are just the absolute best from all those comparisons on there, and both are beige! this was born to be a set with beige modifiers


really excellent stuff here on doing the work to keep this IC going. i am digging the novelties but i think i'd like some more vulgar stuff in there.

Yeah -  I was looking at this on my phone when I posted that last night. When I open it up on my monitor I'm actually all about the 080 60 10. Agree 100% on the 'born to be beige'!
Title: Re: [IC] GMK Iconographic, Novelty kit Render posted
Post by: Lil on Thu, 11 June 2020, 18:22:52
Updated OP with the Novelty kit - named 'Nostalgia 懐古'. Renders done by Pikku-allu, novelty design by Meatsmoothies and myself. There might be more keys added later but for now this is the current novelty kit.

[attachimg=1]

Up next are board renders! Once the keyset composition has been finalised with the vendor the remaining kits will be re-rendered with updated colours!
Title: Re: [IC] GMK Iconographic: Novelty Kit, First set of Board Renders Update [6/13]
Post by: Lil on Sat, 13 June 2020, 17:25:11
I've updated the first post with board renders of the AKG OGR by Alchemist Keyboards, I have to say Pikku-Allu smashed it out of the park with these!
We were aiming for a variety of different lighting to show how the set might look like in different environments. There's also a colour comparison between the old and new colours for visual reference.

Here's one aiming to be colour accurate in neutral lighting, showing off the accent coloured-novelties

[attachimg=1]

Some silver ano renders

[attachimg=3]

[attachimg=2]

Dappled shade on Vintage E-white

[attachimg=4]

[attachimg=5]

Vintage E-white

[attachimg=6]

Old vs New colours

[attachimg=7]
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: LXVRGS on Sat, 13 June 2020, 17:34:55
love the new colors but i gotta be honest im not seeing the connection with the source material and these current novelties.
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: Lil on Sat, 13 June 2020, 17:56:49
love the new colors but i gotta be honest im not seeing the connection with the source material and these current novelties.

Going back to the original theme of Vaporwave; it is critiquing or anti-capitalism - to me the music represents a nostalgia for a time before societal servitude to Corporate whims and profits. Where gods or ideals were worshipped and held in veneration instead of brands, idols and consumer products. The novelties are either trying to capture that feeling, represent the dilapidated/forgotten deities who have fallen out of memory, or go in an original direction with alternative Vaporwave imagery that could've replaced greek or roman Iconography with Egyptian ones. In my mind the cover of Floral Shoppe visually represents the sunset of the old world with Helios the sun god presented in a beheaded and defaced manner and the colours of Dusk behind him

Of course this is all a bit tongue in cheek because this is a keyset that I am advertising, but I hope the current theme of the novelties seems a bit more coherent now
Title: Re: [IC] GMK Iconographic: First Board renders w/new colour + ref photo [6/14]
Post by: Lil on Sun, 14 June 2020, 17:05:27
The final AKB OGR Render, along with an unedited photograph of the pantones from real life - neutral lighting away from direct light source. Renders on the En-Dash will follow soon

[attachimg=1]

I'd say whilst the tone is correct, the pink looks darker in person

[attachimg=2]
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: mutthunt on Sun, 14 June 2020, 17:25:05
That novelty ISO is my Achilles' heel alright. I like the simplicity of the feathers but not sure the other more specific icons are ones i'd be as invested in but thats just me.
Colours look superb, brilliant renders. Can't wait!
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: i luv chuletas on Tue, 16 June 2020, 15:41:08
Just saw the new renders on the new colors.

...

I love you.
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: grundlemere on Wed, 17 June 2020, 08:29:45
This is a weird set! (In a good way) I can't figure out what it has to do with Egypt but I think the colorway is stellar and will make for some nice matchy-matchy. Good work on color correction.
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: syke on Wed, 17 June 2020, 10:10:25
I like either 190c, 204c, 211c with 333c combination.

