Thanks for the pics, Zeal!
That Flaretech keyboard don't look like Wooting. Their only model is TKL and has an exposed plate.
So that means that there will be a Flaretech keyboard from Ducky?
Too bad that the clicky switches aren't very tactile...
what the **** realforce. take that backlight **** back to the mx peasants.
I don't mind that they build them, but I do think that they shouldn't soil the Realforce brand name with something that flashy in a less than stellar case.
If Topre owns the Typeheaven brand then they should use that.
Why does the "just for fun" realforce have playstation and xbox buttons on the side labels?
Those enable gamepad emulation mode, turning the WASD keys into an analogue gamepad in Playstation or Xbox mode respectively.
Topre switches are actually capable of being analogue, as long the electronics support it, and this keyboard's electronics does.
The use of the conical spring over the capacitance pads creates a practically linear relationship between travel and capacitance. In normal typing mode the switches actuate when capacitance has reached a threshold.
The reason why there are two buttons and not just "gamepad" is because Microsoft (and I think Sony too) made their protocols proprietary.
Microsoft has been promoting its Xinput API heavily to game developers on Windows, and that API supports only their proprietary protocol. The older API that supports USB HID gamepads is called "DirectInput".
Many games support "XInput gamepads" but not "DirectInput gamepads".
I am not entirely sure how the Sony's gamepads work... and I think that the XBox uses DRM to lock out third-party gamepads, but I am not entirely use.