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geekhack Marketplace => Group Buys and Preorders => Topic started by: Oblotzky on Sun, 06 June 2021, 18:00:20

Title: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: Oblotzky on Sun, 06 June 2021, 18:00:20
(https://i.imgur.com/vIuscRn.jpg)

Guten Tag,

I would like to announce that in early July of this year (so in like 4 weeks) on July 2nd, the Group Buy for GMK Oblivion V3.1 will be launching across several vendors around the globe. As this set does not need its interest checked, I have decided to just make a GB thread several weeks ahead of its launch. The kits are pretty much final and have been submitted to GMK for pricing. However I am leaving Colevrak open for discussion as I assume there will be requests for extending that kit. So use this time to propose changes and why certain keys should be added, "Please add X" requests without an explanation as to why that key is necessary will be ignored. Other kits can still be adjusted as well, should any errors be discovered.

Vendors
Asia - monokei.co (http://monokei.co)
Canada - deskhero.ca (http://deskhero.ca)
China - zfrontier.com (http://zfrontier.com)
Europe - oblotzky.industries (http://oblotzky.industries)
Oceania - dailyclack.com (http://dailyclack.com)
South America - fancycustoms.com (http://fancycustoms.com)
South Korea - swagkeys.com (http://swagkeys.com)
United Kingdom - prototypist.net (http://prototypist.net)
United States - novelkeys.xyz (http://novelkeys.xyz)

Pricing
See individual vendor pages.

Timeline
Group Buy: From July 2nd 2021 to August 4th 2021
Delivery: Roughly 12 months after the group buy has ended.

Kits
(https://i.imgur.com/BDP2m4M.png)

(https://i.imgur.com/siJorZk.png)

(https://i.imgur.com/oAyA1Qw.png)

(https://i.imgur.com/i6pV5Sr.png)

(https://i.imgur.com/H1jb5IP.png)

(https://i.imgur.com/NoFBdMi.png)

(https://i.imgur.com/Mo8JgPD.png)

(https://i.imgur.com/BmtRmRd.png)

(https://i.imgur.com/jLBsogq.png)

(https://i.imgur.com/aSXEHva.png)

(https://i.imgur.com/ubMuACQ.png)

Collaborations

Salvun Keycaps
(https://i.imgur.com/q0yr76A.jpg)

(https://i.imgur.com/tPl4TS3.jpg)

NK65 Oblivion Edition
Recolored NK Silk Yellow Switches (Linear 63.5g)
Aluminium Plate
Injection Molded Polycarbonate Case

(https://i.imgur.com/BbfD9HM.jpg)

(https://i.imgur.com/eJotIfW.jpg)

(https://i.imgur.com/SPnQLdH.jpg)

RAMA WORKS × GMK Oblivion M6-C

(https://i.imgur.com/JtSTPxP.jpg)

(https://i.imgur.com/neL6DMV.jpg)

Deskmats

Hilbert Dark by Zambumon
(https://i.imgur.com/RrAHwTq.jpg)

Git Branches, designed with biip
(https://i.imgur.com/3lO9Zq2.jpg)

A third design is being worked on.

More sexy renders by pikku-allu
(https://i.imgur.com/3V4TSm9.jpg)

(https://i.imgur.com/KSafa3P.jpg)

(https://i.imgur.com/clQ4mZn.jpg)

(https://i.imgur.com/u0av0eH.jpg)

(https://i.imgur.com/XscQv6l.jpg)

(https://i.imgur.com/8KB1Igy.jpg)

(https://i.imgur.com/B22Shyq.jpg)

(https://i.imgur.com/lXMgi17.jpg)

(https://i.imgur.com/gYS5Y4Y.jpg)

(https://i.imgur.com/lSrOrD7.jpg)

(https://i.imgur.com/Ivkre1g.jpg)

(https://i.imgur.com/zZL8ke4.jpg)

(https://i.imgur.com/SoBGa0R.jpg)

(https://i.imgur.com/kdGjqnF.jpg)

Now at this point, about half of you are probably wondering

(https://i.imgur.com/zFvEaBM.png)

Here's the deal. From its inception, the Oblivion keyset has been hamstrung by me because I added so many options to it. Multiple modifier types (Git, Regular, Monochrome) as well as two alpha colors (Oblivion Gray and Hagoromo) make decisions difficult. For SA, the profile I created this set first, this works pretty well as the different options can be sold as their own kit without affecting price too much. With GMK's production pipeline, this does however not work, the best approach remains to have complete base kits. In GMK Oblivion V2, I offered Hagoromo Alphas as separate addon kits. However those were 55-60$ on top of the 110-130$ base kit price, making it a 165$ to 190$ purchase for what should have been just a 110-120$ base kit.

The logical solution: make base kits with Hagoromo alphas. But as you just saw, there are 4 base kits in this group buy already, which is insane as it is. Adding 4 more would be plain stupid, not even addressing the various child kits that would need duplication as well. Vendors will hate me for running so many different SKU's, customers will have difficulties deciding what to get. Having limited capital spreads extras too thinly across all the kits. Having to either skip Hagoromo Colevrak/International or struggle to get both to MOQ. It's simply a nightmare I don't want to deal with.

So as you may already be guessing from the name of this group buy, I have decided to split this round of GMK Oblivion into V3.1 and V3.2. The latter will be a 1:1 copy of the kits lined up above, but with all the Oblivion Gray alpha keys replaced by Hagoromo alpha keys, including Colevrak and International. Now for the question of when that V3.2 is going to happen, I cannot give you an exact date. Initially when I started to draw concepts for V3 (in early 2020 when V2 was shipped out), I wanted to have V3.2 launch right after V3.1 would ship. But given the drastically increased lead times with GMK since then, that would currently put that target into H2 2022, with subsequent shipping in H2 2023 or something like that. I don't imagine many people would be happy with the idea of getting a new round of Hagoromo sets shipped out in over two years. So instead, I am looking to Q1 2022 to launch V3.2 even though V3.1 is not even in production at that point most likely.

I understand this is frustrating to hear to those that are only interested in the Hagoromo version. But as I want to give that colorway a proper run with all the kits around it instead of being taped onto a different set, and the other factors listed above, I hope you can understand my decision. It will make for a proper GMK Oblivion Hagoromo group buy.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: HoffmanMyster on Mon, 07 June 2021, 09:46:01
Approved :thumb:
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: maelkesnot on Mon, 07 June 2021, 09:54:46
This does put a smile on my face
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: janglad on Mon, 07 June 2021, 09:54:58
? ? ? ? ?

(https://i.imgur.com/zFvEaBM.png)

For real tho, GLWB and I'm def getting in!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: gilbert on Mon, 07 June 2021, 09:55:16
International Kit, I'm in!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Bunn3y on Mon, 07 June 2021, 09:55:25
Any chances of the Oblivion Cadet alphas kit making a comeback at all?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Ella on Mon, 07 June 2021, 09:56:56
Macro kit avail, I am happy
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: iinko_mk on Mon, 07 June 2021, 09:58:35
noice
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Bub on Mon, 07 June 2021, 09:58:44
cant wait bro
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Entity. on Mon, 07 June 2021, 09:59:25
no Hagoromo? my disappointment is immeasurable and my day is ruined
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Tom Sparrow on Mon, 07 June 2021, 10:01:40
No Hagoromo Cadet kit :( my dreams are shattered

I am in for the deskmat with the branches tho!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: darthcapn on Mon, 07 June 2021, 10:02:47
Oblivion had been one of my many missed sets because of getting late in the hobby. I love what you've done with the gb by splitting it in two, that's a big brain move right there! Glwgb!

Sent from my SM-G988U using Tapatalk

Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Mon, 07 June 2021, 10:06:39
Any chances of the Oblivion Cadet alphas kit making a comeback at all?

I have opted to run ASCII alphas as an addon kit this time, we're already at 11 kits which is plenty. Sorry!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: sagarsiddhpura on Mon, 07 June 2021, 10:10:22
I really miss the Rama Git key. Hoping there is an equivalently interesting key
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: matthewdias on Mon, 07 June 2021, 10:12:43
Please consider adding a 1.75u R2 key to the 40bit kit for the many 40% boards by different designers that use this key. eg. MB44, Oceanographer, Whiskey, Dango40, Bolt, Smoothie Split, etc.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Bub on Mon, 07 June 2021, 10:14:03
Any chances of the Oblivion Cadet alphas kit making a comeback at all?

I have opted to run ASCII alphas as an addon kit this time, we're already at 11 kits which is plenty. Sorry!

love the ascii kit in its place. fun to mix it up too. i'll be geting it.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: NoxNoxNox on Mon, 07 June 2021, 10:21:39
Please consider mod tilde.  Always confuses me when it is mysteriously dropped. 
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Kokaloo on Mon, 07 June 2021, 10:30:10
What 40's keyboards are you looking at to get that kind of kitting?
Doesn't even support 13u as there isn't three mod colored r2 1u keys, unless I want a jarring git icon next to all the text mods.
It's pretty hilarious how if you image search "40% keyboard" nearly all the non-ortho boards are not compatible with that kit.
Why bother?

Another fantastic executive decision made by our resident strongarm designer to not include mod tilde/pipe.
Community is losing it's fight with you guys, to the point where you know you don't have to bother making an IC.
Pretty sad considering how you're grassroots mech keyboards.
Anyways good luck with interest ch- er I mean gl with your profit.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: aethernet on Mon, 07 June 2021, 10:35:00
hypeeee! sad for no hagoromo alphas, but the addition of ascii is awesome
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: noahf on Mon, 07 June 2021, 10:36:40
Please consider mod tilde.  Always confuses me when it is mysteriously dropped.

this. please dont go from being the best designer to being like that one guy or that other one guy, both of which no one likes.

also thanks for the ascii and macro kits.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: rurouni572 on Mon, 07 June 2021, 10:36:56
Please consider mod tilde.  Always confuses me when it is mysteriously dropped.

I second this, as well as mod pipe. Both seem to have been dropped. I realize the mod colors are supposed to be for "true mods," but mod pipe + tilde definitely makes the layout more balanced in terms of colors if you prefer that.

Otherwise, I'm very excited that I get to buy Oblivion for non-aftermarket prices!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: CodeMayhem on Mon, 07 June 2021, 10:38:03
for colevrak:

R2; J,D,B,K,M
R3; M,Y,U
R4; D,H,L,P, "

Homing; A

https://geekhack.org/index.php?topic=100325.msg2800882#msg2800882
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Yuray on Mon, 07 June 2021, 10:39:10
Looking awesome! Any chance on also having a ASCII Mod-Kit available? I'm already a happy owner of Oblivion and i always hoped for another round of GMK ASCII and this seems to be the closest of having a R2 of it as it gets.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Mon, 07 June 2021, 10:39:15
What 40's keyboards are you looking at to get that kind of kitting?
Doesn't even support 13u as there isn't three mod colored r2 1u keys, unless I want a jarring git icon next to all the text mods.
It's pretty hilarious how if you image search "40% keyboard" nearly all the non-ortho boards are not compatible with that kit.
Why bother?

Another fantastic executive decision made by our resident strongarm designer to not include mod tilde/pipe.
Community is losing it's fight with you guys, to the point where you know you don't have to bother making an IC.
Pretty sad considering how you're grassroots mech keyboards.
Anyways good luck with interest ch- er I mean gl with your profit.

> Make an IC
> People complain that it's just an advertisement

> Skip making an IC for this project as I fully agree that it is not necessary
> People complain that IC's are being skipped

Can I buy some of that ice cream with my big phat profit check?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Mon, 07 June 2021, 10:42:01
Looking awesome! Any chance on also having a ASCII Mod-Kit available? I'm already a happy owner of Oblivion and i always hoped for another round of ASCII and this seems to be the closest of having a R2 of it as it gets.

I am not sure what you mean by this. ASCII sublegends are only present on alphas. There are no 'ASCII modifiers'.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: of_sam on Mon, 07 June 2021, 10:42:19
In for Mono, bars and macros at least.  :thumb:
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Kokaloo on Mon, 07 June 2021, 10:43:39
What 40's keyboards are you looking at to get that kind of kitting?
Doesn't even support 13u as there isn't three mod colored r2 1u keys, unless I want a jarring git icon next to all the text mods.
It's pretty hilarious how if you image search "40% keyboard" nearly all the non-ortho boards are not compatible with that kit.
Why bother?

Another fantastic executive decision made by our resident strongarm designer to not include mod tilde/pipe.
Community is losing it's fight with you guys, to the point where you know you don't have to bother making an IC.
Pretty sad considering how you're grassroots mech keyboards.
Anyways good luck with interest ch- er I mean gl with your profit.

> Make an IC
> People complain that it's just an advertisement

> Skip making an IC for this project as I fully agree that it is not necessary
> People complain that IC's are being skipped

Can I buy some of that ice cream with my big phat profit check?

Wow it's as if the community you're relying on to profit off of want to actually have input as they have grown to practice doing for years!
You agree with yourself so much but the only party that's the best for is yourself.
Can't wait for another straight 7 pages of people asking for mod pipe/tilde and a better 40's kit only for no reasonable response other than this passive aggressiveness, it's to be expected at this point.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Poesjuh on Mon, 07 June 2021, 10:46:13
Nice mod colored pipe and tilde.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Mon, 07 June 2021, 10:46:28
I think you left out r2 mods on the 40s kit.


If not, why even have a 40s kit. Might as well just be an ortho kit with some random >1u mods for fun
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: 8six753o9 on Mon, 07 June 2021, 10:50:39
+1 for mod tilda please. Think about us split-bs users.  :-[


Any chance of a Git Gud RAMA artisan?  I’ll be happy to use that to replace alpha tilda  :D .
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Domantas on Mon, 07 June 2021, 10:51:12
Show Image
(https://i.imgur.com/vIuscRn.jpg)


Guten Tag,

I would like to announce that in early July of this year (so in like 4 weeks), the Group Buy for GMK Oblivion V3.1 will be launching across several vendors around the globe. As this set does not need its interest checked, I have decided to just make a GB thread several weeks ahead of its launch. The kits are pretty much final and have been submitted to GMK for pricing. However I am leaving Colevrak open for discussion as I assume there will be requests for extending that kit. So use this time to propose changes and why certain keys should be added, "Please add X" requests without an explanation as to why that key is necessary will be ignored. Other kits can still be adjusted as well, should any errors be discovered.

Vendors
Asia - monokei.co
Canada - deskhero.ca
China - zfrontier.com
Europe - oblotzky.industries
Oceania - dailyclack.com
South Korea - swagkeys.com
United Kingdom - prototypist.net
United States - novelkeys.xyz

Pricing
TBA

Timeline
Roughly 12 months after the group buy has ended. This information may change when we get closer to launching the GB as we will have the expected lead time by GMK when we receive the pricing from them.

Kits
Show Image
(https://i.imgur.com/8h3DQX9.png)


Show Image
(https://i.imgur.com/mzr1Cy1.png)


Show Image
(https://i.imgur.com/Go5oyiO.png)


Show Image
(https://i.imgur.com/bq1CICx.png)


Show Image
(https://i.imgur.com/yNY4EcK.png)


Show Image
(https://i.imgur.com/cTfg9tO.png)


Show Image
(https://i.imgur.com/ujX4uHS.png)


Show Image
(https://i.imgur.com/PsFvs98.png)


Show Image
(https://i.imgur.com/O71WliO.png)


Show Image
(https://i.imgur.com/K9c4rad.png)


Collaborations
Metal artisan keycaps are being worked on and will be presented when they have been finalized. I can already let you know though that there will not be the Git keycap by RAMA as collaboration keycaps with them cannot be run again.

There are two non-keycap-collaborations in the work. More on these later as well.

Deskmats

Hilbert Dark by Zambumon
Show Image
(https://i.imgur.com/cR6KnoN.png)


Git Branches, designed with biip
Show Image
(https://i.imgur.com/86R0KUa.png)


A third design is being worked on.

More sexy renders by pikku-allu
Show Image
(https://i.imgur.com/3V4TSm9.jpg)


Show Image
(https://i.imgur.com/KSafa3P.jpg)


Show Image
(https://i.imgur.com/clQ4mZn.jpg)


Show Image
(https://i.imgur.com/u0av0eH.jpg)


Show Image
(https://i.imgur.com/XscQv6l.jpg)


Show Image
(https://i.imgur.com/8KB1Igy.jpg)


Show Image
(https://i.imgur.com/B22Shyq.jpg)


Show Image
(https://i.imgur.com/lXMgi17.jpg)


Now at this point, about half of you are probably wondering

Show Image
(https://i.imgur.com/zFvEaBM.png)


Here's the deal. From its inception, the Oblivion keyset has been hamstrung by me because I added so many options to it. Multiple modifier types (Git, Regular, Monochrome) as well as two alpha colors (Oblivion Gray and Hagoromo) make decisions difficult. For SA, the profile I created this set first, this works pretty well as the different options can be sold as their own kit without affecting price too much. With GMK's production pipeline, this does however not work, the best approach remains to have complete base kits. In GMK Oblivion V2, I offered Hagoromo Alphas as separate addon kits. However those were 55-60$ on top of the 110-130$ base kit price, making it a 165$ to 190$ purchase for what should have been just a 110-120$ base kit.