Definitely waiting on these. Especially the hiragana set.
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: quinnx on Wed, 17 June 2020, 22:20:56
This set caught my eyes. Really seeing the growth and how feedback of community can contribute to the final product. But I really don't see the connection between the novelties and vaporware concept, unless we talking about the shows American Gods :)) . The word itself have different meaning than what you interpret, just my 5 cents. I totally adore this set and will join gb except for the mods icon  ;D
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: Jaxxstatic on Thu, 18 June 2020, 00:01:22
This set is definitely not for me.
BUT I just want to appreciate you for the resolution that you upload all your renders in.
Nicely done.
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: FaKe_VirTual on Thu, 18 June 2020, 03:56:56

I really like the clash of the colours with the Egypt theme. It has a really modern touch to it.
The improvement of colours does also fit really good to the theme. :)
Title: Re: [IC] GMK Iconographic: Novelty Kit, First Board Renders with new colours [6/13]
Post by: Almost on Fri, 26 June 2020, 03:15:12
OOOO THE NOVELS YAAASE

egytian gods are perfect, it's exactly the theme wtf

the Egyptians were cooler than Romans anyway ancient rome sucks I hate roman

edit
NO IT REMInds me of when Harrods in London does Egypt themes with all the Gods and nobody complains because they're all dead. All that big boy history, culture and beliefs reduced to a wacky experience used to help peddle extortionate products to vapid nobodies. Seth besiege thee
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: Lil on Thu, 02 July 2020, 16:00:35
Some updated Basekit + Alphas kit renders. These are what i'm hoping to go with, unless the quotes end up being unfeasible.

[attachimg=1]

[attachimg=2]
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: lakeboredom on Fri, 03 July 2020, 01:42:13
Miss the old colors tbh. New green is alright, but I definitely miss the lighter grey which went better with the light green. Still like the set, but not sure if it'll work for me now.
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: i luv chuletas on Fri, 03 July 2020, 09:48:39
Dude that set is going to look absolutely bonkers on a polycarb unit.

Colors work beautifully, and that new mods color is a nice inbetween of retro gray and beige.

Now for a 40's kit  :cool: :cool: :cool: :cool:
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: chriszhu on Fri, 03 July 2020, 12:03:24
These renders are so good 👍
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: kidviddy on Fri, 03 July 2020, 12:17:27
Thank you for including full JIS compatibility in the hiragana kit!  Looks great.
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: parablol on Sat, 04 July 2020, 16:11:10
RIP Planck support
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: futurecrime on Sat, 04 July 2020, 16:21:04
Really like this set now. Ticks a lot of boxes for me colourwise. I'm digging it.
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: lys.nordique on Sat, 04 July 2020, 16:27:09
I really like the set. I'm just affraid it will not look this good in real life... Like we saw with 8008 and other...
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: therealemanuelmartinez on Wed, 08 July 2020, 22:31:08
Floral Shoppe and the vaporwave aesthetic uses Katakana legends. I have never seen any vaporwave artist use hiragana.

It’s honestly a deal breaker for me. I was never going to buy a GMK set, I can’t justify the cost for having OEM profile, but this one really had me thinking I’d pull the trigger. I hope that if this gets enough interest you’ll consider adding Katakana as an option since it’s the most true to the genre.
 
As someone who enjoys the scene themselves I appreciate your inspiration from one of the most iconic pieces of music in vaporwave, it’s even a part of meme culture now. There’s no better way to communicate vaporwave aesthetic than the Floral Shoppe album.
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: konstantin on Thu, 09 July 2020, 06:37:44
Floral Shoppe and the vaporwave aesthetic uses Katakana legends. I have never seen any vaporwave artist use hiragana.

It’s honestly a deal breaker for me. I was never going to buy a GMK set, I can’t justify the cost for having OEM profile, but this one really had me thinking I’d pull the trigger. I hope that if this gets enough interest you’ll consider adding Katakana as an option since it’s the most true to the genre.
 
