Author Topic: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!  (Read 35890 times)

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Offline WAVES_D0NT_DIE

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Welcome to GMK Shark Bait!
I got the idea for this kit while watching Shark Week on the Discovery Channel! The blues, teals, and whites of these majestic creatures inspired me to create this set. I tried to keep the kits as small as possible while still providing support for a variety of layouts.



HELP US ADOPT SHARKS!
Due to the theme of the the set, the guys at Kono decided it would be a good idea to give back by adopting a shark through The Shark Trust. I loved the idea, so I'm talking to each vendor about doing the same (I will be adopting sharks for each if they're not interested) for a minimum of 6 sharks adopted. Just a fun way to give back to the creatures this set was inspired by, and just something that I thought would be cool to do. Again, all credit to the guys at Kono for the idea.

Group buy runs from Nov. 1st - Dec. 5th
Vendors
US: Kono
Canada: DeskHero
Europe: CandyKeys
Asia: zFrontier
Australia: Daily Clack



Base


Spaces


Novelties




Renders














Pricing
Base: 144.99 USD / 200 CAD / 128.00 EUR / 216.00 AUS / 998 CNY
Spaces: 24.99 USD / 34 CAD / 27.00 EUR / 37.00 AUS / 308 CNY
Novelties: 44.99 USD / 60 CAD / 45.00 EUR / 67.00 AUS / 171 CNY

Support GMK Shark Bait with a custom signature!
Code: [Select]
[url=https://geekhack.org/index.php?topic=101822.0][img width=400 height=120]https://i.imgur.com/0ptf9TC.png[/img][/url]
Special thanks to OneCreativeMind for creating the novelties, and depletedvespene for helping with the kits. This is my first set, so I've been taking things slowly, and these two have been a huge help.
Thanks for looking!
« Last Edit: Wed, 06 November 2019, 15:35:26 by WAVES_D0NT_DIE »

Offline .

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Re: [IC] GMK Shark Bait
« Reply #1 on: Wed, 31 July 2019, 17:04:02 »
im in

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #2 on: Wed, 31 July 2019, 17:05:10 »
Excited to know what everyone thinks!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #3 on: Wed, 31 July 2019, 17:07:24 »

Offline Abec13

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Re: [IC] GMK Shark Bait
« Reply #4 on: Wed, 31 July 2019, 17:09:53 »
SHARK BAIT OOH HA HA
45-ATS | Adelie | Gentoo | Volcano 660 | Think 6.5 v2 | SKOG | 7V | Hello M0110
[/url]

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #5 on: Wed, 31 July 2019, 17:11:39 »
SHARK BAIT OOH HA HA

FISH ARE FRIENDS, NOT FOOD.

Offline lolafineday

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Re: [IC] GMK Shark Bait
« Reply #6 on: Wed, 31 July 2019, 17:13:41 »
You should add red keys for blood, real shark bait

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Offline enrique.aliaga

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Re: [IC] GMK Shark Bait
« Reply #7 on: Wed, 31 July 2019, 17:28:51 »
Looks like a GMK version of Dasher&Dancer.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #8 on: Wed, 31 July 2019, 17:34:47 »
Looks like a GMK version of Dasher&Dancer.

Just looked up the set. I would say they're similar, but definitely not exact. In my opinion, they're different enough to continue working on this set.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #9 on: Wed, 31 July 2019, 17:35:38 »
You should add red keys for blood, real shark bait

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I played around with some red/pinkish colors. Couldn't quite get something that I liked. I'll play around some more and see what I can come up with.

Offline lolafineday

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Re: [IC] GMK Shark Bait
« Reply #10 on: Wed, 31 July 2019, 18:50:06 »
Mods should be navy or midnight blue. Would look better and more contrast.

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Offline glubazoid

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Re: [IC] GMK Shark Bait
« Reply #11 on: Wed, 31 July 2019, 19:18:39 »
You should add red keys for blood, real shark bait

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I played around with some red/pinkish colors. Couldn't quite get something that I liked. I'll play around some more and see what I can come up with.

If you want red for blood- go full blood red, not pink.

