Author Topic: GH - DotA2 players  (Read 256218 times)

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Offline katushkin

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Re: GH - DotA2 players
« Reply #950 on: Fri, 23 October 2015, 00:25:04 »
Chaos Knight is OP.

I think I might have to play some games against real people next week :P

teehee, whats funny is CK is severely under powered :P You'll figure that out soon enough! Most heroes are pretty even at lower MMRs. Once the players know how to manipulate strengths/weaknesses- you can tell whos a pubstomp hero, etc..

Yeah, I know he isn't that great, but I think combined with how low a mana cost his shift thing is, and the crits combined with his phantasms, I was one shotting heroes all over. If you don't get two kills out of one ultimate, you are doing it wrong :P
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Offline skycrimes

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Re: GH - DotA2 players
« Reply #951 on: Sun, 25 October 2015, 03:09:26 »
Chaos Knight is OP.

I think I might have to play some games against real people next week :P

teehee, whats funny is CK is severely under powered :P You'll figure that out soon enough! Most heroes are pretty even at lower MMRs. Once the players know how to manipulate strengths/weaknesses- you can tell whos a pubstomp hero, etc..

Yeah, I know he isn't that great, but I think combined with how low a mana cost his shift thing is, and the crits combined with his phantasms, I was one shotting heroes all over. If you don't get two kills out of one ultimate, you are doing it wrong :P

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Offline linkshine

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Re: GH - DotA2 players
« Reply #952 on: Sun, 25 October 2015, 03:14:20 »
Chaos Knight is OP.

I think I might have to play some games against real people next week :P

teehee, whats funny is CK is severely under powered :P You'll figure that out soon enough! Most heroes are pretty even at lower MMRs. Once the players know how to manipulate strengths/weaknesses- you can tell whos a pubstomp hero, etc..

Yeah, I know he isn't that great, but I think combined with how low a mana cost his shift thing is, and the crits combined with his phantasms, I was one shotting heroes all over. If you don't get two kills out of one ultimate, you are doing it wrong :P

need more mangoes!

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Offline katushkin

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Re: GH - DotA2 players
« Reply #953 on: Thu, 29 October 2015, 14:07:01 »
I am losing every single game im playing against real players lmao
Can we get them to build the Alps ten feet higher and get Cherry to pay for it?
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Offline Sn0_Man

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Re: GH - DotA2 players
« Reply #954 on: Thu, 29 October 2015, 14:21:18 »
Thats fine, the system will rank you vs comparably skilled players fairly soon (most likely). 

It's a lot more rewarding vanquishing human opponents when you finally pull it off!
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Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #955 on: Thu, 29 October 2015, 14:54:45 »
I am losing every single game im playing against real players lmao
Let me play with you. We'll crush.
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Offline pichu23

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Re: GH - DotA2 players
« Reply #956 on: Thu, 29 October 2015, 15:26:57 »
I am losing every single game im playing against real players lmao

I'm in the UK. I can do Fridays and Saturdays  ;D
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Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #957 on: Thu, 29 October 2015, 15:45:38 »
I am losing every single game im playing against real players lmao

I'm in the UK. I can do Fridays and Saturdays  ;D

Let's all play together! I'm USE, but I play Europe west all the time.
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Offline Krytone

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Re: GH - DotA2 players
« Reply #958 on: Thu, 29 October 2015, 22:31:55 »
damn wanna join this. Unfortunately im in SEA  :'(
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Offline skycrimes

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Re: GH - DotA2 players
« Reply #959 on: Fri, 30 October 2015, 00:26:20 »
damn wanna join this. Unfortunately im in SEA  :'(

you poor soul  :eek:

Offline ImbaHue

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Re: GH - DotA2 players
« Reply #960 on: Fri, 30 October 2015, 05:35:16 »
Party?

EU West and EU East here.

