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geekhack Marketplace => Vendor Forums => Originative => Topic started by: sherryton on Thu, 12 October 2017, 18:56:51

Title: GMK SNES
Post by: sherryton on Thu, 12 October 2017, 18:56:51
Thanks to a collaboration with intelli, I will be taking over the project.

Andy (livingspeedbump) will be helping with the set and keys. In my opinion, he did a fantastic job with the Honeywell.

The kit is at 200+ strong right now. We're looking to drop about 10-20% of the keys, and we can get a group buy price of around $165. Due to the custom colors, pad printing, and the samples that we need to order for the original products.

Please ignore the colors on the right chart, but this is how we want the set. https://imgur.com/46JrYAM

Andy and I will be taking in your opinions right now before we go ahead and figure out the last pricing. A user suggested Start and Select. I really like this idea, and I would like to replace the Windows and Menu key. Does anyone have any suggestions on the colors for the Menu keys? Imo, it doesn't make sense because the original Start and Select did not have any coloring, so let me know what you guys think. Please discuss everything here!
Title: Re: GMK SNES
Post by: xondat on Thu, 12 October 2017, 19:02:36
Why that 1.5u backspace?

(https://i.imgur.com/UKIQOTT.png)

It should be this:

(https://i.imgur.com/XljiQu3.png)

The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".
Title: Re: GMK SNES
Post by: megaforce on Thu, 12 October 2017, 19:02:38
Man I feel like all these keys are needed to stay true to the SNES...
Title: Re: GMK SNES
Post by: sherryton on Thu, 12 October 2017, 19:04:18
Why that 1.5u backspace?

Show Image
(https://i.imgur.com/UKIQOTT.png)


It should be this:

Show Image
(https://i.imgur.com/XljiQu3.png)


The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

That backspace! For sure we need that backspace. I'll consider the white legends, but it's most likely not going to happen. I like the way it is!

Man I feel like all these keys are needed to stay true to the SNES...


All these keys will be kept. We already eliminated the keys. You can refer to the original group buy maybe to see the eliminated keys.

Title: Re: GMK SNES
Post by: xondat on Thu, 12 October 2017, 19:08:55
That backspace! For sure we need that backspace.

Good. Will it be replacing the block style, or in addition?

I also think it's noting that if I wanted a light purple accent row, but I used split backspace, I wouldn't be able to. A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.
Title: Re: GMK SNES
Post by: roostrc0gburn on Thu, 12 October 2017, 19:12:01
here are a few thoughts i had on the original render, just my opinion

Title: Re: GMK SNES
Post by: Puddsy on Thu, 12 October 2017, 19:14:06
boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable
Title: Re: GMK SNES
Post by: roostrc0gburn on Thu, 12 October 2017, 19:16:46
boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable

$165 is pretty reasonable for a complete set
Title: Re: GMK SNES
Post by: sherryton on Thu, 12 October 2017, 19:18:29
That backspace! For sure we need that backspace.

Good. Will it be replacing the block style, or in addition?

I also think it's noting that if I wanted a light purple accent row, but I used split backspace, I wouldn't be able to. A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.

replacing

\| can be do-able

boy that's a thicc render

split it into a base and accent kit, should make the price more reasonable

the prices will be even heavier haha, and it'll be really hard to hit the accent kit. I think this accent kit is needed in a SNES set.
Title: Re: GMK SNES
Post by: HoffmanMyster on Thu, 12 October 2017, 19:20:08
Ooooh, it's finally happening!! ^-^
Title: Re: GMK SNES
Post by: AlexG on Thu, 12 October 2017, 19:46:20
idc what price or how many keys there are. The more the better imo. I really want the d-pad and abxy keys in full color. I think that would be awesome.
Title: Re: GMK SNES
Post by: jebbra on Thu, 12 October 2017, 19:57:34
While Start & Select has darker color in the controller but I don't think it's a good idea to make them dark in this set because it kinda break the overall color balance. My vote is stay like other modifiers and let it be a quiet novelties which will surprise ones with keen eye.

I know it is gonna replace the win and menu key but since this is considered novelties, can 1.5u have some love too? We need 1.5u neutral key as a default. 1.5u Super in 9009 R2 is a good example.

Also, the HHKB arrow with pad print, I'm worried about its longevity. How about making them fron printed?
Title: Re: GMK SNES
Post by: autobot on Thu, 12 October 2017, 20:16:29
Some ideas:

- W, A, S, Z (dpad look), & D (traditional wasd accent) in dark grey
- triangles instead of arrows for the arrow keys in mod color, or dark grey
- I second the SELECT/START keys, in dark grey
- Caps Lock & Enter in purple, looks like POWER & RESET
- Long shot, but I'll throw it out there - "EJECT" on space bar!
- SNES-related artisan raffle
- SNES-Styled GMK Tray Sleeve, looks like US/NTSC Console box packaging - Sherry, PLEASE MAKE THIS HAPPEN! I can help with graphics if need be for this one!

This last one would REALLY make the set special!
Title: Re: GMK SNES
Post by: intelli78 on Thu, 12 October 2017, 20:46:16
Nice
Title: Re: GMK SNES
Post by: Sissy on Thu, 12 October 2017, 20:48:15
Surprised no Color arrow keys or even just the legend on them.
Personally not big into the colors in the mods.

also since we are mentioning Start/Select it be nice to have a Restart and Power also on maybe the delete and enter
Title: Re: GMK SNES
Post by: nightdriver on Thu, 12 October 2017, 20:58:06
any chance for the superfx pack darker mods as a separate addon kit?  i really like those. 

i also kinda don't like how the menu key has black text amongst all of the brightly colored other mods.  not sure what color it should be, but i'd prefer to have it be some color.

and consider me one vote for windows xp logo over windows 8 logo, but not really a big deal either way i guess.
Title: Re: GMK SNES
Post by: RELLIK on Thu, 12 October 2017, 20:59:24
Unpopular opinion:
Generally not a fan of pad printing. Increase in cost to kit for solely 4 keys has me slightly puzzled. Are pad printed keys and double extra Pg Dn/End keys really a better value than a double shot multicolor cluster representing the original GB vision and theme? I can understand people wanting an extra ~ for a fullsize setup, but at the same time feel like anybody buying for a 60% will have/get an artisan for ~/Esc inverted. Those keys dont personally sell me on the set.
Black WASD legends feel off to me as well since theres no Super FX Kit (dark mods) kit. White wouldnt really feel much better either IMO...Unless Insert/Home/Pg Up, numpad mods were given the the numstrip color treatment. Would add to any layout that is TK/scarf but thats a large deviation (and adding keys, Unless swapped print/scroll/paused....  :-X )

Some ideas:

- W, A, S, Z (dpad look), & D (traditional wasd accent) in dark grey
- triangles instead of arrows for the arrow keys in mod color, or dark grey
- I second the SELECT/START keys, in dark grey
- Caps Lock & Enter in purple, looks like POWER & RESET
- Long shot, but I'll throw it out there - "EJECT" on space bar!
- SNES-related artisan raffle
- SNES-Styled GMK Tray Sleeve, looks like US/NTSC Console box packaging - Sherry, PLEASE MAKE THIS HAPPEN! I can help with graphics if need be for this one!