The logical solution: make base kits with Hagoromo alphas. But as you just saw, there are 4 base kits in this group buy already, which is insane as it is. Adding 4 more would be plain stupid, not even addressing the various child kits that would need duplication as well. Vendors will hate me for running so many different SKU's, customers will have difficulties deciding what to get. Having limited capital spreads extras too thinly across all the kits. Having to either skip Hagoromo Colevrak/International or struggle to get both to MOQ. It's simply a nightmare I don't want to deal with.

So as you may already be guessing from the name of this group buy, I have decided to split this round of GMK Oblivion into V3.1 and V3.2. The latter will be a 1:1 copy of the kits lined up above, but with all the Oblivion Gray alpha keys replaced by Hagoromo alpha keys, including Colevrak and International. Now for the question of when that V3.2 is going to happen, I cannot give you an exact date. Initially when I started to draw concepts for V3 (in early 2020 when V2 was shipped out), I wanted to have V3.2 launch right after V3.1 would ship. But given the drastically increased lead times with GMK since then, that would currently put that target into H2 2022, with subsequent shipping in H2 2023 or something like that. I don't imagine many people would be happy with the idea of getting a new round of Hagoromo sets shipped out in over two years. So instead, I am looking to Q1 2022 to launch V3.2 even though V3.1 is not even in production at that point most likely.

I understand this is frustrating to hear to those that are only interested in the Hagoromo version. But as I want to give that colorway a proper run with all the kits around it instead of being taped onto a different set, and the other factors listed above, I hope you can understand my decision. It will make for a proper GMK Oblivion Hagoromo group buy.

40s kit is enourmous as anything. It would be nice for 2.75 2.25 spacebars to be in the base kit due to increasing popularity of alice layouts!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Yuray on Mon, 07 June 2021, 10:51:23
Looking awesome! Any chance on also having a ASCII Mod-Kit available? I'm already a happy owner of Oblivion and i always hoped for another round of ASCII and this seems to be the closest of having a R2 of it as it gets.

I am not sure what you mean by this. ASCII sublegends are only present on alphas. There are no 'ASCII modifiers'.

Ah sorry, i meant a Mod-Kit that has the same light-grey as the alphas of ASCII and Oblivion. The Modifiers that were in the base kit of GMK ASCII.

EDIT: Now i realized that the ASCII alphas here dont even have the same grey and white as the alphas in GMK ASCII. So my wish goes down the drain anyways. Still, good luck with the IC!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Visionaire on Mon, 07 June 2021, 10:54:07
Another humble request for mod pipe and tilde here. Thank you.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Father on Mon, 07 June 2021, 10:55:14
Is this 40s kit inbred????
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: honorless on Mon, 07 June 2021, 10:57:08
Pleased to add some notable omissions to my vimcaps collection. :)

Please consider adding a 1.75u R2 key to the 40bit kit for the many 40% boards by different designers that use this key. eg. MB44, Oceanographer, Whiskey, Dango40, Bolt, Smoothie Split, etc.

Additionally, the UT47.2 (...and Whimsy, should that GB happen) would need an R2 1.5u backspace. I realize this key exists in the regular base kits, but a number of other keys it requires can't be obtained outside of the 40s kit (mostly the 2x R3 1.25u keys.)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: factoryofidols on Mon, 07 June 2021, 10:57:34
Why wont you allow the 40s community to actually help make a good 40s kit? There has been a lot of work done in the last several months to try and work out 40s kitting best practices that could make your 40s kit actually useful. Why ignore it?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Lufenia on Mon, 07 June 2021, 11:03:54
It really isn't a Zambumon/ Oblotzky GB/ IC thread without le 40 army arriving. 

Edit: This thread is going to be spicy
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: factoryofidols on Mon, 07 June 2021, 11:06:35
It really isn't a Zambumon/ Oblotzky GB/ IC thread without le 40 army arriving. 

Edit: This thread is going to be spicy

Instead of making a useless post that apparently is only aimed at stirring up stuff why dont you explain why there is an issue with 40s users trying to get support for their boards?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: fishbiscuit13 on Mon, 07 June 2021, 11:11:00
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: factoryofidols on Mon, 07 June 2021, 11:14:13
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

With so many sets being pumped out every month of course not every 40s set is going to make it. But if you are going to make a 40s kit it would make sense to offer the best compatibility possible to have a better chance at MOQ. As it stands this 40s kit is an ortho kit with some extra useless keys.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Zambumon on Mon, 07 June 2021, 11:14:31
Can I buy some of that ice cream with my big phat profit check?

Just buy an ice cream machine, mate.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: XiXora on Mon, 07 June 2021, 11:14:44
Kit split is a good idea with so many options!

Could 2x1.5u Super/Code (and extra 1u alt) be considered to support HHKB and Mac 7u users? The themed Git base it is hidden but not for the other base kits. I'd be happy if it was in one of the smaller kits if it helped?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: matthewdias on Mon, 07 June 2021, 11:15:09
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

check again, we show up for good kitting and good pricing. the audience is there if it is catered to properly. the sets that have good compat and failed have chosen the wrong kitting style for their MOQ level. popular sets can succeed easily with a large 40s addon kit: see metro 2. Ones at 500 MOQ for the base and lower should just stick minimal physical compat in base and call it a day, if they want to support 40s.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: SxM Designs on Mon, 07 June 2021, 11:18:30
Can I buy some of that ice cream with my big phat profit check?

You mean an ice cream parlour right :)

Cant wait to join this!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: mvkb on Mon, 07 June 2021, 11:21:45
Monochrome base is just perfect.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Lufenia on Mon, 07 June 2021, 11:28:00
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

check again, we show up for good kitting and good pricing. the audience is there if it is catered to properly. the sets that have good compat and failed have chosen the wrong kitting style for their MOQ level. popular sets can succeed easily with a large 40s addon kit: see metro 2. Ones at 500 MOQ for the base and lower should just stick minimal physical compat in base and call it a day, if they want to support 40s.

I truly don't know much about the 40s layout but wasn't the final number (not counting extras) for the 40s kit 202/100 for Metropolis R2?

For such a popular set , that can hardly be counted as a success.

Like I said, genuinely uneducated with the 40's kitting, am I missing something? (Use metropolis for reference if possible)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: fishbiscuit13 on Mon, 07 June 2021, 11:31:31
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

With so many sets being pumped out every month of course not every 40s set is going to make it. But if you are going to make a 40s kit it would make sense to offer the best compatibility possible to have a better chance at MOQ. As it stands this 40s kit is an ortho kit with some extra useless keys.

That would be a nice point if some sets did reach MOQ. But none have recently without significant help from vendors. None.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Mon, 07 June 2021, 11:31:45
What 40's keyboards are you looking at to get that kind of kitting?
Doesn't even support 13u as there isn't three mod colored r2 1u keys, unless I want a jarring git icon next to all the text mods.
It's pretty hilarious how if you image search "40% keyboard" nearly all the non-ortho boards are not compatible with that kit.
Why bother?

Another fantastic executive decision made by our resident strongarm designer to not include mod tilde/pipe.
Community is losing it's fight with you guys, to the point where you know you don't have to bother making an IC.
Pretty sad considering how you're grassroots mech keyboards.
Anyways good luck with interest ch- er I mean gl with your profit.

> Make an IC
> People complain that it's just an advertisement

> Skip making an IC for this project as I fully agree that it is not necessary
> People complain that IC's are being skipped

Can I buy some of that ice cream with my big phat profit check?

Wow it's as if the community you're relying on to profit off of want to actually have input as they have grown to practice doing for years!
You agree with yourself so much but the only party that's the best for is yourself.
Can't wait for another straight 7 pages of people asking for mod pipe/tilde and a better 40's kit only for no reasonable response other than this passive aggressiveness, it's to be expected at this point.

Regarding the Mod/Tilde mod color situation: The mission of the base kit(s) is to cover layouts at a good price. As such I've cut down on some keys I feel not vital to make it a great package, so those two keys were cut as they are an aesthetic addition and not adding coverage (physically or by providing different legends). I am aiming for 119$ for Git and Regular Base Kits for the US market. I would strongly consider those two keys for an Extension kit, but as Oblivion has 3 base kits, that would either mean a need for 3 Extension kits, or one giant Extension kit that supports all three modifier types. Both options are not viable in my opinion. As such, this lineup of kits does not have place for those two keys.

Are the kits perfect for everyone? No. It is not possible to always make everyone happy.

As for my passive aggressive response, yes you should absolutely expect it in response to you. The first paragraph of this thread specifically asks for detailed information about a change, what key to add for what reason. Yet you completely ignored this (I would actually be surprised if you even read that part and didn't scroll to the 40s kit immediately to get a go or no-go for your reply), instead your entire post basically boils down to "this kit is ****" instead of offering meaningful input. This just proves to me yet again that your sole intention was to take a **** in this thread, nothing more, as you seemingly always do. So yeah, after the n-th time of you taking dumps in various IC/GB threads of mine and other designers, why should I bother to reply in any other way? I should have written your name in place of 'People', I will admit to that mistake. Generally people are rather nice with their inputs, and I try to be as nice in return.

I will likely not make IC's in the future as I am very happy with how I am structuring kits. The inclusion or exclusion of child kits such as International or Colevrak kits doesn't really depend on the amount of replies in such threads, but rather my confidence in how many base kits I expect a set to sell, and then use historic adoption rates of those kits to determine if they have a chance of hitting MOQ, and if my capital can allow a buy-out (I am after all the EU vendor where 95% of International kit customers reside, so I have to make that call if I can bail out that kit or not if necessary).
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: dededecline on Mon, 07 June 2021, 11:31:51
ePBT Pomelo made a great 40s/ortho base kit

(https://i.imgur.com/HaaNChX.jpg)

GMK Arch did a fantastic job with one that includes ergo as well (which would work well with your git mods)

(https://i.imgur.com/nSfqpLE.png)

please consider using one of these as a reference, this 40bit kit is incredibly limiting outside of ortholinear keyboards.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: factoryofidols on Mon, 07 June 2021, 11:33:25
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

check again, we show up for good kitting and good pricing. the audience is there if it is catered to properly. the sets that have good compat and failed have chosen the wrong kitting style for their MOQ level. popular sets can succeed easily with a large 40s addon kit: see metro 2. Ones at 500 MOQ for the base and lower should just stick minimal physical compat in base and call it a day, if they want to support 40s.

I truly don't know much about the 40s layout but wasn't the final number (not counting extras) for the 40s kit 202/100 for Metropolis R2?

For such a popular set , that can hardly be counted as a success.

Like I said, genuinely uneducated with the 40's kitting, am I missing something? (Use metropolis for reference if possible)

Hitting double MOQ is not a success? That doesn't make sense. 40s is still a niche in the hobby it is always going to pull smaller numbers than base kits.

As someone else mentioned in the thread recently any kit that has 500 or less MOQ probably isnt going to be able to support a full 40s kit so then we typically recommend a 3 key addition to the base kit to offer maximum physical compat with the least amount of keys. For any set with larger MOQ 40s should have no problem hitting MOQ as long as the 40s kit is good and offers maximum compat for the various boards/layouts.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: _IanOfEarth on Mon, 07 June 2021, 11:34:04
Monochrome base is too good, bravo!!

Could you add two 1.5u OS keys and another 1u alt to the base kits for macOS users on HHKB and 7u layouts? Or even add them to another kit? Happy to pay for it if that's what makes it work.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: dallman5 on Mon, 07 June 2021, 11:41:02
Man, I was hoping by the time R3 rolled around there would be a chance to see some text+icon mods; these text-only mods just don't do it for me. Maybe R4 is the ticket, GLWGB.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: soran on Mon, 07 June 2021, 11:42:47
Can I buy some of that ice cream with my big phat profit check?

Just buy an ice cream machine, mate.

But why would you want an ice cream machine if you could get a Datron Neo...
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: matthewdias on Mon, 07 June 2021, 11:44:03

For such a popular set , that can hardly be counted as a success.

Like I said, genuinely uneducated with the 40's kitting, am I missing something? (Use metropolis for reference if possible)

I mean 40s is still a niche use case. The point is that 40s people can show up enough to meet MOQ when catered to properly. IDK if you don't think meeting MOQ without extras is a success I think we have a very different view of what the point of group buys is. 40s aren't as popular as 65% and that will never be the case, but why not get a cool thing made for them if it is possible with appropriate research and communication? To me this is the spirit of the hobby, or at least the one that I want to participate in. The involved parties will make more sales by being more inclusive anyway, to use your metric for success.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: washwashtree on Mon, 07 June 2021, 11:47:42
What 40's keyboards are you looking at to get that kind of kitting?
Doesn't even support 13u as there isn't three mod colored r2 1u keys, unless I want a jarring git icon next to all the text mods.
It's pretty hilarious how if you image search "40% keyboard" nearly all the non-ortho boards are not compatible with that kit.
Why bother?

Another fantastic executive decision made by our resident strongarm designer to not include mod tilde/pipe.
Community is losing it's fight with you guys, to the point where you know you don't have to bother making an IC.
Pretty sad considering how you're grassroots mech keyboards.
Anyways good luck with interest ch- er I mean gl with your profit.

> Make an IC
> People complain that it's just an advertisement

> Skip making an IC for this project as I fully agree that it is not necessary
> People complain that IC's are being skipped

Can I buy some of that ice cream with my big phat profit check?

Honestly **** 40s and **** this kokaloo guy, he *****es at every top keyset designer who doesn't do 40s kits. Like it's not our fault you wanted to make a niche keyboard that has no compatibility with standard layouts.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Mon, 07 June 2021, 11:49:07
Man, I was hoping by the time R3 rolled around there would be a chance to see some text+icon mods; these text-only mods just don't do it for me. Maybe R4 is the ticket, GLWGB.

I do not have plans to offer Oblivion with Text+Icon mods for two reasons

#1 The set is intended to mimic an IDE, so those modifier icons seem out of place to me. You could argue that there should be no arrows then, but I will admit that text arrows are not that attractive, so those get an exception.
#2 The modifer icons add additional surface area to the legends. As every row has a different color for its modifier legends, this results in one row being more prominent than another row. I did make some test renders back when designing GMK Oblivion V1 and I did not like how it looked. Especially the yellow shift legends popped out way too much with the big shift arrows the Icon+Text legends have as compared to the text only modifiers right below them on the bottom row.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Kokaloo on Mon, 07 June 2021, 11:49:44
Regarding the Mod/Tilde mod color situation: The mission of the base kit(s) is to cover layouts at a good price. As such I've cut down on some keys I feel not vital to make it a great package, so those two keys were cut as they are an aesthetic addition and not adding coverage (physically or by providing different legends). I am aiming for 119$ for Git and Regular Base Kits for the US market. I would strongly consider those two keys for an Extension kit, but as Oblivion has 3 base kits, that would either mean a need for 3 Extension kits, or one giant Extension kit that supports all three modifier types. Both options are not viable in my opinion. As such, this lineup of kits does not have place for those two keys.

Are the kits perfect for everyone? No. It is not possible to always make everyone happy.

As for my passive aggressive response, yes you should absolutely expect it in response to you. The first paragraph of this thread specifically asks for detailed information about a change, what key to add for what reason. Yet you completely ignored this (I would actually be surprised if you even read that part and didn't scroll to the 40s kit immediately to get a go or no-go for your reply), instead your entire post basically boils down to "this kit is ****" instead of offering meaningful input. This just proves to me yet again that your sole intention was to take a **** in this thread, nothing more, as you seemingly always do. So yeah, after the n-th time of you taking dumps in various IC/GB threads of mine and other designers, why should I bother to reply in any other way? I should have written your name in place of 'People', I will admit to that mistake. Generally people are rather nice with their inputs, and I try to be as nice in return.

I will likely not make IC's in the future as I am very happy with how I am structuring kits. The inclusion or exclusion of child kits such as International or Colevrak kits doesn't really depend on the amount of replies in such threads, but rather my confidence in how many base kits I expect a set to sell, and then use historic adoption rates of those kits to determine if they have a chance of hitting MOQ, and if my capital can allow a buy-out (I am after all the EU vendor where 95% of International kit customers reside, so I have to make that call if I can bail out that kit or not if necessary).

> The kits are pretty much final and have been submitted to GMK for pricing. However I am leaving Colevrak open for discussion as I assume there will be requests for extending that kit.

How can this possibly give anybody hope that you would consider changes, no matter how nice people are able to word their input? Cutting keys that you included in previous runs is so confusing, if you thought they were important before what makes them less important now? You also have your own set of repetitious actions and stubbornness to not include certain keys no matter how much people say or do. Van backspace isn't even a thought for you even though it's used in many more keyboards other than the one you boycotted it for initially. People have tried to give you feedback, reach out with an olive branch, and see changes to your kitting only to be shown time and time again that it is fruitless. If you would like I can go into detail about changes that I would feel would be a positive change to your kitting, as I do for other sets that I want to support. But I want you to answer me honestly, will it really end up changing anything in the end? Because your past actions and lack of consideration makes me think "No."

