Author Topic: [IC] GMK Burgundy Round2 [awaiting GB approval]  (Read 47759 times)

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Offline cocobrais

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[IC] GMK Burgundy Round2 [awaiting GB approval]
« on: Sat, 09 September 2017, 02:54:00 »
[03/05/2018] KR kit update + proxy information
Many guys requested to add the KR won key and I added it.
Please refer to below
I hope that this modification will be satisfied.

And all proxies were set.
- KR : me in KBDLAB
- US : TXkeyboards (My big bro. KIN25's site ^^)
- EU : Candykeys
- CN : zfrontier
- SEA and Asia excepting CN : me in geekhack (google form)

194957-0



[26/04/2018] Final design update
Hey you guys! GB will be progressed soon.
So I have been checked and finally I can update the designs.

1. Base kit
    - legends color update : CR ==> WS1 as same with Round 1
    - Add bar f and j
    - Add x6 center stem space bar
    - Delete all side legends

2. Icon modi kit
    - legends color update : CR ==> WS1 as same with Round 1
    - Delete num lock key
    - Add Happy bottom 4 key

3. New alphas Kit (KR kit) ==> All double shot from New mold
    - 26 alphas with KR
    - 2 alphas with KR as bar f and j
    ** font was designed by Goldworm. Thanks to Goldworm!

GB will be progressed early next month.

194592-1

194594-2

194596-3

------------------------------------------------------------------------------------------------------------

[05/12/2017] Design Fixed and 3D rendering update
Design is fixed as below layout.

Also 3D rendering designed.
I hope that we will meet the GB soon!

Fixed Layout
181583-4

183555-5

3D rendering
- Just reference to checking the feeling! Rendering and real keyset is not matched as 100%.

183557-6

183559-7

183561-8

183563-9

183565-10

183567-11

183569-12


[05/11/2017] Rendering and layout Update
Designs are updated.
Maybe almost requests are applied.

Color is fixed.
- I think that this color is best match with modi color of GMK Dolch.
- If you have GMK Dolch, you will be able to use text modi and/or YURI Icon modi with it.
 
1) Base Kit : Some keys added and Novelty key color was changed.
2) ICON Modi Kit : Some keys added and small design changed.
                            Maybe novelty key will be deleted and YURI R1 Novelty will be added in next update

If I can find good US proxy who have interesting in this design, it will be helpful to get US side.

But If I can't find proxy, I will try to progress myself as previous my GB.
(it will be lead to increase GB price little bit than using proxy, but I want to be progressed with this design.)

181583-13

181581-14

---------------------------------------------------------------------------------------------------------------------------------------------------
Hi.
Come again here with GMK burgundy R2
Burgundy GB was finished well and I have been preparing the Round 2.
Just design starting stage, but I'd like to talk about concept.

Round 2 concept is text.
In case of Round 1, I used the Icon modi. but round 2 will be designed with only text as GMK oblivion.
Now I am considering the text color, I don't know what is best fit color for this set.
And maybe just one novelty key will be added and design will be wine glass.

As you see below, just starting and I will make some designs step by step.

If you have any ideas for making more beautiful Burgundy set, please let me know.

Target qty. of key is below 135 keys with only one set and it will be helpful to decrease cost.   
I hope that R2 will be started within end of this year.

Enjoy!

177883-15

[17.09.2017 Updated]
Basic layout updated.
- Legends color will be CP which is more smooth than WS1(Round 1).
- Layout is not fixed yet and starting point now.
- ICON KIT with YURI ICON

178471-16

[14/10, 2017] Rendering update.
GMK Rendering is updated.
Total 2 kit.
Base kit have full text modifier.
And regarding some guys request, additional Icon modifier was designed with YURI Icon. 
As you see, modi color is perfectly same with dolch modi.
So if you get this sets, you can combine with dolch having text or YURI Icon.  ;D
Point novelty key is only reference. (Maybe new design will be needed or key delete)

Base kit

180198-17

Modi kit

180200-18



 
« Last Edit: Sun, 06 May 2018, 09:51:37 by cocobrais »

Offline theillumedpanda

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[IC] GMK Burgundy Round2
« Reply #1 on: Sat, 09 September 2017, 02:56:45 »
That's a shame as I'm fan of the icon mods for this colour scheme. I guess I'll have to hunt down a set on mechmarket/Classifieds.

Good luck anyways!