As someone who enjoys the scene themselves I appreciate your inspiration from one of the most iconic pieces of music in vaporwave, it’s even a part of meme culture now. There’s no better way to communicate vaporwave aesthetic than the Floral Shoppe album.

Agreed. Unfortunately, GMK's katakana monolegend molds are not available for free use (they are owned by the designer of GMK Masterpiece, who hasn't released them for others to use). Consider replacing hiragana monolegends with the excellent new katakana sublegends introduced by GMK Mecha-01, which are available.
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: wil on Thu, 09 July 2020, 08:52:43
base kit renders are astoundingly good. a little sad that the colors became colder, but i'm still in.


Floral Shoppe and the vaporwave aesthetic uses Katakana legends. I have never seen any vaporwave artist use hiragana.

It’s honestly a deal breaker for me. I was never going to buy a GMK set, I can’t justify the cost for having OEM profile, but this one really had me thinking I’d pull the trigger. I hope that if this gets enough interest you’ll consider adding Katakana as an option since it’s the most true to the genre.
 
As someone who enjoys the scene themselves I appreciate your inspiration from one of the most iconic pieces of music in vaporwave, it’s even a part of meme culture now. There’s no better way to communicate vaporwave aesthetic than the Floral Shoppe album.

Agreed. Unfortunately, GMK's katakana monolegend molds are not available for free use (they are owned by the designer of GMK Masterpiece, who hasn't released them for others to use). Consider replacing hiragana monolegends with the excellent new katakana sublegends introduced by GMK Mecha-01, which are available.

would love katakana to be revisited now that masterpiece GB has happened and those molds will be created now. the only thing OP could do is reach out and ask ultimately. i do think GMK Mecha-01's new katakana sublegends are something to look at as well OP. but really, even hiragana monolegends are incredible and are not a compromise that breaks the theme for me.

can't wait to see this get an eventual GB date
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: i luv chuletas on Thu, 09 July 2020, 09:10:23
I'm honestly hoping it stays hiragana, I like the rounded edges of the characters more than the 'edgier' katakana legends. I'm in for either, but I'm all for the direction its headed right now.
Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: therealemanuelmartinez on Thu, 09 July 2020, 09:12:04
Floral Shoppe and the vaporwave aesthetic uses Katakana legends. I have never seen any vaporwave artist use hiragana.

It’s honestly a deal breaker for me. I was never going to buy a GMK set, I can’t justify the cost for having OEM profile, but this one really had me thinking I’d pull the trigger. I hope that if this gets enough interest you’ll consider adding Katakana as an option since it’s the most true to the genre.
 
As someone who enjoys the scene themselves I appreciate your inspiration from one of the most iconic pieces of music in vaporwave, it’s even a part of meme culture now. There’s no better way to communicate vaporwave aesthetic than the Floral Shoppe album.

Agreed. Unfortunately, GMK's katakana monolegend molds are not available for free use (they are owned by the designer of GMK Masterpiece, who hasn't released them for others to use). Consider replacing hiragana monolegends with the excellent new katakana sublegends introduced by GMK Mecha-01, which are available.

I was not aware of that! I thought I remembered Katakana being used on the GMK Samurai sets from Drop but that was just bad memory and wrong. GMK samurai uses hiragana.

I’m not familiar with the mold ownership by GMK Masterpiece’s designer. Is it because they’re still manufacturing the sets or is there some way we can acquire a license for a mold? It’s probably out of my budget to purchase a license for use in creating Iconographic if the author of this interest check is interested, but it couldn’t hurt to know. I know the molds themselves apparently cost a fortune but maybe if a temporary license is like $500 or less I’d be more than happy to acquire one to make it happen.