This last one would REALLY make the set special!
Sumbody else likes Caps lock+Enter dark purple :eek:
Title: Re: GMK SNES
Post by: BAS1C on Thu, 12 October 2017, 21:03:42
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.
Title: Re: GMK SNES
Post by: nightdriver on Thu, 12 October 2017, 21:05:42
+1 on the purple enter.  i wouldn't use the capslock but i have no problem adding it to the set.

i agree on nixing the pad printing, too.  more keys i'd never use and it ups the cost.
Title: Re: GMK SNES
Post by: mason on Thu, 12 October 2017, 21:09:15
$165 is reasonable. I went to my MassDrop transactions and the base kit + super fx was $182.48.
Title: Re: GMK SNES
Post by: kconfire on Thu, 12 October 2017, 21:33:04
Okay,

Are you ready to take my money?
Title: Re: GMK SNES
Post by: autobot on Thu, 12 October 2017, 21:45:51
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

I also agree, RGBY is too busy on shift and bottom row winkeys.
Title: Re: GMK SNES
Post by: Jedi on Thu, 12 October 2017, 22:34:36
Does it really need the 6U spacebar or can it just include 6.25 and 7 and use the extra to cover the keys that are considered to be cut?
Title: Re: GMK SNES
Post by: HandiHanyut on Thu, 12 October 2017, 22:51:03
Wah so nice.
i will be waiting for it !


- "control"
- non-tray option please.
Title: Re: GMK SNES
Post by: CommonCurt on Thu, 12 October 2017, 23:02:28
Please  "Control" instead of "CTRL",  and Start & Select for Win keys (or anything besides win8/10 logo).
Title: Re: GMK SNES
Post by: amnesia0287 on Fri, 13 October 2017, 01:42:14
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

I also agree, RGBY is too busy on shift and bottom row winkeys.

I also agree, the contrast makes my eyes bleed. But I like the rest of the set enough I'd buy it anyway, its the only thing I really feel like is an actual issue.

Please  "Control" instead of "CTRL",  and Start & Select for Win keys (or anything besides win8/10 logo).

I like control better than ctrl as well. Other ideas for win keys could be like D-Pads, I also think purple Power and Reset win keys could be cool, but I like colorful sets :P.


I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

+1. It also fits better with the SNES design in general:

(https://upload.wikimedia.org/wikipedia/commons/thumb/3/31/SNES-Mod1-Console-Set.jpg/1200px-SNES-Mod1-Console-Set.jpg)

SNES is always light text on darker surfaces and dark text on light ones.

Oh and I for one would love dark purple f5-8 alts. But totally get why they would be skipped :D.

Have you considered doing a bigger extension kit with full white on purple mods? I'd buy 2 :P. Especially the light purple, but I'd be happy with either :P.
Title: Re: GMK SNES
Post by: rm-rf on Fri, 13 October 2017, 01:54:39
Why that 1.5u backspace?

Show Image
(https://i.imgur.com/UKIQOTT.png)


It should be this:

Show Image
(https://i.imgur.com/XljiQu3.png)


The block style is awful. Please change this.

I also think the RGBY caps should be have white legends.

Would also like to see "Control", not "Ctrl".

i really feel that the box with the x in it is best.
wish there was a way to have both because it is a must for me.
meanwhile i don't want to step on anyone's shoes.
but i am curious how other people feel about that backspace.

i agree on the rgby with white legends as xondat stated.
Title: Re: GMK SNES
Post by: autobot on Fri, 13 October 2017, 01:59:00
How about purple POWER & RESET (White text) in place of Alt & Alt Gr, and mod colored space bar (like the eject lever)?
Title: Re: GMK SNES
Post by: jebbra on Fri, 13 October 2017, 02:05:19
How about using front print to utilize the 'game' theme. Arrow front print on WASD, ABXY color on hhkb arrow so no risk of rubbed pad print.

Edit: I like the idea of purple capslock and enter with Power and Reset text too.
Title: Re: GMK SNES
Post by: DasGnome on Fri, 13 October 2017, 07:59:51
Pad printing ABXY seems unnecessary. I agree with other posts that they should be doubleshot in the corresponding color for a more elegant look. If you really want pad-print, then doubleshot legends in RBGY and print the ABXY in light purple because that's how the controller actually looks. Either way, dark grey WASZ (or WASD) is a must to mimic the d-pad.

RGBY modifiers make the set really busy when the SNES is a simple looking machine. Seems counter-intuitive. Having grey/black modifiers seems uninspired in general. I'd rather see light-legends like the SNES actually has on its dark grey pieces.
Title: Re: GMK SNES
Post by: AlexG on Fri, 13 October 2017, 08:14:14
I think the WASD and the ABXY in this picture is the best option. https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190218_0e5398efc162feb9.jpg?auto=format&fm=jpg&fit=crop&w=955&dpr=1
Title: Re: GMK SNES
Post by: DALExSNAIL on Fri, 13 October 2017, 08:21:27
White legends on WASD is a +1 for me as well
Title: Re: GMK SNES
Post by: oatmicro on Fri, 13 October 2017, 09:24:34
This is now almost looks like Blue Alert v.2 except those modifiers.

Also no RGBY arrow cluster either...

I think that alpha is too white compared to this

(https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190216_91cb029347747a44.jpg?auto=format&fm=jpg&fit=crop&w=955&dpr=1)

A little bit disappointed that this render gonna be my forever imaginary friend.
Title: Re: GMK SNES
Post by: xondat on Fri, 13 October 2017, 09:39:17
This is now almost looks like Blue Alert v.2 except those modifiers.

Also no RGBY arrow cluster either...

I think that alpha is too white compared to this

Show Image
(https://massdrop-s3.imgix.net/product-images/gmk-snes-keycap-set/MD-13741_20151217190216_91cb029347747a44.jpg?auto=format&fm=jpg&fit=crop&w=955&dpr=1)


A little bit disappointed that this render gonna be my forever imaginary friend.

The alphas are the same color, that's just not a great render.