Offline Banzai

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Re: [IC] GMK Shark Bait
« Reply #12 on: Wed, 31 July 2019, 20:52:30 »
When I opened this thread I did not expect to see a key set I liked as much I like this. I can't promise I'd buy it, but damnit I want it.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #13 on: Wed, 31 July 2019, 20:55:42 »
When I opened this thread I did not expect to see a key set I liked as much I like this. I can't promise I'd buy it, but damnit I want it.

Thanks! I’ll try my best to make it happen!


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Offline Tommicorn

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Re: [IC] GMK Shark Bait
« Reply #14 on: Wed, 31 July 2019, 21:00:14 »
Something I am definitely willing to throw my money at! I am really digging it

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #15 on: Wed, 31 July 2019, 21:07:07 »
Something I am definitely willing to throw my money at! I am really digging it

Thanks! Seems to be enough interest, so I’ll continue developing the set :D.

Offline IOVERCALLHISTIOCYTES

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Re: [IC] GMK Shark Bait
« Reply #16 on: Wed, 31 July 2019, 22:08:23 »
Love it. Let's see some shark novelties. Rama shark tooth cap. Go big.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #17 on: Wed, 31 July 2019, 22:15:20 »
Love it. Let's see some shark novelties. Rama shark tooth cap. Go big.
That’s the idea! I’m working on some shark teeth and shark fin novelties.


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Offline rrsurmeier

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Re: [IC] GMK Shark Bait
« Reply #18 on: Wed, 31 July 2019, 22:15:45 »
no.

Offline vosechu

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Re: [IC] GMK Shark Bait
« Reply #19 on: Thu, 01 August 2019, 09:05:16 »
In!

Offline nyry43

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Re: [IC] GMK Shark Bait
« Reply #20 on: Thu, 01 August 2019, 09:21:12 »
I like the esc/Enter being white, it looks really nice!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #21 on: Thu, 01 August 2019, 10:01:07 »
In!
Awesome!


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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #22 on: Thu, 01 August 2019, 10:01:38 »
I like the esc/Enter being white, it looks really nice!
I played around with more keys being white but kept it simple in the end and stuck with those two :D. Thanks!


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Offline hottrout

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Re: [IC] GMK Shark Bait
« Reply #23 on: Thu, 01 August 2019, 11:34:36 »
UK ISO?  The colour scheme is quite nice.
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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #24 on: Thu, 01 August 2019, 12:13:06 »
UK ISO?  The colour scheme is quite nice.
I’m working out the kits as we speak! I’m hoping to include compatibility for as many people as possible, but I want to keep prices down too. No promises but I will definitely include a UK ISO kit if there’s enough interest.


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Offline thornkin

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Re: [IC] GMK Shark Bait
« Reply #25 on: Thu, 01 August 2019, 12:42:19 »
I am intrigued. I like the colors.

Offline orim23

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Re: [IC] GMK Shark Bait
« Reply #26 on: Thu, 01 August 2019, 13:09:17 »
In. I like the colors, please keep the white accents and dont make them red as some asked.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #27 on: Thu, 01 August 2019, 13:16:37 »
In. I like the colors, please keep the white accents and dont make them red as some asked.
Thanks for the feedback!


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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait
« Reply #28 on: Thu, 01 August 2019, 13:16:59 »
I am intrigued. I like the colors.
Awesome!


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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #29 on: Fri, 02 August 2019, 14:44:03 »
Renders and kits added! :D

Offline maximize

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #30 on: Fri, 02 August 2019, 15:24:07 »
I mean it really is Dancer but with greener mods with a couple of white accents thrown in. And if you didn't notice that, you didn't do enough market research...

Offline depletedvespene

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Re: [IC] GMK Shark Bait
« Reply #31 on: Fri, 02 August 2019, 15:34:11 »
UK ISO?  The colour scheme is quite nice.
I’m working out the kits as we speak! I’m hoping to include compatibility for as many people as possible, but I want to keep prices down too. No promises but I will definitely include a UK ISO kit if there’s enough interest.


If you'll allow me...

ISO support right now is incomplete and needs revision. You have:
- No left R4 1.25U left Shift key (this is required).
- One accented ISO Enter key... yet there are mod-colored and accent-colored ANSI Enter keys. This is your call, obviously, but I'd put both ISO Enter keys, or at least the mod-colored one before the accented one.
- R3 \| key (needed for US ISO) and R3 #~ keys (needed for UK ISO).
- No R4 \| key (needed on both US ISO and UK ISO).