Fridays, Saturdays and Sundays


Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #961 on: Sat, 31 October 2015, 14:07:08 »
damn wanna join this. Unfortunately im in SEA  :'(
My internet is getting upgraded to 150 up/down in January. I'll play with you then.
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Offline RenegadeParadox

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Re: GH - DotA2 players
« Reply #962 on: Sun, 01 November 2015, 22:45:41 »
113612456 is my friend ID, feel free to add me. I haven't played much this past month but I might be freeing up some time to start playing more again. I play on US East.

Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #963 on: Mon, 02 November 2015, 07:44:43 »
Katushkin gimme a link to your steam profile and I'll add you.
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Offline katushkin

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Re: GH - DotA2 players
« Reply #964 on: Tue, 03 November 2015, 00:44:43 »
Katushkin gimme a link to your steam profile and I'll add you.

Erm, I think it's just this -> http://steamcommunity.com/id/Katushkin
Can we get them to build the Alps ten feet higher and get Cherry to pay for it?
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Offline katushkin

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Re: GH - DotA2 players
« Reply #965 on: Tue, 03 November 2015, 04:40:58 »
Seriously, how has nobody picked up that QOP's blink is over powered? 1300 range? 60 mana? Its ****ing ridiculous.
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Offline edb5s

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Re: GH - DotA2 players
« Reply #966 on: Tue, 03 November 2015, 12:11:30 »
http://steamcommunity.com/profiles/76561197975902025/

Add me. Haven't played much lately - have only played DOTA 2 probably 30 hours total - but would like to play more if I had people to group with.

Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #967 on: Tue, 03 November 2015, 12:12:39 »
Seriously, how has nobody picked up that QOP's blink is over powered? 1300 range? 60 mana? Its ****ing ridiculous.
She's one of the squishiest heroes in the game, and she's basically a one-trick pony early on, so she definitely needs it.
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Offline linkshine

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Re: GH - DotA2 players
« Reply #968 on: Tue, 03 November 2015, 14:13:46 »
Seriously, how has nobody picked up that QOP's blink is over powered? 1300 range? 60 mana? Its ****ing ridiculous.

orchid wrecks qop, basically makes her food. She's a decent early game hero and can snowball early to mid, but eventually falls off a cliff

Offline Sn0_Man

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Re: GH - DotA2 players
« Reply #969 on: Tue, 03 November 2015, 14:31:18 »
There's rather a lot of distinctly op abilities
makes the game fun you know

Arguing that "silence counters
  • active ability" doesn't seem particularly insightful though. 
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Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #970 on: Tue, 03 November 2015, 14:51:17 »
There's rather a lot of distinctly op abilities
makes the game fun you know

Arguing that "silence counters
  • active ability" doesn't seem particularly insightful though.
Well orchid/any silence does wreck QoP, and considering the fact that she's a core that can be basically neutralized by these abilities, it's definitely a weakness of hers. That's why QoPs have to go BkB in basically any serious game.
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Offline linkshine

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Re: GH - DotA2 players
« Reply #971 on: Tue, 03 November 2015, 15:26:50 »
There's rather a lot of distinctly op abilities
makes the game fun you know

Arguing that "silence counters
  • active ability" doesn't seem particularly insightful though.
Well orchid/any silence does wreck QoP, and considering the fact that she's a core that can be basically neutralized by these abilities, it's definitely a weakness of hers. That's why QoPs have to go BkB in basically any serious game.

Yup, and BKBs other stats aren't necessarily great for her, (stats are always great, but they don't always synergize) so its an item slot just dedicated to survival. Orchid and silence are particularly strong against heroes like Qop or AM. Orchid's also cheap compared to other items build to counter individual abilities.

Offline linkshine

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Re: GH - DotA2 players
« Reply #972 on: Tue, 03 November 2015, 15:29:22 »
There's rather a lot of distinctly op abilities
makes the game fun you know

Arguing that "silence counters
  • active ability" doesn't seem particularly insightful though.
there's really only a couple of true OP abilities, and its more about the heroes having way more utility than any 1 hero should have. I wouldn't call any 1 ability OP (maybe necro ult with aghs- just because of the late game consequences)

See: earth spirit, pitlord

Offline pichu23

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Re: GH - DotA2 players
« Reply #973 on: Fri, 06 November 2015, 13:24:11 »
Anyone up for a couple of games? Maybe in an hours time. Can do US servers :)
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Offline skycrimes