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #2 on: Sat, 09 September 2017, 03:15:59 »
That's a shame as I'm fan of the icon mods for this colour scheme. I guess I'll have to hunt down a set on mechmarket/Classifieds.

Good luck anyways!
Text is just concept in this stage and if many people want to make a icon modi, I will consider this as icon modi kit.    :D

Offline theillumedpanda

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[IC] GMK Burgundy Round2
« Reply #3 on: Sat, 09 September 2017, 03:26:40 »
That's a shame as I'm fan of the icon mods for this colour scheme. I guess I'll have to hunt down a set on mechmarket/Classifieds.

Good luck anyways!
Text is just concept in this stage and if many people want to make a icon modi, I will consider this as icon modi kit.    :D
I thought this would already be carved in stone :D

If you offered an extra icon modifier addon, I'd totally buy one. It still bugs me that I missed this set, probably my favourite in 2017!

Pls tell me that you have leftovers from R1 haha
« Last Edit: Sat, 09 September 2017, 03:32:11 by theillumedpanda »

Offline Oblotzky

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Re: [IC] GMK Burgundy Round2
« Reply #4 on: Sat, 09 September 2017, 05:42:14 »
Regarding Mods vs Text-only, I think you should make a poll.

If people decide on Icons, you can use the icons t0mb3ry made for Yuri to have the bottom row icons as well.

Is the black legend color in your mockup actually being considered? I think it looks ugly :P  Once legend color is decided I can make renders for All Text vs All Icons







« Last Edit: Sat, 09 September 2017, 05:43:45 by Oblotzky »

Offline TalkingTree

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Re: [IC] GMK Burgundy Round2
« Reply #5 on: Sat, 09 September 2017, 05:51:22 »
Text only, white legends and R5 profile bottom row.
My opensource projects: GH80-3000, TOAD, XMMX. Classified: stuff

Offline neralo

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Re: [IC] GMK Burgundy Round2
« Reply #6 on: Sat, 09 September 2017, 07:23:34 »
out of curiosity, since round 2 is text only, will round 3 be text + icon?  ;)
HHKB Pro 2 55g | TGR 910 55g Vintage Blacks | Apple Standard M0116 Orange Alps | Rosewill RK9000 Cherry MX Blues | Diverge TM 2 WKLears

Offline keebcat

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Re: [IC] GMK Burgundy Round2
« Reply #7 on: Sat, 09 September 2017, 07:27:07 »
White legends for sure, matches Ron Burgundy's suit.

Offline avid

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Re: [IC] GMK Burgundy Round2
« Reply #8 on: Sat, 09 September 2017, 07:29:15 »
Ron Burgundy novelties  :D

Burgundy is such a great set. I really like the white legends color. If want slight variation, can use colors like CP - same as in Dolch.

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #9 on: Sat, 09 September 2017, 07:32:33 »
Regarding Mods vs Text-only, I think you should make a poll.

If people decide on Icons, you can use the icons t0mb3ry made for Yuri to have the bottom row icons as well.

Is the black legend color in your mockup actually being considered? I think it looks ugly :P  Once legend color is decided I can make renders for All Text vs All Icons

Show Image


Show Image


Show Image


Show Image

Thans for your help!! Really nice rendering! Legends color not fixed and black is just picture  ;D
If I have to consider icon modi, I will use YURI modifier. ^^

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #10 on: Sat, 09 September 2017, 07:34:52 »
Text only, white legends and R5 profile bottom row.
I also really like R5 but about 10~12keys added. So not easy decision.

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #11 on: Sat, 09 September 2017, 07:35:29 »
out of curiosity, since round 2 is text only, will round 3 be text + icon?  ;)
:thumb:

Offline ixtopolis

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Re: [IC] GMK Burgundy Round2
« Reply #12 on: Sat, 09 September 2017, 11:18:30 »
I'm going to also say Text only, except for the arrows (i just like arrows) and white legends.

Offline amnesia0287

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Re: [IC] GMK Burgundy Round2
« Reply #13 on: Sat, 09 September 2017, 12:01:59 »
Regarding Mods vs Text-only, I think you should make a poll.

If people decide on Icons, you can use the icons t0mb3ry made for Yuri to have the bottom row icons as well.