You must decide whether you'll have support for either US ISO (4 keys — ISO Enter, left Shift, R3 \| and R4 \|) or UK ISO (8 keys — ISO Enter, left Shift, R1 `¬, R1 2", R1 3£, R3 '@, R3 #~ and R4 \|). You could even have support for both at the same time (that would imply nine keys), but that's not really expected.

As you can see, the alpha support present right now means that the kit has incomplete "Atlantis ISO" support (being neither on one side of the pond or the other one), which is the worst option.


HTH!


Offline depletedvespene

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #32 on: Fri, 02 August 2019, 15:40:43 »
One other thing, also entirely subjective: I dig the medium blue / light blue scheme, but I find the white keycaps are a bit too bright (on the legends it's perfect though). If I had the set on my keyboard right now, I'd probably use the Blue Esc and Enter keys instead of the white ones... but that leaves the white-only F5..F8 keys as too glaring of an exception. You may want to consider adding a light-blue set of the keys F5..F8.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #33 on: Fri, 02 August 2019, 15:57:41 »
UK ISO?  The colour scheme is quite nice.
I’m working out the kits as we speak! I’m hoping to include compatibility for as many people as possible, but I want to keep prices down too. No promises but I will definitely include a UK ISO kit if there’s enough interest.


If you'll allow me...

ISO support right now is incomplete and needs revision. You have:
- No left R4 1.25U left Shift key (this is required).
- One accented ISO Enter key... yet there are mod-colored and accent-colored ANSI Enter keys. This is your call, obviously, but I'd put both ISO Enter keys, or at least the mod-colored one before the accented one.
- R3 \| key (needed for US ISO) and R3 #~ keys (needed for UK ISO).
- No R4 \| key (needed on both US ISO and UK ISO).

You must decide whether you'll have support for either US ISO (4 keys — ISO Enter, left Shift, R3 \| and R4 \|) or UK ISO (8 keys — ISO Enter, left Shift, R1 `¬, R1 2", R1 3£, R3 '@, R3 #~ and R4 \|). You could even have support for both at the same time (that would imply nine keys), but that's not really expected.

As you can see, the alpha support present right now means that the kit has incomplete "Atlantis ISO" support (being neither on one side of the pond or the other one), which is the worst option.


HTH!
Thanks for pointing this out, definitely. I considered making UK ISO support a separate kit but ultimately decided to try to include it on the base kit. I’m not too familiar with other layouts, so I struggled a bit with this. I’ll definitely adjust them and post an update! Thanks!


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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #34 on: Fri, 02 August 2019, 15:58:11 »
One other thing, also entirely subjective: I dig the medium blue / light blue scheme, but I find the white keycaps are a bit too bright (on the legends it's perfect though). If I had the set on my keyboard right now, I'd probably use the Blue Esc and Enter keys instead of the white ones... but that leaves the white-only F5..F8 keys as too glaring of an exception. You may want to consider adding a light-blue set of the keys F5..F8.
Noted! I’ll be sure to include those keys for the people that want them.


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Offline thornkin

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #35 on: Fri, 02 August 2019, 16:42:31 »
Any chance for vim keys in one of the kits?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #36 on: Fri, 02 August 2019, 17:19:19 »
Any chance for vim keys in one of the kits?
Possibly, if enough people want it. I’d like to keep the set as cheap as possible but I’ll compromise if people want certain keys.


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Offline forevermadrigal

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #37 on: Fri, 02 August 2019, 18:34:54 »
White f-row is interesting.

Offline kblue5688

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #38 on: Fri, 02 August 2019, 23:49:00 »
Can’t wait to see the novelties. Blues are just my favorite and sharks are my favorite animal lol. Can’t wait to see this set continue.


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Offline kblue5688

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[IC] GMK Shark Bait - Renders and Kits added!
« Reply #39 on: Sat, 03 August 2019, 00:00:15 »
Also I think instead of whites and/or reds you should do gray because sharks are usually gray and not white.


