Author Topic: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty  (Read 16092 times)

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Offline IOVERCALLHISTIOCYTES

  • Posts: 1934
Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #50 on: Sat, 15 February 2025, 14:58:50 »
I’m good w any variant color wise

Fully support you cutting out anything possible to keep the base kit price at 135 or less as MOQ is hard these days. I’ve used double zero before but would rather have this be made than a 140$ base kit that gets canceled like some other sets recently. 

Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #51 on: Sat, 15 February 2025, 17:40:09 »
I'd buy full base kit versions of each of these colors if I could. Especially the Magenta(?) used on the Caps Lock and Left Shift


Offline AMZ

  • Posts: 140
Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #52 on: Sun, 16 February 2025, 06:04:43 »
I did not liked the red color actually it is better to be without red color

Offline Its_Skullhead

  • Posts: 3
Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #53 on: Mon, 17 February 2025, 02:50:15 »
I love the changes to the base kit so far, however is there any chance one of the variations of F/J could be Scooped? Having both options of scoop. And bar is a staple I feel that should be considered. Please consider scoop lovers :(.

Offline Bobatype

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Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #54 on: Mon, 17 February 2025, 03:58:40 »
Novelkeys has kindly agreed to be the US vendor

I’m good w any variant color wise
Fully support you cutting out anything possible to keep the base kit price at 135 or less as MOQ is hard these days. I’ve used double zero before but would rather have this be made than a 140$ base kit that gets canceled like some other sets recently. 
:thumb:

I'd buy full base kit versions of each of these colors if I could. Especially the Magenta(?) used on the Caps Lock and Left Shift
Perhaps there might be a possibility in the future, but I'd like to see how these sample turns out first. Yes, I would love to a super neon pink keycap set if there's interest. For this set, I'm calling the pink on the modifiers 'Magenta' and the pink on the alphas 'Fuchsia'

I did not liked the red color actually it is better to be without red color
Appreciate your opinion/thoughts! As I don't have samples yet, please note that my current renders are not potentially the most accurate, and the 'red' has since been changed to RAL 2005 (the same as GMK Flare) since I was concerned it would be a bit too difficult for 'red' match the fluorescent energy of the other colors. In fact a lot more 'orange' in nature, and not red. I'm calling it 'orange-red', but I'll try to play with some renders and see if it really adds much to the set. The original concept had alphas primarily only orange (with yellow homing keys), which is why the 'red' was initially used; to help introduce a bit of visual variety with the bottom row modifiers. Now that the alphas are a mix of orange and fuchsia, it's purpose is less meaningful visually. So I'll have a play around to see if the 'red' is that important...

I love the changes to the base kit so far, however is there any chance one of the variations of F/J could be Scooped? Having both options of scoop. And bar is a staple I feel that should be considered. Please consider scoop lovers :(.
For now, the yellow F/J will come as both scooped and barred homing keys, whereas the fuchsia F & orange J will come only as barred. Trying to keep the base kitting price in mind atm.

Offline cryoverkiltmilk

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Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #55 on: Tue, 18 February 2025, 17:13:54 »
Yeah, I like this.

Like it even more if there was ortho support.

Offline culain

  • Posts: 6
Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #56 on: Wed, 19 February 2025, 15:16:35 »
Oh good lord I want this in my life!  I want this so badly! Amazing set, bravo!

Offline bobbynoee

  • Posts: 2
Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #57 on: Sat, 22 February 2025, 17:12:05 »
Super excited for this one!!!

Offline kein_mark

  • Posts: 4
Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #58 on: Tue, 25 February 2025, 03:44:11 »
Super excited as well! Do you have an idea about the timeline of this project?

Offline örange_stone

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Re: [IC] GMK CYL Highlight (Hi Leicht) | New Renders, Base Kit Update, ?Novelty
« Reply #59 on: Thu, 27 February 2025, 20:24:23 »
Wow, this set is so unique. Probably too many colors for me, but I would use it as a highlight for my WOB set and put it together. I think they will create a cool effect together. :p

Offline Bobatype

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Oh good lord I want this in my life!  I want this so badly! Amazing set, bravo!
Super excited for this one!!!
<3

Super excited as well! Do you have an idea about the timeline of this project?
Rough timeline is late Q2 or early Q3.

Yeah, I like this.

Like it even more if there was ortho support.
Going to be honest that it's frankly quite difficult to do ortho/40s specific child kits in the current market. It's not likely without strong vendor support. I can potentially provide some physical layout coverage for 1u modifiers by covering for double macro column (XT-layout) in the add-on or novelty kit. It's an approach I'm trying in the Art Deco novelty kit for GMK Black and Gold, a groupbuy I'm currently I'm running at the moment.
Due to this set having a more varied pattern of colors, it's a little bit harder to predict how this would look on an ortho board though.

Wow, this set is so unique. Probably too many colors for me, but I would use it as a highlight for my WOB set and put it together. I think they will create a cool effect together. :p
Yeah I think you could definitely remix some of these caps with WoB for a unique look.


I've been informed by GMK that samples should be arriving in the next week or so :)

Regarding the novelty kit, I'll include the R1 Sticky Note, R1 'Hi' and R4 'cool S' (in both 1u and 1.25u), but for the other novelties, I'm still figuring it out.
- ? More sticky notes on R1 in each color; or doing them as relegendables and uv-printing the sticky note graphic under the relegendable cap
- ? 'Esc' on R1 with all letters in the same font style as cool S
- Perhaps I'll continue to lean into the doodle aesthetic to keep it fun, like a variety of emoji style expressions for each row. Or just some random doodles like stars, arrows, scribbles etc.
- Still not sure yet what to do for Enter novelty keys... perhaps 'Highlight' in outline bubble style font, or a scribble or something... open to suggestions/ideas

Offline mr_foggy

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icon only mods was better

Offline Bobatype

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icon only mods was better

I hear you. I typically prefer my modifier legends icon style (it varies based on overall design/theme ofc), as it makes it look less 'busy', so I'm open to switching back to it (after all, the bottom row and nav-keys are still 'text' only). I note that GMK Handarbeit and GMK Panels had icon legends, whilst DCS Windbreaker had Icon+Text legends.
Conceptually, I felt that 'text-only' modifiers fit the theme best, but it's actually my least preferred option based off renders done thus far.

This is an old base kit render with the icon modifiers:


I'll try and do some quick renders with icon legends for visualisation comparison.
With the silly/fun novelties I have in mind, I'm feeling that icon legends will perhaps fit better overall.


Offline FoxandFoundry

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icon only mods was better

I disagree. The classic Icon + Text is superior.

Edit: After staring at the set for a while, I could go either way. Perhaps there should be a vote?
« Last Edit: Fri, 21 March 2025, 02:51:47 by FoxandFoundry »

Offline Thompywhompy

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I prefer text + icon or text only. I think that fits more into the theme