There's a reason why I keep posting in your threads, and that's because I so desperately want to give you and other huge designers the benefit of the doubt. I so desperately want to like your product since it is such an important facet to the hobby as a whole, but the mentality of the designers behind these sets is getting more stubborn as time goes on which is completely disheartening. If you want to lean into being a product creator rather than a community member, go right ahead, there's no issue with wanting to make money. The guise of considering feedback however, is just a spit in the face and I can do without it.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Mon, 07 June 2021, 11:50:06
40's philosophy by OP:


(https://i.imgur.com/2Sp4jgg.jpg)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Mon, 07 June 2021, 12:00:51
OP, this might help:


(https://i.imgur.com/eUMn7Aj.png)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Poesjuh on Mon, 07 June 2021, 12:01:41
Regarding the Mod/Tilde mod color situation: The mission of the base kit(s) is to cover layouts at a good price. As such I've cut down on some keys I feel not vital to make it a great package, so those two keys were cut as they are an aesthetic addition and not adding coverage (physically or by providing different legends). I am aiming for 119$ for Git and Regular Base Kits for the US market. I would strongly consider those two keys for an Extension kit, but as Oblivion has 3 base kits, that would either mean a need for 3 Extension kits, or one giant Extension kit that supports all three modifier types. Both options are not viable in my opinion. As such, this lineup of kits does not have place for those two keys.

Heya oblotzky.

I understand the goal, that's clear. What I do notice though lately is that for pretty much every set you run (regardless if it's your own design or someone elses), especially when it comes to R2's, you exclude these two keys.

With every IC, there are always multiple people asking for these two keys. Now obviously, we all know you're not gonna do anything with all those comments, you already made up your mind. Same with this GB, I don't expect them to suddenly appear. I won't ask for specific numbers, understand that you won't provide those. I do believe that adding these two sets will perhaps increase the price by $1 and you can simply reduce profit by that $1.

It does baffle me though why you do offer for example a R3 pg up and R4 pg dn (probably for boards like Tada68 that come like that) but choose not to include the mod colored pipe and tilde. You also choose to include 6 different 1u's for R4, just so people can choose to have a full blow bottom row. (Same with the blue Pull and Fetch for example in the Git Base). I call those aesthetic additions...?

You say you cut keys to offer an affordable much-inclusive base (with basic iso, kudo's for that btw!), yet some choices speak opposite.

There have been some recents sets that you've run on your site, Muted and now this for example, that I would consider buying. They're nice looking sets and classics. Without the mod colored tilde and pipe key though, I won't ever buy one of them. You won't miss that humble one purchase, you'll be fine. Just my 2 cents.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: illusixn on Mon, 07 June 2021, 12:04:26
giving floyd a run for his money. respect.

Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Finite on Mon, 07 June 2021, 12:15:54
Sad to see Hagoromo and Cadet alphas gone, but the ASCII base kit is looking really nice, so I might help myself to that. Hopefully the cadet alphas not being in this GB means you're planning GMK Crimson Cadet II? :thinking:
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: succulentdan on Mon, 07 June 2021, 12:27:48
ne mod pipe/tilde avail? Or you know, some 40s kitting that actually supports 40s boards?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Rafa_n on Mon, 07 June 2021, 12:55:18
i wIlL DiE On tHiS MoD TiLdE AnD PiPe hIlL
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: matthewdias on Mon, 07 June 2021, 13:05:25
Additionally, the UT47.2 (...and Whimsy, should that GB happen) would need an R2 1.5u backspace. I realize this key exists in the regular base kits, but a number of other keys it requires can't be obtained outside of the 40s kit (mostly the 2x R3 1.25u keys.)

second this, the 1.25 commit and 1.5 stash keys are useless without a 1.5u r2. they wont fit on any board.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Lufenia on Mon, 07 June 2021, 13:15:56
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

check again, we show up for good kitting and good pricing. the audience is there if it is catered to properly. the sets that have good compat and failed have chosen the wrong kitting style for their MOQ level. popular sets can succeed easily with a large 40s addon kit: see metro 2. Ones at 500 MOQ for the base and lower should just stick minimal physical compat in base and call it a day, if they want to support 40s.

I truly don't know much about the 40s layout but wasn't the final number (not counting extras) for the 40s kit 202/100 for Metropolis R2?

For such a popular set , that can hardly be counted as a success.

Like I said, genuinely uneducated with the 40's kitting, am I missing something? (Use metropolis for reference if possible)

Hitting double MOQ is not a success? That doesn't make sense. 40s is still a niche in the hobby it is always going to pull smaller numbers than base kits.

As someone else mentioned in the thread recently any kit that has 500 or less MOQ probably isnt going to be able to support a full 40s kit so then we typically recommend a 3 key addition to the base kit to offer maximum physical compat with the least amount of keys. For any set with larger MOQ 40s should have no problem hitting MOQ as long as the 40s kit is good and offers maximum compat for the various boards/layouts.

How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

check again, we show up for good kitting and good pricing. the audience is there if it is catered to properly. the sets that have good compat and failed have chosen the wrong kitting style for their MOQ level. popular sets can succeed easily with a large 40s addon kit: see metro 2. Ones at 500 MOQ for the base and lower should just stick minimal physical compat in base and call it a day, if they want to support 40s.

I truly don't know much about the 40s layout but wasn't the final number (not counting extras) for the 40s kit 202/100 for Metropolis R2?

For such a popular set , that can hardly be counted as a success.

Like I said, genuinely uneducated with the 40's kitting, am I missing something? (Use metropolis for reference if possible)

Hitting double MOQ is not a success? That doesn't make sense. 40s is still a niche in the hobby it is always going to pull smaller numbers than base kits.

As someone else mentioned in the thread recently any kit that has 500 or less MOQ probably isnt going to be able to support a full 40s kit so then we typically recommend a 3 key addition to the base kit to offer maximum physical compat with the least amount of keys. For any set with larger MOQ 40s should have no problem hitting MOQ as long as the 40s kit is good and offers maximum compat for the various boards/layouts.

The put things into perspective, a set which had 2.6k base kits sold and 1.3k for the alt set, 0.2k 40s kits were sold. 

I feel like my name is  going to be put on a 40s hit list for what I'm about to say but why would I, the average folk, want to pay extra for 3 keys that I will almost never use? Especially on a low MOQ run.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Visionaire on Mon, 07 June 2021, 13:17:11
In case you, the average folk, ever decide you want to try a different format.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: dallman5 on Mon, 07 June 2021, 13:20:48
Man, I was hoping by the time R3 rolled around there would be a chance to see some text+icon mods; these text-only mods just don't do it for me. Maybe R4 is the ticket, GLWGB.

I do not have plans to offer Oblivion with Text+Icon mods for two reasons

#1 The set is intended to mimic an IDE, so those modifier icons seem out of place to me. You could argue that there should be no arrows then, but I will admit that text arrows are not that attractive, so those get an exception.
#2 The modifer icons add additional surface area to the legends. As every row has a different color for its modifier legends, this results in one row being more prominent than another row. I did make some test renders back when designing GMK Oblivion V1 and I did not like how it looked. Especially the yellow shift legends popped out way too much with the big shift arrows the Icon+Text legends have as compared to the text only modifiers right below them on the bottom row.

Fair enough! Appreciate the reply  :thumb:


Any chance for some of those pikku renders with the ASCII alphas?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: KucherenkoZZZ on Mon, 07 June 2021, 13:27:56
Please press F for these beautiful Cadet alphas

(https://i.imgur.com/BUhD1yI.jpg)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: matthewdias on Mon, 07 June 2021, 13:31:16
I feel like my name is  going to be put on a 40s hit list for what I'm about to say but why would I, the average folk, want to pay extra for 3 keys that I will almost never use? Especially on a low MOQ run.

Nah again its a niche thing, it's understandable to not get if you aren't immersed in it or haven't done the research as a keyset designer should. We (the deviants i guess?) pay for way more than 3 keys we don't need because we accept that that's what has to happen for the thing we want to get made and support many different user groups. Adding these three keys doesnt necessarily directly affect the price. It has to be weighed against other keys in the base kit too, be factored into profit calculations, etc. It's not about charging you more for something you don't need, it's about deciding you want to support a section of the community or not, and then figuring out the necessary compromises to do so. Often this means increasing the price for everybody, but it doesnt have to be. Personally I would add 5 dollars to not outright exclude some of the most creative boards being made in the hobby, but I'm biased. Adding compat to base is a slippery slope and every set needs to make those decisions for itself. However, if you make a full 40s kit and purposefully exclude many popular boards, I'm not sure what the point is other than to dab on us.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Mon, 07 June 2021, 13:32:22
Metal artisan keycaps made by Salvun, these two conclude the offering of this category. Thanks to Zambumon for creating the renders.

(https://i.imgur.com/L3mW0rX.jpg)

(https://i.imgur.com/7KmJJEc.jpg)

Gray escape key added to Monochrome base kit, it missing was an error.

(https://i.imgur.com/35PnuQ8.png)

I know mod pipe/tilde is a hot topic. It's simply lower on the priority list for keys in the base kit. For example 2u and 1u Shifts for 60% with arrow would be the next keys in line of being added, but I've chosen to cut off before those already. I will consider these keys in future sets where I have an Extension kit.

Additionally, the UT47.2 (...and Whimsy, should that GB happen) would need an R2 1.5u backspace. I realize this key exists in the regular base kits, but a number of other keys it requires can't be obtained outside of the 40s kit (mostly the 2x R3 1.25u keys.)

second this, the 1.25 commit and 1.5 stash keys are useless without a 1.5u r2. they wont fit on any board.

The lack of R2 1.5u Revert key was an error of mine, usually I create 40s kits by having it inherit keys from a base kit. As it's a standalone kit, it should have its own, I simply missed to copy it over. An update to the kit will follow, thanks for pointing this out.

Any chance for some of those pikku renders with the ASCII alphas?

I have ordered two more layout renders, one with ASCII alphas, another with VIM  :thumb:
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Poesjuh on Mon, 07 June 2021, 13:33:16
Please press F for these beautiful Cadet alphas

Show Image
(https://i.imgur.com/BUhD1yI.jpg)

And for that beautiful mod colored pipe key in the same picture. Symmetry forever lost.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: factoryofidols on Mon, 07 June 2021, 13:44:34

The put things into perspective, a set which had 2.6k base kits sold and 1.3k for the alt set, 0.2k 40s kits were sold. 

I feel like my name is  going to be put on a 40s hit list for what I'm about to say but why would I, the average folk, want to pay extra for 3 keys that I will almost never use? Especially on a low MOQ run.
Do you use iso keys? if not do you not like having to pay for those in base kits? its kind of the same thing and for a lot of sets 40s is probably more popular than ISO.

We really don't mind if people decide not to support 40s, but if you notice Oblotzky will embarrassingly ignore any mention of the lack of 1.75 backspace. Wont reply in any meaningful way to posts about it etc. because it has nothing to do with desiring to make a good 40s kit. If they wanted to make a good one it would be really easy to reach out to 40s and get kitting advice. We have several members who have worked hard to find a good balance between price and compatibility for any set.

At this point the 40s community has started taking matters in to their own hands and creating our own sets. If people don't want to support us we simply won't support them no "hit list" needed. Its just sad that in such a cool hobby there would be silly things that keep some color pickers from being willing to make an actual good kit.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: scoopbb on Mon, 07 June 2021, 14:04:28
lol. fml. ergo kit got cut even after hitting big #s on massdrop. the one set i was looking forward to getting ergo easily. this hobby ****ing sucks
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: vladimir108 on Mon, 07 June 2021, 14:48:10
Gray escape key added to Monochrome base kit, it missing was an error.

Show Image
(https://i.imgur.com/35PnuQ8.png)


Thanks!

Any chance for:
Dark grey 1U: <`~>
Dark grey 1.5U: <\|>
... as in v2?

GMK Oblivion V2 (Monochrome Base Kit)
(https://massdrop-s3.imgix.net/product-images/drop-oblotzky-gmk-oblivion-v2-custom-keycap-set/FP/wASlUPINQkKR5Az8nhOG_gmk_oblivion_v2_kit_03_monochrome_base_kit.png)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Mon, 07 June 2021, 14:51:12
Gray escape key added to Monochrome base kit, it missing was an error.

Show Image
(https://i.imgur.com/35PnuQ8.png)


Thanks!

Any chance for:
Dark grey 1U: <`~>
Dark grey 1.5U: <\|>
... as in v2?

GMK Oblivion V2 (Monochrome Base Kit)
Show Image
(https://massdrop-s3.imgix.net/product-images/drop-oblotzky-gmk-oblivion-v2-custom-keycap-set/FP/wASlUPINQkKR5Az8nhOG_gmk_oblivion_v2_kit_03_monochrome_base_kit.png)


Please refer to my last post about these keys.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Kokaloo on Mon, 07 June 2021, 14:54:05
lol. fml. ergo kit got cut even after hitting big #s on massdrop. the one set i was looking forward to getting ergo easily. this hobby ****ing sucks

https://mkultra.click/gb-gmk-nord-keycaps/
Check out the assembly kit. It's getting made for sure.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: preisi on Mon, 07 June 2021, 15:04:10
Hey,
first of all: Great set, I'm loving it (and not just because I missed out on the fun for the first runs of GMK Oblivion :P
Regarding the Mod/Tilde mod color situation: The mission of the base kit(s) is to cover layouts at a good price. As such I've cut down on some keys I feel not vital to make it a great package, so those two keys were cut as they are an aesthetic addition and not adding coverage (physically or by providing different legends). I am aiming for 119$ for Git and Regular Base Kits for the US market. I would strongly consider those two keys for an Extension kit, but as Oblivion has 3 base kits, that would either mean a need for 3 Extension kits, or one giant Extension kit that supports all three modifier types. Both options are not viable in my opinion. As such, this lineup of kits does not have place for those two keys.
I know mod pipe/tilde is a hot topic. It's simply lower on the priority list for keys in the base kit. For example 2u and 1u Shifts for 60% with arrow would be the next keys in line of being added, but I've chosen to cut off before those already. I will consider these keys in future sets where I have an Extension kit.
I get your reasoning regarding the priority of the Mod Pipe/Tilde keys, however I don't see any reason to not add an Extension kit for the mod keys: Yes, Oblivion does have 3 base kits but as far as I can see, those two extra keys would be compatible with all 3 of those kits as the modkey color and the legend color seem to be the same for all of them. If I'm mistaken, feel free to correct me :)

Best regards,
preisi
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: vladimir108 on Mon, 07 June 2021, 15:09:02
I get your reasoning regarding the priority of the Mod Pipe/Tilde keys, however I don't see any reason to not add an Extension kit for the mod keys: Yes, Oblivion does have 3 base kits but as far as I can see, those two extra keys would be compatible with all 3 of those kits as the modkey color and the legend color seem to be the same for all of them. If I'm mistaken, feel free to correct me :)

Best regards,
preisi

I would LOVE to have an icons mods!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Mon, 07 June 2021, 15:59:21
I think your reason for not including mod pipe/tilde are counter-intuitive at this point, because your loss of buyers over this outweighs those that would be put off by spending an extra 1 or 2 dollars/euros - but if this is the hill you want to die on, that's your prerogative.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: NoxNoxNox on Mon, 07 June 2021, 17:29:02

I know mod pipe/tilde is a hot topic. It's simply lower on the priority list for keys in the base kit. For example 2u and 1u Shifts for 60% with arrow would be the next keys in line of being added, but I've chosen to cut off before those already. I will consider these keys in future sets where I have an Extension kit

I understand that keys inclusion or not is a matter of prioritization.  How you choose to prioritize keys is how, well, you prioritize them. For many (several of which have posted in the thread) mod tilde/pipe are important keys and are sad to see them excluded in favor of other keys that they don't want.   And probably more significantly are keys that historically have been part of nearly every single set for years.  Enough to say they are 'staple' keys for any set with differentiated mod colors.  In general, most of the exclusions of these keys have come from subsequent rounds of previously successful GB's which did include them in the prior runs, which has been disheartening to see, and the proposed kitting here continues that trend.

I (and others) would disagree with your prioritization of keys, which is what leads to this discussion, and the ask to consider them a higher priority than you clearly do at this time, as you have indicated that they are further down your list than keys which are very rarely in any set.

I expect you won't take my input, but nonetheless, please consider mod pipe/tilde as important keys as they are important to quite a few people.

Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: c0d3r on Mon, 07 June 2021, 18:01:33
Please consider to add mod pipe and tilde back.  Thanks.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: mizuwolf on Mon, 07 June 2021, 18:59:58
Unfortunately, without mod pipe/tilde, I'll have to skip this set. bummer, but it is what it is :<
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Ram on Mon, 07 June 2021, 19:11:01
echoing others, I cannot buy a set without mod pipe and tilde, will sadly have to skip this one too
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Ram on Mon, 07 June 2021, 19:13:31
How many 40s users are there that actually want the support though? There might be some examples, but every GMK set with a 40s kit that I've seen for months has either missed MOQ or relied on extras to be made.