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Title: Re: [IC] GMK Iconographic: Updated basekit render [7/02]
Post by: konstantin on Thu, 09 July 2020, 10:29:20
I’m not familiar with the mold ownership by GMK Masterpiece’s designer. Is it because they’re still manufacturing the sets or is there some way we can acquire a license for a mold? It’s probably out of my budget to purchase a license for use in creating Iconographic if the author of this interest check is interested, but it couldn’t hurt to know. I know the molds themselves apparently cost a fortune but maybe if a temporary license is like $500 or less I’d be more than happy to acquire one to make it happen.


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There are two options that GMK offers when it comes to new legend molds:
The former is what happened with the katakana monolegend molds created for Masterpiece, since its designer and Project Keyboard paid for the molds in full.
The latter is what's happening with the new katakana sublegend molds created by MiTo and others for Mecha-01.
Title: Re: [IC] GMK Iconographic: Please fillout IC form/ Katakana legends response
Post by: Lil on Thu, 09 July 2020, 13:49:58
I agree that Katakana is more thematically relevant. I've spoken to Energie about the Katakana mono-legends:

[attachimg=1]

I have also spoken to 159 who runs Project Keyboard but I think they would need to see a certain amount of google form fill outs before they are prepared to run the set

[attachimg=2]

I've made an IC form a few days ago and about 40 people have filled it out so far, which is a good start. Energie said they had 110 responses for Masterpiece for reference. I am confident more people would be interested than have filled it out, when it comes to group buy, sufficient to make moq. I think it's more the fact of creating an IC form at such an advanced stage is naturally going to generate less responses than a new IC freshly posted.

That means that Kata mono-legends in the basekit are possible if enough people fill out the IC form: https://docs.google.com/forms/d/e/1FAIpQLSepLyvdaCbPg94R71glzIAK2saQGG9vZCzJdTJASVUP8jPWig/viewform
Please do so, since it's helpful in discussing things with Vendors and allowing them to be confident in the general interest in the set.

In the meantime, I will try to get renders done of the set with katakana mono and sub-legends to facilitate some decision making and for some visual comparison. I will also try to contact vendors from other regions to progress things along. I had some correspondence with Hisui about a potential deskmat design about a month ago but I haven't heard from them since then.

I personally would feel good about running the set with Katakana monolegends with Projectkeyboard or otherwise if that doesn't come to be, putting it up for a vote between Kata sublegends and Latin legends

Thanks everyone, I will try to build momentum and move things along from here


         



Title: Re: [IC] GMK Iconographic: Please fill out the IC Form/discussing katakana legends
Post by: i luv chuletas on Thu, 09 July 2020, 14:37:41
Hey, just filled it out, but as a heads up there is no mention of changes to basekit to be mono katakana/hiragana, or anything on katakana as a whole, in the IC!

Glad this is picking up steam!
Title: Re: [IC] GMK Iconographic: Please fill out the IC Form/discussing katakana legends
Post by: Lil on Fri, 10 July 2020, 05:28:17
Vendors confirmed for all regions barring North America:


 Mykeyboard confirmed as EU Vendor
 Dailyclack confirmed as Oceania Vendor
 Monokei confirmed as South East Asia Vendor
 Deskhero confirmed as Canadian Vendor
 Zfrontier confirmed as China's Vendor
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: therealemanuelmartinez on Fri, 10 July 2020, 18:46:25
i rather dislike the change to icons, even if they are OG. vaporwave would embrace the odd contradiction of having hiragana alphas with traditional gmk icon + text mods. i'm glad you kept the beige though. it's amazing how so many people do not actually understand vaporwave's original aesthetic (including 90s pc/mac gui) and think it's only pink and neon green.
This is an old comment, but this sums up what I wanted to say from skimming the first couple pages. Tones of older storage solutions and personal computers/peripherals are prominent in the genre. It’s worth noting this is an inspired set and a lot of people would be coming in for the color scheme and novelties themselves which are unique, it won’t necessarily always be the love for the genre or the Floral Shoppe album inspiration itself. I hope that this gets enough interest to where Latin, Hiragana, and Katakana might be able to all run together.