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Re: GH - DotA2 players
« Reply #974 on: Fri, 06 November 2015, 13:30:21 »
There's rather a lot of distinctly op abilities
makes the game fun you know

Arguing that "silence counters
  • active ability" doesn't seem particularly insightful though.
there's really only a couple of true OP abilities, and its more about the heroes having way more utility than any 1 hero should have. I wouldn't call any 1 ability OP (maybe necro ult with aghs- just because of the late game consequences)

See: earth spirit, pitlord

shackle

Offline linkshine

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Re: GH - DotA2 players
« Reply #975 on: Fri, 06 November 2015, 13:38:45 »
There's rather a lot of distinctly op abilities
makes the game fun you know

Arguing that "silence counters
  • active ability" doesn't seem particularly insightful though.
there's really only a couple of true OP abilities, and its more about the heroes having way more utility than any 1 hero should have. I wouldn't call any 1 ability OP (maybe necro ult with aghs- just because of the late game consequences)

See: earth spirit, pitlord

shackle

ember or WR shackle? If shackleshot could go thru BkB it'd be broke

Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #976 on: Fri, 06 November 2015, 13:43:40 »
ember or WR shackle? If shackleshot could go thru BkB it'd be broke

Don't want to offend you (because of your profile picture), but that's the reason that windranger is just generally a fairly weak hero otherwise, because of the sheer strength of shackle shot.
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Offline ApocalypseMaow

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Re: GH - DotA2 players
« Reply #977 on: Fri, 06 November 2015, 14:11:01 »
majors are just around the corner!!!

STOKED!!!
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Offline linkshine

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Re: GH - DotA2 players
« Reply #978 on: Fri, 06 November 2015, 14:23:28 »
ember or WR shackle? If shackleshot could go thru BkB it'd be broke

Don't want to offend you (because of your profile picture), but that's the reason that windranger is just generally a fairly weak hero otherwise, because of the sheer strength of shackle shot.

ummm, I politely disagree. Shackles her best skill but it's not like it her other skills hold her down. Her ult right now with aghs, her mid potential, her ability to flash farm and windrun. She can snowball and transition well. She's viable in every phase of the game. Pros run her has carry, utility, or support. She's just great all around the last 2 patches. My favorite hero's actually invoker, but at decent MMR's he's pretty garbage right now (actually has been garbage for about 2 years :(   ) 

Actually, one could argue the buff to her ult is actually OP right now- but hardly shackleshot. It's been around for 10 years and for probably 5 of them she hasn't been competitively viable despite shackle basically remaining untouched
« Last Edit: Fri, 06 November 2015, 14:34:28 by linkshine »

Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #979 on: Fri, 06 November 2015, 14:47:37 »
ember or WR shackle? If shackleshot could go thru BkB it'd be broke

Don't want to offend you (because of your profile picture), but that's the reason that windranger is just generally a fairly weak hero otherwise, because of the sheer strength of shackle shot.

ummm, I politely disagree. Shackles her best skill but it's not like it her other skills hold her down. Her ult right now with aghs, her mid potential, her ability to flash farm and windrun. She can snowball and transition well. She's viable in every phase of the game. Pros run her has carry, utility, or support. She's just great all around the last 2 patches. My favorite hero's actually invoker, but at decent MMR's he's pretty garbage right now (actually has been garbage for about 2 years :(   ) 

Actually, one could argue the buff to her ult is actually OP right now- but hardly shackleshot. It's been around for 10 years and for probably 5 of them she hasn't been competitively viable despite shackle basically remaining untouched

No, I can agree with that, she's definitely strong this patch. I was talking more about her base hero being balanced against her very diverse ability set. She's very squishy, she has a pretty bad int-gain to mana cost ratio, and considering her fairly bad attack animation, her early base attack damage doesn't really make up for it. I mis-worded that, I don't actually think she's a weak hero, what I meant was that her base hero is very weak in order to balance her abilities.
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Offline linkshine