Purples may change but the rest are stock GMK.
Title: Re: GMK SNES
Post by: Mechboards on Fri, 13 October 2017, 10:02:02
Can't wait for this set! Let me know if you need an EU proxy to help with International orders :)
Title: Re: GMK SNES
Post by: lishi on Fri, 13 October 2017, 10:48:01
No White on Purple |\ key for Row 1? that breaks HHKB compatibility
Title: Re: GMK SNES
Post by: xondat on Fri, 13 October 2017, 10:55:05
No White on Purple |\ key for Row 1? that breaks HHKB compatibility

A light purple base |\ would fix that, but I can understand not wanting to add anymore keys.
\| can be do-able

 ;D
Title: Re: GMK SNES
Post by: redbanshee on Fri, 13 October 2017, 10:55:27
I was in the failed drop, glad to get a chance to see this made!  :thumb: :thumb:
Title: Re: GMK SNES
Post by: sherryton on Fri, 13 October 2017, 12:32:06
How about using front print to utilize the 'game' theme. Arrow front print on WASD, ABXY color on hhkb arrow so no risk of rubbed pad print.

Edit: I like the idea of purple capslock and enter with Power and Reset text too.

https://gyazo.com/e3e4babb1e6e09b72a760ecc06e008bc

That was one of the ideas...
That looks fantastic. Two opinions:

-I second the START/SELECT winkeys!
-I personally think the shift and bottom row winkeys in RGBY legends too busy. I would prefer they remain black, or go with the lighter purple color to match the top row lavender alt color.

We will probably go with this!

We will most likely have every word spelled out.
Title: Re: GMK SNES
Post by: cmd on Fri, 13 October 2017, 19:28:35
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.
Title: Re: GMK SNES
Post by: sherryton on Fri, 13 October 2017, 19:56:23
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select
Title: Re: GMK SNES
Post by: BAS1C on Fri, 13 October 2017, 20:10:25
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

Yesss
Title: Re: GMK SNES
Post by: Puddsy on Fri, 13 October 2017, 22:28:52
Please no CTRL/START/SELECT.

Just do Ctrl/Start/Select.

Control/Alt/Start/Select

THANK THE LORD
Title: Re: GMK SNES
Post by: mattijs on Fri, 13 October 2017, 22:52:50
This set is going to be awesome, great to see this moving!

The less busy bottom row without the RGBY colors is better imho


Sent from my iPhone using Tapatalk
Title: Re: GMK SNES
Post by: rawrjau on Sat, 14 October 2017, 04:56:00
I liked the Super FX (Particularily the dark mods) pack from the first buy, but whatever this comes to, I'm in!

Also, I don't see anything that resembles the D-Pad (Except the arrow cluster?). Won't be there on a 60% if someone chooses to put the set on one (Though I'd use a TKL for this set!)
Title: Re: GMK SNES
Post by: jebbra on Sat, 14 October 2017, 08:02:22
Another suggestion:

Use the arrow which appears on Dolch Reborn, it kind of resembles the D-pad especially if you place it the wrong way!

[attachimg=1]
Title: Re: GMK SNES
Post by: InvidiousIgnoramus on Sat, 14 October 2017, 09:23:36
I'd say remove the NTSC colored caps entirely. The PAL/JP color scheme is better anyway. :P
Title: Re: GMK SNES
Post by: LDobler on Sat, 14 October 2017, 09:56:30
I'd be in for the current set! Looks awesome!  :p

Icon mods plsss
Title: Re: GMK SNES
Post by: a_ak57 on Sat, 14 October 2017, 10:03:32
I'm strongly in favor of dropping the muli-color WASD and pad-printed HHKB arrow keys for the d-pad colored WASZ and multi-color HHKB arrow keys from the original drop (with light legends, dark is eh).  I doubt that many people interested in this set actually care that much about a special WASD set as opposed to looking more cohesive/true to the theme.   

I also agree with the idea of using the Dolch Reborn arrows.
Title: Re: GMK SNES
Post by: heavyheaded on Sat, 14 October 2017, 11:29:05
I prefer the "X-Y-A-B" full cap color switch from the original GB.

Also the darker mods from the old kit.
Title: Re: GMK SNES
Post by: omglookabear on Sat, 14 October 2017, 12:53:24
I was also in on the failed MD drop way back when. Glad to see this is making a comeback. Thanks for all the hard work!
Title: Re: GMK SNES
Post by: nickk on Sat, 14 October 2017, 13:37:35
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..

(https://i.imgur.com/vQmrGR4.png)(https://i.imgur.com/kD6gyAJ.png)

but maybe this is not busy enough.. thoughts?
Title: Re: GMK SNES
Post by: a_ak57 on Sat, 14 October 2017, 16:54:13
To be frank, if you take away that much of the design then it might as well just be a tiny group buy for the RGBY keys and purple F-keys/ESC since BOW alphas with WOG mods isn't exactly unique and you can get WOB/WOG WASD accents elsewhere.
Title: Re: GMK SNES
Post by: AlexG on Sat, 14 October 2017, 17:06:27
To be frank, if you take away that much of the design then it might as well just be a tiny group buy for the RGBY keys and purple F-keys/ESC since BOW alphas with WOG mods isn't exactly unique and you can get WOB/WOG WASD accents elsewhere.

I agree, the WASZ and the [;'/ are one of the big reasons I like this set so much. I think this is something that should be kept above all else.
Title: Re: GMK SNES
Post by: amnesia0287 on Sat, 14 October 2017, 17:09:10
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..

Show Image
(https://i.imgur.com/vQmrGR4.png)
Show Image
(https://i.imgur.com/kD6gyAJ.png)


but maybe this is not busy enough.. thoughts?

I like it because itís purple. Your design is basically Honeywell with an extension kit.

That said the light text on the mods does look nice to me. Iíd be fine with that. But purple on the alphas is way better.
Title: Re: GMK SNES
Post by: triplec110h on Sat, 14 October 2017, 19:42:53
+1 vote for the triangular arrow key legends
+1 vote for select/start, love that idea
+1 vote for purple legends on alphas
+1 vote for backspace being the X icon thing

And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

Thanks for doing this set and taking our input. you'll have my order regardless of final decisions :D
Title: Re: GMK SNES
Post by: xondat on Sat, 14 October 2017, 19:56:28
And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

0% chance. It'd be extremely expensive to buy all those new molds.
Title: Re: GMK SNES
Post by: Asbrodeus on Sat, 14 October 2017, 21:00:48

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.
Title: Re: GMK SNES
Post by: amnesia0287 on Sat, 14 October 2017, 22:40:10

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Iíd be fine with that change. I already have hyperfuse alphas lol. What even is the lightest GMK grey?
Title: Re: GMK SNES
Post by: triplec110h on Sat, 14 October 2017, 22:44:00
And I know nothing about making caps but how realistic is the possibility of using the SNES font for legends? I don't even know if it looks good but just a thought.

0% chance. It'd be extremely expensive to buy all those new molds.

Gotcha, thanks. guess that explains why all caps out there are using a very small variety of fonts.
Title: Re: GMK SNES
Post by: roostrc0gburn on Sun, 15 October 2017, 09:39:40

...
I think that alpha is too white compared to this


I agree on the alphas being too white. I know i'll buy it either way but I feel like it should be a light gray rather than white.

