I'd actually be a fan of 1.5 - 1.5 - 6 - 1.5 - 1.5 - 1 - 1 - 1 (kmiller8's option is good as well).
1.5, 1, 1.5, 7, 1
I'd actually be a fan of 1.5 - 1.5 - 6 - 1.5 - 1.5 - 1 - 1 - 1 (kmiller8's option is good as well).
6 unit spacebars are a little harder to source but there's lots of cherry boards out there that came with them.
in the end though, it really throws off the symmetry of the board as a whole so it's a hard decision for me.
1.00X hell =Dwants! So when is comin out?
(Attachment Link)
ORLY? 7bit dis board?
This of course works well, as do 1.25+1.25+1.25+6.25+1.00+1.00+1.00+1.00+1.00 without altering the symmetry of the spacebar location, or using any funky size keys. It also allows "vim style" arrow keys, with a regular shift row.
[1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][ 2 ] (15)
[1.5 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1.5 ] (15)
[1.75 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][ 2.25 ] (15)
[ 2.25 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][ 2.75 ] (15)
[ ][ ][ ][ 6.25 ][ ][ ][ ][ ] (15)
61 keys
[1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ] (15)
[1.5 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1.5 ] (15)
[1.75 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][ 2.25 ] (15)
[ 2.25 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1 ][1.75 ] (15)
[ ][ ][ ][ 6.25 ][ ][1 ][1 ][1 ] (14.25)
63 keys
Does anyone have the layout of the standard filco defined this way?
I have a good idea, but I've never tried to define it like this.
And here's a little something I've been working on. Obviously it won't really be qwerty, but I chucked in some keycaps anyway.
Yes, L_SHIFT is normally 2.25. HHKB Pro JP-layout L_SHIFT is 2.00. My layout with the 2.50 SPACE mimics the HHKB Pro JP.Show Image(http://i.imgur.com/52HN3.jpg)
There is also the profosist way of mega arrows (he's the one I've been seeing posting it at least)well with that layout i would use right alt for fn and set P, L, ;, ' as arrows or use the 1x next to rshift and use [, ;, ', enter or yo ucould just use RShift, RWin, Menu, RCtrl. My prefered layout is with 1.25x enter then its exactly like my phantom and you dont have to use enter for right arrow when using the fn to the right of RShift.
(Attachment Link)
My best effort keeping as many of the modifiers as possible is to use a 4.50 spacebar. I don't know if this is Japanese standard in general, but Filco uses them on their boards, and they are also available from SP. I also tend to use only my right thumb for space myself, but that could probably be trained away =)
(Attachment Link)
Too easy, and still possible. The game is to cram as much options as possible onto the same PCB ;D
I think The_Beast may be onto something here... No-one is ever going to need to ask me to do another PCB design =D There should be room for diodes I think, and it could of course be expanded to fit navigation keys and numpad. 2X high keys with switches in-between rows may be a bit tricky, but the common ones for ISO return and numpad plus and enter may be possible to squeeze in. The controller will need to have it's own daughter board, but it might be possible to arrange for some nifty interface between them... Just to up the insanity a notch - Bathroom Epiphanies presents the Ültimäte Prototype Board...Now make it Phantom size :-X
(Attachment Link)
The holes aren't really that long. They are more like perforations. All switch center holes are only 1mm to be drilled by the prototyper with a 4mm drill where required. This will let the traces run between the pilot holes as well. Preferably multiple sets for each trace so one of them will always survive...Will the pcb be the same size as phantom? If so, you could just dremel out the needed plastic out of a filco tkl case.
Here is the full size, it will need a custom prototype case as well... 6x23 matrix =)
(Attachment Link)
I think this will sell as butter in sunlight (as we say here in Sweden...)So maybe the rumored Phantom 2 would be called The Asylum?
(Attachment Link)
I also think it should be possible to wire the controller in with only 11 wires, using the multiplexers that I threw onto there.
Teensy = ATmega32u4.. ; ) The main reason to use it is to keep everything through hole. And with a Teensy it's a bit tricky to get the USB lines down on the PCB, unless you do a similar hack to the ErgoDox of course.I know that thats the chip used on the Teensy, what I meant was that the chip should go directly on the board. Just like the GH60 :p
Putting the controller on a daughter board let's you use any one you like, and that is a good thing. I also don't want to break the through hole pattern of the project =) And also if the Teensy is discontinued, it's always possible to build something similar yourself. And I don't feel like spending time on building the circuit... And as of now, the interface is by 2 connectors, no soldering the Teensy directly onto the main board.Looking nice, are you still considering a break-off-able 4x6 keys to get a tkl and a numpad?
Here is a proof of concept driving 24 columns with only 5 outputs
Not a valid vimeo URL
If there is logic for 24 columns, why not make it 24 columns?...
(Attachment Link)
How about this? The RH column above the arrows is re-labelable. The dual blank 1.75 keys combine to be a space bar. No stabilizers are used in this design.
(Attachment Link)
Super 60 Keyboard by samwisekoi
- Ron | samwisekoiShow Image(http://www.samwisekoi.com/pixelart/Leo.png)