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Re: GH - DotA2 players
« Reply #980 on: Fri, 06 November 2015, 14:59:09 »
ember or WR shackle? If shackleshot could go thru BkB it'd be broke

Don't want to offend you (because of your profile picture), but that's the reason that windranger is just generally a fairly weak hero otherwise, because of the sheer strength of shackle shot.

ummm, I politely disagree. Shackles her best skill but it's not like it her other skills hold her down. Her ult right now with aghs, her mid potential, her ability to flash farm and windrun. She can snowball and transition well. She's viable in every phase of the game. Pros run her has carry, utility, or support. She's just great all around the last 2 patches. My favorite hero's actually invoker, but at decent MMR's he's pretty garbage right now (actually has been garbage for about 2 years :(   ) 

Actually, one could argue the buff to her ult is actually OP right now- but hardly shackleshot. It's been around for 10 years and for probably 5 of them she hasn't been competitively viable despite shackle basically remaining untouched

No, I can agree with that, she's definitely strong this patch. I was talking more about her base hero being balanced against her very diverse ability set. She's very squishy, she has a pretty bad int-gain to mana cost ratio, and considering her fairly bad attack animation, her early base attack damage doesn't really make up for it. I mis-worded that, I don't actually think she's a weak hero, what I meant was that her base hero is very weak in order to balance her abilities.

ohh okay, gotcha :P Yeah I love where she's at right now- she was a blast to play back in the days of TDA but not ever this strong. Hope Icefrog doesn't wap her too hard

Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #981 on: Fri, 06 November 2015, 15:04:04 »
ohh okay, gotcha :P Yeah I love where she's at right now- she was a blast to play back in the days of TDA but not ever this strong. Hope Icefrog doesn't wap her too hard
Yeah... I hope at the very least they don't change the aghs at all, because at least that keeps her relevant late into the game. Back when her ult was **** she actually had no value once people bought bkbs.
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Offline yeahitschris

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Re: GH - DotA2 players
« Reply #982 on: Sun, 08 November 2015, 01:26:07 »
Glad to see there's dot fans on GH! Haven't touched dota2 in awhile.. I keep getting random latency spikes.

http://dotamax.com/player/detail/44609385/

Offline ApocalypseMaow

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Re: GH - DotA2 players
« Reply #983 on: Sat, 21 November 2015, 12:48:40 »
Well I didn't think I would see the major play out like that, but it was still amazing!!!
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Offline pichu23

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Re: GH - DotA2 players
« Reply #984 on: Sat, 21 November 2015, 17:12:29 »
Well I didn't think I would see the major play out like that, but it was still amazing!!!

Good for n0tail and Fly.
Pity EE's final games weren't that great though.
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Re: GH - DotA2 players
« Reply #986 on: Sat, 28 November 2015, 10:21:37 »
lolda couldn't handle the bant.

Offline katushkin

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Re: GH - DotA2 players
« Reply #987 on: Sat, 28 November 2015, 14:19:20 »
Glad Secret didn't win :) I didn't follow it all that much because of the house move, but how did everyone else get on? Like EG/VG?

I understand trying to defend you gf or whatever, but probably not a good idea to confront someone like that.
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Offline skycrimes

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Re: GH - DotA2 players
« Reply #988 on: Mon, 30 November 2015, 11:15:27 »
GOOD STUFF
https://www.reddit.com/r/DotA2/comments/3ul9s2/so_i_go_and_talk_to_rlewisreports_and_he/

nothing like good ol dota drama. But seriously, the EE responses to all this was hilarious. I too want to see loda without his hat.

Offline katushkin

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Re: GH - DotA2 players
« Reply #989 on: Mon, 14 December 2015, 16:05:32 »
So I went to bed with the Russians running all over EG and RTZ being a salty ****er.

Wake up to five push notifications from The Score (Sifo I know it was you) saying that EG had come back and won it. Managed to watch game five this morning, and it seems that SF is just the winner all the time.

Also, if anyone is up for some Dota tomorrow at about 2pm UK time, which is uhhhh, like 9am eastern? I think? Come join me and R1N3. PLEASE. I WANT TO DOTA SO BAD.

