New rune, new camps by ancients, new layout, new arcanas, new abilities for Druid, Riki, Void, Death Prophet and Doom, Random Draft pool increased from 24 to 50. FIFTY.
>ES, Terrorblade and Oracle added to Captains Mode
yay
>Ranked Random Draft
Why, I'll probably play this, but nobody else will
>Four new items
The ability to buff attack range and spell range is basically making it so that heroes can upgrade themselves in more ways than previously, we've seen this before with cooldown reduction. This shift towards more upgrade paths is interesting, and it makes games going later much more viable, and more about builds rather than just fight timing.
>**** TONS of map changes. Like thirty bullet points on just map changes.
Yeah this is weird... although if you recall, they took out some juke paths earlier, so hopefully those are added back in (or comparable).
>Bristle Aghs upgrade - goo no longer targeted but hits all enemies within 600 when casted
wtf this is useless
>Drow Aghs upgrade - Marksmanship causes arrow to split after initial attack onto two random targets within 375 doing 50% each. AMs still apply
also pretty useless, drow is all about single target, money is much better spent elsewhere.
>Ember remnants don't give vision anymore.
Reasonable, don't think it really affects his viability too much though.
>Kunkka Aghs upgrade - pulls enemies within 200 of crash site into the crash site. Boat starts from where you are rather than behind you, but lands in the same place
Kunkka tends to be pretty utility, so this could get used as like a setup for other ultimates. Like an expensive version of DS's vacuum.
>Legion Aghs upgrade now makes you and your target immune to all damage other than the damage between duel participants.
This is dumb, practically more useless than the last one was. Still could be used in fights to lock down a spell caster, but removes the ability to smoke gank as a whole team then lock someone down and blow them up.
>Lion got buffed. Not that he needed it.
Lion never gets played. Like literally never. Probably still won't, but we'll see.
>Magnus Aghs upgrade - Empower is now an allied hero aura. ranged heroes for half values but they deal splash damage within 200. Can be cast but doesn't stack.
This is ****ing insane. May get nerfed.
>Furion base INT increased by 4
Good
>OD imprison no longer steals INT. Deals AOE damage after it ends instead.
So basically there's no longer any purpose to OD at all... his ult is WAY less effective now. Feels like a huge nerf to a hero that never really got played except by mushi.
>Sand King Aghs doubles burrow strike cast range and applies caustic finale poison to heroes. No longer grants increased shockwaves.
Stupid huge nerf. The point of SK is his ult.
>SF base armour reduced by one. Aghs upgrade - Requiem wave returns to SF dealing 40% of damage on it's way back. All the damage back heals SF.
Interesting aghs, probably will not get purchased too much though. If you have the chance to get off req, you're probably surviving the fight anyways, so the health isn't a huge deal. Base armor reduction hurts him a good deal in the laning stage though I feel.
>Tidehunter Aghs upgrade - gush is ground targeted that is a wave travelling 1800.
The ****. Could be used as follow up to ravage I guess? I still feel like there's better utility items you could buy.
>Ursa Aghs upgrade - Can cast ability while disabled and reduces cooldown.
Cool. Doesn't make ursa viable though.
>Venge Aghs upgrade - Spawn a Venge illusion when you die. It does 50% damage and takes 150% and you can use all your abilities but no items. Illusion lasts until you respawn. Still grants bonus to swap.
Venge was already getting played, I think we'll see her even more, because people already bought aghs on her anyways. Carry venge will be a bit more prevalent probably, especially because you can just farm with the illusion.
>Boots now only 400g. Courier now 100 and flying now 200. Bottle is 660.
Boots costing less is a HUGE buff to offlaners with no escape mechanism. Now it's much more feasible to go boots first. Thank god for courier change. Bottle change is a buff to super squishy mids/low-sustain mids.