That being said, there’s a big difference between:

Outrun (an alternate reality retrofuturistic 80’s timeline capable of being manifested in a gridline simulation). GMK Laser communicates this very well.

...

and Vaporwave (defined as nigh satirical symbolism of technological evolution in capitalism... personally I see it as less comedic and more philosophical). Search “neo batavia” on YouTube for a somewhat obscure but interesting mixtape. I have yet to see a good set besides Iconographic that communicates the quintessence of vaporwave, because it is inspired by one of the most popular albums. Whether or not you consider Floral Shoppe to be pioneering, it’s still a big player. Some of the Saint Pepsi/Skylar Spence music videos communicate the other aspects of vaporwave very well. Infomercials, product placement, Japanese nationalism communicated by retro international commercials and old TV shows. One popular concept which is arguably the main point that vaporwave speaks a lot about is us currently approaching the final frontier, the art is a form of all of us coping to the eventual reality which is this communicated by this quote:

“Global capitalism is nearly there...”, “...at the end of the world there will only be liquid advertisement and gaseous desire. Subliminated from our bodies, our untethered senses will endlessly ride escalators through pristine artificial environments... consuming and consumed by a relentlessly rich economy of sensory information, valued by the pixel. The Virtual Plaza welcomes you, and you will welcome it too.”

It has nothing to do with politics in my opinion, it’s more about thinking how technology is constantly evolving, being popularly traded, that it always has been and will be for the foreseeable future. Take a look at net neutrality for example. That is a considerable step towards this seemingly fictitious “Virtual Plaza” described above.


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Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: justinm on Fri, 10 July 2020, 20:55:39
somehow the colours seem to work out even though they might not seem to go together well at first glance

definitely watching!
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: KMPLSV on Sun, 12 July 2020, 03:49:09
omg if the pink and green were inverted i'd be sooooo down.
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: ZoomBoy on Sat, 05 September 2020, 08:33:43
Anything new regarding this set?
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: therealemanuelmartinez on Thu, 17 September 2020, 00:24:49
(https://www.computerhope.com/jargon/n/numlock.jpg)

I keep coming back to this set. Have you considered some kind of LED cutout for caps/num lock like the Dolch R5 set which ran recently?

If this set was represented in katakana with neutral legends, pink base, and teal extensions it could generate more discussion, when combined with the LED cutout suggestion. Maybe RAMA can be commissioned to manufacture a ballin’ GID Helios cap for the non-ISO users.


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Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: peachie on Sat, 19 September 2020, 04:32:33
oh my, another vaporwave-themed set. Can't even keep track of how many of those we have now.

..........that said, I totally love this? Highly likely to get in, depending on the GB dates :0c
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: Alchemist Keyboards on Sat, 19 September 2020, 05:45:20
Having alpha-coloured XT keys is always welcome, we need more of this in the hobby in my humble opinion  :D
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: mutthunt on Sat, 19 September 2020, 15:30:10
Still eagerly waiting this one to go further, its a beautiful set and I need that novelty ISO enter alongside it too
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: Lil on Sat, 19 September 2020, 18:14:32
Thanks everyone, I really appreciate it. In the poll 78% of people voted for Katakana over hiragana:

[attachimg=1]

With that in mind, renders are in the works, with some revisions to the kits which are currently planned to be:

.Katakana mono-legend basekit, meaning the alphas will have the same legends as GMK Masterpiece/GMK Mecha-01
.Latin alphas kit [aiming to retain current Latin compatibility, and add a 4$€ key for example. There won't be spacebars in this kit]
.Spacebars kit, [leaving only 6.25u and 7u spacebars in the basekit] featuring 2x 6u, 3u, 2.75u, 2.25u, 2u, 1.75u, 1.5u, 1.25u, 2x 1u bars. Separate kit means more spacebars of different sizes can be included within the keyset.
.Novelties kit [remains unchanged thusfar]

Hope to update the thread with the changes soon
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: diymkb on Sun, 20 September 2020, 15:36:44
I've been following this IC for some time and the new colors are great.