Iíd be fine with that change. I already have hyperfuse alphas lol. What even is the lightest GMK grey?

concur. this should be a grey/grey set, not white/grey or any form of beige.

(https://i.imgur.com/DsZyhW0.jpg)

(https://i.imgur.com/Q9Y4DAx.jpg)

i dont think standard GMK colors can do this. 2B could match the dark grey, but would need samples to directly compare. i am interested to see what colors lsb/sherry pick for this, because i dont think honeywell colors really match either..
Title: Re: GMK SNES
Post by: a_ak57 on Sun, 15 October 2017, 12:55:28
Does GMK do color matching from samples?  Because it'd be neat if they do and we sent them a PAL and NTSC SNES to actually match.
Title: Re: GMK SNES
Post by: xondat on Sun, 15 October 2017, 13:12:59
Does GMK do color matching from samples?  Because it'd be neat if they do and we sent them a PAL and NTSC SNES to actually match.

They did for the OG run.
Title: Re: GMK SNES
Post by: Fictiouz on Sun, 15 October 2017, 13:14:04
Most likely going to get the set regardless of what you do but i'm fairly apposed to the WASZ arrows. I believe they should be dark gray and actually WASD for more usability. Although it doesn't make the standard D-pad cross i think it conveys the message better through its color and utility
Title: Re: GMK SNES
Post by: planetsiah905 on Sun, 15 October 2017, 13:38:54
Any way to get a dark pr light purple enter key with white text added? I always enjoy having esc and enter match.
Title: Re: GMK SNES
Post by: amnesia0287 on Sun, 15 October 2017, 13:42:44
I'm strongly in favor of dropping the muli-color WASD and pad-printed HHKB arrow keys for the d-pad colored WASZ and multi-color HHKB arrow keys from the original drop (with light legends, dark is eh).  I doubt that many people interested in this set actually care that much about a special WASD set as opposed to looking more cohesive/true to the theme.   

I also agree with the idea of using the Dolch Reborn arrows.

Why do you want to take away my hhkb arrows?! You monster :p
Title: Re: GMK SNES
Post by: hashbaz on Mon, 16 October 2017, 14:08:40
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.
Title: Re: GMK SNES
Post by: LDobler on Mon, 16 October 2017, 14:24:16
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Preach.
Title: Re: GMK SNES
Post by: Puddsy on Mon, 16 October 2017, 15:18:31
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

pretty much this
Title: Re: GMK SNES
Post by: kconfire on Mon, 16 October 2017, 15:37:52
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Let's make it happen
Title: Re: GMK SNES
Post by: sherryton on Mon, 16 October 2017, 15:38:24
My votes:

No pad printing at all
No special WASD cluster
Standard Cherry-style arrows (not the Dolch Reborn style) in RGBY
RGBY mods
Text + symbol mod legends (not symbol-only)
Control/Alt/Start/Select OR Control/Alt/Power/Reset (slight pref to the former)
RGBY [;'/ cluster
Grey and darker grey -- definitely no white and no beige. Err on the side of reading too grey rather than too bright.

Let's make it happen

Done! I'm locking up this thread for now.

Order of Tasks:

Await Renders and Prices
Send samples to GMK
Open up GB
Await Samples from GMK
Enter Production
Ship to us then ship to you beautiful individuals!
Title: Re: GMK SNES
Post by: sherryton on Wed, 01 November 2017, 23:14:51
Group buys should be up this or next week.
Title: Re: GMK SNES
Post by: oatmicro on Thu, 02 November 2017, 00:13:11
Any render update?  ;D
Title: Re: GMK SNES
Post by: Jedi on Thu, 02 November 2017, 21:51:32
Hi Sherry, please post a note in this thread when the GB is open. :thumb:
Title: Re: GMK SNES
Post by: BAS1C on Fri, 03 November 2017, 10:14:12
Group buys should be up this or next week.

Awesome, hopefully we can get some good traction this time around, though laser just dropped today - let's see those renders so we can spread the word!!

Super stoked on this buy, thanks for working at it.
Title: Re: GMK SNES
Post by: avid on Fri, 03 November 2017, 10:42:29
When is GMK WoB coming? After SNES is finished?
Title: Re: GMK SNES
Post by: sherryton on Fri, 03 November 2017, 15:00:06
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.
Title: Re: GMK SNES
Post by: amnesia0287 on Fri, 03 November 2017, 19:11:05
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

Is that render current? On change I think would be nice would be making the 1u select yellow as well. The 1us would primarily be used with Tsangan style mods, and that means you would use start on left and select on right, and it would be weird for them to not match. For the standard ansi layout changing the colors makes sense though. If anything there is no need for 2 1u yellow start buttons.

I might also suggest a light purple home key for use on 65/75% to make the top strip useful in more layouts :D.

Either way, excited for moar purple.
Title: Re: GMK SNES
Post by: FoC_Tow on Mon, 06 November 2017, 17:38:49
Wait what?

You removed the controller style keys for a boring regular style f-row...

Is this final? Taking away what made snes unique?

Snes was my all time favorit but this actual might ruin it for me.
Idk what to think right now
Title: Re: GMK SNES
Post by: amnesia0287 on Mon, 06 November 2017, 17:54:00
Wait what?

You removed the controller style keys for a boring regular style f-row...

Is this final? Taking away what made snes unique?

Snes was my all time favorit but this actual might ruin it for me.
Idk what to think right now

I assume you are talking about the wasd cluster? I for one would never use it cause I donít use wasd arrows. I donít mind it being added to the kit, but I imagine for many people it does nothing for them.
Title: Re: GMK SNES
Post by: FoC_Tow on Mon, 06 November 2017, 18:06:52
I meant the hhkb style arrows and matching dpad wasz from the og snes set.

(https://uploads.tapatalk-cdn.com/20171106/7dc271e7a7743c4f3823e975e2c8234d.jpg)

Going wasd looks cheap to me and feels like a bad compromise at best imo.

Also while the original render may have been incorrect, white is definitely too bright for an snes set, snes should definitely be gray on gray.

Tbh I think it would be best to either stick to Intellis design, or (maybe even bette)  start fresh with a new design based on the jp/pal snes like many suggested.

I donít think anyone would mind a fresh take on the real deal reminecant of intellis set rather then a rough copy.

Just my two cents.
Title: Re: GMK SNES
Post by: oatmicro on Tue, 07 November 2017, 04:54:16
From RGBY WASD to Arrow, that even worse imo.

This thing is getting too far from the original design that made everyone hype.

I'd prefer Dark Grey WASZ and RGBY HHKB Arrow Cluster like the original design.


Title: Re: GMK SNES
Post by: FoC_Tow on Tue, 07 November 2017, 05:57:37
From RGBY WASD to Arrow, that even worse imo.

