Any items that are a "one-hit-kill" (e.g. Scout sandman and cleaver combo) require so much skill and timing that 90% of the time you would be better off taking them out with the primary weapon (blasting them 3-4 times with the scattergun).
Where you're saying that the one hit kill weapons take "skill and timing" I'd say it takes luck more than anything. Spam arrows at a doorway that you know enemies are rushing through and you're bound to get a headshot eventually. In my opinion the one hit kill weapons are for scrubs who aren't good with the regular weapons, because they CAN'T land "3 or 4" solid hits with the scattergun, so they grab the FaN, rush in and unload both shots on a heavy and duck back behind cover, reload, and let a teammate finish the heavy off or hop back in for the miracle last hits.
I might be a little more sore on the issue because some weapons (the demoman metal is hp sword comes to mind) are so blatantly OP For arena that it's like they totally forgot it's
in the game, and when I do play TF2, that's what I play.
Anyways, I wasn't looking to start a pissing match, and still don't want this to become that. I was just voicing my opinion on why I would personally like to see (certain?) unlocks restricted. I still use some unlocks consistantly. Like you said you'd be an idiot not to replace the soldier's shovel, or swap for a kritzkreig if that's what the game calls for, but I never use the minisentry or huntsman, for example, unless i'm trying to troll somebody.
I'm not entirely sure how large teams should be, but I'm thinking that 2 teams of 10 may be a bit too large.
Depends on the games, I think, but 9 man teams are perfect for ND and TF2 (not that anybody cares that much about ND.)
If we had a limit of 27 people, we could do 3 teams of 9, and then play 3-5 different games, either sponsored by somebody who is willing to shell out for copies for those who don't have or F2P.
If we did smaller teams we would either have to consolidate or take ND out of the equation. It's fun but it simply does not work with less than 9 people (1 commander, 2 squads of 3 for objectives, and 2 stealths to provide intel and cap minor points)
Believe me, I've played ND in freindly clan matches, we would need to rig it up for teams of at least 9 for it to be fun. The maps are so big that if you only have 3 or 4 guys you can't respond properly to threats, so you just rush seige and roll up on the bunker and win in minutes.