1. Will the novelty kit be the only kit with keycaps with 3385C as the background color? Like the Enter key in the early Alice renders?
2. Is there any possibility of accent kits/alternate modifier kits with 3385C as the background color of the keycaps?

I love the set as it is though and I'm excited for the GB.
Title: Re: [IC] GMK Iconographic: Vendors bar NA confirmed, considering Katakana Legends
Post by: Lil on Fri, 02 October 2020, 12:54:20
I've been following this IC for some time and the new colors are great.

1. Will the novelty kit be the only kit with keycaps with 3385C as the background color? Like the Enter key in the early Alice renders?
2. Is there any possibility of accent kits/alternate modifier kits with 3385C as the background color of the keycaps?

I love the set as it is though and I'm excited for the GB.

Thank you. Yes the novelties will be the only accent colour keys - this was a compromise between my intention to not include accent keys in the basekit, to streamline and simplify the kits, and to provide accent colours to those who liked it originally.
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: Lil on Fri, 02 October 2020, 12:58:24
I have updated the OP with the new kits, with a change to Katakana mono-legends for the basekit, the addition of a spacebar kit, and a Latin Alphas kit
I plan to supply some updated board renders with Katakana legends soon
Thank you to everyone that is following the progress of the set, and also to Pikku-allu for the great renders.
Please fill out the IC form to help bring this set to reality, if you haven't already: Here (https://docs.google.com/forms/d/177xS43qPrrWHI8mpMMxntB--JuEmJ1am725E5P9zBAk/viewform)
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: Dazon on Fri, 02 October 2020, 13:02:57
can we get a second tab in either the base kit or latin alphas kit to cover two boards with the extra alphas? I'm loving the katakana in base kit. :thumb:
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: mutthunt on Sat, 03 October 2020, 12:45:37
Still looking fantastic! Just still crossing my fingers that the novelty ISO survives to the GB
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: Lil on Sat, 03 October 2020, 13:17:27
can we get a second tab in either the base kit or latin alphas kit to cover two boards with the extra alphas? I'm loving the katakana in base kit. :thumb:

Thanks for your feedback. I have updated the Latin alphas kit with a tab key:

[attachimg=1]
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: Sandy on Sat, 03 October 2020, 16:37:39
lol this is a great concept hope to see it succeed
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: Lil on Sun, 04 October 2020, 08:39:10
Small update:
. Added a second 3u spacebar to the spacebar kit
. Updated kit titles
. Please note: the mod colour in the renders, since the previous kitting update also been amended to better reflect how the RAL colour reference looks in real life
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: srslyshinobi on Sun, 04 October 2020, 17:06:26
Saw this set and my jaw dropped. The kind of thing I really love. I already own vaporwave, can't get hold of Analog Dreams.

My only comments that are probably too late now are that I'd have liked to have seen double legends instead of a choice between the two. Of course, this means I personally have to buy both sets.

The colourway is amazing and seeing the album inspiration - incredible.
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: srslyshinobi on Mon, 05 October 2020, 05:09:32
Also, the novelties don't tie in together with the theme and the justification seems a rather big reach.
Title: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: therealemanuelmartinez on Sat, 10 October 2020, 19:47:11
Also, the novelties don't tie in together with the theme and the justification seems a rather big reach.
The right eye is a token of Ra which is the prophetic sun god of Egypt, who can be noted as the inspiration of the classical Greek Helios (note the bust of Helios on the album) and Roman Apollo which were also prophetic sun gods. As for the others (besides the Helios ISO novelty), I'd like to hear the inspiration of those. It reminds me of reeds and cranes from the nile, paired with the winged snakes I think there was an Egyptian inspiration, which I can personally appreciate.