With so many sets being pumped out every month of course not every 40s set is going to make it. But if you are going to make a 40s kit it would make sense to offer the best compatibility possible to have a better chance at MOQ. As it stands this 40s kit is an ortho kit with some extra useless keys.

That would be a nice point if some sets did reach MOQ. But none have recently without significant help from vendors. None.

My set GMK Arch's GCC Kit covered Ortho/Ergo/40s and costed more than a normal 40s kit would have, it hit moq naturally and did well, and it has probably a tenth of the popularity of oblivion as a whole, not to mention that 40s are very popular among programmers and devs, which this set obviously caters to.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: ggmoss on Mon, 07 June 2021, 19:30:18
mod pipe will be the cherry on top.  :thumb:
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Daddyfatsax on Mon, 07 June 2021, 19:54:01
Liking the trend of not having mod pipe/tilde, especially if it lowers the base cost. Can't wait for GB!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: hineybush on Mon, 07 June 2021, 19:55:19
i am excited to buy this Keyset for my TKL, Compact 1800, Blackbird, and Extended TKL format Keyboard mechanical Keyboards
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: DeMechanica on Mon, 07 June 2021, 20:24:46
The latter will be a 1:1 copy of the kits lined up above, but with all the Oblivion Gray alpha keys replaced by Hagoromo alpha keys

Amazing, I’ll be so in on this!

Also, any plans for a PBT cherry profile version?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: heyimpanda on Mon, 07 June 2021, 20:30:37
damn also echoing sadness about no mod tilde :(

guess with the git base kit i can just use the git novelty in its place

looking forward to seeing the pricing on this
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: dxxbox on Mon, 07 June 2021, 20:45:59
Thank you, thank you, thank you, thank you.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: autocast on Mon, 07 June 2021, 21:49:24
Could 2x1.5u Super/Code (and extra 1u alt) be considered to support HHKB and Mac 7u users?

This please. 1.5u Super. MacOS users with 7u bottom row and F13 TKL — does anyone really use the F13 key in their kits? (Put aside a certain sweaty streamer and their kitting reviews)

Personally, for the extra 1u Alt — 1u Fn/Meta can be used instead.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: autocast on Mon, 07 June 2021, 21:52:41
Monochrome base is just perfect.

Agree, this is the set. Your renders for GMK Diner use 1.25u Code next to Spacebar (MacOS) — do you not need 1.5u Code/Super for your boards?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: autocast on Mon, 07 June 2021, 22:06:35
... Other kits can still be adjusted as well, should any errors be discovered.

... From its inception, the Oblivion keyset has been hamstrung by me because I added so many options to it. Multiple modifier types (Git, Regular, Monochrome) as well as two alpha colors (Oblivion Gray and Hagoromo) make decisions difficult.

... the best approach remains to have complete base kits.


Understood. Can you please add the missing 2 × 1.5u modifier keys Super/Code/Hyper/Meta/Whatever. Essential keys for MacOS users with 7u bottom row layouts. NB 1.5u mods are present in Muted R2 Extension kit and all previous Oblivion base kits.

It's annoying to see F13 added, but the modifers removed.

Edit: Typos, you not we
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Szei on Mon, 07 June 2021, 22:15:51
This is my endgame colorway, but will have to pass on it without the mod pipe/tilde. Fortunately SA Oblivion still has this so if you don't mind the profile there is an alternative. Perhaps it's a blessing in disguise anyway given GMK wait times.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: bball2 on Mon, 07 June 2021, 22:56:43
It just seems like some keyset designers (Oblotzky and Zambumon) are really adamant about not including mod colored tilde / pipe, no matter how much feedback they get about them.

No point in beating a dead horse, I don't see them changing their minds.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Litch0617 on Mon, 07 June 2021, 22:58:19
no cadet alphas?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Litch0617 on Tue, 08 June 2021, 00:00:55
hey,oblotzky
i'm your fans.i really love your works,especially the oblivion.in my humble opinion,the cadet alpha is very important in oblivion.So why you cut the kit?Really make me disappointed..could you tell me,whether we have no chance for cadet alpha? you know, we can use the gmk space cadet to replace the alpha,but the Hagoromo cadet alpha should be added.because we couldn't find anything to replace it..Really hope you will consider my suggestion,plz.we need cadet alpha indeed!!
sry for my poor english .. hope you will understand it
thx for your design,really nice
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: enyau on Tue, 08 June 2021, 00:57:39
Hi, the Salvun artisans are probably for R1. But yeah, just trying my luck here.

Wonder if there is the possibility to offer one of the Salvun artisans in R2 as well, for people who use 40% layouts like Planck.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Dhaz on Tue, 08 June 2021, 01:46:13
Any chance for the second Salvun keycap without the Git logo? It would look great with the monochrome set.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Rico on Tue, 08 June 2021, 02:50:44
Hey Oblotzky,

I missed previous rounds of this beautiful keyset, I will definitely not miss this one!

Now as for the mod pipe hot topic ...
I do understand the cost reasoning behind it, not adding it in the base kit.
I personally only use mod pipe on my boards, the alpha version has never been of any use for me as it breaks color symmetry.
It is my preference and may not be what the vast majority of people do (and that I'd like to know from you people).
So one solution could be to remove the alpha colored pipe from the base kit and replace it by the mod colored pipe.

Please tell me if my proposal is stupid and why (so that I could learn in the process).

Greatings
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: vladimir108 on Tue, 08 June 2021, 02:53:21
is it mistake?
International kit, R1, are 2 keycaps:  <"2@>  <#3£>  ... I think that these 2 keycaps are for "fusion" of UK/US layouts.

on UK layout should be: <"2>  <£3>
on US layout should be: <@2>  <#3>

make sense to (to me) have these 2 keycaps ("fusion" of UK/US layouts?) in different order:
<@2">  <#3£> ... <Shift US / no Shift / Shift UK> <Shift US / no Shift / Shift UK>
instead of (now):
<"2@>  <#3£> ... <Shift US / no Shift / Shift UK>  <Shift UK / no Shift / Shift US>

am I wrong?
I've checked sets "GMK Space Cadet 2" and "GMK Muted 2" and there is the same issue. Don't shoot me please, I'm not expert on layouts :-o
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Poesjuh on Tue, 08 June 2021, 02:57:00
Three pages, 21 requests for mod colored pipe and tilde so far.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 03:49:08
for colevrak:

R2; J,D,B,K,M
R3; M,Y,U
R4; D,H,L,P, "

Homing; A

https://geekhack.org/index.php?topic=100325.msg2800882#msg2800882

Acknowledged, thank you, will implement with the next update.

Any chance for the second Salvun keycap without the Git logo? It would look great with the monochrome set.

I don't want to offer too many metal artisan variants, two are sufficient and they fit the theme perfectly.

Hi, the Salvun artisans are probably for R1. But yeah, just trying my luck here.

Wonder if there is the possibility to offer one of the Salvun artisans in R2 as well, for people who use 40% layouts like Planck.

Salvun keycaps are R1 only, sorry

hey,oblotzky
i'm your fans.i really love your works,especially the oblivion.in my humble opinion,the cadet alpha is very important in oblivion.So why you cut the kit?Really make me disappointed..could you tell me,whether we have no chance for cadet alpha? you know, we can use the gmk space cadet to replace the alpha,but the Hagoromo cadet alpha should be added.because we couldn't find anything to replace it..Really hope you will consider my suggestion,plz.we need cadet alpha indeed!!
sry for my poor english .. hope you will understand it
thx for your design,really nice

I don't want to offer too many kits, we already have 11. I chose ASCII over Cadet for this round.

... Other kits can still be adjusted as well, should any errors be discovered.

... From its inception, the Oblivion keyset has been hamstrung by me because I added so many options to it. Multiple modifier types (Git, Regular, Monochrome) as well as two alpha colors (Oblivion Gray and Hagoromo) make decisions difficult.

... the best approach remains to have complete base kits.


Understood. Can you please add the missing 2 × 1.5u modifier keys Super/Code/Hyper/Meta/Whatever. Essential keys for MacOS users with 7u bottom row layouts. NB 1.5u mods are present in Muted R2 Extension kit and all previous Oblivion base kits.

It's annoying to see F13 added, but the modifers removed.

Edit: Typos, you not we

Mac kits sell very very poorly, so I chose not to offer one, as we are at 11 kits already.

The latter will be a 1:1 copy of the kits lined up above, but with all the Oblivion Gray alpha keys replaced by Hagoromo alpha keys

Amazing, I’ll be so in on this!

Also, any plans for a PBT cherry profile version?

No plans

International kit, R1, are 2 keycaps:  <"2@>  <#3£>  ... I think that these 2 keycaps are for "fusion" of UK/US layouts.

Not a mistake, those are for Swedish layouts.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Litch0617 on Tue, 08 June 2021, 04:21:08

[/quote]

I don't want to offer too many kits, we already have 11. I chose ASCII over Cadet for this round.

So the cadet alpha may be in V4? Or they won't return back? if they won't come back..i must be purchase it in seconardy market with high price ..
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: LunoVonFancala on Tue, 08 June 2021, 04:21:58
I was sooo hyped when I saw GMK Oblivion title. I've recently started play ES Oblivion again and was expecting keycaps with oblivion gates, daedras and dremoras. What a let down :(
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: KKoNaM on Tue, 08 June 2021, 04:39:18
Happy to wait for the V3.2. Not having to pay an extra 50-60$ for the Hagoromo alpha is big for me. thank you so much.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 04:40:25


I don't want to offer too many kits, we already have 11. I chose ASCII over Cadet for this round.

So the cadet alpha may be in V4? Or they won't return back? if they won't come back..i must be purchase it in seconardy market with high price ..
[/quote]

V4 is far out but I do plan to make that, unless this hobby suddenly ceases to exist. I don't see why Cadet couldn't return then!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Litch0617 on Tue, 08 June 2021, 05:21:08


I don't want to offer too many kits, we already have 11. I chose ASCII over Cadet for this round.

So the cadet alpha may be in V4? Or they won't return back? if they won't come back..i must be purchase it in seconardy market with high price ..

V4 is far out but I do plan to make that, unless this hobby suddenly ceases to exist. I don't see why Cadet couldn't return then!
[/quote]

thx for you reply!So, it is certain that in gmk oblivion V3.1 and V3.2, only ascii is an alternative, cadet will not appear, right?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 05:23:04
thx for you reply!So, it is certain that in gmk oblivion V3.1 and V3.2, only ascii is an alternative, cadet will not appear, right?

That is correct, the alternate alphas for V3 are ASCII.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Litch0617 on Tue, 08 June 2021, 05:29:45
thx for you reply!So, it is certain that in gmk oblivion V3.1 and V3.2, only ascii is an alternative, cadet will not appear, right?

That is correct, the alternate alphas for V3 are ASCII.

glad to see it too.gmk ascii is also my love. Really love your design style. i will buy V3.1 and V3.2~ hope for hagoromo ascii alphas :)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nvh2092 on Tue, 08 June 2021, 09:15:27
Please consider adding mod tilde and mod pipe to the base kits.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: michaelpopp on Tue, 08 June 2021, 09:20:40
So excited too read about V3.2!  +1 for the Hagoromo ascii alphas!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Tue, 08 June 2021, 10:03:04
Why not offer an ASCII Colevrak kit instead of the normal one since you've already offered that same Colevrak kit in the past?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: factoryofidols on Tue, 08 June 2021, 10:03:43
Let us know if you would like help making a good 40s kit. We could have a KLE whipped up really quickly to make something actual 40s users will buy.

Also I don’t really understand why you respond to everyone except 40s users.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: baccaan on Tue, 08 June 2021, 10:19:40
contributing my support for mod pipe/tilde
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Runningtarrens on Tue, 08 June 2021, 11:16:25
the 40s kit is nice for me. normally i have to buy a base kit and an extra/novelty kit to get a working setup for my board.


ppl seem to complain alot. cant make it work for everyone i guess, but wouldnt the easiest solution be throw all the requested keys in an extra kit? you dont have to change the current sets and
if it doest hit MOQ  unlucky and if it hits MOQ anything is golden and the most ppl are happy?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: CodeMayhem on Tue, 08 June 2021, 12:14:15
Why not offer an ASCII Colevrak kit instead of the normal one since you've already offered that same Colevrak kit in the past?

that would be pricey AF. new molds and all.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Ensaum on Tue, 08 June 2021, 12:44:09
If you ever feel like offering monochrome mods separately, I would be eternally grateful. I just can't justify buying an entire base kit for them though as I already have one of the previous runs.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Tue, 08 June 2021, 13:45:26
Why not offer an ASCII Colevrak kit instead of the normal one since you've already offered that same Colevrak kit in the past?

that would be pricey AF. new molds and all.

Gotta start somewhere and with such a popular set as Oblivion, this would be the best one to do it. Could set MOQ at a higher level than other sets potentially.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: LXVRGS on Tue, 08 June 2021, 14:04:56
Throwing my hat into the mod tilde ring
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: vladimir108 on Tue, 08 June 2021, 14:06:34
Throwing my hat into the mod tilde ring

... hat or towel? :-D
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 14:16:19
i am excited to buy this Keyset for my TKL, Compact 1800, Blackbird, and Extended TKL format Keyboard mechanical Keyboards

Stop lying, this set doesn't have a R5 bottom row.

for colevrak:

R2; J,D,B,K,M
R3; M,Y,U
R4; D,H,L,P, "

Homing; A

https://geekhack.org/index.php?topic=100325.msg2800882#msg2800882

Implemented, apart from the R2 J key you listed as it was already in that row. Also relabeled the homing keys to R3, they were marked as R4 before. Thank you again for the straightforward change request.

(https://i.imgur.com/aSXEHva.png)

Added missing R2 1.5u Revert key

(https://i.imgur.com/SzEMsmp.png)

I slept on the feedback, and thought through the possibility of a single Extension kit. I was wrong in thinking that it would be too large when being a single Extension kit that serves all three base kits. I think it's a good size and offers nice compatibility, and is the perfect spot to offer mod pipe/tilde. I remain opposed to having those keys in the base kit, so I hope this is a good compromise on this matter.

... Other kits can still be adjusted as well, should any errors be discovered.

... From its inception, the Oblivion keyset has been hamstrung by me because I added so many options to it. Multiple modifier types (Git, Regular, Monochrome) as well as two alpha colors (Oblivion Gray and Hagoromo) make decisions difficult.

... the best approach remains to have complete base kits.


Understood. Can you please add the missing 2 × 1.5u modifier keys Super/Code/Hyper/Meta/Whatever. Essential keys for MacOS users with 7u bottom row layouts. NB 1.5u mods are present in Muted R2 Extension kit and all previous Oblivion base kits.

It's annoying to see F13 added, but the modifers removed.

Edit: Typos, you not we

You will now find those keys here.

(https://i.imgur.com/H1jb5IP.png)

Why not offer an ASCII Colevrak kit instead of the normal one since you've already offered that same Colevrak kit in the past?

I would like to kindly ask you to stop thread crapping with sarcastic remarks, thank you.

Also I don’t really understand why you respond to everyone except 40s users.

Because I am tired of the hostile attitude.


PS: Added another proxy
South America - fancycustoms.com
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: TyPo.mk on Tue, 08 June 2021, 14:31:18
Please remove mod pipe/tilde
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: azzipa on Tue, 08 June 2021, 14:36:34
extension kit is awesome, thank you!

besides offering support for macos tsangan layout it also includes R1 "=" (as a spreadsheet user, this makes more sense to me than traditional Num Lock). looking forward to GB  :thumb:


Monochrome base is too good, bravo!!

Could you add two 1.5u OS keys and another 1u alt to the base kits for macOS users on HHKB and 7u layouts? Or even add them to another kit? Happy to pay for it if that's what makes it work.

Kit split is a good idea with so many options!

Could 2x1.5u Super/Code (and extra 1u alt) be considered to support HHKB and Mac 7u users? The themed Git base it is hidden but not for the other base kits. I'd be happy if it was in one of the smaller kits if it helped?

Could 2x1.5u Super/Code (and extra 1u alt) be considered to support HHKB and Mac 7u users?

This please. 1.5u Super. MacOS users with 7u bottom row and F13 TKL — does anyone really use the F13 key in their kits? (Put aside a certain sweaty streamer and their kitting reviews)

Personally, for the extra 1u Alt — 1u Fn/Meta can be used instead.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: factoryofidols on Tue, 08 June 2021, 14:38:41

Because I am tired of the hostile attitude.