We did bad today, but I think that was my fault partly.
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Offline katushkin

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Re: GH - DotA2 players
« Reply #990 on: Tue, 15 December 2015, 20:36:18 »
I played a couple of games. Ended up playing semi-carry KOTL which is always fun ^_^

new patch is out too. With notes. And.

ARC

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dota2.com/balanceofpower
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Offline pichu23

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Re: GH - DotA2 players
« Reply #991 on: Tue, 15 December 2015, 20:38:31 »
I played a couple of games. Ended up playing semi-carry KOTL which is always fun ^_^

new patch is out too. With notes. And.

ARC

WARDEN

dota2.com/balanceofpower

Lol, everything seems so different now.
New terrains, RIP cliffing opponents. :D
ah, I'll read the patch notes once I wake up later   :))
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Offline katushkin

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Re: GH - DotA2 players
« Reply #992 on: Tue, 15 December 2015, 21:10:27 »
New rune, new camps by ancients, new layout, new arcanas, new abilities for Druid, Riki, Void, Death Prophet and Doom, Random Draft pool increased from 24 to 50. FIFTY.

ES, Terrorblade and Oracle added to Captains Mode

Ranked Random Draft

Four new items

**** TONS of map changes. Like thirty bullet points on just map changes.

Bristle Aghs upgrade - goo no longer targeted but hits all enemies within 600 when casted

Drow Aghs upgrade - Marksmanship causes arrow to split after initial attack onto two random targets within 375 doing 50% each. AMs still apply

Ember remnants don't give vision anymore.

Kunkka Aghs upgrade - pulls enemies within 200 of crash site into the crash site. Boat starts from where you are rather than behind you, but lands in the same place

Legion Aghs upgrade now makes you and your target immune to all damage other than the damage between duel participants.

Lion got buffed. Not that he needed it.

Magnus Aghs upgrade - Empower is now an allied hero aura. ranged heroes for half values but they deal splash damage within 200. Can be cast but doesn't stack.

Furion base INT increased by 4

OD imprison no longer steals INT. Deals AOE damage after it ends instead.

Sand King Aghs doubles burrow strike cast range and applies caustic finale poison to heroes. No longer grants increased shockwaves.

SF base armour reduced by one. Aghs upgrade - Requiem wave returns to SF dealing 40% of damage on it's way back. All the damage back heals SF.

Tidehunter Aghs upgrade - gush is ground targeted that is a wave travelling 1800.

Ursa Aghs upgrade - Can cast ability while disabled and reduces cooldown.

Venge Aghs upgrade - Spawn a Venge illusion when you die. It does 50% damage and takes 150% and you can use all your abilities but no items. Illusion lasts until you respawn. Still grants bonus to swap.

Boots now only 400g. Courier now 100 and flying now 200. Bottle is 660. Smoke now 50. Hood of Defiance active absorbs up to 325 magical damage. Vitality booster added to side shop. Mantle and Ultimate Orb removed.
Can we get them to build the Alps ten feet higher and get Cherry to pay for it?
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Offline Krytone

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Re: GH - DotA2 players
« Reply #993 on: Tue, 15 December 2015, 21:46:54 »
id like to try that LC and Ursa aghs tho
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Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #994 on: Wed, 16 December 2015, 12:29:05 »
New rune, new camps by ancients, new layout, new arcanas, new abilities for Druid, Riki, Void, Death Prophet and Doom, Random Draft pool increased from 24 to 50. FIFTY.

>ES, Terrorblade and Oracle added to Captains Mode
yay

>Ranked Random Draft
Why, I'll probably play this, but nobody else will

>Four new items
The ability to buff attack range and spell range is basically making it so that heroes can upgrade themselves in more ways than previously, we've seen this before with cooldown reduction. This shift towards more upgrade paths is interesting, and it makes games going later much more viable, and more about builds rather than just fight timing.

>**** TONS of map changes. Like thirty bullet points on just map changes.
Yeah this is weird... although if you recall, they took out some juke paths earlier, so hopefully those are added back in (or comparable).

