Author Topic: GH - StarCraft II: HotS/LotV players  (Read 182786 times)

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Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #950 on: Fri, 07 November 2014, 16:49:56 »
Banshee changes are stupid, battlecruiser warpthingy won't work either, Tank buff can't work either, maybe if it returns to un-seiged after being picked up.The herc, so essentially its a hellbat that you don't have to position? I don't like the lurker, Its either going to be **** or more broken than beta hellbats, Other new zerg unit might be fun, Just scared that It will be way to difficult to use.
I like the warping nerf, should make late game warpprism harass less ridiculous to deal with. Speaking of the prism, I think parting will win every zvp he ever plays if the immortal and the warpprism change goes through, I don't think its a good idea.
Overall, I think the way they're taking the game is good, It shouldn't allow turteling as much with the mineral change, and in hots this would essentially prevent parade pushes in tvz.
Most of the new units/changes to the existing units seems like bull**** though.
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #951 on: Fri, 07 November 2014, 17:01:23 »
Terran changes only make T stronger mid/early game which is when they are strongest anyway...

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #952 on: Fri, 07 November 2014, 17:05:57 »
Terran changes only make T stronger mid/early game which is when they are strongest anyway...
Except the cattlebruiser
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #953 on: Fri, 07 November 2014, 17:15:37 »
Terran changes only make T stronger mid/early game which is when they are strongest anyway...
Except the cattlebruiser


but the changes to that make literally zero difference, same as the banshee...

BC;
-TvP - feedback, no blink
-TvZ - lolbc's
-TvT - Ghosts, or yomotto cannon, no energy for blik

banshee;
-TvP - feedback
-TvZ - mutas
-TvT - vikings/ravens etc

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #954 on: Fri, 07 November 2014, 17:43:28 »
Terran changes only make T stronger mid/early game which is when they are strongest anyway...
Except the cattlebruiser


but the changes to that make literally zero difference, same as the banshee...

BC;
-TvP - feedback, no blink
-TvZ - lolbc's
-TvT - Ghosts, or yomotto cannon, no energy for blik

banshee;
-TvP - feedback
-TvZ - mutas
-TvT - vikings/ravens etc
3-3 bc's with a few ravens, isn't something I would laugh at as a zerg...(Can I trade the lurker for a non caster antiair...)
Hellion banshee is a bit of a pain to deal with currently, with the free cloak+ range increase it could have the same range as a spore, that seems a bit too good. Even with a super safe 2 base muta build, they would hatch 2-3 minutes after the two banshees and hellions arrive.
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #955 on: Fri, 07 November 2014, 17:45:53 »
Terran changes only make T stronger mid/early game which is when they are strongest anyway...
Except the cattlebruiser


but the changes to that make literally zero difference, same as the banshee...

BC;
-TvP - feedback, no blink
-TvZ - lolbc's
-TvT - Ghosts, or yomotto cannon, no energy for blik

banshee;
-TvP - feedback
-TvZ - mutas
-TvT - vikings/ravens etc
3-3 bc's with a few ravens, isn't something I would laugh at as a zerg...

gl getting to that... the only person who can do something as dumb as that is Avilo and the only reason he can do it is becasue he plays under several barcode accounts...

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #956 on: Fri, 07 November 2014, 17:50:05 »
also, i hate the fact that the new logo sound is the gateway warping-in sound... so lame

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #957 on: Fri, 07 November 2014, 17:57:39 »
Terran changes only make T stronger mid/early game which is when they are strongest anyway...
Except the cattlebruiser


but the changes to that make literally zero difference, same as the banshee...

BC;
-TvP - feedback, no blink
-TvZ - lolbc's
-TvT - Ghosts, or yomotto cannon, no energy for blik

banshee;
-TvP - feedback
-TvZ - mutas
-TvT - vikings/ravens etc
3-3 bc's with a few ravens, isn't something I would laugh at as a zerg...

gl getting to that... the only person who can do something as dumb as that is Avilo and the only reason he can do it is becasue he plays under several barcode accounts...

Try breaking a meching terran on Overgrowth. Morrow calls it cancer mech for a reason.
Uh, stuff.

Offline Candyflip

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Re: GH - StarCraft II: HotS players
« Reply #958 on: Fri, 07 November 2014, 19:11:27 »
also, i hate the fact that the new logo sound is the gateway warping-in sound... so lame

Yea even the logo is not polished as much, it feels like they rushed some things for blizzcon
This sucks more than anything that has ever sucked before.

Offline Lain1911

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Re: GH - StarCraft II: HotS players
« Reply #959 on: Fri, 07 November 2014, 21:26:24 »

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #960 on: Fri, 07 November 2014, 21:29:26 »
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #961 on: Sat, 08 November 2014, 01:06:50 »

Taeja vs Innovation hype

^
4:30 am tho, and its a tvt ;_; rip sleep.