This doesn't really make sense, because you are ignoring all of the sensible people who just want to help make an actual useable 40s kit. The only 40s person you did respond to was the one person who could be seen as being "hostile". All the rest of us want to do is help you sell more kits/help ourselves get support for more boards.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Kokaloo on Tue, 08 June 2021, 14:42:18
Congrats guys you did it! Very excited to pay $30 more for two keycaps that have been included in base since the very beginning, this sure is a win for Oblo the community!  :thumb:
At this point I really feel like Oblo is purposefully leaving out keys that people clamor for, only to turn it around to gain more profit to be seen as a good guy move.
When, at the beginning, the keys could have been offered in the base kit as was expected of them. I don't think in my wildest dreams two keycaps would make that much of a detriment on the price, Oblo would likely have to sacrifice a dollar per kit sold to get them into the base.
Now he makes a tremendous profit by shoving keys into a child kit since the margins for smaller kits see large profit, and those keys are a necessity to most of the community.
It's like a monkey's paw with Oblo every time.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: chaoskills08 on Tue, 08 June 2021, 14:42:52

Because I am tired of the hostile attitude.



This doesn't really make sense, because you are ignoring all of the sensible people who just want to help make an actual useable 40s kit. The only 40s person you did respond to was the one person who could be seen as being "hostile". All the rest of us want to do is help you sell more kits/help ourselves get support for more boards.

I agree with this, honestly. I currently have no intentions of buying this because of the 40s kit. I would like to be able to support my Minivans. Unrelated to Minivans, I would also like a 2nd 2u space in the 40bit kit, though I know that this isn't often accommodated.
That said, I do appreciate that a 40bit kit exists, and I am hoping more people begin offering them, as it seems to be catching on, I just want to be able to support my Vans.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: NoxNoxNox on Tue, 08 June 2021, 14:44:01
Big props to taking feedback and trying to make the set better.  We usually complain a lot and don’t recognize when designers really do listen. 

Thank you!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Visionaire on Tue, 08 June 2021, 14:44:30
Thank you for listening and making the alteration. Appreciate the addition into the extension kit. I'll do my part and purchase. Thanks again.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: azzipa on Tue, 08 June 2021, 14:55:03
quick question re: macro kit...

... would it make sense to replace duplicate "M1" key with R1 "M3"? this could replace three keys on right side of F-row (for fullsize or TKL)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Tue, 08 June 2021, 14:55:38
Quote

Why not offer an ASCII Colevrak kit instead of the normal one since you've already offered that same Colevrak kit in the past?

I would like to kindly ask you to stop thread crapping with sarcastic remarks, thank you.





This was actually a serious comment and I don't understand why you'd think otherwise.

I humbly ask you to reconsider this. Why? Because it has not been offered previously and ASCII alphas are great and match the theme well.

Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 15:02:04

Because I am tired of the hostile attitude.



This doesn't really make sense, because you are ignoring all of the sensible people who just want to help make an actual useable 40s kit. The only 40s person you did respond to was the one person who could be seen as being "hostile". All the rest of us want to do is help you sell more kits/help ourselves get support for more boards.

Two keys have been mentioned so far. R2 1.5u, which I added as it was an error of mine to not include it (simply missed it when making the kit). And the R2 1.75u Backspace, which I am passing on as I have no interest in supporting the Minivan layout. Other than that, every post on 40s has asked to make it better, but not elaborated in detail how. Please refer to CodeMayhem's reply on how to make a change request as asked for by my first paragraph in the first post.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Dhaz on Tue, 08 June 2021, 15:07:11
Yes, thank you. I’ve been looking forward to this GB. Good luck
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 15:07:24
Congrats guys you did it! Very excited to pay $30 more for two keycaps that have been included in base since the very beginning, this sure is a win for Oblo the community!  :thumb:
At this point I really feel like Oblo is purposefully leaving out keys that people clamor for, only to turn it around to gain more profit to be seen as a good guy move.
When, at the beginning, the keys could have been offered in the base kit as was expected of them. I don't think in my wildest dreams two keycaps would make that much of a detriment on the price, Oblo would likely have to sacrifice a dollar per kit sold to get them into the base.
Now he makes a tremendous profit by shoving keys into a child kit since the margins for smaller kits see large profit, and those keys are a necessity to most of the community.
It's like a monkey's paw with Oblo every time.

I ****ing hate child kits. The last reason for making one is to make an extra buck, 100% legit no lie. They add logistics, add another SKU that needs to hit MOQ, margins are razor thin in group buy, eat capital if you want to buy extras with little gain. The sole reason I create child kits is to support more layouts and add aesthetic options, nothing else. This I promise you.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: clik_clak on Tue, 08 June 2021, 15:18:44
Congrats guys you did it! Very excited to pay $30 more for two keycaps that have been included in base since the very beginning, this sure is a win for Oblo the community!  :thumb:
At this point I really feel like Oblo is purposefully leaving out keys that people clamor for, only to turn it around to gain more profit to be seen as a good guy move.
When, at the beginning, the keys could have been offered in the base kit as was expected of them. I don't think in my wildest dreams two keycaps would make that much of a detriment on the price, Oblo would likely have to sacrifice a dollar per kit sold to get them into the base.
Now he makes a tremendous profit by shoving keys into a child kit since the margins for smaller kits see large profit, and those keys are a necessity to most of the community.
It's like a monkey's paw with Oblo every time.

I ****ing hate child kits. The last reason for making one is to make an extra buck, 100% legit no lie. They add logistics, add another SKU that needs to hit MOQ, margins are razor thin in group buy, eat capital if you want to buy extras with little gain. The sole reason I create child kits is to support more layouts and add aesthetic options, nothing else. This I promise you.

Gee, then why not just add the 2 caps that almost all of these posts are complaining about to your kits? You obviously have room to adjust them since you did with colevrak, so don't give the excuse that they were set in stone.

"I hate complicating things" and then adds a kit specifically to charge people $30 instead of the $2 more it would cost to add the 2 caps to the base kits...Makes total sense!

Call it people complaining all you want. Take some constructive criticism and adjust your kits to match what people are asking for. It makes you look like an ass to go the route you chose.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: chaoskills08 on Tue, 08 June 2021, 15:19:11

Because I am tired of the hostile attitude.



This doesn't really make sense, because you are ignoring all of the sensible people who just want to help make an actual useable 40s kit. The only 40s person you did respond to was the one person who could be seen as being "hostile". All the rest of us want to do is help you sell more kits/help ourselves get support for more boards.

Two keys have been mentioned so far. R2 1.5u, which I added as it was an error of mine to not include it (simply missed it when making the kit). And the R2 1.75u Backspace, which I am passing on as I have no interest in supporting the Minivan layout. Other than that, every post on 40s has asked to make it better, but not elaborated in detail how. Please refer to CodeMayhem's reply on how to make a change request as asked for by my first paragraph in the first post.

100% purely out of curiosity, because I never understood it; Why exclude an entire demographic that could make you more money by not including one key? I understand if there has been drama in the past, but why do users of the Minivan have to be punished for it?  40s people love Oblivion, and that's no lie, but people that use Minivans because they enjoy the layout can't use this set because of this. Also considering the fact that TKC is releasing a Minivan within the week, more and more people would want nice sets like this to fit their board and will have to realize that it's not possible. Just something to consider. Time has passed, people joining the hobby now have no idea what happened in the past. I personally feel like it should be let go. The reason 40s people aren't a fan of people like you, Zamb or Tomberry (He's a special case) is because they can't get support for the board they love and use every day.

I am just a passerby, I just don't think it's necessary to continue excluding all the people that love the layout and the inevitable swarm about to fall in love with it.

Thanks.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Tue, 08 June 2021, 15:23:05

Because I am tired of the hostile attitude.



This doesn't really make sense, because you are ignoring all of the sensible people who just want to help make an actual useable 40s kit. The only 40s person you did respond to was the one person who could be seen as being "hostile". All the rest of us want to do is help you sell more kits/help ourselves get support for more boards.

Two keys have been mentioned so far. R2 1.5u, which I added as it was an error of mine to not include it (simply missed it when making the kit). And the R2 1.75u Backspace, which I am passing on as I have no interest in supporting the Minivan layout. Other than that, every post on 40s has asked to make it better, but not elaborated in detail how. Please refer to CodeMayhem's reply on how to make a change request as asked for by my first paragraph in the first post.


I posted an entire graphic explaining what keys were needed and which could be omitted. Would you like me to send you a full kit in KLE form or write out in detail which keys to add or remove? I'm happy to do so, but now that you think I'm a crapper I'm sure you'll glance over this comment instead.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: directheatedtriode on Tue, 08 June 2021, 15:23:48
i am excited to buy this Keyset for my TKL, Compact 1800, Blackbird, and Extended TKL format Keyboard mechanical Keyboards

Stop lying, this set doesn't have a R5 bottom row.

What are the chances of R5 bottom row on round 4 or whenever next time grey alpha regular base is run again?

I am still on R2 Drop base kit with an extra to spare when this one gets too shiny and honestly that would be a big update change to Oblivion that would set apart that round from all others. I'd gladly buy a whole new base for that.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: illusixn on Tue, 08 June 2021, 15:27:25
Honestly, I think people should have been thanking Oblotzky instead of asking for mod pipe and tilde. He said he's going to use the extra $1 he made on each base kit by not including those 2 keys to get everyone who buys a base kit a McChicken. Instead, now you have to pay another $30 and don't even get a sandwich.

For the community!1
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 15:42:29

Because I am tired of the hostile attitude.



This doesn't really make sense, because you are ignoring all of the sensible people who just want to help make an actual useable 40s kit. The only 40s person you did respond to was the one person who could be seen as being "hostile". All the rest of us want to do is help you sell more kits/help ourselves get support for more boards.

Two keys have been mentioned so far. R2 1.5u, which I added as it was an error of mine to not include it (simply missed it when making the kit). And the R2 1.75u Backspace, which I am passing on as I have no interest in supporting the Minivan layout. Other than that, every post on 40s has asked to make it better, but not elaborated in detail how. Please refer to CodeMayhem's reply on how to make a change request as asked for by my first paragraph in the first post.


I posted an entire graphic explaining what keys were needed and which could be omitted. Would you like me to send you a full kit in KLE form or write out in detail which keys to add or remove? I'm happy to do so, but now that you think I'm a crapper I'm sure you'll glance over this comment instead.

I checked the image again before making that reply, and did just now to confirm. All keys from the "GMK Wise Wolf 40% kit suggestion" portion in that image apart from 1.75u Backspace are present in the 40bit kit, what am I missing?

Quote
Would you like me to send you a full kit in KLE form or write out in detail which keys to add or remove?

Yes? I have outlined multiple times that this is the form of change request that I have asked for?

i am excited to buy this Keyset for my TKL, Compact 1800, Blackbird, and Extended TKL format Keyboard mechanical Keyboards

Stop lying, this set doesn't have a R5 bottom row.

What are the chances of R5 bottom row on round 4 or whenever next time grey alpha regular base is run again?

I am still on R2 Drop base kit with an extra to spare when this one gets too shiny and honestly that would be a big update change to Oblivion that would set apart that round from all others. I'd gladly buy a whole new base for that.

R5 is something I have in mind for V4, but no promises yet. Let's get V3.1 and V3.2 made first.

If you ever feel like offering monochrome mods separately, I would be eternally grateful. I just can't justify buying an entire base kit for them though as I already have one of the previous runs.

I understand the interest in upgrading previous sets, but that only benefits customers such as you that already have an old set. Everyone new will have to pay a hefty markup to get a base kit of Monochrome because they have to buy Git/Regular and then the Modifiers kit for 80ish dollars. I design set rounds isolated from previous runs, most customers in that new round have no set to build on.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: NoPunIn10Did on Tue, 08 June 2021, 15:56:21
And the R2 1.75u Backspace, which I am passing on as I have no interest in supporting the Minivan layout.
Isn't it time to end the war here? There are a number of boards that use 1.75 backspace that aren't Minivan and have zero connection to its creator or the HuB kickstarter.  I'm even producing one, and I wasn't even in the hobby at that time.

I get that you get frustrated with the hostility (which some are guilty of), but surely you can see how an assembly-ish kit like this might raise that ire?  It contains a few large keys (e.g. 2.25u R4) that aren't typically found in 40% boards at all except for those boards specifically designed to not need 40% mods.  And yet it still excludes one of the most commonly required keys in popular 40% staggered boards today?  There's an argument to be made for saving on cost, but that's clearly not what's going on there.

We're not Evan.  HuB is barely a thing any more.  Can't we all just start over?  Would it really be such a bad thing to try and mend the bridges that were burnt?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: clik_clak on Tue, 08 June 2021, 16:11:37
Anger and stubbornness is all he has. He hasn't had an original idea in what, 6 years? Any and all frustration and resentment that is shown to him he has 100% brought on himself.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: NoPunIn10Did on Tue, 08 June 2021, 16:14:45
Anger and stubbornness is all he has. He hasn't had an original idea in what, 6 years? Any and all frustration and resentment that is shown to him he has 100% brought on himself.
C'mon man, I'm really trying to turn this conversation around. Whether your anger is justified or not, can we at least try to hold out more olive branches?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Rpmorrison10 on Tue, 08 June 2021, 16:18:53
Hey! Love the set. I’ve seen TKC has been advertising a new board. It looks pretty Interesting but I noticed you’re only missing one key for that board. I noticed you asking for some assistance in kitting for 40’s. I understand 40’s aren’t for everyone so I’m happy to help you out with your 40’s kit if you would like. Of course free of charge. I’m just here to help to community work together.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: matthewdias on Tue, 08 June 2021, 16:39:20
I checked the image again before making that reply, and did just now to confirm. All keys from the "GMK Wise Wolf 40% kit suggestion" portion in that image apart from 1.75u Backspace are present in the 40bit kit, what am I missing?

Here are the changes I would make:

+ add a second r2 1u mod for 13u so you dont have to use the git novelty. Delete would be the usual choice here
+ add a mod color quote key, quote is commonly used on the right side of planck and looks out of place when it's alpha color

- remove 2.25u shift, any 4 row boards that use this key should be supported by the base kit
- 1.75 bar should either be removed, doubled, or replaced with a second 2u bar for ortho. the only board that uses one of these is Vortex Core and this isn't popular among 40s GMK buyers


I would urge you once again to also include the 1.75u backspace as well, it would be a great gesture to end the ostracism of many boards that use this key and are unrelated to past disagreements. 12.75u has become basically a standard width for 40s boards at this point, much like JD40/45. The exclusion of it on a popular set like yours has a large downstream effect, making other designers believe it's an unnecessary key, and complicating kitting more than it needs to be. I'm sure many people would show up to support this change including myself. But if you are adamant about continuing to hold this grudge at the expense of uninvolved parties, that is your prerogative.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: nasp on Tue, 08 June 2021, 16:39:30

Because I am tired of the hostile attitude.



This doesn't really make sense, because you are ignoring all of the sensible people who just want to help make an actual useable 40s kit. The only 40s person you did respond to was the one person who could be seen as being "hostile". All the rest of us want to do is help you sell more kits/help ourselves get support for more boards.

Two keys have been mentioned so far. R2 1.5u, which I added as it was an error of mine to not include it (simply missed it when making the kit). And the R2 1.75u Backspace, which I am passing on as I have no interest in supporting the Minivan layout. Other than that, every post on 40s has asked to make it better, but not elaborated in detail how. Please refer to CodeMayhem's reply on how to make a change request as asked for by my first paragraph in the first post.


I posted an entire graphic explaining what keys were needed and which could be omitted. Would you like me to send you a full kit in KLE form or write out in detail which keys to add or remove? I'm happy to do so, but now that you think I'm a crapper I'm sure you'll glance over this comment instead.

I checked the image again before making that reply, and did just now to confirm. All keys from the "GMK Wise Wolf 40% kit suggestion" portion in that image apart from 1.75u Backspace are present in the 40bit kit, what am I missing?

Quote
Would you like me to send you a full kit in KLE form or write out in detail which keys to add or remove?

Yes? I have outlined multiple times that this is the form of change request that I have asked for?

i am excited to buy this Keyset for my TKL, Compact 1800, Blackbird, and Extended TKL format Keyboard mechanical Keyboards

Stop lying, this set doesn't have a R5 bottom row.

What are the chances of R5 bottom row on round 4 or whenever next time grey alpha regular base is run again?

I am still on R2 Drop base kit with an extra to spare when this one gets too shiny and honestly that would be a big update change to Oblivion that would set apart that round from all others. I'd gladly buy a whole new base for that.

R5 is something I have in mind for V4, but no promises yet. Let's get V3.1 and V3.2 made first.

If you ever feel like offering monochrome mods separately, I would be eternally grateful. I just can't justify buying an entire base kit for them though as I already have one of the previous runs.

I understand the interest in upgrading previous sets, but that only benefits customers such as you that already have an old set. Everyone new will have to pay a hefty markup to get a base kit of Monochrome because they have to buy Git/Regular and then the Modifiers kit for 80ish dollars. I design set rounds isolated from previous runs, most customers in that new round have no set to build on.


Edit: Matt beat me to the punch and also provided explanations. Thank you!