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« Last Edit: Sat, 03 August 2019, 00:02:13 by kblue5688 »

Offline vicissitude

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #40 on: Sat, 03 August 2019, 10:20:43 »
wish to see more novelties.
keep going.  :thumb:

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #41 on: Sat, 03 August 2019, 12:35:27 »
White f-row is interesting.
Interesting as in you like it, or don’t like it? I’ll include some of the darker teal keys, same as the mods, to replace those if people wish to use them instead.


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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #42 on: Sat, 03 August 2019, 12:36:02 »
Can’t wait to see the novelties. Blues are just my favorite and sharks are my favorite animal lol. Can’t wait to see this set continue.


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I’m working on novelties but I wasn’t too happy with them. Trying to find someone I can commission for the novelties :D


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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #43 on: Sat, 03 August 2019, 12:36:39 »
wish to see more novelties.
keep going.  :thumb:
Yep! Trying to find someone I can commission for the novelties, but I definitely plan on including some.


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Offline Banzai

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #44 on: Thu, 08 August 2019, 15:50:52 »
White f-row is interesting.
Interesting as in you like it, or don’t like it? I’ll include some of the darker teal keys, same as the mods, to replace those if people wish to use them instead.


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Personally I'm not a fan. I really like the white on the ESC and Enter keys because the contrast is so stark it draws your eyes to that part of the board. It just seems weird having this big contrast at the top row that brings attention to the middle F keys. I think F5-F8 keys should match the alphas. That way you still get the break up in color between the F-key blocks, but it's not so stark and attention grabbing.

That said, what I do think could look really nice is a white spacebar. I don't know how much it would drive the cost of the base kit up, but maybe consider adding a second 6.25u spacebar in white?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #45 on: Thu, 08 August 2019, 17:17:25 »
White f-row is interesting.
Interesting as in you like it, or don’t like it? I’ll include some of the darker teal keys, same as the mods, to replace those if people wish to use them instead.


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Personally I'm not a fan. I really like the white on the ESC and Enter keys because the contrast is so stark it draws your eyes to that part of the board. It just seems weird having this big contrast at the top row that brings attention to the middle F keys. I think F5-F8 keys should match the alphas. That way you still get the break up in color between the F-key blocks, but it's not so stark and attention grabbing.

That said, what I do think could look really nice is a white spacebar. I don't know how much it would drive the cost of the base kit up, but maybe consider adding a second 6.25u spacebar in white?

Yeah, I decided to change the white f-row. Kits and renders will be updated today, along with a novelty key. I'm also planning on having a space bar kit with a white space bar, if people want it.

Offline forevermadrigal

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #46 on: Thu, 08 August 2019, 23:52:41 »
i thought it was okay. You can include them as accents, I think the white compliments the set. :thumb:

Offline monkeycap198

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #47 on: Fri, 09 August 2019, 00:00:16 »
Love this! Loved sharks weeks

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #48 on: Fri, 09 August 2019, 00:13:32 »
New kits, more renders, and a novelty added! (novelty by OneCreativeMind :thumb:).

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Renders and Kits added!
« Reply #49 on: Fri, 09 August 2019, 01:14:55 »
Love this! Loved sharks weeks

Glad to hear! I'm a huge Shark Week fan too

Offline thornkin

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #50 on: Fri, 09 August 2019, 01:58:24 »
Love the novelties. They seem just the right level of unique for this set.

Offline pan

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #51 on: Fri, 09 August 2019, 02:03:43 »
Maybe you could add an orange key that would resemble a life buoy, life ring, whatever you call it.

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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #52 on: Fri, 09 August 2019, 02:17:37 »
Love the novelties. They seem just the right level of unique for this set.

I agree, OneCreativeMind did a great job with them :D

Offline nguyenhimself

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #53 on: Fri, 09 August 2019, 05:02:57 »
>Name of the set is "SHARK BAIT"
>No RED accent keys to imitate "blood in the water"

Come on, OP! Put it in the novelty kit or something. Commit to the bloody theme.