Yeah I fell asleep during the first game's lagg out

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #962 on: Sat, 08 November 2014, 05:48:16 »

Ok Johan I don't think you have to worry about balance ^^ ahaha

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #963 on: Sat, 08 November 2014, 07:29:23 »
Welp Switching to terran, herc cyclone banshee 1-1-1. Gm inc.
Uh, stuff.

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #964 on: Sat, 08 November 2014, 07:35:28 »
That said, removing air attack from the cyclone and making the range much much shorter it "might" b viable.
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #965 on: Sat, 08 November 2014, 07:56:16 »
I guess its a long way from beta but, as a Protoss... Idk how I will ever win a PvT anymore... That said PvT seems to have swung back in favour of T anyway so it hasnt been easy for a while.

But yeah, that game looked scary for Z... Maybe mass speedlings?

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #966 on: Sat, 08 November 2014, 08:03:18 »
I guess its a long way from beta but, as a Protoss... Idk how I will ever win a PvT anymore... That said PvT seems to have swung back in favour of T anyway so it hasnt been easy for a while.

But yeah, that game looked scary for Z... Maybe mass speedlings?
I think the major issues were the lack of ling speed, late queens and macro hatch. Also the ravagerthingy 's attack might work with a 2-1.5 second delay, too easy to dodge atm.
And the tank thing need to go...Otherwise tvz will be a free win.
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #967 on: Sat, 08 November 2014, 08:24:23 »
I guess its a long way from beta but, as a Protoss... Idk how I will ever win a PvT anymore... That said PvT seems to have swung back in favour of T anyway so it hasnt been easy for a while.

But yeah, that game looked scary for Z... Maybe mass speedlings?
I think the major issues were the lack of ling speed, late queens and macro hatch. Also the ravagerthingy 's attack might work with a 2-1.5 second delay, too easy to dodge atm.
And the tank thing need to go...Otherwise tvz will be a free win.


The tank change seems insane, like Terran have the most harassment options of all the other races combined... And thanks to the new updates to units and the two new units... It's insane lol

Though, for the lulz I would like to see mass cyclone vs P and Z and a TvT lol

Offline pichu23

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Re: GH - StarCraft II: HotS players
« Reply #968 on: Sat, 08 November 2014, 16:53:47 »
Lol. That really long pause earlier. I was watching Hearthstone. When their finals ended, the one on WCS's twitch showed coming back soon lol. So... LAN ?
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Offline pichu23

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Re: GH - StarCraft II: HotS players
« Reply #969 on: Sat, 08 November 2014, 17:11:41 »
YES MMA!
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Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #970 on: Sat, 08 November 2014, 17:12:59 »
I ****ing hate the the WCS finals over-lay... as a spectator every battle is like a ****ing guessing game because you've no idea what upgrades they are on in battles

Offline pichu23

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Re: GH - StarCraft II: HotS players
« Reply #971 on: Sat, 08 November 2014, 18:22:37 »
I ****ing hate the the WCS finals over-lay... as a spectator every battle is like a ****ing guessing game because you've no idea what upgrades they are on in battles
haha.
btw, holy **** Life.
I'm rooting for him. Don't want a TvT finals  :))
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Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #972 on: Sat, 08 November 2014, 18:41:32 »
Life came up with my favorite build to date, Used to give me a free win in zvt, **** don't work no mo though ):
Met him at dreamhack, was really nice.
TL;DR GOGOGO LIFUUUUUUU
Uh, stuff.

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #973 on: Sat, 08 November 2014, 18:53:07 »
AWWWWWWWW YEAAAAAAAAAAAH LIFE IS SOOOOOOOOO GOOOOOOOOOOOOD
Uh, stuff.

Offline pichu23

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Re: GH - StarCraft II: HotS players
« Reply #974 on: Sat, 08 November 2014, 18:54:53 »
Yeah that last game though. D: Artosis's curse is real ahhahaha
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Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #975 on: Sat, 08 November 2014, 18:55:48 »
I hope MMA got some cool **** planned... I want a good finals.

Also why is TvT so **** these days? Remember the hay-day of WoL with MVP Vs MKP? **** was legendary

Offline TLSC.wipeOut

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Re: GH - StarCraft II: HotS players
« Reply #976 on: Sat, 08 November 2014, 18:57:15 »
OMG LIFE <3
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Offline pichu23

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Re: GH - StarCraft II: HotS players
« Reply #977 on: Sat, 08 November 2014, 20:27:56 »
MMA got rekt by Life so badly.
although I was rooting for the Terran, Life deserved that trophy :D
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Offline TLSC.wipeOut

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Re: GH - StarCraft II: HotS players
« Reply #978 on: Sat, 08 November 2014, 20:28:44 »
LIFEEEEEEEEEE so gosu
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Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #979 on: Sat, 08 November 2014, 20:44:55 »
Life is way too good man.
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #980 on: Sun, 09 November 2014, 04:57:52 »
Remembrance Sunday, for all those lost Terran souls.