This thing is getting too far from the original design that made everyone hype.

I'd prefer Dark Grey WASZ and RGBY HHKB Arrow Cluster like the original design.

This exactly
Title: Re: GMK SNES
Post by: a_ak57 on Tue, 07 November 2017, 08:29:20
I have to say I agree, I understand getting rid of some keys to save costs, but it doesn't really make a ton of sense to actually change the design outright.
Title: Re: GMK SNES
Post by: xondat on Tue, 07 November 2017, 08:47:23
Also disappointed to see arrow keys instead of WASZ.

Edit with reasoning:

Arrows are always on the "edge"/outside of boards, whereas WASZ is a central thing. On the controllers, we of course know that they weren't on the side. I think it would ruin the look to have some bright keys on the edge of a board (whether you use 65, 75 or 80, it's still not great placement).
Title: Re: GMK SNES
Post by: AlexG on Tue, 07 November 2017, 09:00:31
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.
Title: Re: GMK SNES
Post by: cmd on Tue, 07 November 2017, 20:18:47
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

ok
Title: Re: GMK SNES
Post by: FoC_Tow on Wed, 08 November 2017, 05:09:15
I have to say I agree, I understand getting rid of some keys to save costs, but it doesn't really make a ton of sense to actually change the design outright.

Well in general your right.

Except , in this case a second gray f-row was added, while wasz and other controller style buttons were removed.

So basically adding 17 Buttons (that make the set boring default) and removing 8 that made the set unique.

Doesnít seem like this was done to cut cost honestly
Title: Re: GMK SNES
Post by: spacegh0st on Wed, 08 November 2017, 11:46:20
I will not buy that render. The original is what got me excited. The stupid arrow rgby is common and over done. The was and rgby hhkb arrows are how it should be and the reason this set is unique.

Hate to say it, but I agree with this. I've been on this hype train for a while, but I don't really want what I see in that render. I want what I saw on that failed drop...
Title: Re: GMK SNES
Post by: oatmicro on Wed, 08 November 2017, 13:23:54
My thought is... remove those keys

(https://i.imgur.com/e96CxEh.jpg)

Because they're not contrasted enough to make the key set looks like SNES game pad(they're good but I think people will prefer base colors not legend colors)

Also remove the RGBY Arrows.(again, they're good but I think people will prefer WASD)

If you're planning to make everyone happy(Full size,TKL,60% or lower).

Go back to the RGBY WASD for Full size and TKL.

Add Dark gray WASZ and RGBY [;'/ for 60% or lower.

But we have to add four more keycaps to the key set.

The price might be higher but everyone will happy I guess.
Title: Re: GMK SNES
Post by: hashbaz on Wed, 08 November 2017, 13:34:23
I like the RGBY arrows even though they're common.

I wouldn't use an RGBY wasd cluster, that makes no sense IMO.

I'm ambivalent on dark grey WASZ.

The [;'/ cluster should be RGBY in cap color rather than legend color to read better.
Title: Re: GMK SNES
Post by: amnesia0287 on Wed, 08 November 2017, 15:45:33
My thought is... remove those keys

Show Image
(https://i.imgur.com/e96CxEh.jpg)


Because they're not contrasted enough to make the key set looks like SNES game pad(they're good but I think people will prefer base colors not legend colors)

Also remove the RGBY Arrows.(again, they're good but I think people will prefer WASD)

If you're planning to make everyone happy(Full size,TKL,60% or lower).

Go back to the RGBY WASD for Full size and TKL.

Add Dark gray WASZ and RGBY [;'/ for 60% or lower.

But we have to add four more keycaps to the key set.

The price might be higher but everyone will happy I guess.

The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.
Title: Re: GMK SNES
Post by: AlexG on Wed, 08 November 2017, 16:37:50
The render kind of makes it look like Hyperfuse. With really ugly mods. The RGBY legend does not look good on that white base.
Title: Re: GMK SNES
Post by: oatmicro on Wed, 08 November 2017, 16:40:13


The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

The problem of RGBY arrows is they're only good with 65%(also 75% maybe) other than these kinda suck.

The grey WASZ are not necessary for me either, but I think a lot of people really like them(may be the reason that they like GMK SNES).

For RGBY ['/; legend colored or base colored, I'm not gonna use them if they don't match with WASZ.

That's why somehow people do want dark grey WASZ.


Title: Re: GMK SNES
Post by: livingspeedbump on Wed, 08 November 2017, 17:54:45
I really like the idea, but I find the kit as it currently is way too busy. I don't want to rain on anyone's parade and this may be an unpopular opinion but I think even the purple legends on alphas are a bit too much; they don't really even fit the (way less cool) NTSC version of the theme super well imo, and the JP/PAL version of the SNES is where it's at anyway.

Anyway here are some of my maybe radical ideas..

Show Image
(https://i.imgur.com/vQmrGR4.png)
Show Image
(https://i.imgur.com/kD6gyAJ.png)


but maybe this is not busy enough.. thoughts?

I feel like the overall theme of this is pretty set, this has been in development for well over a year now and making any huge changes like that would not be wise at this point.
Title: Re: GMK SNES
Post by: FoC_Tow on Wed, 08 November 2017, 17:55:56


The grey wasz are cool, but I would probably never use them. I actually really like the subtle legend colored version, but full color ones are fine too. I do really like the arrows though for 65%.

RGBY wasd is a total waste of money to me. I have no want or use or interest in them.

The problem of RGBY arrows is they're only good with 65%(also 75% maybe) other than these kinda suck.

The grey WASZ are not necessary for me either, but I think a lot of people really like them(may be the reason that they like GMK SNES).

For RGBY ['/; legend colored or base colored, I'm not gonna use them if they don't match with WASZ.

That's why somehow people do want dark grey WASZ.

Not sure I can follow the reasoning behind the final conclusion here tbh.

Incase anyone missed it:
This is why people like those keys

(https://uploads.tapatalk-cdn.com/20171108/795660e09b3b556080dfe7d221a8819b.jpg)
Title: Re: GMK SNES
Post by: roostrc0gburn on Wed, 08 November 2017, 17:59:14
but the buttons on the original controllers were purple...

(https://upload.wikimedia.org/wikipedia/commons/6/69/SNES-Controller-Flat.jpg)
Title: Re: GMK SNES
Post by: amnesia0287 on Wed, 08 November 2017, 19:16:45
but the buttons on the original controllers were purple...

Show Image
(https://upload.wikimedia.org/wikipedia/commons/6/69/SNES-Controller-Flat.jpg)


the colors were super famicom I think.
Title: Re: GMK SNES
Post by: xondat on Wed, 08 November 2017, 19:23:25
All purple themed is NA, RGBY is Asia/EU/Oceania.
Title: Re: GMK SNES
Post by: tristinDLC on Thu, 09 November 2017, 02:48:33
RGBY is Asia/EU/Oceania.