Is the black legend color in your mockup actually being considered? I think it looks ugly :P  Once legend color is decided I can make renders for All Text vs All Icons

Show Image


Show Image


Show Image


Show Image

Thans for your help!! Really nice rendering! Legends color not fixed and black is just picture  ;D
If I have to consider icon modi, I will use YURI modifier. ^^

Oooo yuri mods. Do want.

Offline poolside

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Re: [IC] GMK Burgundy Round2
« Reply #14 on: Sat, 09 September 2017, 12:35:04 »
Full Yuri mods (with diamonds of course) or full text without Windows icons. For the Windows icon replacement : Super, Code or maybe even Sys or Cmd as novelties, so that other sets can reuse these new molds later on.

A R4 R3 Control could be added for HHKB support this time.

Edit: R3 and not R4, of course
« Last Edit: Sun, 10 September 2017, 13:55:14 by poolside »

Offline Oblotzky

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Re: [IC] GMK Burgundy Round2
« Reply #15 on: Sat, 09 September 2017, 12:37:19 »
Full Yuri mods (with diamonds of course) or full text without Windows icons. For the Windows icon replacement : Super, Code or maybe even Sys or Cmd as novelties, so that other sets can reuse these new molds later on.

A R4 Control could be added for HHKB support this time.

You mean R3?

Offline Peiweisgreat

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Re: [IC] GMK Burgundy Round2
« Reply #16 on: Sat, 09 September 2017, 12:42:57 »
I'm a fan of the text mods, but depending on how things go for me I would consider the icon mods as well.

Offline packman86

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Re: [IC] GMK Burgundy Round2
« Reply #17 on: Sat, 09 September 2017, 13:51:32 »
What about making this drop happen instead?

https://www.massdrop.com/buy/gmk-retro-keycap-set

Keyboard Collection:

More

TGR Jane V2 | TGR Jane V2 CE | TGR Alice | TGR Dolice | TGR 910 | TGR x Singa UNIKORN 60 | Matrix 8XV 2.0 Korea Version | Matrix 8XV 2.0add | LZ CLS s h x | Duck Jetfire | TX-CP | QXP | Noxary X65 | RAMA M60-A | Model F62 "Kishsaver"

Offline TalkingTree

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Re: [IC] GMK Burgundy Round2
« Reply #18 on: Sat, 09 September 2017, 14:14:41 »
What about making this drop happen instead?

https://www.massdrop.com/buy/gmk-retro-keycap-set
I could kill for Commodore winkeys.
My opensource projects: GH80-3000, TOAD, XMMX. Classified: stuff

Offline spkmic

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Re: [IC] GMK Burgundy Round2
« Reply #19 on: Sat, 09 September 2017, 16:42:14 »
There is also white wine. How about gold text color?


Offline Oblotzky

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Re: [IC] GMK Burgundy Round2
« Reply #20 on: Sat, 09 September 2017, 16:48:52 »

Offline packman86

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Re: [IC] GMK Burgundy Round2
« Reply #21 on: Sat, 09 September 2017, 19:18:09 »
What about making this drop happen instead?

https://www.massdrop.com/buy/gmk-retro-keycap-set
I could kill for Commodore winkeys.

If I ever get my hands on the SA Retro Burgundy I will leave this game forever.
Keyboard Collection:

More

TGR Jane V2 | TGR Jane V2 CE | TGR Alice | TGR Dolice | TGR 910 | TGR x Singa UNIKORN 60 | Matrix 8XV 2.0 Korea Version | Matrix 8XV 2.0add | LZ CLS s h x | Duck Jetfire | TX-CP | QXP | Noxary X65 | RAMA M60-A | Model F62 "Kishsaver"

Offline wholypantalones

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  • text and icon mods plz.
Re: [IC] GMK Burgundy Round2
« Reply #22 on: Sat, 09 September 2017, 19:42:45 »
What about making this drop happen instead?

https://www.massdrop.com/buy/gmk-retro-keycap-set

It did happen, and failed miserably.

Offline amnesia0287

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Re: [IC] GMK Burgundy Round2
« Reply #23 on: Sat, 09 September 2017, 20:32:57 »
What about making this drop happen instead?

https://www.massdrop.com/buy/gmk-retro-keycap-set

It did happen, and failed miserably.

To be fair I’d guess it would do better now. The massdrop GMK sets seem to be doing better and better. The first few didn’t sell nearly as well as the recent ones.

Offline pvd

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Re: [IC] GMK Burgundy Round2
« Reply #24 on: Sat, 09 September 2017, 22:19:57 »
Awesome! In for sure. I, personally, think that dark text color looks great.

