Author Topic: Building Phantom Hardware and Firmware Mods  (Read 178331 times)

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Offline litster

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Re: Building Phantom Hardware and Firmware Mods
« Reply #250 on: Sat, 06 October 2012, 10:30:36 »
That is fast!  Found anything wrong with my phantom wiki page?

Offline TheProfosist

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Re: Building Phantom Hardware and Firmware Mods
« Reply #251 on: Sat, 06 October 2012, 16:35:15 »
Is anyone else using the ansi/iso hex having problems getting the # key to work on an ISO layout board? I can't figure out if it's a firware issue or I soldered a diode the wrong way around...I already tested the switch which is fine and the rest of the board works ok, but I get no response from the # key.

edit - Nevermind, its a duff diode  >:D.
i had that on one of my keys as well was a pain to swap

Offline Hzza

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Re: Building Phantom Hardware and Firmware Mods
« Reply #252 on: Sat, 06 October 2012, 16:40:27 »
It wasn't that bad to be honest, I managed to cut the diode in half which made it a whole lot easier to desolder. Then all it took was a bit of wick and some patience, I was thinking I would have to desolder the whole board at one point though...

Offline TheProfosist

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Re: Building Phantom Hardware and Firmware Mods
« Reply #253 on: Sat, 06 October 2012, 16:45:18 »
It wasn't that bad to be honest, I managed to cut the diode in half which made it a whole lot easier to desolder. Then all it took was a bit of wick and some patience, I was thinking I would have to desolder the whole board at one point though...
thought the same myself but decided to just solder it on the back since there was enough clearance.

Offline litster

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Re: Building Phantom Hardware and Firmware Mods
« Reply #254 on: Sat, 06 October 2012, 17:58:42 »
I just desoldered all the through-hole diodes from my Ergodox and then soldered SMD diodes back on.  It took me maybe an hour to desolder all the diodes.  I use a Edsyn Soldapullt Silverstat.  It sucks good!  Rarely I need to desolder a hole twice.

Offline TheProfosist

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Re: Building Phantom Hardware and Firmware Mods
« Reply #255 on: Sat, 06 October 2012, 18:04:17 »
I just desoldered all the through-hole diodes from my Ergodox and then soldered SMD diodes back on.  It took me maybe an hour to desolder all the diodes.  I use a Edsyn Soldapullt Silverstat.  It sucks good!  Rarely I need to desolder a hole twice.
I use the same desolder! its probably the best manual one you can get.

Offline MMB

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Re: Building Phantom Hardware and Firmware Mods
« Reply #256 on: Wed, 10 October 2012, 23:38:51 »
Quick question: Was the phantom made to also be compatible with cherry stabilizers? I haven't gotten in and really checked it out, but wanted to see.

Offline TheProfosist

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Re: Building Phantom Hardware and Firmware Mods
« Reply #257 on: Wed, 10 October 2012, 23:45:43 »
Yes can use both Cherry and Costar

Offline MMB

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Re: Building Phantom Hardware and Firmware Mods
« Reply #258 on: Thu, 11 October 2012, 00:20:37 »
Hmmm... I didn't see the holes on the pcb for the cherry stabs. Maybe I need to look closer T_T

Offline bpiphany

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Re: Building Phantom Hardware and Firmware Mods
« Reply #259 on: Thu, 11 October 2012, 02:34:44 »
Plate mount Cherry stabilizers.

Offline MMB

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Re: Building Phantom Hardware and Firmware Mods
« Reply #260 on: Thu, 11 October 2012, 10:12:36 »
Plate mount Cherry stabilizers.

Damn.... that's one thing I have zero stock of. Know of any place that might carry those?

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #261 on: Thu, 11 October 2012, 10:16:57 »
Mouser carries 2x.  No one carries 6.25x for space bars, I don't see anyone stocking plate mount 7x either.
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Offline MMB

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Re: Building Phantom Hardware and Firmware Mods
« Reply #262 on: Thu, 11 October 2012, 10:20:05 »
Ahhh alrighty, thanks.

Not phantom related; Is there a spacebar stabilizer wire that doesn't have a bend in the middle of it? The distance between the plate and pcb on the kmini doesn't allow for it. It just keeps getting stuck.