Excluding the 1.75 r2 key, here's what the 40s suggest:

- second r2 1u mod for 13u so you don't have to use the Git novelty
- mod color quote key
- remove 2.25u shift
- 1.75 bar should either be
  - removed
  - doubled
  - or replaced with a second 2u bar
(Only 1 semi-mainstream 40% board uses 1, 1.75u bar exclusively)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Bonsa on Tue, 08 June 2021, 16:46:41
I ****ing hate child kits. The last reason for making one is to make an extra buck, 100% legit no lie. They add logistics, add another SKU that needs to hit MOQ, margins are razor thin in group buy, eat capital if you want to buy extras with little gain. The sole reason I create child kits is to support more layouts and add aesthetic options, nothing else. This I promise you.
Well, 1 way to make the MOQ hit a little easier could be to give the best possible coverage.
I strongly suggest to add a R2 1.75u, not only for Minivan compatability but for all the other 12.75u boards. We're way past the time where Minivan was the only 12.75u board out there. Now you're not only denying coverage for that specific board, but also for boards made by other designers. TKC will be coming out with a Minivan next week, wouldn't it be really nice for all the people who want to try out 40's and are considering getting that board to pair it with this set?
I also strongly suggest to add an extra 2u bar in the 40's kit, as ortho users often like to use 2 2u bars on the bottom row. Also, le chiffre is a board that makes use of 2 2u bars and is pretty popular among 40's users. Kyria users also have 2 (or 4) 2u bars, so having an extra 1 never hurts them.
I have mixed feelings about this "IC in the GB thread", but I understand your reasoning behind it. At least thank you for still allowing the community to give some feedback.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: directheatedtriode on Tue, 08 June 2021, 17:35:27
Anger and stubbornness is all he has. He hasn't had an original idea in what, 6 years? Any and all frustration and resentment that is shown to him he has 100% brought on himself.

Monokei Material is just as dank as Oblivion: https://geekhack.org/index.php?topic=108465.0

Though I generally prefer sets in this style of Monokei Material, Oblivion, Dracula, etc for use on my office boards.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: noahf on Tue, 08 June 2021, 18:23:13
Oblotzky,

Thanks for the extension kit. It kinda sucks that you add an extension kit and all of a sudden you have 10 people *****ing about you making more money. I know its hard to please everyone or anyone in this community, but I do appreciate you changing your stance and at least having the opportunity to buy them.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: clik_clak on Tue, 08 June 2021, 18:26:39
Oblotzky,

Thanks for the extension kit. It kinda sucks that you add an extension kit and all of a sudden you have 10 people *****ing about you making more money. I know its hard to please everyone or anyone in this community, but I do appreciate you changing your stance and at least having the opportunity to buy them.

It's really not hard to please anyone...Just add the keys people are asking for to the kits people want them in without being a whiney c*** and everything is fine.

The way he went about adding the extra keys is the most excessive, stupid possible way for him to do it. Saying he hates the extra complexity of additional kits while not looking to make extra money is the most idiotic thing I've read in this tread. Closely followed by all the people standing up for him and his terrible decisions.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Tue, 08 June 2021, 18:29:50
Here are the changes I would make:

+ add a second r2 1u mod for 13u so you dont have to use the git novelty. Delete would be the usual choice here
+ add a mod color quote key, quote is commonly used on the right side of planck and looks out of place when it's alpha color

- remove 2.25u shift, any 4 row boards that use this key should be supported by the base kit
- 1.75 bar should either be removed, doubled, or replaced with a second 2u bar for ortho. the only board that uses one of these is Vortex Core and this isn't popular among 40s GMK buyers

Excluding the 1.75 r2 key, here's what the 40s suggest:

- second r2 1u mod for 13u so you don't have to use the Git novelty
- mod color quote key
- remove 2.25u shift
- 1.75 bar should either be
  - removed
  - doubled
  - or replaced with a second 2u bar
(Only 1 semi-mainstream 40% board uses 1, 1.75u bar exclusively)

(https://i.imgur.com/YBLuFx6.png)

a simple list of additions and subtractions with clear reason for why that change should be applied, that's all I asked for this entire time. thank you.

(https://i.imgur.com/i6pV5Sr.png)

- both of you have requested a second r2 1u mod key to be added but there already are two, Git (text not novelty) and Reset. the Git novelty is a third key
- mod quote key, ok
- 1.75u and 2u spacekeys doubled. my idea was to have one of each as a basis, and those opting for layouts with two of either (e.g. planck double space) could have gotten the spacebars kit to get a second one. but I guess it's not that big a deal to add, the fact you won't have to buy base + 40s extension for this set should still make it a comparatively attractive price
- 2.25u shift is for pearl (can't do the r2 2u backspace though as that mold does not exist)

(https://i.imgur.com/lRG1OPi.png)
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: azzipa on Tue, 08 June 2021, 19:56:13
quick question re: macro kit...

... would it make sense to replace duplicate "M1" key with R1 "M3"? this could replace three keys on right side of F-row (for fullsize or TKL)

i think this might have been overlooked. or not.  ;D
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Azernith on Tue, 08 June 2021, 21:06:58
 ̶E̶X̶T̶E̶N̶S̶I̶O̶N̶  Novelties kit
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: CodeMayhem on Tue, 08 June 2021, 21:41:15
can we all stop fighting now  :'(
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: CodeMayhem on Tue, 08 June 2021, 21:46:55
quick question re: macro kit...

... would it make sense to replace duplicate "M1" key with R1 "M3"? this could replace three keys on right side of F-row (for fullsize or TKL)

i think this might have been overlooked. or not.  ;D

i don't think so, because if you get two base sets you can use each set of macros for a different board assuming one needed M1-M10 and the other M1-M5. kinda like adding an extra tab key in extra alpha kits.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Vala on Tue, 08 June 2021, 23:17:53
Happy to see you're working on one of your own sets again! This will be the first Oblotzky original to run on oblotzky.industries, correct? GLWB & count me in! :D
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Lufenia on Wed, 09 June 2021, 02:31:08
Oblotzky,

Thanks for the extension kit. It kinda sucks that you add an extension kit and all of a sudden you have 10 people *****ing about you making more money. I know its hard to please everyone or anyone in this community, but I do appreciate you changing your stance and at least having the opportunity to buy them.

It's really not hard to please anyone...Just add the keys people are asking for to the kits people want them in without being a whiney c*** and everything is fine.

The way he went about adding the extra keys is the most excessive, stupid possible way for him to do it. Saying he hates the extra complexity of additional kits while not looking to make extra money is the most idiotic thing I've read in this tread. Closely followed by all the people standing up for him and his terrible decisions.

And calling someone a cun* will definately get them what they want, right? That's some next level 200IQ thinking right there.

I'm only in for the Salvun Caps and I do disagree with some of his decisions on the kitting. But holy moly you guys just keep on bit**ing nostop. 
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Wed, 09 June 2021, 04:00:11
quick question re: macro kit...

... would it make sense to replace duplicate "M1" key with R1 "M3"? this could replace three keys on right side of F-row (for fullsize or TKL)

i think this might have been overlooked. or not.  ;D

i don't think so, because if you get two base sets you can use each set of macros for a different board assuming one needed M1-M10 and the other M1-M5. kinda like adding an extra tab key in extra alpha kits.

This is the correct answer, sorry for missing the initial post. The duplicate key allows for using the kit on up to two boards, for example if you got an Onyx and a Zenith.

PS: We launch July 2nd.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Poesjuh on Wed, 09 June 2021, 04:32:39
Thank you for the extension kit oblo :)
Obviously it would be more affordable if the mod colored pipe and tilde would be included in the base kit, but at least there's a choice now.

I'll considering buying a set now and support the cause! :)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: santela on Wed, 09 June 2021, 05:50:44
I’m just glad I already own a set of Oblivions so I don’t have to be furious about spending extra $25 just to have the mod pipe/tilde.

It is interesting to see one of the most respected names in the hobby wants to die on this hill though.

Then again, business is business, whether people feel it’s predatory or not, everyone still got a choice to not buy the set. People might wanna trick themselves into thinking this hobby is decided by a community, but at the end of the day, the seller decides what he wants to sell. If you are truly furious, vote with your wallet I guess, that’s how market economy has always worked.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Dhaz on Wed, 09 June 2021, 06:52:02
PS: We launch July 2nd.

Can’t wait!
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: XiXora on Wed, 09 June 2021, 08:23:28
Oblo always pulling through. I graciously thank you for the extension kit!
I wish more sets had them for the more "esoteric" layouts.

I always pay the extra for the intl kits even if its only for 6 keys usually.
No one told me that custom keyboard hobby was cheap… happy to support!
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: xmaviik on Wed, 09 June 2021, 09:16:25
Is it possible to add Portuguese support for the International Kit?
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Wed, 09 June 2021, 09:40:50
Is it possible to add Portuguese support for the International Kit?

The international kit will cost 72€ in GB, which is already a huge sum. I am not confident in adding Mediterranean layouts as well as that would drive the price to around 85€. We would gain single digit customers by adding the keys, but lose double digit numbers from the price. That's my expectation.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: autocast on Wed, 09 June 2021, 09:44:59

Mac kits sell very very poorly, so I chose not to offer one, as we are at 11 kits already.


A Mac kit is not desirable at all. While a Mac kit (Command, Option 1.5u modifiers) would fulfil the initial ask, it is unnecessarily specific and unwanted.


You will now find those keys here.


Thank you Oblotzky for including R4 1.5u Super and Code modifier keys in the Extension kit to cater to MacOS/HHKB!

Looking at this Extension kit a bit closer now. Code is blue here, but red in the Regular Base kit. It was like this in V2 Regular Base as well — intentional choice to keep the bottom row simple in all blue for extended layouts or nah?

Looking forward to Monochrome, Extension, and ASCII and Vim.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Wed, 09 June 2021, 11:44:02
Looking at this Extension kit a bit closer now. Code is blue here, but red in the Regular Base kit. It was like this in V2 Regular Base as well — intentional choice to keep the bottom row simple in all blue for extended layouts or nah? Looking forward to Monochrome, Extension, and ASCII and Vim.

Red keys in the bottom rows are similar to accents, to break up the all blue row if desired. So as blue is the primary color of the bottom row, any key added to that row is added in blue first, only then I would add a red version but that would make the kit too big.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: platypusduck on Wed, 09 June 2021, 13:12:14

Show Image
(https://i.imgur.com/i6pV5Sr.png)


- 1.75u and 2u spacekeys doubled. my idea was to have one of each as a basis, and those opting for layouts with two of either (e.g. planck double space) could have gotten the spacebars kit to get a second one. but I guess it's not that big a deal to add, the fact you won't have to buy base + 40s extension for this set should still make it a comparatively attractive price


2x 1.75u bars? It's like Christmas. Thank you very much! Excited for the GB :thumb:
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: yuutsu on Wed, 09 June 2021, 17:17:24
no 1.75u backspace in 40's? Cringe, you just ruined any VAN layout support.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: SpinningHook on Wed, 09 June 2021, 19:08:23
If feasible, I would like to politely request 2.25 and 2.75 space bars in base kit for Alice layout.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Wed, 09 June 2021, 19:42:21
If feasible, I would like to politely request 2.25 and 2.75 space bars in base kit for Alice layout.

I would absolutely add those keys to a base kit that does not have a spacebars kit or extension kit, but with this kitting, I feel getting Alice support through a affordable child kit is okay. This stance may change in the future when the adoption rate of Alice layouts has increased.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: SpinningHook on Wed, 09 June 2021, 19:46:57
If feasible, I would like to politely request 2.25 and 2.75 space bars in base kit for Alice layout.

I would absolutely add those keys to a base kit that does not have a spacebars kit or extension kit, but with this kitting, I feel getting Alice support through a affordable child kit is okay. This stance may change in the future when the adoption rate of Alice layouts has increased.

Understood. On my end, I would rather pay a little extra (roughly +$5) for a base kit that includes it, as opposed to paying roughly +$10 to $30 extra for an additional kit, when possible.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Szei on Wed, 09 June 2021, 22:14:31
Thank you Oblotzky for adding the mod pipe/tilde to an extension. Of course, it would have been preferable to have it in the base, but it is what it is. Better than nothing.

no 1.75u backspace in 40's? Cringe, you just ruined any VAN layout support.

This is intentional. Oblotzky has a vendetta with the original van keyboard maker and therefore refuses to support the layout. Perhaps justified before, but van keyboards is no longer owned by the person Oblotzky is boycotting so continuing to do this now just feels like a slap in the face of the community.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: _IanOfEarth on Wed, 09 June 2021, 23:03:40
Monochrome base is too good, bravo!!

Could you add two 1.5u OS keys and another 1u alt to the base kits for macOS users on HHKB and 7u layouts? Or even add them to another kit? Happy to pay for it if that's what makes it work.

Feedback where feedback is due! Thanks for adding the extensions kit, I will be buying Monochrome Base + Extensions!!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: directheatedtriode on Thu, 10 June 2021, 14:57:22
R5 is something I have in mind for V4, but no promises yet. Let's get V3.1 and V3.2 made first.

Just saw the rankings for kits sold on CRP from Syrup Labs and R5 was their 4th best selling kit out of 39 different kits. So R5 gang are here! I'll shutup about this now. Thanks for considering it.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: yuutsu on Thu, 10 June 2021, 17:09:39
Thank you Oblotzky for adding the mod pipe/tilde to an extension. Of course, it would have been preferable to have it in the base, but it is what it is. Better than nothing.

no 1.75u backspace in 40's? Cringe, you just ruined any VAN layout support.

This is intentional. Oblotzky has a vendetta with the original van keyboard maker and therefore refuses to support the layout. Perhaps justified before, but van keyboards is no longer owned by the person Oblotzky is boycotting so continuing to do this now just feels like a slap in the face of the community.

I agree, not to mention I believe two more Van layout keyboards are in IC right now iirc, and the Mini-Van from TKC is lauching tomorrow, but then again it's TKC so it'll probably flop with a horribly color matched white or something.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: sagarsiddhpura on Mon, 14 June 2021, 10:02:31
1) Pipe and Tilde keys in base kit
2) Makeshift support in base kit
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Mon, 14 June 2021, 13:47:30
2) Makeshift support in base kit

Could you elaborate what that is? Can't really find something specific on google, I only get DIY keyboard articles and stuff.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Neely_12 on Mon, 14 June 2021, 14:20:45
Classic set. Im looking forward to this
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: MicroPepega on Mon, 14 June 2021, 17:09:15
Any chance you could include an alternate functions base like in R2? I'm sure I'm not the only one that likes a more uniform top row, but I don't know how that compares to the Hagoromo situation
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: acerb on Tue, 15 June 2021, 06:55:13
Monochrome base is just perfect.

Indeed, too bad we can't buy those blue accents caps separately ^^
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: score62 on Tue, 15 June 2021, 07:59:56
Many thanks for adding accent arrow keys to monochrome base. I'm in.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: yaya on Tue, 15 June 2021, 08:34:03
Monochrome base is just perfect.

Indeed, too bad we can't buy those blue accents caps separately ^^

As someone with the monochrome modifier kit from round 1, this hits home.  But, I will live and add another set of alphas to my oblivion collection.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: acerb on Tue, 15 June 2021, 10:42:16
Glad to see it's not only me!
I would honestly order more kits if the blue keys were sold separately and git icon ones too ;)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: sagarsiddhpura on Tue, 15 June 2021, 11:00:17
2) Makeshift support in base kit

Could you elaborate what that is? Can't really find something specific on google, I only get DIY keyboard articles and stuff.

Sorry for the typo. I meant makeshift alice support in base kit (with shift key)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: AshF on Tue, 15 June 2021, 17:25:25
Great set and might dive in for this one

I am scratching my head though as cannot see UK ISO '@' Keycap on international

Sent from my ASUS_I003D using Tapatalk

Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: XiXora on Tue, 15 June 2021, 20:33:22
Great set and might dive in for this one

I am scratching my head though as cannot see UK ISO '@' Keycap on international

Sent from my ASUS_I003D using Tapatalk

R3, 3rd from the left.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: harlekein on Wed, 16 June 2021, 03:04:25
Wait! What? 40s kit and Colemak DH? And actual git themed mods!?  :eek:

And here I thought I was never going to get a GMK set again.

I'm into this.

Don't want to stir up anything, but with the 40s kit, isn't 7 R4 1.25u keys a bit... excessive. Since these are ambiguous mod legends. (which I love)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: AshF on Wed, 16 June 2021, 03:21:46
Great set and might dive in for this one

I am scratching my head though as cannot see UK ISO '@' Keycap on international

Sent from my ASUS_I003D using Tapatalk

R3, 3rd from the left.

Thank you, I should have been clearer to be honest especially with international kitting. The ISO UK @' key is missing.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Wed, 16 June 2021, 04:50:02
Wait! What? 40s kit and Colemak DH? And actual git themed mods!?  :eek:

And here I thought I was never going to get a GMK set again.

I'm into this.