« Last Edit: Fri, 09 August 2019, 05:05:35 by nguyenhimself »

Offline TokyoExpress

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #54 on: Fri, 09 August 2019, 05:12:45 »
Reminds me of Nautilus Nightmares. Big fan of any ocean theme tbh


Offline pixelpusher

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #56 on: Fri, 09 August 2019, 08:32:53 »
Is this TU1 and TU2 or is it custom?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #57 on: Fri, 09 August 2019, 11:50:16 »
>Name of the set is "SHARK BAIT"
>No RED accent keys to imitate "blood in the water"

Come on, OP! Put it in the novelty kit or something. Commit to the bloody theme.

Show Image


Hah, I'm working on it :p.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #58 on: Fri, 09 August 2019, 11:50:52 »
Are all novelties meant to be in R4?

I just forgot to label them The top two are R1, bottom row of novelties is R4.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #59 on: Fri, 09 August 2019, 11:51:43 »
Is this TU1 and TU2 or is it custom?

Yep. TU1, TU2, and WS1.

Offline pixelpusher

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #60 on: Fri, 09 August 2019, 11:55:52 »
Is this TU1 and TU2 or is it custom?

Yep. TU1, TU2, and WS1.

Awesome. I have aero so I know the colors are good.  I just didnt like the yellow on Aero so WS1 is perfect.  And I can use honeywell red accents for blood!

Offline pixelpusher

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #61 on: Fri, 09 August 2019, 12:08:39 »
Also, I think the Aero accents would look cool.  I love the set man  :thumb:

Offline depletedvespene

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #62 on: Fri, 09 August 2019, 12:10:25 »
Are all novelties meant to be in R4?

I just forgot to label them The top two are R1, bottom row of novelties is R4.

Okay, but... wouldn't then the second novelty on the top row need to be white fin on mod-colored keycap instead of on alpha-colored keycap?

(no, I'm never happy about anything  :thumb: )

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #63 on: Fri, 09 August 2019, 12:36:57 »
Also, I think the Aero accents would look cool.  I love the set man  :thumb:

Thanks!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #64 on: Fri, 09 August 2019, 12:38:49 »
Are all novelties meant to be in R4?

I just forgot to label them The top two are R1, bottom row of novelties is R4.

Okay, but... wouldn't then the second novelty on the top row need to be white fin on mod-colored keycap instead of on alpha-colored keycap?

(no, I'm never happy about anything  :thumb: )

I just did that to add some variation in case people wanted to use the R4 mods AND the R1 mod. If it was mod colored, you'd have 3 of the same novelty. But, that will be changing, I'm adding more novelties! Not sure where yet, most likely on the enter key, and I'd like to add some red in somewhere. I'd rather you point things like this out and allow me to correct them than not say anything at all, so keep the comments coming  :thumb:.

Offline Rlima262

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #65 on: Sat, 10 August 2019, 12:15:22 »
Interested!

Offline thecezar

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #66 on: Sun, 11 August 2019, 00:23:19 »
I'm in. Might be the one for my build

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #67 on: Sun, 11 August 2019, 00:24:45 »
I'm in. Might be the one for my build

Sweet! What board you going with?


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Offline Shutter_Shock

  • Posts: 292
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Re: [IC] GMK Shark Bait
« Reply #68 on: Sun, 11 August 2019, 02:00:01 »
SHARK BAIT OOH HA HA
THE RING OF FIRE

Offline geekit

  • Posts: 68
Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #69 on: Sun, 11 August 2019, 05:54:52 »
I wonder how it'd look with all-white legend?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Novelties!
« Reply #70 on: Tue, 13 August 2019, 22:05:22 »
Just added more kits, more novelties, and another render!

Offline Peiweisgreat

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #71 on: Wed, 14 August 2019, 03:17:09 »
Could definitely see myself rocking this set.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #72 on: Wed, 14 August 2019, 03:20:32 »
Could definitely see myself rocking this set.

Soon my friend, soon.


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Offline depletedvespene

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #73 on: Wed, 14 August 2019, 05:05:02 »
TBH, I didn't think red could be worked into the set. Glad to see I Was wrong!

Having split spaces in two separate kits a bold choice (may I ask why the 1.0U blanks are only in the 40s and split kit, and will they be convex or concave?).


Offline nyry43

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #74 on: Wed, 14 August 2019, 08:35:30 »
The novelties look great!

Offline vicissitude

  • Posts: 519
Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #75 on: Wed, 14 August 2019, 09:36:28 »
Love the red-white shark novelty.
Nice touch.