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Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: shamlessburrito on Sat, 10 October 2020, 22:54:14
my eyes
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: qluboards on Sun, 11 October 2020, 03:28:19
I feel like grey and pink is one of those things that always looks good in concept but is tough to replicate in real environments. Might be a bit better with a darker gray so there's more contrast?
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: srslyshinobi on Sun, 11 October 2020, 09:16:00
Also, the novelties don't tie in together with the theme and the justification seems a rather big reach.
The right eye is a token of Ra which is the prophetic sun god of Egypt, who can be noted as the inspiration of the classical Greek Helios (note the bust of Helios on the album) and Roman Apollo which were also prophetic sun gods. As for the others (besides the Helios ISO novelty), I'd like to hear the inspiration of those. It reminds me of reeds and cranes from the nile, paired with the winged snakes I think there was an Egyptian inspiration, which I can personally appreciate.


Sent from my iPhone using Tapatalk

I think they are beautiful novelties in these colours. I really do. I just don't think they work as a package, that's all.
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: lakeboredom on Sat, 17 October 2020, 04:55:30
Staring at these renders and pantones everyday, still think the green is too bright. Feels like a 70's diner, not aesthetic. Of course people are going to pick the more vibrant color, theyre probably on TN panels with the contrast set too high.
Title: Re: [IC] GMK Iconographic: Updated kits/Katakana in the basekit: October update
Post by: Lil on Sat, 17 October 2020, 06:12:56
I have talked to Konstantin who has given me some valuable feedback on the kitting, so I will be making some amendments to that, along with trying to tune the renders to more accurately represent the pink and green colours of the set.
These colours are difficult to render true to life, but I want it to be the best representation of the final product it can be.
In real life the green pantone isn't that bright, I think the picture I previously posted wasn't the best, but the fujifilm colour profile makes things difficult in terms of taking photographs of the colour references.

Once the new renders are done, it will be submitted for quotes with GMK and you can expect an announcement for the GB date to follow

Thanks everyone
Title: Re: [IC] GMK Iconographic: January GB date w/ Mechs & Co; Artkey Collab
Post by: Lil on Wed, 28 October 2020, 09:29:48
I am happy to announce that the GB date has been scheduled for January with Mechs & Co as the main vendor.

Final kitting changes to follow; we are getting quotes from GMK for two versions of the kits - one with accents and the alternative without. Once we have been quoted, at that point pricing and a definite GB date will be announced.
Renders of the updated kits and board renders with Katakana legends are in the works.

I am also happy to say that Artkey are collaborating with the set, to bring you an artisan raffle in the colours of GMK Iconographic, planned to be in November. I will share more information and pictures once things have been finalised.


Title: Re: [IC] GMK Iconographic: January GB date w/ Mechs & Co; Artkey Collab
Post by: ZoomBoy on Wed, 28 October 2020, 09:56:07
Amazing. Can you post in THIS thread once the GB is live, too? I was part of an IC thread for Mecha-01 from GMK  and the OP never posted the GB was live in the IC thread and I almost missed it.
Title: Re: [IC] GMK Iconographic: January GB date w/ Mechs & Co; Artkey Collab
Post by: Lil on Wed, 28 October 2020, 10:17:08
Amazing. Can you post in THIS thread once the GB is live, too? I was part of an IC thread for Mecha-01 from GMK  and the OP never posted the GB was live in the IC thread and I almost missed it.
Yes, in January I will link the GB thread when it goes live before locking the IC


Title: Re: [IC] GMK Iconographic: January GB date w/ Mechs & Co; Artkey Collab
Post by: wil on Wed, 11 November 2020, 11:40:47
excited to see this go to GB!
Title: Re: [IC] GMK Iconographic: January GB date w/ Mechs & Co; Artkey Collab
Post by: aldrinosawr on Fri, 13 November 2020, 18:33:01
really can't wait for this one!!!! reserved!
Title: Re: [IC] GMK Iconographic: January GB date w/ Mechs & Co; Artkey Collab
Post by: Lil on Tue, 24 November 2020, 19:04:34
[Artkey] x [Iconographic]

