Author Topic: [IC] GMK Shark Bait - NOW LIVE! Buy a set, help us adopt sharks!  (Read 35996 times)

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Offline thornkin

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #50 on: Fri, 09 August 2019, 01:58:24 »
Love the novelties. They seem just the right level of unique for this set.

Offline pan

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #51 on: Fri, 09 August 2019, 02:03:43 »
Maybe you could add an orange key that would resemble a life buoy, life ring, whatever you call it.

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Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #52 on: Fri, 09 August 2019, 02:17:37 »
Love the novelties. They seem just the right level of unique for this set.

I agree, OneCreativeMind did a great job with them :D

Offline nguyenhimself

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #53 on: Fri, 09 August 2019, 05:02:57 »
>Name of the set is "SHARK BAIT"
>No RED accent keys to imitate "blood in the water"

Come on, OP! Put it in the novelty kit or something. Commit to the bloody theme.


« Last Edit: Fri, 09 August 2019, 05:05:35 by nguyenhimself »

Offline TokyoExpress

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #54 on: Fri, 09 August 2019, 05:12:45 »
Reminds me of Nautilus Nightmares. Big fan of any ocean theme tbh


Offline pixelpusher

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #56 on: Fri, 09 August 2019, 08:32:53 »
Is this TU1 and TU2 or is it custom?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #57 on: Fri, 09 August 2019, 11:50:16 »
>Name of the set is "SHARK BAIT"
>No RED accent keys to imitate "blood in the water"

Come on, OP! Put it in the novelty kit or something. Commit to the bloody theme.

Show Image


Hah, I'm working on it :p.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #58 on: Fri, 09 August 2019, 11:50:52 »
Are all novelties meant to be in R4?

I just forgot to label them The top two are R1, bottom row of novelties is R4.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #59 on: Fri, 09 August 2019, 11:51:43 »
Is this TU1 and TU2 or is it custom?

Yep. TU1, TU2, and WS1.

Offline pixelpusher

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #60 on: Fri, 09 August 2019, 11:55:52 »
Is this TU1 and TU2 or is it custom?

Yep. TU1, TU2, and WS1.

Awesome. I have aero so I know the colors are good.  I just didnt like the yellow on Aero so WS1 is perfect.  And I can use honeywell red accents for blood!

Offline pixelpusher

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #61 on: Fri, 09 August 2019, 12:08:39 »
Also, I think the Aero accents would look cool.  I love the set man  :thumb:

Offline depletedvespene

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #62 on: Fri, 09 August 2019, 12:10:25 »
Are all novelties meant to be in R4?

I just forgot to label them The top two are R1, bottom row of novelties is R4.

Okay, but... wouldn't then the second novelty on the top row need to be white fin on mod-colored keycap instead of on alpha-colored keycap?

(no, I'm never happy about anything  :thumb: )

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #63 on: Fri, 09 August 2019, 12:36:57 »
Also, I think the Aero accents would look cool.  I love the set man  :thumb:

Thanks!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #64 on: Fri, 09 August 2019, 12:38:49 »
Are all novelties meant to be in R4?

I just forgot to label them The top two are R1, bottom row of novelties is R4.

Okay, but... wouldn't then the second novelty on the top row need to be white fin on mod-colored keycap instead of on alpha-colored keycap?

(no, I'm never happy about anything  :thumb: )

I just did that to add some variation in case people wanted to use the R4 mods AND the R1 mod. If it was mod colored, you'd have 3 of the same novelty. But, that will be changing, I'm adding more novelties! Not sure where yet, most likely on the enter key, and I'd like to add some red in somewhere. I'd rather you point things like this out and allow me to correct them than not say anything at all, so keep the comments coming  :thumb:.

Offline Rlima262

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #65 on: Sat, 10 August 2019, 12:15:22 »
Interested!

Offline thecezar

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #66 on: Sun, 11 August 2019, 00:23:19 »
I'm in. Might be the one for my build

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #67 on: Sun, 11 August 2019, 00:24:45 »
I'm in. Might be the one for my build

Sweet! What board you going with?


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Offline Shutter_Shock

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Re: [IC] GMK Shark Bait
« Reply #68 on: Sun, 11 August 2019, 02:00:01 »
SHARK BAIT OOH HA HA
THE RING OF FIRE

Offline geekit

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Re: [IC] GMK Shark Bait - More Renders, Kits, and Novelty Key!
« Reply #69 on: Sun, 11 August 2019, 05:54:52 »
I wonder how it'd look with all-white legend?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Novelties!
« Reply #70 on: Tue, 13 August 2019, 22:05:22 »
Just added more kits, more novelties, and another render!

Offline Peiweisgreat

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #71 on: Wed, 14 August 2019, 03:17:09 »
Could definitely see myself rocking this set.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #72 on: Wed, 14 August 2019, 03:20:32 »
Could definitely see myself rocking this set.

Soon my friend, soon.


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Offline depletedvespene

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #73 on: Wed, 14 August 2019, 05:05:02 »
TBH, I didn't think red could be worked into the set. Glad to see I Was wrong!

Having split spaces in two separate kits a bold choice (may I ask why the 1.0U blanks are only in the 40s and split kit, and will they be convex or concave?).


Offline nyry43

  • Posts: 50
Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #74 on: Wed, 14 August 2019, 08:35:30 »
The novelties look great!

Offline vicissitude

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #75 on: Wed, 14 August 2019, 09:36:28 »
Love the red-white shark novelty.
Nice touch.

Offline forevermadrigal

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #76 on: Wed, 14 August 2019, 14:08:23 »
Would much rather have white f5-f8 keys than vim arrows cause it’s more fitting

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #77 on: Wed, 14 August 2019, 14:23:43 »
TBH, I didn't think red could be worked into the set. Glad to see I Was wrong!