Offline forevermadrigal

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #76 on: Wed, 14 August 2019, 14:08:23 »
Would much rather have white f5-f8 keys than vim arrows cause it’s more fitting

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #77 on: Wed, 14 August 2019, 14:23:43 »
TBH, I didn't think red could be worked into the set. Glad to see I Was wrong!

Having split spaces in two separate kits a bold choice (may I ask why the 1.0U blanks are only in the 40s and split kit, and will they be convex or concave?).

I wasn't a fan of the earlier versions of the red but I'm loving how it looks now! And for anyone wondering, the spaces and 40s kits will definitely be adjusted a bit. There hasn't been much interest in the 40s kit it seems, so I might not run that kit after all. We'll see!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #78 on: Wed, 14 August 2019, 14:24:26 »
The novelties look great!

Thanks! All credit goes to OneCreativeMind :)

Offline WAVES_D0NT_DIE

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[IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #79 on: Fri, 16 August 2019, 14:20:48 »
Updated the kits slightly
« Last Edit: Fri, 16 August 2019, 15:07:54 by WAVES_D0NT_DIE »

Offline thornkin

  • Posts: 259
Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #80 on: Fri, 16 August 2019, 14:48:30 »
Ooh, Vim keys! That likely made this a purchase for me.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #81 on: Sat, 17 August 2019, 10:15:02 »
Ooh, Vim keys! That likely made this a purchase for me.

I’m a developer, so it was something I personally wanted to include. I’ve had quite a few people say they appreciate the Vim keys!

Offline delrn

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #82 on: Tue, 20 August 2019, 01:05:48 »
Really like the color scheme so far.
Modifiers feel a bit inconsistent to me, with CapsLock having no icon at all and backspace having a very small icon compared to the others. Have you considered going with text-only mods?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #83 on: Tue, 20 August 2019, 01:49:10 »
Really like the color scheme so far.
Modifiers feel a bit inconsistent to me, with CapsLock having no icon at all and backspace having a very small icon compared to the others. Have you considered going with text-only mods?

Thanks! I understand where you’re coming from but plenty of sets do it this way. GMK Nautilus, Jamon, Olive, Striker, etc. Personally, I like icons + text the most on mods.

Offline delrn

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #84 on: Tue, 20 August 2019, 02:02:43 »
Really like the color scheme so far.
Modifiers feel a bit inconsistent to me, with CapsLock having no icon at all and backspace having a very small icon compared to the others. Have you considered going with text-only mods?

Thanks! I understand where you’re coming from but plenty of sets do it this way. GMK Nautilus, Jamon, Olive, Striker, etc. Personally, I like icons + text the most on mods.

That's fair, in the end it's all personal preference and many people seem to prefer icons+text to text-only. Still in though, that color scheme is too nice to pass.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #85 on: Wed, 21 August 2019, 19:18:03 »
Small updates: vendors announced and a bit more :)

Offline nasp

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #86 on: Thu, 22 August 2019, 00:31:55 »
Small updates: vendors announced and a bit more :)

Any estimate of when this set might run?


Offline MdotMaxson

  • Posts: 274
Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #87 on: Thu, 22 August 2019, 01:03:35 »
Don’t pay attention to whoever said this is a copy of dasher dancer.  Literally didn’t cross my mind st all and I’m familiar with that set. The only similarity is alphas are a lighter shade of the same color as mods. But dasher dancer looks like mega man. This is not mega man. Unless maybe mega man has equipped aqua man’s weapon after beating him. Anyway it’s dope. It’s original. Piss off other guy.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #88 on: Thu, 22 August 2019, 01:10:29 »
Small updates: vendors announced and a bit more :)

Any estimate of when this set might run?

I need to talk to vendors, there currently is no planned date. However, I’m hoping for Q4 2019-early 2020

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #89 on: Thu, 22 August 2019, 01:12:36 »
Don’t pay attention to whoever said this is a copy of dasher dancer.  Literally didn’t cross my mind st all and I’m familiar with that set. The only similarity is alphas are a lighter shade of the same color as mods. But dasher dancer looks like mega man. This is not mega man. Unless maybe mega man has equipped aqua man’s weapon after beating him. Anyway it’s dope. It’s original. Piss off other guy.