Don't want to stir up anything, but with the 40s kit, isn't 7 R4 1.25u keys a bit... excessive. Since these are ambiguous mod legends. (which I love)

It's 7 if you add them all together yes. 4 blue keys are for the bottom row of layouts such as Golbat, Sebright or Minorca, two with red accent color in case you want to use accents, and the yellow one is for the shift position. Legends are interchangeable because they are ambiguous as you said, but colors are not.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: busytimmy on Wed, 16 June 2021, 18:26:46
ne F13 or extra B avail? ASCII coloured mods would be cherry on top  :p
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Wed, 16 June 2021, 18:59:00
ne F13 or extra B avail? ASCII coloured mods would be cherry on top  :p

F13 is in the Base Kits, second B in the Spacebars kit which you need for any layout that has two B's
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: IOVERCALLHISTIOCYTES on Wed, 16 June 2021, 19:58:51
ne F13 or extra B avail? ASCII coloured mods would be cherry on top  :p

The calls for alpha colored mods or (my fav) hagoromo mods have been heard by the big guy. You're not alone! Mod kits are always a bear price wise, but I'd buy the hell out of mod colored alphas and alpha color mods (Noivilbo? The first two letters are the likely response...)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Raytios on Wed, 16 June 2021, 23:45:29
Hello is South East Asia region included in zfrontier or for China only? Because I think there is a different site for China only in zFrontier. Thanks!
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: haplopoda on Thu, 17 June 2021, 02:00:47
Hello is South East Asia region included in zfrontier or for China only? Because I think there is a different site for China only in zFrontier. Thanks!
I'm from SE Asia and have joined a few GBs from zFrontier's English site (en.zfrontier.com) without a problem!

Sent from my GM1900 using Tapatalk

Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: XiXora on Thu, 17 June 2021, 07:20:39
Thank you, I should have been clearer to be honest especially with international kitting. The ISO UK @' key is missing.

Maybe my head is going… It is definitely there (Note my location)

Hopefully, this clears it up for you.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: AshF on Thu, 17 June 2021, 08:48:48
Thank you, I should have been clearer to be honest especially with international kitting. The ISO UK @' key is missing.

Maybe my head is going… It is definitely there (Note my location)

Hopefully, this clears it up for you.

Dammm eyes, let me down again!! Thank you so much for idiot proofing this for me - panic is over  ;)
ps. Thank you for taking the trouble and replying as well, you're a gent
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: vladimir108 on Thu, 17 June 2021, 11:34:53
just idea (stupid) for v3.3: icon modifiers ;-) .... Git colors/monochrome

a'la GMK ASCII:
(https://i.imgur.com/I45VYQd.png)

or GMK Space Cadet:
(https://i.imgur.com/6Qac6cV.jpeg)

... and of course promised hiragana :-D
(https://i.imgur.com/8tz0vXL.jpeg)
source: https://geekhack.org/index.php?topic=105408.0;all (https://geekhack.org/index.php?topic=105408.0;all)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: XiXora on Thu, 17 June 2021, 20:51:44
Dammm eyes, let me down again!! Thank you so much for idiot proofing this for me - panic is over  ;)
ps. Thank you for taking the trouble and replying as well, you're a gent

Haha, no. I'd rather you do check and ask.

Wrong examples can seed others and then us ISO users are sad forever like using partial UK or just multiple pipe keys.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Vadurr on Thu, 17 June 2021, 23:45:42
just idea (stupid) for v3.3: icon modifiers ;-) .... Git colors/monochrome

a'la GMK ASCII:
Show Image
(https://i.imgur.com/I45VYQd.png)


or GMK Space Cadet:
Show Image
(https://i.imgur.com/6Qac6cV.jpeg)


... and of course promised hiragana :-D
Show Image
(https://i.imgur.com/8tz0vXL.jpeg)

source: https://geekhack.org/index.php?topic=105408.0;all (https://geekhack.org/index.php?topic=105408.0;all)

yooo! is that hiragana gonna be a thing Oblotzky? I'll def hold out for that set if it is!
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: acerb on Fri, 18 June 2021, 05:14:00
just idea (stupid) for v3.3: icon modifiers ;-) .... Git colors/monochrome

a'la GMK ASCII:
Show Image
(https://i.imgur.com/I45VYQd.png)


or GMK Space Cadet:
Show Image
(https://i.imgur.com/6Qac6cV.jpeg)


... and of course promised hiragana :-D
Show Image
(https://i.imgur.com/8tz0vXL.jpeg)

source: https://geekhack.org/index.php?topic=105408.0;all (https://geekhack.org/index.php?topic=105408.0;all)

I second and triple that since it's joining exactly what I was suggesting a bit earlier. Definitely would buy both kits, which I wouldn't do right now (buy monochrome base kit + git basekit).
Please vote for this! And I'm sure it would give you more purchases! :)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: vladimir108 on Fri, 18 June 2021, 05:31:36
just idea (stupid) for v3.3: icon modifiers ;-) .... Git colors/monochrome

a'la GMK ASCII:
Show Image
(https://i.imgur.com/I45VYQd.png)


or GMK Space Cadet:
Show Image
(https://i.imgur.com/6Qac6cV.jpeg)


... and of course promised hiragana :-D
Show Image
(https://i.imgur.com/8tz0vXL.jpeg)

source: https://geekhack.org/index.php?topic=105408.0;all (https://geekhack.org/index.php?topic=105408.0;all)

I second and triple that since it's joining exactly what I was suggesting a bit earlier. Definitely would buy both kits, which I wouldn't do right now (buy monochrome base kit + git basekit).
Please vote for this! And I'm sure it would give you more purchases! :)

12th + 13th kits? no way :-\ check previous "war".
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: harlekein on Fri, 18 June 2021, 08:07:21
You're all simping for an April fools meme.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: vladimir108 on Fri, 18 June 2021, 09:42:45
You're all simping for an April fools meme.

We know .... but!
1) timestamp is: "Tue, 31 March 2020, 21:40:18" :-D
2) ... history of "GMK Dots"
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: EBDubs on Fri, 18 June 2021, 09:50:54
Can't wait for the groupbuy!
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Fri, 18 June 2021, 18:49:12
You're all simping for an April fools meme.

We know .... but!
1) timestamp is: "Tue, 31 March 2020, 21:40:18" :-D
2) ... history of "GMK Dots"

1) It was April 1st in Germany
2) GMK Dots is a good set. The premise for GMK Oblivion III was "how ugly can I make this set". Still can't believe people still seem to think I'd actually get that abomination made.

That said, I have no plans to offer Icon mods for Oblivion. The only variant Icon mods would make sense on is Monochrome, but you can just buy Modern Dolch then.

One of the two collabs is done preparing, having it signed off on and likely showing it off tomorrow.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Sat, 19 June 2021, 08:08:54
Introducing the NK65 Oblivion Edition. It will run alongside GMK Oblivion V3.1 in the same timeframe, but as a separate product that you have to order by itself as shipping times vary greatly between the two.

This is not a 1:1 color match to the Oblivion Colors! I am using Pantones that are pretty close though. It is meant to be a overall great looking dark gray board that you can use for any set you like, be it Oblivion, Space Cadet, Modern Dolch, Dualshot, ASCII, Carbon or Dolch, just to name a few that I would match to this. Initially I wanted it to include GMK Oblivion keycaps like the NK65 Awaken Edition, but given GMK's lead times, this would put delivery of this board at even longer than the set itself shipping as the keycaps would have to go to china first to assemble the board, and then start their journey to various vendors (sometimes up to 4-5 weeks). So without keycaps, this will have a attractive price, reasonable shipping time (before the end of the year) and serve as a great basis for a lot of keysets.

Recolored NK Silk Yellow Switches (Linear 63.5g)
Aluminium Plate
Injection Molded Polycarbonate Case
Comes with a case and black coiled USB cable

Hope you like it!

(https://i.imgur.com/BbfD9HM.jpg)

(https://i.imgur.com/eJotIfW.jpg)

(https://i.imgur.com/SPnQLdH.jpg)

One collab left :)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: vladimir108 on Sat, 19 June 2021, 08:15:07
Respect! Thank you! I would kill for Alu version ;-)
... I'm going to order plate stabs :-D
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Xanira on Sun, 20 June 2021, 05:31:11
Interesting, personally I would probably just get the keycap set but I think its a good option for newcomers that like the colorway
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: mrvpixel on Sun, 20 June 2021, 06:35:51
Will it be posible to buy the switches separate?
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Sun, 20 June 2021, 11:16:33
Will it be posible to buy the switches separate?

We will also stock the NK Yellow Silk recolors, but it will be a single batch not constant stock. So that would be some time after the keyboard has shipped, not a GB/pre-order for those.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: abhixec on Mon, 21 June 2021, 15:52:32
Finally a kit with planck+colemak I am sooo in!
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Darthbaggins on Mon, 21 June 2021, 19:26:05
well damn, told myself if this ran again I would get it - sorry wallet it came sooner than expected. . .  :D
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Ruvaak on Tue, 22 June 2021, 09:03:09
Is it possible to add programmers dvorak (https://www.kaufmann.no/roland/dvorak/) support to the Colevrak kit? Or would that be to niche a layout?
To be precise I am talking about
-  $ ~
- & %
- (
- =
- *
- )
- +
- !
- # `
- [
- {
- }
- ]


R1 keys and a
- @ ^

R2 key

alternatively the option for 13 blank R1 keys and a blank R2 key would be a great solution for not having to create so many new molds for seldomly used keys
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Tue, 22 June 2021, 13:01:14
Is it possible to add programmers dvorak (https://www.kaufmann.no/roland/dvorak/) support to the Colevrak kit? Or would that be to niche a layout?
To be precise I am talking about
-  $ ~
- & %
- (
- =
- *
- )
- +
- !
- # `
- [
- {
- }
- ]


R1 keys and a
- @ ^

R2 key

alternatively the option for 13 blank R1 keys and a blank R2 key would be a great solution for not having to create so many new molds for seldomly used keys

Too niche, sorry. And not a fan of blanks kits.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Ruvaak on Tue, 22 June 2021, 14:40:58
Is it possible to add programmers dvorak (https://www.kaufmann.no/roland/dvorak/) support to the Colevrak kit? Or would that be to niche a layout?
To be precise I am talking about
-  $ ~
- & %
- (
- =
- *
- )
- +
- !
- # `
- [
- {
- }
- ]


R1 keys and a
- @ ^

R2 key

alternatively the option for 13 blank R1 keys and a blank R2 key would be a great solution for not having to create so many new molds for seldomly used keys

Too niche, sorry. And not a fan of blanks kits.

That's what I feared. I heard that making GMK caps are to expensive when only creating a single set for personal use, do you think they might become cheaper when only making blanks? I really like this sets design, but without all necessary keys or blanks to replace them buying this set would, sadly, be a waste of money to me.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Tree_ on Tue, 22 June 2021, 18:57:06
Probably pointless at this stage - Glad to see the 40s kit has been improved and everyone got the mod coloured tilde/pipe they wanted, but as someone who doesn't identify as a "40s user" but does own a Minivan that they love: 1.75u Backspace in 40s kit?

It's really the only thing that has ever stopped me from buy this set in past runs.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: azzipa on Tue, 22 June 2021, 19:09:24
you had me at "minivan"   :thumb:
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Wed, 23 June 2021, 15:50:10
Some real photos of Regular + International on my Aurora Input Series 65

(https://i.imgur.com/HrDEk3p.jpg)

(https://i.imgur.com/urzR8Yb.jpg)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: patcoll on Tue, 29 June 2021, 21:50:00
Agreed on adding a R2 1.75 backspace key for Minivan and Minivan-like compatibility. I’m afraid that will prevent me from getting this set.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Wed, 30 June 2021, 04:03:45
RAMA WORKS × GMK Oblivion M6-C  :)

(https://i.imgur.com/JtSTPxP.jpg)

(https://i.imgur.com/neL6DMV.jpg)
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: skrunk on Wed, 30 June 2021, 04:07:05
RAMA WORKS × GMK Oblivion M6-C  :)

Show Image
(https://i.imgur.com/JtSTPxP.jpg)


Show Image
(https://i.imgur.com/neL6DMV.jpg)


I like this, is that infill on the circles?
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: vladimir108 on Fri, 02 July 2021, 02:47:15
Finally live for EU!
Question for Oblotzky store: can we combine "orders set + keyboard + macropad" (1 order) or we have to place 3 diff orders + 3x shipping please?
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Mecxs on Fri, 02 July 2021, 03:14:42
Is this 40s kit a troll? Or an omission on the render?

I refuse to believe that anyone could design a 40s kit that comprehensive and leave out R2 1.75u backspace.
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: B62 on Fri, 02 July 2021, 03:30:07
Regular base kit ordered  ;D
Title: Re: [GB] GMK Oblivion V3.1 - Launches July 2nd 2021
Post by: Oblotzky on Fri, 02 July 2021, 03:42:04
We live!

Sexy ASCII renders

(https://i.imgur.com/gYS5Y4Y.jpg)

(https://i.imgur.com/lSrOrD7.jpg)

(https://i.imgur.com/Ivkre1g.jpg)
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: hottrout on Fri, 02 July 2021, 05:59:06
Nice set the ASCII
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Phanalax on Fri, 02 July 2021, 11:06:45
Hey Oblotzky,

I missed previous rounds of this beautiful keyset, I will definitely not miss this one!

Now as for the mod pipe hot topic ...
I do understand the cost reasoning behind it, not adding it in the base kit.
I personally only use mod pipe on my boards, the alpha version has never been of any use for me as it breaks color symmetry.
It is my preference and may not be what the vast majority of people do (and that I'd like to know from you people).
So one solution could be to remove the alpha colored pipe from the base kit and replace it by the mod colored pipe.

Please tell me if my proposal is stupid and why (so that I could learn in the process).

Greatings

I only saw GMK Oblivion v3.1 was a thing when I got the Discord notification from my local vendor so am only inputting now, but considering the number of people in the thread up until now that had been clamoring for mod colour tilde/pipe keycaps, how feasible would it have been to swap the base kit alpha colour tilde/pipe keycaps with the extension kit mod colour tilde/pipe keycaps?
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Fri, 02 July 2021, 12:45:18
Hey Oblotzky,

I missed previous rounds of this beautiful keyset, I will definitely not miss this one!

Now as for the mod pipe hot topic ...
I do understand the cost reasoning behind it, not adding it in the base kit.
I personally only use mod pipe on my boards, the alpha version has never been of any use for me as it breaks color symmetry.
It is my preference and may not be what the vast majority of people do (and that I'd like to know from you people).
So one solution could be to remove the alpha colored pipe from the base kit and replace it by the mod colored pipe.

Please tell me if my proposal is stupid and why (so that I could learn in the process).

Greatings

I only saw GMK Oblivion v3.1 was a thing when I got the Discord notification from my local vendor so am only inputting now, but considering the number of people in the thread up until now that had been clamoring for mod colour tilde/pipe keycaps, how feasible would it have been to swap the base kit alpha colour tilde/pipe keycaps with the extension kit mod colour tilde/pipe keycaps?

That is not going to happen.
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: scoopbb on Fri, 02 July 2021, 12:47:45
Hey Oblotzky,

I missed previous rounds of this beautiful keyset, I will definitely not miss this one!

Now as for the mod pipe hot topic ...
I do understand the cost reasoning behind it, not adding it in the base kit.
I personally only use mod pipe on my boards, the alpha version has never been of any use for me as it breaks color symmetry.
It is my preference and may not be what the vast majority of people do (and that I'd like to know from you people).
So one solution could be to remove the alpha colored pipe from the base kit and replace it by the mod colored pipe.

Please tell me if my proposal is stupid and why (so that I could learn in the process).

Greatings

I only saw GMK Oblivion v3.1 was a thing when I got the Discord notification from my local vendor so am only inputting now, but considering the number of people in the thread up until now that had been clamoring for mod colour tilde/pipe keycaps, how feasible would it have been to swap the base kit alpha colour tilde/pipe keycaps with the extension kit mod colour tilde/pipe keycaps?

oh young grasshopper, dont you know these dudes dont give a **** about you or what you want. The IC wasnt an IC, it was an advertisement
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Oblotzky on Fri, 02 July 2021, 13:00:29
Hey Oblotzky,

I missed previous rounds of this beautiful keyset, I will definitely not miss this one!

Now as for the mod pipe hot topic ...
I do understand the cost reasoning behind it, not adding it in the base kit.
I personally only use mod pipe on my boards, the alpha version has never been of any use for me as it breaks color symmetry.
It is my preference and may not be what the vast majority of people do (and that I'd like to know from you people).
So one solution could be to remove the alpha colored pipe from the base kit and replace it by the mod colored pipe.

Please tell me if my proposal is stupid and why (so that I could learn in the process).

Greatings

I only saw GMK Oblivion v3.1 was a thing when I got the Discord notification from my local vendor so am only inputting now, but considering the number of people in the thread up until now that had been clamoring for mod colour tilde/pipe keycaps, how feasible would it have been to swap the base kit alpha colour tilde/pipe keycaps with the extension kit mod colour tilde/pipe keycaps?

oh young grasshopper, dont you know these dudes dont give a **** about you or what you want. The IC wasnt an IC, it was an advertisement

Yesn't. It's a GB thread yes, I skipped the IC part because I didn't feel it necessary to have months of discussion for the 3rd round of the same set.

