Hey guys, got a pretty cool update
After installing 35gm Springs and lubricating the switches on the outside keys leg, I found the need for even less actuation force.
I actually severed off around 25% of the length of the Springs.
Users who have switched out Springs to lower than stock have reported mushy performance.
I cannot disagree with their findings. Certainly, the responsiveness of the keys is greatly reduced.
However, I have brought down the actuation force and required amount of travel to practically nothing. For my usage case, this change is extremely desirable.
Now, the red switch piece actually sags into the housing of the switch due to the shortened spring and actually resides just above the point of actuation. The required distance to travel in order such that the switch is activated is so little and requires so little force, that essentially just brushing the outside keys with the backs of my fingers activates them. I could not be more thrilled with this kind of performance
As anyone who has read this thread knows, combat performances certainly important to me. However, of primary importance is my ability to continue playing the wonderful game league of legends injury free for the foreseeable future.
Prior to implementing the new springs in the switches, I was already starting to experience potential future injury issues from hitting the outside keys with the backs of my fingers due to my age and the natural limitations of the human hand. At this point, hitting the outside leg keys requires little more actuation force than just lifting my naked fingers.
Also, when it comes to the outside keys, I don't need super amazing responsiveness. The functions mapped to those keys are not directly for combat. one of them is my alt keymap key. One of them is left mouse click, one of them is for pings, and one of them is the return to base or back key. None of these require double tapping or any kind of rapidfire activity.
In other news, I have recently lost one axis on the analog stick that employs the new type mod from W11cE. You can see the stuck axis here:
Fortunately, I still have enough functionality to be able to play the game without significant compromises such as having critical in-game actions only available on alt key maps.
Still, having the crippled analog stick working again is highly desirable because it gives me the chance to have a wider array of items with so-called active functions (items that don't just give you armor, but also have an ability built in that slows enemies or something on activation ).
I therefore would like to move forward with my plan to try soldering stranded cable directly onto the fingers (pinouts) of the PS vita flat cable.
I have recently sent a message to W11cE asking if he by chance knows what the pinouts are for this particular PS Vita 2000 analog stick that has fewer pins than the original PS Vita analog stick. Just 4 instead of however many, I guess six, on the original.
I hope to be able to solder stranded cable directly onto the pinouts of this analog's flat cable:
http://www.amazon.com/Black-Analog-Joystick-Control-Stick/dp/B01DG4DXNC?ie=UTF8&colid=3P81QSPM8JCMR&coliid=I3RGJM7C1JQSRO&ref_=wl_it_dp_o_pC_S_ttlI'm wondering if I can get anyone to chime in on the theory behind this plan. It is as follows. It is only necessary to achieve connection between the pinouts on the PS vita flat cable and the teensy board. It doesn't matter how the connection is made, as long as it's clean. The mods made by W11cE simply achieve this necessary condition. There is no other functionality or anything else taking place in the mods. They simply create an electrical connection between two points. There isn't anything like resistors or capacitors or anything else working in there. Does this sound right to you guys?
I have a teensy board and the PS Vita 2000 analog stick on my Amazon wish list and am planning on an experimentation project with those pieces to try to get them connected and working sometime in the next 60 days. Working on this particular experiment separate from the controller using newly purchased components is desirable because revisions require demolition and teardown activities followed by reforming which puts me out-of-game for as long as a week at a time (and can result in damage to existing working mods)
And even other news, I recently got pretty involved with the steam controller. I plan to take a break from league for at least one week out of every month to rest my hands. Regardless of how forgiving my controller device is, it's wise to switch things up as much as possible.
My steam controller is out for repair because I spilled a full glass of water onto it that miraculously managed to empty its entire contents directly into the face of the controller and a great deal of water went into the spaces around the buttons and such filling the controller. My steam controller was temporarily able to be used as a water dispensing container
At any rate, I'm happy to report for anyone searching for low-impact gaming options that the steam controller using gamermuscle's Config that employees both the right trackpad and the accelerometers for pointer control together along with various other config tweaks I have made results in what is surely the lowest impact gamepad style gaming experience available. I got started with Paragon from epic games, and also plan to purchase overwatch.
anyway, thanks as always for reading