>Bristle Aghs upgrade - goo no longer targeted but hits all enemies within 600 when casted
wtf this is useless

>Drow Aghs upgrade - Marksmanship causes arrow to split after initial attack onto two random targets within 375 doing 50% each. AMs still apply
also pretty useless, drow is all about single target, money is much better spent elsewhere.

>Ember remnants don't give vision anymore.
Reasonable, don't think it really affects his viability too much though.

>Kunkka Aghs upgrade - pulls enemies within 200 of crash site into the crash site. Boat starts from where you are rather than behind you, but lands in the same place
Kunkka tends to be pretty utility, so this could get used as like a setup for other ultimates. Like an expensive version of DS's vacuum.

>Legion Aghs upgrade now makes you and your target immune to all damage other than the damage between duel participants.
This is dumb, practically more useless than the last one was. Still could be used in fights to lock down a spell caster, but removes the ability to smoke gank as a whole team then lock someone down and blow them up.

>Lion got buffed. Not that he needed it.
Lion never gets played. Like literally never. Probably still won't, but we'll see.

>Magnus Aghs upgrade - Empower is now an allied hero aura. ranged heroes for half values but they deal splash damage within 200. Can be cast but doesn't stack.
This is ****ing insane. May get nerfed.

>Furion base INT increased by 4
Good

>OD imprison no longer steals INT. Deals AOE damage after it ends instead.
So basically there's no longer any purpose to OD at all... his ult is WAY less effective now. Feels like a huge nerf to a hero that never really got played except by mushi.

>Sand King Aghs doubles burrow strike cast range and applies caustic finale poison to heroes. No longer grants increased shockwaves.
Stupid huge nerf. The point of SK is his ult.

>SF base armour reduced by one. Aghs upgrade - Requiem wave returns to SF dealing 40% of damage on it's way back. All the damage back heals SF.
Interesting aghs, probably will not get purchased too much though. If you have the chance to get off req, you're probably surviving the fight anyways, so the health isn't a huge deal. Base armor reduction hurts him a good deal in the laning stage though I feel.

>Tidehunter Aghs upgrade - gush is ground targeted that is a wave travelling 1800.
The ****. Could be used as follow up to ravage I guess? I still feel like there's better utility items you could buy.

>Ursa Aghs upgrade - Can cast ability while disabled and reduces cooldown.
Cool. Doesn't make ursa viable though.

>Venge Aghs upgrade - Spawn a Venge illusion when you die. It does 50% damage and takes 150% and you can use all your abilities but no items. Illusion lasts until you respawn. Still grants bonus to swap.
Venge was already getting played, I think we'll see her even more, because people already bought aghs on her anyways. Carry venge will be a bit more prevalent probably, especially because you can just farm with the illusion.

>Boots now only 400g. Courier now 100 and flying now 200. Bottle is 660.
Boots costing less is a HUGE buff to offlaners with no escape mechanism. Now it's much more feasible to go boots first. Thank god for courier change. Bottle change is a buff to super squishy mids/low-sustain mids.
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Offline 1swt2gs

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Re: GH - DotA2 players
« Reply #995 on: Wed, 16 December 2015, 13:33:35 »
Does anyone play Dota2 with a 60%?

I really love my 60% and use it 90% of the time besides when I game. I need f1 and f2 constantly (recall courier, select hero), and can't get use to the 60% layout when it comes to this.
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Offline trenzafeeds

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Re: GH - DotA2 players
« Reply #996 on: Wed, 16 December 2015, 15:00:56 »
Does anyone play Dota2 with a 60%?

I really love my 60% and use it 90% of the time besides when I game. I need f1 and f2 constantly (recall courier, select hero), and can't get use to the 60% layout when it comes to this.

I've tried, it's not undo-able, but it hinders me a lot, because I tend to use practically the entire function row. I can still play in a pinch, but really I prefer something with FN keys.
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Offline pichu23

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Re: GH - DotA2 players
« Reply #997 on: Wed, 16 December 2015, 15:06:13 »
Does anyone play Dota2 with a 60%?