RGBY (along with the greys and purple of the console) is on the Super Advance arcade-style joystick controller which was a NA release for the SNES and while not made by Nintendo, it was an officially licensed product they had outsourced. Nintendo themselves then released a variation of the SA in Europe called The Score Master which also used RGBY colors on it.

Then there are a couple variations of the handheld controllers which used RGBY were both again licensed and released in NA. One was made by ASCii (same people that made the Super Advanced) and High Frequency. [Note: another controller was officially released, but I can't remember who makes it, but was called The Super Joy Card though not available in NA). If memory serves me correct, both NA handhelds were functionally the same, though aesthetically different as the ASCii had horizontal switches, while the HF had vertical.

(https://i.imgur.com/JBpTD6G.jpg)

(https://i.imgur.com/soZttK2.jpg)

I own a Super Advance along with 2 High Frequency Turbo controllers. SNES is still my favorite system with my favorite game of all time as well: A Link to the Past.

Edit: ASCii also made a one-handed version for the non-NA market, but I can't remember what it's called.
Title: Re: GMK SNES
Post by: FoC_Tow on Thu, 09 November 2017, 03:36:23
but the buttons on the original controllers were purple...

Show Image
(https://upload.wikimedia.org/wikipedia/commons/6/69/SNES-Controller-Flat.jpg)


As already stated, only the us version was purple.

Intellis set was designed to capture the asthetics of both, US and Jpn/Eu Versions.
Title: Re: GMK SNES
Post by: kconfire on Fri, 10 November 2017, 08:24:04
but the buttons on the original controllers were purple...

Show Image
(https://upload.wikimedia.org/wikipedia/commons/6/69/SNES-Controller-Flat.jpg)


As already stated, only the us version was purple.

Intellis set was designed to capture the asthetics of both, US and Jpn/Eu Versions.

I had the Super Famicom when I was a kid in Korea and it had colorful buttons.
Title: Re: GMK SNES
Post by: BAS1C on Fri, 10 November 2017, 09:47:14
I meant the hhkb style arrows and matching dpad wasz from the og snes set.

Show Image
(https://uploads.tapatalk-cdn.com/20171106/7dc271e7a7743c4f3823e975e2c8234d.jpg)


Going wasd looks cheap to me and feels like a bad compromise at best imo.

Also while the original render may have been incorrect, white is definitely too bright for an snes set, snes should definitely be gray on gray.

Tbh I think it would be best to either stick to Intellis design, or (maybe even bette)  start fresh with a new design based on the jp/pal snes like many suggested.

I donít think anyone would mind a fresh take on the real deal reminecant of intellis set rather then a rough copy.

Just my two cents.

This is my favourite. If the mods only come with rgby legends, no dice for me.

Love the WASZ and HHKB Arrows, i think going WASD on this set is a bad idea.
Title: Re: GMK SNES
Post by: rawrjau on Fri, 10 November 2017, 22:12:17
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input


Title: Re: GMK SNES
Post by: Qu4troQu4tro on Sun, 12 November 2017, 12:25:24
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input
I completely agree with rawrjau


Sent from my iPhone using Tapatalk
Title: Re: GMK SNES
Post by: AlexG on Sun, 12 November 2017, 14:46:57
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input
I completely agree with rawrjau


Sent from my iPhone using Tapatalk

I do as well. Doesn't make sense using only a fraction of the original design. The original design is what got everyone excited in the first place.
Title: Re: GMK SNES
Post by: spacegh0st on Mon, 13 November 2017, 11:02:43
So the greys and purple are based off of the SNES colors. Those colors are the ones that are inaccurate in the following picture:

https://imgur.com/KyzZ3S3

I'll work with thesis to have a better idea of the actual colors.

 I think the initial attraction of the set is because of a distinct set of features that have been removed, and from this render, my definitely in turned into ehh. Maybe.

A few things that would put me into instabuy...

1. Get rid of the plain jane ESC - Pause Row (R1) to reduce key count... don't think anyone would actually use them.
2. Bring Back WASZ in the dark grey.
3. Bring Back the [;/' Cluster in RGBY (Key colour, legends to be light grey)

Other considerations...

4. The RGBY arrows are okay to stay, but won't care if they disappeared as well.
5. Power/Reset on Enter/Backspace

But whatever happens, I do hope this thing goes through with consideration to everyone's input
I completely agree with rawrjau


Sent from my iPhone using Tapatalk

I do as well. Doesn't make sense using only a fraction of the original design. The original design is what got everyone excited in the first place.

This sounds good to me...I especially like the Power/Reset idea.
Title: Re: GMK SNES
Post by: neralo on Wed, 15 November 2017, 00:37:05
I'm a sucker for nostalgia, so I'll be keeping an eye on this set.
Title: Re: GMK SNES
Post by: luxuryx on Wed, 15 November 2017, 01:38:25
Group buys should be up this or next week.

When does GB begin?  ;)
Title: Re: GMK SNES
Post by: AlexG on Tue, 28 November 2017, 14:33:57
Any updates?
Title: Re: GMK SNES
Post by: sherryton on Tue, 28 November 2017, 16:16:44
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?
Title: Re: GMK SNES
Post by: roostrc0gburn on Tue, 28 November 2017, 16:29:35
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
(http://i.imgur.com/znJHRED.jpg)

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
(http://i.imgur.com/DnnltGJ.jpg)
Title: Re: GMK SNES
Post by: Puddsy on Tue, 28 November 2017, 16:48:02
N9 WASZ and some sort of matching mod kit would be perfect, i think
Title: Re: GMK SNES
Post by: sherryton on Tue, 28 November 2017, 16:53:13
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image
(http://i.imgur.com/znJHRED.jpg)

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image
(http://i.imgur.com/DnnltGJ.jpg)

At this time, I don't think we can add the N9 mods, but we can definitely add the WASZ cluster.
Title: Re: GMK SNES
Post by: roostrc0gburn on Tue, 28 November 2017, 16:55:02
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image
(http://i.imgur.com/znJHRED.jpg)

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image
(http://i.imgur.com/DnnltGJ.jpg)

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ
Title: Re: GMK SNES
Post by: sherryton on Tue, 28 November 2017, 16:56:33
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image
(http://i.imgur.com/znJHRED.jpg)

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image
(http://i.imgur.com/DnnltGJ.jpg)

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ

My bad, WASZ lol. Edited
Title: Re: GMK SNES
Post by: roostrc0gburn on Tue, 28 November 2017, 17:14:54
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image
(http://i.imgur.com/znJHRED.jpg)

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image
(http://i.imgur.com/DnnltGJ.jpg)

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ

My bad, WASZ lol. Edited

:D sounds great! hope you consider adding a purple 7u spacebar. i doubt you will find more than ~5 people who need that center-stem.

might also be worthwhile to take a poll or something on the N9 mods i showed above. i think they could be run as a child kit with its own MOQ. those keys would be very versatile and could be used with any dolch variant keyset. just a thought
Title: Re: GMK SNES
Post by: sherryton on Tue, 28 November 2017, 17:29:07
i am still interested in N9 WASZ cluster, like intelli's original layout, with legends either white or purple to match the rest of the alphas. not N9 arrow keys, please.

i would also be interested in a child/add-on kit like this:
More
Show Image
(http://i.imgur.com/znJHRED.jpg)

but not the colored WASD keys, just the N9 mods.