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #263 on: Thu, 11 October 2012, 10:23:06 »
Cherry's are straight, Costar have the jog to fit around the switch housing.
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Offline Tranquilite

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Re: Building Phantom Hardware and Firmware Mods
« Reply #264 on: Fri, 19 October 2012, 02:19:12 »
Ok, so I updated my fork of the phantom firmware to fix a bug where keys could get stuck when changing layers. I still haven't got around to porting my changes tobpiphany's cleaned up and updated AVR-keyboard source.

Speaking of said source, I found out a bit more about that find command when running "make clean". While windows does have its own built in find command, it has a completely different syntax than Linux/Unix's find command. However, WinAVR actually adds its own find command which is almost exactly like the linux/unix one, but without as many options.

Anyway, here's the -help on the winAVR's find.exe, hopefully you can change the find command to be compatible with windows so that we don't have to manually clean up when we want to rebuild the firmware:

Code: [Select]
Usage: find [path...] [expression]
default path is the current directory; default expression is -print
expression may consist of:
operators (decreasing precedence; -and is implicit where no others are given):
      ( EXPR ) ! EXPR -not EXPR EXPR1 -a EXPR2 EXPR1 -and EXPR2
      EXPR1 -o EXPR2 EXPR1 -or EXPR2 EXPR1 , EXPR2
options (always true): -daystart -depth -follow --help
      -maxdepth LEVELS -mindepth LEVELS -mount -noleaf --version -xdev
tests (N can be +N or -N or N): -amin N -anewer FILE -atime N -cmin N
      -cnewer FILE -ctime N -empty -false -fstype TYPE -gid N -group NAME
      -ilname PATTERN -iname PATTERN -inum N -ipath PATTERN -iregex PATTERN
      -links N -lname PATTERN -mmin N -mtime N -name PATTERN -newer FILE
      -nouser -nogroup -path PATTERN -perm [+-]MODE -regex PATTERN
      -size N[bckw] -true -type [bcdpfls] -uid N -used N -user NAME
      -xtype [bcdpfls]
actions: -exec COMMAND ; -fprint FILE -fprint0 FILE -fprintf FILE FORMAT
      -ok COMMAND ; -print -print0 -printf FORMAT -prune -ls

As you can see, there is no parameter '-regextype'.

EDIT: Oh hey, post #100
« Last Edit: Fri, 19 October 2012, 02:25:34 by Tranquilite »

Offline gezech

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Re: Building Phantom Hardware and Firmware Mods
« Reply #265 on: Fri, 26 October 2012, 06:06:41 »
Hi everyone,
first post on GH, after reading for a few weeks now  :)
I'm a bit confused, is it still possible to order this awesome piece of ... keyboard?
'Cause the order page over at deskthority looks like it.
As a programmer/sysadmin i'm particularly interested in 7bit layout.
Thanks for your patience

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #266 on: Fri, 26 October 2012, 08:02:00 »
Nope, only hope is people letting theirs go and the slim possibility of left overs at some point in the unexplained future.
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Offline SmallFry

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Re: Building Phantom Hardware and Firmware Mods
« Reply #267 on: Fri, 26 October 2012, 15:55:14 »
Can we get the PCB files?

Offline WhiteFireDragon

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Re: Building Phantom Hardware and Firmware Mods
« Reply #268 on: Fri, 26 October 2012, 19:45:27 »
You'll have to ask bpiphany or litster if they're willing to make it public.

Offline Tranquilite

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Re: Building Phantom Hardware and Firmware Mods
« Reply #269 on: Fri, 23 November 2012, 04:13:01 »
Just bumping this thread to say that I got hasu's TMK_Keyboard firmware working on for Phantoms, and the source is now available on hasu's git here.

What this means is that you get programmable layers, media keys, mouse keys, and NKRO over usb.
« Last Edit: Fri, 23 November 2012, 04:18:33 by Tranquilite »

Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #270 on: Fri, 23 November 2012, 07:41:49 »
Just bumping this thread to say that I got hasu's TMK_Keyboard firmware working on for Phantoms, and the source is now available on hasu's git here.

What this means is that you get programmable layers, media keys, mouse keys, and NKRO over usb.

Nice, was it easy? Care to write a guide for the laze folks like me? Does it have a GUI to remap keys or is it in text table?

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #271 on: Fri, 23 November 2012, 09:12:03 »
It's in a text table with an extremely readable layout, the only difficulty is in knowing what macros to use for the keycode you want.

