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[IC] Legends for League - simple DCS doubleshot yellow legends on black
norbauer:
--- Quote from: pwnnarwhal on Tue, 30 December 2014, 00:42:58 ---I don't play League, but if you had an option without the qwer colors, I am interested.
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Absolutely! That's fundamental to the plan. :)
Spopepro:
--- Quote from: norbauer on Tue, 30 December 2014, 00:39:53 ---
--- Quote from: Spopepro on Mon, 29 December 2014, 22:11:03 ---Trinket is always on 4, not 3.
The only other keys that I use a ton are A (attack-move), S (stop), and left shift. But I think the limited keys here are enough, and I like them, and the overall color set. I'll be in for a set + LoL mods.
I did this for a pad printed set I had made:
(Attachment Link)
It won't work as is for double-shots, but if it sounds cool, I can modify it to meet SP's specs for DS legends. I could also make a dragon for the right side. Let me know if you think it would be worth my time.
--- End quote ---
Interesting. I think your image could be rendered in doubleshot, actually, with only a few mods. I would need the source vectors to be able to say for sure. Is it your rendering of the NPC from the game, or is it a copyrighted image? We should not directly use any artwork that is copyrighted.
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It's original artwork. I worked with a screenshot on one screen, and inkscape open on the other. I'll dig up the vector... I think it's on another computer.
I thing there might be more than just a little bit of work needed to make it happen double shot. Facetsesame's wild duck keys couldn't be done in 1x, and just fit in 1.25x. It leads me to believe that the duck is about the limit of detail available. So totally doable, but many of the details that I have on the vector graphic would need to go.
norbauer:
--- Quote from: Spopepro on Tue, 30 December 2014, 00:58:22 ---
--- Quote from: norbauer on Tue, 30 December 2014, 00:39:53 ---
--- Quote from: Spopepro on Mon, 29 December 2014, 22:11:03 ---Trinket is always on 4, not 3.
The only other keys that I use a ton are A (attack-move), S (stop), and left shift. But I think the limited keys here are enough, and I like them, and the overall color set. I'll be in for a set + LoL mods.
I did this for a pad printed set I had made:
(Attachment Link)
It won't work as is for double-shots, but if it sounds cool, I can modify it to meet SP's specs for DS legends. I could also make a dragon for the right side. Let me know if you think it would be worth my time.
--- End quote ---
Interesting. I think your image could be rendered in doubleshot, actually, with only a few mods. I would need the source vectors to be able to say for sure. Is it your rendering of the NPC from the game, or is it a copyrighted image? We should not directly use any artwork that is copyrighted.
--- End quote ---
It's original artwork. I worked with a screenshot on one screen, and inkscape open on the other. I'll dig up the vector... I think it's on another computer.
I thing there might be more than just a little bit of work needed to make it happen double shot. Facetsesame's wild duck keys couldn't be done in 1x, and just fit in 1.25x. It leads me to believe that the duck is about the limit of detail available. So totally doable, but many of the details that I have on the vector graphic would need to go.
Show Image
--- End quote ---
That sounds about right. I'd have to ask SP what the radius of their router is. That would be the minimum detail would could render. If you have the vector (or even better would like to take a stab at a simplified version), I'd be happy to send it to them to check. It would make a nice optional addition to the set.
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