If anyone ever does a keyboard documentary I hope chyros is the narrator.
Haha thanks mate .
A keyboard with 2KRO is not a "great gaming keyboard" or even a good one IMO, regardless of feel or build quality.
Really though? I've never really needed it all that much - what are you playing that needs it so badly? Oo I've played FPS, RTS, shooter, platformer, and just about every other genre under the sun. Even really ****ing hard games where you need unbelievable reflexes and skill to succeed. It's all been fine with 2KRO, really.
There are so many things manufacturers use to try and appeal to the gamer community to try and squeeze money out of them it's unreal. People don't need NKRO, pentrachrome backlighting, modern fonts, or a shape like a stealth fighter, to play games well. I think it's just all a ploy to sucker customers in, making them believe they need stuff that's actually totally redundant.
This keyboard has very nicely weighted switches that are super smooth and super responsive. And it can stand big knocks in the process. To me, that's all a gamer should need .
Well, for one recent example, when I play
Ring Runner, I run into the limit more or less constantly on a
6KRO keyboard, let alone with 2KRO. And that's with one hand on the trackball!
With 2KRO, it'd probably be easier to try and find the games where I
don't run into problems. Turn-based games are fine, of course, and I don't recall ever running into trouble with RTS. But as far as I can recall, that's just about it. Playing FPS with 2KRO is terrible, in my experience.
Maybe we just have different standards? I don't have any tolerance for any limitation on my playstyle imposed by lack of rollover. For example, if I'm moving around in Urban Terror, I shouldn't have to release the keys used in movement to perform other actions, since that represents a penalty to my speed. Just the movement is generally 3-4 keys: forward, sprint, and left or right in alternation are basically constants (so that's 3, although it can actually be more if I press the second direction a little before I've finished releasing the first), and then, depending on which seems more promising for dodging in the particular situation, I'll usually be jumping and/or adding periodic brief crouches to my movement (which brings us to 4, excluding those situations where I have to crouch while jumping because of a low obstacle). Next, if there's a friendly nearby, I'll often hold down my medpack key as well so that that'll just happen automatically when I bump into him (which brings us to 5 keys being held down for an extended time). On top of that, you have to add any keys that I'm not holding down but just using momentarily, like the action key to open a door, keys to change weapons, keys for the scope (I don't believe in using the mousewheel for gaming if it's avoidable), and so on. If I'm especially unlucky and try to do two of those things at the same time, I can run into the limit with 6KRO. This doesn't happen very often, but it'd still be more accurate to call it "tolerable" rather than "ideal". 2KRO? Not a chance.