Offline Oblotzky

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Re: [IC] GMK Burgundy Round2
« Reply #25 on: Sun, 10 September 2017, 04:16:36 »
What about making this drop happen instead?

https://www.massdrop.com/buy/gmk-retro-keycap-set

It did happen, and failed miserably.

To be fair I’d guess it would do better now. The massdrop GMK sets seem to be doing better and better. The first few didn’t sell nearly as well as the recent ones.

Carbon sold lots before. The issue was pricing, with all the kits split up it cost you like 180$ to get what usually is a 120$ base set at initial drop points.

Offline hansichen

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Re: [IC] GMK Burgundy Round2
« Reply #26 on: Sun, 10 September 2017, 04:20:20 »
Yeah, it was an issue of the overall concept and not the colors. I'd really like a new try with brown alphas with the sidelegends and red modifiers as a normal gmk layout set with icon mods, that would be awesome  :thumb:

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #27 on: Sun, 10 September 2017, 06:09:43 »
What about making this drop happen instead?

https://www.massdrop.com/buy/gmk-retro-keycap-set

It did happen, and failed miserably.

To be fair I’d guess it would do better now. The massdrop GMK sets seem to be doing better and better. The first few didn’t sell nearly as well as the recent ones.

Carbon sold lots before. The issue was pricing, with all the kits split up it cost you like 180$ to get what usually is a 120$ base set at initial drop points.
always pricong is important..so kits have to be considered with cost and moq. Also design..led, side printing, point color key, novelty, etc....so hard to work to reach proper pricing.

Offline spkmic

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Re: [IC] GMK Burgundy Round2
« Reply #28 on: Sun, 10 September 2017, 10:20:31 »
burgundy color: red wine, ocher color: white wine, white accent color: wine glass
« Last Edit: Sun, 10 September 2017, 10:49:22 by spkmic »

Offline theillumedpanda

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Re: [IC] GMK Burgundy Round2
« Reply #29 on: Sun, 10 September 2017, 13:06:07 »
Each to its own I guess, but I this is not something I'd buy.

I'd like to see a poll, honestly.

Offline poolside

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Re: [IC] GMK Burgundy Round2
« Reply #30 on: Sun, 10 September 2017, 13:54:39 »
Full Yuri mods (with diamonds of course) or full text without Windows icons. For the Windows icon replacement : Super, Code or maybe even Sys or Cmd as novelties, so that other sets can reuse these new molds later on.

A R4 Control could be added for HHKB support this time.

You mean R3?

Yes, R3 of course. Thanks for the catch!

Offline pixelpusher

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Re: [IC] GMK Burgundy Round2
« Reply #31 on: Sun, 10 September 2017, 15:43:15 »
I would personally like to see burgundy with CP for text color.

If it was a perfect world, I'd like to see RO1/CP for alphas and CC/CP for mods.  I don't care if it's text or icons.  I just like sets with less contrast between the modifiers and alphas :)

178040-0

N9 looks better in the renders, but IRL I think it looks too dark.

Or... just run a full RO1 with CP.   I'd hit that.  People could put dolch modifiers on it if they choose :)

Offline Kafka

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Re: [IC] GMK Burgundy Round2
« Reply #32 on: Sun, 10 September 2017, 20:43:41 »
I just want R1 but with text mods.. maybe a less bright shade of white as legends. Thought R1 was super nice :thumb:


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Offline AlexAtPanc

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Re: [IC] GMK Burgundy Round2
« Reply #33 on: Sun, 10 September 2017, 20:46:12 »
What do you need me to do for you to get you to consider an R2 1.25u key? It would allow the set to be used on quite a few smaller boards!

:) :) :)

Offline pixelpusher

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Re: [IC] GMK Burgundy Round2
« Reply #34 on: Sun, 10 September 2017, 21:19:40 »
I just want R1 but with text mods.. maybe a less bright shade of white as legends. Thought R1 was super nice :thumb:


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I agree.  That's why I said CP for legends  :thumb:

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #35 on: Sun, 10 September 2017, 21:24:48 »
I just want R1 but with text mods.. maybe a less bright shade of white as legends. Thought R1 was super nice :thumb:


Sent from my iPhone using Tapatalk

I agree.  That's why I said CP for legends  :thumb:
ok.. This weekend I will update this with below
               - legends color cp
               - text modifiler
               - other keys
               - delete the led keys(4keys)
               - add the 6u center stem space bar and r4 1x keys
               After updating, we will be able to progress more detail.