Having split spaces in two separate kits a bold choice (may I ask why the 1.0U blanks are only in the 40s and split kit, and will they be convex or concave?).

I wasn't a fan of the earlier versions of the red but I'm loving how it looks now! And for anyone wondering, the spaces and 40s kits will definitely be adjusted a bit. There hasn't been much interest in the 40s kit it seems, so I might not run that kit after all. We'll see!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, andm Blood Novelties!
« Reply #78 on: Wed, 14 August 2019, 14:24:26 »
The novelties look great!

Thanks! All credit goes to OneCreativeMind :)

Offline WAVES_D0NT_DIE

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[IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #79 on: Fri, 16 August 2019, 14:20:48 »
Updated the kits slightly
« Last Edit: Fri, 16 August 2019, 15:07:54 by WAVES_D0NT_DIE »

Offline thornkin

  • Posts: 259
Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #80 on: Fri, 16 August 2019, 14:48:30 »
Ooh, Vim keys! That likely made this a purchase for me.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #81 on: Sat, 17 August 2019, 10:15:02 »
Ooh, Vim keys! That likely made this a purchase for me.

I’m a developer, so it was something I personally wanted to include. I’ve had quite a few people say they appreciate the Vim keys!

Offline delrn

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #82 on: Tue, 20 August 2019, 01:05:48 »
Really like the color scheme so far.
Modifiers feel a bit inconsistent to me, with CapsLock having no icon at all and backspace having a very small icon compared to the others. Have you considered going with text-only mods?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #83 on: Tue, 20 August 2019, 01:49:10 »
Really like the color scheme so far.
Modifiers feel a bit inconsistent to me, with CapsLock having no icon at all and backspace having a very small icon compared to the others. Have you considered going with text-only mods?

Thanks! I understand where you’re coming from but plenty of sets do it this way. GMK Nautilus, Jamon, Olive, Striker, etc. Personally, I like icons + text the most on mods.

Offline delrn

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Re: [IC] GMK Shark Bait - Updated Kits, Renders, and Blood Novelties!
« Reply #84 on: Tue, 20 August 2019, 02:02:43 »
Really like the color scheme so far.
Modifiers feel a bit inconsistent to me, with CapsLock having no icon at all and backspace having a very small icon compared to the others. Have you considered going with text-only mods?

Thanks! I understand where you’re coming from but plenty of sets do it this way. GMK Nautilus, Jamon, Olive, Striker, etc. Personally, I like icons + text the most on mods.

That's fair, in the end it's all personal preference and many people seem to prefer icons+text to text-only. Still in though, that color scheme is too nice to pass.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #85 on: Wed, 21 August 2019, 19:18:03 »
Small updates: vendors announced and a bit more :)

Offline nasp

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #86 on: Thu, 22 August 2019, 00:31:55 »
Small updates: vendors announced and a bit more :)

Any estimate of when this set might run?


Offline MdotMaxson

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #87 on: Thu, 22 August 2019, 01:03:35 »
Don’t pay attention to whoever said this is a copy of dasher dancer.  Literally didn’t cross my mind st all and I’m familiar with that set. The only similarity is alphas are a lighter shade of the same color as mods. But dasher dancer looks like mega man. This is not mega man. Unless maybe mega man has equipped aqua man’s weapon after beating him. Anyway it’s dope. It’s original. Piss off other guy.

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #88 on: Thu, 22 August 2019, 01:10:29 »
Small updates: vendors announced and a bit more :)

Any estimate of when this set might run?

I need to talk to vendors, there currently is no planned date. However, I’m hoping for Q4 2019-early 2020

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Updated Kits and Vendors
« Reply #89 on: Thu, 22 August 2019, 01:12:36 »
Don’t pay attention to whoever said this is a copy of dasher dancer.  Literally didn’t cross my mind st all and I’m familiar with that set. The only similarity is alphas are a lighter shade of the same color as mods. But dasher dancer looks like mega man. This is not mega man. Unless maybe mega man has equipped aqua man’s weapon after beating him. Anyway it’s dope. It’s original. Piss off other guy.

I actually contacted the guy who created dasher&dancer and he had no problems with me running this set. In fact, he encouraged me to, so no problems there!

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #90 on: Tue, 27 August 2019, 11:23:19 »
Added the group buy date!


Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #92 on: Tue, 27 August 2019, 11:50:48 »
Added the group buy date!

Look forward to parting off my money.  ;D

Haha, thanks for all your help with the kits!

Offline IOVERCALLHISTIOCYTES

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #93 on: Tue, 27 August 2019, 14:47:36 »
MOQ 250/100/100?

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #94 on: Tue, 27 August 2019, 14:52:05 »
MOQ 250/100/100?

There are no custom colors so I believe the base will have a 150 MOQ

Offline pixelpusher

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Re: [IC] GMK Shark Bait - Group Buy Date Announced
« Reply #95 on: Tue, 27 August 2019, 17:31:05 »
Heads up for anyone that loves cyan, you can pick up the cyan 2D set from originative to go with this set and have an all cyan set

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #96 on: Fri, 06 September 2019, 12:50:41 »
Added a couple more renders

Offline IOVERCALLHISTIOCYTES

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #97 on: Fri, 06 September 2019, 13:23:10 »
Love it. Ready to buy.

Offline sharkz_vaderz

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #98 on: Sat, 21 September 2019, 00:03:25 »
Perfect keys for me... ;)

Offline WAVES_D0NT_DIE

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Re: [IC] GMK Shark Bait - Launches November 1st
« Reply #99 on: Sun, 22 September 2019, 02:09:46 »
Perfect keys for me... ;)
Soon! ;)


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