Here's a link to the phantom map file.
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Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #272 on: Fri, 23 November 2012, 22:26:15 »
It's in a text table with an extremely readable layout, the only difficulty is in knowing what macros to use for the keycode you want.

Here's a link to the phantom map file.

So the available keys are listed in keycode.h? The KC_ is added to the script, and I am supposed to truncate it since the script will add it for me, right?
So I just enter MUTE in the table in order for it to be interpreted as KC_MUTE and I avoid the KC_ part entirely?
« Last Edit: Fri, 23 November 2012, 22:31:43 by damorgue »

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #273 on: Fri, 23 November 2012, 22:28:10 »
Yeah, drop the KC_ off the code you want to use, there's shorter macro codes at the top of the keycode.h that reference longer ones later in the file if you need a better handle on what code you're looking at.
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Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #274 on: Fri, 23 November 2012, 22:38:17 »
I am a little bit lost as to where the non-ansi keys enter into the columns and rows. The key to the right of the left shift in ISO has what column and row?

Wouldn't it be better to have one layout with all the keys(solder points), and the ones which aren't used  you can leave blank or with whatever since those pins will never be shorted without a switch?

Edit: Also the one by the ISO enter. The one above ANSI enter will not be used in ISO I suppose. If I remember correctly, the traces for that key are used for the switch next to the ISO enter instead and then that place in the array is supposed to be used to map to that key?
« Last Edit: Fri, 23 November 2012, 22:44:04 by damorgue »

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #275 on: Fri, 23 November 2012, 22:42:56 »
It doesn't look as tho the phantom file is set up for anything beyond ansi.  Let me look at some PCB pics.
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Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #276 on: Fri, 23 November 2012, 22:52:57 »
Right of left shift is K1B, Left of the ISO enter is K2M.  Use NO (KC_NO) for any spot you don't want to assign.
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Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #277 on: Fri, 23 November 2012, 22:56:06 »
OK, so the one I have a problem with is the one by the left shift.
Edit: Thx

Are there any togglable FN keys implemented?
Judging by the code, I take it it checks if a FN key is pressed, and then goes to the key map with a certain index depending on that and fetches the value in column x and row y. That would make it an active-while-holding type FN-key, correct?
« Last Edit: Fri, 23 November 2012, 22:57:49 by damorgue »

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #278 on: Fri, 23 November 2012, 23:01:46 »
There's 3 ways.  The first Fn array assigned which layer map goes with which Fn key.  The 2nd Fn array can assign a normal keycode to the Fn key so that if you tap the key it sends that keycode, but if you hold it, it switches the layer temporarily.  Then there is the double shift command, which is presently only set up for layers 0-4.  Hold dbl-shoft and press one of those digits and the layer stays assigned until changed again.


edit:  O btw, Phantom's layout is currently only 2 layers, 0 and 1.  Just duplicate the 'KEYMAP(\' thru ...'RGHT),' block to add more layers.
« Last Edit: Fri, 23 November 2012, 23:05:17 by alaricljs »
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Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #279 on: Fri, 23 November 2012, 23:05:30 »
Fancy

I suppose I could just remove K3N (ANSI key above enter) entirely from the map instead of using KC_NO on that one as well?

Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #280 on: Fri, 23 November 2012, 23:08:22 »
If you remove it from the keymap macro you need to replace KC_##K3N w/ KC_NO in the 2nd half of the macro.
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Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #281 on: Fri, 23 November 2012, 23:16:47 »
Yeah, opposite of what I did when I added the key to the left of enter and right of shift.
http://i.imgur.com/MdvRd.png

Then I remove and add those places in the key map tables further down where they are assigned their values, so that the rows aren't shifted one place to the left/right.

Correct or did I mess it up?
« Last Edit: Fri, 23 November 2012, 23:44:32 by damorgue »

Offline litster

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Re: Building Phantom Hardware and Firmware Mods
« Reply #282 on: Sat, 24 November 2012, 02:51:31 »
alaricljs, is your phantom layout mapping tool working with the new firmware  source code yet?

Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #283 on: Sat, 24 November 2012, 06:49:24 »
I got it to work now, media keys and all. Pretty sweet firmware. FN layers as well too.

I will definitely be going with this one.
« Last Edit: Sat, 24 November 2012, 06:53:55 by damorgue »

Offline litster

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Re: Building Phantom Hardware and Firmware Mods
« Reply #284 on: Sat, 24 November 2012, 11:19:22 »
I got it to work now, media keys and all. Pretty sweet firmware. FN layers as well too.