// Cotton Candy Sirius, Felix and Ursa / 25 Nov 9:00 AM ICT / Form stays open for 6 hours

// Cotton Candy Bull V2 & Devourer / 28 Nov 9:00 AM ICT / Form stays open for 6 hours

Link:https://www.instagram.com/p/CH-k3lwBAv_/ (https://www.instagram.com/p/CH-k3lwBAv_/)
[attachimg=1]
Title: Re: [IC] GMK Iconographic: Artkey collab now. January GB date
Post by: bloboeggy on Mon, 07 December 2020, 21:52:14
if we could have regular alphas and sub legends together id defo buy
Title: Re: [IC] GMK Iconographic: Artkey collab now. January GB date
Post by: iinko_mk on Tue, 08 December 2020, 17:47:30
damn, that artkey tho
Title: Re: [IC] GMK Iconographic: Artkey collab now. January GB date
Post by: saltimate on Tue, 15 December 2020, 18:20:57
damn, kinda wish this set was pbt... imo would suit the aesthetic better
looking forward to see the final colours though, might still consider
Title: Re: [IC] GMK Iconographic: Final Kits posted, US Pricing, Board Renders. Jan GB date
Post by: Lil on Mon, 21 December 2020, 11:52:54
Final Kits posted, US pricing announced, along with some new board renders featuring the Katakana legends. Pricing from other vendors TBA. GB start date expected to be the second week of January.

Basekit $134.99
Spacebars $24.99
Latin alphas kit $59.99
Novelties $49.99

[attachimg=1]
Title: Re: [IC] GMK Iconographic: Artkey collab now. January GB date
Post by: srslyshinobi on Tue, 22 December 2020, 08:43:05
if we could have regular alphas and sub legends together id defo buy

Same.
Title: Re: [IC] GMK Iconographic: Final Kits posted, US Pricing, Board Renders. Jan GB date
Post by: gleneston on Mon, 04 January 2021, 10:07:24
Beautiful set. 195$ minimum entry for English legends is out of my price range however.


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Title: Re: [IC] GMK Iconographic: Final Kits posted, US Pricing, Board Renders. Jan GB date
Post by: Vellioh on Mon, 04 January 2021, 13:17:00
Really....really burns the eyes...in a good way.
Title: Re: [IC] GMK Iconographic: GB runs from January 8th through February 5th
Post by: Lil on Tue, 05 January 2021, 04:08:57
GB runs from January 8th through February 5th.

Once the GB post has been approved I will link it here and lock the thread
Title: Re: [IC] GMK Iconographic: GB runs from January 8th through February 5th
Post by: Lil on Wed, 06 January 2021, 08:27:38
An unfortunate update on pricing

When we were quoted by GMK for the set, it was mid November and the exchange rate from the dollar to euro was .85; this was when the US pricing was decided
Since then the exchange rate has fallen to .81, which follows that there is currently a deficit of 6 euros per basekit on the US pricing versus in November, and means we would be losing money per unit sold at the current pricing @250 moq
To clarify: in mid November 135 dollars equalled 115 euros, whereas it now equates to 109 euros. GMK is a German company and invoices the cost of production in euros. This means to break even at a 250 moq we will have to raise the US pricing.
In addition, with the current global situation shipping costs to Australia and other regions further from the EU are now higher than anticipated

Apologies

Basekit:   $145 USD/ equivalent to 117 euros [Previously 135USD or 115 euros]
Novelties: $52.99 USD [Previously 50USD]
Alphas:     $64.99 USD [Previously 60USD]
Spacebars $24.99 USD [Price unchanged]

Title: Re: [IC] GMK Iconographic: GB now live! Runs January 8th through February 5th
Post by: Lil on Fri, 08 January 2021, 17:49:26
GB now live in all regions! https://geekhack.org/index.php?topic=110579