The problem with the suggestion by Phanalax is that it is requesting to swap keys. Yes, there is a high number of people that asked for the mod colored version of the keys, but that doesn't mean swapping the keys is the right solution, because the people that prefer alpha colored mod/tilde already have them in the base kit, so they didn't have the need to voice their stance. As such, it doesn't make sense to swap the keys based on the reason that one preference was voiced while the other wasn't, it doesn't imply a general preference. Aside from the fact that the group buy is now live, I shot down the proposed change because it didn't make sense.
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Grindbox on Fri, 02 July 2021, 14:34:26
Are there any Canadians in the mod coloured pipe/tilde gang that would like to split an extension kit?  I just need the 2 R4 1.5u mods.  Bonus points if you're in the greater Vancouver area.  Send me a PM!
Title: Re: [GB] GMK Oblivion V3.1 - Launches early July 2021
Post by: Phanalax on Fri, 02 July 2021, 22:38:41
Hey Oblotzky,

I missed previous rounds of this beautiful keyset, I will definitely not miss this one!

Now as for the mod pipe hot topic ...
I do understand the cost reasoning behind it, not adding it in the base kit.
I personally only use mod pipe on my boards, the alpha version has never been of any use for me as it breaks color symmetry.
It is my preference and may not be what the vast majority of people do (and that I'd like to know from you people).
So one solution could be to remove the alpha colored pipe from the base kit and replace it by the mod colored pipe.

Please tell me if my proposal is stupid and why (so that I could learn in the process).

Greatings

I only saw GMK Oblivion v3.1 was a thing when I got the Discord notification from my local vendor so am only inputting now, but considering the number of people in the thread up until now that had been clamoring for mod colour tilde/pipe keycaps, how feasible would it have been to swap the base kit alpha colour tilde/pipe keycaps with the extension kit mod colour tilde/pipe keycaps?

That is not going to happen.

Understood, once the GB went live, things were set in stone.  How about considering it for V4 though?  I am curious whether there would be less vocal dissent then when announced compared to this V3.1 run.  Or, present them as two options, like:
- Alpha coloured tilde/pipe
- Mod coloured tilde/pipe
Is there poll functionality available to determine preference in this way?
Ultimately, I did find it a shame that both alpha and mod coloured tilde/pipe keycaps couldn't be included in the base set but maybe V4 can include them both again?

In addition, personally I would really love to see text arrow keys (so "Left", "Right", etc) - I know the SA set has it but SA is just not the profile for me.  Would you also consider adding those to a mod kit or have them as a novelty kit? 

If there's no issue with kitting numbers with other manufacturers like ePBT (as I noticed SP SA sets offer many small kits e.g. separate alphas and mods for maximum customisation and compatibility in that way), perhaps many different types of alphas and mods can be offered in a future GB round?  (Also would love to see PBT Oblivion if the colour wouldn't be compromised too much with PBT.)
e.g.

Alphas:
- Regular Latin alphas
- ASCII alphas
- Cadet alphas
- Regular Latin alphas (Hagoromo)
- ASCII alphas (Hagoromo)
- Cadet alphas (Hagoromo)
Mods: (these would all come with regular arrow keys)
- Regular text mods
- Git mods
- Monochrome mods
Novelties:
- Text arrow keys
- VIM
- Alternate function colours
Numpad kit
40s kit
International kit
Colevrak kit
Macros kit
Spacebar kit

Just because in the current V3.1 I wanted both regular mods and git mods and was thinking I'd have to buy an extra base set only to end up with duplicate alphas, but luckily the logistics of the V3 run overall means I can get a Hagoromo set in V3.2 and have different alphas as well!  So things work out there, thankfully.

Highly looking forward to cadet alphas possibly being in V4 though!
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Leo66 on Sun, 04 July 2021, 01:58:27
Damn good ASCII!
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: stevits on Sun, 04 July 2021, 02:52:29
It's disheartening reading people thank the designer for adding the Extensions kit, when half of those keycaps, including mod tilde and pipe, were standard in the R1 (2017) base kit.  There was no reason to take them out.  Kitting was awesome for Round 1.  Treat new buyers right, give them the same generous coverage with minor touches where necessary. 
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Shaqo_Wyn on Sun, 04 July 2021, 14:01:06
I get your point and it was definitely interesting to read this thread. I had no idea mod tilde / pipe was a thing for the 40s community.
I'm a new buyer and I don't care. We are talking about two keycaps that are the "wrong" color. Kinda ridiculous to make such a big deal about their removal in the first place. OCD is a bih I guess.
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: hottrout on Wed, 07 July 2021, 05:11:52
All kits ordered.  A great set for any keyboard.
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: harlekein on Thu, 08 July 2021, 02:20:58
I had no idea mod tilde / pipe was a thing for the 40s community.

It isn't.
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: hktn on Sun, 11 July 2021, 16:35:22
First GMK set here I come  :)  So hyped thanks for the great work looks great.
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Elefantine on Thu, 15 July 2021, 04:41:43
Is it too late for one more addition to Colevrak for Colemak-Wide mod? Just needs an R3 ] key. Maybe for Hagoromo...
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Oblotzky on Thu, 15 July 2021, 04:56:30
Is it too late for one more addition to Colevrak for Colemak-Wide mod? Just needs an R3 ] key. Maybe for Hagoromo...

Too late I'm afraid.
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: mydiva on Thu, 22 July 2021, 02:16:20
How oblivion 3.1 would looks like on a e-white board? Are there any renders? THX
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Mistah on Mon, 26 July 2021, 15:04:38
Unsure where the best place to make this suggestion would be, as last time the IC came super quickly, but please consider the ASM mods again for the Hagoromo 3.2 GB! Loved those
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Oblotzky on Thu, 29 July 2021, 12:48:09
Unsure where the best place to make this suggestion would be, as last time the IC came super quickly, but please consider the ASM mods again for the Hagoromo 3.2 GB! Loved those

V3.2 will also have Git legends on the 40bit kit as mentioned previously.

No1/60 renders with VIM kit:

(https://i.imgur.com/zZL8ke4.jpg)

(https://i.imgur.com/SoBGa0R.jpg)

(https://i.imgur.com/kdGjqnF.jpg)
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: qnnoa on Sun, 01 August 2021, 04:57:29
This is my favorite keycap set... sad to be waiting even longer for hagoromo alphas, but I support this decision. Will be getting them both I guess!
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: hekt1k on Sun, 01 August 2021, 08:45:43
placed a few orders for these... lol
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Lord_Rabel on Wed, 04 August 2021, 01:43:08
Hey Oblotzky!
I am a huge fan of GMK Oblivion and I am super happy you have such a great verity of kits. However I have a small question for Oblivion 3.2: I know you don't want to make hagoromo cadet alphas for the vendors. However I love Oblivion V2 with hagoromo cadet alphas. I understand if you don't want to make this kit, but I and maybe many more would really like it. Maybe exchange it with the the Monochrome Oblivion set. I mean I would take the cadet alphas at any point, but mechmarket prices are ridiculous and oblivion with hagoromo cadet is so sweet.
Title: Re: [GB] GMK Oblivion V3.1 - LIVE until August 4th 2021
Post by: Oblotzky on Wed, 04 August 2021, 03:08:15
Last day!



Hey Oblotzky!
I am a huge fan of GMK Oblivion and I am super happy you have such a great verity of kits. However I have a small question for Oblivion 3.2: I know you don't want to make hagoromo cadet alphas for the vendors. However I love Oblivion V2 with hagoromo cadet alphas. I understand if you don't want to make this kit, but I and maybe many more would really like it. Maybe exchange it with the the Monochrome Oblivion set. I mean I would take the cadet alphas at any point, but mechmarket prices are ridiculous and oblivion with hagoromo cadet is so sweet.

No, I will not delete an entire base kit to replace it with alternate alphas. I understand the desire, but this round features ASCII alphas, sorry.
Title: Re: [GB] GMK Oblivion V3.1 - LAST DAY
Post by: MossG1 on Wed, 04 August 2021, 11:21:55
hello world
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: Oblotzky on Thu, 05 August 2021, 09:39:41
fin

thanks for participating! see you 2022  :)
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: Jo_hannes on Fri, 06 August 2021, 01:18:56
fin

thanks for participating! see you 2022  :)

Let's hope so - otherwise, see you 2023. Thanks for re-running this, now looking forward to Hagoromo.
/Johannes
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: tokyovigilante on Tue, 10 August 2021, 04:12:58
Can't believe I missed this! Currently running V2 on a TADA68 (looks awesome thank you), any chance of a late order for a branch deskmat?
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: baccaan on Tue, 10 August 2021, 11:47:58
Will the final numbers be released?
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: Jo_hannes on Wed, 11 August 2021, 00:47:17
Will the final numbers be released?

Nah, doesn't really happen any more with big GBs of classic sets like these. Those days are gone. How many sets did it sell? Many. Extras? Yes, many.
/Johannes
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: Oblotzky on Wed, 11 August 2021, 10:05:47
Can't believe I missed this! Currently running V2 on a TADA68 (looks awesome thank you), any chance of a late order for a branch deskmat?

Most vendors should be stocking extras. I will for the EU.

Will the final numbers be released?

I've decided to no longer post numbers because it had become a **** measuring contest and also incentivizes cloners.
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: Katlicious on Wed, 11 August 2021, 10:54:09
i wish i have seen this before .. waiting for a R4  :-[
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: pratamawijaya on Thu, 15 September 2022, 10:10:17
any update for production status ?
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: IOVERCALLHISTIOCYTES on Thu, 15 September 2022, 15:05:34
any update for production status ?

The email from novelkeys a few weeks ago said Q1 2023, which seems plausible.
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: neverfail on Thu, 22 September 2022, 09:06:54
Dear all, a question regarding the ASCII kit. Are the ASCII sub-legends double shot, or added by some other method like pad printing?
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: Puddsy on Thu, 22 September 2022, 09:31:24
Dear all, a question regarding the ASCII kit. Are the ASCII sub-legends double shot, or added by some other method like pad printing?

doubleshot
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: B62 on Mon, 24 October 2022, 14:19:34
fin

thanks for participating! see you 2022  :)

Let's hope so - otherwise, see you 2023. Thanks for re-running this, now looking forward to Hagoromo.
/Johannes

Looks like 2023 is highly likely
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - waiting for production
Post by: FSCraze on Fri, 30 December 2022, 23:24:40
2023 here we go!
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - In Sorting
Post by: Oblotzky on Tue, 28 February 2023, 05:45:05
The set is currently being sorted at GMK, delivery in March is a strong possibility.

(https://i.imgur.com/Mv1oPJm.jpg)
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - In Sorting
Post by: B62 on Tue, 28 February 2023, 06:58:04
 :thumb: :thumb: :thumb:The waiting time felt long but now it seemed like yesterday :-)
Title: Re: [GB] GMK Oblivion V3.1 - CLOSED - In Sorting
Post by: IOVERCALLHISTIOCYTES on Tue, 28 February 2023, 07:08:06
Neat picture, thank you!

I understand the game has changed considerably over the years... but I'm still ready for hagoromo mods.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: Oblotzky on Wed, 24 May 2023, 05:13:40
All vendors have received their GMK sets and are either done shipping already or close to being done. The Salvun caps had to be redone as the color match was not good, they should complete by the end of the week and are then sent via DHL Express to all vendors to wrap this project up.

GMK CYL Oblivion V3.2 (CYL indicates Cylindrical profile aka Cherry profile, as MTNU is kicking off production at GMK soon the two need to be differentiated) is currently scheduled to run in September 2023! It will be a mirror of the V3.1 kitting but instead of Gray Alphas it will have the white Hagoromo Alphas.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: IOVERCALLHISTIOCYTES on Wed, 24 May 2023, 11:30:52
This clearly isn't the time window for mega GMK sales getting big MOQs on child kits so I figure the answer's no, but I'll ask for two thing things I always wanted anyways:

Oblivion colored relegendables: N9 and other stock colors are close but I want the real thing. I'll even sweeten the pot; run em and I'll buy 10 Day 1.

Hagoromo mods: monochrome? git (my fav)? regular? legends...whatever. Alt mod kits never sold well even when sales were high (and we all appreciate your work trying to make mix n match alpha and mod kits happen back w Oblivion 2 years ago), but I figure a decent number of people might get a all hagoromo base, or my fav-Mod colored alphas, hagoromo mods, Git legend and colors- to mix in match alphas and mods w their other sets.

If not here, maybe V4 someday. Thanks for making cool stuff.

Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: Oblotzky on Thu, 25 May 2023, 16:37:52
This clearly isn't the time window for mega GMK sales getting big MOQs on child kits so I figure the answer's no, but I'll ask for two thing things I always wanted anyways:

Oblivion colored relegendables: N9 and other stock colors are close but I want the real thing. I'll even sweeten the pot; run em and I'll buy 10 Day 1.

Hagoromo mods: monochrome? git (my fav)? regular? legends...whatever. Alt mod kits never sold well even when sales were high (and we all appreciate your work trying to make mix n match alpha and mod kits happen back w Oblivion 2 years ago), but I figure a decent number of people might get a all hagoromo base, or my fav-Mod colored alphas, hagoromo mods, Git legend and colors- to mix in match alphas and mods w their other sets.

If not here, maybe V4 someday. Thanks for making cool stuff.

Yeah I definitely will not be adding kits, even a 1:1 mirror of 3.1 still makes me uneasy to think about.

A full Hagoromo version has been in my head for 4 years, I dubbed it GMK Crayons. Unsure if it will see the light of day

(old render I dug up)
(https://cdn.discordapp.com/attachments/388851793637146624/530943445070774272/scene_keyboards.2143.jpg)

Git Monochrome would also be nice, but simply not viable atm.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: DaaDaa on Thu, 25 May 2023, 17:03:13
I received my 3.1 base from novelkeys and it's perfect. Thank you all who made it happen.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: IOVERCALLHISTIOCYTES on Thu, 25 May 2023, 17:15:26
Ready for GMK Crayon whenever-thanks for posting the render!  Looking forward to Hagoroma ASCII.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: LXVRGS on Fri, 26 May 2023, 20:19:07
i might **** a brick for some oblivion relegendables both grey and hagoromo
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: firimp on Sun, 28 May 2023, 02:02:23
All vendors have received their GMK sets and are either done shipping already or close to being done. The Salvun caps had to be redone as the color match was not good, they should complete by the end of the week and are then sent via DHL Express to all vendors to wrap this project up.

GMK CYL Oblivion V3.2 (CYL indicates Cylindrical profile aka Cherry profile, as MTNU is kicking off production at GMK soon the two need to be differentiated) is currently scheduled to run in September 2023! It will be a mirror of the V3.1 kitting but instead of Gray Alphas it will have the white Hagoromo Alphas.

will there be a hagoromo cadet alphas plz?
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: Sainity on Mon, 29 May 2023, 10:58:45
Hagoromo mods would indeed be pretty cool if possible. I dig that crayon look :)
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: dvorcol on Wed, 24 April 2024, 15:57:49
GB for two new Hagoromo Alpha kits now running (ETA Q3 2024):
     EU: Oblotzky (https://oblotzky.industries/products/gmk-cyl-oblivion-v3-1) ends ~5 May
     UK: proto[Typist] (https://prototypist.net/products/pre-order-gmk-oblivion-hagoromo-ansi-norde) ends 5 May
     US: NovelKeys (https://novelkeys.com/products/gmk-cyl-oblivion-hagoromo-alphas-keycaps) (ANSI only) ends 2 May
     SK: KLC Playgound (https://klc-playground.com/products/gb-gmk-cyl-oblivion-hagoromo-kit) (ASNI only) ends 5 May

(https://i.postimg.cc/y15nMyxy/gmk-cyl-oblivion-V3-1-hagoromo-norde.jpg)

(https://i.postimg.cc/k7VP0fTB/gmk-cyl-oblivion-hagoromo-V3-1-ansi.jpg)

Edit: added more vendors

Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: IOVERCALLHISTIOCYTES on Wed, 24 April 2024, 18:25:41
I’d have bought the alphas from v2 all over again if they came w hagoromo mods. Maybe someday.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: dvorcol on Wed, 24 April 2024, 19:13:35
I’d have bought the alphas from v2 all over again if they came w hagoromo mods. Maybe someday.

Take a look at Oblotzky's site. It looks like there are also Hagoromo kits including modifiers, although there are no pictures of them.

Based on prices, I think you get a discount if you order a Base + Hagoromo alphas.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: IOVERCALLHISTIOCYTES on Wed, 24 April 2024, 19:28:36
https://oblotzky.industries/products/gmk-cyl-oblivion-v3-1?variant=45478784860428

Seems like you can bundle an incumbent base kit w a hagoromo kit. If we were getting hagoromo mods I’d figured we’d be getting renders too. Happy to be wrong though.
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: kikostudio2022@gmail.com on Mon, 29 April 2024, 04:13:11
 :thumb:nice
Title: Re: [GB] GMK Oblivion V3.1 - COMPLETED - V3.2 tentatively in September 2023
Post by: tactilesbad on Tue, 30 April 2024, 08:38:01
eh I wanted hagoromo as a standalone kit :\