Also, i would suggest removing the center-stem 6u spacebar and replace it with a 7u spacebar in purple. imo, center-stem is still an unproven technology, and basically only benefits people with mx modded hhkb. otherwise, i think you have a nice kit that will cover most popular layouts

edit. just for reference, here is the original -
More
Show Image
(http://i.imgur.com/DnnltGJ.jpg)

At this time, I don't think we can add the N9 mods, but we can definitely add the WASD cluster.

WASZ

My bad, WASZ lol. Edited

:D sounds great! hope you consider adding a purple 7u spacebar. i doubt you will find more than ~5 people who need that center-stem.

might also be worthwhile to take a poll or something on the N9 mods i showed above. i think they could be run as a child kit with its own MOQ. those keys would be very versatile and could be used with any dolch variant keyset. just a thought

Child Kit will work.
Title: Re: GMK SNES
Post by: nightdriver on Wed, 29 November 2017, 03:20:27
i'm still hoping for a darker gray on the alphas.  there was nothing on the super nintendo that close to white.
Title: Re: GMK SNES
Post by: sherryton on Wed, 29 November 2017, 17:18:48
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.
Title: Re: GMK SNES
Post by: AlexG on Wed, 29 November 2017, 20:44:39
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.

What is the n9? Is that the HHKB arrows? in RGBY?
Title: Re: GMK SNES
Post by: roostrc0gburn on Wed, 29 November 2017, 21:12:17
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.

What is the n9? Is that the HHKB arrows? in RGBY?

N9 is the GMK color code for dark grey that is used for dolch mods and is also a very common color for legends.

(https://i.imgur.com/tei3ps9.jpg)
Title: Re: GMK SNES
Post by: AlexG on Wed, 29 November 2017, 21:34:08
We are still working on toxic and a few gmk sets group buy as well as the EXENT. When these are all done, we will get started on the SNES set.

What is the n9? Is that the HHKB arrows? in RGBY?

N9 is the GMK color code for dark grey that is used for dolch mods and is also a very common color for legends.

Show Image
(https://i.imgur.com/tei3ps9.jpg)


ooooooooooooh
Title: Re: GMK SNES
Post by: a_ak57 on Thu, 30 November 2017, 14:47:14
Reworked kit with the inclusion of N9 WASZ is good, glad to see feedback taken into account.  While it'd be nice to have more options like dark mods and extra spacebars, can't really fault Oco for not wanting to get too ambitious with a set that failed MOQ before.
Title: Re: GMK SNES
Post by: nightdriver on Thu, 30 November 2017, 16:44:19
that was a couple of years ago. we've got way more people in the hobby now.
Title: Re: GMK SNES
Post by: a_ak57 on Thu, 30 November 2017, 18:20:36
Yeah, but there are also a lot more sets being run these days. Look at the struggles GMK Necro and Eclipse, sets that would have been fine a year or two ago.  Even massdrop has its own SP-style queue forming. 
Title: Re: GMK SNES
Post by: HandiHanyut on Mon, 04 December 2017, 01:15:56
can't wait !  ;D
Title: Re: GMK SNES
Post by: tristinDLC on Wed, 06 December 2017, 05:59:10
Just need final color and key choices decided (even if included as add-ons), before I 100% commit. I have a huge SNES/SFC (and NES/FC... and really anything custom old school Nintendo, but SNES is my favorite) before I fully commit. The original colorway was great, but they were also some interesting in member suggestions after this project came back into the light. Some were better than others, and while I know progress is nice, you can't please everyone with the number of people involved and the number of keys included/needing to be included to cover everyone's needs.

Just hope a nice middle ground can be reached, so we can start an official GB thread to see if MOQ is hit this time. I have some additional accessories I would be adding to a SNES/SFC keyset, so hopefully, this gets products for sure this time as well as in the problem colors to match the additional mods I plan for my completed project.

Regardless, hopefully, this set gets the official GB greenlight, so we can start placing orders.
Title: Re: GMK SNES
Post by: livingspeedbump on Thu, 07 December 2017, 07:50:53
Yeah, but there are also a lot more sets being run these days. Look at the struggles GMK Necro and Eclipse, sets that would have been fine a year or two ago.  Even massdrop has its own SP-style queue forming.

In some ways I think the multitudes of sets running are good for the community so people can get exactly what they want, but it does make it a challenge for designers to get sets to reach the higher numbers of sales just because of all the options out there, so sets really need to be much closer to perfect these days.

That being said, I do think this is a great set, both on its own for how well it will play with other sets. There are some really stellar mix-n-match opportunities to be had with this set and other GMK sets.
Title: Re: GMK SNES
Post by: BAS1C on Mon, 18 December 2017, 00:54:08
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?

So are the modifiers going to be RGBY like this pic?
Title: Re: GMK SNES
Post by: roostrc0gburn on Mon, 18 December 2017, 01:48:45
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?

So are the modifiers going to be RGBY like this pic?

probably. they have been since day 1, but imo they could be purple or even black and the set would still be dope. the purple and N9 and other accents really make the set - rgby legends kinda make it look busy...
Title: Re: GMK SNES
Post by: FoC_Tow on Mon, 18 December 2017, 09:03:26
I personally prefer uniform mod legends aswell, rather then rgby legends.

Dark gray wasz and rgby hhkb arrows is a must for this set tho!
Title: Re: GMK SNES
Post by: BAS1C on Mon, 18 December 2017, 14:03:32
https://imgur.com/UvDkDyM

Do people still want the Dark Arrow clusters?

So are the modifiers going to be RGBY like this pic?

probably. they have been since day 1, but imo they could be purple or even black and the set would still be dope. the purple and N9 and other accents really make the set - rgby legends kinda make it look busy...

I personally prefer uniform mod legends aswell, rather then rgby legends.

Dark gray wasz and rgby hhkb arrows is a must for this set tho!