Offline Kafka

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Re: [IC] GMK Burgundy Round2
« Reply #36 on: Sun, 10 September 2017, 22:51:20 »
Any chance for a stepped hhkb control key? Pleaseee

Offline LifeZ

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Re: [IC] GMK Burgundy Round2
« Reply #37 on: Sun, 10 September 2017, 23:03:44 »
Hey brais
Nice job!   :thumb:
LZ Limited

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #38 on: Sun, 10 September 2017, 23:15:19 »
Any chance for a stepped hhkb control key? Pleaseee
need some time to consider this. As I mentioned before, 1st update will be done this weekend. I will check this.

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #39 on: Sun, 10 September 2017, 23:15:54 »
Hey brais
Nice job!   :thumb:
Hey bro.thanks alot ;D

Offline cocobrais

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Re: [IC] GMK Burgundy Round2
« Reply #40 on: Sun, 17 September 2017, 03:24:37 »
Updated!

Offline theillumedpanda

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Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #41 on: Sun, 17 September 2017, 05:07:41 »
Updated!
Erm, couldn't you please do a render for us? Yuri Icon X doesn't sound too familiar for some people and at this point, I'd like to see renders.

Offline Oblotzky

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Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #42 on: Sun, 17 September 2017, 06:12:13 »
Updated!
Erm, couldn't you please do a render for us? Yuri Icon X doesn't sound too familiar for some people and at this point, I'd like to see renders.

As reference for now:


Offline jebbra

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Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #43 on: Sun, 17 September 2017, 07:18:29 »
Honestly I dig the black legend more.

Offline nguyenhimself

  • Posts: 672
Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #44 on: Sun, 17 September 2017, 09:26:22 »
Only a few selfish request:
- I really hope you'd keep the CODE modifier button. As a macOS user, it's one extra paper cut every time I look down on my keyboard and see the WIN text (or worse, the flag icon).
- Best possible timeline would be a separate macOS modifier kit with ⌘, ⌥, and ^, but I guess YURI is fine too.
- Also, because I'm a very happy Leopold FC660M owner: Any chance of a "weird layout" kit with s second 2.25u Shift? 🙏
- On the final note, white legends please and thank you.

Offline theillumedpanda

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Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #45 on: Sun, 17 September 2017, 16:22:45 »
Updated!
Erm, couldn't you please do a render for us? Yuri Icon X doesn't sound too familiar for some people and at this point, I'd like to see renders.

As reference for now:

Show Image

Thanks!

What about the mods from 2016's 9009? I prefer those over the Yuri mods, but that might just be me.

Offline theillumedpanda

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Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #46 on: Sun, 17 September 2017, 16:23:04 »
Updated!
Erm, couldn't you please do a render for us? Yuri Icon X doesn't sound too familiar for some people and at this point, I'd like to see renders.

As reference for now:

Show Image

Thanks!

What about the mods from 2016's 9009? I prefer those over the Yuri mods, but that might just be me.

Offline theillumedpanda

  • Posts: 271
  • Don't point that gun at me - I'm an unpaid intern!
Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #47 on: Sun, 17 September 2017, 16:23:15 »
Updated!
Erm, couldn't you please do a render for us? Yuri Icon X doesn't sound too familiar for some people and at this point, I'd like to see renders.

As reference for now:

Show Image

Thanks!

What about the mods from 2016's 9009? I prefer those over the Yuri mods, but that might just be me.

Offline cocobrais

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Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #48 on: Sun, 17 September 2017, 17:43:27 »
Updated!
Erm, couldn't you please do a render for us? Yuri Icon X doesn't sound too familiar for some people and at this point, I'd like to see renders.

As reference for now:

Show Image

Thanks!

What about the mods from 2016's 9009? I prefer those over the Yuri mods, but that might just be me.
Burgundy round1 was designed with 9009 modi design. Now it's round 2 and I'd like to design with differences. Maybe base with text modi and Icon kit with Yuri design will be good. ;D

Offline ns90

  • Posts: 134
Re: [IC] GMK Burgundy Round2 [17.09 Updated]
« Reply #49 on: Sun, 17 September 2017, 19:44:36 »
I had serious regrets about not joining Round 1 when I saw it in person. Now, you're also adding icon mods? Yep. Sold.