I will definitely be going with this one.

wiki please!

Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #285 on: Sat, 24 November 2012, 11:25:40 »
Since I was able to do it, it is pretty foolproof and straight forward. alaricljs would be better suited to write it anyway.

Edit: I had a small issue with the previous firmware when I pressed a key, say j. It would randomly insert another character or activate caps lock like this:
Code: [Select]
jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJFJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJFJJJJJJJJJ
I can't recreate these problems with this firmware, so I believe those were resolved as well.
« Last Edit: Sat, 24 November 2012, 11:32:12 by damorgue »

Offline litster

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Re: Building Phantom Hardware and Firmware Mods
« Reply #286 on: Thu, 29 November 2012, 20:54:51 »
If you like your Phantom, please go to the links below to vote for Phantom for these Deskthority Awards:

Vote Phantom for best keyboard company or Brand

Vote Phantom for The Deskthority Award

Vote Phantom for Best Space-Saving Compact Keyboard



Offline mtl

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Re: Building Phantom Hardware and Firmware Mods
« Reply #287 on: Sun, 16 December 2012, 20:30:56 »
I got it to work now, media keys and all. Pretty sweet firmware. FN layers as well too.

I will definitely be going with this one.
Which project do you build to make the Phantom firmware?  Is it ps2_usb?  Can you post your Makefile, please?

Edit: Nevermind.. Think I figured it out:
Code: [Select]
$ cd tmk_keyboard/keyboard/phantom
$ make -f Makefile.pjrc
Flashed the resulting phantom_pjrc.hex and it worked! :-D
« Last Edit: Sun, 16 December 2012, 21:26:09 by mtl »
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Offline damorgue

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Re: Building Phantom Hardware and Firmware Mods
« Reply #288 on: Mon, 17 December 2012, 15:38:45 »
It seems I am too slow. It is the best firmware I have tried so far on the Phantom.

This guy seems to have some interesting features in his software though: http://deskthority.net/workshop-f7/g80-18xx-controller-replacement-t4534.html

Offline mtl

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Re: Building Phantom Hardware and Firmware Mods
« Reply #289 on: Wed, 19 December 2012, 22:42:42 »
I wanted to post a couple of issues I had with the Phantom, not to complain but hopefully to find out if there's something I did wrong, or if they are real problems, maybe they will get fixed for the new Phantom group buys going on.  Maybe these are already known..

Note that I'm using the PHANSI plate with Costar stabilizers.

1. It seems impossible to open the key switches that use short stabilizers (shifts, backspace, enter) without removing the whole switch from the board. Actually the problem that happened to me was, I couldn't close them, as I assembled the PCB/plate sandwich using just switch bottoms, then added the springs, stems, and tops afterward.

2. None of my space bars fit! I knew when I ordered the Phantom that I would need the 7" space bar from Round 4, but thought (perhaps wrongly) in the mean time I could use a shorter space bar.  The plate has a third stabilizer mount point, seemingly to support shorter space bars. But the shorter wire bends in the wrong place to get around the switch. Also, none of my shorter space bars fit the third mount point, so I can't use an un-stabilized space bar anyway. Is there somewhere to get a space bar that fits before Round 4 ships (2014?)?
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Offline alaricljs

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Re: Building Phantom Hardware and Firmware Mods
« Reply #290 on: Wed, 19 December 2012, 22:49:42 »
1) absolutely true, users had to mod the plate post-production to get that working.

2) If you have a 7x layout, you must have a 7x spacebar and the appropriate stabilizers.  I don't recall what they funky stabilizer placement is on the 7x plate, I think it's a Cherry specific one.


Buy a Creme Cheese 7x from Tsangan here:  http://geekhack.org/index.php?topic=37894.0
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Offline korne

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Re: Building Phantom Hardware and Firmware Mods
« Reply #291 on: Thu, 20 December 2012, 02:40:48 »
I will need 1or2  7x Coastar Stab, i wached the video of litster but i don't have the tools for doing this as perfect as he does.

So the question is, how i can get those 7x stab?

Offline bpiphany

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Re: Building Phantom Hardware and Firmware Mods
« Reply #292 on: Thu, 20 December 2012, 03:27:12 »
1. That was on purpose, the stabilizer cutouts are really close to the switch cutout, and I didn't want to remove too much material.