I actually contacted the guy who created dasher&dancer and he had no problems with me running this set. In fact, he encouraged me to, so no problems there!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #90 on: Tue, 27 August 2019, 11:23:19 »
Added the group buy date!


Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #92 on: Tue, 27 August 2019, 11:50:48 »
Added the group buy date!

Look forward to parting off my money.  ;D

Haha, thanks for all your help with the kits!

Offline IOVERCALLHISTIOCYTES

  • Posts: 1797
Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #93 on: Tue, 27 August 2019, 14:47:36 »
MOQ 250/100/100?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #94 on: Tue, 27 August 2019, 14:52:05 »
MOQ 250/100/100?

There are no custom colors so I believe the base will have a 150 MOQ

Offline pixelpusher

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #95 on: Tue, 27 August 2019, 17:31:05 »
Heads up for anyone that loves cyan, you can pick up the cyan 2D set from originative to go with this set and have an all cyan set

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #96 on: Fri, 06 September 2019, 12:50:41 »
Added a couple more renders

Offline IOVERCALLHISTIOCYTES

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #97 on: Fri, 06 September 2019, 13:23:10 »
Love it. Ready to buy.

Offline sharkz_vaderz

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #98 on: Sat, 21 September 2019, 00:03:25 »
Perfect keys for me... ;)

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #99 on: Sun, 22 September 2019, 02:09:46 »
Perfect keys for me... ;)
Soon! ;)


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Offline tex_live_utility

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #100 on: Wed, 25 September 2019, 20:39:36 »
Have you considered white legends on the mods?
Discord: salt rock lamp#0679 | Reddit: /u/nerdponx | Deskthority: autoload -Uz | Keebtalk: salt_rock_lamp
Twitch: salt_rock_lamp | YouTube: https://www.youtube.com/channel/UCd7YXZjilUutJ6ShZWrvQtg | Instagram: @salt_rock_keyboards


Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #101 on: Wed, 25 September 2019, 23:45:38 »
Have you considered white legends on the mods?
I did, but ultimately decided to go with the teal legends as I thought they looked nicer, at least in my opinion

Offline fatboycarney

  • Posts: 376
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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #102 on: Fri, 18 October 2019, 22:23:26 »
Looking forward to this one, any pricing info coming soon?

Offline rmendis

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #103 on: Fri, 18 October 2019, 23:45:40 »
Very interesting set! Sort of reminds me of a reverse GMK Aero

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #104 on: Fri, 18 October 2019, 23:49:59 »
Looking forward to this one, any pricing info coming soon?

Just added prices

Offline fatboycarney

  • Posts: 376
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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #105 on: Fri, 18 October 2019, 23:58:50 »

[/quote]

Just added prices
[/quote]

Awesome thanks, any prices from DeskHero in Cdn?   ;D

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #106 on: Sat, 19 October 2019, 00:01:17 »


Just added prices
[/quote]

Awesome thanks, any prices from DeskHero in Cdn?   ;D
[/quote]

Not yet, he just reached out to me in the last few days. As soon as I get those I'll be sure to update the post

Offline bliss

  • Posts: 174
Re: [IC] GMK Shark Bait - Buy a set, help us adopt sharks!
« Reply #107 on: Mon, 28 October 2019, 12:58:02 »
Have been keeping an eye on this set for some time now, and I find it really essential for any collection (wait - I'm no collector, I *use* all my sets)! Form filled.

Some observations, no issues:

*) Using GMK colors exclusively is great; that should lower MOQ and speed up manufacturing
*) I see a R3 \| key, which is perfect for US English over ISO. I even see a stepped Control key!
*) Consider providing a forum signature banner for the fans

In the news section at Shark Trust, they say the Shortfin Mako population needs immediate help, so why not support this one?

Godspeed for the GB!
« Last Edit: Tue, 29 October 2019, 11:42:27 by bliss »

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Buy a set, help us adopt sharks!
« Reply #108 on: Mon, 28 October 2019, 16:15:17 »
Thanks for all the support! And yep, you're right, all stock colors, which is a good thing. Definitely going to look into the Shortfin Makos, I'd love to help them out, I'll do some research on it. My graphic design skills are subpar, but I tried my best. How's this?