Yeah, i really don't like the RGBY legends on the mods, too busy. Will be out if they stay like that unfortunately. :(
Title: Re: GMK SNES
Post by: Asbrodeus on Wed, 20 December 2017, 09:59:50
I'm still worried about the alpha base being too light. I don't need another shade of white and purple set.
Title: Re: GMK SNES
Post by: nightdriver on Wed, 20 December 2017, 13:19:59
I'm still worried about the alpha base being too light. I don't need another shade of white and purple set.

yeah i've already got hyperfuse.  if i get the set and it looks like that, up to the classifieds it goes!
Title: Re: GMK SNES
Post by: a_ak57 on Wed, 20 December 2017, 18:54:46
I wouldn't worry about the colors; unless I missed something the only pics in this thread have been GMK renders which are notorious for being inaccurate, and someone mentioned that GMK received SNES samples to match for the original GB attempt.
Title: Re: GMK SNES
Post by: xondat on Wed, 21 February 2018, 23:02:24
Any update? Really disappointing this has gone on for so long without the buy starting.
Title: Re: GMK SNES
Post by: Puddsy on Thu, 22 February 2018, 15:23:21
Any update? Really disappointing this has gone on for so long without the buy starting.

i think sherry is focused on getting type machina up and running right now, so it'll be a bit

haven't talked to him in a week or two though, so things may have changed
Title: Re: GMK SNES
Post by: Asbrodeus on Tue, 27 March 2018, 13:02:01
https://originative.co/snes-co (https://originative.co/snes-co)

new website render is waaaay too light.
Title: Re: GMK SNES
Post by: AlexG on Tue, 27 March 2018, 16:25:17
https://originative.co/snes-co (https://originative.co/snes-co)

new website render is waaaay too light.

Yeah, saw that few weeks ago. It looks like **** and the mods look awful as well. Looks nothing like the original renders. Wouldn't waste money on that.
Title: Re: GMK SNES
Post by: roostrc0gburn on Tue, 27 March 2018, 16:39:13
idk how old that post is on the website, but i thought i saw sherry say that rygb mod legends were abandoned for RYGB cluster
Title: Re: GMK SNES
Post by: AlexG on Tue, 27 March 2018, 17:18:05
idk how old that post is on the website, but i thought i saw sherry say that rygb mod legends were abandoned for RYGB cluster

Really really really hope so. That makes this set from meh to amazing.
Title: Re: GMK SNES
Post by: Vigrith on Thu, 29 March 2018, 07:39:08
Might just be me but the new render seems pretty well colour matched to the console. I think it'd sell well, too. I like it.
Title: Re: GMK SNES
Post by: roostrc0gburn on Tue, 08 May 2018, 11:51:14
sherry plz tell me this year. while violet tendencies and royal are running, i think it is probably a good idea to hold off on another purple set for now...

but if you plan on stocking these, why not run it in Q3 this year?
Title: Re: GMK SNES
Post by: pr0ximity on Tue, 08 May 2018, 21:11:50
More purple can't hurt  :cool:
Title: Re: GMK SNES
Post by: romevi on Tue, 08 May 2018, 21:38:34
More purple can't hurt  :cool:
But a lot can kill you.
Title: Re: GMK SNES
Post by: mypainishurt on Thu, 07 June 2018, 20:12:56
Did we lose traction on this?
Title: Re: GMK SNES
Post by: AlexG on Sat, 09 June 2018, 08:13:26
Did we lose traction on this?

Last I heard was it's going to be ran after they run the Originative set. Not sure if this got sidelined by Necro. Haven't had any update in a while.
Title: Re: GMK SNES
Post by: Qu4troQu4tro on Sat, 09 June 2018, 22:24:17
Pls can I get a GMK SNES for the love of god this is the only set Iíve ever wanted bad enough to enter into a group buy


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Title: Re: GMK SNES
Post by: romevi on Sun, 10 June 2018, 00:31:19
Pls can I get a GMK SNES for the love of god this is the only set Iíve ever wanted bad enough to enter into a group buy

(https://geekhack.org/index.php?action=dlattach;attach=177881;type=avatar)
Title: Re: GMK SNES
Post by: Qu4troQu4tro on Sun, 10 June 2018, 00:45:07
Pls can I get a GMK SNES for the love of god this is the only set Iíve ever wanted bad enough to enter into a group buy

Show Image
(https://geekhack.org/index.php?action=dlattach;attach=177881;type=avatar)

O **** I got memed


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Title: Re: GMK SNES
Post by: Asbrodeus on Tue, 12 June 2018, 19:44:43
mass drop is selling the cable for it . . . makes me think its coming soon?

https://www.massdrop.com/buy/mechcables-snes-custom-sleeved-usb-cable (https://www.massdrop.com/buy/mechcables-snes-custom-sleeved-usb-cable)
Title: Re: GMK SNES
Post by: AlexG on Tue, 19 June 2018, 17:37:27
mass drop is selling the cable for it . . . makes me think its coming soon?

https://www.massdrop.com/buy/mechcables-snes-custom-sleeved-usb-cable (https://www.massdrop.com/buy/mechcables-snes-custom-sleeved-usb-cable)

I don't think Massdrop will have anything to do with this GB.
Title: Re: GMK SNES
Post by: hillmu on Wed, 09 January 2019, 03:18:17
Whats goingon for this set , sherry
Title: Re: GMK SNES
Post by: BAS1C on Mon, 04 March 2019, 11:48:00
N E updates avail?
Title: Re: GMK SNES
Post by: Qu4troQu4tro on Mon, 04 March 2019, 14:15:49
Still hoping to get in on a group buy like this :/


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Title: Re: GMK SNES
Post by: pr0ximity on Mon, 04 March 2019, 21:49:11
Can we just lock this thread. It gets my hopes up every time someone bumps it.
Title: Re: GMK SNES
Post by: Kokaloo on Mon, 08 April 2019, 11:22:55
There is no way a set like this can die. What the actual hell
Title: Re: GMK SNES
Post by: roostrc0gburn on Thu, 11 April 2019, 00:36:24
stop pinging this thread. my heart can't take it anymore
Title: Re: GMK SNES
Post by: kconfire on Fri, 12 April 2019, 14:51:15
stop pinging this thread. my heart can't take it anymore

HYPE TRAIN NEVER STOPSSSSSSSSSSSSSS

:(
Title: Re: GMK SNES
Post by: hillmu on Mon, 20 May 2019, 19:05:31
Whats goingon for this set , sherry
Still waiting as always


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Title: Re: GMK SNES
Post by: kconfire on Mon, 20 May 2019, 19:06:21
HYPEEEEEEEEEEEEEEEE WHERE ARE YOU GMK SNES
Title: Re: GMK SNES
Post by: Kokaloo on Sun, 31 January 2021, 22:32:42
http://originativeco.squarespace.com/snes-co

how long has this been around
Title: Re: GMK SNES
Post by: pr0ximity on Mon, 01 February 2021, 20:05:55
http://originativeco.squarespace.com/snes-co

how long has this been around

long time
Title: Re: GMK SNES
Post by: AlexG on Wed, 02 March 2022, 10:20:34
Pre order gmk ndt if you want this set. Originative is a dead company.