I really love my 60% and use it 90% of the time besides when I game. I need f1 and f2 constantly (recall courier, select hero), and can't get use to the 60% layout when it comes to this.

Yes! I did it a year back with my Poker2. It was alright to be honest.
Only when I started playing Naga or any Illu based heroes it was really difficult.
Lone Druid was fine though :)
Only gripe I have was the ESC beside the "1".
Usually my hand reaches to F1 to select my hero and F2 for courier. That was a little bit tricky.
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Offline katushkin

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Re: GH - DotA2 players
« Reply #998 on: Wed, 16 December 2015, 15:52:57 »
>Why, I'll probably play this, but nobody else will
I would if I played ranked. I really hate playing all pick, the two games I played today both had pudges in. Yay. I like playing with the small pool of heroes so I can actually choose hah

>bristle aghs - wtf this is useless
I don't think so, I think it's helpful in teamfights, you can slow down everyone for the rest of your team, not just the one bloke you are trying to chase down.

>drow aghs - also pretty useless, drow is all about single target, money is much better spent elsewhere
Again, I don't think so. She still deals 100% of damage to the initial target, and attack modifiers like frost arrows still apply to the splash targets. I think this and bristle's upgrade are trying to make single target heroes better in team fights.

>Reasonable, don't think it really affects his viability too much though.
AFAIK it affects storm's remnants and someone else's too. Possibly earth spirit?

>Legion aghs - This is dumb, practically more useless than the last one was. Still could be used in fights to lock down a spell caster, but removes the ability to smoke gank as a whole team then lock someone down and blow them up
True, but I think it makes it better again in team fights, you can single out a support and not worry about anyone ruining your duel. I dunno, I do think it's still a bit ****ty, but not as bad as it was.

>Lion never gets played. Like literally never. Probably still won't, but we'll see
It never gets banned, but it for sure gets played. Puppey called Lion "the best support that never gets banned". I love playing Lion, and he has got pretty much everything. His Aghs is ****ing nuts.

Yeah, OD and SK are basically dead now.

Boots have gotten a movement speed nerf as well, some people are thinking they might not even be mandatory anymore.
Can we get them to build the Alps ten feet higher and get Cherry to pay for it?
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Offline pichu23

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Re: GH - DotA2 players
« Reply #999 on: Wed, 16 December 2015, 15:55:16 »
>Why, I'll probably play this, but nobody else will
I would if I played ranked. I really hate playing all pick, the two games I played today both had pudges in. Yay. I like playing with the small pool of heroes so I can actually choose hah

>bristle aghs - wtf this is useless
I don't think so, I think it's helpful in teamfights, you can slow down everyone for the rest of your team, not just the one bloke you are trying to chase down.

>drow aghs - also pretty useless, drow is all about single target, money is much better spent elsewhere
Again, I don't think so. She still deals 100% of damage to the initial target, and attack modifiers like frost arrows still apply to the splash targets. I think this and bristle's upgrade are trying to make single target heroes better in team fights.

>Reasonable, don't think it really affects his viability too much though.
AFAIK it affects storm's remnants and someone else's too. Possibly earth spirit?

>Legion aghs - This is dumb, practically more useless than the last one was. Still could be used in fights to lock down a spell caster, but removes the ability to smoke gank as a whole team then lock someone down and blow them up
True, but I think it makes it better again in team fights, you can single out a support and not worry about anyone ruining your duel. I dunno, I do think it's still a bit ****ty, but not as bad as it was.

>Lion never gets played. Like literally never. Probably still won't, but we'll see
It never gets banned, but it for sure gets played. Puppey called Lion "the best support that never gets banned". I love playing Lion, and he has got pretty much everything. His Aghs is ****ing nuts.

Yeah, OD and SK are basically dead now.

Boots have gotten a movement speed nerf as well, some people are thinking they might not even be mandatory anymore.

I'd say bristle and drow's aghs upgrade is alright if there's an alchemist in your team.
For drow, it could be a slot wasted by for Bristleback it's actually pretty sick. AOE goo.
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