Here's the code for it :)
Code: [Select]
[url=https://geekhack.org/index.php?topic=101822.0][img width=400 height=120]https://i.imgur.com/0ptf9TC.png[/img][/url]

Offline Prof_PoopyPantz

  • Posts: 1
Re: [IC] GMK Shark Bait - Buy a set, help us adopt sharks!
« Reply #109 on: Fri, 01 November 2019, 11:08:12 »
What time will the GB go live on Kono.store? I’m anxious to sign up

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Now Live! Buy a set, help us adopt sharks!
« Reply #110 on: Fri, 01 November 2019, 11:11:46 »
And we're live folks!

US
Canada
EU
Asia
AUS

Offline dvorcol

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #111 on: Fri, 01 November 2019, 11:55:58 »
Group buy is here
« Last Edit: Sat, 02 November 2019, 23:51:55 by dvorcol »

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #112 on: Fri, 01 November 2019, 11:57:03 »
What time will the GB go live on Kono.store? I’m anxious to sign up

I haven’t talked to them yet this morning but hopefully soon! I can shoot you a message when it’s live on their site

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #113 on: Fri, 01 November 2019, 11:57:21 »
Group buy is here

Thanks, forgot to link that...

Offline thornkin

  • Posts: 259
Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #114 on: Sat, 02 November 2019, 01:28:59 »
Still doesn't seem live...

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #115 on: Sat, 02 November 2019, 01:29:54 »
Still doesn't seem live...

It is everywhere but the U.S., I believe Kono is still working on it. Sorry about that. I can shoot you a message when it’s up

Offline thornkin

  • Posts: 259
Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #116 on: Sat, 02 November 2019, 02:08:40 »
Looking forward to the set!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #117 on: Sat, 02 November 2019, 02:20:31 »
Looking forward to the set!
Same here, can’t wait to get one!

Offline Banzai

  • Posts: 20
Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #118 on: Sat, 02 November 2019, 14:00:56 »
It is now 3 PM EST on Nov 2nd and the GB still isn't available in the US. I'm not mad, but I feel like Kono is really droppin the ball here...

Offline IOVERCALLHISTIOCYTES

  • Posts: 1797
Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #119 on: Sat, 02 November 2019, 14:14:56 »
if one just explained the circumstances, and didn't say the vendor, and there was a poll on geekhack, 80%+ would guess right

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #120 on: Sat, 02 November 2019, 14:22:14 »
It is now 3 PM EST on Nov 2nd and the GB still isn't available in the US. I'm not mad, but I feel like Kono is really droppin the ball here...
Yeah, sorry about that, I believe they’re working on it. You can sign up for an email notification on their site or I can message you when it goes live, if you’d like

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #121 on: Sat, 02 November 2019, 14:22:55 »
if one just explained the circumstances, and didn't say the vendor, and there was a poll on geekhack, 80%+ would guess right
I believe it’s being worked on, sorry about that. I can message you when it goes live, or you can sign up for an email notification on their site

Offline IOVERCALLHISTIOCYTES

  • Posts: 1797
Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #122 on: Sat, 02 November 2019, 19:18:38 »
Message me, and I’ll buy and go upvote the reddit post.

Timing and marketing are key this month and I like this set a lot

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #123 on: Sat, 02 November 2019, 21:34:31 »
Message me, and I’ll buy and go upvote the reddit post.

Timing and marketing are key this month and I like this set a lot

I will! I’ve got a list of people to message when the set goes live in the US. If anyone else wants me to shoot them a PM, let me know!

Offline ref

  • Posts: 22
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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #124 on: Sun, 03 November 2019, 10:17:00 »
with 3u spacebar, i will buy.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #125 on: Mon, 04 November 2019, 17:04:23 »

Offline IOVERCALLHISTIOCYTES

  • Posts: 1797
Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #126 on: Mon, 04 November 2019, 17:06:31 »
awesome. Thank you for posting.

Will get over to reddit for upvotes too; there's some catching up to do

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #127 on: Mon, 04 November 2019, 17:09:08 »
Yeah no problem, thanks for the support  :D

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!
« Reply #128 on: Fri, 08 November 2019, 16:42:59 »