>kills 4 full medivacs with two HT's


Never Forget

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #981 on: Sun, 09 November 2014, 16:09:39 »

Not as high as I was hoping. My minimum goal this season was top 8 diamond, I would be rank one but I took a week of and when I started playing again I got into a pretty bad loss streak.
Gogo masters next season?
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #982 on: Mon, 10 November 2014, 01:29:26 »
Show Image

Not as high as I was hoping. My minimum goal this season was top 8 diamond, I would be rank one but I took a week of and when I started playing again I got into a pretty bad loss streak.
Gogo masters next season?

glhf, whats your w/l?

I'm like mid diamond atm but I stopped playing 1v1s for a while and have a 1k bonus pool TT... I'm hoping that I can make it so my mmr is high enough so that next season I walk back into diamond and then maybe work back onto trying for Masters.

btw when does the new season start? I guess the ladder is locked as of today?

**** is live now, damn
« Last Edit: Mon, 10 November 2014, 01:35:24 by baldgye »

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #983 on: Mon, 10 November 2014, 01:46:59 »
****ing platinum... first game on metal PvT some platinum terran who is TERRIBLE ez win too... ugh... just wish I wasn't working all day today and tomorrow so I could get back into dia asap ;_;

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #984 on: Mon, 24 November 2014, 09:46:27 »
**** this new map pool

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #985 on: Tue, 02 December 2014, 11:12:43 »
Just played a game vs QueenE, swedish "semipro" Closest game of my life man. Almost left the game at 4 occations, but I managed to pull it back. Hydras OP!
I played super bad too x)
Anyone want the replay?
Uh, stuff.

Offline TLSC.wipeOut

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Re: GH - StarCraft II: HotS players
« Reply #986 on: Wed, 24 December 2014, 00:37:45 »
so who's excited to play LotV beta? xD
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Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #987 on: Wed, 24 December 2014, 07:59:12 »
so who's excited to play LotV beta? xD

Played a lot of the test map and it's awesome, so much better than hots, they just need to take the next step and properly fix protoss

Offline Lain1911

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Re: GH - StarCraft II: HotS players
« Reply #988 on: Wed, 24 December 2014, 08:21:23 »
I've gone back to WOL this season. I kinda feel like hots and everything are just going in the wrong direction.

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #989 on: Wed, 24 December 2014, 08:45:35 »
I just want zerg to have reasonable anti air which isn't slow as balls. Eco changes are nice too, should make it so I can be more active on the map with lings. I really really wish the warp-prism would either cost gas or a removal of its warp field. Pref the later :P 
Uh, stuff.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #990 on: Wed, 24 December 2014, 11:53:48 »
I've gone back to WOL this season. I kinda feel like hots and everything are just going in the wrong direction.

Riiiiight.. because WoL is greeeeaat...?

Offline Lain1911

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Re: GH - StarCraft II: HotS players
« Reply #991 on: Wed, 24 December 2014, 12:28:28 »
I've gone back to WOL this season. I kinda feel like hots and everything are just going in the wrong direction.

Riiiiight.. because WoL is greeeeaat...?

It's more fun for me so yes.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #992 on: Wed, 24 December 2014, 13:23:09 »
I've gone back to WOL this season. I kinda feel like hots and everything are just going in the wrong direction.

Riiiiight.. because WoL is greeeeaat...?

It's more fun for me so yes.

How?
PvZ was figured out, broken and never fixed
PvP was one base till you die
PvT is basically the same but T and P have less options
TvZ is the same but T has less options
TvT is the same
ZvZ is max out on roaches/the same

What fun can be had in WoL that you can't have in HotS? The problem HotS has/had was that it was too similar to WoL and non of the real issues with WoL where addressed and that it basically played the same but with matches taking longer rather than being 'fixed'...

Is it just the map pool?

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #993 on: Wed, 24 December 2014, 15:54:07 »
Zvt can't be played the same way as wol. Zvz has more variance to the roach wars, how roach bane, roach hydra, roach infestor interact isn't something you saw in wol, gasless is more viable, muta->bl or ultras can be played depending on map.
Zerg just felt more solid in wol. You had a endgame army, that you're trying to approach while not dying or over committing to lowtier units that will drain your gas, while in hots you're making a ****tier army to counter their comp. Sure it was borked as all hell, but it just felt solid you know? Like you always had a plan ingame, now I have to commit to making crap units to hold off a all in, followed by me having to semmi all in against the opponent. Which if it doesn't kill him or almost kill him he's going to eventually tech up an army that I can't beat, regardless of how much static or how many freeunits I send at him.