2. The extra stabilizer mount point is for some funky 7.00X spacebars that looks like that with non-symmetric stems. http://deskthority.net/wiki/Space_bar#7_units_.28133mm_wide.2C_3_mounts.2C_57mm_and_42.8mm_apart.29 Just like  6.25X spacebars with off-center switch stem are supported http://deskthority.net/wiki/Space_bar#6.25_units_.28118mm_wide.2C_3_mounts.2C_no_center_mount.29

Offline mtl

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Re: Building Phantom Hardware and Firmware Mods
« Reply #293 on: Thu, 20 December 2012, 06:26:18 »
Buy a Creme Cheese 7x from Tsangan here:  http://geekhack.org/index.php?topic=37894.0
Thank you!

2. The extra stabilizer mount point is for some funky 7.00X spacebars that looks like that with non-symmetric stems. http://deskthority.net/wiki/Space_bar#7_units_.28133mm_wide.2C_3_mounts.2C_57mm_and_42.8mm_apart.29 Just like  6.25X spacebars with off-center switch stem are supported http://deskthority.net/wiki/Space_bar#6.25_units_.28118mm_wide.2C_3_mounts.2C_no_center_mount.29
Wow.. I didn't realize space bars were so varied and complex! Thank you for the links. :)

I also forgot to mention:

3. I had to take a hacksaw to 4/10 stabilizer clips because they fit too tight around the sliders (saw this issue on the wiki). 3/4 are still a little scratchy when I press the key, but at least they're not sticking. I'm not sure how much more plastic I can file away without overly weakening the clip. I've also tried jamming the handle of some pliers into the clip to try and widen the opening, though it didn't seem to help (maybe I need to be more forceful.. just didn't want to break the clips). I don't know what the solution would be here. Buy extra clips to find the smaller variety? Manufacture the plate with wider clip mount points (at the risk of making some clips too loose)?

Again, don't take these as complaints.. just constructive feedback. The Phantom is a high quality kit and was thoroughly enjoyable to build despite these issues. :)
« Last Edit: Thu, 20 December 2012, 06:29:57 by mtl »
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Offline Glod

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Re: Building Phantom Hardware and Firmware Mods
« Reply #294 on: Tue, 25 December 2012, 02:05:00 »
Would this be the appropriate place to ask questions about the Phantom R2 (currently in PCB Group Buy)?

Are there any keyboards other than PLU i can harvest a case from? (and in the process harvest other stuff like switches, etc). Like many i would like a custom case but i need something in absence of a custom case.

I understand there is the assembly/parts GB being put together right now, and i will probably be signing up, but i'm curious because i am willing to do some of this stuff myself.

Offline TheProfosist

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Re: Building Phantom Hardware and Firmware Mods
« Reply #295 on: Tue, 25 December 2012, 02:18:29 »
The other option is a Filco as thats what the Phantom PCB is designed to fit in but a PLU is a MUCH cheaper option.

Offline Glod

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Re: Building Phantom Hardware and Firmware Mods
« Reply #296 on: Tue, 25 December 2012, 02:21:38 »
does that mean any custom case for the Filco TKL will fit the phantom? For example the Vortex Aluminum case at mechnicalkeyboards, will that fit?

Offline TheProfosist

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Re: Building Phantom Hardware and Firmware Mods
« Reply #297 on: Tue, 25 December 2012, 02:38:46 »
does that mean any custom case for the Filco TKL will fit the phantom? For example the Vortex Aluminum case at mechnicalkeyboards, will that fit?
nope because that requires the bent plate of a filco to work the plates made for the phantom are completely flat. Also i dont believe the MKC case fits either though i dont remember why.

Offline Glod

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Re: Building Phantom Hardware and Firmware Mods
« Reply #298 on: Tue, 25 December 2012, 02:47:55 »
Thanks, I guess I'll have to be patient when it comes to a cool case.

Offline fruktstund

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Re: Building Phantom Hardware and Firmware Mods
« Reply #299 on: Tue, 25 December 2012, 17:40:10 »
Um, do you have to push the Teensy button to start the loader, or is there another way? I did push it before, and I'm writing this on my Phantom, but I can't load new firmware onto it because the Teensy application only tells me to "Press Button To Activate". :D