To solve this zerg would need to have a unit or a unit comp that doesn't have a hard counter.

If we take mutas in zvp for example, you either have to kill the toss, base trade, or transition into a different comp. If you stick to mutas, protoss will either build a army that will smash it head on or pheonixes with range which just shut them down. SH? Just harass while teching into a unkillable air army. Ultras? get a air army or heavy immortal based ground army and don't attack on creep.
My point is that Zerg just doesn't have a solid unit to make lategame, that isn't hard counter-able or becomes useless the longer the game goes on. I doubt LotV will change this but **** man, its incredibly frustrating to lose to a much much worse player, just because he knows how survive long enough to build x units.
Uh, stuff.

Offline Lain1911

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Re: GH - StarCraft II: HotS players
« Reply #994 on: Wed, 24 December 2014, 16:04:35 »
I've gone back to WOL this season. I kinda feel like hots and everything are just going in the wrong direction.

Riiiiight.. because WoL is greeeeaat...?

It's more fun for me so yes.

How?
PvZ was figured out, broken and never fixed
PvP was one base till you die
PvT is basically the same but T and P have less options
TvZ is the same but T has less options
TvT is the same
ZvZ is max out on roaches/the same

What fun can be had in WoL that you can't have in HotS? The problem HotS has/had was that it was too similar to WoL and non of the real issues with WoL where addressed and that it basically played the same but with matches taking longer rather than being 'fixed'...

Is it just the map pool?

I'm not really sure what that means but maybe it's because I never made it passed Plat in 1v1. I'm not super competitive and I don't use the majority of the new units so I see it as more as I don't have to deal with anyone using them against me. I just think it's more fun, I'm not trying to be a troll here or make any wild points.

Offline Candyflip

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Re: GH - StarCraft II: HotS players
« Reply #995 on: Wed, 24 December 2014, 17:16:50 »
I actually like HotS way way more than WoL. I am zerg and In the lower leagues (plat/dia) I rarely get swarm fest/boring games. Especially the unit that improved zerg for me is the viper..

@Johan Remember the time when late game WoL PvZ the toss could only win with effective archon toilet, it is the same with zerg now.. I do agree that lower skilled players can now benefit much more with the turtle playstyle, mech terrans who know one build and win the matchup most of the time.
This sucks more than anything that has ever sucked before.

Offline baldgye

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Re: GH - StarCraft II: HotS players
« Reply #996 on: Wed, 24 December 2014, 18:19:04 »
How is ZvT diffrent? Your both going for those end game armies while opening band/muta vs bio with tanks/mines only T has less options in WoL because there are no mines and no HB drop openings....

ZvZ maybe has changed idk anything about it really, I can only recall high level games that seemed to be roach vs roach with some infestors, which is kinda how ZvZ looks now when ever I catch gm z's stream.


I don't reallt agree with any of your points about late game Z, in PvZ.
PvZ in WoL is broken, all z has to do is defend immo-all in and you win with BL infestor. I can't count the number of 50+ min long pvz games in the GSL that amounted to one neural on a mothership or one archon toilet while each army slowly moved back and forth. It was awful.
HotS fixed this but I still feel that muta's ruin pvz because even with phonex one misclick and your base trading someone with mutas, which rarely ends well...

Offline Johan

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GH - StarCraft II: HotS players
« Reply #997 on: Wed, 24 December 2014, 18:45:27 »
I'll write up a semi detailed response on how zvt has changed from wol, the baseline is the timings, bio support units and how creep tumors interact.
But what part about my zvp statement do you not agree with? I said that WoL zvp was borked, but it felt solid from a zerg Pov. You only mention that you don't like mutas. Which I explain why they aren't a solid late game option unless you do a huge tech switch.
Uh, stuff.

Offline Johan

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Re: GH - StarCraft II: HotS players
« Reply #998 on: Wed, 24 December 2014, 19:02:33 »
Also I do think hots is more fun when its not a turtle game, unfortunately I have the displeasure of playing super mech players or super turtley protosses.
Uh, stuff.

Offline Candyflip

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Re: GH - StarCraft II: HotS players
« Reply #999 on: Thu, 25 December 2014, 04:15:45 »
Thats what happens towards the end always, people figure out the ways they can win most (by turtling to the deathball) and that is all that matters, ladder points right? Whos in it for fun when we can turtle for 50+ min games to 20+ ravens and vikings.

@baldgye I agree that PvZ was the worst matchup (besides maybe some mirrors) and I actually hated the broodlord infestor style which the game gravitated towards, it was not always like that in WoL though. Thats why I am liking HotS way more, you have tempest we have vipers.

Only unit I hate is the corruptor, it needs change and not the LotV ones that blizz announced...
This sucks more than anything that has ever sucked before.